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The document contains a script for a game that includes various features such as a triggerbot, aim lock, and silent aim functionalities. It allows users to automate actions like firing at enemies and adjusting the camera towards targets. The script is noted to be outdated but still functional, with customizable settings for keybinds and visual indicators.
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0% found this document useful (0 votes)
18 views

message

The document contains a script for a game that includes various features such as a triggerbot, aim lock, and silent aim functionalities. It allows users to automate actions like firing at enemies and adjusting the camera towards targets. The script is noted to be outdated but still functional, with customizable settings for keybinds and visual indicators.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

--[[getgenv().

fuckdahoodnigganigganiggangiigaigiag = {
["Sauce"] = {
["Enabled"] = true,
["Keybind"] = "Z",
["Hold"] = false,
}
]]

--[[ Private 6 Tb script is old as fuck they updated this shit like a year ago ☠️☠️
but it works and the tb is crazy good it has gotten them like
over 10+ stars in da hood, Also this script was made kinda low quality so it works
on like any executor
]]
-- Triggerbot
getgenv().Enabled = true
getgenv().Keybind = Enum.KeyCode.Q
getgenv().Hold = false
getgenv().IgnoreObjects = true
getgenv().Delay = 2.1
-- Mem spoofer
getgenv().Enabled = true
getgenv().Start = 971
getgenv().End = 984
getgenv().Speed = 1
-- Fov
getgenv().ShowFOV = false
getgenv().circle = Drawing.new("Circle")
getgenv().circle.Color = Color3.fromRGB(171,0,255)
getgenv().circle.Thickness = 0
getgenv().circle.NumSides = 732
getgenv().circle.Radius = 10
getgenv().circle.Thickness = 0
getgenv().circle.Transparency = 0.7
getgenv().circle.Visible = true
getgenv().circle.Filled = false
-- AimLock
getgenv().Enabled = true,
getgenv().Keybind = Enum.KeyCode.F
getgenv().Smoothness = 0.12
getgenv().Hitpart = "Head"
getgenv().Prediction = 0.189
-- Silent Lock
getgenv().Enabled = false
getgenv().UseTarget = false
getgenv().Keybind = Enum.KeyCode.K
getgenv().Prediction = 0.1328584735
getgenv().Hitparts = {"HumanoidRootPart", "Head"}
getgenv().ShowVisuals = false
-- visuals
_G.Types = {
Ball = Enum.PartType.Ball
Block = Enum.PartType.Block
Cylinder = Enum.PartType.Cylinder
}
-- stuffz
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local Runserv = game:GetService("RunService")
local function getnamecall()
return "GetMousePos1"
end

-- Source

local KeybindT = Enum.nil


local Hold = nil
local IgnoreObjects
local Delay = 0.1298301287318389713879
local Enabled = nil
local Start = 1020
local End = 1489
local Speed = 1
local ShowFOV = nil
local Enabled = nil,
local KeybindC = Enum.KeyCode.nil
local Smoothness = 0.12
local Hitpart = "Head"
local Prediction = 0.12
local EnabledS = nil
local UseTarget = nil
local Keybind = Enum.KeyCode.nil
local Prediction = 0.1328584735
local Hitparts =
{"Head","LowerTorso","UpperTorso","HumanoidRootPart","LeftLowerArm","RightLowerArm"
,"LeftUpperArm","RightUpperArm","LeftLowerLeg","LeftUpperLeg","RightLowerLeg","Righ
tUpperLeg"}
local ShowVisuals = nil

-- silent aim pretty shitty ig its old so


local CheckDistance = 50

-- highlight/check
local function highlightTargets(player)
local character = player.Character
if not character then return end

local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")


if not humanoidRootPart then return end

for _, otherPlayer in pairs(game.Players:GetPlayers()) do


if otherPlayer ~= player and otherPlayer.Character then
local targetRootPart =
otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRootPart then
local distance = (humanoidRootPart.Position -
targetRootPart.Position).magnitude
if distance <= highlightRange then

targetRootPart.BrickColor = BrickColor.new("Bright red")


else

targetRootPart.BrickColor = BrickColor.new("Medium stone grey")


end
end
end
end
end
-- Connect
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
while character.Parent do
CheckDistance(player)
wait(9.99999999999999999999999999999999999999) -- no touchie
end
end)
end)

--[[
Hello nigga i stole this from some comkid

*miabladi was here*


This script automatically fires when an enemy is in the crosshair.
Includes delay time, object check, and toggle key.
]]

-- Vars
local delayTime = 0.1 -- Delay time in seconds
local triggerKey = Enum.KeyCode.nil -- Key to toggle triggerbot on/off
local triggerbotEnabled = true

