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SE-LabManual

The document is a lab manual for the Software Engineering course at L D College of Engineering, detailing practical exercises for the 6th semester. It includes a list of practical aims, such as studying SDLC models, preparing software engineering documents, and designing user interfaces, along with a laboratory plan and a project outline for an Auditorium Management System. Each practical session has specified hours and objectives, guiding students through various aspects of software engineering.

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Trupti Babariya
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views

SE-LabManual

The document is a lab manual for the Software Engineering course at L D College of Engineering, detailing practical exercises for the 6th semester. It includes a list of practical aims, such as studying SDLC models, preparing software engineering documents, and designing user interfaces, along with a laboratory plan and a project outline for an Auditorium Management System. Each practical session has specified hours and objectives, guiding students through various aspects of software engineering.

Uploaded by

Trupti Babariya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 48

L D College of Engineering, Ahmedabad

Department of Information Technology


AY:2025

GTU B.E. 6th Semester


3161605- Software Engineering
Lab Manual

LDCE-IT-SE-MANUAL VER:2025-26
L D College of Engineering, Ahmedabad
Department of Information Technology
GTU B.E. 6th Semester 3161605- Software Engineering
Practical List
Sr. Aim Hrs
No.
1 SDLC Models 2
Study and Prepare Summarize various Software Models.
Application, Advantages, Disadvantages
2 Software Engineering Project 2
Select a MIS System and Prepare Problem Description, Solution, User Roles and Responsibility,
Inputs and Deliverable Output Products for system
 Prepare List of Requirements with Classification of Requirement(Feasibility, Functional/Non
Functional, Type: User/System, Priority, Delivery Mode: InPhase/Immediate )
 Prepare SRS Document for Selected Project
3 Structured Software Engineering 4
Prepare following software engineering documents
 Data flow Diagrams (0 level to  ER Diagram
Higher levels) Database Queries
 Data Dictionary
4 Object Oriented Software Engineering: Structural UML Diagrams 4
Prepare following diagrams for selected project:
 Class diagram,  Component diagram
 Object diagram  Composite structure diagram
 Package diagram  Deployment diagram
5 Object Oriented Software Engineering: Behavioral UML Diagrams 4
Prepare following diagrams for selected project:
 Use case diagram  Communication diagram
 Activity diagram  Interaction overview diagram
 Sequence diagram  Timing diagram
 State diagram
6 User Interface Design 2
Draw User Interface using CUI/GUI Methods-Menu Driven, Card Driven for selected project.
Prepare SoftwareDesign Document for the Project.
7 Software Project Management :Activity Scheduling 2
Prepare the Time Line and Activity Scheduling using Turbo Project, Microsoft Project Tool
Prepare Software Project Plan Document/Gantt Chart for the Project
8 Software Project Cost Estimation 2
Calculate the Various Costs using CoCoMo, Function Point ,Algorithmic Cost Modeling
Methods
9 Software Testing 2
Design Test Cases and Scenarios for Testing Software as a parts and as a whole
Prepare Software Project Test Plan Document for the Project
10 Case study on CASE Tools for Software Processes 2
11 Review of Website/ Desktop Application from Software Engineering Perspectives. 2

(LDCE-IT-SE-MANUAL VER:2025-26) 1
L D College of Engineering, Ahmedabad
Department of Information Technology
GTU B.E. 6th Semester 3161605- Software Engineering
Laboratory Plan
Sr. Aim Planned
No. Week
1 SDLC Models 1
Study and Prepare Summarize various Software Models.
Application, Advantages, Disadvantages
2 Software Engineering Project 2
Select a MIS System and Prepare Problem Description, Solution, User Roles and
Responsibility, Inputs and Deliverable Output Products for system
 Prepare List of Requirements with Classification of Requirement(Feasibility,
Functional/Non Functional, Type: User/System, Priority, Delivery Mode:
InPhase/Immediate )
 Prepare SRS Document for Selected Project
3 Structured Software Engineering 3
Prepare following software engineering documents
 Data flow Diagrams (0 level to  ER Diagram
Higher levels) Database Queries
 Data Dictionary
4 Object Oriented Software Engineering: Structural UML Diagrams 5
Prepare following diagrams for selected project:
 Class diagram,  Component diagram
 Object diagram  Composite structure diagram
 Package diagram  Deployment diagram
5 Object Oriented Software Engineering: Behavioral UML Diagrams 7
Prepare following diagrams for selected project:
 Use case diagram  Communication diagram
 Activity diagram  Interaction overview diagram
 Sequence diagram  Timing diagram
 State diagram
6 User Interface Design 8
Draw User Interface using CUI/GUI Methods-Menu Driven, Card Driven for selected project.
Prepare SoftwareDesign Document for the Project.
7 Software Project Management :Activity Scheduling 9
Prepare the Time Line and Activity Scheduling using Turbo Project, Microsoft Project Tool
Prepare Software Project Plan Document/Gantt Chart for the Project
8 Software Project Cost Estimation 10
Calculate the Various Costs using CoCoMo, Function Point ,Algorithmic Cost Modeling
Methods
9 Software Testing 11
Design Test Cases and Scenarios for Testing Software as a parts and as a whole
Prepare Software Project Test Plan Document for the Project
10 Case study on CASE Tools for Software Processes 12
11 Review of Website/ Desktop Application from Software Engineering Perspectives. 12

(LDCE-IT-SE-MANUAL VER:2025-26) 2
INDEX
GTU B.E. 6th Semester Subject: 3161605- Software Engineering
Student Name : Vora Kenil Y. Enrollment No: 220280116153
Student Name : Babariya Trupti M. Enrollment No: 230283116001
Student Name : Bhagat Akanksha R. Enrollment No: 230283116002

Student Name : Bhure Nirav S. Enrollment No: 230283116004


Sr.
Aim Date Mark Sign
No.
1 SDLC Models

2 Software Engineering Project :SRS Document

3 Structured Software Engineering

Object Oriented Software Engineering: Structural UML


4
Diagrams
5 Object Oriented Software Engineering: Behavioral UML
Diagrams

6 User Interface Design SoftwareDesign Document

Software Project Management :Activity Scheduling


7
SPMP-Software Project Management Plan /Gantt Chart

8 Software Project Cost Estimation

9 Software Testing:Project Test Plan Document

10 Case study on CASE Tools for Software Processes

11 Software Engineering Case Study Review.

Faculty Sign:

(LDCE-IT-SE-MANUAL VER:2025-26) 3
Practical 1: SDLC Models

AIM:Study and Prepare Summarize various Software Models.Application, Advantages, Disadvantages

Models: Waterfall Model, Iterative Waterfall model, Spiral Model, Prototyping model,V-Shape SDLC,
Agile SDLC

Parameters:

A. Description
B. Diagram
C. Stages/Phases
D. Type of Software where it is applicable
E. Characteristics of Software Project
F. Characteristics of Software Project Team with Size
G. Risk Associated with Project
H. Characteristics of User/Customer
I. Scope and Cost of Change Request Management

1. Waterfall Model
A. Description
 The Waterfall Model is a sequential design process where progress flows in one direction downward
through phases like a waterfall. Each phase must be completed before moving to the next.

