message
message
fuckdahoodnigganigganiggangiigaigiag = {
["Sauce"] = {
["Enabled"] = true,
["Keybind"] = "Z",
["Hold"] = false,
}
]]
--[[ Private 6 Tb script is old as fuck they updated this shit like a year ago ☠️☠️
but it works and the tb is crazy good it has gotten them like
over 10+ stars in da hood, Also this script was made kinda low quality so it works
on like any executor
]]
-- Triggerbot
getgenv().Enabled = true
getgenv().Keybind = Enum.KeyCode.Q
getgenv().Hold = false
getgenv().IgnoreObjects = true
getgenv().Delay = 2.1
-- Mem spoofer
getgenv().Enabled = true
getgenv().Start = 971
getgenv().End = 984
getgenv().Speed = 1
-- Fov
getgenv().ShowFOV = false
getgenv().circle = Drawing.new("Circle")
getgenv().circle.Color = Color3.fromRGB(171,0,255)
getgenv().circle.Thickness = 0
getgenv().circle.NumSides = 732
getgenv().circle.Radius = 10
getgenv().circle.Thickness = 0
getgenv().circle.Transparency = 0.7
getgenv().circle.Visible = true
getgenv().circle.Filled = false
-- AimLock
getgenv().Enabled = true,
getgenv().Keybind = Enum.KeyCode.F
getgenv().Smoothness = 0.12
getgenv().Hitpart = "Head"
getgenv().Prediction = 0.189
-- Silent Lock
getgenv().Enabled = false
getgenv().UseTarget = false
getgenv().Keybind = Enum.KeyCode.K
getgenv().Prediction = 0.1328584735
getgenv().Hitparts = {"HumanoidRootPart", "Head"}
getgenv().ShowVisuals = false
-- visuals
_G.Types = {
Ball = Enum.PartType.Ball
Block = Enum.PartType.Block
Cylinder = Enum.PartType.Cylinder
}
-- stuffz
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local Runserv = game:GetService("RunService")
local function getnamecall()
return "GetMousePos1"
end
-- Source
-- highlight/check
local function highlightTargets(player)
local character = player.Character
if not character then return end
--[[
Hello nigga i stole this from some comkid
-- Vars
local delayTime = 0.1 -- Delay time in seconds
local triggerKey = Enum.KeyCode.nil -- Key to toggle triggerbot on/off
local triggerbotEnabled = true
-- Serv
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
-- Func
local function isEnemy(target)
-- Check if the target is an enemy player
if target and target.Parent and target.Parent:FindFirstChild("Humanoid") then
local targetPlayer = Players:GetPlayerFromCharacter(target.Parent)
return targetPlayer and targetPlayer.TeamColor ~=
Players.LocalPlayer.TeamColor
end
return false
end
wait(0.01)
end
end
-- Toggle triggerbot
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
-- camlock
-- Var
local toggleKey = Enum.KeyCode.nil -- Key to toggle camlock on/off
local camlockEnabled = false
local targetPlayer = nil
-- Serv
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Func
local function getClosestEnemy()
local closestEnemy = nil
local shortestDistance = math.huge
return closestEnemy
end
-- Func
local function updateCamera()
if camlockEnabled and targetPlayer and targetPlayer.Character and
targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local targetPos = targetPlayer.Character.HumanoidRootPart.Position
local direction = (targetPos - Camera.CFrame.Position).unit
Camera.CFrame = CFrame.new(Camera.CFrame.Position, Camera.CFrame.Position +
direction)
end
end
-- Toggle
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
Players.LocalPlayer.CharacterRemoving:Connect(function()
camlockEnabled = false
targetPlayer = nil
end)
-- Create box
local box = Instance.new("Part")
box.Size = Vector3.new(2, 2, 2)
box.Position = rootPart.Position + Vector3.new(3, 0, 0)
box.Parent = workspace
-- Create ball
local ball = Instance.new("Part")
ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(2, 2, 2)
ball.Position = rootPart.Position + Vector3.new(-3, 0, 0)
ball.Parent = workspace
-- Create cylinder
local cylinder = Instance.new("Part")
cylinder.Shape = Enum.PartType.Cylinder
cylinder.Size = Vector3.new(2, 4, 2)
cylinder.Position = rootPart.Position + Vector3.new(0, 3, 0)
cylinder.Parent = workspace
end
-- Calculate
local predictedPosition = position + (velocity * Prediction)
return predictedPosition
end
-- Func
local function updateCamera()
if camlockEnabled and targetPlayer and targetPlayer.Character and
targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local predictedPosition = getPredictedPosition(targetPlayer)
if predictedPosition then
local direction = (predictedPosition - Camera.CFrame.Position).unit
Camera.CFrame = CFrame.new(Camera.CFrame.Position,
Camera.CFrame.Position + direction)
end
end
end