Introduction to Java_chapter5
Introduction to Java_chapter5
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Introducing Methods
A method is a collection of statements that are
grouped together to perform an operation.
٢
Introducing Methods, cont.
• Method signature is the combination of the
method name and the parameter list.
• The variables defined in the method header are
known as formal parameters.
• When a method is invoked, you pass a value to
the parameter. This value is referred to as actual
parameter or argument.
٣
Introducing Methods, cont.
• A method may return a value. The
returnValueType is the data type of the value the
method returns. If the method does not return a
value, the returnValueType is the keyword void.
For example, the returnValueType in the main
method is void.
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Calling Methods
This program demonstrates calling a method max to return the
largest of the int values
public class TestMax {
/** Main method */
public static void main(String[] args) {
int i = 5; int j = 2; int k = max(i, j);
System.out.println("The maximum between " + i + " and " + j +
" is " + k); }
/** Return the max between two numbers */
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
}
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Calling Methods, cont.
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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CAUTION
A return statement is required for a nonvoid
method. The following method is logically
correct, but it has a compilation error,
because the Java compiler thinks it possible
that this method does not return any value.
public static int sign(int n) {
if (n > 0) return 1;
else if (n == 0) return 0;
else if (n < 0) return –1;
}
To fix this problem, delete if (n<0) in the code.
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Reuse Methods from Other
Classes
NOTE: One of the benefits of methods is for reuse. The
max method can be invoked from any class besides
TestMax. If you create a new class Test, you can invoke
the max method using ClassName.methodName (e.g.,
TestMax.max).
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Call Stacks
The main method The max method is The max method is The main method
is invoked. invoked. finished and the return is finished.
value is sent to k.
٩
Passing Parameters
public static void nPrintln(String message, int n)
{
for (int i = 0; i < n; i++)
System.out.println(message);
}
The main method The swap method The swap method The main method
is invoked is invoked is finished is finished
١٢
Overloading Methods
Example of overloading the max Method
public class TestMethodOverloading {
public static void main(String[] args) {
System.out.println("The maximum between 3 and 4 is “
+ max(3, 4));
System.out.println("The maximum between 3.0 and 5.4 is “
+ max(3.0, 5.4));
System.out.println("The maximum between 3.0, 5.4, and 10.14 is “
+ max(3.0, 5.4, 10.14));
}
public static int max(int num1, int num2) {
if (num1 > num2)
return num1;
else
return num2; }
public static double max(double num1, double num2) {
if (num1 > num2)
return num1;
else
return num2; }
public static double max(double num1, double num2, double num3) {
return max(max(num1, num2), num3); }} ١٣
Ambiguous Invocation
Sometimes there may be two or more
possible matches for an invocation of a
method, but the compiler cannot determine
the most specific match. This is referred to
as ambiguous invocation. Ambiguous
invocation is a compilation error.
١٤
Ambiguous Invocation, cont
public class AmbiguousOverloading {
public static void main(String[] args) {
System.out.println(max(1, 2));
}
public static double max(int num1, double num2) {
if (num1 > num2)
return num1;
else
return num2;
}
public static double max(double num1, int num2) {
if (num1 > num2)
return num1;
else
return num2;
}
}
١٥
Scope of Local Variables
A local variable: a variable defined inside a
method.
Scope: the part of the program where the
variable can be referenced.
The scope of a local variable starts from its
declaration and continues to the end of the
block that contains the variable. A local
variable must be declared before it can be
used.
١٦
Scope of Local Variables, cont.
١٧
Scope of Local Variables, cont.
A variable declared in the initial action part of a for loop header has its scope in the
entire loop. But a variable declared inside a for loop body has its scope limited in the
loop body from its declaration and to the end of the block that contains the variable.
١٩
Method Abstraction
You can think of the method body as a black
box that contains the detailed
implementation for the method.
Optional arguments Optional return
for Input value
Method Signature
Black Box
Method body
٢٠
Benefits of Methods
Write a method once and reuse it anywhere.
اﻛﺗب اﻟداﻟﺔ ﻣرة واﺣدة واﺳﺗﺧدﻣﮭﺎ ﻓﻲ اي ﻣﻛﺎن
Information hiding. Hide the implementation
from the user. اﺧﻔﺎء ﻣﻌﻠوﻣﺎت اﻟﺗﻧﻔﯾذ ﻋن اﻟﻣﺳﺗﺧدم
Reduce complexity. ﺗﻘﻠﯾل اﻟﺗﻌﻘﯾد
٢١
The Math Class
Class constants:
PI
E
Class methods:
Trigonometric Methods
Exponent Methods
Rounding Methods
min, max, abs, and random Methods
٢٢
Trigonometric Methods
sin(double a) Examples:
toRadians(90
٢٣
)
Exponent Methods
exp(double a) Examples:
Returns e raised to the power
of a. Math.exp(1) returns 2.71
Math.log(2.71) returns 1.0
log(double a)
Math.pow(2, 3) returns 8.0
Returns the natural logarithm
Math.pow(3, 2) returns 9.0
of a.
Math.pow(3.5, 2.5) returns
log10(double a) 22.91765
Returns the 10-based Math.sqrt(4) returns 2.0
logarithm of a. Math.sqrt(10.5) returns 3.24
pow(double a, double b)
Returns a raised to the power
of b.
sqrt(double a)
Returns the square root of a. ٢٤
Rounding Methods
double ceil(double x)
x rounded up to its nearest integer. This integer is returned
as a double value.
double floor(double x)
x is rounded down to its nearest integer. This integer is
returned as a double value.
double rint(double x)
x is rounded to its nearest integer. If x is equally close to
two integers, the even one is returned as a double.
int round(float x)
Return (int)Math.floor(x+0.5).
long round(double x)
Return (long)Math.floor(x+0.5).
