Changelog
Changelog
31
- (Installer) There was a bug in 4.3 that reduced the number of skills that can be
installed on the system.
Note: only installer was updated, the other tools remains at 4.3
4.3
- (Common) Updated xv2patcher requirements to 4.3 and game requirements 1.22.1
(1.22.2 also works)
- (Common) All multi-language text boxes of all tools now support Japanese, which
was finally added to the Steam version.
- (Common) Support for new idb format, and latest bac type.
- (Common) New tool: XV2 Super Soul Creator (xv2sscreat) that allows to create x2m
super souls (can also embed/link certain blast x2m skills to it)
- (Installer) Slot editor now can edit the recently added CGK2 flag ("Chou
Gokuaku")
- (Installer) The UI extensions of the patcher have been moved to inside the
installer, and they will be installed upon first run (file
data/iggy/POPUP_PAUSE.iggy)
- (Installer) The port over mods can also now be forced on normal installation
using menu (this may useful to reorder some ids, specially if you reach a limit of
fake character entry for skills)
- (Installer) Added "Type" and "Install Date" to the columns of installed mods.
- (Skill Editor) Blast skills now have an optional checkbox "This blast skill will
be used by a Super Soul". When enabled, the name textbox will be enabled and will
be actually used to set a blast skill type string.
- (Installer) Related with above, the patcher now installs an additional iggy file,
"ITEMLIST_DETAILS.iggy", so that extra blast types names are available.
- (Chara-Editor) The supersoul field in PSC tab has been changed to a combobox.
Also, you can now embed/link there a x2m super soul.
The process is like with skills, you first add them with the buttons at bottom,
then select it at the supersoul combobox (they will be at bottom of the list with
"[X2M]" prefix)
- (Chara-Editor) Bugfix: Some official characters wouldn't appear when copying
SEV/TTB entries. Additionally, when copying from other characters, interactions
with those weren't included.
- (Chara-Editor/Installer) Character mods can now not appear on CSS (use "Do not
install on CSS" in chara creator). This is mainly suitable for character mods that
are used by other mods (like awaken skills or quests)
- (Chara-Editor/Installer) Support for IKD and VLC data. IKD is related with
position of characters on stages, and VLC with versus camera. With this, perfectly
cloning a vanilla character should be possible now.
- (Skill-Editor) Added "Golden Freezer skin behaviour" in Transformation(tab)-
>Patches(section).
- (Skill-Editor) U_04 and F_68 have been renamed with more descriptive names.
- (Skill-Editor/Installer) Support for agnostic id in bac 15 (TransformControl)
type 0x4E, parameter field.
- (Bugfix) Skills "how" wouldn't uninstall properly.
4.2
- (Common) Updated xv2patcher requirements to 4.2 and game requirements 1.21
- (Common) Support for new cus/qxd formats of 1.21
- (Installer/Skill-Editor) Support for new blast skills.
- (Installer) Upon detecting an old installation, the installer now also gives you
a "Port over mods" option besides the "Clear installation".
The "port over mods" will transfer all current existing x2m mods and
slots to work for the newer game version.
Please note that this feature is in experimental/alpha stage.
Make sure to read all warnings and limitations when the installer gives you the
option.
- (Installer) Limit of stages that can be installed has been raised from 127 to
2147483647.
- (Installer) The number of costume mods (and some kind of awaken skills) that can
be installed now are more than 300x times than before.
Technical notes: the installer will use bcs partsets in the range 2000-65535,
except for 10000-10099.
- (Installer) Support for "agnostic skill id" in skill bdm files. It works just
like with bac/bsa files: skill id with value of 0xBACA/47818 will be replaced with
id2, and value 0xBACB/47819 with id1.
- (Installer) After a clean up, the installer will restart itself (no more manual
restart needed)
- (Installer) Bugfix: one of the two bugs regarding character update failing when
the number of aura/custom auras was different to the previous version is fixed.
