AP Mechanics C Study Guide
AP Mechanics C Study Guide
Physics
Study Guide
Important Note to the Reader: Many of the review sections in Newtonian Mechanics and Electricity and Magnetism
are written for both the Advanced Placement B (life science majors) and C (physical science majors) courses. In these
reviews the additional Advanced Placement C course information will be boxed within a border that appears like the border
surrounding this message. This information is required for AP C students. Some sections below are targeted only to AP C
students. Instead AP Physics B students will do work in Fluids/Thermal Physics, Waves and Optics, and Modern Physics.
These sections do not apply to AP Physics C students
Table of Contents
Unit 1: Newtonian Mechanics 1
1-1. Motion in One Dimension B and C course 1
1-2. Vectors B and C course 5
1-3. Motion in Two Dimensions B and C course 7
1-4. Laws of Motion and Force Vectors B and C course 9
1-5. Applications of Force B and C course 13
1-6. Work, Energy, and Power B and C course 19
1-7. Oscillations B and C course 25
1-8. Linear Momentum and Collisions B and C course 27
1-9. Circular Motion and Gravity B and C course 31
1-10. Introduction to Rotation and Torque B and C course 35
1-11. Rotation, Rolling, and Angular Momentum C course only 37
Graphing
Displacement–Time Graph Velocity–Time Graph Acceleration–Time Graph
x Slope is v v a
Slope is a=0
Constant
Velocity
v0
Area under
x0
curve is ∆x
a0
t t t
Fig 1.1a Fig 1.1b Fig 1.1c
x v v Slope is a a
Acceleration
Slope is
Uniform
(tangent line) v0 a0
Area under Area under
x0 curve is ∆x curve is ∆v
Calculus: Required in AP Physics C (optional for AP Physics B students). Calculus is taught in math class. These review
sheets will focus on the Physics aspect of solutions. Calculus steps may not be shown. Solution will be up to the student.
The equations outlined in the previous page work well in the following situations.
Linear Functions: involving constant velocity and acceleration, as diagrammed in the above graphs (except Fig 1.1d).
Nonlinear Functions: scenarios where the problem is seeking information about a change in a quantity, x or v.
Nonlinear Functions: scenarios where the problem is seeking an average velocity in an interval.
Calculus is needed to find the slopes of nonlinear functions and the areas under nonlinear curves.
1. Velocity: Slope of the displacement-time curve.
d 1
dx example: v x 0 v t at 2 v at v v at
v dt 2
2. Acceleration: Slope of the velocity-time curve.
d
dv
a dt example: a v at a
dt
3. Velocity: Area under acceleration-time curve. (Note: if c = v0 cannot be found, then you can only solve for v )
v a dt example: v a dt c at
v v0 at
4. Displacement: Area under the velocity-time curve. (Note: if c = x0 cannot be found, then you can only solve x )
1 1
x v dt example: x v at dt c v t at x x0 v t at 2
2 2
The positive and negative signs can cause trouble in these problems. The easiest way to handle the signs is set the direction of
initial motion as positive and then to ensure all signs are consistent with this decision. This has one huge benefit. It
eliminated the double sign on acceleration. When initial velocity v0 is used to anchor direction, then a positive acceleration
means speeding up and negative acceleration involves slowing down.
Dropped from rest Thrown downward Thrown upward
v0 = 0, but it will move down initially v0 is directed downward v0 is directed upward
Set downward as positive direction Set downward as positive direction Set upward as positive direction
v=0 v=0
+v0
+v
–v
+ +g + +g + +x
+x +x –g
+v0
x=0
–v
–x
+v +v
–v
Everything is positive and easy Everything is positive and easy This is difficult, and depends on where
in the flight the problem ends.
1
Acceleration Phase: x at 2 t 2x 7.07 s and v v at 0 47.07 28.3 m s
2 a
v v0
Deceleration Phase: v v0 at t 9.43 s
a
e j
A B is really A B R A + B = R
A negative vector has the same length as its positive counterpart, but its direction is reversed. This is very important. In
physics a negative number does not always mean a smaller number. Mathematically –2 is smaller than +2, but in physics
these numbers have the same magnitude (size), they just point in different directions (180 o apart).
Vector Addition: Parallelogram A A
A
A+B R Fig 2.1a
B B B
Tip to Tail A B A B
A Fig 2.1b
A+B R
B
Both methods arrive at the exact same solution since either method is essentially a parallelogram. In some problems one
method is advantageous, while in other problems the alternative method is superior.
tan1
1 45o , but this a 2nd quadrant angle and must be
Find the direction: tan1
Rx 1
adjusted: 180 45 135 . The final vector is has a magnitude of 1.41 and a direction of 135 o.
o o o
3. Finding the components simplify problems throughout physics. In Newtonian Mechanics motion, force, and momentum
often act at an angle to the x- or y-axis. Fortunately these vector quantities can be resolved into component vectors along
the x- or y-axis. In addition, equations for motion, force, and momentum can be calculated in the x-direction independent
of what is happening in the y-direction, and vice versa. The first example of this will be projectile motion. In projectile
motion there will be a variety of initial and final of velocities at angles.
Scalar (Dot) Product of Two Vectors: The dot product (AB) of two vectors A and B is a scalar and is equal to
ABcos. This quantity shows how two vectors interact depending on how close to parallel the two vectors are. The
magnitude of this scalar is largest when = 0o (parallel) and when = 180o (anti-parallel). The scalar is zero when
= 90o (perpendicular).
