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VALHEIM WIKI
World Modi)ers
World Modi)ers allow the player to customize a variety
of parameters to increase or decrease the challenge of
the game. They can be found on the Join World screen.
Modi=ers can also be used via command line if using a
dedicated server.
The World Modi,ers menu as it appears in-game
As well as sliders for each of the changeable
parameters, there are also a selection of di@culty
presets: Easy, Hard, Hardcore, Casual, Hammer mode,
and Immersive.
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Modi,ers
1/2
Combat Settings
In concrete terms, the following are the eFects of each
di@culty setting:
Player Enemy Enemy Enemy
Damage Damage Speed & Level Up
(%) (%) Size (%) Rate (%)
Very 125 50 90 100
Easy
Easy 110 75 90 100
Normal 100 100 100 100
Hard 85 150 110 120
Very 70 200 120 140
Hard
In Hard and Very Hard settings, there is a higher
probability of spawning high-level enemies.
Player Damage (%) modi=cations are not reMected in the
values shown on the screen, either in weapon damage
ranges in the inventory or upon successful hits to a
creature.
Death Penalty
The death penalty slider aFects several aspects of
what happens to a player character upon Death.
Independent factors include:
Equipment, the inventory items that are worn or in
use at the moment the player dies
Inventory, all other items that weren't worn or in
use
Skill loss, a reduction to all Skill levels for the player
The listed percentage is the portion of total skill
level value lost
The loss is not rounded, and new, otherwise
unattainable decimal levels will be set, even
though the decimals are truncated
Every skill's next level requirement is
recalculated for the new, reduced level and
progress is set to zero -- this progress loss is
not impacted by the death penalty settings
Example: A player's Run skill is 70, halfway to
71, and they die on the "easy" death penalty
setting. 2.5% of the level value of 70 is lost and
the new, eFective level for the Run skill is set to
68.25, visualized in the UI as 68. The required
experience to the next level, 69.25, is calculated
and progress towards it is set to 0.
Description Equipment Inventory Sk
lo
Casual You do not Kept Dropped 1%
drop
equipped
gear, and
skills are
reduced a lot
less than on
normal
mode.
Very You drop all Dropped Dropped 1%
easy items, and
skills are
reduced a lot
less than on
normal
mode.
Easy You drop all Dropped Dropped 2.
items, and
skills are
reduced less
than on
normal
mode.
Normal You drop all Dropped Dropped 5%
items, and
skills are
reduced
normally.
Hard Equipped Dropped Destroyed 7.5
items are
dropped, the
rest of your
inventory is
lost
permanently,
and skills are
reduced
faster.
Hardcore You lose all Destroyed Destroyed 10
carried items
and skills
permanently.
Resource Rate
Ranges from 0.5x to 3x normal drop rate from mobs
and lootable objects in the world. There are a few
exceptions (not sure if intentional) like =sh.
Raid Settings
Governs how often enemies may raid your base.
EventRate Raid Interval Raid
(%) (min) Chance (%)
None 0 - -
Much 200 92 10
less
Less 150 69 13.33
Normal 100 46 20
More 60 27.6 33.33
Much 30 13.8 66.67
more
Portal Settings
Portal items - Allows everything to be portalled at
all time, does not include tamed animals
Normal - Non-portalable items apply as standard
No boss portals - Portals aren't available when a
boss is active
No portals - No portals are allowed at all in the
world
Hammer-mode
Allows no-build cost on any item buildable with a
hammer.
Doesn't aCect the cost of making gear at a
crafting station.
Deconstructing a log pile or rock pile while in
hammer-mode will cause the stack to disappear
without giving the 50 items it would usually give
(regardless of being originally crafted while in non-
hammer-mode).
No Build Cost
Build pieces require no materials to build. You still
need to discover recipes as per usual.
Passive enemies
Enemies won't attack until you provoke them.
Player based raids
Raids are based on the progress of each individual
player, rather than on which bosses have been
killed on the server. This setting is recommended if
you want the game to be slightly friendlier to
players with diFerent progress.
No Map
You will not have access to the map or the minimap.
This makes the game harder than intended.
Fire Hazards
Wood can catch =re and spread throughout the
whole world, not just in the Ashlands.
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Global keys
World modi=ers are stored in Global Keys. Console
commands can be used to set or remove keys which
provides another way to set world modi=ers.
Following keys can be set to modify game behavior:
AllPiecesUnlocked: If set, all pieces are unlocked.
AllRecipesUnlocked: If set, all recipes are unlocked.
DeathDeleteItems: If set, all items are deleted on
death (unless DeathDeleteUnequipped or
DeathKeepEquip is set).
DeathDeleteUnequipped: If set, unequipped items
are deleted on death.
DeathKeepEquip: If set, equipped items are kept on
death.
DeathSkillsReset: If set, all skills are lost on death.
DungeonBuild: If set, can build in dungeons.
NoBuildCost: if set, building is free.
NoCraftCost: If set, crafting is free.
NoBossPortals: If set, portals can't be used near
bosses.
NoMap: If set, map can't be used.
NoPortals: If set, portals can't be used.
NoWorkbench: If set, can build without workbench.
PassiveMobs: If set, enemies are passive.
PlayerEvents: If set, events use player speci=c keys.
TeleportAll: If set, all items can be teleported.
Following keys can be used to multiply a game setting:
DamageTaken
EnemyDamage
EnemyLevelUpRate
EnemySpeedSize
EventRate
MoveStaminaRate
PlayerDamage
ResourceRate
SkillGainRate
SkillReductionRate
StaminaRate
StaminaRegenRate
Each key has a default value of 100. For example to
increase player damage by 50%, use command setkey
PlayerDamage 150
World level can be used for un=nished NewGame+
feature:
WorldLevel [value]
WorldLevelLockedTools: If set, tool tier check also
checks the world level.
Notes
World Modi=ers were introduced in the Hildir's
Request update
With sliders set to Normal, the game will play
much as it did before the patch.
The Resource Rate modi=er does round up, so 1.5x
is eFectively equal to 2x for various drops such as
from enemies, berry bushes and so on.
Resource rate does not aFect Fish, Trophies and
boss drops
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