B. Diagram
 Requirement → Design → Implementation → Testing → Deployment → Maintenance

C. Stages/Phases
1. Requirement Analysis
2. System Design
3. Implementation (Coding)
4. Testing
5. Deployment
6. Maintenance

D. Type of Software where it is Applicable


 Large-scale projects with well-defined requirements
 Government and military projects
 Enterprise software

E. Characteristics of Software Project


 Rigid, structured, and well-documented
 High-quality documentation at every phase
 Suitable for stable requirements

(LDCE-IT-SE-MANUAL VER:2025-26) 4
F. Characteristics of Software Project Team with Size
 Large teams with dedicated roles for each phase
 Requires skilled developers for implementation

G. Risk Associated with Project


 High risk due to late-stage testing
 Costly changes if requirements evolve

H. Characteristics of User/Customer
 Clear expectations and stable requirements
 Minimal involvement after requirement phase

I. Scope and Cost of Change Request Management


 Changes are costly and difficult to implement
 Late-stage changes may require restarting phases

2. Iterative Waterfall Model


A. Description
 An enhancement of the Waterfall Model that allows iteration between phases for refinement.
B. Diagram
 Requirement → Design → Implementation → Testing → (Feedback & Iteration) → Deployment →
Maintenance
C. Stages/Phases
 Similar to the Waterfall Model but allows feedback loops between phases.
D. Type of Software where it is Applicable
 Software with evolving requirements
 Medium to large projects
E. Characteristics of Software Project
 More flexible than Waterfall
 Changes can be incorporated during development
F. Characteristics of Software Project Team with Size
 Medium to large teams
 Requires iterative planning and feedback sessions
G. Risk Associated with Project
 Delays due to rework in earlier phases
H. Characteristics of User/Customer
 Customers involved in feedback cycles
I. Scope and Cost of Change Request Management
 Moderate cost of changes
 Iterations reduce late-stage failures

3. Spiral Model
A. Description
 A risk-driven model that combines iterative development with risk assessment at each phase.
B. Diagram
 Planning → Risk Analysis → Engineering → Evaluation (Repeat)
C. Stages/Phases
1. Planning
2. Risk Analysis
3. Engineering
4. Evaluation
D. Type of Software where it is Applicable
(LDCE-IT-SE-MANUAL VER:2025-26) 5
 High-risk projects
 Large-scale enterprise applications
E. Characteristics of Software Project
 Focuses on risk management
 Iterative and incremental
F. Characteristics of Software Project Team with Size
 Large teams with risk analysis experts
G. Risk Associated with Project
 High complexity
 Requires expertise in risk assessment
H. Characteristics of User/Customer
 Actively involved in risk evaluation
I. Scope and Cost of Change Request Management
 Moderate cost of changes due to iteration
 Continuous feedback helps control costs

4. Prototyping Model
A. Description
 A model where a prototype is developed early to gather user feedback before actual development.
B. Diagram
 Requirements → Quick Design → Prototype → Evaluation → Refinement → Final Development
C. Stages/Phases
1. Quick Design
2. Prototype Development
3. User Feedback
4. Refinement
5. Final Development
D. Type of Software where it is Applicable
 User-centric applications
 Software requiring UI/UX validation
E. Characteristics of Software Project
 Early user involvement
 Reduces ambiguity in requirements
F. Characteristics of Software Project Team with Size
 Small to medium teams
 UI/UX designers and developers required
G. Risk Associated with Project
 Users may request excessive changes
 Prototyping can extend development time
H. Characteristics of User/Customer
 Actively involved in providing feedback
I. Scope and Cost of Change Request Management
 Low cost for early changes
 Cost increases if too many prototypes are developed

5. V-Shape SDLC (Validation & Verification Model)


A. Description
 An extension of the Waterfall Model, where each development phase has a corresponding testing
phase.
B. Diagram
 Requirement → Design → Implementation → Testing → Validation
C. Stages/Phases
(LDCE-IT-SE-MANUAL VER:2025-26) 6
1. Requirement Analysis → Acceptance Testing
2. System Design → System Testing
3. Architecture Design → Integration Testing
4. Module Design → Unit Testing
D. Type of Software where it is Applicable
 Safety-critical applications (e.g., medical software, aerospace)
E. Characteristics of Software Project
 Strong focus on verification and validation
 Parallel testing for every phase
F. Characteristics of Software Project Team with Size
 Medium to large teams
 Requires dedicated testing teams
G. Risk Associated with Project
 High cost of fixing late-stage errors
H. Characteristics of User/Customer
 Requires high reliability and security
I. Scope and Cost of Change Request Management
 Very costly changes if found in later stages

6. Agile SDLC
A. Description
 A flexible, iterative, and incremental approach that emphasizes collaboration and adaptability.
B. Diagram
 Plan → Design → Develop → Test → Review → Deploy (Repeat)
C. Stages/Phases
1. Concept
2. Iteration (Incremental Development)
3. Release
4. Maintenance
D. Type of Software where it is Applicable
 Dynamic applications with evolving requirements
 Web and mobile applications
E. Characteristics of Software Project
 Continuous iterations and feedback
 Quick releases with small, functional increments
F. Characteristics of Software Project Team with Size
 Small, cross-functional teams
 Self-organizing teams with collaboration
G. Risk Associated with Project
 Scope creep due to evolving requirements
H. Characteristics of User/Customer
 Highly involved with frequent feedback
I. Scope and Cost of Change Request Management
 Low cost for incremental changes
 Frequent changes are expected and managed

(LDCE-IT-SE-MANUAL VER:2025-26) 7
Practical 2: Software Engineering Project :SRS Document

AIM: Prepare Problem Description, Solution, User Roles and Responsibility, Inputs and Deliverable
Output Products for Selected Project.