Vector (Cross) Product: The cross product (AB) of two vectors A and B is a third vector C. The magnitude of
this vector is C = ABsin. The direction of this vector is determined by the right-hand-rule. The order that the vectors are
multiplied is important (not commutative) If you change the order of multiplication you must change the sign,
AB = AB. The magnitude of this vector is largest when = 90o (perpendicular). The vector is zero when = 0o
(parallel) or when = 180o (anti-parallel).
Examples: In the following examples vector A = 3 and B = 2. The direction of vector A will vary.
Vectors A & B Scalar (Dot) Product Vector (Cross Product)
5.2
Another way: When cos (parallel) appears in a formula you need two vectors that are parallel (+) or anti-parallel (). Just
use your trig skills to find a component of one of the vectors that points in the same direction as the other vector. In the
examples above, find the component of vector B that is parallel to vector A. When sin (perpendicular) appears in a
formula, find the component of vector B that is perpendicular to vector A.
Fig 3.3 v0
+v0y
+ +vx
+v0x -
-vy
v
Now v0 is at an angle.
Solve for v0x: v0 x v0 cos then use v0x in the kinematic equations to solve for vx.
Solve for v0y: v0 y v0 sin then use v0y in the falling body equations to solve for vy.
vy
vx and vy are component vectors. To find v, use Pythagorean Theorem v v x vy
2 2
and arctangent tan1
vx
The highest point in the flight: vx v0 x and vy 0 . If the problem ended here these conditions would apply.
v0 y v0 sin v0 sin 0 0
o
v0 y 0
The above math is not really necessary. Inspection of the Fig 3.4 shows that v0 is +vx
directed straight down the x-axis with no y-component vector visible at all. The end of the
problem is similar to the problem depicted in Fig 3.3, above. -
Fig 3.4 v -vy
Coordinate Axis System provides the necessary orientation to handle the following
variables and their appropriate signs: launch angle, initial velocities in x & y, final
velocities in x & y, final landing height, and final overall velocity. Orientation matters and thus the coordinate axis
becomes a powerful tool, as depicted on the next page.
+v0y
+vx
+v0x , +v0y = 0 y
+v0x , -v0y
Fig 3.5 Fig 3.6 Fig 3.7
Initial displacement If it lands at the same height as it +x Always
x0 0 started (y = y0), then tup = tdown. y Lands lower than y0
y0 0 y=0 Lands same height as y0
There are two t’s for every y. The
Falling bodies: = 90o shorter t is for the upward trip. The +y Lands higher than y0
v v cos 90o 0 longer t is for the downward trip. ax = 0 No a in the x-direction
0x 0
o
v0 y v0 sin 90 v0 Solve for maximum height two ways vx v0 x
Horizontal launch: = 0o 1. From ground up where vy = 0. What is it doing at the end of the
v v cos 0o v v v 2g y y
2 2
0x 0 0
problem in the y-direction?
y 0y 0
v v sin 0o 0 vy
0y 0 2. Or the easy way. Start at the top and
1st quadrant launch: + pretend it is a falling body. vx It is usually moving downward at
v0 x v0 cos will be + doesn’t matter since time is the end of the problem.
controlled by the y-direction. And So vy is usually negative
v0 y v0 sin will be + at the top voy is zero. However, this The final v must be resolved.
4th quadrant launch solves for half of the total flight. v v v
2 2
v0 x v0 cos
1 x y
will be + y gt 2 Must double time!
If y y0
v0 y v0 sin will be 2
vy v0 y & v v0
3. No x and no t: Time is the key to falling body & projectile problems. Two strategies are useful when time is missing.
Centripetal Acceleration: The object is continually turning toward the center of the circle, but never gets there due to its
tangential velocity. This centripetal (center seeking) change in velocity, is a centripetal acceleration a v2
c
Newton’s 2nd Law: F ma . The Greek sigma proceeding F is the mathematical notation for taking a sum. In
reality there are countless forces interacting with every object in the known universe. When an object is standing still or
moving at constant velocity all of these forces are counteracting and neutralizing each other. If a single additional force is
applied (applied force) it can upset this balance forcing the object to change its inertia and accelerate. But, there may be
more than one of these applied forces acting in a physics problem. These applied vector forces need to be added before a
determination of the objects acceleration can be made.
Net Force: F ma
Fx is F in the x-direction on the coordinate axis. Fy is F in the y-direction on the coordinate axis.
F is the F parallel to a F is the F perpendicular to a slope.
slope.
Newton’s 3rd Law: When two entities interact there is an equal and opposite force exerted on each object. Forces come
in action-reaction pairs. For every action force there is an equal & opposite reaction force (not an equal and opposite
reaction). The reaction that is seen also depends on the mass of the object. If a high mass object encounters a low mass
object, the one with less mass appears to be effected the most (either moves radically or sustains the most damage). This is
due more to its low mass, since the force on both objects is the same.
Common Forces: In addition to the forces below, Fany subscript that makes sense, can be used.
There are many vectors in physics: displacement, velocity, acceleration, force, momentum, gravity fields, electric fields,
magnetic fields, etc. The last three mentioned, gravity, electricity, and magnetism are field forces. These are normally
associated with invisible force fields. When you push on a box the force is visible and obvious. Gravity pulling down on the
box, toward earth, is not visible and not as obvious. These invisible forces are called field forces and motion is along the
field lines. Often these field forces are not specifically mentioned, but they are implied by the conditions in the problem.
F F ma Sum of Force for linear motion, not used in circular motion.
T Tension is the force that acts along strings, ropes, chains, etc.
