SE-LabManual
SE-LabManual
LDCE-IT-SE-MANUAL VER:2025-26
L D College of Engineering, Ahmedabad
Department of Information Technology
GTU B.E. 6th Semester 3161605- Software Engineering
Practical List
Sr. Aim Hrs
No.
1 SDLC Models 2
Study and Prepare Summarize various Software Models.
Application, Advantages, Disadvantages
2 Software Engineering Project 2
Select a MIS System and Prepare Problem Description, Solution, User Roles and Responsibility,
Inputs and Deliverable Output Products for system
Prepare List of Requirements with Classification of Requirement(Feasibility, Functional/Non
Functional, Type: User/System, Priority, Delivery Mode: InPhase/Immediate )
Prepare SRS Document for Selected Project
3 Structured Software Engineering 4
Prepare following software engineering documents
Data flow Diagrams (0 level to ER Diagram
Higher levels) Database Queries
Data Dictionary
4 Object Oriented Software Engineering: Structural UML Diagrams 4
Prepare following diagrams for selected project:
Class diagram, Component diagram
Object diagram Composite structure diagram
Package diagram Deployment diagram
5 Object Oriented Software Engineering: Behavioral UML Diagrams 4
Prepare following diagrams for selected project:
Use case diagram Communication diagram
Activity diagram Interaction overview diagram
Sequence diagram Timing diagram
State diagram
6 User Interface Design 2
Draw User Interface using CUI/GUI Methods-Menu Driven, Card Driven for selected project.
Prepare SoftwareDesign Document for the Project.
7 Software Project Management :Activity Scheduling 2
Prepare the Time Line and Activity Scheduling using Turbo Project, Microsoft Project Tool
Prepare Software Project Plan Document/Gantt Chart for the Project
8 Software Project Cost Estimation 2
Calculate the Various Costs using CoCoMo, Function Point ,Algorithmic Cost Modeling
Methods
9 Software Testing 2
Design Test Cases and Scenarios for Testing Software as a parts and as a whole
Prepare Software Project Test Plan Document for the Project
10 Case study on CASE Tools for Software Processes 2
11 Review of Website/ Desktop Application from Software Engineering Perspectives. 2
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L D College of Engineering, Ahmedabad
Department of Information Technology
GTU B.E. 6th Semester 3161605- Software Engineering
Laboratory Plan
Sr. Aim Planned
No. Week
1 SDLC Models 1
Study and Prepare Summarize various Software Models.
Application, Advantages, Disadvantages
2 Software Engineering Project 2
Select a MIS System and Prepare Problem Description, Solution, User Roles and
Responsibility, Inputs and Deliverable Output Products for system
Prepare List of Requirements with Classification of Requirement(Feasibility,
Functional/Non Functional, Type: User/System, Priority, Delivery Mode:
InPhase/Immediate )
Prepare SRS Document for Selected Project
3 Structured Software Engineering 3
Prepare following software engineering documents
Data flow Diagrams (0 level to ER Diagram
Higher levels) Database Queries
Data Dictionary
4 Object Oriented Software Engineering: Structural UML Diagrams 5
Prepare following diagrams for selected project:
Class diagram, Component diagram
Object diagram Composite structure diagram
Package diagram Deployment diagram
5 Object Oriented Software Engineering: Behavioral UML Diagrams 7
Prepare following diagrams for selected project:
Use case diagram Communication diagram
Activity diagram Interaction overview diagram
Sequence diagram Timing diagram
State diagram
6 User Interface Design 8
Draw User Interface using CUI/GUI Methods-Menu Driven, Card Driven for selected project.
Prepare SoftwareDesign Document for the Project.
