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_CODEIGO

The document outlines the development of CODEIGO, a tutorial learning application aimed at enhancing Python programming skills for ICT students at Arellano University. It addresses the limitations of traditional teaching methods by integrating gamification, video tutorials, and practical exercises to create an engaging learning experience. The study will assess the app's effectiveness in bridging theoretical knowledge and practical application, while also fostering critical thinking and problem-solving skills among students.

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0% found this document useful (0 votes)
4 views

_CODEIGO

The document outlines the development of CODEIGO, a tutorial learning application aimed at enhancing Python programming skills for ICT students at Arellano University. It addresses the limitations of traditional teaching methods by integrating gamification, video tutorials, and practical exercises to create an engaging learning experience. The study will assess the app's effectiveness in bridging theoretical knowledge and practical application, while also fostering critical thinking and problem-solving skills among students.

Uploaded by

reeseannikaa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ARELLANO UNIVERSITY

Jose Abad Santos Campus

3058 Taft Ave, Pasay, Metro Manila

THE DEVELOPMENT OF CODEIGO: A TUTORIAL LEARNING

APPLICATION FOR ICT STUDENTS AT ARELLANO UNIVERSITY

JOSE ABAD SANTOS

Prepared by:

Bautista, Zabdiel Isiah

Cielo, John Clarence

De Jesus, Annika Reese

Maglaque, Lyan

Nacion, Rica Lea

Tan, Marlon Ben V


Introduction

As the world becomes increasingly reliant on technology, coding is transforming

from a specialized skill into a universal tool for innovation. For ICT students, learning

programming is not just an academic pursuit but a vital step toward solving real-world

problems and shaping future industries. Python, celebrated for its simplicity and

versatility, remains the top choice for beginners. However, many students face barriers in

mastering the language due to the limitations of traditional teaching methods, which often

fail to sustain interest and meet diverse learning needs.

To address this gap, CODEIGO will be developed as a tutorial learning

application tailored for ICT students at Arellano University Jose Abad Santos. Unlike

static resources, CODEIGO will integrate gamification, curated video tutorials, and

practical coding exercises to offer a highly interactive and student-focused platform.

Designed through the standard of Bloom’s Taxonomy of Learning to get the learner to

apply practical skills that match the needed skills in their future work environment in

tech. The app will aim to transform how students approach and learn Python

programming.

This study will explore the conceptualization, design, and future development of

CODEIGO. By addressing the unique challenges in coding education, this research will

contribute to creating a more engaging and effective learning experience, empowering

ICT students to navigate and excel in the digital era.


Background of the Study

In today's fast-paced digital landscape, coding has become a vital skill for ICT

students. As the demand for skilled programmers continues to rise, educational

institutions face the challenge of effectively preparing their students for this reality.

Coding education encompasses complex concepts that require hands-on practice. Thus,

implementing innovative teaching strategies is essential to enhance student engagement

and facilitate skill development rather than pure textbook learning.

Research has consistently validated the important role of interactive learning tools

in enhancing students’ coding abilities. For instance, Rafiq et al. (2024) assert that digital

tutorial apps dramatically increase student engagement by integrating multimedia

elements like videos, interactive exercises, and quizzes. These tools effectively bridge the

gap between theoretical understanding and practical application, empowering students to

engage deeply with the content. Alvarez (2020) underscores the limitations inherent in

traditional lecture-based teaching methods, suggesting that many students struggle to

convert theoretical knowledge into actionable coding skills. By integrating digital

learning platforms into the classroom, institutions can significantly enhance students'

coding proficiency and motivation, providing personalized learning experiences along

with immediate feedback.

The global transition from traditional educational practices to digital learning is

rapidly progressing, especially in light of the ongoing effects of the COVID-19

pandemic, which has driven the widespread adoption of online learning tools (Zhu & Liu,
2020). Many universities are actively exploring alternative teaching methodologies,

including interactive tutorial apps, to enrich the learning experience. This transition seeks

to address the shortcomings of traditional teaching methods, especially in terms of

student engagement and the immediate delivery of feedback.

In the Philippines, educational institutions must prioritize the integration of digital

tools to effectively supplement traditional learning methods. Challenges still exist,

especially in programming disciplines that require substantial hands-on experience. At

Arellano University, Jose Abad Santos Campus, ICT students primarily encounter

traditional lecture-centric methods that often lack opportunities for active learning and

practical application of coding principles. An innovative tool like CODEIGO is still in

the process of development. With that, full incorporation of a modern tool like the app

into the curriculum has yet to be realized, causing continued reliance on outdated

teaching methods.

Statement of the Problem

This study aims to explore the development and effectiveness of CODEIGO, an

educational application designed to enhance the learning experience of ICT students at

Arellano University Jose Abad Santos Campus. The primary goal of CODEIGO is to

bridge the gap between theoretical knowledge and practical application by providing

students with interactive coding lessons, real-life projects, and personalized learning

paths. By integrating Bloom’s Taxonomy into the design of the app, the study will also

assess how the app fosters deeper learning, critical thinking, and problem-solving skills in

programming.
Specifically, this study seeks to address the following questions:

Specific Questions:

1. How does the integration of gamification in CODEIGO affect student

engagement and motivation in learning Python programming?

1.1 What features of gamification (e.g., rewards, achievements) do

students find most engaging?

1.2 How does gamification help sustain long-term interest in coding

lessons?

2. How effective is CODEIGO in bridging the gap between theoretical

knowledge and practical application for ICT students?

2.1 Do students report improved ability to apply theoretical knowledge to

real-world coding projects after using the app?

2.2 How does CODEIGO enhance the students' problem-solving skills in

coding tasks?

3. How does CODEIGO utilize Bloom’s Taxonomy to structure its learning

path and encourage cognitive development in students?

3.1 How are the lessons and exercises in CODEIGO designed to promote

each level of Bloom's Taxonomy (Remember, Understand, Apply, Analyze,

Evaluate, Create)?
3.2 How do students progress through these cognitive levels as they

complete tasks in the app?

4. What features of CODEIGO contribute to the development of practical

coding skills required in the tech industry?

4.1 Which specific real-life projects or coding challenges in CODEIGO

help students develop job-ready skills?

4.2 How do students perceive the relevance of the app’s tasks to industry

requirements?

5. What impact does the personalized learning path in CODEIGO have on

student progress and retention of coding concepts?

5.1 How does the app tailor learning experiences based on individual

student performance?

5.2 Does personalized feedback help students overcome their learning

difficulties and enhance their understanding of coding concepts?

6. What are the challenges faced during the development of CODEIGO and

how can these challenges be addressed to ensure its effectiveness?

6.1 What technical difficulties were encountered in incorporating

interactive features like video tutorials, coding exercises, and gamification?

6.2 How can the development process be improved to enhance user

experience and app functionality?

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