N N mg cos Normal Force: A contact force that exists when surfaces touch. It is always
perpendicular to the surface. The angle refers to the angle of a sloping surface. On
flat surfaces 0o and cos 0o 1 , so N mg . However, this shortcut is only
true as long as there are no applied forces or components of applied forces
perpendicular to the surface. Additional y-forces or y-components of force can make
the normal force one of the most difficult forces. See Ex. 4.4 on page 8.
f or Ffr fN Force Friction: A combination of the roughness of the surface, , and the amount of
force pushing the surfaces against each other (the normal force), N .
Fc Fc mac Force Centripetal: Sum of force for circular motion, not used in linear motion.
FE FE qE Force of Electricity
From a vector stand point, it does not matter what the exact force is when solving force problems. A force is a force is a
force. The variable changes, Fg, T, N, Fc, FE, FB, or F1, F2, F3, but it is still force. And when we finish with forces and
move to momentum the letter will change to p instead of F, but the vector problem solving technique remains the same.
F Fx Fy 4.24N
2 2
5. If needed: Resolve components into a resultant. 3 3
tan 1 45
y 3
6. If needed: Solve for the direction. tan 1 o
x 3
Example 4-2: Converting Vectors at Angles Into Components on the Coordinate Axis.
In Fig 4.2, suppose that F1 = 5 N at 40o, F2 = 2 N at 230o, F3 = 2 N at 70o, F4 = 5 N at –60o. F3
F F F 5.78N
2 2
5. If needed: Solve for the total with Pythagorean theorem 5.73 0.769
y
tan1 tan1
0.769
6. If needed: Solve for the direction 7.64o
x 5.73
Falling Bodies and Projectile Motion Revisited: Try the above method for a falling body that is dropped at rest,
or a projectile that is fired horizontally or downward. A vector is a vector, so whether it is force, velocity, or acceleration etc.
use the same technique. A falling body is moving downward. So set the direction of motion as positive, thus down becomes
positive. Any vector pointing down is now positive.
1
y gt 2 Both g and y point down and are positive. Everything is now positive. You are in charge of the problem. It
2
does not matter what direction is positive. It matters that there is sign consistency. If down is defined to be positive then any
vector pointing upward better have a positive. The beauty of using the direction of motion as positive and assigning plusses
and minuses to the vector quantities is that you get to plug in positive values. (This is difficult to do in a falling body or
projectile motion problem that travels in one direction(up) at the start of the problem and another direction (down) at the
end of the problem. For these problems it may be easier to use the rigidly defined coordinate axis system with g as -9.8
that you have previously learned).
Example Scenario:
1. Standing still in a car: v 0 a0 F ma 0 Inertia.
2. Step on gas peddle: v a F Fengine ma Accelerates.
Initially there is only one applied force acting in this problem, and it is the cars engine (really it is friction between tires
and road). This force is in the direction of motion and is a positive force causing positive acceleration. But as soon as
the car starts moving it experiences air resistance. It will continue to accelerate as long as the sum of force is positive.
v a F Fengine Fair ma Accelerates.
Solve using the sum of forces approach. Solving using balance force approach.
F F1 F2 F3 F4 All the forces in one direction (added together) must equal all the
0 F1 F2 F3 F4 forces in the opposite direction (added together).
F1 F2 F3 F4 F1 F2 F3 F4
F4 F1 F2 F3 F4 F1 F2 F3
F4 3 2 4 F4 3 2 4
F4 1 F4 1
The balanced force approach is faster, as it eliminates the first two steps. However, when an object is accelerating balanced
forces do not apply, and the problem must start with a sum of forces equation.
Apparent Weight: When you ride in an elevator upward you will feel heavier when the elevator accelerates and lighter
as it slows to a stop. When riding downward you will feel lighter when it accelerates and heavier when it stops. When you
ride a roller coaster you experience the same sensations when moving up and down. On “Superman the Ride” you can
actually feel weightless. Astronauts and pilots experience these same sensations when moving away or toward the center of
the earth (or the moon). Astronauts also feel weightlessness as well. This effect is not limited to the vertical or y direction.
Revised 8/29/06 13 © R H Jansen
When you “step on it” in a car you feel yourself pressed into the seat, and when you panic stop you feel yourself thrown
forward. These sensations have the same characteristics as gravity or weight. Up to now we have analyzed the motion of the
car, the plane, the rocket, etc. using straight forward force and kinematics. With apparent weight we are dealing with a false
force that the passenger feels. The effect is really created by the passenger’s inertia. When you “step on it” you don’t sink
into the car seat. You actually follow inertia and stay at rest, while the car hits you from behind. The real acting forces are
the opposite of what our brain thinks. To analyze this feeling of force for a passenger we need apparent weight. Apparent
weight is the weight that would show on a bathroom scale if you were between you and the surface causing the force.
Contact with any surfaces is a normal force and bathroom scales measure normal force. So weight apparent is also FN.
Fg apparent mg ma This equation adds the acceleration of a passenger’s vehicle to the real weight.
x direction: Fg apparent x mgx max , but with no g in the x direction Fg apparent x max
Positive: accelerating, you feel heavier. Negative: decelerating, you feel lighter.
y direction: Fg apparent y mgy may , so acceleration adds / subtracts from the real / actual weight.
Positive: moving away from the center of gravity (up or away from Earth). Negative: moving toward the center of
gravity.
Why do you feel weightless on “Superman the Ride”? Because, the acceleration is downward and matches gravity.
Fg apparent y mg y may m 9.8 m 9.8 0 m s 2
g’s: The acceleration of gravity can also be expressed in g’s. 1g 9.8 m s2 This is commonly used in flight
terminology.