- (Chara-Editor) The checkbox in the Mod Info tab to set a character as Ozaru has
been changed to a list: "Normal, Ozaru, Cell Max", which now allows character mods
to be based on Cell Max.
- (Chara-Editor) In the HCI tab, the "Get entries from game" would miss some of
latest DLC characters. The implementation has been changed to not ever miss any
future character.
- (Skill Editor) Bugfix: since 3.9 there has been a bug in the CUS tab in which the
value "U_44" was getting the value of "Num of transforms" when saving.
To avoid any potential unknown problem: it's recommended that all skill mods
saved in 3.9-4.1 get resaved in 4.2 after setting the value of CUS:U_44 to -256.
- (Skill Editor) Added new entry to cus tab for the new U_48 field in the format
- (Skill Editor) The skill import will now handle "ID1" mapping to "agnostic id
0xBACB". This feature has been supported by the installer since 2.5, but it wasn't
added to the skill creator.
These will be done to BAC, BSA and (see below: BDM) files.
- (Skill Editor) The import skill functionality will now translate skill id in BDM
files to the agnostic ID2 "0xBACA/47818" or ID1 "0xBACB/47819". Currently the bdm
ID2 translation is not supported for these two skills: 000_GOK_KMH and 000_GOK_CKM.
- (Skill Editor) The "Transformation" tab now has a "More bcs colors" that allow to
set additional materials colors (skin color, clothes color, etc).
- (Skill Editor) In the "Transformation" tab, Patcher section, when copying a
vanilla skill, the program will now ask if you want to copy behaviour 66
(previously default option was to not do it), along with a short explanation.
- (Skill Editor) Slight rename of behaviour 10, 11 13 and 66 in Transformation tab,
to reflect what they do (previously, a patcher bug caused confusion between
BH10/BH11)
- (Skill Editor) Transformation tab: the values of BH10, BH11 and BH13 can now be -
1.
- (Skill Editor) Added BH64 in the transformation tab. This can allow modders to
implement thing like the "Detransform if ki or stamina" depleted.
- (Skill Editor) x2m skills can now use the new 1.21 "how" (where to find, how to
obtain) messages (optional)
- (Installer/Quest-Editor) Support for new update, constants, conditions, actions
and the new values in "Quest" and "QxdCharacter/QxdSpecialCharacter"
- (Stage-Editor) Support for new GBB (cross battle) gates, and also the two new
unknown fields in each gate.
4.1
- (Common) Bugfix: previous version didn't support some .bac files of 1.20+ (bac
types 28-30)
4.0
- (Common) Updated xv2patcher requirements to 4.0 and game requirements 1.20.1
- (Common) Support for new psc format of 1.20
- (Chara Editor) Some fields in PUP tab have been renamed.
- (Costume editor) Some fields in IDB have been renamed.
- (Installer/Quest-Editor) Support for new update and dlc constants
- (Installer, x2m quests) Fixed a rare bug in which DialoguePart from
InteractiveDialogue in dialogue.x2qs could get the "debug_actor" value corrupted.
(The occurrence, scope and severity of this bug were minimal)
3.91
- (Chara-Editor) The "behave as" in SEV/TTB/TTC tabs wouldn't show characters from
latest two dlcs.
- (Common) A bug of same nature as above could have happened in the common lists
used by all the editors and has been fixed.
3.9
- (Common) Updated xv2patcher requirements to 3.9 and game requirements 1.19
- (Common) Support for new cus format of 1.19
- (Skill Editor) Added new entriy to cus tab for the new -and unknown- field in the
format
- (Installer/Quest-Editor) Support for new update and dlc constants, and condition
opcode 41
3.81
- (Common) Fixed incorrect handling of 1.18 IDB file.
- (Installer) Because of above, there may be some minor corruption in in some
values of the IDB of skill/costume mods installed by version 3.8
Installer 3.81 will apply a fix to all installed skill/costume mods to solve
said corruption.
This is done automatically without user prompt, and only once.