1. Prepare List of Requirements with Classification of Requirement ( Feasibility, Functional /Non


Functional, Type: User/System, Priority, Delivery Mode: InPhase/Immediate )
2. Prepare SRS Document for Selected Project

Project Title: Auditorium Management System (AMS)

Stakeholders:

 Auditorium Secretary
 Show Manager
 Sales Agents
 Spectators
 Accounts Clerk
 President of the Students' Society

Major Requirements :

1. Show Management: Ability to schedule shows, set seat prices, and manage seat availability.

2. Ticket Booking System: Allow spectators to book tickets both online and offline.

3. Sales Agent Management: Track sales agents and their commissions.

4. Cancellation & Refund System: Implement cancellation and refund policies with specified
charges.

5. Financial Management: Generate financial reports and balance sheets for each show and
annually.

6. Real-Time Seat Availability: Spectators can query available seats for different shows.

7. User Access Control: Manage user roles and permissions to access the system’s features.

Expected Delivery Time(Months): 6 Months (Development, Testing, and Deployment)

User Roles:

1. Auditorium Secretary

2. Show Manager

(LDCE-IT-SE-MANUAL VER:2025-26) 8
3. Sales Agent

4. Spectator

5. Accounts Clerk

6. President of the Students' Society

Responsibility of Roles:

1. Auditorium Secretary

a. Responsibility: Schedule shows, appoint show managers and sales agents, and access financial
reports.

2. Show Manager

a. Responsibility: Set up show parameters, manage ticket sales, and oversee cancellations.

3. Sales Agent

a. Responsibility: Sell tickets, record sales transactions, and earn commissions.

4. Spectator

a. Responsibility: Book and cancel tickets, query seat availability.

5. Accounts Clerk

a. Responsibility: Record and manage expenses, generate financial reports.

6. President of the Students' Society

a. Responsibility: Access balance sheets and other financial reports.

Major Modules:

1. Show Management Module

 Handles scheduling, seat availability, and pricing.

2. Ticket Booking and Cancellation Module

 Manages online and offline booking, cancellations, and refund processing.

3. Sales Management Module

 Tracks sales, commissions, and sales agent performance.

4. Financial Reporting Module

 Generates financial reports, including balance sheets and expenditure tracking.

(LDCE-IT-SE-MANUAL VER:2025-26) 9
Requirement No Description Type Nature
(ModuleNo.ReqNo) System Functional
/User /NonFunctional
M1.R1 The system should allow the Secretary to System Functional
schedule shows, set dates, and manage show
parameters like timing and pricing.

User Responsible: Secretary


Priority: High, Immediate
Input: Show details (dates, pricing)
Output: Scheduled shows, date, and time
M1.R2 The system should allow the Show Manager to System Functional
manage seat availability and types
(balcony/ordinary).

User Responsible: Show Manager


Priority: High, Immediate
Input: Seat data, show details
Output: Updated seat availability
M2.R1 Spectators should be able to book tickets online User Functional
using a unique ID or through regular booking.

User Responsible: Spectator


Priority: High, Immediate
Input: Spectator details (name, type of seat)
Output: Booking confirmation, ticket details
M2.R2 Spectators should be able to cancel bookings User Functional
based on the refund policy.

User Responsible: Spectator


Priority: High, Immediate
Input: Booking ID, show details
Output: Cancelled booking, refund details
M3.R1 The system should track Sales Agents' System Functional
transactions and calculate commissions for sales
made.

User Responsible: Sales Agent


Priority: High, Immediate
Input: Sale transaction data
Output: Commission report

(LDCE-IT-SE-MANUAL VER:2025-26) 10
M3.R2 The system should allow the Show Manager to System Functional
view sales performance and agent commissions.

User Responsible: Show Manager


Priority: High, Immediate
Input: Sales transaction details
Output: Sales performance report

M4.R1 The system should allow the Accounts Clerk to System Functional
enter expenses and generate financial reports.

User Responsible: Accounts Clerk


Priority: High, Immediate
Input: Expense data (artist fees, maintenance)
Output: Generated financial report

M4.R2 The President should have access to balance User Functional


sheets and financial reports.

User Responsible: President


Priority: High, Immediate
Input: Financial data
Output: Balance sheet report

M5.R1 The system must provide real-time seat User Non-


availability for all shows to the Spectators. Functional

User Responsible: Spectator


Priority: High, InPhase
Input: Show details, seat availability data
Output: Real-time seat availability

M5.R2 The system should be secure, with role-based System Non-


access control to sensitive data and functions. Functional

User Responsible: System


Priority: High, Immediate
Input: User credentials
Output: Secure access control

(LDCE-IT-SE-MANUAL VER:2025-26) 11
Software Requirement Specification (SRS)
Students’ auditorium management software

1. Introduction
1.1 Purpose
 This document outlines the Software Requirements Specification (SRS) for the Students’ Auditorium
Management Software, which will manage auditorium operations, including event scheduling, seat
booking, cancellation policies, user management, and reporting functionalities.

1.2 Scope
 The software will be used to streamline the management of the auditorium in an educational institution. It
will handle the scheduling of events, facilitate seat reservations, manage cancellations, provide real-time
availability, and ensure a smooth experience for both administrators and users.

1.3 Definitions, Acronyms, and Abbreviations


 SRS: Software Requirements Specification
 Auditorium Management Software: The software system used for managing auditorium bookings and
operations.
 User: Any individual interacting with the system, including students, faculty, and administrators.

2. Overall Description
2.1 Product Perspective
 This system is part of a larger institutional event management solution that integrates with user
authentication modules, payment gateways, and reporting tools. The software interacts with the
auditorium’s hardware for display updates and provides a web-based interface for users to manage
bookings and schedules.

2.2 Product Features


 Event Scheduling: Allows authorized users to schedule events.
 Seat Booking System: Enables students and faculty to book seats for scheduled events.
 Cancellation Management: Handles cancellation policies and refunds if applicable.
 Real-time Availability Check: Displays available seats and booked events.
 User Authentication: Secure login system for different user roles.
 Report Generation: Generates reports on auditorium usage and bookings.

2.3 User Characteristics


 Spectators: Users who can book seats for events.
 Show Manager: Responsible for scheduling events, managing bookings, setting ticket prices, and
configuring show parameters.
 Auditorium Secretary: Has the authority to schedule shows, authorize show managers and sales agents,
and oversee event operations.
 Sales Agents: Appointed by the auditorium secretary to sell tickets and receive a commission on sales.
 President of the Student Society: Oversees the entire auditorium management system, including event
approvals and financial monitoring.
 Accounts Clerk: Manages financial records, including expenditures and revenue tracking for each event.

3. System Features
3.1 Event Scheduling
 Description: Allows faculty and authorized users to schedule events.
 Functional Requirements:
 Input: User selects event date, time, and duration.
(LDCE-IT-SE-MANUAL VER:2025-26) 12
 Output: Event is scheduled, and available seats are updated.

3.2 Seat Booking System


 Description: Enables users to book seats for scheduled events.
 Functional Requirements:
 Input: User selects event and preferred seating.
 Output: Seat is booked, and confirmation is provided.

3.3 Cancellation Management


 Description: Allows users to cancel bookings based on set policies.
 Functional Requirements:
 Input: User requests cancellation.
 Output: Booking is cancelled, and refund is processed if applicable.