F
Fsystem F msystem a F m1 m2 m3 a F a
m1 m2 m3
How much force F is acting on each block? The force will distribute proportionally based on mass. If the blocks are of
F F F
equal mass then the force on each of the three blocks will be one third. F1 F2 F3
3 3 3
If the blocks do not have the same mass then you must distribute the force using the mass ratio.
How much force is acting at the boundary between the blocks? This force is a normal force as it is created by surface
contact. Block 1 requires one third of F to move. So two thirds of F remain to push blocks 3 and 4. The force at the
boundary between blocks 1 and 2 is two thirds F, and this is the force needed to push the blocks behind the boundary.
The last block C only requires one third of force F and thus the force at the boundary between blocks B
and C is one third F. This may make more sense when examined vertically. If the same blocks are stacked
on a table one could imagine that they are gymnasts standing on each other’s shoulders. How much of the m3
total force F is felt on the bottom gymnasts feet? All of the force. How much is at the boundary? The m2
boundary can be analyzed from either surface of contact. If we look at the bottom gymnasts shoulders, he
m1
must push up with 2/3 F to hold 2/3 m. The middle gymnasts feet must support his own weight and that of
the gymnast above, so his feet must push with 2/3 F. No matter how you look at the boundary you arrive at Fig 5.3b
the same answer. The boundary between the middle and top gymnast is 1/3 F, as the middle gymnast
shoulder and top gymnasts feet only need to support the top gymnasts 1/3 m.
m1 e for
The problem is exactly the same if the blocks are tied by strings and hanging from the ceiling. Only now we solv
tension instead of force normal, and the gymnasts are hanging from a cliff. If the top rope (top arm) in
m2
Fig 5.3c has a tension of F, what is the tension between blocks 1 and 2? 2/3 F. The top gymnast
lower arm and the middle gymnasts upper arm both have to support 2/3 m. How much tension is in the m3
rope between blocks 2 and 3? 1/3 F
Fig 5.3c
Solve for acceleration: Fig 5.4a shows the scenario. As there are two masses there are two B
FBD’s shown in Fig 5.4b. Fig 5.4c is an informal sketch of connected boxes. Use this sketch
and the combined mass method to solve for overall acceleration. Remember, when you use Fig 5.4a
the combined method you must total all the masses for the sum of force. Fg and FN acting
on mass A are perpendicular to motion. They cancel each other. Fig 5.4c shows that the +T -T
tension in the rope also cancels. It is the same rope so the value at both ends is the same and A B
the direction of tension is opposite. So tension cancels in the shortcut to find acceleration. +Fg
Fg
FAB FgB m A mB a mB g a
mB g Fig 5.4b
Solve for the tension in the rope: In order to solve for tension you need a formula with FN
tension in it. You must solve for one of the masses by itself. Solve for either body. On tests -T +Fg
+T
choose the easy one, this will usually be the hanging mass. A B
FA T FfrA or FB FgB T Fg
Fig 5.4c
T mAa mA g T mB g mB a
Plug the acceleration from part one into either equation above and you will get the same final answer.
Example 5-5: Atwood Machine: Atwood created a device to artificially slow the
acceleration of gravity. In Fig 5.4a it doesn’t say which mass is greater. I picked the two
masses B and C as the more massive side and used this to set the direction of motion. B A
Solve for acceleration: The FBD’s for all blocks are shown in Fig 5.5b. Use the
C
combined mass method to solve for overall acceleration. Remember, when you use the
combined method you must total all the masses for the sum of force. In addition it is easier Fig 5.5a
if you treat blocks B and C as though they are one larger block having a single mass.
Fig 5.5c is a sketch of the masses as a linear problem, with the left masses combined.
FABC Fg BC Fg A
mB mC g mA g +T -T +T
mA mB mC a mB mC g mA g a
m A m B mC A B C
-FgA +FgB -FgC
If asked for the tension in the rope connecting mass A and B you must sum the forces
for any block connected to the rope. A problem might only give information for one of
the two blocks, or one of the blocks will be much simpler to solve. Learn to identify the Fig 5.5b
easy block. If more than one mass is suspended by a rope, then add the masses suspended
by the rope. This is the case for blocks B and C. Both of the possible solutions are
detailed, one using block A on the left, and the other using blocks B and C to the right.
FA T FgA or FBC FgBC T +FgBC -T +T -FgA
T FA FgA T FgBC FBC
mA mB a mB g mA g sin a mB g mA g sin
m A mB -FgAsin
-T +Fg
+T
A B
Solve for the tension in the rope: Solve for either body. On tests choose the easy one,
this will usually be the hanging mass. Fig 5.6c
T mAa mA g sin T mB g mB a
Plug the acceleration from part one into either equation above and you will get the same final answer.
Friction: Opposes motion and is always negative. Motion is always parallel to a surface, so friction always acts parallel.
Static Friction: Friction that will prevent an object from moving. As long as the object is standing still the force of friction
must be equal to the push, pull, component of gravity or other force that attempts to move the object. (If there is no force
attempting to cause motion, then there can be no friction). Oddly enough the maximum value for static friction is measured
just as the object breaks loose and begins to move. Static friction is the strongest friction since the surfaces have a stronger
adherence when stationary.
Kinetic Friction: Friction for moving objects. Once an object begins to move breaking static frictions hold, then the friction
is termed kinetic. Kinetic friction is not as strong as static friction, but it still opposes motion.
Coefficient of friction: is a value of the adherence or strength of friction. k for kinetic and s for static.
f N so f mg cos On flat surfaces = 0o, f mg
Solve for acceleration: This is a repeat of Example 5-4, only this time friction appears in B
the FBD for mass A. Friction opposes motion and is therefore negative.