3.8
- (Common) Updated xv2patcher requirements to 3.8 and game requirements 1.18
- (Common) Support for new idb format of 1.18
- (Skill/Costume Editor) Added new entries to idb tab and idb effect dialog for the
new -and unknown- fields in the format
- (Installer/Quest-Editor) Support for new update and dlc constants, and condition
opcode 52
- (Common) Notice: the character slot file (XV2P_SLOTS.x2s) format has slightly
changed due to the "32 bits dlc overflow". (new field added at the end for the
higher 32 bits of the dlc key)
3.711
- (Installer) Fixed issue with stage selection screen not showing stage names (upon
running the installer once, the installer will update the stagesele.iggy file to
fix this)
3.71
- (Common) Fixed incompatibility with 1.17.02 cms file
- (Common) Fixed issue with css screen not showing skills in 1.17.02 (upon running
the installer once, the installer will update the .iggy file to fix this)
3.7
- (Common) Updated xv2patcher requirements to 3.7 and game requirements to 1.17
(note that patcher requires 1.17.01)
- (Installer) acb/awb hacks for sev audio not longer needed; exe size reduced as
result.
- (Installer/Stage-Editor) Support for custom bgm in stage mods.
- (Installer/Quest-Editor) Support for new update and dlc constants
- (Stage-Editor) Bugfix: the play button will now play the proper cue id.
3.6
- (Common) Updated xv2patcher requirements to 3.6 and game requirement to 1.16.
- (Installer) Fix for custom selection voices having low volume in game.
- (Installer) Multiple mods can be uninstalled at once (use multi-selection)
- (Installer/Quest-Editor) Support for new update and dlc constants
3.5
- (Common) Updated xv2patcher requirements to 3.5. Game requirement is 1.15.
- (Common) Support for new bac type 27 in .bac files.
- (Installer/Quest-Editor) Support for new update constant ("EL0") and reward item
types (EXTRA item like unlock keys, PET, and ILLUSTRATION).
3.401
- (Installer) New custom stagesele based on 1.14.01 one. Fixes graphical problems
introduced in game version 1.14.01.
3.4
- (Common) Updated xv2patcher requirements to 3.4.
- (Common) Support for new bac type 26 in .bac files.
- (Installer/Stage-Editor) Support for new functionality of xv2patcher that allows
x2m stages to go beyond the default limit of 500.0.
(this can be used to make conton city fully playable on battle, and for modders
to create bigger stages)
The new field can be found in "Patch" tab in the stage editor.
- (Stage-Editor) F6 has been renamed to "Ki blast limit". (info given by Mastaklo)
3.3
- (Common) Updated xv2patcher requirements to 3.3. Game requirement is 1.14.
- (Installer/Quest-Editor) Support for new update/DLC constants and number of max
scripts increased from 5 to 6, to match game.
3.2
- (Common) Update xv2patcher requirements to 3.2. Game requirement is 1.13v2.
- (Chara-Editor) The Copy button in the PSC tab allows you to choose between normal
stats, and the new added in 1.13 buffed stats.
- (Installer/Quest-Editor) Support for new update/DLC constants and number of max
scripts increased from 4 to 5, to match game.
3.1
- (Installer) The installer didn't add the special slots for the 3 raid characters
(ZMD, DMG and MRN) that were added in 1.11.
Upon opening installer for first time, it will add these these 3 slots to the end
of the list.
By default, these slots only appear in training mode and player raid mode (you
may need to give Fu a gift for them to appear there, unless you have
unlock_chara_all in the patcher), as this is default game behavior.
If you want to change that, you can use the slot editor, and change the DLC field
from "PRB" to "Dlc_Def", and they will then appear anywhere.
3.0
- (Installer) Bugfix in custom stagesele: When a stage mod was installed, and had a
slot for local mode, the local mode stagesele would have the 11th column flash.
- (Common) The bac parser of the installer and the skill creator can now understand
bac type 25.