7 Software Project Management :Activity Scheduling 9
Prepare the Time Line and Activity Scheduling using Turbo Project, Microsoft Project Tool
Prepare Software Project Plan Document/Gantt Chart for the Project
8 Software Project Cost Estimation 10
Calculate the Various Costs using CoCoMo, Function Point ,Algorithmic Cost Modeling
Methods
9 Software Testing 11
Design Test Cases and Scenarios for Testing Software as a parts and as a whole
Prepare Software Project Test Plan Document for the Project
10 Case study on CASE Tools for Software Processes 12
11 Review of Website/ Desktop Application from Software Engineering Perspectives. 12
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INDEX
GTU B.E. 6th Semester Subject: 3161605- Software Engineering
Student Name : Vora Kenil Y. Enrollment No: 220280116153
Student Name : Babariya Trupti M. Enrollment No: 230283116001
Student Name : Bhagat Akanksha R. Enrollment No: 230283116002
Faculty Sign:
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Practical 1: SDLC Models
Models: Waterfall Model, Iterative Waterfall model, Spiral Model, Prototyping model,V-Shape SDLC,
Agile SDLC
Parameters:
A. Description
B. Diagram
C. Stages/Phases
D. Type of Software where it is applicable
E. Characteristics of Software Project
F. Characteristics of Software Project Team with Size
G. Risk Associated with Project
H. Characteristics of User/Customer
I. Scope and Cost of Change Request Management
1. Waterfall Model
A. Description
The Waterfall Model is a sequential design process where progress flows in one direction downward
through phases like a waterfall. Each phase must be completed before moving to the next.
B. Diagram
Requirement → Design → Implementation → Testing → Deployment → Maintenance
C. Stages/Phases
1. Requirement Analysis
2. System Design
3. Implementation (Coding)
4. Testing
5. Deployment
6. Maintenance
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F. Characteristics of Software Project Team with Size
Large teams with dedicated roles for each phase
Requires skilled developers for implementation
H. Characteristics of User/Customer
Clear expectations and stable requirements
Minimal involvement after requirement phase
3. Spiral Model
A. Description
A risk-driven model that combines iterative development with risk assessment at each phase.
B. Diagram
Planning → Risk Analysis → Engineering → Evaluation (Repeat)
C. Stages/Phases
1. Planning
2. Risk Analysis
3. Engineering
4. Evaluation
D. Type of Software where it is Applicable
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High-risk projects
Large-scale enterprise applications
E. Characteristics of Software Project
Focuses on risk management
Iterative and incremental
F. Characteristics of Software Project Team with Size
Large teams with risk analysis experts
G. Risk Associated with Project
High complexity
Requires expertise in risk assessment
H. Characteristics of User/Customer
Actively involved in risk evaluation
I. Scope and Cost of Change Request Management
Moderate cost of changes due to iteration
Continuous feedback helps control costs
4. Prototyping Model
A. Description
A model where a prototype is developed early to gather user feedback before actual development.
B. Diagram
Requirements → Quick Design → Prototype → Evaluation → Refinement → Final Development
C. Stages/Phases
1. Quick Design
2. Prototype Development
3. User Feedback
4. Refinement
5. Final Development
D. Type of Software where it is Applicable
User-centric applications
Software requiring UI/UX validation
E. Characteristics of Software Project
Early user involvement
Reduces ambiguity in requirements
F. Characteristics of Software Project Team with Size
Small to medium teams
UI/UX designers and developers required
G. Risk Associated with Project
Users may request excessive changes
Prototyping can extend development time
H. Characteristics of User/Customer
Actively involved in providing feedback
I. Scope and Cost of Change Request Management
Low cost for early changes
Cost increases if too many prototypes are developed
6. Agile SDLC
A. Description
A flexible, iterative, and incremental approach that emphasizes collaboration and adaptability.
B. Diagram
Plan → Design → Develop → Test → Review → Deploy (Repeat)
C. Stages/Phases
1. Concept
2. Iteration (Incremental Development)
3. Release
4. Maintenance
D. Type of Software where it is Applicable
Dynamic applications with evolving requirements
Web and mobile applications
E. Characteristics of Software Project
Continuous iterations and feedback
Quick releases with small, functional increments
F. Characteristics of Software Project Team with Size
Small, cross-functional teams
Self-organizing teams with collaboration
G. Risk Associated with Project
Scope creep due to evolving requirements
H. Characteristics of User/Customer
Highly involved with frequent feedback
I. Scope and Cost of Change Request Management
Low cost for incremental changes
Frequent changes are expected and managed
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Practical 2: Software Engineering Project :SRS Document
AIM: Prepare Problem Description, Solution, User Roles and Responsibility, Inputs and Deliverable
Output Products for Selected Project.
