Lecture 4 Free Fall and Motion in 2d
Lecture 4 Free Fall and Motion in 2d
ENPHYS130
𝟏 𝒗 = 𝒗𝒐 + 𝒈𝒕
𝟏 𝟐
𝟐 ∆𝒚 = 𝒗𝒐 𝒕 + 𝒈𝒕
𝟐
𝟑 𝒗𝟐 = 𝒗𝒐 𝟐 + 𝟐𝒈∆𝒚
EXAMPLE 1:
Sol’n:
𝒗𝟐 = 𝒗𝒐 𝟐 + 𝟐𝒈∆𝒚
(10 m/s)2 = 0 +2(-9.8 m/s2)∆𝒚
∆𝒚 = - 5.1 m
(1/2)∆𝒚 = -2.55 m
𝟏
from ∆𝒚 = 𝒗𝒐 𝒕 + 𝒈𝒕𝟐
𝟐
-2.55 m = 0 + (1/2)(-9.8 m/s2)t2
rf = ri + v i t + 1 gt 2
2
The final position is the vector sum of
the initial position, the position resulting
from the initial velocity and the position
resulting from the acceleration.
Section 4.3
Range and Maximum Height of a Projectile
Section 4.3
Height of a Projectile, equation
The maximum height of the projectile can be found in terms of the initial velocity
vector:
v 2i sin2 i
h=
2g
Section 4.3
Range of a Projectile, equation
The range of a projectile can be expressed in terms of the initial velocity vector:
v 2i sin2 i
R=
g
Section 4.3
More About the Range of a Projectile
Section 4.3
Range of a Projectile, final
Section 4.3
Horizontally Launched Projectiles
Projectiles which have NO upward trajectory and NO initial
VERTICAL velocity.
vox = vx = constant
voy = 0 m / s
Horizontally Launched Projectiles
To analyze a projectile in 2 dimensions we need 2
equations. One for the “x” direction and one for
the “y” direction. And for this we use kinematic #2.
x = vox t + 1 at 2
2
x = vox t y = 1 gt 2
2
Remember, the velocity is Remember that since the
CONSTANT horizontally, so projectile is launched
that means the acceleration horizontally, the INITIAL
is ZERO! VERTICAL VELOCITY is
equal to ZERO.
Horizontally Launched Projectiles
Example: A plane traveling with What do I What I want to
a horizontal velocity of 100 know? know?
m/s is 500 m above the
ground. At some point the vox=100 m/s t=?
pilot drops a bomb on a
target below. (a) How long is y = 500 m x=?
the bomb in the air? (b) How
far away from point above voy= 0 m/s
where it was dropped will it
land? g = -9.8 m/s/s
y = 1 gt 2 → −500 = 1 (−9.8)t 2
2 2
x = vox t = (100)(10.1) = 1010 m
102.04 = t 2 → t = 10.1 seconds
Vertically Launched Projectiles
NO Vertical Velocity at the top of the trajectory.
vox = vo cos
vo voy
voy = vo sin
vox
Vertically Launched Projectiles
There are several
things you must
consider when doing
these types of
projectiles besides
using components. If
it begins and ends at
ground level, the “y”
displacement is
ZERO: y = 0
Vertically Launched Projectiles
You will still use kinematic #2, but YOU MUST use
COMPONENTS in the equation.
vox = vo cos
vox = 20 cos 53 = 12.04 m / s
voy = vo sin
=
voy = 20sin 53 = 15.97 m / s
Example
A place kicker kicks a What I know What I want
football with a to know
velocity of 20.0 m/s vox=12.04 m/s t=?
and at an angle of 53 voy=15.97 m/s x=?
degrees.
y=0 ymax=?
(a) How long is the ball
in the air? g = - 9.8
m/s/s
t = 3.26 s
Example
y = 13.01 m
Seatwork: