Message
Message
Idled)) do
v:Disable()
end
function GetHttp(URL)
local Data = nil
local Test = req({
Url = URL,
Method = 'GET',
})
for i,v in pairs(Test) do
Data = v
end
return Data
end
local Something =
GetHttp("https://raw.githubusercontent.com/Mana42138/woof-gui/main/Source.lua")
Ragebot:line()
if can_Execute then
print("executed!")
spawn(function()
while task.wait() do
pcall(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
getgenv().WalkSpeed_Mana
end)
end
end)
end
Ragebot:line()
function GetMouse()
local UserInputService = game:GetService("UserInputService")
return UserInputService:GetMouseLocation() -- Ensure this is the correct
method for your setup
end
function GetClosestPlayer()
local closestDistance = math.huge
local closestTarget = nil
for _, v in pairs(game:GetService("Workspace").Alive:GetChildren()) do
if v and v:FindFirstChild("HumanoidRootPart") and v ~=
game.Players.LocalPlayer.Character then
local humanoidRootPart = v.HumanoidRootPart
local distance =
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
v.HumanoidRootPart.Position).Magnitude --(Vector2.new(viewportPoint.X,
viewportPoint.Y) - mousePos).magnitude
if distance < closestDistance then
closestDistance = distance
closestTarget = v
end
end
end
return closestTarget
end
spawn(function()
while task.wait() do
if PlayerSaftey then
if game.Players.LocalPlayer.Character.Parent.Name == "Dead" then return
end
pcall(function()
if (GetClosestPlayer().HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <=
PlayerSaftey_Distance then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
GetClosestPlayer().HumanoidRootPart.CFrame * CFrame.new(-25, 0, -
PlayerSaftey_Distance)
end
end)
end
end
end)
function GetBall()
for i,v in pairs(game:GetService("Workspace").Balls:GetChildren()) do
if v:IsA("Part") then
return v
end
end
return nil
end
function GetBallfromplayerPos(Ball)
return (Ball.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
end
function GetHotKey()
for i,v in
pairs(game.Players.LocalPlayer.PlayerGui.Hotbar.Block.HotkeyFrame:GetChildren()) do
if v:IsA("TextLabel") then
return v.Text
end
end
return ""
end
spawn(function()
while task.wait() do
if RandAutoaParry[tostring(RandRNG)] then
pcall(function()
for i, v in
pairs(game:GetService("Workspace").Balls:GetChildren()) do
if v:IsA("Part") then
if not
game.Players.LocalPlayer.Character:FindFirstChild("Highlight") then return end
local part, speed = getSpeed(v)
if part and speed then
local minDistance = 2.5 * (speed * 0.1) + 2
if minDistance == 0 or minDistance <= 20 then
BallSpeed = 23
elseif minDistance == 20 or minDistance <= 88 then
BallSpeed = 2.5 * (speed * 0.1) + 5
elseif minDistance == 88 or minDistance <= 110 then
BallSpeed = 90
-- elseif minDistance >= 110 then
-- BallSpeed = 2 * (speed * 0.1)
end
if
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
part.Position).Magnitude <= (BallSpeed) then --
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
part.Position).Magnitude <= minDistance and
CanSlash = true
else
CanSlash = false
end
end
end
end
if CanSlash then
if math.random(1, 5) == 5 then
spawn(function()
while task.wait() do
if AutoWalk then
pcall(function()
if game.Players.LocalPlayer.Character.Parent.Name == "Dead" then
return end
for i, v in
pairs(game:GetService("Workspace").Balls:GetChildren()) do
if v:IsA("Part") then
local part, speed = getSpeed(v)
if part and speed then
if speed > 5 then
if not
game.Players.LocalPlayer.Character:FindFirstChild("Highlight") then
game.Players.LocalPlayer.Character.Humanoid:MoveTo(part.Position +
Vector3.new(AutoWalkDistanceX, 0, AutoWalkDistanceZ))
else
for i,v in
pairs(game:GetService("Workspace").Alive:GetChildren()) do
if
game.Players.LocalPlayer.Character.Parent.Name == "Alive" then
if v ~=
game.Players.LocalPlayer.Character then
game.Players.LocalPlayer.Character.Humanoid:MoveTo(v.HumanoidRootPart.Position +
Vector3.new(AutoWalkDistanceX, 0, AutoWalkDistanceZ))
end
end
end
end
end
end
end
end
end)
end
if AutoDoubleJump then
pcall(function()
game:GetService("VirtualInputManager"):SendKeyEvent(true,
Enum.KeyCode.Space, false, game)
end)
end
end
end)
spawn(function()
while task.wait() do
if ClosestPlayer_var then
pcall(function()
if game.Players.LocalPlayer.Character.Parent.Name == "Dead" then
return end
local OldCameraFrame = workspace.CurrentCamera.CFrame
local ClosestPlayer = GetClosestPlayer()
if ClosestPlayer then
workspace.CurrentCamera.CFrame =
CFrame.new(workspace.CurrentCamera.CFrame.Position, ClosestPlayer.Head.Position)
end
end)
end
end
end)
spawn(function()
while task.wait(math.random(1,2)) do
if RandomTeleports then
pcall(function()
if game.Players.LocalPlayer.Character.Parent.Name == "Dead" then
return end
for i, v in pairs(game:GetService("Workspace").Balls:GetChildren())
do
if v:IsA("Part") then
local part, speed = getSpeed(v)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= part.CFrame * CFrame.new(TeleportDistanceX, 0, TeleportDistancez)
end
end
end)
end
end
end)
Credits:line()
Credits:Button("Rejoin", function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
end)
Credits:line()