Stakeholders:
Auditorium Secretary
Show Manager
Sales Agents
Spectators
Accounts Clerk
President of the Students' Society
Major Requirements :
1. Show Management: Ability to schedule shows, set seat prices, and manage seat availability.
2. Ticket Booking System: Allow spectators to book tickets both online and offline.
4. Cancellation & Refund System: Implement cancellation and refund policies with specified
charges.
5. Financial Management: Generate financial reports and balance sheets for each show and
annually.
6. Real-Time Seat Availability: Spectators can query available seats for different shows.
7. User Access Control: Manage user roles and permissions to access the system’s features.
User Roles:
1. Auditorium Secretary
2. Show Manager
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3. Sales Agent
4. Spectator
5. Accounts Clerk
Responsibility of Roles:
1. Auditorium Secretary
a. Responsibility: Schedule shows, appoint show managers and sales agents, and access financial
reports.
2. Show Manager
a. Responsibility: Set up show parameters, manage ticket sales, and oversee cancellations.
3. Sales Agent
4. Spectator
5. Accounts Clerk
Major Modules:
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Requirement No Description Type Nature
(ModuleNo.ReqNo) System Functional
/User /NonFunctional
M1.R1 The system should allow the Secretary to System Functional
schedule shows, set dates, and manage show
parameters like timing and pricing.
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M3.R2 The system should allow the Show Manager to System Functional
view sales performance and agent commissions.
M4.R1 The system should allow the Accounts Clerk to System Functional
enter expenses and generate financial reports.
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Software Requirement Specification (SRS)
Students’ auditorium management software
1. Introduction
1.1 Purpose
This document outlines the Software Requirements Specification (SRS) for the Students’ Auditorium
Management Software, which will manage auditorium operations, including event scheduling, seat
booking, cancellation policies, user management, and reporting functionalities.
1.2 Scope
The software will be used to streamline the management of the auditorium in an educational institution. It
will handle the scheduling of events, facilitate seat reservations, manage cancellations, provide real-time
availability, and ensure a smooth experience for both administrators and users.
2. Overall Description
2.1 Product Perspective
This system is part of a larger institutional event management solution that integrates with user
authentication modules, payment gateways, and reporting tools. The software interacts with the
auditorium’s hardware for display updates and provides a web-based interface for users to manage
bookings and schedules.
3. System Features
3.1 Event Scheduling
Description: Allows faculty and authorized users to schedule events.
Functional Requirements:
Input: User selects event date, time, and duration.
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Output: Event is scheduled, and available seats are updated.
5. Non-Functional Requirements
5.1 Performance Requirements
1. Response Time:
System processes booking requests within 2 seconds.
Event scheduling is updated within 5 seconds.
2. Concurrent Requests:
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Supports up to 100 concurrent seat bookings without performance degradation.
3. Throughput:
Handles up to 800 seat bookings per hour.
4. Scalability:
Supports large-scale events.
7.3 Reliability
The system must be operational 24/7 with minimal downtime.
Automated notifications for maintenance and scheduled downtime.
7.4 Security
Logs all user activities for auditing.
Implements role-based access control to prevent unauthorized modifications.
8. Interface Requirements:
8.1 User Interface:
Spectators interact with a web interface to book seats for events and track their reservations.
Show Managers and Presidents of Student Societies use the platform to schedule events and manage
bookings.
Administrators oversee the system, approve event requests, and monitor overall auditorium
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management.
9.2 Budget:
Development Cost: ₹35,000
API Integration (e.g., Google Calendar, Payment Gateways): ₹10,000
Testing & Deployment: ₹5,000
Total Estimated Budget: ₹50,000
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Practical 3: Structured Software Engineering
3. ER Diagram
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Practical 4: Object Oriented Software Engineering: Structural UML Diagrams
A class represent a concept which encapsulates state (attributes) and behavior (operations). Each
attribute has a type. Each operation has a signature. The class name is the only mandatory
information.
Class Name:
The name of the class appears in the first partition.