٢٥
Rounding Methods Examples
Math.ceil(2.1) returns 3.0
Math.ceil(2.0) returns 2.0
Math.ceil(-2.0) returns –2.0
Math.ceil(-2.1) returns -2.0
Math.floor(2.1) returns 2.0
Math.floor(2.0) returns 2.0
Math.floor(-2.0) returns –2.0
Math.floor(-2.1) returns -3.0
Math.rint(2.1) returns 2.0
Math.rint(2.0) returns 2.0
Math.rint(-2.0) returns –2.0
Math.rint(-2.1) returns -2.0
Math.rint(2.5) returns 2.0
Math.rint(-2.5) returns -2.0
Math.round(2.6f) returns 3
Math.round(2.0) returns 2
Math.round(-2.0f) returns -2
Math.round(-2.6) returns -3 ٢٦
min, max, and abs
max(a, b)and min(a, Examples:
b)
Returns the maximum or Math.max(2, 3) returns 3
minimum of two parameters.
Math.max(2.5, 3) returns
abs(a) 3.0
Returns the absolute value Math.min(2.5, 3.6)
of the parameter. returns 2.5
random() Math.abs(-2) returns 2
Returns a random double Math.abs(-2.1) returns
value 2.1
in the range [0.0, 1.0).
٢٧
The random Method
Generates a random double value greater than or equal to 0.0
and less than 1.0 (0 <= Math.random() < 1.0).
Examples:
In general,
Returns a random number between
a + Math.random() * b
a and a + b, excluding a + b.
٢٨
View java.lang.Math Documentation
You can view the complete
documentation for the Math
class online from
http://java.sun.com/j2se/1.5.
2/docs/api/index.htm.
٢٩
Case Study: Generating Random
Characters
Computer programs process numerical data and
characters. You have seen many examples that
involve numerical data. It is also important to
understand characters and how to process them.
As introduced in Section 2.9, each character has a
unique Unicode between 0 and FFFF in hexadecimal
(65535 in decimal). To generate a random character
is to generate a random integer between 0 and
65535 using the following expression: (note that
since 0 <= Math.random() < 1.0, you have to add 1 to
65535.)
(int)(Math.random() * (65535 + 1))
٣٠
Case Study: Generating
Random Characters, cont.
Now let us consider how to generate a random
lowercase letter. The Unicode for lowercase
letters are consecutive integers starting from
the Unicode for 'a', then for 'b', 'c', ..., and 'z'.
The Unicode for 'a' is
(int)'a'
So, a random integer between (int)'a' and
(int)'z' is
(int)((int)'a' + Math.random() * ((int)'z' - (int)'a' + 1)
٣١
Case Study: Generating
Random Characters, cont.
As discussed in Section 2.9.4, all numeric
operators can be applied to the char operands.
The char operand is cast into a number if the
other operand is a number or a character. So,
the preceding expression can be simplified as
follows:
'a' + Math.random() * ('z' - 'a' + 1)
٣٣
The RandomCharacter Class
// RandomCharacter.java:
RandomCharacter.java: Generate random characters
public class RandomCharacter {
/** Generate a random character between ch1 and ch2 */
public static char getRandomCharacter(char ch1, char ch2) {
return (char)(ch1 + Math.random() * (ch2 - ch1 + 1));
}
٣٥
Package
There are three reasons for using packages:
com.prenhall.mypackage
٣٨
Setting classpath Environment
The com directory does not have to be the root directory. In order for Java to
know where your package is in the file system, you must modify the environment
variable classpath so that it points to the directory in which your package resides.
Suppose the com directory is under c:\book. The following line adds c:\book into
the classpath:
classpath=c:\book;
The period (.) indicating the current directory is always in classpath. The directory
c:\book is in classpath so that you can use the package com.prenhall.mypackage
in the program.
٣٩
Putting Classes into Packages
Every class in Java belongs to a package. The class is added to the package when
it is compiled. All the classes that you have used so far in this book were placed in
the current directory (a default package) when the Java source programs were
compiled. To put a class in a specific package, you need to add the following line
as the first noncomment and nonblank statement in the program:
package packagename;
٤٠
Putting Classes into Packages
Problem
This example creates a class named Format and places it in the package
mypackage. The Format class contains the format(number, numOfDecimalDigits)
method that returns a new number with the specified number of digits after the
decimal point. For example, format(10.3422345, 2) returns 10.34, and format(-
0.343434, 3) returns –0.343.
Solution
1. Create Format.java as follows and save it into c:\test\mypackage.
// Format.java: Format number.
package mypackage;
mypackage;
An import that uses a * is called an import on demand declaration. You can also
import a specific class. For example, this statement imports
javax.swing.JOptionPane:
import javax.swing.JOptionPane;
The information for the classes in an imported package is not read in at compile time
or runtime unless the class is used in the program. The import statement simply tells
the compiler where to locate the classes.
٤٢
Using Packages
Problem
This example shows a program that uses the Format class in the mypackage package.
Solution
1. Create TestFormatClass.java as follows and save it into c:\test.
The following code gives the solution to the problem.
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