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Revision

The document details the revision history of the FMOD Studio API, including various minor releases from 2016. Each release notes features added, fixes made, and important notes regarding compatibility and functionality. The updates cover a range of platforms including PS4, UE4, Unity, and Android, addressing issues such as crashes, performance improvements, and new functionalities.

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0% found this document useful (0 votes)
4 views58 pages

Revision

The document details the revision history of the FMOD Studio API, including various minor releases from 2016. Each release notes features added, fixes made, and important notes regarding compatibility and functionality. The updates cover a range of platforms including PS4, UE4, Unity, and Android, addressing issues such as crashes, performance improvements, and new functionalities.

Uploaded by

texnotelt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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===============================================================================

REVISION HISTORY : FMOD Studio API


Copyright (c) Firelight Technologies, Pty, Ltd, 2011-2016
http://www.fmod.org
===============================================================================

01/12/16 1.08.15 - Studio API minor release (build 82163)


----------------------------------------------------

Features:
* PS4 - Add support for System::getOutputHandle, to return sce
port handle.

Fixes:
* UE4 - Fix missing plugin error when building on Mac.
* UE4 - Fixed compatibility with 4.14.
* Unity - Fixed WiiU copying banks error.
* Unity - Fixed Xbox one dll meta files missing platform target.
* Unity - Fixed duplicate dll copying build error on some platforms.
* Unity - Added null check to stop error being thrown when no event
assigned.
* Unity - Fix in editor out of bounds exception in RuntimeManager.
* LowLevel API - Allow DSP::setParameterData with null data and 0 length to free
convolution reverb impulse response data.
* LowLevel API - Fixed short looping streams playing some of the start when
switched to non-looping via the Channel API.
* LowLevel API - Fixed FMOD_CREATESOUNDEXINFO::pcmsetposcallback getting wrong
sound
pointer passed to it with a stream.
* Studio API - Fixed incorrect parameter values being passed to nested events
when value "hold" is being used.
* Studio API - PS3 - Fix potential crash with the new Channel Mix effect.
* FSBank API - Fixed encoder bug with FADPCM causing occasional clipping at
playback.

Notes:
* FSBank API - FSBs / Banks may not be binary identical to previous release due
to
FADPCM encoder bug fix, however full compatibility is maintained.

20/10/16 1.08.14 - Studio API minor release (build 80900)


----------------------------------------------------

Fixes:
* UE4 - Fix for crash when using "Validate FMOD" menu item

Notes:
* PS4 - Now built with SDK 4.00
* Xbox One - Added better logging and documentation to describe an incorrectly
configured appxmanifest regarding microphone recording.

04/10/16 1.08.13 - Studio API minor release (build 80479)


----------------------------------------------------

Fixes:
* Studio API - Fixed potential crash after the following sequence of actions:
load master bank, try to load master bank again and fail with
FMOD_ERR_EVENT_ALREADY_LOADED, unload master bank, reload
master bank.
* LowLevel API - Fix circular DSP connection causing hang in certain situations.
* Unity 2 - Fix issues with multi-object editing of emitters.

22/09/16 1.08.12 - Studio API minor release (build 80229)


----------------------------------------------------

Features:
* Unity 2 - Added ability to override minimum and maximum distance for
Event emitters.
* Unity 2 - Added support for multiple listeners.
* Studio API - Added support for auto pitch at minimum.
* Studio API - Added support for the global master bus being duplicated across
banks.

Fixes:
* Studio API - Fix auto pitch cutting off at zero for parameter with minimum
value that is less than zero.
* Studio API - Fix events with a transciever effect not allowing the event to
stop
* Android - Fixed crash when loading FSBs or Banks that contain a sound that
isn't mono, stereo, 5.1 or 7.1.
* Android - Fixed compatibility issue with some devices introduced in previous
release due to r12b update. Presents as a runtime linker error
when loading the FMOD library, failing to locate __aeabi_atexit.
* iOS - Fixed stuttering during fade out when device screen goes to sleep.
* LowLevel API - Fix FMOD_DSP_TRANSCEIVER memory stomp.
* LowLevel API - Fix channels playing at incorrect pitch. Introduced in 1.08.10.

Notes:
* Studio API - Incremented bank version, requires runtime 1.08.00 or later.
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
* LowLevel API - Improved validation for ChannelGroup, DSP and Sound handles,
detects invalid pointers and usage after release.

08/09/16 1.08.11 - Studio API minor release (build 79819)


----------------------------------------------------

Features:
* LowLevel API - PS3 - Added support for FMOD_DSP_CHANNELMIX.
* Unity 2 - Respect Game View mute button.

Fixes:
* FSBank - Fix crash on 64-bit when encoding 16kHz or 24kHz sources using
Vorbis at low quality settings.
* LowLevel API - Fix FMOD_SOUND_PCMSETPOS_CALLBACK getting invalid position value
when a sound opened with FMOD_OPENUSER loops.
* LowLevel API - Android - Fixed crash on load with old devices when using armeabi.
* Unity 2 - Fix CREATESOUNDEXINFO not getting marshalled properly.

Notes:
* Android - Now built with NDK r12b.
* Android - Minimum Android version is now API level 9 due to NDK r12b
deprecating older versions.

22/08/16 1.08.10 - Studio API minor release (build 79252)


----------------------------------------------------

Features:
* Studio API - Improved performance of sidechain modulator.
* LowLevel API - Improved ChannelControl::setPitch accuracy between DSP clock and
the underlying codec decoding speed.
* Unity 2 - Added option for play-in-editor to reflect the active build target
for loading banks.

Fixes:
* LowLevel API - Fixed error trying to create a Return DSP when the system
format is set to FMOD_SPEAKERMODE_RAW.
* LowLevel API - Fixed FFT DSP crash if window size is smaller than DSP block size.
* LowLevel API - Removed spurious warning messages when loading plugins on
some platforms.
* LowLevel API - Android - Tweaked OpenSL auto detection, now requires device to
specify low latency and a block size <= 1024.
* Unity 2 - Fix bank import issues when the strings bank contains bank
names that differ in case from the files on disk.
* Unity 2 - Bank import now has a longer timeout after last detected file
activity before starting import.
* Unity 2 - Fixed settings screen allowing real channels to be set higher
then 256.
* Unity 2 - Fix up errors when StudioEventEmitter is created dynamically.
* Unity 2 - Small fixes for the settings screen when overriding the parent
platform settings.
* UE4 - Fix for crash when previewing animations using the FMOD event
notifier.

Notes:
* LowLevel API - System::getSpeakerModeChannels returns the system channel
count when passed FMOD_SPEAKERMODE_DEFAULT. Now works even
if the system format is set to FMOD_SPEAKERMODE_RAW.
* UE4 - Can be recompiled with 4.13 pre-release.
* Documentation - Added documentation for FMOD_DSP_PAN enums.

01/08/16 1.08.09 - Studio API minor release (build 78489)


----------------------------------------------------

Features:
* LowLevel API - PS4 - Add support for social screen audio to the ports API.
* Studio API - Added Studio::EventInstance:setListenerMask and
Studio::EventInstance::getListenerMask, that adds the ability
to specify which listeners apply to each event instance.
* Unity 2 - Warning is now produced when playing in editor if the position
of a 3D event is not set.
* UE4 - Added blueprint functions to set event properties.

Fixes:
* Studio API - Fixed case of indeterminism when building banks that contain
events with automation curves.
* LowLevel API - Fixed FMOD_OUTPUT_OBJECT3DINFO::gain so it only includes
distance attenuation not bus gain (which is now pre-applied
to FMOD_OUTPUT_OBJECT3DINFO::buffer.
* LowLevel API - Fixed channelmix DSP volume not always being initialized.
* LowLevel API - WiiU - Fixed potential crash during System::init if
System::setDriver or System::setOutput has been called.
* LowLevel API - Fix hang on netstreams when the connection times out.
* LowLevel API - Linux - Fix FPU control word of the calling thread being modified
when the FMOD dynamic library is loaded.
* LowLevel API - Android - Fixed potential crash if FMOD isn't loaded with
System.loadLibrary, now a proper error will be issued.
* FSBank API - Fixed FADPCM not looping seamlessly for non-zero crossing loops.
* UE4 - Fixed plugin loading assuming a "lib" prefix for plugins on
Android, Mac, Linux and PS4. Now plugin loading will attempt
to load the name with and without adding a lib prefix.
* UE4 - Respect FApp::IsUnattended for message-box errors.
* UE4 - Fixed deprecation warnings about AttachTo usage.
* Unity 2 - Fix errors when bank source files are updated while Event Browser
preview is playing or paused.
* Unity 2 - Fix unnecessary copying of Bank files in OSX editor.

Notes:
* LowLevel API - Linux - Removed limit of 32 devices with ALSA output mode.
* LowLevel API - Incremented API version of Output plugins. Dynamic library
plugins built with earlier versions of 1.08 will continue to load.

14/07/16 1.08.08 - Studio API minor release (build 77846)


----------------------------------------------------

Features:
* UE4 - bMatchHardwareSampleRate will use the system default format
to avoid excessively matching the output rate on mobile devices.
* UE4 - Added bLockAllBuses which will force all buses to be created
at startup, rather than on demand.

Fixes:
* Studio API - Fixed looping sounds in a multi sound playlist failing to stop
if the multi sound itself is non-looping.
* Studio API - Fixed rare crash calling the following functions while the
bank containing the event is unloading:
Studio::EventInstance::getDescription,
Studio::EventInstance::getParameter,
Studio::EventInstance::getParameterValue,
Studio::EventInstance::setParameterValue,
Studio::EventInstance::setParameterValueByIndex,
Studio::EventInstance::triggerCue,
Studio::ParameterInstance::getDescription and
Studio::ParameterInstance::setValue.
* Studio API - Fixed shared events becoming invalidated when one of the
banks containing them is unloaded. Could also manifest as
Studio::EventInstance::getDescription failing with
FMOD_ERR_INTERNAL.
* Studio API - Fixed crash that could occur when using
FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE and calling
Studio::System::update from multiple threads at the same time.
* Studio API - Increased scheduling lookahead time to ensure sample accurate
timeline scheduling even if there is an output stall.
* Studio API - Fixed crash that could occur when improperly calling
Studio::Bus::getChannelGroup without first calling
Studio::Bus::lockChannelGroup, if the bus was being destroyed
as the call was made.
* Studio API - Fixed rare crash calling the following functions while the
master bank containing the bus or VCA is unloading:
Studio::System::getBus,
Studio::System::getBusByID,
Studio::System::getVCA and
Studio::System::getVCAByID.
* Studio API - Fixed rare timing issue where Studio::System::getEvent would
succeed but Studio::EventDescription::createInstance would
fail with FMOD_ERR_INTERNAL, if called just as the bank
containing the event finished loading.
* Studio API - Fixed rare hang in Studio::System::getBankCount when called
while banks are currently unloading.
* LowLevel API - Fixed rare glitch at the start of XMA playback causing non-
seamless
looping.
* LowLevel API - Fixed rare hang on shutdown when using multiple systems.
* LowLevel API - Fix streams with an unknown file length remaining in the playing
state
after an end of file is encountered.
* LowLevel API - Windows - Enumeration of record devices will now reflect a change
of default device with WASAPI output.
* LowLevel API - Linux - Enumeration will now correctly display GUIDs and speaker
modes for ALSA output.
* LowLevel API - Linux - Fixed potential crash if both PulseAudio and ALSA are
missing / unavailable.
* Unity 2 - Fix plugin loading on Linux standalone builds.
* Unity 2 - Fix script compilation errors in standalone builds.
* Unity 2 - Fix Event Browser preview of events with built-in parameters.
* Unity 2 - Fix missing tvOS files.

Notes:
* LowLevel API - Significantly reduced memory consumption when using FMOD_DSP_FFT.
* PS4 - Now built with SDK 3.508.101
* UE4 - Updated Oculus plugin to 1.0.4.

27/06/16 1.08.07 - Studio API minor release (build 77241)


----------------------------------------------------

Features:
* FSBank API - Added support for Linux.
* Unity 2 - Live Update and Debug Overlay can be set to only be enabled in
standalone builds when the development build option is set.
* Unity 2 - Add MuteAllEvents and PauseAllEvents functions to the
RuntimeManager.
* Unity 2 - Audio will now pause when the application pauses.
* UE4 - Added MixerSuspend and MixerResume blueprint functions.
* UE4 - Added IsBankLoaded blueprint function.

Fixes:
* Studio API - Fixed Studio command buffer assert and crash that could occur
when using FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE in conjunction
with multiple threads.
* LowLevel API - Fix crash when closing a system with a multi-plugin DLL still
loaded.
* LowLevel API - iOS / Android - Improved audio stability when mixer thread is
overloaded.
* FSBank API - Fixed calling convention linker error on Windows in FSBankLib
header.
* FSBank API - Fixed issue when passing duplicate source files with different
encoding
settings would cause cache file conflicts.

Notes:
* Unity 2 - Renamed "Level Start" and "Level End" triggers to "Object Start"
and
"Object Destroy" to more accurately reflect when the triggers
occur.
17/06/16 1.08.06 - Studio API minor release (build 76937)
----------------------------------------------------

Features:
* Unity 2 - Added framework for registering native plugins on iOS and tvOS.
* Unity 2 - Added support for importing Studio Banks as TextAssets so they
can be added to Unity AssetBundles.

Fixes:
* LowLevel API - Fixed crash on shutdown, after creating multiple systems and
setting a system callback.
* Lowlevel API - PS4 - Fix issues with calling FMOD_Orbis_GetPadVolume()
immediately
after opening the controller audio port.