Class Attributes:
Attributes are shown in the second partition.
The attribute type is shown after the colon.
Attributes map onto member variables (data members) in code.
Class Visibility: The +, - and # symbols before an attribute and operation name in a class
denote the visibility of the attribute and operation.
+ denotes public attributes or operations
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- denotes private attributes or operations,
# denotes protected attributes or operations
Relationship
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2. Object diagram (All Objects)
The use of object diagrams is fairly limited, mainly to show examples of data structures.
A. During the analysis phase of a project, you might create a class diagram to describe the structure
of a system and then create a set of object diagrams as test cases to verify the accuracy and
completeness of the class diagram.
B. Before you create a class diagram, you might create an object diagram to discover facts about
specific model elements and their links, or to illustrate specific examples of the classifiers that
are required.
C. Object Names:Every object is actually symbolized like a rectangle, that offers the name from
the object and its class underlined as well as divided with a colon.
D. Object Attributes:Similar to classes, you are able to list object attributes inside a separate
compartment. However, unlike classes, object attributes should have values assigned for them.
E. Links:Links tend to be instances associated with associations. You can draw a link while using
the lines utilized in class diagrams.
3. Package diagram
Package diagrams are used to structure high level system elements. Packages are used for organizing
large system which contains diagrams, documents and other key deliverables.
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A. Package Diagram can be used to simplify complex class diagrams, it can group classes into
packages.
B. A package is a collection of logically related UML elements.
C. Packages are depicted as file folders and can be used on any of the UML diagrams.
4. Component diagram
Component diagram is a collection of vertices and arcs and commonly contain components, interfaces
and dependency, aggregation, constraint, generalization, association, and realization relationships. It
may also contain notes and constraints.
A. Association
B. Composition
C. Aggregation
D. Constraint
E. Dependency
F. Links
Library
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5. Composite structure diagram:
A. Composite Structure Diagrams allow the users to "Peek Inside" an object to see exactly what it
is composed of.
B. The internal actions of a class, including the relationships of nested classes, can be detailed.
C. Objects are shown to be defined as a composition of other classified objects.
D. Composite Structure Diagrams show the internal parts of a class.
E. Parts are named: partName:partType[multiplicity]
F. Aggregated classes are parts of a class but parts are not necessarily classes, a part is any
element that is used to make up the containing class.
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6. Deployment diagram
A. They show the structure of the run-time system
B. They capture the hardware that will be used to implement the system and the links between
different items of hardware.
C. They model physical hardware elements and the communication paths between them
D. They can be used to plan the architecture of a system.
E. They are also useful for Document the deployment of software components or nodes
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Practical 5: Object Oriented Software Engineering: Behavioral UML Diagrams
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3. Sequence diagram
Model high-level interaction between active objects in a system
Model the interaction between object instances within a collaboration that realizes a use case
Model the interaction between objects within a collaboration that realizes an operation
Either model generic interactions (showing all possible paths through the interaction) or specific
instances of a interaction (showing just one path through the interaction)
Example :Hotel Reservation
4. State diagram
State machine diagram typically are used to describe state-dependent behavior for an object. An
object responds differently to the same event depending on what state it is in. State machine
diagrams are usually applied to objects but can be applied to any element that has behavior to other
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entities such as: actors, use cases, methods, subsystems systems and etc. and they are typically used
in conjunction with interaction diagrams (usually sequence diagrams)
States:
1. Initial State-Entry State
2. Final State -Exit State
Events :
1. Signal event - corresponding to the arrival of an asynchronous message or signal
2. Call event - corresponding to the arrival of a procedural call to an operation
3. Time event - a time event occurs after a specified time has elapsed
4. Change event - a change event occurs whenever a specified condition is met
Transition
1. An element is in a source state
2. An event occurs
3. An action is performed
4. The element enters a target state
Substates:
A simple state is one which has no substructure. A state which has substates (nested states) is called a
composite state. Substates may be nested to any level. A nested state machine may have at most one
initial state and one final state
Example:Heater
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5. Communication diagram
Model message passing between objects or roles that deliver the functionalities of use cases and
operations
Model mechanisms within the architectural design of the system
Capture interactions that show the passed messages between objects and roles within the
collaboration scenario
Model alternative scenarios within use cases or operations that involve the collaboration of
different objects and interactions
Support the identification of objects (hence classes), and their attributes (parameters of message)
and operations (messages) that participate in use cases
Each message in a communication diagram has a sequence number.
