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System

This document is a shell script that sets various debugging properties for a graphics rendering system. It includes configurations for hardware acceleration, rendering techniques, and performance optimizations. The settings aim to enhance rendering efficiency and control various aspects of the graphical output on the device.

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0% found this document useful (0 votes)
4 views1 page

System

This document is a shell script that sets various debugging properties for a graphics rendering system. It includes configurations for hardware acceleration, rendering techniques, and performance optimizations. The settings aim to enhance rendering efficiency and control various aspects of the graphical output on the device.

Uploaded by

kp8486196
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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#!

/system/bin/sh
# This file will be read by setprop
# Example: Change dpi
# ro.sf.lcd_density=320

# renderer
debug.hwui.renderer=skiagl
debug.renderengine.backend=skiagl
debug.hwui.skia_use_perfetto_track_events=false
debug.hwui.skia_tracing_enabled=0
debug.composition.type=gpu
#########
debug.egl.force_msaa=false
debug.hwui.use_gpu_pixel_buffers=1
debug.hwui.target_cpu_time_percent=10
debug.hwui.render_dirty_regions=false
debug.hwui.disable_vsync=true
debug.hwui.level=0
debug.kill_allocating_task=0
debug.gralloc.gfx_ubwc_disable=0
debug.rs.default-CPU-driver=1
debug.rs.forcecompat=1
debug.rs.max-threads=8
debug.choreographer.skipwarning=30
debug.choreographer.frametime=false
debug.display.allow_non_native_refresh_rate_override=1
debug.display.render_frame_rate_is_physical_refresh_rate=1
debug.sf.use_phase_offsets_as_durations=1
debug.sf.predict_hwc_composition_strategy=0
debug.sf.enable_transaction_tracing=false
debug.sf.disable_client_composition_cache=1
debug.sf.gpu_freq_indeks=7
debug.sf.latch_unsignaled=1
debug.sf.use_frame_rate_priority=1
debug.sf.disable_backpressure=1
debug.sf.enable_gl_backpressure=1
debug.atrace.tags.enableflags=0
debug.cpurend.vsync=false
debug.checkjni=0
debug.atrace.tags.enableflags=0
debug.gr.numframebuffers=3

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