15/06/16 1.08.05 - Studio API minor release (build 76824)


----------------------------------------------------

Features:
* Studio API - Added Studio::EventDescription::isSnapshot.
* Unity 2 - Added "Preload Sample Data" checkbox to Event Emitter to reduce
latency when emitters are triggered for the first time.
* Unity 2 - Added script example to show how to build an asynchronous loading
screen that includes loading FMOD Banks.

Fixes:
* Studio API - Fixed Studio::EventDescription::isOneshot() incorrectly
returning true for snapshots.
* LowLevel API - Fix FMOD_ADVANCEDSETTINGS::maxADPCMCodecs not being applied.
* LowLevel API - Fix crash when using CreateSound from multiple threads
(including FMOD Async loading threads).
* Unity 2 - Fix issues when bank file in the Unity project Streaming Assets
folder have a different case to the banks in the Studio project.
* Unity 2 - Fix issues when editor log file cannot be opened because it's
read only.
* Unity 2 - If the "Load All" options are selected in the FMOD Settings
then the main thread will now block until it's complete.
* UE4 - Fix for OnEventStopped callback firing repeatedly if triggers
the instance to play again.

Notes:
* LowLevel API - All System, ChannelControl, ChannelGroup, Channel, and DSP API
functions check for NaN and INF floats and return
FMOD_ERR_INVALID_FLOAT if detected.
* Studio API - All API functions check for NaN and INF floats and return
FMOD_ERR_INVALID_FLOAT if detected.
* Studio API - All API functions with output parameters now clear those
values in the case of an error. Previously some values may
have been left uninitialized.
In the case of an error, int and float outputs are set to 0,
bool outputs are set to false, and pointers are set to NULL.
Structures are cleared to zeros, and string buffers are set
to the empty string.

25/05/16 1.08.04 - Studio API minor release (build 76196)


----------------------------------------------------

Features:
* Studio API - Added runtime support for steal quietest polyphony.
* LowLevel API - Improved performance when connecting sends and returns.
* UE4 - FFMODEventInstance can now be stored as a blueprint variable.
* UE4 - Added support for Occlusion. See the Occlusion section of the
documentation for more information.
* UE4 - Added support for Android deployment without having to modify
the engine.
* UE4 - Added InitialDriverOutputName to select output device by name
at startup, as well as new Blueprint functions GetOutputDrivers,
SetOutputDriverByName and SetOutputDriverByIndex.
* UE4 - Added VCASetFaderLevel Blueprint function.
* UE4 - "FMOD Validate" now checks for FMOD in the packaging setting,
and can add it if needed.

Fixes:
* LowLevel API - Fixed unnecessary DSP queue flush when using ports.
* LowLevel API - Fixed ADPCM and FADPCM compressed FSBs not returning
FMOD_ERR_MEMORY_CANTPOINT when loaded as FMOD_OPENMEMORY_POINT
FMOD_CREATESAMPLE.
* LowLevel API - Fix pops when channels with a mix matrix that are started virtual
become real.
* LowLevel API - Fixed DSP panner reset not clearing ramps, causing ramping when
setting initial parameters.
* LowLevel API - Fixed Sound::getSyncPointInfo returning first sync point info
when loading sounds from FSBs with multiple sync points.
* Studio API - Fixed memory stomp that can occur when sharing events between
multiple banks, if a streaming sound is in the middle of loading
when one of the shared banks is unloaded.
* Unity 2 - Fix error messages when previewing an event contained in the
Master Bank.
* Unity 2 - Fix WinPhone 8.1 DLL's conflicting with UWP builds.

Notes:
* Studio API - Incremented bank version, requires runtime 1.08.00 or later.
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
* UE4 - Updated ovrfmod to version 1.0.3.
* UE4 - Tested with 4.12 pre-release, compiles successfully.
* PS Vita - Now built with SDK 3.570.011.

05/05/16 1.08.03 - Studio API minor release (build 75571)


----------------------------------------------------

Features:
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED and
FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED for when an event
plays sounds. Sound names will only be available if
banks have been re-exported in FMOD Studio 1.08.03 or later.
See the music_callbacks example for demonstration.
* Studio API - Added runtime support for the event cooldown property
set from FMOD Studio. Events that fail to start due to
cooldown time will invoke the
FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback.
* LowLevel API - Improved performance of logging.
* LowLevel API - PS4 - Improved performance when profiling is enabled.

Fixes:
* Studio API - Events that fail to start due to bus polyphony now invoke the
FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback.
* Studio API - Fixed crash when calling Studio::System::unloadAll with
crossfading nested events.
* Studio API - Fixed unnecessary up/down mix applied to 2D events that have
sidechain modulators.
* Studio API - Fixed mixing issues and degraded performance if the system
speaker mode does not match the Studio project format.
* Studio API - Fixed case of stereo sounds panning hard right when downmixed
to a mono track and later upmixed again, introduced in 1.07.04.
* LowLevel API - Fixed potential incorrect position when voice comes back from
being virtual, which can cause a hang on XboxOne.
* LowLevel API - Improved handling for out of memory errors when mixing DSP
buffers.
* LowLevel API - Fixed incorrect propagation of FMOD_DSP_STATE::channelmask
when mixing signals with differing masks.
* LowLevel API - Fixed http streams (file from http, not shoutcast/icecast)
returning FMOD_ERR_FORMAT. Introduced 1.08.01
* LowLevel API - Fixed m3u playlist file format support. Was returning
FMOD_ERR_FORMAT.
* LowLevel API - Android - Improved detection of low-latency devices allowing
better
automatic output mode selection and less stuttering.
* LowLevel API - Sound::getName will now return "" for sounds without names,
instead of "(null)".
* LowLevel API - Object 3D Panning fix for silent objects in certain speaker modes
* Studio API - More robust live update handshaking when attempting to connect
with multiple copies of FMOD Studio at once.
* Unity 2 - Added missing Studio::EventDescription::getSoundSize function.

Notes:
* Studio API - Incremented bank version, requires runtime 1.08.00 or later.
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
* Studio API - Sound names are now loaded into memory if they have been
exported in the bank file. The option is on by default,
which means by the runtime memory use might be slightly higher
when loading banks exported from 1.08.03 and later. If this is
a problem, make sure to disable the option to export sound names
in FMOD Studio when re-exporting banks.
* Xbox One - Now built with March 2016 QFE 1 XDK.
* PS4 - Now built with SDK 3.508.031.

13/04/16 1.08.02 - Studio API minor release (build 74770)


----------------------------------------------------

Fixes:
* UE4 - Fixed audio component transform not being updated in 4.11.
* Studio API - Fixed unnecessary up/down mix applied to 2D events that have
sidechain modulators.
* Studio API - Studio::EventDescription::is3D now returns true if there is a
plug-in panner on the master track.

Notes:
* UE4 - PS4 - Deployment uses standard unreal plugin system.
* UE4 - Now built against Unreal 4.11

07/04/16 1.08.01 - Studio API minor release (build 74554)


----------------------------------------------------

Features:
* Unity 2 - Added Universal Windows Application platform support.
* Unity 2 - Added Find and Replace tool.
* LowLevel API - Improved performance when creating DSPs.
* UE4 - Added FMOD stats for CPU usage.

Fixes:
* Studio API - Fixed errors being generated when the initial seek is past
the loop end point of a sound.
* Studio API - Fixed error loading sample data for banks
loaded by Studio::System::loadBankMemory with
FMOD_STUDIO_LOAD_BANK_DECOMPRESS_SAMPLES flag.
* Studio API - Fixed rare Studio update error FMOD_ERR_NOTREADY when stopping
modules with streaming sounds.
* Studio API - Fixed unnecessary up/down mix on sidechain effects in game.
* Studio API - Eliminated API stalls due to holding a lock when creating
event instances on the Studio Update thread.
* Studio API - Fixed error when loading an API capture that contains
Studio::System::flushSampleLoading commands.
* Studio API - PS4 - Fixed incorrect linking options on fmodstudio.prx that
caused package creation to fail.
* LowLevel API - Fixed rare hang when rapidly creating and releasing Return DSPs.
* LowLevel API - Fixed hang or crash when loading a .it/s3m/mod/mid file as a
decompressed sound.
* LowLevel API - Fixed some shoutcast streams playing back garbled.
* LowLevel API - Fixed Sound::readData returning 0 for bytes read, instead of a
valid number if FMOD_ERR_FILE_EOF was returned.
Introduced in 1.07.08.
* LowLevel API - PS4 - Fix AT9 playback when a sound created as looping is
played with the channel loop-count explicitly set to zero
before starting.
* LowLevel API - Win - Fixed ASIO device enumeration not supplying a GUID.
* LowLevel API - Win - Fixed ASIO device enumeration having a blank name if the
device is not connected.
* UE4 - Added lock around file accesses to avoid Unreal pak file thread
safety issue.
* UE4 - Fixed logging callback not being initialized.
* UE4 - Avoid asset table system from mixing while normal mixer is in
operation, to work around an AT9 mixer issue.
* UE4 - Fixed always linking against ovrfmod even if it isn't present.
* Unity 2 - Rewrote Timeline Callback and Programmer Sound Callback examples
to work on iOS.
* Unity 2 - Fix marshalling of FMOD.CREATESOUNDEXINFO structure on iOS.
* Unity 2 - Fix DLL not found errors in standalone Windows builds.

Notes:
* Studio API - Incremented bank version, requires runtime 1.08.00 or later.
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
* Studio API - Studio::EventInstance::setPitch() now returns an error if a NaN
is passed in.
* Studio API - Errors that occur during the Studio update thread will no longer
stop the thread.
* Studio API - Studio will set the low level master channel group format to the
project's format to avoid an extra upmix.

04/03/16 1.08.00 - Studio API major release (build 73609)


----------------------------------------------------

Features:
* Studio API - Sample data loading has been optimised. Load time, file access,
and memory use have all been substantially improved. A new entry
has been added to the per platform thread affinity settings.
* Studio API - FMOD_STUDIO_PARAMETER_DESCRIPTION now has the parameter index and
default value.
* Studio API -
Added Studio::System::flushSampleLoading.
* Studio API -
Support for left edge trimming of timelocked sounds.
* Studio API -
Support for Start Offset as a percentage of sound length.
* Studio API -
Added idle resource pool to keep recently used sounds in memory in
case they might be re-used. It can be controlled by the
idleResourcePoolSize field in FMOD_STUDIO_ADVANCEDSETTINGS. See
the Studio Banks Programmer Topic for more information.
* LowLevel API - Increased performance of System::createSound and
System::createStream,
since they no longer block against System::update.
* LowLevel API - Added filebuffersize to FMOD_CREATESOUNDEXINFO for customizable
file buffering.
* LowLevel API - Added System::getFileUsage to query file loading information.
* LowLevel API - Custom DSP effects now always receive a buffer length that is
equal
to the mix block size. The input and output buffers will always be

16-byte aligned. Custom DSP sounds still have be able to generate


signal less than a mix block.
* LowLevel API - Added getclock callback to FMOD_DSP_STATE_SYSTEMCALLBACKS to get
the
clock, offset and length for a custom DSP.
* LowLevel API - Added support for multiple plugins within one plugin file. See
FMOD_PLUGINLIST, System::getNumNestedPlugins,
System::getNestedPlugin,
and the DSP Plugin API Programmer Topic for more information.
* LowLevel API - Added support for object based panning with two backend providers,
Dolby
Atmos (FMOD_OUTPUTTYPE_ATMOS) and Playstation VR
(FMOD_OUTPUTTYPE_AUDIO3D).
* LowLevel API - Added 3D object panner DSP (FMOD_DSP_TYPE_OBJECTPAN) to be used
with new object pan enabled outputs.
* LowLevel API - Extended output mode plugin API (FMOD_OUTPUT_DESCRIPTION) to allow
custom
object panner backends.
* LowLevel API - Win - Reduced WASAPI latency by 40ms and improved mixer thread
regularity.
* FSBank - AT9 Band Extension is now enabled by default for supported bit-
rates.
* FSBank - Added Mac versions of the FSBank tool and FSBankLib API. Included
in the Mac and iOS API packages.
* Profiler - Added Mac version of the Profiler tool. Included in the Mac and
iOS API packages.
* Unity 2 - Added ability to create new studio events from within the Unity
editor.
* Unity 2 - Improved event selection UI on emitter component and when using
EventRef attribute.
* Unity 2 - Added support for default parameter values in emitter component.

Notes:
* Studio API -
Incremented bank version, requires runtime 1.08.00 or later.
* Studio API -
Latest runtime supports loading old bank versions from 1.03.00.
* Studio API -
New example 'object_pan' that demonstrates object based panning.
* Studio API -
EventDescription::getSampleLoadingState and
Bank::getSampleLoadingState now return
FMOD_STUDIO_LOADING_STATE_ERROR
if sample data failed to load (e.g. due to a corrupt file).
* Studio API - Removed Studio::CueInstance, Studio::EventInstance::getCue,
Studio::EventInstance::getCueCount and
Studio::EventInstance::getCueByIndex. Instead use new functions
Studio::EventDescription::hasCue and
Studio::EventInstance::triggerCue.
* Studio API - Deprecated Studio::EventInstance::getParameter and
Studio::EventInstance::getParameterByIndex. Instead use
Studio::EventInstance::getParameterValue,
Studio::EventInstance::setParameterValue,
Studio::EventInstance::getParameterValueByIndex, and
Studio::EventInstance::setParameterValueByIndex.
* Studio API - Increased stack size for Studio threads to 64K.
* Studio API - Played events will stay in the FMOD_STUDIO_PLAYBACK_STARTING state
until
their sample data has loaded. This avoids selected sounds in the
event
playing late if the sample data has not been preloaded.
* LowLevel API - System::getChannelsPlaying now returns the number of real and
total channels playing. System::getChannelsReal has been
removed.
* FSBank - AT9 compression now requires AT9 library 1.7.1 (DLL version
2.8.0.5)
or later. Compression in 32bit versions of FSBank is no longer
supported
in line with Sony's removal of 32bit compression libraries.