3.4 Real-time Availability Check


 Description: Displays the current availability of seats for events.
 Functional Requirements:
 Input: User views available events and seats.
 Output: System displays up-to-date seat availability.

3.5 User Authentication


 Description: Provides secure login for different roles.
 Functional Requirements:
 Input: User enters login credentials.
 Output: Access is granted based on user role.

3.6 Report Generation


 Description: Generates reports on auditorium bookings and usage.
 Functional Requirements:
 Input: Admin requests a report.
 Output: System generates and displays the report.

4. External Interface Requirements


4.1 User Interfaces
 Web Portal: Allows users to book seats, schedule events, and check availability.
 Admin Dashboard: Provides administrators with tools for managing events and generating reports.

4.2 Hardware Interfaces


 Display Panels: Digital screens to show current event schedules and seat availability.
 Access Control Systems: Integration with security systems for restricted access events.

4.3 Software Interfaces


 Payment Gateway: Integration for processing event fees (if applicable).
 Institutional Authentication System: Single sign-on for faculty and students.

5. Non-Functional Requirements
5.1 Performance Requirements
1. Response Time:
 System processes booking requests within 2 seconds.
 Event scheduling is updated within 5 seconds.
2. Concurrent Requests:
(LDCE-IT-SE-MANUAL VER:2025-26) 13
 Supports up to 100 concurrent seat bookings without performance degradation.
3. Throughput:
 Handles up to 800 seat bookings per hour.
4. Scalability:
 Supports large-scale events.

5.2 Security Requirements


 Users must log in with institutional credentials.
 Only authorized show managers can schedule events.
 Data encryption for user information and booking details.

5.3 Reliability and Availability


 System uptime of 99.9%.
 Automated backups to prevent data loss.

6. System Design and Architecture


6.1 System Architecture
 The software runs on a web-based platform with a backend database for storing event and booking
data.
 User interfaces include a web portal for show managers, spectators and President of the Student
Society.

6.2 Module Design


 Event Management Module: Handles scheduling, rescheduling, and event approvals.
 Booking System Module: Manages seat reservations and cancellations.
 Authentication Module: Provides secure user login and role-based access.
 Reporting Module: Generates event and usage reports for administrators.

7. Other Non-Functional Attributes


7.1 Performance Requirements
 System should respond to user inputs (e.g., seat booking) within 2 seconds.
 Booking system should handle large events without slowdown.

7.2 Safety Requirements


 Ensures safe handling of user data.
 Prevents overbooking and conflicts in scheduling.

7.3 Reliability
 The system must be operational 24/7 with minimal downtime.
 Automated notifications for maintenance and scheduled downtime.

7.4 Security
 Logs all user activities for auditing.
 Implements role-based access control to prevent unauthorized modifications.

8. Interface Requirements:
8.1 User Interface:
 Spectators interact with a web interface to book seats for events and track their reservations.
 Show Managers and Presidents of Student Societies use the platform to schedule events and manage
bookings.
 Administrators oversee the system, approve event requests, and monitor overall auditorium

(LDCE-IT-SE-MANUAL VER:2025-26) 14
management.

8.2 API Integration:


 The system integrates with Google Calendar API for event scheduling and conflict management.
 Payment gateways (e.g., Razorpay, PayPal ) are used for handling paid bookings and secure
transactions (if applicable).

8.3 Notification Services:


 Email and SMS services (e.g., Twilio, SendGrid) notify users about booking confirmations, event
updates, and cancellations.

8.4 Database Interface:


 The backend interfaces with a relational database (e.g., MySQL, PostgreSQL, MongoDB ) to store
and retrieve user information, event details, and booking records.

9. Preliminary Schedule and Budget


9.1 Project Duration:
 Initial Planning & Design: 1 month
 Development & Integration: 3 months
 Testing & Quality Assurance: 1 month
 Deployment & Maintenance: 1 month
 Total Duration: 6 months

9.2 Budget:
 Development Cost: ₹35,000
 API Integration (e.g., Google Calendar, Payment Gateways): ₹10,000
 Testing & Deployment: ₹5,000
 Total Estimated Budget: ₹50,000

(LDCE-IT-SE-MANUAL VER:2025-26) 15
Practical 3: Structured Software Engineering

AIM: Prepare following software engineering documents


1. Data flow Diagrams (0 level to Higher levels)
2. Data Dictionary
3. ER Diagram
4. Database Queries

1. Data flow Diagrams (0 level to Higher levels)


a. Context Level Diagram
b. 1st Level Diagram (All Modules)
c. 2nd Level Diagram (Any Two Modules )
2. Data Dictionary : (For atleast 5 Tables )
Table 1: Table Name
Purpose:
FieldName Data Type Constraints Description
IsPK,IsFK,Unique, NOTNULL

3. ER Diagram

4. Database Queries (For atleast 10 Pseudo Database Queries )

(LDCE-IT-SE-MANUAL VER:2025-26) 16
Practical 4: Object Oriented Software Engineering: Structural UML Diagrams

AIM: Prepare following diagrams for selected project:


1. Class diagram,
2. Object diagram
3. Package diagram
4. Component diagram
5. Composite structure diagram
6. Deployment diagram

1. Class diagram(All Classes )

A class represent a concept which encapsulates state (attributes) and behavior (operations). Each

attribute has a type. Each operation has a signature. The class name is the only mandatory

information.

Class Name:
 The name of the class appears in the first partition.

Class Attributes:
 Attributes are shown in the second partition.
 The attribute type is shown after the colon.
 Attributes map onto member variables (data members) in code.

Class Operations (Methods):


 Operations are shown in the third partition. They are services the class provides.
 The return type of a method is shown after the colon at the end of the method signature.
 The return type of method parameters are shown after the colon following the parameter name.
Operations map onto class methods in code

 Class Visibility: The +, - and # symbols before an attribute and operation name in a class
denote the visibility of the attribute and operation.
 + denotes public attributes or operations

(LDCE-IT-SE-MANUAL VER:2025-26) 17
 - denotes private attributes or operations,
 # denotes protected attributes or operations

Parameter Directionality: Each parameter in an operation (method) may be denoted as


in, out or inout which specifies its direction with respect to the caller. This directionality is shown
before the parameter name.

Relationship

Example: Order Processing

(LDCE-IT-SE-MANUAL VER:2025-26) 18
2. Object diagram (All Objects)
The use of object diagrams is fairly limited, mainly to show examples of data structures.
A. During the analysis phase of a project, you might create a class diagram to describe the structure
of a system and then create a set of object diagrams as test cases to verify the accuracy and
completeness of the class diagram.
B. Before you create a class diagram, you might create an object diagram to discover facts about
specific model elements and their links, or to illustrate specific examples of the classifiers that
are required.
C. Object Names:Every object is actually symbolized like a rectangle, that offers the name from
the object and its class underlined as well as divided with a colon.
D. Object Attributes:Similar to classes, you are able to list object attributes inside a separate
compartment. However, unlike classes, object attributes should have values assigned for them.
E. Links:Links tend to be instances associated with associations. You can draw a link while using
the lines utilized in class diagrams.