2.9
- (Common) Update xv2patcher requirements to 3.0. Game requirements remain in 1.10
because Dimps didn't update the exe version, but don't use this version of the
installer on game version 1.10.
- (Installer) Stage slots editor: the slot editor will now show 33 stages per page,
to match the new stagesle from game version 1.11.
- (Installer) Quests: support for new opcodes and update/dlc constants (DLC8).
(Quest devs should also update the quest importer).
- (Installer) Bugfix: The qxd parser lost a small value when resaving qxd. Didn't
seem to have any apparent impact on the game, but it has been fixed.
- (Stage-Editor) Added "Unk5" value to the Def tab. Number of gates increased from
7 to 9. Both of these changes have root in game changes in 1.11.
2.8
- (Common) Update xv2patcher requirements to 2.6, and game requirements to 1.10.
- (Installer) The installer will now write the colors-data of pseudo-cacs mods
(cac2x2m/cycit) in the file pre-baked.xml, for the patcher to apply them.
- (Installer) Bugfix: Fixed a bug that caused some custom dialogue audio to not
play. IMPORTANT: quest devs should also update the Xv2 Quest Importer, which has
the same bug fixed.
- (Installer) The file "vfx_spec.ers" has been added to the list of files that will
give a security warning if included in additional data in mods.
- (Installer) Quest msg files have been added to the list of files that will give a
security warning if included in additional data in mods.
- (Installer) Changed the security warning message for files in additional data
that could affect the installation.
- (Installer/Quest-Editor) Support for new opcodes and update/dlc constants in the
quests functionality.
- (Chara-Editor) Bugfix: the "Get entries" in HCI tab won't longer include
duplicate entries.
2.71
- (Installer) There was a bug that could cause stage without vfx to crash if they
were installed in version 2.6 or 2.7 of the installer.
To fix the installation, just run xv2ins at least one, it will automatically
detect problematic vfx install and repair it.
2.7
- (Chara-Editor) Added vfx tab.
- (Installer) Fixed a bug that could cause the reinstall of a skill mod with custom
aura to fail.
- (Installer) There was a bug that prevented custom skills from working in
"SkillReward" object in quest mods. (Note: quest devs should also update the quest
importer).
- (Installer) When running the XV2 Mods Installer and Quest Importer at same time,
the error shown by the installer mistakely mentioned the installer again instead of
the importer.
2.6
- (Common) Added support for x2m quests, and added XV2 Quest Creator.
- (Common) All the editor tools got a "copy to clipboard" functionality next to the
mod guid, so that the guid can be copied to clipboard (for purpose of linking them
in quest mods).
- (Common) Fixed a memory leak that affected most of my xv2 programs (except
patcher and some of the command lines ones).
- (Stage-Editor) Added vfx support to stages. (vfx for skills is scheduled for next
release).
Please note, that if you have any mod that changes the vfx_spec.ers file, you
should install that one first before any stage with vfx.
2.5
- (Common) Updated xv2patcher requirements to 2.4.
- (Common) The installer and the chara creator can make use of the xv2patcher patch
to allow a char to respond to any dual skill request.
This can be enabled in a checkbox in "Mod info" tab in the chara creator.
- (Common) Added support for CNC, which allow custom chars to respond only to
certain dual skills requests (as opossed to any dual skill of the above feature).
This feature can be used in the CNC tab in chara creator.
- (Common) Installer and skill editor can make use of the new patcher feature that
allow custom transformation skills to use bcs eyes colors. (skin color will come in
next version)
- (Installer) The installer can now make use of another agnostic id to refer to the
skill id1. So, just like 0xBACA/47818 can be used to refer to the skill id 2 (most
cases),
you can use the value 0xBACB/47819 to refer to the skill id 1, for those few
cases where the game requires skill id1.
Please note that the import skill directory in the skill creator always use
0xBACA/47818, so you'll have to modify .bac yourself if you want to use skill id 1.
- (Common) The installer and the import directory in skill creator can now process
agnostic ids in bac TransformControl types 0x25 and 0x26. The skill id2 is in the
second value of F_10.