03/03/16 1.07.08 - Studio API patch release (build 73591)


----------------------------------------------------

Features:
* Unity 2 - Importing banks has been speed up dramatically.

Fixes:
* Studio API - Fixed Studio::EventInstance::setProperty not restoring the default
setting for FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE and
FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE when a value of -1
is specified.
* Studio API - Fixed case of mono sounds panning hard left when both mono and
stereo 2D sounds are placed on the same event track, introduced
in 1.07.04.
* LowLevel API - Fixed some net streams returning 'invalid parameter' introduced
in 1.07.06.
* LowLevel API - Fixed potential crash if calling Sound::release soon after
System::createSound with FMOD_NONBLOCKING and async IO callbacks.
* LowLevel API - Winstore/UWP - Fixed small memory leak on system shutdown.
* LowLevel API - Winstore/UWP - Fixed occasional crash when closing a socket with a
pending asynchronous read.
* LowLevel API - Xbox One - Fixed potential hang waiting on XMA Sound::release if
using async IO callbacks and a cancel was issued.
* LowLevel API - Android - Relaxed overly strict validation of M4A files introduced
in 1.07.07.
* LowLevel API - Android - Fixed potential JNI_OnLoad failure introduced in
1.07.07.
* LowLevel API - Fix crash in convolution reverb if wet level is set to -80db
and it has no inputs.
* LowLevel API - Fix seeking on stereo FADPCM compressed streams and samples.
* Unity 2 - Errors opening log output file are no longer fatal.

Notes:
* LowLevel API - Ensure FMOD_FILE_ASYNCDONE is called with
FMOD_ERR_FILE_DISKEJECTED
if implementing FMOD_FILE_ASYNCCANCEL_CALLBACK to notify FMOD that
you will not be servicing the FMOD_ASYNCREADINFO::buffer.

16/02/16 1.07.07 - Studio API patch release (build 72710)


----------------------------------------------------

Features:
* LowLevel API - Win - Improved ASIO output to accept requested sample rate and
buffer size instead of using defaults.
* UE4 - FMOD Memory allocation now occurs via standard UE4 allocators.
* Unity 2 - Added AppleTV support.

Fixes:
* LowLevel API - Fixed System::loadPlugin not unloading the library file in the
case of an error.
* LowLevel API - Fixed automatic format detection failing for some types when
the file size is less than 1KB.
* LowLevel API - Fixed FMOD_CREATESOUNDEXINFO::suggestedsoundtype being ignored for
FMOD_OPENMEMORY and FMOD_OPENMEMORY_POINT.
* LowLevel API - WinStore/UWP - Fixed occasional deadlock when removing the current
output device.
* LowLevel API - Win - Fixed potential crash if switching output mode to ASIO after
System::init.
* LowLevel API - Android - Fixed crash if MediaCodec processes a file that isn't an
M4A file.
* LowLevel API - Android - Fixed Marshmallow devices being unable to load M4A
files.
* Unity 2 - Remove broken inspector code for ParamRef.
* Unity 2 - Fix PS Vita.
* Unity 2 - Small event reference UI rendering fixes.
* Unity 2 - Fix unnecessary copying of files that haven't been modified.
* Unity 2 - Fix issues with copying of files that have only been partially
written by the Studio tool.
* Unity 2 - Work around IL2CPP issues introduced in Unity 5.3.2p2.
* Legacy Unity - Work around IL2CPP issues introduced in Unity 5.3.2p2.
* Unity 2 - Xbox One - Fix runtime errors when using Mono AOT compilation.

Notes:
* Unity 2 - Unity 5.3.2p1 is not supported for iOS.
* Legacy Unity - Unity 5.3.2p1 is not supported for iOS.

27/01/16 1.07.06 - Studio API patch release (build 71893)


----------------------------------------------------

Features:
* Studio API - Improved CPU and IO performance when capturing API commands
via Studio profiler.

* LowLevel API - Android - Lollipop devices may now select 7.1 with AudioTrack
output mode. Older devices will gracefully fall back
to stereo.
* Unity 2 - Emitter gizmos are now pickable in the scene view.
* Unity 2 - Event Browser layout changed to work in narrow windows. Note the
Event Browser windows will need to be closed and re-opened for new
minimum bounds to take effect.
* Unity 2 - Added bitcode support for iOS.
* UE4 - Added support for programmer sounds. See the new UE4 Programmer
Sound page for more information.
Fixes:
* LowLevel API - Fixed bug if streams start virtual, they may not come back as
audible.
Introduced in 1.07.00
* LowLevel API - Update URL in Netstream example.
* LowLevel API - Fixed net streams not working when server delivers shoutcast
with chunked HTTP data.
* LowLevel API - Fixed memory leak when a network connection fails.
* LowLevel API - Android - Devices that don't support 5.1 output will now
gracefully fallback to stereo.
* LowLevel API - WinStore / UWP - Fixed WASAPI output so it return the correct 'no
drivers' error when none are detected.
* LowLevel API - WinStore / UWP - Fixed WASAPI output swapped sides and rears in
7.1.
* LowLevel API - Fix C# wrapper of ChannelGroup.addGroup missing arguments.
* LowLevel API - Fix crash when using chorus effect on a channel group with
channel count greater than the system channel count.
* LowLevel API - PS4 - Fix validation of thread affinity settings.
* LowLevel API - iOS - Fixed compatibility issue introduced in 1.07.02 for old
devices running iOS 6.X.
* Unity 2 - Fixed UI when EventRef attribute is used on an array of strings.
* Unity 2 - Work around DLL loading issues on some standalone Windows builds.
* Unity 2 - Fix DLL loading issues for play-in-editor when platform is iOS.
* Unity 2 - Fix RuntimeManager being recreated during shutdown and leaking
FMOD
native instances.
* Unity 2 - Fix issue when using RuntimeManager.LowLevelSystem and
RuntimeManager.StudioSystem before RuntimeManager has initialized.
* Unity 2 - Increase channels for Play-In-Editor.
* Unity 2 - Fix play-in-editor not setting the speaker mode correctly.

* Unity 2 - PS4 - Fix script compile errors.

Notes:
* Xbox One - Now built with November 2015 XDK.
* iOS - Now built with iOS SDK 9.2 and tvOS SDK 9.1 (Xcode 7.2).
* UE4 - Updated Oculus plugin for 1.0.1.

07/01/15 1.07.05 - Studio API patch release (build 71238)


----------------------------------------------------

Features:
* Unity 2 - When using the file browser in the settings editor to set
the Studio source paths the result will be set relative
to the Unity project if it is a sub-directory.
* Unity 2 - Added Parameter Trigger component.

Fixes:
* LowLevel API - UWP - Fixed FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED not firing
when the default output device changes.
* LowLevel API - PS3 - Fix rare crash with reverb.
* LowLevel API - PS3 - Fix static and audio dropouts if speaker mode is forced
to stereo (normally it is 7.1).

Notes:
* iOS - Reduced binary size.
* Android - Added calling convention to public API to allow usage with
hard float ABI.
11/12/15 1.07.04 - Studio API patch release (build 70728)
----------------------------------------------------

Features:
* LowLevel API - Better support for sounds with channel/speaker masks, ie a 1
channel sound specified as LFE, or a quad sound specified as LRCS
instead of 2 front 2 back for example.
* Unity 2 - Added optional debug overlay.
* Unity 2 - Added migration steps for data in custom components.
* Unity 2 - Added support for Unity 4.6.
* Unity 2 - Added support for Android split binary.
* Unity Legacy - Added support for Android split binary.

Fixes:
* Studio API - Fixed blocking bank loads stalling for longer than necessary when
other threads are constantly issuing new Studio commands.
* LowLevel API - Fixed corrupted playback for big endian PCM FSBs.
* LowLevel API - Fixed crash when switching channel count of generator DSPs
during playback.
* LowLevel API - PS3 - Fix crash reallocating buffers on flange effect.
* LowLevel API - Xbox One - Fixed rare stall when playing XMA streams and
compressed samples at the same time.
* LowLevel API - Fix crash if the Master Channel Group head DSP was set inactive
right
after initialization.
* LowLevel API - Fix Sound::getOpenState() moving from FMOD_OPENSTATE_PLAYING too
early
on some streaming sounds.
* LowLevel API - Fix Sound::Release() freeing memory still in use by the mixer.
* LowLevel API - Fix convolution reverb not correctly producing tails on long
impulse
responses when it has no input.
* Unity 2 - Fixed issue with plugins not being loaded correctly.
* Unity 2 - Work around DLL loading issues on some standalone Windows builds.
* Unity 2 - Fix leaking system objects leading to ERR_MEMORY.
* Unity 2 - Updated signature of DSP::setWetDryMix, DSP::getWetDryMix.

Notes:
* LowLevel API - FMOD_DSP_STATE::channelmask is now passed down through the dsp
chain
so plugin developers can see the original signal channel format
even
if a sound was upmixed.

17/11/15 1.07.03 - Studio API patch release (build 69975)


----------------------------------------------------

Features:
* LowLevel API - When using System::recordStart the provided FMOD::Sound can now be
any channel count, up/down mixing will be performed as necessary.
* LowLevel API - Improved performance of convolution reverb effect when wet is 0
or input goes idle.
* LowLevel API - PS4 - Added FMOD_THREAD_CORE6 to allow access to the newly
unlocked
7th core.
* LowLevel API - PS4 - Added FMOD_Orbis_GetPadVolume() to retrieve the output
volume
of the pad speaker as set by the user in the system
software.
* LowLevel API - Added FMOD_DSP_TYPE_TRANSCEIVER. Send signals from multiple
sources
to a single 'channel' (out of 32 global 'channels') and receieve
from
that or any channel from multiple receivers. Great for receiving
and broadcasting a submix from multiple 3d locations (amongst
other
uses).
* Unity - FMOD_StudioSystem.GetEvent() can now be used with snapshot paths.
* Unity - Ignore OSX resource fork files when importing from FAT32 file
systems.
* UE4 - Deployment will also copy any plugins listed in a file plugins.txt
in the FMODStudio/Binaries/Platform directory. See the Using
Plugins page for more information.
* UE4 - Console platforms set up thread affinity in
FMODPlatformSystemSetup.

Fixes:
* Studio API - Fixed snapshot applied to VCA level not working in game.
* Studio API - Fixed profiler session timing when recording a game with a non-
standard
sample rate.
* Studio API - PS4 - Fix linker error in examples.
* LowLevel API - Fixed buffer overrun when convolution reverb is set up with
mismatched input and output channels.
* LowLevel API - Fix crash with invalid .mp3 files.
* LowLevel API - Fix Sound::getName() not returning a valid UTF8 string when
loading a sound with ID3 tags specifying the title as a latin1
string.
* LowLevel API - Fix pops in flange and chorus effects.
* LowLevel API - Fix crash when using flange effect on a channel group with
channel count greater than the system channel count.
* LowLevel API - FLAC - Fix crash when seeking in certain flac files.
* LowLevel API - Android - Automatic selection of OpenSL output mode will now
be stricter to reduce stuttering on devices that
incorrectly report they are low latency.
* LowLevel API - PS4 - Fix signal not being routed back to the main output when
detaching a channel group from a port.
* LowLevel API - Fix FMOD_ADVANCEDSETTINGS::reverb3Dinstance not working.

Notes:
* Android - Now built with NDK r10e.
* PS Vita - Now built with SDK 3.550.
* LowLevel API - FMOD_DSP_CHANNELGAIN_OUTPUT_DEFAULT ...
FMOD_DSP_CHANNELGAIN_OUTPUT_ALLLFE
(from the FMOD_DSP_CHANNELMIX_OUTPUT enum) have been renamed to
FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT ...
FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE
(ie CHANNELGAIN renamed to CHANNELMIX) to fit with the correct
naming
convention. Rename required if using this effect.

02/11/15 1.07.02 - Studio API patch release (build 69450)


----------------------------------------------------

Important:
* AppleTV platform support is now part of the iOS package.
Features:
* LowLevel API - Improved performance of System::getChannelsPlaying.
* LowLevel API - Added System::getChannelsReal to get the number of
non-virtual playing channels.

Fixes:
* Studio API - Fixed internal error during playback caused by inaccuracies
in quantization calculation when timeline position is greater
than 5 minutes.
* LowLevel API - Fix mixer not running if mixer sample rate is lower than output
sample rate.
* LowLevel API - Fix Sound::getOpenState returning FMOD_OPENSTATE_READY when a
sounded ended, when it should have returned
FMOD_OPENSTATE_PLAYING for a bit longer, which meant
Sound::release could stall.
* LowLevel API - iOS - Fixed output being mono on some devices, minimum detected
hardware channel count is now 2 to ensure stereo.

Notes:
* iOS - Now built with iOS SDK 9.1 and tvOS SDK 9.0 (Xcode 7.1).
* Mac - Now built with SDK 10.11 (Xcode 7.1).

27/10/15 1.07.01 - Studio API patch release (build 69235)


----------------------------------------------------

Features:
* Studio API - Added support for multiple parameter conditions.
* Studio API - Added Studio::EventDescription::getSoundSize.
* UE4 - Added validation help menu option to diagnose common issues.

