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The document presents an advanced batch script for a Flappy Bird game simulation. It initializes variables for the bird's position, pipe position, score, gravity, and jump force, and includes a game loop that handles user input, gravity, collision detection, and scoring. The game ends when the bird collides with a pipe, displaying the final score to the player.

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0% found this document useful (0 votes)
3 views2 pages

Text

The document presents an advanced batch script for a Flappy Bird game simulation. It initializes variables for the bird's position, pipe position, score, gravity, and jump force, and includes a game loop that handles user input, gravity, collision detection, and scoring. The game ends when the bird collides with a pipe, displaying the final score to the player.

Uploaded by

rupaborarupadeka
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Here's a more advanced version of the Flappy Bird script:

*Flappy Bird Batch Script*


```
@echo off
title Flappy Bird

:: Initialize variables
set bird_y=10
set pipe_x=20
set pipe_y=10
set score=0
set gravity=1
set jump_force=2

:: Game loop
:loop
cls
echo.
echo. _______
echo. / \
echo. / \
echo. / \
echo. / \
echo. / \
echo. / \
echo. / \
echo. /____________________\
echo.
echo. Bird: %bird_y%
echo. Pipe: %pipe_x%,%pipe_y%
echo. Score: %score%

:: User input (space bar to jump)


if %random%==1 (
set /p input=Jump (space bar):
if "%input%"==" " (
set /a bird_y-=%jump_force%
)
)

:: Gravity
set /a bird_y+=%gravity%

:: Collision detection
if %bird_y%==%pipe_y% (
goto gameover
)

:: Scoring
if %pipe_x%==%bird_y% (
set /a score+=1
set /a pipe_x+=10
)

:: Pipe generation
set /a pipe_y=%random% %% 15 + 5

:: Update game state


set /a pipe_x-=1

:: Loop
goto loop

:: Game over
:gameover
cls
echo.
echo. GAME OVER!
echo. Score: %score%
echo.
pause
```
*Changes:*

1. Added

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