0% found this document useful (0 votes)
4 views12 pages

Mammothcharacter Default TEMPLATE

The document is an XML representation of a character's animation and skeleton data for a game, specifically detailing a 'MammothCharacter'. It includes parameters for mirrored skeleton information, character properties, foot IK driver settings, and various animation names. The structure is organized into sections that define the character's behavior, animations, and physical attributes.

Uploaded by

pifate2783
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views12 pages

Mammothcharacter Default TEMPLATE

The document is an XML representation of a character's animation and skeleton data for a game, specifically detailing a 'MammothCharacter'. It includes parameters for mirrored skeleton information, character properties, foot IK driver settings, and various animation names. The structure is organized into sections that define the character's behavior, animations, and physical attributes.

Uploaded by

pifate2783
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 12

<?xml version="1.0" encoding="ascii"?

>
<hkpackfile classversion="8" contentsversion="hk_2010.2.0-r1"
toplevelobject="#0027">

<hksection name="__data__">

<hkobject name="#0028" class="hkbMirroredSkeletonInfo"


signature="0xc6c2da4f">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="mirrorAxis">(1.000000 0.000000 0.000000
0.000000)</hkparam>
<hkparam name="bonePairMap" numelements="49">
0 1 2 3 4 5 8 9 6 7 11 10 14 15 12 13
17 16 19 18 20 21 24 25 22 23 26 27 28 29 30 31
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
48
</hkparam>
</hkobject>

<hkobject name="#0029" class="hkbCharacterStringData"


signature="0x655b42bc">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="deformableSkinNames" numelements="0"></hkparam>
<hkparam name="rigidSkinNames" numelements="0"></hkparam>
<!-- $1$ -->
<hkparam name="animationNames" numelements="$36+f$">
<!-- $$ -->
<hkcstring>Animations\AggroWarning1.hkx</hkcstring>
<hkcstring>Animations\AggroWarning2.hkx</hkcstring>
<hkcstring>Animations\Attack1.hkx</hkcstring>
<hkcstring>Animations\AttackLeft1.hkx</hkcstring>
<hkcstring>Animations\AttackPowerForward.hkx</hkcstring>
<hkcstring>Animations\AttackPowerStanding.hkx</hkcstring>
<hkcstring>Animations\CombatIdle.hkx</hkcstring>
<hkcstring>Animations\Deathpose.hkx</hkcstring>
<hkcstring>Animations\GetUpL.hkx</hkcstring>
<hkcstring>Animations\Idle_Body1.hkx</hkcstring>
<hkcstring>Animations\Idle_Body2.hkx</hkcstring>
<hkcstring>Animations\Idle_Body3.hkx</hkcstring>
<hkcstring>Animations\Idle_EarWagL1.hkx</hkcstring>
<hkcstring>Animations\Idle_EarWagL2.hkx</hkcstring>
<hkcstring>Animations\Idle_EarWagR1.hkx</hkcstring>
<hkcstring>Animations\Idle_EarWagR2.hkx</hkcstring>
<hkcstring>Animations\Idle_TailWag.hkx</hkcstring>
<hkcstring>Animations\Idle_TailWag2.hkx</hkcstring>
<hkcstring>Animations\Idle_TailWag3.hkx</hkcstring>
<hkcstring>Animations\Idle_TailWag4.hkx</hkcstring>
<hkcstring>Animations\Idle_Trunk1.hkx</hkcstring>
<hkcstring>Animations\Idle_Trunk2.hkx</hkcstring>
<hkcstring>Animations\Idle_Trunk3.hkx</hkcstring>
<hkcstring>Animations\Idle_Trunk4.hkx</hkcstring>
<hkcstring>Animations\MT_Idle.hkx</hkcstring>
<hkcstring>Animations\Recoil.hkx</hkcstring>
<hkcstring>Animations\RunForward.hkx</hkcstring>
<hkcstring>Animations\RunForward_BankL.hkx</hkcstring>
<hkcstring>Animations\RunForward_BankR.hkx</hkcstring>
<hkcstring>Animations\StaggerBackLarge.hkx</hkcstring>
<hkcstring>Animations\StaggerBackSmall.hkx</hkcstring>
<hkcstring>Animations\StaggerForward.hkx</hkcstring>
<hkcstring>Animations\TurnCannedL180.hkx</hkcstring>
<hkcstring>Animations\TurnLoopingL.hkx</hkcstring>
<hkcstring>Animations\WalkBackward.hkx</hkcstring>
<hkcstring>Animations\WalkForward.hkx</hkcstring>
<!-- Start FNIS Animations -->
<!-- $f$ -->
<hkcstring>Animations\$F$</hkcstring>
<!-- $$ -->
</hkparam>
<hkparam name="animationFilenames" numelements="0"></hkparam>
<hkparam name="characterPropertyNames" numelements="26">
<hkcstring>IsSkeever</hkcstring>
<hkcstring>IsCanine</hkcstring>
<hkcstring>IsSabreCat</hkcstring>
<hkcstring>IsCow</hkcstring>
<hkcstring>IsHorse</hkcstring>
<hkcstring>IsBear</hkcstring>
<hkcstring>IsDeer</hkcstring>
<hkcstring>IsGoat</hkcstring>
<hkcstring>IsHorker</hkcstring>
<hkcstring>IsMammoth</hkcstring>
<hkcstring>bAnimationDrivenAttacks</hkcstring>
<hkcstring>m_worldFromModelFeedbackGain</hkcstring>
<hkcstring>m_alignWorldFromModelGain</hkcstring>
<hkcstring>m_errorUpDownBias</hkcstring>
<hkcstring>m_ankleOrientationGain</hkcstring>
<hkcstring>Head</hkcstring>
<hkcstring>Tail</hkcstring>
<hkcstring>Body</hkcstring>
<hkcstring>FootIKDisable_AttackStandard</hkcstring>