Note that because these are decimal value, 47818.0 is always used instead of
0xBACA.
2.4
- (Common) Updated xv2patcher requirements to 2.3
- (Common) Added support for TTB and TTC (common dialogue in quests) to x2m
characters.
- (Common) Added bcs body support to custom skills. (for transformation skills for
cacs, which need to use a custom bcs body without knowing the id in advance).
- (Installer) Upon running for first time, the installer will install a new version
of CHARASELE.iggy that fixes the "zoom doing the random function bug" in
controllers.
For clarification: this bug is not mine, it is from Dimps/QLoc (happens in
vanilla), I'm issuing a workaround until officially fixed because it is a
particularly annoying bug.
(the real bug is actually in the exe, but the workaround in the iggy side just
fixes it at the eyes of the user).
2.3
- (Common) Updated game requirements to version 1.09.01 and xv2patcher to 2.2.
- (Common) Installer and skill creator can make use of the new patcher feature that
allow custom transformation skills to remove/not remove hair accessories.
- (Chara-Editor) The change button of the battle portrait now has an option to
generate a emb from a single dds file.
2.2
- (Installer) Updated patcher requirements to 2.1.
- (Installer) There was an important bug regarding sev audio: if a character had
custom sev audio, it could make some custom sev audio of latest dlc chars not
available.
Uppon launching this version of the installer for first time, if the system has
been affected by the bug, the installer will correct the sev data and sev audio.
- (Installer) Related with above, the installer won't longer install custom sev
audio to CAQD_ALL_VOX, but to CAQD_ADD_VOX instead, since the game internally
appends the later to the former one.
- (Common) Installer and skill editor can make use of the new patcher feature that
allow custom transformation skills to use bcs hair colors.
2.1
- (Installer) Added stages slot editor to the Tools menu.
- (Installer) When generating initial slots data, the installer was setting the
unlock_index of all original chars to 0. Upon launching this version for first
time, the installer will correct the unlock index of original chars.
- (Common) The skill editor and the installer can now process bac files that use
the new bac type introduced in dual skills.
- (Common) The tools will now do the game version check before attempting to load
the system files.
2.01
- (Installer) When failing because of old system files, the installer won't close
but instead allow the option of cleaning the installation.
2.0
- (Common) Updated game requirements to version 1.09 and xv2patcher to 2.0.
- (Common) Added support for new stages, and added new tool (xv2stacreat).
Installer is not longer compatible with replacer mods that alter stage files such
as stagesele.iggy/stage01.emb/stage02.emb. You have been warned!
- (Common) Improved boot time of all the tools.
- (Common) Character mods with codes "AVB", "AVC", "CPY", "LPA", "MST", "OWN",
"PTN", "XEG" and "XEN" are now forbidden because they have a special meaning for
the game quest code. If you have a mod with one of those codes, you can quickly
change it with the tool under Tools menu in the installer.
- (Common) Character with codes that contain a non-alphanumeric char, are now
forbidden, for technical reasons.
- (Installer) Fixed a bug that could corrupt the slots file.
- (Installer) The slot editor can now automatically add the portrait of Demigra
(only DMG; DM2 was removed from the game in 1.09)
- (Installer) To avoid potential data loss, the installer can only have one
instance running at the same time now.
- (Skill-Editor) Added behaviour 66 in transformation tab.
- (Chara-Editor) Minor UI fix in sev tab, file and cue ids weren't getting disabled
at situations where they should be disabled (only happened at load).
- (Chara-Editor) Added FN_10 field in cml tab (new variable added in 1.09)
1.2
- (Common) Updated xv2patcher requirements to 1.4.
- (Common) Thanks to the new xv2patcher functionality, the applications don't
longer need flex sdk/java for anything, since there is no more need of iggy
recompilation.
- (Installer) Due to iggy not needed compilation, a functionality has been added to
the Tools menu to compile the "Internal" folder that comes with the program.