Fixes:
* Studio API - Fixed auto-pitch, cutoff and looping not live updating properly.
* LowLevel API - Fixed potential crash on ARM platforms when seeking Vorbis
compressed FSBs.
* LowLevel API - Fix ChannelGroup::setReverbProperties from returning
FMOD_ERR_REVERB_CHANNELGROUP if a child channel had a reverb
connection previously.
* LowLevel API - Fixed FMOD_CREATESOUNDEXINFO::suggestedsoundtype being ignored if
a custom codec of higher priority has been registered.
* LowLevel API - Fixed System::getRecordNumDrivers incorrectly reporting 0 if
called within 1 second of application start on some platforms.
* LowLevel API - Fixed stereo AIFF files producing static.
* LowLevel API - Xbox One - Fixed rare crash for stereo XMA streams.
* LowLevel API - iOS - Fixed MP3 decoding being performed by FMOD cross-platform
decoder instead of native AudioQueue.
* LowLevel API - Fix mp3 crash seeking, introduced in 1.07.00 if using certain
types
of MP3 file in FMOD_CREATECOMPRESSEDSAMPLE mode.
* Unity - Change Android to read banks straight from APK
* Unity - Will automatically append a "64" suffix to plugins if required.
* Unity - Fix OSX bundles having incorrect settings
* Unity - Fix compatibility with Unity 5.2.2
* Unity - Fix crashes when creating a standalone OSX build.
* UE4 - Fix for audio component direction not being set into FMOD.
* UE4 - Fixed IOS deployment error "libfmod does not exist"

Notes:
* Studio API - The FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED and
FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED callbacks now
fire from nested events, for both plugin effects and plugin
sounds.
* Studio API - For the FMOD_STUDIO_PLUGIN_INSTANCE_PROPERTIES callback
argument, the 'name' field will contain just the user defined
name of the plugin sound if one has been set. Otherwise it
will be empty. You can use the 'dsp' field to determine the
plugin type.
* Studio API - Programmer sounds with no name will have an empty string for
FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES.name, previously it
was an arbitrary hex sequence.
* LowLevel API - Plugin developers - FMOD_DSP_SYSTEM_GETSPEAKERMODE added to
FMOD_DSP_STATE_SYSTEMCALLBACKS. Plugin SDK version updated to
1.07 meaning
plugins created from this point onwards wont work with older
versions of
FMOD.
* Android - Replaced all Eclipse examples with Visual Studio using NVIDIA
Nsight Tegra integration.
* PS4 - Now built with SDK 3.008.041
* PS3 - Now built with SDK 475.001.

05/10/15 1.07.00 - Studio API minor release (build 68517)


----------------------------------------------------

Important:
* Studio is now a 64-bit application. All plugin libraries must be built for
64-bit architecture to be compatible with the 64-bit version of the tool.
* Added Universal Windows Platform (UWP) support.
* Added AppleTV platform support. Contact [email protected] for beta access.

Features:
* Studio API - Support for bus polyphony.
* Studio API - Added FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE and
FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE to override the
minimum and maximum panner distance for an instance.
* Studio API - Added FMOD_STUDIO_INIT_DEFERRED_CALLBACKS to defer event
callbacks to the main thread. See
Studio::EventInstance::setCallback for more information.
* LowLevel API - Added FMOD_DSP_TYPE_CHANNELMIX effect. Allows user to control
gain levels for up to 32 input channel signals, and pipe the
output to a range of speaker formats i.e. repeating mono,
stereo, quad, 5.1, 7.1 or only LFE out.
* LowLevel API - Improved CPU performance when using metering or profiling.
* LowLevel API - Added support for loading multi-channel FSBs with the
FMOD_CREATECOMPRESSEDSAMPLE flag.
* LowLevel API - Improved record driver enumeration, list is now persistent,
removed devices will remain to ensure record IDs stay valid.
See record_enumeration example for new functionality.
* LowLevel API - Added full record device add/removal detection for Windows,
Mac, Xbox 360, Xbox One, PS3 and PS4.
* LowLevel API - Reduced recording latency on Windows, XboxOne and PS4.
* LowLevel API - Mac - Added support for recording from multiple microphones at
the same time.
* LowLevel API - Win - Improved CPU performance for FSB Vorbis decoding. See
Performance Reference section of the documentation for
updated benchmark results.
* LowLevel API - iOS - Added support for bitcode.

Fixes:
* Studio API - Fixed the scatterer module's random distance calculation to
ensure it is within the limit set in Studio. In previous
versions the random distance may have exceeded the max limit.
This change may affect the loudness of sounds with scatterer
modules compared to 1.06.xx releases.
* LowLevel API - Fix rare crash when releasing a streamed sound.
* LowLevel API - Fix output plugins with GUIDs of zero stopping setDriver
working.
* LowLevel API - PS3 - Fixed send/returns not respecting volume changes or
rarely failing with an error when setting return IDs.
* LowLevel API - PS4 - Rewrote output to use sceAudioOutOutputs instead of
multiple sceAudioOutOutput calls on a single thread.
* LowLevel API - Win - Fixed the audible output driver from resetting when an
unrelated device is removed or disabled.
* LowLevel API - Xbox One - Fixed the first couple of samples of decoded XMA
being lost due to SHAPE SRC.

Notes:
* Studio API - Incremented bank version, requires runtime 1.07.00 or later.
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
* Studio API - Improved compatibility for plugin effects. Adding extra DSP
parameters to an effect no longer breaks bank version
compatibility.
* Studio API - Studio::Bank::getEventCount and Studio::Bank::getEventList only
return events directly added to the bank, not implicit events
that are included in the bank due to event instrument references.
* Studio API - The asynchronous command buffer for the Studio API will now
grow as necessary, avoiding stalls that could occur if it was too
small. The commandQueueSize field in FMOD_STUDIO_ADVANCEDSETTINGS
now specifies the initial size of the buffer.
* Studio API - Studio now enables FMOD_INIT_VOL0_BECOMES_VIRTUAL by default.
* Studio API - WinStore - Fixed inconsistent naming of X64 libraries.
* LowLevel API - Increased FMOD_MAX_LISTENERS from 5 to 8.
* LowLevel API - System::getCPUUsage update time now includes the metering and
profiling part of the update.
* LowLevel API - Removed support for FSB Vorbis files built using FMOD Ex 4.42 or
earlier.
* LowLevel API - PS4 - Changed default mix buffer size to 512 samples to reduce
CPU cost. Previous setting of 256 can be set using
System::setDSPBufferSize.
* LowLevel API - PS4 - The size of each pre-allocated AT9 instance has increased
by 8kB.
* LowLevel API - PS4 - Prebuilt static libraries are no longer provided,
only dynamic libraries.
* LowLevel API - WinStore - Fixed inconsistent naming of X64 libraries.

05/10/15 1.06.11 - Studio API patch release (build 68487)


----------------------------------------------------

Features:
* Win - Reduced dll and exe sizes.

Fixes:
* Studio API - Fixed input buses not being released when there are no longer
any event instances routed into the bus.
* Studio API - Fixed API capture recording the initial VCA level as 0.
* LowLevel API - Fix rare crash when changing the master channel group head DSP
when the software format and system output don't match.
* LowLevel API - Fix Channel::AddDSP() and ChannelGroup::AddDSP() not correctly
moving a DSP if it's already a member.
* LowLevel API - Fix for noise being produced when panning a surround input
when the system format doesn't match the panner input format.
* Unity - FMOD RNG seed set at initialization time.
* Unity - Can now properly cancel the copy step of the import process.
* Unity - Updated documentation links in menu.

Notes:
* iOS - Now built with SDK 9.0 (Xcode 7.0).
* Mac - Now built with SDK 10.11 (Xcode 7.0).

15/09/15 1.06.10 - Studio API patch release (build 67958)


----------------------------------------------------

Features:
* LowLevel API - Add Sound::seekData support to HTTP streams.
* UE4 - Added blueprint functions for loading and unloading sample data.

Fixes:
* LowLevel API - Fix small reverb pop on sounds that had Channel::setPosition
called on then and were muted via a parent channelgroup.
* LowLevel API - Fix https netstream redirects not working.
* LowLevel API - Fix user DSP read callback firing with no data if
Channel::setPaused(false) is used after a System::playSound.
* Studio API - Fixed Trigger Delay not being applied to sounds on parameters
that trigger immediately when an event starts.

Notes:
* Xbox One - Now built with August 2015 XDK.

01/09/15 1.06.09 - Studio API patch release (build 67431)


----------------------------------------------------

Features:
* Studio API - Additional logging when banks have been exported with out of
date plugin effects.

Fixes:
* LowLevel API - Fix automatic device changing support if a user called
System::update from their own thread.
* LowLevel API - Fix crash when a channel group cannot be attached to port.
* LowLevel API - Fixed incorrect loop length being set for ADPCM files.
* LowLevel API - Win64 - Enable automatic device changing support.
* LowLevel API - iOS - Fixed error creating the file thread on iOS 9.0.
* LowLevel API - Fix distance filtering not resetting its parameters properly
for channels.
* LowLevel API - MIDI support - Fix note keyoff when evelope is in decay phase
causing note to finish early.
* Studio API - Fix crash that could occur when auditioning an event in
Studio while changing the path to waveforms.

Notes:
* UE4 - Updated oculus rift plugin to version 0.11

12/08/15 1.06.08 - Studio API patch release (build 66772)


----------------------------------------------------

Features:
* UE4 - Added FMOD init settings.
* UE4 - Added preliminary support for 4.9 engine preview build.
* LowLevel API - Add Channel::setPosition support to HTTP streams.

Fixes:
* LowLevel API - Fixed System::getDefaultMixMatrix crashing if passed
FMOD_SPEAKERMODE_RAW. Now returns FMOD_ERR_INVALID_PARAM.
* LowLevel API - Xbox One - Fixed crash if all SHAPE contexts are consumed.
* LowLevel API - Xbox One - Fixed XMA loops not being seamless.
* Studio API - Fixed potential crash when disconnecting from live update
while recording a profiling session.
* Studio API - WiiU - Fixed hang on shutdown when exiting game from home menu.
* LowLevel API - Fix for inaccurate metering levels when the calculation spanned
multiple mix blocks.
* LowLevel API - Fixed System::getRecordPosition race condition that could cause
the returned value to be out of bounds.
* Unity - Fixed missing functionality from C# wrapper for beat callbacks
and metering.
* Unity - Fix leaking native system objects in editor.
* UE4 - Fixed multiple listeners.
* FSBank - Fixed crash encoding FADPCM format in 64bit version of tool.

Notes:
* Studio API - Reduced memory usage for instruments that do not require
up/down mix.
* LowLevel API - Improved performance of DSP::getParameterFloat,
DSP::getParameterInt, DSP::getParameterBool and
DSP::getParameterData when 'valuestr' argument is NULL.

22/07/15 1.06.07 - Studio API patch release (build 66161)


----------------------------------------------------

Fixes:
* LowLevel API - Win - Fix audio glitches at initialization time when using
the WASAPI output mode on Windows 10.
* LowLevel API - Fix UTF8 strings in MP3 ID3V2 tags not being null terminated
properly leading to possible string overflow crash.
* Lowlevel API - PS4 - Fixed issue with non-1024 sample aligned loop-points and AT9
compressed samples.
* Lowlevel API - Fixed memory leak when releasing connections that have a user
allocated mix matrix.
* LowLevel API - Added pre-wet and post-wet arguments to WetDryMix in C# wrapper.
* Lowlevel API - Fixed crash with FADPCM streams.
* LowLevel API - Fixed another potential crash in PitchShifter DSP if changing
channel count while running.
* LowLevel API - Win - Fix issues caused by WASAPI allocating the output buffer at
the mixer's sample rate instead of the device's sample rate.
* Studio API - XboxOne - Fix setting the thread affinity of the studio loading
thread.
* Studio API - Fixed case of nested events on parameters being stopped while
still active. Introduced in 1.06.04.

Notes:
* Studio API - Incremented bank version, requires runtime 1.06.06 or later.
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
* LowLevel API - XboxOne - Thread affinity can now be set as a mask of allowed
cores.

08/07/15 1.06.06 - Studio API patch release (build 65638)


----------------------------------------------------
Features:
* Lowlevel API - Added FMOD_DSP_COMPRESSOR_LINKED parameter to DSP compressor.

Fixes:
* Studio API - Fixed potential invalid memory access when a bank is unloaded
while create instance commands are queued.
* Studio API - Removed one frame delay between setting a parameter and having
conditional timeline transitions occur.
* Studio API - Studio gracefully handles the case of a programmer sound being
returned in a streaming not-ready state when the instrument is
being used with timelocked seeks.
* LowLevel API - Fixed rare crash when streams go virtual.
* LowLevel API - Fixed 3EQ DSP not waiting an extra mix block before going idle,
possibly cutting off a tail.
* LowLevel API - Fixed potential crash in PitchShifter DSP if changing channel
count or FFT size while running.
* LowLevel API - Fixed rare volume pop when ramping with fade points as a channel
goes emulated.
* Lowlevel API - Linux - Fixed record position not advancing with ALSA output mode.
* LowLevel API - Fix race condition when setting the impulse response on an active
convolution reverb DSP.
* Unity - Fix compatibility with Unity 5.1

24/06/15 1.06.05 - Studio API patch release (build 65161)


----------------------------------------------------

Features:
* Studio API - Added FMOD_STUDIO_LOAD_BANK_DECOMPRESS_SAMPLES flag to
force bank sample data to decompress into memory, saving
CPU on low end platforms.
* Studio API - Improved responsiveness when reducing steal oldest polyphony
over live update.
* Studio API - Studio profiling now includes nested instance information.
* UE4 - Exposed beat and marker callbacks as Blueprint events.

Fixes:
* Studio API - Fixed Scatterer sounds having incorrect volume when min and
max scatter distances are equal. Introduced in 1.06.00.
* Studio API - Fixed FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES position to
return the beat position, rather than the tempo marker
position.
* Studio API - Fix deadlock in studio when removing an output device that
runs at a different sample rate to the system.
* Studio API - Fix deadlock in studio when removing certain USB headsets.
* LowLevel API - Fixed rare case of DSP mixer not responding momentarily if
output mode was switched during playback.
* LowLevel API - Fix declaration of DSP.getMeteringInfo in C# wrapper.