3. Package diagram
Package diagrams are used to structure high level system elements. Packages are used for organizing
large system which contains diagrams, documents and other key deliverables.

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A. Package Diagram can be used to simplify complex class diagrams, it can group classes into
packages.
B. A package is a collection of logically related UML elements.
C. Packages are depicted as file folders and can be used on any of the UML diagrams.

Example: Order Subsystem

4. Component diagram
Component diagram is a collection of vertices and arcs and commonly contain components, interfaces
and dependency, aggregation, constraint, generalization, association, and realization relationships. It
may also contain notes and constraints.
A. Association
B. Composition
C. Aggregation
D. Constraint
E. Dependency
F. Links

Example : Java Source Code

Library

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5. Composite structure diagram:
A. Composite Structure Diagrams allow the users to "Peek Inside" an object to see exactly what it
is composed of.
B. The internal actions of a class, including the relationships of nested classes, can be detailed.
C. Objects are shown to be defined as a composition of other classified objects.
D. Composite Structure Diagrams show the internal parts of a class.
E. Parts are named: partName:partType[multiplicity]
F. Aggregated classes are parts of a class but parts are not necessarily classes, a part is any
element that is used to make up the containing class.

Example : Computer System


Class, Part, Port, Multiplicity Connectors,Interface

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6. Deployment diagram
A. They show the structure of the run-time system
B. They capture the hardware that will be used to implement the system and the links between
different items of hardware.
C. They model physical hardware elements and the communication paths between them
D. They can be used to plan the architecture of a system.
E. They are also useful for Document the deployment of software components or nodes

Place and Connections of Software SubSystems

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Practical 5: Object Oriented Software Engineering: Behavioral UML Diagrams

AIM: Prepare following diagrams for selected project:


1. Use case diagram
2. Activity diagram
3. Sequence diagram
4. State diagram
5. Communication diagram
6. Interaction overview diagram
7. Timing diagram

1. Use case diagram


Purpose of Use Case Diagram
Use case diagrams are typically developed in the early stage of development and people often apply use
case modeling for the following purposes:
 Specify the context of a system
 Capture the requirements of a system
 Validate a systems architecture
 Drive implementation and generate test cases
 Developed by analysts together with domain experts
A standard form of use case diagram is defined in the Unified Modeling Language as shown in the Use
Case Diagram example below:
 Actor
 Use Case
 Communication Link
 Boundary of system

USE Case Relationship:


• Extends
• Include
• Generalization
2. Activity diagram
 Identify candidate use cases, through the examination of business workflows 
 Identify pre- and post-conditions (the context) for use cases
 Model workflows between/within use cases
 Model complex workflows in operations on objects
 Model in detail complex activities in a high level activity Diagram

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3. Sequence diagram
 Model high-level interaction between active objects in a system
 Model the interaction between object instances within a collaboration that realizes a use case
 Model the interaction between objects within a collaboration that realizes an operation
 Either model generic interactions (showing all possible paths through the interaction) or specific
instances of a interaction (showing just one path through the interaction) 
Example :Hotel Reservation

4. State diagram
State machine diagram typically are used to describe state-dependent behavior for an object. An
object responds differently to the same event depending on what state it is in. State machine
diagrams are usually applied to objects but can be applied to any element that has behavior to other

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entities such as: actors, use cases, methods, subsystems systems and etc. and they are typically used
in conjunction with interaction diagrams (usually sequence diagrams)

States:
1. Initial State-Entry State
2. Final State -Exit State
Events :
1. Signal event - corresponding to the arrival of an asynchronous message or signal
2. Call event - corresponding to the arrival of a procedural call to an operation
3. Time event - a time event occurs after a specified time has elapsed
4. Change event - a change event occurs whenever a specified condition is met
Transition
1. An element is in a source state
2. An event occurs
3. An action is performed
4. The element enters a target state

Substates:
A simple state is one which has no substructure. A state which has substates (nested states) is called a
composite state. Substates may be nested to any level. A nested state machine may have at most one
initial state and one final state

Example:Heater

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5. Communication diagram

 Model message passing between objects or roles that deliver the functionalities of use cases and
operations
 Model mechanisms within the architectural design of the system
 Capture interactions that show the passed messages between objects and roles within the
collaboration scenario
 Model alternative scenarios within use cases or operations that involve the collaboration of
different objects and interactions
 Support the identification of objects (hence classes), and their attributes (parameters of message)
and operations (messages) that participate in use cases
 Each message in a communication diagram has a sequence number.
 The top-level message is numbered 1.
 Messages sent during the same call have the same decimal prefix, but suffixes of 1, 2, etc.
according to when they occur.

Example : Hotel Reservation Diagram

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6. Interaction overview diagram
a student who has been accepted into a university. First the student must be accept or decline admission.
After accepting, the student must both register for classes and apply for housing. After both of those
are complete, the student must pay the registrar. If payment is not received in time the student is
excluded by the registrar.

7. Timing diagram

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Changes from one state to another are represented by a change in the level of the lifeline. For the period
of time when the object is a given state, the timeline runs parallel to that state. A change in state appears
as a vertical change from one level to another. The cause of the change, as is the case in a state or sequence
diagram, is the receipt of a message, an event that causes a change, a condition within the system, or even
just the passage of time.

Value Lifeline

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Practical 6: User Interface Design Software Design Document

AIM: Draw User Interface using CUI/GUI Methods-Menu Driven, Card Driven for selected project.

Prepare SoftwareDesign Document for the Project.

GUI Design Layout(Desktop/Web/Mobile)(7-10 Screen Layout)


Design Principle for GUI

1. Contrast
2. Hierarchy
3. Proximity
4. Alignment
Components
1. Buttons
1. 2 Text Input
2. Dropdown Menu (Combo Box)
3. Radio Buttons and Checkboxes
4. Links
5. Tabs
6. Breadcrumbs
7. Vertical Navigation
8. Menu Bars
9. Accordions
10. Validation
11. Tooltips
12. Alerts
13. Data Tables
14. Icons
Shopping System

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Practical 7: Software Project Management :Activity Scheduling

SPMP- Software Project Management Plan /Gantt Chart

AIM: Prepare the Time Line and Activity Scheduling using Turbo Project, Microsoft Project Tool