This functionality is intented for advanced users that need to recompile the
iggy file for their own modifications of the source code (This functionality
requires the flex sdk)
1.1
- (Common) Updated game requirements to version 1.08, and xv2patcher to 1.3.
- (Installer) X2M with a 3-letter code of an original character won't longer give
error on opening, instead it will give the user the oportunity to install it by
changing the identifier.
- (Skill-editor) Several numeric fields of behaviours now accept values up to 24
instead of 21.
1.0
- (Common) Added support for custom sev audio.
- (Installer) The installer has now the ability to rename the 3-letter code of a
mod. This feature is provided in two different ways:
a) By directly installing a mod that has a collision, the installer will take
care of the renaming after asking the user if he wants to do it (in this case, 3-
letter code gets assigned randomly).
b) The same thing can be done in Tools menu if you want to permanently modify the
3-letter code a x2m in disk and have control over the new 3-letter code.
- (Installer) Slot editor bugfix: selection icons that used a size different to
384x192 would appear in wrong position or it would look as if nothing was shown.
- (Installer) Slot editor new feature: the drag and drop has now the option to
merge with the destination slot.
- (Installer) Slot editor new feature: the Add menu in costume selection now has a
"Cut" option, which is identical to the copy one, but source costume will be moved
instead of duplicated.
- (Installer) If the installer path doesn't match the x2m extension association,
the program will prompt to update the association.
- (Installer) When installing a skill, if the x2m includes a "X2M_SKILL.ini" file
(which it should NOT have,as it is a internal file of installer), a warning will be
issued.
- (Installer) Bugfix: if a x2m skill had been manipulated by a zip utility that
create explicit directory entries (like winrar or similar), the install would fail
because the installer would think that the explicit directory is a file.
- (Character-Editor) Bugfix: The HCI "Get Entries" from game functionality couldn't
retrieve information of some DLC characters / free update costumes because their
info was located in different hci files.
- (Character-Editor) When saving a x2m, the program will show a "wait window" if it
thinks the operation may take some time.
- (Character-Editor) "Css sound" directory is now refered as just "Audio", since it
can now also contain the sounds for custom SEV.
- (Character-Editor) Fixed some gui-logic bugs in Custom SEV, that made not
possible to remove some items in some cases.
- (Skill-Editor) The "Model" label in cus tab is now a hidden button. Clicking it
will bring a list selection to select a character by cms code. The text field will
show the cms code too when hovering the mouse (tooltip).
- (Costume-Editor) Bugfix: When opening a x2m file, the partsets in idb got reset
to 0 due to a bug in the gui logic.
0.9
- (Installer) Updated game requirements to version 1.07, and xv2patcher to 1.2.
- (Installer) Slot editor new feature: added "Move before/after" in submenu of
costume entries, to help in moving costumes within a slot.
- (Installer) Slot editor bugfix: if a costume was removed, there was the
possibility that the functions "move up" and "move down" to appear in an incorrect
enabled/disabled state.
- (Character-Editor) The SEV Custom part of the GUI has several fields with more
readable names now, and a numeric text field was replaced with a combobox.
- (Character-Editor) Slots and SEV Custom have now buttons to listen to the audios.
Custom audio for SEV Custom is scheduled for 1.00.
- (Common-Editor) All text labels that are clickable (hidden buttons) will be shown
in bold. Use them, they can save you time.
0.81
- (Installer) Some costumes could get the wrong name due to a global costume idb
optimization performed by the game. The idb id assigning approach has been modified
to fix this.
If you had a costume mod with this problem, you should uninstall it first, and
then install it again.
0.8
- (Installer) Changed game requirements to version 1.06, and xv2patcher to 1.1.
- (Character-Editor) The SEV custom mode has been extended with the new fields
introduced in game version 1.06 (apparently they control the replies of
characters).
0.71
- (Installer) Improvements in the routine for new costume name and description
entries assignations (in msg files).