<hkcstring>FootIKDisable_AttackPowerForwardShort</hkcstring>
<hkcstring>FootIKDisable_AttackPowerForward</hkcstring>
<hkcstring>FootIKDisable_AttackPowerStanding</hkcstring>
<hkcstring>FootIKDisable_AttackSpecial</hkcstring>
<hkcstring>FootIKDisable_IdleCombat</hkcstring>
<hkcstring>FootIKDisable_Recoil</hkcstring>
<hkcstring>FootIKDisable_RecoilLarge</hkcstring>
</hkparam>
<hkparam name="retargetingSkeletonMapperFilenames"
numelements="0"></hkparam>
<hkparam name="lodNames" numelements="0"></hkparam>
<hkparam name="mirroredSyncPointSubstringsA"
numelements="0"></hkparam>
<hkparam name="mirroredSyncPointSubstringsB"
numelements="0"></hkparam>
<hkparam name="name">MammothCharacter</hkparam>
<hkparam name="rigName">Character Assets\skeleton.hkx</hkparam>
<hkparam name="ragdollName">Character
Assets\skeleton.hkx</hkparam>
<hkparam
name="behaviorFilename">Behaviors\MammothBehavior.hkx</hkparam>
</hkobject>

<hkobject name="#0030" class="hkbFootIkDriverInfo"