The top-level message is numbered 1.
Messages sent during the same call have the same decimal prefix, but suffixes of 1, 2, etc.
according to when they occur.
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6. Interaction overview diagram
a student who has been accepted into a university. First the student must be accept or decline admission.
After accepting, the student must both register for classes and apply for housing. After both of those
are complete, the student must pay the registrar. If payment is not received in time the student is
excluded by the registrar.
7. Timing diagram
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Changes from one state to another are represented by a change in the level of the lifeline. For the period
of time when the object is a given state, the timeline runs parallel to that state. A change in state appears
as a vertical change from one level to another. The cause of the change, as is the case in a state or sequence
diagram, is the receipt of a message, an event that causes a change, a condition within the system, or even
just the passage of time.
Value Lifeline
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Practical 6: User Interface Design Software Design Document
AIM: Draw User Interface using CUI/GUI Methods-Menu Driven, Card Driven for selected project.
1. Contrast
2. Hierarchy
3. Proximity
4. Alignment
Components
1. Buttons
1. 2 Text Input
2. Dropdown Menu (Combo Box)
3. Radio Buttons and Checkboxes
4. Links
5. Tabs
6. Breadcrumbs
7. Vertical Navigation
8. Menu Bars
9. Accordions
10. Validation
11. Tooltips
12. Alerts
13. Data Tables
14. Icons
Shopping System
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Practical 7: Software Project Management :Activity Scheduling
AIM: Prepare the Time Line and Activity Scheduling using Turbo Project, Microsoft Project Tool
Software Engineer: will plan, analyze and design the software project during preparing the documentations
of project.
Programmer:will write the code of the system.
Test Team Member:will test the system to augment the quality.
Training Coordinator: will prepare the stuff-training plan to ensure that necessary skill levels in sufficient
numbers will be available to successfully conduct the software project.
Meeting Tracer: will organize and coordinate the meetings of team members and also meetings with
customers.
DB Administrator: will be responsible from database configuration and management.
Software System Engineer: will help the project team to identify, control, and track requirements and
changes to requirements at any time as the project proceeds and make the architectural design of the project
accordingly.
Project Manager: will plan (schedule, cost and budget), motivate, organize and control the software team.
User interface designer: will design the web-based user interfaces.
Configuration Manager: will manage different versions of the work products, control the changes that
are imposed and audit and report on the changes that are made. And also will update the project’s web
page regularly.
Name E-mail Roles and Responsibilities
Project Manager, Software Engineer,
Configuration Manager, Programmer, DB
Administrator, Meeting Tracer, Test Team
Member, Training Coordinator.
Software Engineer, Programmer, DB
Administrator, Test Team Member, User
Interface Designer.
Software Engineer, Programmer, Test
Team Member, Configuration Manager,
Training Coordinator.
Software System Engineer, Software
Engineer, Programmer,
DB Administrator, Test
Team Member, Programmer, Configuration
Manager
Work Plan
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Work Activities
Work activities of project are given in table 10. The milestone tasks are identified at the third column by
*Milestone mark.
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1.7.1 Determining Cases for UM
1.7.2 Documenting UM
1.7.3 Discussion about issues of UM
1.7.4 Delivery of the first version of UM *Milestone
Resource Allocation
Group members have the general information about design techniques of .Net language. PCs will
be used for documentations of the reports that are IP, SRS, SPMP and SDD and coding. Table below shows
software tools to be used by project phase.
