The document outlines the steps to create grabbable objects in a Unity VR project using the XR Interaction Toolkit. It details the installation of the toolkit, setting up an XR Rig prefab, and adding an XR Grab Interactable component to a cube for interaction. Additionally, it describes how to implement input detection for grabbing and releasing the object with corresponding console messages.
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VR Grabbable Objects - classDemoPPT
The document outlines the steps to create grabbable objects in a Unity VR project using the XR Interaction Toolkit. It details the installation of the toolkit, setting up an XR Rig prefab, and adding an XR Grab Interactable component to a cube for interaction. Additionally, it describes how to implement input detection for grabbing and releasing the object with corresponding console messages.
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VR - Grabbable Objects
First, you have the XR Interaction Toolkit package installed in
your project. You can do this by going to the Package Manager in Unity and searching for "XR Interaction Toolkit". VR - Grabbable Objects
Create a new scene in Unity and add the XR Rig
prefab from the XR Interaction Toolkit to your scene. This prefab includes the necessary components for VR input, such as the XR Rig script, the XR Camera Rig script, and the XR Interaction Manager script. VR - Grabbable Objects VR - Grabbable Objects
Add a plane and a cube to your scene.
VR - Grabbable Objects
Add an XR Grab Interactable component to the cube. This will
allow the cube to be grabbed and released using the hand controller. VR - Grabbable Objects
Use Unity's Input System to detect when the user presses a
button on their hand controller to grab the object. VR - Grabbable Objects
When the object is grabbed, the OnGrabbed() method is called
and a "Object grabbed!" message is printed to the console. When the object is released, the OnReleased() method is called and a "Object released!" message is printed to the console. VR - Grabbable Objects VR - Grabbable Objects THANKS