Fig 5.7a
Solve for the tension in the rope: Solve for either body. On tests choose the easy one, this Fg +Fg
will usually be the hanging mass. Fig 5.7b
FA T FfrA or FB FgB T FN
-FfrA -T +Fg
T mAa mA g T mB g mB a A
+T
B
Plug the acceleration from part one into either equation above and you will get the same Fg
final answer.
Fig 5.7c
Work is a Scalar (Dot) Product: The dot product (AB) of two vectors A and B is a scalar and is equal to ABcos.
This quantity shows how two vectors interact depending on how close to parallel the two vectors are. The magnitude of this
scalar is largest when = 0o (parallel) and when = 180o (anti-parallel). The scalar is zero when = 90o (perpendicular).
Work can be solved with either version of the formula. We will use both in example 6–1 below. The formula W Fr
involves vectors, which are annotated in bold print. Vectors have both magnitude and direction. The positive and negative
values of force and displacement are important when using this version of the formula. The other version W F r cos
involves italicized print indicating that only the magnitude of each vector is needed. Only positive numbers are used. The
angle in the formula is the angle measured between the two vectors. In this version of the formula cosθ solves the
directional aspect. Compare both methods in the example below.
2. Force vector is parallel to the displacement vector and points in the opposite direction: o
r
We decided F has no affect on motion Here the angle solves for the zero
W 02 0 J W 520 0 J Fig 6.1c
Forces acting perpendicular to motion have no affect in the direction of the original motion. They do not speed up or
slow the object in the direction being investigated. The object experiences inertia (stays at rest or continues at constant
velocity) in the direction it was originally moving. No work is done in the original direction of motion. The force may
accelerate the object in the perpendicular direction. However, this will no affect the direction of motion.
4. Force and displacement vectors are at angles other than parallel or perpendicular:
In this scenario F = 5 N at 37o and r = 2 m F1
W Fr W F r cos
To use this formula you need a r
component of F parallel to r Fig 6.1d
W Fx r W 5 2 cos 37o
W 5cos 37o 2 8 J W 520.8 8 J
Both methods result in the same calculations. They are just derived with slight differences in problem solving logic. I
prefer using the formula on the left. I am in the habit of searching out my own components anyway. I know that any
components perpendicular do not matter, since W = 0 in these cases. So I look for components of force that match the
displacement. You can also look for components of displacement that match force. I prefer finding the correct
component, since the formula on the right requires a specific angle that is not always the given angle in the problem. By
solving for components I take control of the problem and avoid plugging in wrong angles.
Calculus: W F dr If the integral of force over an interval of displacement is work, then it should follow that the
dW
derivative of work with respect to the same interval of displacement is force. F
dr
Energy: A capacity an object has to do work. There are many forms of energy including, mechanical, chemical, electrical,
thermal, nuclear, etc. An object may have many types and amounts of energy at the start of a problem. Calculating the total
energy an object has is impossible, and it is also unnecessary. During the course of a problem the type and amount of energy,
or both, may change, and usually this change is restricted to only a few forms of energy. Energy can also be passed from
object to object. Instead of trying to find the total energy we will focus on the forms of energy that change or that transfer
from object to object. Tracking the change or movement of energy is very manageable, flexible, and extremely useful.
Mechanical Energy: The sum of Kinetic and Potential (gravitational) Energies
Kinetic Energy: Energy of motion. Depends on mass (inertia of the object) and velocity. Velocity has a greater effect
1
on kinetic energy as it is squared in the formula K mv2 . Double a cars mass and you double kinetic energy.
2
Double a cars velocity and you quadruple kinetic energy.
Potential Energy (gravitational): Energy of position. Depends on an objects mass, the gravity pulling the object, and
on the height that the object is located at Ug mgh . For mathematical simplicity and convenience the lowest
possible point that the object can reach is designated to have zero height, and h is measured from this point. This is
arbitrary and any point can be chosen, but choosing the lowest point as zero avoids dealing with negative heights.
Work Revisited: Think of work as the energy that is added (+W) to the system or subtracted (-W) from the system.
System: The object that the problem is focusing on.
Environment: The surrounding. The entire universe, except the object in the problem.
Work Energy Theorem: W Energy Work put into a system equals the change in energy of the system.
is a 100% transfer of energy to kinetic energy. . But, what if the energy is an incomplete transfer. What if
the problem ends before reaching zero height (zero potential energy). The object will then have two energies at the end.
1
mgh mgh
2
mv . Energy is a scalar. It is directionless and simply adds without worrying about direction.
2
Basically, conservation of energy means that the total energy at the beginning of the problem must equal the total energy
at the end of the problem. What if the object has height and is moving at the beginning of the problem, and still has height
1 1
mgh mv mgh mv . The total energy in the problem is either
2 2
and is moving at the end of the problem?
1
Etotal mgh mv or
2
total
. The total energy is conserved, so the total energy is present at the
beginning, and it is still present at the end. What happens if the object is thrown straight upward, from the lowest point, and
1
mv mgh . What if it is thrown upward at an
2
then reaches the highest point of flight where the velocity is zero?
1
mghi mgh f
2
angle so that when it reaches its highest point it still has some velocity in the x- direction? mv f . We
can see that conservation of energy is a very flexible and powerful tool.
Remember: Energy is directionless. Simply ask yourself:
1. What energy/energies are present initially and add them up on the left.
2. What energy/energies are present finally and add them up on the right.
Can energy be lost? No! Lost energy goes to the environment. A car (system) looses energy due to air resistance, so
air molecules (environment) gain energy and move faster. Energy is conserved in the universe.