Risk Management
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Development tool unfamiliar Staff experience 70 High
Not enough time for SW integration Business impact 87 Moderate
Staff inexperienced Staff 72 High
Absentees of personnel could result Staff 75 High
in loss of effort
Design and coding deficiencies. Process definitions 70 High
Expected technical changes Development environment 40 Moderate
Documentation Process definition 30 Moderate
May have to train the trainer Staff 55 Low
Incorrect and missing Work package Process definition 45 High
definition
Optimistic schedule for HW/SW Business impact 25 Low
integration
Less reuse than planned Product size 25 Moderate
Customer may change requirement Product size 20 Critical
Misunderstood and/or undetermined Product size 20 Critical
requirements
Process demands not adequately Product size 15 High
planned in estimates
Inappropriate metrics Product size 18 Moderate
Risk Mitigation
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PRIORITY Risk Scenarios Risk Alternatives / Resolutions Monitoring
Environment: not suitable Alternatives: Choose a work During the group
for team communication. environment that allows team meetings.
1 communication.
Resolution: Optimizing the
environment situation.
Group deficiency: One of Resolution: Other group members Dead line is very close.
1 the members is sick. are over work.
Communication skill is not Alternatives: Group willmake a Middle of the coding
4 enough: In the code phase, meeting with customers. phase.
the new requirements will
be come.
W1 Initial Plan
W2 W1 Software
Requirement
Specification
Software Project
Management Plan
Software Design
Description
Coding
User Manual
Final Product
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Project Schedule
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Practical 8: Software Project Cost Estimation
AIM: Calculate the Various Costs using CoCoMo, Function Point ,Algorithmic Cost Modeling Methods
Estimation Plan
The cost and schedule for conducting the project (PS) as well as the methods, tools, techniques,
used to estimate project cost, schedule, resource requirements, external input and output data associated
confidence levels are presented below.
Function Point method is used for size estimation of the project. The functions of the project are
identified according to the user requirements defined during the initial meetings. These functions are:
External inputs:
New Patient Information Add
New Patient Information Delete
New Patient Information Update
Patient Disease Identification and Therapy Information Add
Patient Disease Identification and Therapy Information Delete
Patient Disease Identification and Therapy Information Update
Drug Information Add
Drug Information Delete
Drug Information Update
Drug Stock Input-Output Information Add
Drug Stock Input-Output Information Delete
Drug Stock Input-Output Information Update
Disease Information ICP-10 Add
Disease Information ICP-10 Delete
Disease Information ICP-10 Update
External Output:
Patient Registration
Drug Registration
Stock Registration
Warning Message
External Enquiry:
Access to Patient Records
Access drugs which are given to patient before
Access to Drugs Records
Access to stock records
Access number of decreasing drugs records
Access to drug names and codes records
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Doctor Table
Patient Table
Drug Table
Disease Names Table
Disease Groups Table
Function Levels
Components Count Low Average High Total
External Inputs 16 9x3 6x4 1x6 54
External Outputs 4 2x4 2x5 0x7 18
External Inquiries 6 4x3 2x4 1x6 26
Internal Logical Files 5 5x 7 0 x 10 0 x 15 35
External Interface Files 1 0x5 0x7 1 x 10 10
Total Unadjusted FP (UFP): 143
Table 1 Unadjusted Function Point Table
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Function Points (FP) = VAF * unadjusted FP
Value Adjustment Factor (VAF) = (TDI x 0.01) + 0.65 = (41 x 0.01) + 0.65 = 1.06
Adjusted Function Point Count (FP) = UFP x VAF = 1.06 x 143 = 151.58
Effort Estimation
An LOC-oriented estimation model is used for effort estimation.The number of lines of code is then defined
by:
LOC = FPx Language Factor(Language Factor vary by Language of Programming)
KLOC = 4.547 (4547.4 LOC)
Then the effort is:
Effort (Coding) = a x Size b
Development Time (T) =c*(Effort)^d
a and b are constants that depend on the project, and size is measured in thousands of lines of code
(KLOC).
Software Project a b c D
Organic 3.2 1.05 2.5 0.38
Semi-detached 3 1.12 2.5 0.35
Embedded 2.8 1.20 2.5 0.32
Because of the decision, that the software project has an “organic” structure.
COCOMODevelopment Time (T) =c*(Effort Applied)^d = 2.5 * ( 15.68) ^ 0.38 ≈ 7.11 Months
“c ” and 'd' depends on the modes of the difficulty so that d is decided as 0.38 as it is for the other organic
software projects.COCOMO model calculates effort in staff months (19 days per month or 152 working
hours per month).
