Chapter 01
Chapter 01
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Introduction
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Operations
Resource Management
Security and Protection
Virtualization
Computing Environments
Free/Libre and Open-Source Operating Systems
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Objectives
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Computer System Structure
Computer system can be divided into four components:
Hardware – provides basic computing resources
CPU, memory, I/O devices
Operating system
Controls and coordinates use of hardware among various
applications and users
Application programs – define the ways in which the system
resources are used to solve the computing problems of the
users
Word processors, compilers, web browsers, database
systems, video games
Users
People, machines, other computers
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Abstract View of Components of Computer
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What Operating Systems Do
Depends on the point of view
Users want convenience, ease of use and good performance
Don’t care about resource utilization
But shared computer such as mainframe or minicomputer must keep
all users happy
Operating system is a resource allocator and control program
making efficient use of HW and managing execution of user
programs
Users of dedicated systems such as workstations have dedicated
resources but frequently use shared resources from servers
Mobile devices like smartphones and tables are resource poor,
optimized for usability and battery life
Mobile user interfaces such as touch screens, voice recognition
Some computers have little or no user interface, such as embedded
computers in devices and automobiles
Run primarily without user intervention
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Defining Operating Systems
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Operating System Definition (Cont.)
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Computer System Organization
Computer-system operation
One or more CPUs, device controllers connect through common
bus providing access to shared memory
Concurrent execution of CPUs and devices competing for
memory cycles
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Computer-System Operation
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Common Functions of Interrupts
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Interrupt Timeline
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Interrupt Handling
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Interrupt-driven I/O Cycle
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Synchronous vs Asynchronous I/O
Synchronous: After I/O starts, control returns to user
program only upon I/O completion
Wait instruction idles the CPU until the next interrupt
Wait loop (contention for memory access)
At most one I/O request is outstanding at a time, no
simultaneous I/O processing
Asynchronous: After I/O starts, control returns to user
program without waiting for I/O completion
System call – request to the OS to allow user to wait for I/
O completion
Device-status table contains entry for each I/O device
indicating its type, address, and state
OS indexes into I/O device table to determine device
status and to modify table entry to include interrupt
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Storage Structure
Main memory – only large storage medium that the CPU can access
directly
Random access
Typically volatile
Typically random-access memory in the form of Dynamic Random-
access Memory (DRAM)
Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
Hard Disk Drives (HDD) – rigid metal or glass platters covered with
magnetic recording material
Disk surface is logically divided into tracks, which are subdivided into sectors
The disk controller determines the logical interaction between the device and
the computer
Non-volatile memory (NVM) devices– faster than hard disks, nonvolatile
Various technologies
Becoming more popular as capacity and performance increases, price drops
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Storage Definitions and Notation Review
The basic unit of computer storage is the bit . A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made
up of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
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Storage Hierarchy
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Storage-Device Hierarchy
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How a Modern Computer Works
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Direct Memory Access Structure
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Computer-System Architecture
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2-Processor Symmetric Multiprocessing Architecture
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A Dual-Core Design
Multi-chip and multicore
Systems containing all chips
Chassis containing multiple separate systems
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Non-Uniform Memory (NUMA) Access System
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Clustered Systems
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A Clustered System
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PC Motherboard
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Operating-System Operations
Bootstrap program – simple code to initialize the system, load
the kernel
Kernel loads
Starts system daemons (services provided outside of the
kernel)
Kernel interrupt driven (hardware and software)
Hardware interrupt by one of the devices
Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service – system call
Other process problems include infinite loop, processes
modifying each other or the operating system
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Multiprogramming
Multiprogramming means keeping more than one program in memory at a
time.
A single program cannot keep CPU and I/O devices busy at all times.
When running process requests I/O, CPU is given to a process that can
make progress.
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Batch Processing and Multitasking
Batch processing is one kind of multiprogramming system:
Processes jobs in bulk, with predetermined input from files or other data
sources.
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
Each job is run to completion.