E hf Q mcT
energy/energies final. Energyi Energy f
Thermal In this class we often assume 100% energy transfer. One
W F r cos
Modern
Physics Physics energy may be present initially, which disappears, and
another energy is present at the end of the problem. In
hc Q ncT
E these 100% energy transfer problems any energy around
the wheel can equal any other energy. If more than two
energies are mentioned then you simply add up all
energies present initially and set them equal to the total of
U qV 1 2 all the final energies.
E
1 Uc CV
2 Work Energy Theorem: Work is a change in any
Uc QV
2 energy. W Any Energy f Any Energyi
Electricity & Magnetism Most of the time one of the energies, either final or initial
is equal to zero. So then Work can equal any energy
around the outside. And since W = Fr, then Fr can equal
any energy around the outside.
change in any energy P Any Energy . You can plug in any energy from the preceding page.
t
2
mgh 1 2mv
P , P , etc. If a problem contains any form of energy or work or the units of
t
joules, and any quantity of time or any units of time, then it will involve power.
If energy is flexible then so is power. Occasionally a question gives power as a variable, but you need energy to
W
solve the problem. Simply set the time equal to one second, then P and work/energy will have the same numerical
1s
value (but different units) as power for that one second. Use this value for Work/Energy to solve the problem. Just
remember that all answers obtained in the problem are based on one second. If time is given later on, just multiple the energy
of “one second” by the number of seconds and you’ve got your answer.
Powerful machines do more work in the same time, or the same work in less time.
Calculus: P dW Power is another rate (function of time) and is therefore a derivative expression. Integrating power
dt
during a time interval will return work or energy values. W
P dt
Solve problems by looking for energy, work, and power first, then force, last of all kinematics.
1 1 1 2
bh x Fs x kx kx U
1
US is the area under the curve,
2 2 2 2
m
Period of a spring: Time required for one oscillation, T 2 . Depends on mass of object attached to spring and k.
s
k
Momentum: p mv Quantity of motion (inertia in motion). Measure of how difficult it is to stop an object.
Impulse: J Ft p Trade off between time taken to stop and force needed to stop. Velocity, acceleration, and
momentum were understood early on in the developing days of physics. These concepts were used by Newton to establish
v
his 2nd Law: Ft p Ft mv Fm F ma
t
dp
Calculus: Force is the derivative of momentum F . Analogous to acceleration being the derivative of velocity
dt
dv
a . If you divide the force and momentum vectors by the scalar mass you get the acceleration and velocity vectors.
dt
Physics is full of meaningful patterns. Impulse is the integral of force during a time interval J F dt p . This
dJ
means that if you take the derivative of impulse with respect to time you will calculate force F= .
dt
Collisions and Conservation of Momentum: Momentum in any situation must always be conserved. When two
objects, each having momentum, collide the total momentum during the problem remains the same. If mass 1 and mass 2
are moving then they both a momentum. Their momentums add together to calculate a total momentum
ptotal m1v1i m2v2i . If they collide they might bounce off each other with different velocities than before, but the total
momentum must remain the same ptotal m1v1 f m2v2 f . If the initial momentums and final momentums are both equal
to the same total momentum then the sum of the initial momentums must equal the sum of the final momentums
m1v1i m2v2i m1v1 f m2v2 f . If there are more than two masses involved, just keep adding them to both sides.
Momentum is a Vector: Unlike energy (a scalar) which simply adds, momentum is a vector. Vectors have direction, and
this means that the vector directions (like force vectors) must be accounted for in the math. You must decide on a positive
direction in a conservation of momentum problem. Once decided any mass traveling in that direction has a positive
momentum. Any mass traveling opposite the chosen direction has a negative momentum. Any mass traveling at an angle to
the chosen direction must be split into components, with the x and y directions analyzed separately. Use the same strategies
that were learned in forces.
Elastic Collision: Collisions in which kinetic energy is conserved. This can only happen when two objects do not touch each
other. One example that may make sense and will be used latter in electricity is the collision between two protons. Protons
have positive charges and in electricity like charges repel. If two protons approach each other head on the repulsion for each
other will slow them to a stop before they touch one another. Then the repulsion will repel them away from each other. In
effect they bounce off each other without touching
Inelastic Collisions: Collisions in which kinetic energy is lost. Since energy is never really lost, it must go somewhere. Lost
energy is just energy that was lost by the system to the environment or it is energy that changed into a form that is not very
recognizable. When masses collide and touch each other the masses vibrate. This vibration is heat. In collisions where
objects touch each other some of the original kinetic energy is lost as heat.
Perfectly Inelastic Collision: The objects collide and stick together (one mass, one velocity) m1v1i m2v2i v f m1 m2 .
Explosion: The opposite of a perfectly inelastic collision. A single object fractures and sends fragments in many directions.
If we look at the simpliest case where it fractures into two bodies moving in opposite directions then
vi m1 m2 m1v1 f m2 v2 f . Usually the original object is considered stationary in beginners examples, but it does not
have to be 0 m1v1 f m2v2 f . So this means that m1v1 f m2v2 f . The negative sign implies that one object must
move in the opposite direction of the other.
Inelastic Collision: Mass 1, m1 = 4.00 kg, is moving at 4.00 m/s to the right. Mass 2, 4 m/s
1 2
m2 = 2.00 kg, is stationary and is hit by mass 1. After the collision mass 2 moves to the
right at 5.30 m/s. The collision is diagrammed before and after in Fig 8.1b. What is the ?
velocity of mass 1 after the collision? 5.3 m/s
1 2
m1v1i m2v2i m1v1 f m2v2
f
Perfectly Inelastic Collision: Mass 1, m1 = 4.00 kg, is moving at 4.00 m/s to the right. 4 m/s
1 2
Mass 2, m2 = 2.00 kg, is stationary and is hit by mass 1. After the collision the mass
stick together. The collision is diagrammed before and after in Fig 8.1c. What is the
velocity of the combined mass after the collision? ?
