_CODEIGO
_CODEIGO
Prepared by:
Maglaque, Lyan
from a specialized skill into a universal tool for innovation. For ICT students, learning
programming is not just an academic pursuit but a vital step toward solving real-world
problems and shaping future industries. Python, celebrated for its simplicity and
versatility, remains the top choice for beginners. However, many students face barriers in
mastering the language due to the limitations of traditional teaching methods, which often
application tailored for ICT students at Arellano University Jose Abad Santos. Unlike
static resources, CODEIGO will integrate gamification, curated video tutorials, and
Designed through the standard of Bloom’s Taxonomy of Learning to get the learner to
apply practical skills that match the needed skills in their future work environment in
tech. The app will aim to transform how students approach and learn Python
programming.
This study will explore the conceptualization, design, and future development of
CODEIGO. By addressing the unique challenges in coding education, this research will
In today's fast-paced digital landscape, coding has become a vital skill for ICT
institutions face the challenge of effectively preparing their students for this reality.
Coding education encompasses complex concepts that require hands-on practice. Thus,
Research has consistently validated the important role of interactive learning tools
in enhancing students’ coding abilities. For instance, Rafiq et al. (2024) assert that digital
elements like videos, interactive exercises, and quizzes. These tools effectively bridge the
engage deeply with the content. Alvarez (2020) underscores the limitations inherent in
learning platforms into the classroom, institutions can significantly enhance students'
pandemic, which has driven the widespread adoption of online learning tools (Zhu & Liu,
2020). Many universities are actively exploring alternative teaching methodologies,
including interactive tutorial apps, to enrich the learning experience. This transition seeks
Arellano University, Jose Abad Santos Campus, ICT students primarily encounter
traditional lecture-centric methods that often lack opportunities for active learning and
the process of development. With that, full incorporation of a modern tool like the app
into the curriculum has yet to be realized, causing continued reliance on outdated
teaching methods.
Arellano University Jose Abad Santos Campus. The primary goal of CODEIGO is to
bridge the gap between theoretical knowledge and practical application by providing
students with interactive coding lessons, real-life projects, and personalized learning
paths. By integrating Bloom’s Taxonomy into the design of the app, the study will also
assess how the app fosters deeper learning, critical thinking, and problem-solving skills in
programming.
Specifically, this study seeks to address the following questions:
Specific Questions:
lessons?
coding tasks?
3.1 How are the lessons and exercises in CODEIGO designed to promote
Evaluate, Create)?
3.2 How do students progress through these cognitive levels as they
4.2 How do students perceive the relevance of the app’s tasks to industry
requirements?
5.1 How does the app tailor learning experiences based on individual
student performance?
6. What are the challenges faced during the development of CODEIGO and