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Add Button in Scene

This document provides a step-by-step guide on how to add a button in a pre-created scene using Android Studio. It includes instructions for modifying the XML layout file to include a button and linking it to Java or Kotlin code to display a toast message when clicked. The final step is to run the app to see the button in action.

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crackersff
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0% found this document useful (0 votes)
24 views3 pages

Add Button in Scene

This document provides a step-by-step guide on how to add a button in a pre-created scene using Android Studio. It includes instructions for modifying the XML layout file to include a button and linking it to Java or Kotlin code to display a toast message when clicked. The final step is to run the app to see the button in action.

Uploaded by

crackersff
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Add button in scene

add button in a pre created scene

Which platform or framework are you using? Are you working with Unity, Unreal Engine,
Godot, HTML, or something else? Let me know so I can give you the right steps!

in android studio

To add a button in a pre-created scene in Android Studio, follow these steps:

1. Open Your XML Layout File


Your UI is usually defined in an XML file inside the res/layout folder (e.g.,
activity_main.xml ).

2. Add a Button in XML


Open your layout file and add a <Button> element. For example:

xml

<Button
android:id="@+id/myButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Click Me"
android:layout_centerInParent="true"/>

If you're using ConstraintLayout, make sure to set constraints.

3. Link Button in Java/Kotlin


In your activity file (e.g., MainActivity.java or MainActivity.kt ), add the following:

Java Code (MainActivity.java)

java

import android.os.Bundle;
import android.view.View;

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import android.widget.Button;
import android.widget.Toast;
import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {


@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

Button myButton = findViewById(R.id.myButton);


myButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(MainActivity.this, "Button Clicked!",
Toast.LENGTH_SHORT).show();
}
});
}
}

Kotlin Code (MainActivity.kt)

kotlin

import android.os.Bundle
import android.widget.Button
import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity

class MainActivity : AppCompatActivity() {


override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)

val myButton: Button = findViewById(R.id.myButton)


myButton.setOnClickListener {
Toast.makeText(this, "Button Clicked!", Toast.LENGTH_SHORT).show()
}
}
}

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4. Run Your App
Click Run ▶️ in Android Studio, and the button should appear in your scene.
When clicked, it will show a toast message.

Let me know if you need any modifications! 🚀

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