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The document outlines the level design for a story mode featuring five levels, each introducing new mechanics and obstacles while advancing the narrative. Players navigate various environments, from a simple house to a chaotic mansion, facing challenges like parkour, moving platforms, and boss encounters with The Scribbler. Key gameplay mechanics include puzzle solving, hazard navigation, and prop interactions that enhance the player's experience throughout the levels.

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Mihir
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0% found this document useful (0 votes)
5 views1 page

3

The document outlines the level design for a story mode featuring five levels, each introducing new mechanics and obstacles while advancing the narrative. Players navigate various environments, from a simple house to a chaotic mansion, facing challenges like parkour, moving platforms, and boss encounters with The Scribbler. Key gameplay mechanics include puzzle solving, hazard navigation, and prop interactions that enhance the player's experience throughout the levels.

Uploaded by

Mihir
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Level Design for Story Mode

Each level introduces new mechanics or obstacles while expanding on the narrative.

Level 1: The First Stroke


Theme: The protagonist awakens in a simple house and learns basic parkour.
Objective: Reach the exit while avoiding small hazards like rolling barrels.
Key Props: Chairs, tables, basic platforms.
Narrative: "The Scribbler has invaded! It’s up to you to restore order!"
Level 2: Scribbled Workshop
Theme: A cluttered workshop with tools and machinery.
Objective: Navigate moving platforms and swinging tools to retrieve a stolen gear.
Key Props: Conveyor belts, toolboxes, rotating fans.
Narrative: The protagonist chases a clue about The Scribbler.
Level 3: Topsy-Turvy Manor
Theme: A Victorian-style house with collapsing furniture.
Objective: Escape the manor as The Scribbler’s chaos causes props to fall and
break.
Key Props: Collapsing bookshelves, swinging chandeliers.
Narrative: "You’re getting closer, but the Scribbler has booby-trapped the way!"
Level 4: Rooftop Chase
Theme: The player chases The Scribbler across rooftops.
Objective: Use wall runs, swings, and jumps to catch up.
Key Props: Pipes, swinging ropes, narrow ledges.
Narrative: The Scribbler taunts the protagonist, throwing traps behind them.
Final Level: Blueprint Showdown
Theme: A large, chaotic mansion.
Objective: Avoid hazards, solve puzzles, and reach The Scribbler to confront them.
Key Props: Multi-floor obstacles, laser traps, rotating platforms.
Narrative: "Defeat The Scribbler and restore peace to The Blueprint Realm!"
Gameplay Mechanics in Story Mode
1. Puzzle Solving
Switches, levers, and pushable objects unlock doors or create traversal paths.
2. Hazards
Rotating fans, conveyor belts, and collapsing platforms become more frequent and
complex as the story progresses.
3. Prop Interactions
Players use interactive props to complete tasks, like stacking objects to reach
higher platforms.
4. Boss Mechanic (Final Level)
The Scribbler throws obstacles at the player, such as falling debris or moving
hazards.
Players must dodge these while navigating the level to reach them

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