Cost Estimation
The salary of each group member is 40000Rs./p.m @152 Hr p.m, therefore the estimated cost of
the Project is:
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15.68 man month = 15.68 x 152 (hours in a month) = 2383.36 man hours
Cost = Effort x $ (the hourly salary)
C = 2383.36 man-hours x (40000/152)man-hours=6,27,200Rs.
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Practical 9: Software Testing: Project Test Plan Document
AIM: Design Test Cases and Scenarios for Testing Software as a parts and as a whole
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(Minimum 15 Critical Test Cases )
TestCaseID Test Scenario: Check Customer Login with valid Data Pass/Fail
T1 Test Steps: Pass
1. Go to site Enter UserId
2. Enter Password
3. Click SubmiT
Test Data: Userid = abc99 Password = pass123
Expected Results: User should Login into an application
Actual Results: As Expected
T2 Test Scenario
Test Steps:
Test Data:
Expected Results:
Actual Results:
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Practical 10: Case study on CASE Tools for Software Processes
Project group hase to prepare case study of one of the CASE Tool
Central Repository - CASE tools require a central repository, which can serve as a source of common,
integrated and consistent information. Central repository is a central place of storage where product
specifications, requirement documents, related reports and diagrams, other useful information regarding
management is stored. Central repository also serves as data dictionary.
Upper Case Tools - Upper CASE tools are used in Planning,
Analysis and Design stages of SDLC.
Lower Case Tools - Lower CASE tools are used in
Implementation, Testing and Maintenance.
Integrated Case Tools - Integrated CASE tools are helpful in all
the stages of SDLC, from Requirement Gathering to Testing and
Documentation.
CASE tools can be grouped together if they have similar
functionality, process activities and capability of getting
integrated with other tools.
Scope of Case Tools: The scope of CASE tools goes throughout
the SDLC.
Case Tools Types
A. Diagram tools
These tools are used to represent system components, data and control flow among various software
components and system structure in a graphical form. For example, Flow Chart Maker tool for creating
state-of-the-art flowcharts.
D. Documentation Tools
Documentation in a software project starts prior to the software process, goes throughout all phases of
SDLC and after the completion of the project.Documentation tools generate documents for technical users
and end users. Technical users are mostly in-house professionals of the development team who refer to
system manual, reference manual, training manual, installation manuals etc. The end user documents
describe the functioning and how-to of the system such as user manual. For example, Doxygen,
DrExplain, Adobe RoboHelp for documentation.
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E. Analysis Tools
These tools help to gather requirements, automatically check for any inconsistency, inaccuracy in the
diagrams, data redundancies or erroneous omissions. For example, Accept 360, Accompa, CaseComplete
for requirement analysis, Visible Analyst for total analysis.
F. Design Tools
These tools help software designers to design the block structure of the software, which may further be
broken down in smaller modules using refinement techniques. These tools provides detailing of each
module and interconnections among modules. For example, Animated Software Design
J. Prototyping Tools
Software prototype is simulated version of the intended software product. Prototype provides initial look
and feel of the product and simulates few aspect of actual product.Prototyping CASE tools essentially
come with graphical libraries. They can create hardware independent user interfaces and design. These
tools help us to build rapid prototypes based on existing information. In addition, they provide simulation
of software prototype. For example, Serena prototype composer, Mockup Builder.
M. Maintenance Tools
Software maintenance includes modifications in the software product after it is delivered. Automatic
logging and error reporting techniques, automatic error ticket generation and root cause Analysis are few
CASE tools, which help software organization in maintenance phase of SDLC. For example, Bugzilla for
defect tracking, HP Quality Center.
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Practical 11: Software Engineering Case Study Review.
Major Functionalities:
No of Users(Approx.) :
Input: Data/Image/Information
Output: Transaction/Reports/Statistics/etc
No of Screens/Pages/Cards(Approx.) :
MediaUpload/Download: Images/Audio/Video/Animations
FAQs Sections:
Update Mode:
Security Features:
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