-- Serv
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")

-- Func
local function isEnemy(target)
-- Check if the target is an enemy player
if target and target.Parent and target.Parent:FindFirstChild("Humanoid") then
local targetPlayer = Players:GetPlayerFromCharacter(target.Parent)
return targetPlayer and targetPlayer.TeamColor ~=
Players.LocalPlayer.TeamColor
end
return false
end

local function triggerbot()


while triggerbotEnabled do
-- Get mouse
local mouse = Players.LocalPlayer:GetMouse()
local target = mouse.Target

if target and isEnemy(target) then


-- Checks for Tools nd Shit
if not Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
then
mouse1click() -- Fire
wait(delayTime) -- Delay
end
end

wait(0.01)
end
end

-- Toggle triggerbot
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end

if input.KeyCode == triggerKey then


triggerbotEnabled = not triggerbotEnabled
if triggerbotEnabled then
print("Triggerbot Enabled")
triggerbot()
else
print("Triggerbot Disabled")
end
end
end)
Players.LocalPlayer.CharacterRemoving:Connect(function()
triggerbotEnabled = false
end)

-- camlock

-- Var
local toggleKey = Enum.KeyCode.nil -- Key to toggle camlock on/off
local camlockEnabled = false
local targetPlayer = nil

-- Serv
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera

-- Func
local function getClosestEnemy()
local closestEnemy = nil
local shortestDistance = math.huge

for _, player in pairs(Players:GetPlayers()) do


if player ~= LocalPlayer and player.TeamColor ~= LocalPlayer.TeamColor then
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local distance = (LocalPlayer.Character.HumanoidRootPart.Position -
character.HumanoidRootPart.Position).magnitude
if distance < shortestDistance then
closestEnemy = player
shortestDistance = distance
end
end
end
end

return closestEnemy
end

-- Func
local function updateCamera()
if camlockEnabled and targetPlayer and targetPlayer.Character and
targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local targetPos = targetPlayer.Character.HumanoidRootPart.Position
local direction = (targetPos - Camera.CFrame.Position).unit
Camera.CFrame = CFrame.new(Camera.CFrame.Position, Camera.CFrame.Position +
direction)
end
end

-- Toggle
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end

if input.KeyCode == toggleKey then


camlockEnabled = not camlockEnabled
if camlockEnabled then
print("Camlock Enabled")
targetPlayer = getClosestEnemy()
else
print("Camlock Disabled")
targetPlayer = nil
end
end
end)

-- Update the camera every frame


RunService.RenderStepped:Connect(updateCamera)

Players.LocalPlayer.CharacterRemoving:Connect(function()
camlockEnabled = false
targetPlayer = nil
end)

local function createObjectsOnPlayer(player)


local character = player.Character
if not character then return end

local rootPart = character:FindFirstChild("HumanoidRootPart")


if not rootPart then return end

-- Create box
local box = Instance.new("Part")
box.Size = Vector3.new(2, 2, 2)
box.Position = rootPart.Position + Vector3.new(3, 0, 0)
box.Parent = workspace

-- Create ball
local ball = Instance.new("Part")
ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(2, 2, 2)
ball.Position = rootPart.Position + Vector3.new(-3, 0, 0)
ball.Parent = workspace

-- Create cylinder
local cylinder = Instance.new("Part")
cylinder.Shape = Enum.PartType.Cylinder
cylinder.Size = Vector3.new(2, 4, 2)
cylinder.Position = rootPart.Position + Vector3.new(0, 3, 0)
cylinder.Parent = workspace
end

local function silentAim()


while silentAimEnabled do
local mouse = Players.LocalPlayer:GetMouse()
local target = mouse.Target

if target and target.Parent and


target.Parent:FindFirstChild("HumanoidRootPart") then
-- Aim at the target check ngiga
local aimPos = target.Parent.HumanoidRootPart.Position
Camera.CFrame = CFrame.new(Camera.CFrame.Position, aimPos)

local function getPredictedPosition(target)


local rootPart = target.Character and
target.Character:FindFirstChild("HumanoidRootPart")
if not rootPart then return nil end

local velocity = rootPart.Velocity


local position = rootPart.Position

-- Calculate
local predictedPosition = position + (velocity * Prediction)
return predictedPosition
end

-- Func
local function updateCamera()
if camlockEnabled and targetPlayer and targetPlayer.Character and
targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local predictedPosition = getPredictedPosition(targetPlayer)
if predictedPosition then
local direction = (predictedPosition - Camera.CFrame.Position).unit
Camera.CFrame = CFrame.new(Camera.CFrame.Position,
Camera.CFrame.Position + direction)
end
end
end

local Prediction = 0.12344333333555555555555


end

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