signature="0xc6a09dbf">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="legs" numelements="4">
<hkobject>
<!-- prevAnkleRotLS SERIALIZE_IGNORED -->
<hkparam name="kneeAxisLS">(0.000000 0.000000 -
1.000000 0.000000)</hkparam>
<hkparam name="footEndLS">(0.000000 0.000000 0.000000
0.000000)</hkparam>
<hkparam
name="footPlantedAnkleHeightMS">53.900002</hkparam>
<hkparam
name="footRaisedAnkleHeightMS">65.000000</hkparam>
<hkparam name="maxAnkleHeightMS">100.000000</hkparam>
<hkparam
name="minAnkleHeightMS">-100.000000</hkparam>
<hkparam
name="maxKneeAngleDegrees">180.000000</hkparam>
<hkparam
name="minKneeAngleDegrees">135.000000</hkparam>
<hkparam
name="maxAnkleAngleDegrees">15.000000</hkparam>
<hkparam name="hipIndex">14</hkparam>
<hkparam name="kneeIndex">15</hkparam>
<hkparam name="ankleIndex">16</hkparam>
</hkobject>
<hkobject>
<!-- prevAnkleRotLS SERIALIZE_IGNORED -->
<hkparam name="kneeAxisLS">(0.000000 0.000000
1.000000 0.000000)</hkparam>
<hkparam name="footEndLS">(0.000000 0.000000 0.000000
0.000000)</hkparam>
<hkparam
name="footPlantedAnkleHeightMS">32.500000</hkparam>
<hkparam
name="footRaisedAnkleHeightMS">49.799999</hkparam>
<hkparam name="maxAnkleHeightMS">100.000000</hkparam>
<hkparam
name="minAnkleHeightMS">-100.000000</hkparam>
<hkparam
name="maxKneeAngleDegrees">180.000000</hkparam>
<hkparam
name="minKneeAngleDegrees">90.000000</hkparam>
<hkparam
name="maxAnkleAngleDegrees">30.000000</hkparam>
<hkparam name="hipIndex">8</hkparam>
<hkparam name="kneeIndex">9</hkparam>
<hkparam name="ankleIndex">18</hkparam>
</hkobject>
<hkobject>
<!-- prevAnkleRotLS SERIALIZE_IGNORED -->
<hkparam name="kneeAxisLS">(0.000000 0.000000
1.000000 0.000000)</hkparam>
<hkparam name="footEndLS">(0.000000 0.000000 0.000000
0.000000)</hkparam>
<hkparam
name="footPlantedAnkleHeightMS">32.500000</hkparam>
<hkparam
name="footRaisedAnkleHeightMS">49.799999</hkparam>
<hkparam name="maxAnkleHeightMS">100.000000</hkparam>
<hkparam
name="minAnkleHeightMS">-100.000000</hkparam>
<hkparam
name="maxKneeAngleDegrees">180.000000</hkparam>
<hkparam
name="minKneeAngleDegrees">90.000000</hkparam>
<hkparam
name="maxAnkleAngleDegrees">30.000000</hkparam>
<hkparam name="hipIndex">6</hkparam>
<hkparam name="kneeIndex">7</hkparam>
<hkparam name="ankleIndex">19</hkparam>
</hkobject>
<hkobject>
<!-- prevAnkleRotLS SERIALIZE_IGNORED -->
<hkparam name="kneeAxisLS">(0.000000 0.000000 -
1.000000 0.000000)</hkparam>
<hkparam name="footEndLS">(0.000000 0.000000 0.000000
0.000000)</hkparam>
<hkparam
name="footPlantedAnkleHeightMS">53.900002</hkparam>
<hkparam
name="footRaisedAnkleHeightMS">65.000000</hkparam>
<hkparam name="maxAnkleHeightMS">100.000000</hkparam>
<hkparam
name="minAnkleHeightMS">-100.000000</hkparam>
<hkparam
name="maxKneeAngleDegrees">180.000000</hkparam>
<hkparam
name="minKneeAngleDegrees">135.000000</hkparam>
<hkparam
name="maxAnkleAngleDegrees">15.000000</hkparam>
<hkparam name="hipIndex">12</hkparam>
<hkparam name="kneeIndex">13</hkparam>
<hkparam name="ankleIndex">17</hkparam>
</hkobject>
</hkparam>
<hkparam name="raycastDistanceUp">64.000000</hkparam>
<hkparam name="raycastDistanceDown">192.000000</hkparam>
<hkparam name="originalGroundHeightMS">0.000000</hkparam>
<hkparam name="verticalOffset">0.000000</hkparam>
<hkparam name="collisionFilterInfo">3</hkparam>
<hkparam name="forwardAlignFraction">1.000000</hkparam>
<hkparam name="sidewaysAlignFraction">0.000000</hkparam>
<hkparam name="sidewaysSampleWidth">0.000000</hkparam>
<hkparam name="lockFeetWhenPlanted">false</hkparam>
<hkparam name="useCharacterUpVector">false</hkparam>
<hkparam name="isQuadrupedNarrow">false</hkparam>
</hkobject>

