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application development for hardware and software in computer graphics

The document classifies application development in computer graphics into hardware and software categories, detailing components such as GPUs, CPUs, display devices, input devices, and various types of graphics software. It highlights the functions and applications of each hardware component, including rendering and storage systems, as well as the characteristics and examples of graphics software, ranging from raster and vector graphics to 3D modeling and game development. The classification emphasizes the importance of both hardware and software in creating and manipulating graphics effectively.

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0% found this document useful (0 votes)
6 views

application development for hardware and software in computer graphics

The document classifies application development in computer graphics into hardware and software categories, detailing components such as GPUs, CPUs, display devices, input devices, and various types of graphics software. It highlights the functions and applications of each hardware component, including rendering and storage systems, as well as the characteristics and examples of graphics software, ranging from raster and vector graphics to 3D modeling and game development. The classification emphasizes the importance of both hardware and software in creating and manipulating graphics effectively.

Uploaded by

manojrajora.vgi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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The classification of application development for hardware and software in computer

graphics can be categorized based on their functionality, architecture, and


purpose. Here is a detailed classification:

1. Hardware for Computer Graphics -


a) Processing Unit -
a. Graphics Processing Unit (GPU): The primary hardware component
responsible for rendering complex graphics, requiring optimization of
algorithms to utilize the GPU's parallel processing capabilities
effectively. Specialized hardware for rendering images, animations, and
video.

Examples: NVIDIA, AMD Radeon, Intel Iris.

Applications:

 Specialized electronic circuit designed to accelerate the


rendering of images.
 Handles complex mathematical calculations required for rendering
graphics.
 Real-time rendering in games.
 High-performance simulations.

b. CPU (Central Processing Unit)- Executes commands that are given to it.

 Executes instructions and controls the overall functioning of the


graphics system.
 Works with the GPU for rendering complex 3D scenes.
 Multi-core processors improve performance in graphics-intensive
applications.

b) Display Devices: High-resolution monitors are necessary for displaying


detailed graphics. Used to visualize the output of computer graphics. Mainly
it converts graphical data into visible output. Types:
 CRT (Cathode Ray Tube) – Older technology, used in early graphics.
 LCD (Liquid Crystal Display) – Common in modern monitors.
 LED (Light Emitting Diode) – Provides better contrast and energy
efficiency.
 OLED (Organic LED) – Superior color accuracy and fast response time.
 VR headsets.

Applications:

o Displaying 2D/3D designs.


o Virtual Reality (VR) and Augmented Reality (AR).
c) Input Devices: used to interact with graphical systems.
 Mouse & Keyboard – Basic input devices.
 Graphics Tablet – Used for digital drawing and design.
 Joystick & Game Controllers – Used in gaming and simulation.
 3D Scanners – Captures real-world objects for 3D modeling.
 Touch Panel, graphics tablets, VR controllers, motion sensors.

Applications:

o Design and editing in CAD software.


o User interaction in games.

d) Storage and Memory Systems: used for storing graphic assets and temporary
data during rendering. We need sufficient RAM/VRAM is crucial to store large
image data and textures efficiently.
 RAM (Random Access Memory): Stores temporary data required for
processing.
 VRAM (Video RAM): Dedicated memory in the GPU for storing textures,
shaders, and frame buffers.
 Higher VRAM results in better performance in high-resolution graphics.
 SSD/HDD and cloud storage solutions.

Applications:
o Storing texture maps and 3D models.
o Rendering large-scale scenes.

e) Output Devices
 Printers – Used for hard copies of graphics.
 Projectors – Displays graphical content on larger screens.
 Plotters – Used for technical drawings in engineering and architecture. A
plotter is basically a type of printer technology. It is a computer output
device which is used to to create high-quality images, large-formats images
and diagrams and drawings on flat surfaces or papers.

2. Software for Computer Graphics -


What is Graphics Software?
Graphics software is a type of computer program that is used to create and
edit images. There is a wide range of graphics software available on the
market, ranging from simple programs that allow users to create and edit
basic images, to complex tools that can be used to create detailed 3D
models and animations. Some of the most popular graphics software programs
include Adobe Photoshop, Corel Painter, and Autodesk Maya.
Characteristics of graphics software:
 A graphics software program is a computer application used to create
digital images.
 Graphics software programs can be used to create both vector (Uses
mathematical equations to create images) and raster images (pixel-
based images).
 Common features of graphics software programs include the ability to
create, edit, and save images in a variety of formats.
 Some graphics software programs also offer features such as the
ability to create animations or 3D models.
 Popular examples of graphics software programs include Adobe
Photoshop, GIMP, and Inkscape.

Software for Computer Graphics - Software is essential for creating, modifying, and
rendering graphics. Graphics software can be classified into:

1. System Software
 Operating System (OS): Provides an interface between hardware and
application software. Examples: Windows, macOS, Linux.
 Graphics Drivers: Enable communication between the OS and the GPU.
2. Application Software - Used for designing, rendering, and editing
graphics. Categories:
a. Raster Graphics Software - Works with pixel-based images.
Examples: Adobe Photoshop, GIMP, Corel Painter.
Adobe Photoshop is a popular raster graphics editor developed and
published by Adobe for Windows and macOS. It was created in 1987 by
Thomas and John Knoll.
GIMP is a free and open source graphics software with capabilities
similar to Photoshop. It is a free and open-source raster graphics
editor used for image manipulation (retouching) and image editing, free-
form drawing, etc.
b. Vector Graphics Software - Uses mathematical equations to create images.
Examples: Adobe Illustrator, CorelDRAW, Inkscape.
Adobe Illustrator is a vector graphics editor and design software
developed and marketed by Adobe. Originally designed for the Apple
Macintosh, development of Adobe Illustrator began in 1985, later it came
for Windows as well.
CorelDRAW is a graphics software used by both professionals and
hobbyists. It is a vector graphics editor.
Inkscape is a free and open source vector graphics software used by
graphic designers and illustrators.
c. 3D Modeling and Animation Software - Used for creating 3D objects and
animations. Ex –
i. Autodesk Maya, 3ds Max – Used for 3D modeling and animation.
ii. Blender – Open-source 3D software.
iii. ZBrush – Used for sculpting and character modeling.
d. Game Development Software - Used to create interactive games. Ex -
i. Unity – Supports 2D and 3D game development.
ii. Unreal Engine – Advanced game engine with high-end graphics
rendering.
e. Computer-Aided Design (CAD) Software - Used in engineering,
architecture, and industrial design. Ex-
i. AutoCAD – Used for drafting and 3D modeling.
ii. SolidWorks – Used for mechanical design and simulations.
f. Visualization and Simulation Software - Used for scientific and
medical imaging, data visualization, and simulations. Ex -
i. MATLAB – Used for scientific computing and visualization.
ii. ANSYS – Used for engineering simulations.
iii. Tableau – Used for data visualization.
g. Graphics Libraries and APIs - Provide a framework for graphics
programming. Ex -
i. OpenGL (Open Graphics Library) – Cross-platform API for rendering
2D and 3D graphics.
ii. DirectX – Microsoft’s API for gaming and multimedia.
iii. Vulkan – High-performance API for 3D rendering.

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