1 2
m1v1i m2v2i m1 m2 v f Fig 8.1c
4 4.00 2 0 4 2 vf v1 f 2.67m / s
1 2
Explosion: A large mass fractures into two smaller masses, m1 = 4.00 kg and
m2 = 2.00 kg. Mass 2 moves to the right at 2.0 m/s. How fast is mass 1 going after the
explosion? ? 1 2 2.0 m/s
m1 m2 vi m1v1 f m2v2 f
4 2 0 4 v1f 22 v1 f 1m / s Fig 8.1d
The minus sign in the last example means that the mass is going to the left. Remember to watch the minus signs. Harder
problems will have masses moving in different directions. Missing the sign convention will destroy the problem.
1 2 2 1
2 1
1 3
1
2 2 2
2 4 1 0 K 2 2.64
2 2 lost 2 2 Klost 0.0304J
Example 8-3: Ballistic Pendulum
The ballistic pendulum is used to determine projectile speed. The sequence of events is as follows. First a projectile, like a
bullet (b), is fired into a block (B). This collision is perfectly inelastic, so
mbvbi mBv Bi mb mB v f is used to solve for the vf of the bullet block
combination. vf for this first phase becomes the v0 for the second phase. In the second
phase the bullet block combination swings as a pendulum to a new height, as shown in l
1
mv mgh is used to
2
the diagram to the right. Conservation of energy applies. y
2 l
determine the height of the swing.
But, the point is to find the velocity of the bullet, so this problem is actually done
backwards. The length of the rope holding the pendulum is known (l) and the distance h
the pendulum moves in the x direction (x) is measured (or the angle of swing, , is
measured). You must use the geometry of a pendulum swing diagramed in Fig 8.2 to
Velocity: Direction and thus velocity are continuously changing in circular motion. The
magnitude of velocity and speed are not. You can measure an instantaneous velocity, which is
2
Fc Ffr m v mg v gr
r
Example 9-3: Top of a Loop and Apparent Weightlessness
Apparently weightless means that you are in freefall. The only force acting on you is Fg. To Fg
feel weightless at the top of the loop the roller coaster car can have no FN (no pressure from
the track). So for an instant at the top the car is not touching the track. What at the top of
the loop makes this possible?
2
Fc Fg m v mg Fig 9.3
r
T = Fg2 Fg1
Solve for the tension in the rope. Both masses hang from the rope, so either one can be
used. Pick the easiest, in this case the vertically hanging mass. It’s FBD is shown in Fig Fc
9.4c. F T Fg 2 0 T Fg 2 T Fg 2 Fig 9.4b
T
v2 r Fg 2 2 Fg12
F T 2 F m F 2 F v
Fig 9.4c m2
c g2
r m Fg
Gravity: One of the fundamental forces. This force is a field force, and the field is g, the acceleration of gravity. Every
mass in the universe generates a gravity field. The gravity field is directed toward the center of mass. While the nature of the
force is not understood the mathematics are detailed in Newton’s Law of Universal Gravitation m1m2 where
G
r2
G 6.67 1011 N m2 kg 2 . This equation is the force between two masses. Remember the force between objects is equal and
m1m2
opposite. Combine this with the equation for weight Fg mg to get mg G , which simplifies as g G .
2 2
r r
Each equation has its usefulness depending on the situation. The last equation is important for finding the gravity field value
g around any mass at a distance r. To find the gravity at a point in space near Earth, use the mass of
earth (which creates the gravity) and the distance from Earth’s center. r is not a radius, but is the
distance measured from center of a mass. r is used since gravity radiates in rays from the center of
mass in a spoke like manner. Viewed in this way every distance in gravity is a radius. If you calculate
g at a point in space near a mass you also know g for all points on a sphere of that radius
(equipotential, since all points have the same potential energy).
Inverse Square Law: This can be used for both formulas with r2 in the denominator. If r
doubles (x2), invert to get ½ and then square it to get ¼. Gravity is ¼ its original value so Fg is ¼ of what it was and g is ¼
of what it was. Multiply the old Fg by ¼ to get the new weight, or multiply g by ¼ to get the new acceleration of gravity.
0.1
g Mars 3.92 m s 2 . Again, just pretend Earth shrinks to become Mars. This last line is
g Mars 9.8
0.5
2
all the work you need to show.
Example 9-7: Superposition of Gravity Fields
Superposition is a term referring to the addition, or superimposing, of two or more force fields. In Fig 9.7a mass A and
mass B both create gravity at all points in space to infinity. If an object is positioned at point P it will feel the gravity of
both masses. The two gravities must be added together using vector addition. mA = 2.001020 kg, mB = 41020 kg, The
masses are 2.00108 m apart. Point P is located at a point half way between the masses.
What gravity is felt at point P? First solve for the gravity of each
m P
gG 1 2
planet, at point P, separately. Use
r2 Fig 9.7a
2.00 10
20
g 6.67 10
11
1.00 10 1.3310
6
2
m s2 toward m1 (left)
8
-1.3310-6 +2.6710-6
4.00 10 P
20
1.00 10
2
8 Fig 9.7b
g is a vector, and vectors have direction. Assign a positive sign to the vector pointing right and a negative sign to the vector
pointing left, as shown in Fig 9.7b. Then add the two vectors together 1.33106 2.67 106 1.3310 6
.