Notes:
* UE4 - Now built against Unreal 4.8

09/06/15 1.06.04 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Added tempo and marker event callbacks. See
FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER and
FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT.
* LowLevel API - Add FMOD_DSP_DESCRIPTION::sys_register, sys_deregister and
sys_mix for DSP plugin developers, to allow a per type (not
instance) level init/shutdown/mix callback for a plugin.

Fixes:
* Lowlevel API - Fixed MIDI playback not correctly handling CC1 (mod wheel).
* Studio API - Fixed livelock when scheduling nested events in a playlist that
have 0 duration.
* Studio API - Fixed events staying active when they have active but idle
nested events on parameters. Events now finish once their
nested parameter events go idle.
* Studio API - Fixed Scatterer sounds not being spatialized properly.
Introduced in 1.06.00.
* FSBank - Fix bug that prevented selection of FMOD ADPCM in the tool.
* LowLevel API - Fix set3DPanLevel not respecting reverb mix when pan level
was approaching 0.
* LowLevel API - Fix 2d channels not having the wet mix scaled for reverb when
parent ChannelGroup volume/mute functions were called.
* Unity - Remove warnings about banks already loaded
* Unity - Fix Unity Editor crashing when using FMOD_LIVEUPDATE and
FMOD_DEBUG pre-processor commands simultaneously.

Notes:
* Studio API - Incremented bank version, requires runtime 1.06.00 or later.
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
* Studio API - Added a warning for events that haven't finished because they
are waiting for a DSP effect to go idle.
* Lowlevel API - WiiU - To comply with LotCheck requirements only the logging
version
of FMOD will link with networking APIs
* Xbox One - Now built with May 2015 QFE 1 XDK.
* WiiU - Now built with SDK 2.12.13.

22/05/15 1.06.03 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Reduced memory overhead of bank metadata.

Fixes:
* Studio API - Fixed steal oldest polyphony behaviour using instance creation
instead of instance start time.
* Studio API - Fixed playlist instrument cutoff not applying a volume ramp down
which could cause pops when using polyphony.
* LowLevel API - Fixed invalid memory access when loading an incorrectly formatted
or truncated IMA ADPCM wav file using FMOD_OPENMEMORY_POINT and
FMOD_CREATECOMPRESSEDSAMPLE.
* LowLevel API - Fix rare crash due to race condition when calling Sound::Release()
just after the sound has been loaded using NON_BLOCKING.
* LowLevel API - PS3 - Fix deadlock in streaming when using SPU Threads.
* LowLevel API - Attempting to attach the Master ChannelGroup to a port will now
return FMOD_ERR_INVALID_PARAM.
* LowLevel API - PS4 - Fix issues with recording at rates other than the driver
default.
* LowLevel API - Fix crash in DSPFader when voice goes virtual with DSP effect
added
at a position lower than the fader (ie post fader), and the effect
is freed.
* UE4 Integration - Fixed incorrect listener orientation.
Notes:
* Studio API - Changed envelope follower DSP sidechain parameter to ignore
invalid values.
* Xbox One - Now built with April 2015 XDK.
* 7.1 to 5.1 downmix now lowers the volumes of the back speakers'
contribution to the surround speakers by 1.5db to lessen volume bulge
in the middle.

06/05/15 1.06.02 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Sounds on parameters that are cross-fading in will now apply a
ramp volume up to the initial cross-fade value. This avoids pops
even if the sound has been improperly authored.
* UE4 Integration - Added support for Reverb zones.
* UE4 Integration - Exposed Studio::EventInstance::getTimelinePosition and
Studio::EventInstance::setTimelinePosition as blueprint
functions.

Fixes:
* Studio API - Fixed transition timeline modules not crossfading their
volume properly when overlapping the lead out region.
* Studio API - Fixed C# wrapper not linking against 64bit dll when WIN64 is
defined.
* Studio API - Fixed events with sidechains never naturally stopping.
* Studio API - Fixed runtime crash caused by a compiler bug for customers
compiling
from source using VS2015 CTP.
* LowLevel API - WiiU - Fixed incorrect pitch for DRC if System is running a
rate other than 48KHz or 32KHz.
* LowLevel API - PS4 - Fix small memory leak when closing output ports.
* LowLevel API - Fixed documentation regarding FMOD_DSP_COMPRESSOR_USESIDECHAIN and
FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN.
* LowLevel API - WinStore - Fix System::Init() freezing when called from the UI
thread.

* UE4 Integration - Fixed bad editor performance when selecting audio components.
* UE4 Integration - Fixed several Android deployment issues.

* Unity Integration - Fix compilation issues on iOS when using IL2CPP.


* Unity Integration - Logging libs for OSX are now included. Defining FMOD_DEBUG
will now route FMOD internal logging to the Unity console in
the
OSX editor and standalone OSX builds.
* Unity Integration - Make members of the REVERB_PROPERTIES structure public.
* Unity Integration - Fix compile error on XBox One when defining FMOD_DEBUG.

Notes:
* UE4 Integration - Merged documentation with main API documentation.

17/04/15 1.06.01 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_CREATED,
FMOD_STUDIO_EVENT_CALLBACK_DESTROYED and
FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback types.
* Studio API - Exposed FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_DELAY and
FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_LOOKAHEAD as advanced
properties that can be set per instance.

Fixes:
* LowLevel API - Fixed Channel userdata not being reset to 0 each playSound.
* LowLevel API - Fixed the C# wrapper for DSP.AddInput and DSP.disconnectFrom.
* LowLevel API - PS4 - Fixed playback issue with AT9 compressed samples that have
a non-zero loop start point.
* LowLevel API - Fix rare issues with generator DSPs or compressed channels getting
stuck looping the same fragment of audio.
* LowLevel API - PS3 - Fix rare crash if sound stops on a channelgroup with a
matrix
set in it.

* Unity Integration - Fix banks not being loaded on standalone OSX builds.
* Unity Integration - Logging libs for windows are now included. Defining
FMOD_DEBUG
will now route FMOD internal logging to the Unity console in
the
Windows editor and standalone Windows builds.

Notes:
* PS4 - Now built with SDK 2.508.051.

10/04/15 1.06.00 - Studio API minor release


----------------------------------------------------

Important:
* Studio API - Scatterer sounds now steal the oldest spawned sound if the
polyphony limit has been reached when spawning a new sound.

Features:
* Added new compression format FADPCM as a higher quality, lower CPU cost drop
in replacement for standard IMA ADPCM. This custom developed format is our new
recommendation for mobile, PS Vita and Wii U delivered exclusively via FSB.
* LowLevel API - Improved CPU performance of convolution reverb by 30%
* LowLevel API - Android - Improved latency by automatically resampling to the
native rate to enable the fast mixer.
* LowLevel API - PS Vita - Removed requirement to use 48KHz mixing, default is
now 24KHz for better performance.
* LowLevel API - Xbox One - Optimized performance for looping compressed XMA.
* LowLevel API - Xbox One - Added support for greater than stereo XMA streams.
* LowLevel API - Xbox One - Reduced output latency by 20ms.
* Studio API - Significantly reduced memory usage.
* Studio API - Added Studio bank loading thread.
* Studio API - Added Studio::Bank::getUserData and Studio::Bank::setUserData.
* Studio API - Added FMOD_STUDIO_SYSTEM_CALLBACK_BANK_UNLOAD callback.
* Studio API - Support for transition timeline lead-in and lead-out.
* Studio API - Added support for setting Studio async update period via
FMOD_STUDIO_ADVANCEDSETTINGS.
* LowLevel API - PS4 - Added support for High Quality Recording API by default.

Fixes:
* Studio API - Fixed parameter modulation being unable to go below the value
set from the public API.
* Studio API - Fixed effect bypass setting not being saved to banks.

Notes:
* Studio API - The C# wrapper now uses System.Guid instead of FMOD.GUID.
* Studio API - Default command buffer size has been increased to 32K.
* Studio API - Studio::System::setListenerAttributes and
Studio::System::getListenerAttributes now take a listener
index in preparation for multiple listener support.
* Studio API - Deprecated Studio::ID typedef. Please use FMOD_GUID type.
* Studio API - Changed FMOD_STUDIO_EVENT_CALLBACK_TYPE from an enum to a
bitfield. Added 'callbackmask' parameter to
Studio::EventDescription::setCallback and
Studio::EventInstance::setCallback.
* Studio API - Studio::System::startRecordCommands and
Studio::System::stopRecordCommands has been renamed to
Studio::System::startCommandCapture and
Studio::System::stopCommandCapture.
* Studio API - Studio::System::playbackCommands has been renamed to
Studio::System::loadCommandReplay and now returns
a CommandReplay object.
* Studio API - Schedule delay and look-ahead has been reduced for Studio
async mode. This reduces latency and improves responsiveness
of events to parameter changes.
* LowLevel API - System::set3DListenerAttributes checks for invalid
arguments in release.
* LowLevel API - Thread safety no longer uses a command queue for deferring
selected API functions until the next update. The queue of
deferred functions was most often flushed by a subsequent
getter function or other setter function anyway.
* LowLevel API - Added 'numconnected' to System::getRecordNumDrivers and
'state' to System::getRecordDriverInfo in preperation for
changes to how recording device removal is handled. Currently
'numconnected' will equal 'numdrivers' and 'state' will
be FMOD_DRIVER_STATE_CONNECTED.
* LowLevel API - Some of the FMOD_PAN_ types have been renamed FMOD_DSP_PAN_
for consistency.
* LowLevel API - Calling ChannelControl::getAudibility on a ChannelGroup now
returns the combined audibility of itself and the parent
audibility.

02/04/15 1.05.15 - Studio API patch release


----------------------------------------------------

Fixes:
* Lowlevel API - Win - Fixed occasional deadlock when removing audio devices.
* Lowlevel API - Fixed stream crackling if initialseekposition was used immediately
followed by Channel::setPosition with a close position value.
* Lowlevel API - PS3 - Fixed six or eight channels vorbis streams crashing the SPU.
* Lowlevel API - Xbox One - Fixed rare hang when decoding small XMA compressed
audio.
* Lowlevel API - Fixed DSP::getInfo not returning configwidth and confighheight
information for VST plugins.
* LowLevel API - Fixed rare crash calling DSP::reset on the fader DSP, after
ChannelGroup::setPan/setMixLevelsOutput/setMixMatrix. This
could occur when a Studio event is started or stopped.
* Lowlevel API - PS4 - Fixed issue with non-1024 sample aligned loop-points and AT9
compressed samples.
* Lowlevel API - Fixed DSP effect being un-removable with FMOD_ERR_DSP_INUSE after
being added to a channel and the channel stops (becoming invalid).

Notes:
* PS3 - Now built with SDK 470.001.
16/03/15 1.05.14 - Studio API patch release
----------------------------------------------------

Fixes:
* Lowlevel API - Fixed some cases where channel group audibility was not refreshed
when fade points are active. This could happen when a Studio event
instance is paused and unpaused.
* Lowlevel API - PS3 - Fixed FMOD_PS3_INITFLAGS overlapping FMOD_INITFLAGS causing
certain FMOD_INITFLAGS to affect PS3 specific bit-stream
encoding options.
* Lowlevel API - PS3 - Fixed a rare hang when releasing a DSP that exposes
a FMOD_DSP_PARAMETER_OVERALLGAIN parameter.
* Lowlevel API - PS3 - Fixed opening URL failing with network streams.
* Lowlevel API - Xbox One - Fixed recording API, you can now specify any sample
rate
to record at. Native rate of 48KHz is still recommended
for lowest latency.
* Studio API - Fixed virtualized event failing to become real if the number
of playing instances drops back below max polyphony.

Notes:
* Lowlevel API - PS3 - Deprecated FMOD_PS3_EXTRADRIVERDATA::initflags. Due to a
bug it was being ignored. Pass the flags to System::init
instead.

25/02/15 1.05.13 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Studio::System::getBank now accepts bank filenames as input.
* LowLevel API - Added 64bit versions of fsbank and fsbankcl tools.

Fixes:
* Studio API - Fixed case of nested event not being destroyed even after it
had finished producing sound.
* Studio API - Fixed crash when changing output bus on an event when live update
is connected.
* Studio API - Fixed deadlock when calling Studio commands when mixer is
suspended.
* Studio API - System::release now ensures release even if flushing pending
commands
causes an error.
* Studio API - The name of the string bank is now added to the string bank.
* Studio API - Event instance restart now flushes parameter values before
timeline
rescheduling occurs. This avoids a potential issue for
transitions
with parameter conditions, where they may not have used the most
recent parameter value.
* LowLevel API - Fix unnecessary querying of recording driver capabilities during
recording.
* LowLevel API - PS4 - Remove AT9 workaround added in 1.05.12. Fix AT9 compressed
codecs with finite loop counts.
* LowLevel API - PS4 - Removed stalls when an AT9 compressed sample channel is
started.
* LowLevel API - PS4 - Fix crash in recording.
* LowLevel API - Fix multiple listener support not working properly.
* LowLevel API - Fix user file crash if using asyncfileread callback, and file
open and close happens without any read occuring.
* LowLevel API - Fix rare crash with Sound::release if a nonblocking setPosition
is in process and it is an FSB sound.
* LowLevel API - Fix thread safety issue loading multiple mod/s3m/xm/it files
simultaneously.
* LowLevel API - Fix rare crash if FMOD_ACCURATETIME was used with .mp3 file
followed by mp3 encoded FSB file after a time, both using
FMOD_CREATECOMPRESSEDSAMPLE.
* LowLevel API - PS3 - Fixed custom DSP that use the plugindata member.