0.7
- (Common) Added support for new costumes and added new tool (xv2costcreat)
- (Installer) Added support and increased game requirements to version 1.05
- (Installer) Increased xv2patcher requirement to version 1.0
- (Installer) The bcs files of races have been added to the list of files that will
give a warning before installation.
- (Character-Editor) The change button in select portrait now allows to choose the
dds file from inside an emb (from game btl portrait and from external emb).
- (Character-Editor) Hovering the mouse over the super soul text field in psc tab,
will now the show the name of the super soul (if id is valid) in a tooltip.
- (Character-Editor) Added "Clear" button to character name (Mod info tab) and
costume name (slots tab) with several options.
- (Character-Editor) Bugfix: when clicking delete button in an embedded skill in
cus tab, the reference to the skill was succesfully deleted, but the file inside
wasn't being deleted as it should.
- (Skill-Editor) Bugfix: the NMC checkbox in CUS and IDB tabs was difficult to
check/uncheck due to the internal size of nearby objects.
- (SKill-Editor) Added integration with costume in a new tab called BCS.
0.67
- (Common) Improved skill transformation support.
- (Installer) Updated xv2patcher requirements to 0.92.
0.66
- (Common) Improved skill transformation support.
- (Installer) Updated xv2patcher requirements to 0.91.
0.65
- (Common) Added support for new auras (characters and skills)
- (Common) The format_version is now read before the type of x2m, in this way, an
error about version will happen before an error of unknown type.
- (Skill-Editor) The Copy button in the pup section, when copying from skill usage,
it will now show the different stages entries for multi-stages awaken skills.
- (Character-Editor) The "super soul" label in the PSC section is now clickable.
When clicked, it will open a list of the super souls so that you can select the
desired one and get its id.
- (Installer) The skills are now ordered by id when the cus is written to the disk.
This fixes a bug in which some skill would appear without name in game.
- (Installer) Updated patcher requirement to 0.9
0.6
- (Common) Added support for new skills, and added new tool (xv2skilcreat)
- (Installer) Added a tool to clean the game directory from empty directories
(removing empty dirs is harmless and you can do it at any time)
0.58
- (Installer) Fixed a bug that could cause the installer crash when installing or
uninstalling a mod. Due to the "undefined behaviour" nature of the bug, the bug
happened randomly.
- (Installer) If version of xv2patcher is not up to date, the error message will
now show which version was detected by the installer.
0.57
- (Installer) Fixed a small issue in the update of mods that used auto battle
portrait.
If a certain mod used auto battle portrait, and an update of said mod didn't the
mod still preserved the auto battle portrait due to a small bug in the update
routine.
- (Installer) Added support for xv2patcher that use dinput8.dll instead of
xinput1_3.dll (xv2patcher 0.82+)
- (Installer) Added support for multiple mods installation at once. Either select
multiple files in the open menu, or drag and drop multiple files to the exe.
0.56
- (Installer) Fixed a small issue in the update of mods that use body shapes.
If a certain mod specified N body shape, and then an update of said mod specified
M body shape, the mod remained with N body shape due to a small bug in the update
routine.
0.55
- (common) Added support for the new functionality of xv2patcher 0.8 (auto-
generated battle portraits by the game)
- (common) Added support for chinese (tw, zh) and korean languages (kr)
- (common) Updated game requirements from 1.04.1 (December 20) to 1.04.1 (December
22), aka "1.04.1 v2"
- (Installer) Updated requirements of xv2patcher to 0.8
0.51
- (common) Added support for the new functionality of xv2patcher 0.75 (usage of
bcs body shape)
- (Installer) Updated requirements of xv2patcher to 0.75.
0.5
- (common) Added support for custom selection screen voices.
- (common) Different costumes can now have different character names (on modder
choice)
- (Installer) Updated requirements of xv2patcher to 0.72.
0.42
- (common) Changed the implementation of the function that reads directories. This
fixes problem that some people had with installed mods not showing. It may also
have an effect on people having the bug "AddExternalDirectory failed" in the
creator, but that is unknown.