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Memory Layout for Multiprogrammed System
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Dual-mode and Multimode Operation
Dual-mode operation allows OS to protect itself and other system
components. Two modes:
User mode and kernel mode (aka privileged mode,
supervisor mode)
Mode bit provided by hardware
Provides ability to distinguish when system is running user
code or kernel code
Some instructions designated as privileged, only
executable in kernel mode
System call changes mode to kernel, return from call resets
it to user
Increasingly CPUs support multi-mode operations
i.e. virtual machine manager (VMM) mode for guest VMs
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Transition from User to Kernel Mode
Timer to prevent infinite loop / process hogging resources
Timer is set to interrupt the computer after some time period
• Keep a counter that is decremented by the physical clock
• Operating system set the counter (privileged instruction)
• When counter is zero, generate an interrupt
Set up before scheduling process to regain control or terminate
program that exceeds allotted time
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Process Management
A process is a program in execution. It is a unit of work within
the system. Program is a passive entity, process is an active
entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaiming any reusable resources
Single-threaded process has one program counter specifying
location of next instruction to execute
Process executes instructions sequentially, one at a time,
until completion
Multi-threaded process has one program counter per thread
Typically system has many processes, some user, some
operating system running concurrently on one or more CPUs
Concurrency by multiplexing the CPUs among the
processes / threads
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Process Management Activities
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Memory Management
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File-system Management
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file
Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
File-System management
Files usually organized into directories
Access control on most systems to determine who can access
what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
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Mass-Storage Management
Usually disks used to store data that does not fit in main memory or data
that must be kept for a “long” period of time
Proper management is of central importance
Entire speed of computer operation hinges on disk subsystem and its
algorithms
OS activities
Mounting and unmounting filesystems to file hierarchy
Free-space management
Storage allocation
Disk scheduling
Partitioning disks
Protection
Some storage need not be fast
Tertiary storage includes optical storage, magnetic tape
Still must be managed – by OS or applications
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Caching
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Characteristics of Various Types of Storage
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Migration of data “A” from Disk to Register
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I/O Subsystem
One purpose of OS is to hide peculiarities of hardware devices
from the user
I/O subsystem responsible for
Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts
of data in faster storage for performance), spooling (the
overlapping of output of one job with input of other jobs)
General device-driver interface
Drivers for specific hardware devices
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Protection and Security
Protection – any mechanism for controlling access of processes or
users to resources defined by the OS
Security – defense of the system against internal and external attacks
Huge range, including denial-of-service, worms, viruses, identity
theft, theft of service
Systems generally first distinguish among users, to determine who
can do what
User identities (user IDs, security IDs) include name and
associated number, one per user
User ID then associated with all files, processes of that user to
determine access control
Group identifier (group ID) allows set of users to be defined and
controls managed, then also associated with each process, file
Privilege escalation allows user to change to effective ID with
more rights
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Computing Environments - Traditional
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Computing Environments - Mobile
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Computing Environments – Client-Server
Client-Server Computing
Dumb terminals supplanted by smart PCs
Many systems now servers, responding to requests generated
by clients
Compute-server system provides an interface to client to
request services (i.e., database)
File-server system provides interface for clients to store
and retrieve files
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Free and Open-Source Operating Systems
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The Study of Operating Systems
There has never been a more interesting time to study operating systems, and it has never been
easier. The open-source movement has overtaken operating systems, causing many of them to be
made available in both source and binary (executable) format. The list of operating
systems available in both formats includes Linux, BUSD UNIX, Solaris, and part of macOS.
The availability of source code allows us to study operating systems from the inside out.
Questions that we could once answer only by looking at documentation or the behavior of an
operating system we can now answer by examining the code itself.
Operating systems that are no longer commercially viable have been open-sourced as well, enabling
us to study how systems operated in a time of fewer CPU, memory, and storage resources.
An extensive but incomplete list of open-source operating-system projects is available
from https://curlie.org/Computers/Software/Operating_Systems/Open_Source/
In addition, the rise of virtualization as a mainstream (and frequently free) computer function
makes it possible to run many operating systems on top of one core system. For example, VMware
(http://www.vmware.com) providesa free “player” for Windows on which hundreds of free
“virtual appliances” can run. Virtualbox (http://www.virtualbox.com) provides a free, open-source
virtual machine manager on many operating systems. Using such tools, students can try out
hundreds of operating systems without dedicated hardware.
The advent of open-source operating systems has also made it easier to make the move from
student to operating-system developer. With some knowledge, some effort, and an Internet
connection, a student can even create a new operating-system distribution. Just a few years ago,
it was difficult or impossible to get access to source code. Now, such access is limited only by
how much interest, time, and disk space a student has.
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