Notes:
* Studio API - Updated programmer_sound example.
* LowLevel API - Added plug-in inspector example.
* Xbox One - Now built with February 2015 XDK.

06/02/15 1.05.12 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Improved memory use for events with repeated nested events.

Fixes:
* Studio API - Fixed crash when stopping multiple one-shot events on a bus.
* Studio API - Fixed nested event polyphony from cutting off immediately,
causing pops.
* LowLevel API - Fixed rare crash in mixer if DSP::reset is called on a
FMOD_DSP_TYPE_FADER dsp (ie ChannelControl head DSP)
after DSP::setPan/setMixLevelsOutput/setMixMatrix.
* LowLevel API - Fixed race condition setting resampling speed while resampling
is occurring.
* LowLevel API - Fixed crash loading mod/s3m/xm/it file using FMOD_NONBLOCKING
and FMOD_CREATECOMPRESSEDSAMPLE and then immediately calling
SoundI::release
* LowLevel API - PS4 - Work around AT9 codec issues that have appeared when using
SDK 2.000

22/01/15 1.05.11 - Studio API patch release


----------------------------------------------------

Features:
* Lowlevel API - Xbox One - Added access to 7th CPU core.

Fixes:
* Studio API - Fixed crash setting Studio event callback to null as it is
being invoked.
* Studio API - Fixed crash in hashmap reallocation when running out of memory.
* Studio API - Fixed Studio::loadBankCustom from freeing its custom userdata
before the close callback for failed banks.
* Studio API - If FMOD_OUTTPUTTYPE_WAVWRITER_NRT or NOSOUND_NRT is used as an
output mode, Studio runtime will now internally force
FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE to avoid a hang.
* LowLevel API - Fix pop noise when 3d sound goes virtual then becomes real again,
only if ChannelControl::addDSP was used.

Notes:
* Studio API - Studio::EventInstance::getPlaybackState will now return the state
as FMOD_STUDIO_PLAYBACK_STOPPED if the instance is invalid.
* Studio API - Studio::Bank::getLoadingState,
Studio::Bank::getSampleLoadingState,
and Studio::EventDescription::getSampleLoadingState will now
return
the state as FMOD_STUDIO_LOADING_STATE_UNLOADED if the object
is invalid.

12/01/15 1.05.10 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Xbox One - Added support for recording from microphones.

Fixes:
* Lowlevel API - PS3 - Fix deadlock in streaming sounds when linking against the
SPU thread libraries.
* Lowlevel API - Windows - Fixed crash when initializing a second ASIO system.
* Lowlevel API - Fix ChannelControl::getDSPIndex not returning an error if the dsp
did not belong in the Channel or ChannelGroup
* Lowlevel API - PS3 - Fix linker error when using libfmod_sputhreads.a
* Lowlevel API - Fixed AT9 and ACP XMA incorrectly allowing FMOD_OPENMEMORY_POINT
and FMOD_CREATESAMPLE.
* LowLevel API - Fixed reverb wetlevel from ChannelControl::setReverbProperties
being reset after a voice goes virtual then returns as real.
* Lowlevel API - Fixed removing/adding DSPs in a ChannelControl chain copying
setDelay commands incorrectly and making channels pause when
they shouldnt
* Studio API - Reinstated support for embedded loop points in source sounds,
and fixed issue with playback of timelocked sounds.

12/12/14 1.05.09 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Added System::registerOutput to allow the creation of
statically linked custom output modes.

Fixes:
* Studio API - Fixed looping event cursor position from getting slightly
out of sync with scheduled position when running at 44.1kHz.
* Studio API - Fixed playlist steal-oldest polyphony returning errors
when used with extremely small durations.
* Studio API - Fixed silence after unpausing an event instance.
Introduced in 1.05.08.
* Lowlevel API - Fixed crash after setting the input format of a Return DSP
to stereo, when the mixer output format is mono.
* Lowlevel API - Windows - Fix crash calling FMOD_ASYNCREADINFO::done function
pointer when default calling convention is not cdecl.
* Lowlevel API - Fixed FMOD_SPEAKERMODE_RAW panning incorrectly during an
up or down mix.
* Lowlevel API - Fix crash when a Channel::setPosition is called on a
non-blocking stream that is going virtual.
* Lowlevel API - Fixed potential audio corruption when playing sounds with
more than 8 channels.
* Lowlevel API - Fixed emulated channels not updating their parent when
when Channel::setChannelGroup is called.
* Lowlevel API - Fixed channels having their volume reset when changing
channel group parents.
* Lowlevel API - Fixed channels not going virtual when being paused if no
other volume changes were occurring.
* Lowlevel API - Fixed FMOD_INIT_PROFILE_ENABLE enabling all DSP metering
regardless of whether FMOD_INIT_PROFILE_METER_ALL was used.
* Lowlevel API - Added volume ramp up for 3d channels coming back from virtual
to real.
* Lowlevel API - Fixed rare crash if the master channelgroup's DSP Head unit
was changed then released.
* Lowlevel API - PS3 - Fix loudness meter not functioning.
* LowLevel API - PS3 - Re-enabled playDSP.

Notes:
* Lowlevel API - Xbox One - Added check to ensure DSP buffer size is specified
as the default 512 samples to avoid performance
degradation of XMA decoding.
* Lowlevel API - Windows - Changed default ASIO speaker mapping to 1:1 for
outputs with more than 8 channels.

28/11/14 1.05.08 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Added ChannelControl::setFadePointRamp helper function
that automatically adds a volume ramp using fade points.

Fixes:
* Studio API - Fixed pops that could occur when stopping events that have
instruments scheduled to stop already.
* Studio API - Fixed pop that could occur when playing an sound
that has an AHDSR fade in.
* Studio API - Fixed indeterminism when exporting string banks that have
multiple string entries with inconsistent case.
* Lowlevel API - Android - Improved compatibility with Java 1.6.
* Lowlevel API - iOS - Added armv7s back to the universal binary.
* Lowlevel API - Windows - Fix System::getRecordDriverInfo returning
incorrect device names. Introduced in 1.05.00.
* Lowlevel API - Fix FMOD_SPEAKERMODE_RAW creating silence if playing more than
1 sound, introduced in 1.04.15.
* LowLevel API - Fix CELT and Vorbis FSB being allowed with FMOD_OPENMEMORY_POINT
and FMOD_CREATESAMPLE when it should in fact
return FMOD_ERR_MEMORY_CANTPOINT

21/11/14 1.05.07 - Studio API patch release


----------------------------------------------------

Important:
* Studio API - Fixed scheduling for looping nested events which are cut off
from the parent event. Previously the looping nested event
would attempt to play to end but would cut off halfway through
with a noticeable click. The nested event now cuts off
immediately with a fade out ramp.

Features:
* LowLevel API - Android - Added ARM64 support.

Fixes:
* LowLevel API - Fix ChannelGroup::setMixLevelsOutput causing corrupted audio
when the channel group has an input with a channel count greater
than the system channel count.
* Lowlevel API - Fixed ChannelControl::setMute not refreshing channel audibility.
* Lowlevel API - Windows - Fix calls to DSP::getInfo() from within a custom DSP
deadlocking the system during audio device change.
* Lowlevel API - Fixed some DSP configurations with an idle first input causing
signal to be downmixed to mono.
* Lowlevel API - Fix invalid characters being printed in log messages when open
certain types of media files.
* Studio API - Fixed Studio::Bank::getEventCount and Studio::Bank::getEventList
incorrectly enumerating nested events.
* Studio API - Fixed Studio::Bus::stopAllEvents not working when snapshots or
nested events are playing.
* Studio API - Fixed "state->mInstanceCount > 0" assert that could occur when
instruments were stopped repeated times.

Notes:
* PS Vita - Now built with SDK 3.300.
* WiiU - Now built with SDK 2.11.13.

13/11/14 1.05.06 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Windows - Add 64bit VST support

Fixes:
* Studio API - Fixed thread safety issue when accessing sound tables as
new banks with sound tables are being added.
* Studio API - Fixed duplicate streaming sounds keeping playing when unloading
the memory bank that it is streaming from. Now the stream
will stop if the memory bank is unloaded.
* Lowlevel API - Fixed sound going mono in certain DSP configurations.
Introduced 1.05.00.
* Lowlevel API - Fixed rare timing issue with fade points that caused the fader
DSP to generate invalid floats.
* Lowlevel API - Android - Fixed crashes due to insufficient stack size when
running ART instead of Dalvik.
* Lowlevel API - Windows - Fixed potential crash if using multiple FMOD::System
with ASIO output mode. This is not supported by ASIO
and is now disabled.
* Lowlevel API - Linux - Fixed PulseAudio device enumeration not placing the
default device at position 0.

Notes:
* Xbox One - Now built with November 2014 XDK.
* Android - Now built with NDK r10c.
* iOS - Now built with SDK 8.1 (Xcode 6.1).
* Mac - Now built with SDK 10.10 (Xcode 6.1).
* PS4 - Now built with SDK 2.000.071

30/10/14 1.05.05 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Added convolution reverb example.

Fixes:
* Studio API - Fixed various errors after deleting objects via Live Update
* Studio API - Fixed possible crash using shared waveforms across multiple banks
after some of the duplicate banks have been unloaded.
* Studio API - Fixed duplicate events becoming invalidated when the first bank
that
contains them is unloaded.
* Studio API - Fixed bug in load_banks example.
* Studio API - Fixed crash when calling Studio::Bus::stopAllEvents while
playing event instances that have had release called.
* LowLevel API - Fixed memory leaks.

22/10/14 1.05.04 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed transition markers failing at the start of the timeline.
* LowLevel API - PS3/X360/Wii-U - Fix vorbis seek getting stuck in an infinite
loop.
* LowLevel API - Fixed incorrect behaviour when changing the channel mode from 3D
to 2D.
* FSBank - Fixed setting the cache directory and printing log messages.

Notes:
* Studio API - Timeline transitions can be chained together with no delay.

13/10/14 1.05.03 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Added Studio::Bus::lockChannelGroup and
Studio::Bus::unlockChannelGroup.

Fixes:
* Studio API - Fixed event fadeout cutting off DSP effects with long tails.
* Studio API - Fixed crash when accessing events with a lifetime across
duplicate banks. Note that when unloading the initial
bank for an event, that event will be invalidated.
* Lowlevel API - Fixed for enum mismatches in C# wrapper.
* Lowlevel API - Fixed FMOD_DSP_LOWPASS click when being reused, ie stopping
then starting a new sound.
* Lowlevel API - Fixed rare hang during Sound::release for sounds created as
FMOD_NONBLOCKING.
* Lowlevel API - Fixed corrupted playback of MOD/S3M/XM/IT/MID sequenced
formats. Introduced 1.04.05
* Lowlevel API - Fixed ChannelGroup::setReverbProperties on the master channel
group causing a stack overflow. This is now disallowed as it
creates a circular dependency.
* Lowlevel API - Mac - Replaced error condition if initializing FMOD before
activating the AudioSession with a TTY warning.
* Lowlevel API - Android - Fixed Sound::readData going forever when reading
AAC audio.
* Lowlevel API - Fix the pancallbacks member of the FMOD_DSP_STATE_SYSTEMCALLBACKS
structure passed into custom DSP callbacks being NULL.
* Lowlevel API - Fix crash in mixer if user used System::playDSP and made
the dsp inactive with DSP::setByPass or DSP::setActive

01/10/14 1.05.02 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed a bug where event sounds could have incorrectly
synchronized playback.
* Lowlevel API - Fixed compiler warning in public header.
* Studio API - Disabled embedded loop points on all sounds played by the
Studio API to fix incorrect playback of timelocked sounds.
* Studio API - Snapshot volumes are now interpolated in terms of linear gain.
* LowLevel API - Fixed 3EQ DSP not clearing out internal state when DSP::reset is
called, potentially causing audible artifacts when reused.
* LowLevel API - Fixed resampler inaccuracies when reading partial looping data.
* LowLevel API - Mac - CoreAudio output mode will now allow any DSP block size
and will correctly use the desired buffer count.
* LowLevel API - Mac - CoreAudio now correctly exposes its output AudioUnit
via the System::getOutputHandle function.
* LowLevel API - PS3 - Fixed resampler strict aliasing bug on PPU release builds.
* LowLevel API - PS3 - Fixed playDSP crash.
* LowLevel API - Fixed convolution reverb input downmix
* Lowlevel API - Greatly increase speed of mixing multichannel source data.

Notes:
* Studio API - Loudness meters saved in banks will now be bypassed to improve
performance when profiler isn't attached.
* Xbox One - Now built with September 2014 QFE 1 XDK.

22/09/14 1.05.01 - Studio API patch release


----------------------------------------------------

Important:
* Fixed possible large memory blowout if certain DSP pools were exceeded.

Features:
* LowLevel API - Added FMOD_SYSTEM_CALLBACK_PREUPDATE and
FMOD_SYSTEM_CALLBACK_POSTUPDATE callbacks.
* LowLevel API - iOS - Added support for multichannel output via accessory.

Fixes:
* Studio API - Implemented Studio::Bus::stopAllEvents.
* Studio API - Fixed bus going silent when output format is stereo and system
speaker mode is 5.1.
* Studio API - Fixed Studio::System::getAdvancedSettings clearing
FMOD_STUDIO_ADVANCEDSETTINGS.cbSize and not returning
default values.
* Studio API - Fixed a bug where looping or sustaining events could
incorrectly be treated as oneshot.
* Studio API - Fixed a bug where event sounds could have incorrectly
synchronized playback.
* LowLevel API - Fix bug with custom 3D rolloff curve points getting corrupted.
* LowLevel API - Fixed incorrect documentation for FMOD_CHANNELCONTROL_CALLBACK.
* LowLevel API - Fix sub-mix channel count being incorrect when playing multiple
sounds with different channel counts together. Introduced in
1.04
* LowLevel API - Fix a channel DSP head's ChannelFormat not being reset if a sound
with a channel mask was played on it previously

Notes:
* iOS - Now built with SDK 8.0 (Xcode 6.0).
* Mac - Now built with SDK 10.9 (Xcode 6.0).