Prepare Software Project Plan Document/Gantt Chart for the Project

Roles and Responsibilities

Software Engineer: will plan, analyze and design the software project during preparing the documentations
of project.
Programmer:will write the code of the system.
Test Team Member:will test the system to augment the quality.
Training Coordinator: will prepare the stuff-training plan to ensure that necessary skill levels in sufficient
numbers will be available to successfully conduct the software project.
Meeting Tracer: will organize and coordinate the meetings of team members and also meetings with
customers.
DB Administrator: will be responsible from database configuration and management.
Software System Engineer: will help the project team to identify, control, and track requirements and
changes to requirements at any time as the project proceeds and make the architectural design of the project
accordingly.
Project Manager: will plan (schedule, cost and budget), motivate, organize and control the software team.
User interface designer: will design the web-based user interfaces.
Configuration Manager: will manage different versions of the work products, control the changes that
are imposed and audit and report on the changes that are made. And also will update the project’s web
page regularly.
Name E-mail Roles and Responsibilities
Project Manager, Software Engineer,
Configuration Manager, Programmer, DB
Administrator, Meeting Tracer, Test Team
Member, Training Coordinator.
Software Engineer, Programmer, DB
Administrator, Test Team Member, User
Interface Designer.
Software Engineer, Programmer, Test
Team Member, Configuration Manager,
Training Coordinator.
Software System Engineer, Software
Engineer, Programmer,
DB Administrator, Test
Team Member, Programmer, Configuration
Manager

Work Plan

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Work Activities
Work activities of project are given in table 10. The milestone tasks are identified at the third column by
*Milestone mark.

WBS No: Task Name: Milestone


1. Project
1.1 Problem Analysis
1.1.1 Meeting with the Customer
1.1.2 Determining the Problems
1.2 Initial Plan
1.2.1 Studying about IEEE std 1058
1.2.2 Determining Cases for Initial Plan
1.2.3 Documenting Initial Plan
1.2.4 Discussion about issues of Initial Plan
1.2.5 Delivery of the first version of Initial Plan *Milestone
1.2.6 Feedback of Initial Plan
1.2.7 Delivery of updated Initial Plan *Milestone
1.3 Software Requirement Specification
1.3.1 Studying about IEEE std 830
1.3.2 Determining actors and use cases
1.3.3 Detailing use cases
1.3.4 Documenting SRS
1.3.5 Discussion about issues of SRS
1.3.6 Delivery of the first version of SRS *Milestone
1.3.7 Feedback of SRS
1.3.8 Delivery of updated SRS *Milestone
1.4 Software Project Management Plan
1.4.1 Studying about IEEE std 1058
1.4.2 Determining Cases for SPMP
1.4.3 Documenting SPMP
1.4.4 Discussion about issues of SPMP
1.4.5 Delivery of the first version of SPMP *Milestone
1.4.6 Feedback of SPMP
1.4.7 Delivery of updated SPMP *Milestone
1.5 Software Design Description
1.5.1 Studying about IEEE std 1016
1.5.2 Determining Design Entities
1.5.3 Determining Design Entity Attributes
1.5.4 Drawing Design Views
1.5.5 Documenting SDD
1.5.6 Discussion about issues of SDD
1.5.7 Delivery of the first version of SDD *Milestone
1.5.8 Feedback of SDD
1.5.9 Delivery of updated SDD *Milestone
1.6 Coding
1.6.1 Determining the Coding Standard
1.6.2 Coding of General Interfaces
1.6.3 Coding of Infrastructure of Project
1.6.4 Code Review of General Interfaces
1.6.5 Testing of Code side of Product
1.6.6 Meeting with Customer about the Product
1.6.7 Update and Delivery of Product *Milestone
1.7 User Manual

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1.7.1 Determining Cases for UM
1.7.2 Documenting UM
1.7.3 Discussion about issues of UM
1.7.4 Delivery of the first version of UM *Milestone

Work packages for each activity are given below:

Activity Number 1.1.1


Activity Code M-Cstm.
Activity Name Meeting with the Customer
Estimated Duration/Effort 0.12 day/ 1.30 man-hour
Resources Needed Personnel: Team Members
Skill: Communication
Tool: Notebook
Travel: N/A
Outputs Borders of the Project
Baselines No
Predecessors
Successors 1.1.2
Completion Criteria Confirmation of the Customer
Implementation
Personnel Assigned Team Members
Starting Date 08 October 06
Completion Date 08 October 06
Cost (Budgeted and Actual) NA
Legacy Comments None

Resource Allocation
Group members have the general information about design techniques of .Net language. PCs will
be used for documentations of the reports that are IP, SRS, SPMP and SDD and coding. Table below shows
software tools to be used by project phase.

WBS WBS Item SOFTWARE RESOURCES


No
1.2 Initial Plan MS Word, MS Project, MS Visio, Photoshop
1.3 Software Requirement Specification MS Word, MS Visio
1.4 Software Project Management Plan MS Word, MS Project, MS Visio
1.5 Software Design Description MS Word, MS Visio, Photoshop
1.6 Coding MS Word, Visual Studio 2005 Professional Edition,
ASP .NET
1.7 User Manual MS Word

Risk Management

Risks Category Probability Impact


(%)
Uncertainty in the format of PS file Process definition 90 Moderate

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Development tool unfamiliar Staff experience 70 High
Not enough time for SW integration Business impact 87 Moderate
Staff inexperienced Staff 72 High
Absentees of personnel could result Staff 75 High
in loss of effort
Design and coding deficiencies. Process definitions 70 High
Expected technical changes Development environment 40 Moderate
Documentation Process definition 30 Moderate
May have to train the trainer Staff 55 Low
Incorrect and missing Work package Process definition 45 High
definition
Optimistic schedule for HW/SW Business impact 25 Low
integration
Less reuse than planned Product size 25 Moderate
Customer may change requirement Product size 20 Critical
Misunderstood and/or undetermined Product size 20 Critical
requirements
Process demands not adequately Product size 15 High
planned in estimates
Inappropriate metrics Product size 18 Moderate

Risk Mitigation

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PRIORITY Risk Scenarios Risk Alternatives / Resolutions Monitoring
Environment: not suitable Alternatives: Choose a work During the group
for team communication. environment that allows team meetings.
1 communication.
Resolution: Optimizing the
environment situation.

Group deficiency: One of Resolution: Other group members Dead line is very close.
1 the members is sick. are over work.
Communication skill is not Alternatives: Group willmake a Middle of the coding
4 enough: In the code phase, meeting with customers. phase.
the new requirements will
be come.

The development tool is Alternatives:If project member is During the


hard to use. not enough knowledge about implementation phase.
development tool, they will take a
related info from project training
2 coordinator.
Resolution: Before implementation
team will make mini projects with
development tool.