The positive answer implies that the gravity at point P is 1.3310-6 m/s2 directed toward the right.
If a 100 kg mass were to be positioned at point P, what would the force of gravity be? The beauty of finding g is that
you can easily apply it to any mass at that location to find the force of gravity Fg 100 1.3310 6 1.33104 N
Potential Energy Revisited: There is another equation to find potential energy using the universal gravity constant.
Use the work formula and work energy theorem, Wg Ug Fg r . Set the initial displacement as zero and it simplifies
m1m2 Ug m1m2
to Ug Fg r . Use this with F G to get G m1m2 . This simplifies to U G .
r 2 r r2 r
Where did the minus sign come from? Suddenly it is added to Newton’s Law of Universal Gravitation. This is the formal
version of the law. It can be used with either a positive sign (simplified and common version) or a negative sign (formal
version) and is situational dependent. In formal physics a point at infinity is said to have zero potential energy. Since a
central point of zero potential energy cannot be located in the universe, it makes sense to pick infinity to be zero potential
energy. All points in the universe are the same infinite distance from infinity. However, this means that close to Earth’s
surface potential energy is negative. It is common practice when viewing planets from a great distance to set infinity as
Ug = 0, and when on a planets surface to set the lowest height as Ug = 0. These are just conventions used to make specific
problems easier to solve. Remember, the exact energy that an object has is not really important. What matters is how much
of that energy is usable to do work. And work is a change in energy. Therefore, we can really declare any point as zero
energy and measure changes from that point.
2
1
1 2 3 4
Fig 11.1c
Rotation: Since every point on a rotating object experiences a different tangential velocity displacement, velocity, and
acceleration cannot be expressed in terms of meters. A particle on the outside edge of a rotating object covers a greater
distance in the same time interval than a particle closer to the center. The only quantity that both points share in any given
time interval is the angle through which they move, as shown to the right. In rotation we have to work in radians instead of
degrees. This means that for every variable in linear (translational) motion there is a corresponding variable for rotation.
And every equation in linear motion has a rotational counterpart. Displacement x is replaced by radians (radians).
Velocity v is replaced by angular velocity (radians per second). Acceleration a is replaced by angular acceleration
(radians per second squared) The following three equations form a bridge between linear motion and rotation and should be
memorized. x r v r a r . The chart below, and on the following pages, compares
rotation to linear motion. There is an analogous quantity and an analogous equation for rotation that parallels those learned
in linear translational motion. Keep the three equations listed above in mind and become familiar with the new quantities.
Tangential
v r 2 2 r
Speed T v
T
Centripetal Radial Acceleration 2
Acceleration 2
ac v
a v 2 r Radial Acceleration is the r
c
r
acceleration directed along a radial (spoke) line.
It is directed toward the center.
Inertia Moment of Inertia: Depends on mass and m
distribution and thus varies for each object
I r 2 dm mr 2
Since these vary from object to object they are
usually given. The three shown here are
commonly used. The first one is the common
shape for pulley, which are the most used.
Cylinder: 1
I MR2
2
Cylindrical hoop: I MR2
Sphere: 2
I MR2
5
Force and Torque: Unbalance torques cause rotation. Force: Unbalanced forces cause translation.
Torque
r F F
net I F Fnet m a
Kinetic Energy 1 1
K I 2 K mv2
2 2
Vector Product and Torque: Torque is a cross product of vectors. The magnitude of a cross product is the area of
the parallelogram formed by the contributing vectors. The direction of a cross product vector is determined by using
the right hand rule. So the direction of torque is out of the page for counterclockwise rotation, and into the page for
clockwise rotations.
Translation vs. Rotation: Hit an object with a force directed into or out of the center of mass and it will translate
(linear motion). Hit an object with a force perpendicular to a radial line extending from the center of mass and at the very
edge of the object, and the object will rotate. Hit and object with a force between the center of mass and the edge and it will
translate and rotate.
(Note: Planets and satellites follow circular motion, as they are not attached. Inner planets move faster as they are closer to
the sun and must have larger tangential velocities. They also travel a shorter circumference. Thus they have shorter periods.)
Angular momentum: Masses that experience linear motion (translation) have velocity and thus have linear momentum.
Rotating masses have angular velocity and thus have angular momentum. While linear momentum depends on mass and
velocity, angular momentum depends on mass, mass distribution, and angular velocity. Think about it. In rotating objects
the points of mass farther from the center are moving faster and thus have higher instantaneous momentum values than those
closer to the center. Lots of mass, far from the center of mass, means higher angular momentum than the same mass, near the
center of mass.
Angular momentum is conserved. The radius gets smaller, but angular velocity increases (vice versa as the skater
moves arms outward). A galaxy, solar system, star, or planet forms from a larger cloud of dust. As the cloud is pulled
together by gravity its radius shrinks. So the angular velocity must increase. These objects all begin to spin faster. That is
why we have day and night.
Angular Linear
Momentum L r p Iω p mv
Conservation of Li L f pi p f
Momentum
Iωi =Iω f mvi mv f
5 R
1 2 1 2
2
v 1 2 7
K total 2Mv 2 5MR2 Ktotal 2 Mv 2 10 Mv 2 Ktotal 10 Mv 2
R
Rearrange for velocity, plug in values, and solve.
10 Ktotal
v v 5.29 m s Another expression can be derive here also v 10 gh
7 M 7 3.0
10 Ktotal 0 2a x 0
2 2
7 M
2
h
0 2a
2
7 M sin
5 5
a g sin a 9.8 sin 30o 3.5 m s2
7 7