09/09/14 1.05.00 - Studio API minor release


----------------------------------------------------

Important:
* Studio API - Studio::MixerStrip has been replaced by Studio::Bus and
Studio::VCA.
The new classes do not have a release method, as their handles
remain valid until the bank containing them is unloaded.
* Studio API - Studio::System::getEvent, Studio::System::getBus,
Studio::System::getVCA,
and Studio::System::getBank now take a string path.
Functions that take an ID are now named
Studio::System::getEventByID,
Studio::System::getBusByID, Studio::System::getVCAByID, and
Studio::System::getBankByID.
* Studio API - Studio::EventInstance::release no longer invalidates the
handle immediately. The handle remains valid until the event
stops and is actually destroyed. In addition, this function
now succeeds even if the event will not stop naturally.
* Studio API - Events with sounds triggered by parameters will now stop rather
than going idle when all sounds have finished and the timeline
cursor has reached the end.
* LowLevel API - The wide string argument of System::getDriverInfo() and
System::getRecordDriverInfo() has been removed. These functions
now return UTF-8 encoded strings.
* LowLevel API - FMOD_UNICODE flag for System::createSound() and
System::createStream()
has been removed. These functions now accept UTF-8 encoded file
names
to load sounds with non-ASCII characters on Windows, PS3, PS4, PS
Vita,
XBox One, iOS, Android, Mac, Linux, Windows Phone, and Windows
Store.
* FSBank API - FSBANK_INIT_UNICODE flag has been removed. All file name structure
members and function arguments now accept UTF-8 encoded strings.

Features:
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED and
FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED callback types.
* Studio API - Added Studio::Bank::getStringCount and
Studio::Bank::getStringInfo.
* LowLevel API - Added FMOD::Debug_Initialize to configure the destination and
level of debug logging when using the logging version of FMOD.
This is a more flexible replacement for the previous
FMOD::Debug_SetLevel API.
* LowLevel API - Android - Added support for playing AAC files (requires Android
4.2).
* LowLevel API - Android - Reduced latency for devices that support FastMixer, see
"Basic Information" section of the docs CHM for details.
* LowLevel API - Added DSP::setWetDryMix so any effect can have generic wet/dry
signal level control.
* LowLevel API - Added 3D ChannelGroup support. A ChannelGroup is a 'group bus'
and it can now be positioned in 3d space, affecting the mix for
buses and channels below it. 3D Cones, geometry etc all work.
Use ChannelGroup::setMode(FMOD_3D) to enable a 3D ChannelGroup.

Fixes:
* Studio API - Fixed transitions to the end of a loop region failing to escape
the loop.
* Studio API - Fixed sends inside events occasionally having a brief period
of full volume when the event is started.
* LowLevel API - Fix for crash when creating multiple Systems with profiling
enabled.

Notes:
* Studio API - Transition regions no longer include the end of their range.
* Studio API - FMOD_ERR_EVENT_WONT_STOP has been removed.
* Studio API - Studio::EventInstance::start now resets all DSPs inside the
event to prevent incorrect ramping. This relies on
FMOD_DSP_RESET_CALLBACK leaving public parameters unchanged.
* Studio API - Studio::System::getEvent's unimplemented mode parameter has
been removed, along with FMOD_STUDIO_LOADING_MODE.
* Studio API - FMOD_STUDIO_PLAYBACK_IDLE and FMOD_STUDIO_EVENT_CALLBACK_IDLE
have been removed.
* Studio API - Removed deprecated function Studio::EventInstance::createSubEvent.
* LowLevel API - Changed FMOD_FILE_ASYNCCANCEL_CALLBACK to take FMOD_ASYNCREADINFO
structure rather than void *handle.
* LowLevel API - The FMOD_DSP_RESET_CALLBACK documentation has been updated to
make it clear that it should leave public parameters unchanged.
* LowLevel API - PS4 - Thread affinity can now be set as a mask of allowed cores.
* LowLevel API - iOS / Mac - Reduced default block size to 512 for lower latency.
* LowLevel API - Android - Renamed Java interface from FMODAudioDevice to simply
FMOD, i.e. org.fmod.FMOD.init().
* LowLevel API - Channel::setMode moved to ChannelControl::setMode so that
ChannelGroups can now also have 2D/3D mode bits set.

09/09/14 1.04.08 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed crash when a second system is created but never initialized.
* Studio API - Fixed a few ordering issues that can cause binary changes in
identical banks.
* LowLevel API - Fix for pop due to unwanted volume ramping after calling
DSP::reset on fader DSP. This can happen when a Studio event
instance is stopped and then restarted. Caused by timing issue
with ChannelControl::setVolumeRamp.
* LowLevel API - Fix crash if FMOD_DSP_TYPE_MIXER or DSP with no read/process
function is passed to System::playDSP.
* LowLevel API - iOS - Fixed MP2 files being intercepted by AudioQueue causing an
internal error.
* LowLevel API - XboxOne - Fixed network connect not resolving host names and
not honoring the requested time out.
* LowLevel API - Fix rare crash if calling Channel::stop() which a non blocking
Channel::setPosition is happening with a stream.
* LowLevel API - Winphone and Windows Store Apps - fixed detection of socket
errors.
* LowLevel API - If a user DSP is added after the master ChannelGroup's fader that
changes the output channel count to something other than the
software mixer's channel count, stuttering could occur. Fixed.
* Studio API - Windows - Fixed Studio API functions deadlocking when in
asynchronous mode and a sound device is removed.
* LowLevel API - PS3 - Fixed some DSP parameter sets being ignored
(overwritten by SPU DMA)
* LowLevel API - Fix System::playDSP not working with custom DSP effects that
use the read callback
* LowLevel API - Added Memory.Initialize function to the C# wrapper.
* LowLevel API - Fixed incorrect truncation of FMOD_CREATECOMPRESSEDSAMPLE
sounds created from MP3 or MP2 files (does not affect FSB).
* LowLevel API - Fixed FMOD_ACCURATETIME for FMOD_CREATECOMPRESSEDSAMPLE
sounds created from MP3 or MP2 files (does not affect FSB).

Notes:
* LowLevel API - The master ChannelGroup's fader/head now is not responsible for
up or downmixing the signal. It is now done beyond the dsp tree,
internally within FMOD. The Master ChannelGroup's Fader can still
be forced to upmix if required with DSP::setChannelFormat.

20/08/14 1.04.07 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed an internal error when instantiating a snapshot that
exposes intensity as a parameter.
* LowLevel API - PS3 - Fix audio dropout/corruption when using
FMOD_SPEAKERMODE_STEREO. Usually when sidechain is involved.
* LowLevel API - iOS - Fixed System::recordStart returning FMOD_ERR_RECORD.
* LowLevel API - Fixed possible click noise on end of sound if using
FMOD_CREATECOMPRESSEDSAPMLE or PCM on PS3.

Notes:
* Xbox One - Now built with July 2014 QFE1 XDK.
* PS4 - Now built with SDK 1.750.061

06/08/14 1.04.06 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Added FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES.subsoundIndex
to support non-blocking loading of FSB subsounds.
* LowLevel API - Windows - FMOD now handles sound card removal
and insertion without any programmer intervention. If
System::setCallback is called with
FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED bit set, this feature
is disabled.
* LowLevel API - Windows - System::setOutput can be called post-init now,
allowing dynamic switching between any output mode at runtime.
* LowLevel API - iOS - Improved IMA ADPCM decoding performance especially for
arm64 variant.

Fixes:
* LowLevel API - Fixed bug where channels with post-fader DSP units would not play
after transitioning from virtual to real.
* LowLevel API - Fix pops with resampler on loops.
* LowLevel API - Fix playDSP returning FMOD_ERR_DSP_SILENCE or
FMOD_ERR_DSP_DONTPROCESS if the dsp played returned that during
query mode.
* LowLevel API - PS3 - Fix ITEcho, SFXReverb, FFT DSP effects rarely getting
parameters reset to old values.
* LowLevel API - Xbox One - Fixed audio corruption when playing mono streams from
an
XMA FSB that has both mono and stereo subsounds.
* LowLevel API - PS3 - Moved vorbis decode work during stream setPosition to the
SPU.
* LowLevel API - Windows - Fix System::setSoftwareFormat with differing samplerate
and
speaker mode causing static.
* FSBank API - Fixed cache being incorrectly reused when replacing source files
of identical name with a different file that has an old time stamp.

Notes:
* PS3 - Now built with SDK 460.001

25/07/14 1.04.05 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fix for pop when stopping events with
FMOD_STUDIO_STOP_ALLOWFADEOUT.
* Studio API - Fix incorrect scheduling when Multi Sounds contain nested
events with timeline transitions.
* Studio API - Fix for nested event modules not being cleaned up when used
in a playlist module.
* Studio API - Fix for events failing to stop when they have instruments on
parameters that have Hold enabled.
* LowLevel API - Fix combined volume ramp and fade point ramp having an incorrect
volume.
* LowLevel API - Fix for pop when setting zero volume with vol0virtual enabled.
* LowLevel API - Fix for pop when scheduling fade point ramps in the past.
* LowLevel API - Fix for pop on a return bus when all incoming sends go idle.
* LowLevel API - Fix for faders delaying going idle for a mix when volume is set
to zero without ramping.
* LowLevel API - Fixed FSB forwards compatibility issue causing load failures.
* LowLevel API - XboxOne - Fixed ACP race condition when shutting down /
initializing
System causing XMA channels to not play.
* LowLevel API - XboxOne - Fixed XMA compressed sample channel leak that would
eventually result in all sounds playing emulated
(silent).
* LowLevel API - WinPhone and WSA - Fixed network connection not respecting system
timeout value.
* LowLevel API - PS3 - Fix IMA ADPCM support for ps3 not working.
* LowLevel API - iOS - Fixed potential duplicate symbol error on link.

Notes:
* Xbox One - Now built with July 2014 XDK.
* iOS - Now built with SDK 7.1 (Xcode 5.1.1).

11/07/14 1.04.04 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed a bug where quantized timeline transitions could fail to
play the audio at the destination marker.
* LowLevel API - Fix channel stealing not calling end callback in playDSP case.
* LowLevel API - Fix rare crash if System::playDSP is called, and it steals a
channel with a sound on it, and System::update wasnt called in
between.
* LowLevel API - Mac, iOS and Android - Improved network error reporting.

08/07/14 1.04.03 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Added FMOD_ADVANCEDSETTINGS.randomSeed, which specifies a seed
value that FMOD will use to initialize its internal random
number generators.

Fixes:
* Studio API - Changed isValid() functions in C# wrapper to call through to C++.
* Studio API - Fixed Studio::System::loadBankCustom file callbacks being ignored
when System::setFileSystem is using async read functions.
* Studio API - Fixed incorrect playback when starting an event instance
immediately after creating it.
* Studio API - Fixed some snapshot types causing silence on busses if loading
files older than those created with FMOD Studio 1.04.02.
* LowLevel API - Fixed incorrect FMOD_ASYNCREADINFO.offset value passed to
FMOD_FILE_ASYNCREAD_CALLBACK when file buffering is disabled.
* LowLevel API - Windows - Fixed WASAPI failing to initialize on certain old
drivers.
* LowLevel API - Fix FMOD_SPEAKERMODE_RAW being broken.
* LowLevel API - Fixed System::set3DRolloffCallback not working.
* LowLevel API - Fixed Sound::set3DCustomRolloff not working.
* LowLevel API - Fix Geometry API not running in its own thread like it was in FMOD
Ex.
* LowLevel API - Fixed incorrect DSP clock when re-routing a ChannelGroup
immediately after adding DSPs to it.
* Profiler - Fixed nodes appearing to overlap each other if multiple outputs
were
involved.
* LowLevel API - PS4 - Fixed unnecessary file reads when playing an AT9 stream.

27/06/14 1.04.02 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed incorrect virtualization of events that have more than
one 3D position dependent effect.
* Studio API - Studio::EventDescription::getInstanceList,
Studio::Bank::getEventList, Studio::Bank::getMixerStripList
and Studio::System::getBankList now accept a capacity of 0.
* LowLevel API - Fixed a race condition that could lead to DSP graph changes not
being handled correctly.
* LowLevel API - Linux - Fixed "spurious thread death event" messages appearing
when attached with GDB.
* LowLevel API - Linux - Fixed internal PulseAudio assert if System::getNumDrivers
or System::getDriverInfo is used before System::init.
* LowLevel API - Linux - Fixed ALSA not using correct default driver in some cases.
* LowLevel API - Send levels set before connecting the Return DSP are now
applied immediately rather than fading in over a short time.

19/06/14 1.04.01 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Added event playback states FMOD_STUDIO_PLAYBACK_STARTING
and FMOD_STUDIO_PLAYBACK_STOPPING.
FMOD_STUDIO_PLAYBACK_STARTING will be returned after
Studio::EventInstance::start until the event
actually starts. FMOD_STUDIO_PLAYBACK_STOPPING will
be returned after Studio::EventInstance::stop until
the event actually stops.
* LowLevel API - PS4 - Added support for background music that cannot be broadcast.