Project Development and Document/Milestone Schedule

WP Who Will Prepare Start Due Days Dependency on Milestone Document


NO Date Date Task Name

W1 Initial Plan
W2 W1 Software
Requirement
Specification
Software Project
Management Plan
Software Design
Description
Coding
User Manual
Final Product

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Project Schedule

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Practical 8: Software Project Cost Estimation

AIM: Calculate the Various Costs using CoCoMo, Function Point ,Algorithmic Cost Modeling Methods

Estimation Plan

The cost and schedule for conducting the project (PS) as well as the methods, tools, techniques,
used to estimate project cost, schedule, resource requirements, external input and output data associated
confidence levels are presented below.

Function Point method is used for size estimation of the project. The functions of the project are
identified according to the user requirements defined during the initial meetings. These functions are:

External inputs:
 New Patient Information Add
 New Patient Information Delete
 New Patient Information Update
 Patient Disease Identification and Therapy Information Add
 Patient Disease Identification and Therapy Information Delete
 Patient Disease Identification and Therapy Information Update
 Drug Information Add
 Drug Information Delete
 Drug Information Update
 Drug Stock Input-Output Information Add
 Drug Stock Input-Output Information Delete
 Drug Stock Input-Output Information Update
 Disease Information ICP-10 Add
 Disease Information ICP-10 Delete
 Disease Information ICP-10 Update

External Output:
 Patient Registration
 Drug Registration
 Stock Registration
 Warning Message

External Enquiry:
 Access to Patient Records
 Access drugs which are given to patient before
 Access to Drugs Records
 Access to stock records
 Access number of decreasing drugs records
 Access to drug names and codes records

External Interface Files:


 Wireless network interface

Internal Logical File:

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 Doctor Table
 Patient Table
 Drug Table
 Disease Names Table
 Disease Groups Table

Function Levels
Components Count Low Average High Total
External Inputs 16 9x3 6x4 1x6 54
External Outputs 4 2x4 2x5 0x7 18
External Inquiries 6 4x3 2x4 1x6 26
Internal Logical Files 5 5x 7 0 x 10 0 x 15 35
External Interface Files 1 0x5 0x7 1 x 10 10
Total Unadjusted FP (UFP): 143
Table 1 Unadjusted Function Point Table

In Table 1, the Degree of Influences (DI) is shown:


Characteristic Degree of Description
Influence (DI)
1. Data Communication 2 Output Data Entry is required
2. Distributed data processing 4 Online and in both directions
3. Performance 3 Response time is critical
4. Heavily used configuration 2 Security and timing issues
5. Transaction rate 4 Service level agreements are high level
6. Online data entry 5 More than %90 is online data entry
7. End user efficiency 3 Six of more of the elements
8. Online update 5 Data lost is essential
9. Complex processing 3 Three of the elements
10. Reusability 4 Modulated coding
11. Installation ease 1 Only server-side installation
12. Operational ease 1 Minimizes the need of paper handling
13. Multiple sites 1 Identical hardware and software
14. Facilitate change 3 Three of the elements
Total Degree of Influence (TDI): 41
Table 2 Degree of Influences

The scale of criteria weights for the table 1 (TDI):


0 1 2 3 4 5
No influence Incidental Moderate Average Significant Essential
The table shown above lists the replies of the system to the specific questions depending on the
IFPUG documents.

Three Formulas for Size Estimation of the FIS;


 Total Degree of Influence (TDI) = Sum of the Influence Factors
 Value Adjustment Factor (VAF) =0.65 + (0.01 * TDI)

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 Function Points (FP) = VAF * unadjusted FP

Value Adjustment Factor (VAF) = (TDI x 0.01) + 0.65 = (41 x 0.01) + 0.65 = 1.06
Adjusted Function Point Count (FP) = UFP x VAF = 1.06 x 143 = 151.58

The number of lines of code is then defined by:


Line of Code = (SLOC per FP for Java) x FP = 30 x 151.58 = 4547.4

Effort Estimation
An LOC-oriented estimation model is used for effort estimation.The number of lines of code is then defined
by:
LOC = FPx Language Factor(Language Factor vary by Language of Programming)
KLOC = 4.547 (4547.4 LOC)
Then the effort is:
Effort (Coding) = a x Size b
Development Time (T) =c*(Effort)^d
a and b are constants that depend on the project, and size is measured in thousands of lines of code
(KLOC).
Software Project a b c D
Organic 3.2 1.05 2.5 0.38
Semi-detached 3 1.12 2.5 0.35
Embedded 2.8 1.20 2.5 0.32

Because of the decision, that the software project has an “organic” structure.

a = 3.2 is determined for Organic Project


b = 1.05 is determined for Organic Project
c = 2.5 is determined for Organic Project
d = 0.38 is determined for Organic Project
E = 3.2 x 4.547 1.05= 3.2 x 4.90 = 15.68 (man month)
COCOMO model is used to calculate the schedule estimation for the PS. COCOMO model calculates
effort in man months.

COCOMODevelopment Time (T) =c*(Effort Applied)^d = 2.5 * ( 15.68) ^ 0.38 ≈ 7.11 Months

“c ” and 'd' depends on the modes of the difficulty so that d is decided as 0.38 as it is for the other organic
software projects.COCOMO model calculates effort in staff months (19 days per month or 152 working
hours per month).

Therefore such a software project needs:


Staff = Effort / Duration = 15.68 / 7.1 = 2.20 persons

Cost Estimation

The salary of each group member is 40000Rs./p.m @152 Hr p.m, therefore the estimated cost of
the Project is:

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15.68 man month = 15.68 x 152 (hours in a month) = 2383.36 man hours
Cost = Effort x $ (the hourly salary)
C = 2383.36 man-hours x (40000/152)man-hours=6,27,200Rs.

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Practical 9: Software Testing: Project Test Plan Document

AIM: Design Test Cases and Scenarios for Testing Software as a parts and as a whole

Prepare Software Project Test Plan Document for the Project

1. Test Cases need to be simple and transparent:


Create test cases that are as simple as possible. They must be clear and concise as the author of the test case
may not execute them. Use assertive language like go to the home page, enter data, click on this and so on.
This makes the understanding the test steps easy and tests execution faster.
2. Create Test Case with End User in Mind
The ultimate goal of any software project is to create test cases that meet customer requirements and is easy
to use and operate. A tester must create test cases keeping in mind the end user perspective
3. Avoid test case repetition.
Do not repeat test cases. If a test case is needed for executing some other test case, call the test case by its
test case id in the pre-condition column
4. Do not Assume
Do not assume functionality and features of your software application while preparing test case. Stick to
the Specification Documents.
5. Ensure 100% Coverage
Make sure you write test cases to check all software requirements mentioned in the specification document.
Use Traceability Matrix to ensure no functions/conditions is left untested.
6. Test Cases must be identifiable.
Name the test case id such that they are identified easily while tracking defects or identifying a software
requirement at a later stage.
7. Implement Testing Techniques
It's not possible to check every possible condition in your software application. Software Testing techniques
help you select a few test cases with the maximum possibility of finding a defect.
 Boundary Value Analysis (BVA): As the name suggests it's the technique that defines the testing
of boundaries for a specified range of values.
 Equivalence Partition (EP): This technique partitions the range into equal parts/groups that tend
to have the same behavior.
 State Transition Technique: This method is used when software behavior changes from one state
to another following particular action.
 Error Guessing Technique: This is guessing/anticipating the error that may arise while doing
manual testing. This is not a formal method and takes advantages of a tester's experience with the
application
8. Self-cleaning
The test case you create must return the Test Environment to the pre-test state and should not render the
test environment unusable. This is especially true for configuration testing.
9. Repeatable and self-standing
The test case should generate the same results every time no matter who tests it
10. Peer Review.
After creating test cases, get them reviewed by your colleagues. Your peers can uncover defects in your
test case design, which you may easily miss.
Popular Test Management tools are: Quality Center and JIRA