<hkobject name="#0031" class="hkbBoneWeightArray"


signature="0xcd902b77">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="variableBindingSet">null</hkparam>
<!-- cachedBindables SERIALIZE_IGNORED -->
<!-- areBindablesCached SERIALIZE_IGNORED -->
<hkparam name="boneWeights" numelements="0"></hkparam>
</hkobject>
<hkobject name="#0032" class="hkbBoneWeightArray"
signature="0xcd902b77">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="variableBindingSet">null</hkparam>
<!-- cachedBindables SERIALIZE_IGNORED -->
<!-- areBindablesCached SERIALIZE_IGNORED -->
<hkparam name="boneWeights" numelements="0"></hkparam>
</hkobject>

<hkobject name="#0033" class="hkbBoneWeightArray"


signature="0xcd902b77">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="variableBindingSet">null</hkparam>
<!-- cachedBindables SERIALIZE_IGNORED -->
<!-- areBindablesCached SERIALIZE_IGNORED -->
<hkparam name="boneWeights" numelements="0"></hkparam>
</hkobject>

<hkobject name="#0034" class="hkbVariableValueSet"


signature="0x27812d8d">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="wordVariableValues" numelements="26">
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">1</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">1</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">1059481190</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">1041865114</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">1056964608</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">1048576000</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">1</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">2</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">1</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
<hkobject>
<hkparam name="value">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="quadVariableValues" numelements="0"></hkparam>
<hkparam name="variantVariableValues" numelements="3">
#0033 #0032 #0031
</hkparam>
</hkobject>

<hkobject name="#0035" class="hkbCharacterData" signature="0x300d6808">


<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="characterControllerInfo">
<hkobject>
<hkparam name="capsuleHeight">1.700000</hkparam>
<hkparam name="capsuleRadius">0.400000</hkparam>
<hkparam name="collisionFilterInfo">1</hkparam>
<hkparam
name="characterControllerCinfo">null</hkparam>
</hkobject>
</hkparam>
<hkparam name="modelUpMS">(0.000000 0.000000 1.000000
0.000000)</hkparam>
<hkparam name="modelForwardMS">(0.000000 1.000000 0.000000
0.000000)</hkparam>
<hkparam name="modelRightMS">(1.000000 -0.000000 -0.000000
0.000000)</hkparam>
<hkparam name="characterPropertyInfos" numelements="26">
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
<hkobject>
<hkparam name="role">
<hkobject>
<hkparam
name="role">ROLE_DEFAULT</hkparam>
<hkparam name="flags">0</hkparam>
</hkobject>
</hkparam>
<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
</hkobject>
</hkparam>
<hkparam name="numBonesPerLod" numelements="0"></hkparam>
<hkparam name="characterPropertyValues">#0034</hkparam>
<hkparam name="footIkDriverInfo">#0030</hkparam>
<hkparam name="handIkDriverInfo">null</hkparam>
<hkparam name="stringData">#0029</hkparam>
<hkparam name="mirroredSkeletonInfo">#0028</hkparam>
<hkparam name="scale">1.000000</hkparam>
<!-- numHands SERIALIZE_IGNORED -->
<!-- numFloatSlots SERIALIZE_IGNORED -->
</hkobject>

<hkobject name="#0027" class="hkRootLevelContainer"


signature="0x2772c11e">
<hkparam name="namedVariants" numelements="1">
<hkobject>
<hkparam name="name">hkbCharacterData</hkparam>
<hkparam name="className">hkbCharacterData</hkparam>
<hkparam name="variant">#0035</hkparam>
</hkobject>
</hkparam>
</hkobject>

</hksection>
</hkpackfile>

You might also like