0.41
- (common) Updated to support game version 1.04, which is now required for the
installer.
- (Installer) Added a tool (under tool) menu: "Clear installation", which allow to
clear the gmae installation from mods (data folder and XV2INS config folder at
Roaming)
- (Installer) Number of slots have been decreased from 1000 to 850 to stay in a 16
bits "safe side" in some calculations.
0.4
- (common) Added support for special event voice (sev)
- (common) Added support for camera limit value (cml)
- (common) Added support for "CharacterImage" (hci)
- (common) Added support to flag a character as "Ozaru/Great Ape". When this is
done, the game will treat it as an Ozaru/Great Ape (pink bar on enemy, fixing of
moves, etc)
- (Installer) Dependency of xv2patcher updated to 0.6
- (Installer) Fixed a bug when update/reinstall a mod, where a permissions issue
error could happen. The bug is related with the fact that Windows doesn't
inmediately removes a directory in all cases (!!!), but marks the directory to be
removed when possible. The bug could be randomly reproduced if the user had a
explorer window in the chara directory open at the same time than updating a mod.
- (Installer) You can now move/swap full slots in the slots editor. Use the middle
or right button of the mouse to drag a slot into another, and a menu will be shown
with options to swap slots, move before, and move after.
- (Installer) Number of max slots increased from 160 to 1000.
- (Installer) Errors about xv2patcher version (or not installed) will now have a
link to the Tools thread in animegamemods forums.
- (Editor) The warnings about bac/bcm not pointing to parent have been removed,
because bac/bcm protection has been defeated in xv2patcher 0.6.
- (Editor) Selecting a selection portrait from game will now show previews of the
images.
0.35
- (Installer) Character selection is now graphical (it will use the portraits of
the game)
- (Installer) Added a slot editor under Tools section.
- (Installer) Added a "Find dead id" under tools section. It can locate ids that
are dead on some files (because of manual editing or replacer mods, etc), and
prompt the user for deletion of them.
- (Editor) When getting data from game, names in some lists were always displaying
the name of the first entry (although costume name was fine)
- (Editor) STR_50 / 13? renamed as "bdm" (CMS tab)
- (common) Fixed a bug that could terminate the both programs at early
initialization (runtime error). The problem had more probabbilities of happening in
the installer.
- (common) Improved error messages when a file write operation fails, it will
gather the system error.
0.31
- (Installer) Dependency of xv2patcher updated to 0.5.
- (Installer) Improved some user errors.
0.3
- (common) Added support for PSC
- (common) Added support for AUR
- (Editor) Editor will now remember current opened file path on save, instead of
previously latest saved file.
0.23
- (common) Fixed incompatibility with some BAD hexedited cus file that someone
somewhere has distributed in a mod (signature starting by 0xF3 instead of 0x23)
0.22
- (common) Fixed incompatibility with cpk generated by CPK Repacker with the
compress option. (old CRILAYLA signature)
0.21
- (common) Fixed compatibility with cso edited by CSOEditor
0.2
- (Common) Added support for cso. (Note: Mods generated with version 0.2 of the
editor cannot be opened with previous version of the tools)
- (Common) Improved some error messages here and there.
- (Editor) A new guid can now be generated
- (Editor) Awaken skills now show skill id (decimal)
- (Editor) Name of character can now be copied from game too
- (Editor) Skills without proper name will now show short name followed by id in
decimal, instead of only the id
- (Editor) Fixed a bug where the remove button in the Slots section wouldn't do the
expected thing, and it would remove another entry instead.
- (Installer) The message "Select slot for costume" wouldn't show costume name, but
weird symbols.
0.12
- Cosmetic installer bug: after uninstalling a mod, the one disappearing in the gui
may be a different one, even if the one uninstalled was the correct one.
0.11
- Fixed a bug in the installer, where it copied the wrong battle portrait file.
0.1
- Initial version