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(Minimum 15 Critical Test Cases )

TestCaseID Test Scenario: Check Customer Login with valid Data Pass/Fail
T1 Test Steps: Pass
1. Go to site Enter UserId
2. Enter Password
3. Click SubmiT
Test Data: Userid = abc99 Password = pass123
Expected Results: User should Login into an application
Actual Results: As Expected
T2 Test Scenario
Test Steps:
Test Data:
Expected Results:
Actual Results:

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Practical 10: Case study on CASE Tools for Software Processes

AIM: Case study on CASE Tools for Software Processes

Project group hase to prepare case study of one of the CASE Tool
Central Repository - CASE tools require a central repository, which can serve as a source of common,
integrated and consistent information. Central repository is a central place of storage where product
specifications, requirement documents, related reports and diagrams, other useful information regarding
management is stored. Central repository also serves as data dictionary.
Upper Case Tools - Upper CASE tools are used in Planning,
Analysis and Design stages of SDLC.
Lower Case Tools - Lower CASE tools are used in
Implementation, Testing and Maintenance.
Integrated Case Tools - Integrated CASE tools are helpful in all
the stages of SDLC, from Requirement Gathering to Testing and
Documentation.
CASE tools can be grouped together if they have similar
functionality, process activities and capability of getting
integrated with other tools.
Scope of Case Tools: The scope of CASE tools goes throughout
the SDLC.
Case Tools Types
A. Diagram tools
These tools are used to represent system components, data and control flow among various software
components and system structure in a graphical form. For example, Flow Chart Maker tool for creating
state-of-the-art flowcharts.

B. Process Modeling Tools


Process modeling is method to create software process model, which is used to develop the software.
Process modeling tools help the managers to choose a process model or modify it as per the requirement
of software product. For example, EPF Composer

C. Project Management Tools


These tools are used for project planning, cost and effort estimation, project scheduling and resource
planning. Managers have to strictly comply project execution with every mentioned step in software
project management. Project management tools help in storing and sharing project information in real-
time throughout the organization. For example, Creative Pro Office, Trac Project, Basecamp.

D. Documentation Tools
Documentation in a software project starts prior to the software process, goes throughout all phases of
SDLC and after the completion of the project.Documentation tools generate documents for technical users
and end users. Technical users are mostly in-house professionals of the development team who refer to
system manual, reference manual, training manual, installation manuals etc. The end user documents
describe the functioning and how-to of the system such as user manual. For example, Doxygen,
DrExplain, Adobe RoboHelp for documentation.

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E. Analysis Tools
These tools help to gather requirements, automatically check for any inconsistency, inaccuracy in the
diagrams, data redundancies or erroneous omissions. For example, Accept 360, Accompa, CaseComplete
for requirement analysis, Visible Analyst for total analysis.

F. Design Tools
These tools help software designers to design the block structure of the software, which may further be
broken down in smaller modules using refinement techniques. These tools provides detailing of each
module and interconnections among modules. For example, Animated Software Design

G. Configuration Management Tools


An instance of software is released under one version. Configuration Management tools deal with –
Version and revision management, Baseline configuration management,Change control
management. CASE tools help in this by automatic tracking, version management and release
management. For example, Fossil, Git, Accu REV.

H. Change Control Tools


These tools are considered as a part of configuration management tools. They deal with changes made to
the software after its baseline is fixed or when the software is first released. CASE tools automate change
tracking, file management, code management and more. It also helps in enforcing change policy of the
organization.
I. Programming Tools
These tools consist of programming environments like IDE (Integrated Development Environment), in-
built modules library and simulation tools. These tools provide comprehensive aid in building software
product and include features for simulation and testing. For example, Cscope to search code in C, Eclipse.

J. Prototyping Tools
Software prototype is simulated version of the intended software product. Prototype provides initial look
and feel of the product and simulates few aspect of actual product.Prototyping CASE tools essentially
come with graphical libraries. They can create hardware independent user interfaces and design. These
tools help us to build rapid prototypes based on existing information. In addition, they provide simulation
of software prototype. For example, Serena prototype composer, Mockup Builder.

K. Web Development Tools


These tools assist in designing web pages with all allied elements like forms, text, script, graphic and so
on. Web tools also provide live preview of what is being developed and how will it look after completion.
For example, Fontello, Adobe Edge Inspect, Foundation 3, Brackets.

L. Quality Assurance Tools


Quality assurance in a software organization is monitoring the engineering process and methods adopted
to develop the software product in order to ensure conformance of quality as per organization standards.
QA tools consist of configuration and change control tools and software testing tools. For example,
SoapTest, AppsWatch, JMeter.

M. Maintenance Tools
Software maintenance includes modifications in the software product after it is delivered. Automatic
logging and error reporting techniques, automatic error ticket generation and root cause Analysis are few
CASE tools, which help software organization in maintenance phase of SDLC. For example, Bugzilla for
defect tracking, HP Quality Center.

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Practical 11: Software Engineering Case Study Review.

AIM: Review of Website/ Desktop Application from Software Engineering Perspectives.

Name of Desktop/Web /Mobile Application :

Segment : (like Social Media/ Banking/ Gaming/ Trading/ Shopping/ etc )

Major Functionalities:

Ease of User Interface:

No of Users(Approx.) :

Targeted Users with Types :(Skilled Professionals/ Novice/ETC )

Input: Data/Image/Information

Output: Transaction/Reports/Statistics/etc

No of Screens/Pages/Cards(Approx.) :

MediaUpload/Download: Images/Audio/Video/Animations

Money Payment Interface(If Any):

Query/ Feedback/Complaint Resolution:

FAQs Sections:

User Manual (If Any):

User Guidance(if any):

Type : Online/ Offline/ Mixed Mode

Update Mode:

Critical Point of Failures: (When application is consider as failure )

Security Features:

Alternatives/Similar Application (if Any):

Advantages over Competing Application:

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