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OOPS Interview Questions

The document provides an overview of Object-Oriented Programming (OOP) concepts, including definitions and explanations of key principles such as encapsulation, inheritance, polymorphism, and abstraction. It also distinguishes between classes and objects, constructors, and the differences between abstract classes and interfaces. Additionally, it covers method overloading and overriding as part of the OOP paradigm.

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0% found this document useful (0 votes)
8 views2 pages

OOPS Interview Questions

The document provides an overview of Object-Oriented Programming (OOP) concepts, including definitions and explanations of key principles such as encapsulation, inheritance, polymorphism, and abstraction. It also distinguishes between classes and objects, constructors, and the differences between abstract classes and interfaces. Additionally, it covers method overloading and overriding as part of the OOP paradigm.

Uploaded by

vaishnavishitre
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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OOPS Concepts - Interview Questions and Answers

Q: What is Object-Oriented Programming (OOP)?

A: Object-Oriented Programming (OOP) is a programming paradigm based on the concept of

objects, which can contain data in the form of fields (attributes or properties) and code in the form of

methods (functions). It promotes reusability, scalability, and efficiency.

Q: What are the main principles of OOP?

A: The four main principles of OOP are:

1. Encapsulation: Bundling data and methods operating on the data within one unit (class).

2. Inheritance: Allowing a class to acquire properties and behavior of another class.

3. Polymorphism: Providing a single interface to entities of different types.

4. Abstraction: Hiding implementation details and showing only essential features.

Q: What is a class and an object?

A: A class is a blueprint or prototype that defines the properties and behaviors of objects. An object

is an instance of a class that represents an entity in the real world with specific attributes and

behavior.

Q: What is inheritance in OOP?

A: Inheritance is a mechanism in OOP that allows a class (child class) to inherit properties and

methods from another class (parent class). It promotes code reuse and establishes a relationship

between classes.

Q: What is polymorphism?

A: Polymorphism means 'many forms' and allows a single function or method to work in different

ways depending on the context. It can be achieved through method overloading and overriding.

Q: What is encapsulation?
A: Encapsulation is the concept of wrapping data (variables) and methods (functions) into a single

unit (class). It restricts direct access to some of the object's components, promoting controlled

access through methods.

Q: What is abstraction?

A: Abstraction is the process of hiding implementation details and exposing only the necessary

features of an object. It is typically implemented using abstract classes and interfaces.

Q: What is the difference between method overloading and method overriding?

A: Method overloading occurs when two or more methods in the same class have the same name

but different parameters. Method overriding occurs when a subclass provides a specific

implementation for a method already defined in its parent class.

Q: What is a constructor?

A: A constructor is a special method in a class used to initialize objects. It is automatically called

when an object is created.

Q: What is the difference between an abstract class and an interface?

A: An abstract class can have both abstract (without implementation) and concrete methods (with

implementation), while an interface can only have abstract methods (in most languages). A class

can inherit from one abstract class but implement multiple interfaces.

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