Fixes:
* Studio API - Fixed playlist module upmixing to system speakermode when playing
multiple overlapping sounds.
* LowLevel API - Fix streams opened with FMOD_NONBLOCKING from playing at the
incorrect position if they go virtual shortly after setPosition
is called.
* LowLevel API - Fix EOF detection in file system causing rare extra file read past
end of file.
* LowLevel API - Fix some FMOD_CREATECOMPRESSEDSOUND based samples finishing early
if they were playing back at a low sample rate.
* LowLevel API - Fix a bug where DSP nodes could get stuck in an inactive state
after setting pitch to 0.

11/06/14 1.04.00 - Studio API minor release


----------------------------------------------------

Important:
* Added PS3 platform support.
* Added WiiU platform support using SDK 2.10.04.
* Added Linux platform support.
* Added Windows Phone 8.1 platform support.
* FMOD_HARDWARE and FMOD_SOFTWARE flags have been removed. All voices are software
mixed in FMOD Studio.

Features:
* Studio API - Added Studio::System::getSoundInfo for accessing sound table
entries
* Studio API - Added Studio::EventInstance::setProperty,
Studio::EventInstance::getProperty and
FMOD_STUDIO_EVENT_PROPERTY_CHANNELPRIORITY
* Studio API - Added doppler effect support
* Studio API - Added libfmodstudio.a import library for MinGW/Cygwin.
C API only, C++ linking not supported.
* LowLevel API - Improved low level DSP mixing performance by about 30%
* LowLevel API - Added new System callback type
FMOD_SYSTEM_CALLBACK_THREADDESTROYED.
* LowLevel API - System::attachChannelGroupToPort now has an argument to allow
signal to be passed to main mix.

Fixes:
* Studio API - Fixed nested events never ending if they have a parameter with
non-zero seek speed.
* Studio API - Fixed AHDSR modulation on snapshot intensity
* LowLevel API - Fixed incorrect fader interpolation when reparenting channels
with propagate clocks.
* LowLevel API - Win - Fixed several issues with ASIO playback.
* LowLevel API - Android - Fixed audio corruption on devices without NEON support.
* LowLevel API - Fixed FMOD_CREATESOUNDEXINFO.length being handled incorrectly for
memory sounds. This length represents the amount of data to access
starting at the specified fileoffset.
* LowLevel API - Fix truncated FSB causing zero length subsounds, now returns
FMOD_ERR_FILE_BAD

Notes:
* LowLevel API - Renamed C# wrapper SYSTEM_CALLBACKTYPE to SYSTEM_CALLBACK_TYPE
so it matches the C++ API.
* LowLevel API - Renamed MinGW/Cygwin import library to libfmod.a
* Studio API - Deprecated C# wrapper functions Studio.Factory.System_Create
and Studio.System.init have been removed.
Use Studio.System.create and Studio.System.initialize instead.
* Studio API - Deprecated function Studio::EventInstance::getLoadingState has
been removed.
Use Studio::EventDescription::getSampleLoadingState instead.
* Studio API - FMOD_STUDIO_EVENT_CALLBACK now takes an
FMOD_STUDIO_EVENTINSTANCE* parameter.
* Xbox One - Now built with June 2014 XDK.
29/05/14 1.03.09 - Studio API patch release
----------------------------------------------------

Fixes:
* Studio API - Fixed truncation error when loading sample data from bank
opened with Studio::System::loadBankMemory.
* Studio API - Fixed numerical error when blending multiple snapshots with
zero intensity.
* Studio API - Fixed incorrect pitch when an instrument has a non-zero base
pitch combined with pitch automation or modulation.
* LowLevel API - Xbox One - Fixed potential seeking inaccuracies with XMA sounds.
* LowLevel API - Fix occasional audio pops when starting a channel or channel
group.
* LowLevel API - Fix crash when running out of memory during channel group
creation.
* LowLevel API - Fixed the C# wrapper for Sound.setDefaults and Sound.getDefaults.

Notes:
* Studio API - C# wrapper now takes care of setting the
FMOD_STUDIO_ADVANCEDSETTINGS.cbSize and
FMOD_STUDIO_BANK_INFO.size fields.
* LowLevel API - C# wrapper now takes care of setting the
FMOD_ADVANCEDSETTINGS.cbSize and
FMOD_CREATESOUNDEXINFO.cbsize fields.
* PS Vita - Now built with SDK 3.150.021.

21/05/14 1.03.08 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Add FMOD_INIT_ASYNCREAD_FAST and FMOD_ASYNCREADINFO.done
method, to improve performance of asyncread callback
significantly. Instead of setting 'result', call 'done'
function pointer instead.
* LowLevel API - Multiple channel groups can now be attached to the same output
port.
* LowLevel API - PS4 - Minor performance improvements in AT9 decoding using new SDK
features.

Fixes:
* LowLevel API - Windows Store - Fixed networking issues.
* LowLevel API - Windows Store - Fixed System::getRecordDriverInfo() returning
incorrect number of channels.
* LowLevel API - Fix System::setFileSystem asyncread callback not setting priority
values properly.
* LowLevel API - Releasing a channel group attached to an auxiliary output port now
cleans up resources correctly.
* LowLevel API - Channel groups attached to an auxiliary output port can now be
added as children of other channel groups.
* LowLevel API - Fix DSPConnection::setMix() not being applied properly.
* LowLevel API - PS Vita - Fixed potential crash during System::init if any output
related pre-init APIs are used, such as System::getNumDrivers.
* LowLevel API - PS Vita - Fixed crash if an attempt is made to load AT9 FSBs as
a compressed sample, for PS Vita this is a streaming only format.
* LowLevel API - Xbox One - Small improvement to XMA performance.
* LowLevel API - Fixed the C# wrapper for System.playDSP.
* LowLevel API - Fixed potential crash on ARM platforms when loading an FSB.

Notes:
* PS4 - Now built with SDK 1.700.
* Android - Now built with NDK r9d.

08/05/14 1.03.07 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Improved performance for projects with many events.
* Studio API - Improved memory usage for projects with many bus instances.
* Studio API - Added Studio::System::setCallback, Studio::System::setUserData
and Studio::System::getUserData.
* LowLevel API - Added gapless_playback example for scheduling/setDelay usage.
* LowLevel API - Improved performance of logging build.
* LowLevel API - Added FMOD_SYSTEM_CALLBACK_MIDMIX callback.

Fixes:
* Studio API - Fixed AHDSR Release not working when timelocked sounds are
stopped by a parameter condition.
* Studio API - Removed some unnecessary file seeks.
* Studio API - Fixed AHDSR Release resetting to Sustain value when instruments
with limited Max Voices are stopped repeatedly.
* Studio API - Fixed channels within paused events not going virtual.
* Studio API - Fixed AHDSR Release not working inside nested events
* LowLevel API - Fixed downmixing to a quad speaker setup.
* LowLevel API - Fixed fsb peak volume levels on big endian platforms.
* LowLevel API - Fixed paused channels not going virtual.

17/04/14 1.03.06 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Improved performance of automation and modulation

Fixes:
* Studio API - Fixed crash when creating new automation via LiveUpdate
* Studio API - Fixed possible internal error being returned from
Studio::Bank::getSampleLoadingState when called on an
unloading bank.

14/04/14 1.03.05 - Studio API patch release


----------------------------------------------------

Fixes:
* LowLevel API - Added ChannelControl to the C# wrapper to match the C++ API.
* LowLevel API - Fixed the definition of ChannelControl.setDelay and
ChannelControl.getDelay in the C# wrapper.
* LowLevel API - Replaced broken C# wrapper System.set3DSpeakerPosition and
System.get3DSpeakerPosition functions with
System.setSpeakerPosition and System.getSpeakerPosition.
* LowLevel API - Fixed the capitalization of DSP.setMeteringEnabled,
DSP.getMeteringEnabled and DSP.getMeteringInfo in the C#
wrapper.
* LowLevel API - Xbox 360 - Fix hang on XMA playback
* Lowlevel API - Fix crash when running out of memory loading an ogg vorbis
file.
* Lowlevel API - Fix symbol collisions when statically linking both FMOD
and Xiph libvorbis or libtremor.

08/04/14 1.03.04 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Studio::EventInstance::start now does a full restart of the
event if already playing. Restarting events will trigger the
FMOD_STUDIO_EVENT_CALLBACK_RESTARTED callback type.
* Studio API - Added Studio::MixerStrip::setMute, and Studio::MixerStrip::getMute
for muting buses.
* Studio API - Added Studio::System::getBufferUsage and
Studio::System::resetBufferUsage for querying command and handle
buffer size usage.
* LowLevel API - System::createSound and System::createStream now faster due to
file extension check and immediate prioritization of the relevant
codec, before scanning rest of codec types.
* LowLevel API - Paused channels now have an effective audibility of 0 and
will go virtual if FMOD_INIT_VOL0_BECOMES_VIRTUAL is enabled.

Fixes:
* Studio API - Added Studio.System.initialize to the C# wrapper to match the C++
API
(replacing Studio.System.init, which is now deprecated).
* Studio API - Added Studio.System.create to the C# wrapper to match the C++ API
(replacing Studio.Factory.System_Create, which is now deprecated).
* Studio API - Added missing functions to the C# wrapper:
Studio.EventInstance.get3DAttributes,
Studio.EventInstance.isVirtual,
Studio.EventInstance.setUserData,
Studio.EventInstance.getUserData,
Studio.MixerStrip.getChannelGroup,
Studio.EventDescription.getUserProperty,
Studio.EventDescription.getUserPropertyCount,
Studio.EventDescription.getUserPropertyByIndex,
Studio.EventDescription.setUserData,
Studio.EventDescription.getUserData and
Studio.System.loadBankCustom.
* LowLevel API - Fix for VBR sounds that dont use FMOD_CREATECOMPRESSEDSAMPLE
and FMOD_ACCURATETIME not looping when FMOD_LOOP_NORMAL was set.
* LowLevel API - XboxOne - Fixed rare mixer hang when playing XMA as a compressed
sample.
* LowLevel API - Fix crash with combination of FMOD_OPENUSER + FMOD_NONBLOCKING and
a null pointer being passed to System::createSound/createStream.

Notes:
* Added examples to the Programmer API documentation.
* Xbox One - Now built with March 2014 QFE1 XDK.
* Studio API - In the C# wrapper, Studio.System.init is now deprecated in favour
of
Studio.System.initialize.
* Studio API - In the C# wrapper, Studio.Factory.System_Create is now deprecated
in
favour of Studio.System.create.
* Studio API - Studio::EventDescription::is3D now returns true if any of its
nested
events are 3D.
* LowLevel API - FMOD_CREATESOUNDEXINFO.suggestedsoundtype now tries the suggested
type first, then tries the rest of the codecs later if that fails,
rather than returning FMOD_ERR_FORMAT.
* LowLevel API - Custom codecs. The open callback for a user created codec plugin
now does not have to seek to 0 with the file function pointer
before
doing a read.

28/03/14 1.03.03 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed Studio::EventDescription::getInstanceCount and
Studio::EventDescription::getInstanceList incorrectly providing
data for all events in the bank, not just the queried event.
* Studio API - Added Studio::EventDescription::loadSampleData,
Studio::EventDescription::unloadSampleData and
Studio::EventDescription::getSampleLoadingState to C# wrapper.

26/03/14 1.03.02 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Added Studio::EventDescription::loadSampleData,
Studio::EventDescription::unloadSampleData and
Studio::EventDescription::getSampleLoadingState functions.
* LowLevel API - Added FMOD_ChannelGroup_IsPlaying to C API.

Fixes:
* Studio API - Fix for setting parameter values that could cause volume
changes without the appropriate volume ramp.
* LowLevel API - Fix for some incorrect declarations in the C header files.
* LowLevel API - Fixed a linker error when calling some C API functions.
* LowLevel API - Fixed FMOD_ChannelGroup_AddGroup not returning the DSP
connection on success.
* LowLevel API - PS4 - Fixed FMOD macros for declaring plugin functions.

Notes:
* Studio API - Studio::EventInstance::getLoadingState is now deprecated in
favour of Studio::EventDescription::getSampleLoadingState.

18/03/14 1.03.01 - Studio API patch release


---------------------------------------------------

Important:
* LowLevel API - Blocking commands are not allowed to be called from the low level
non-blocking callback. Attempting to do so will log an error
and return FMOD_ERR_INVALID_THREAD. See
FMOD_SOUND_NONBLOCK_CALLBACK
for more information.

Fixes:
* Studio API - Fixed simple nested events not terminating properly when inside
multi sounds
* LowLevel API - Fix SRS downmix crash on startup if software mixer was set to 5.1,
and the OS was set to stereo, and the system sample rate was not
44/48/96khz
* LowLevel API - Fix for deadlock that could occur when executing commands in the
non-blocking callback as another thread is releasing sounds.
* LowLevel API - Fix for Channel::getPosition and ChannelControl::getDSPClock
returning errors when called on emulated channels created with
System::playDSP.
* LowLevel API - PS4 - Fixed leak of audio output handles on shutdown.
* LowLevel API - Fix crash in compressor when placed on a channel with a delay.
Notes:
* PS4 - Now built with SDK 1.600.071.

03/03/14 1.03.00 - Studio API minor release


----------------------------------------------------

Important:
* Added PS Vita platform support.
* Updated FMOD Studio Programmers API documentation.
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
* Studio API - Studio API is now asynchronous by default, with the processing
occuring on a new Studio thread. Asynchronous behaviour can be
disabled with the FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE init flag.
* Studio API - Studio API classes are now all referenced as pointers. This
reflects a change in the handle system to make it thread-safe,
more performant and match the C and low level interface.
* Studio API - Event and mixer strip paths now include a prefix in order to
guarantee uniqueness. See Studio::System::lookupID.
* LowLevel API - Low Level is now thread-safe by default. Thread safety can be
disabled with the FMOD_INIT_THREAD_UNSAFE init flag.
* LowLevel API - Codecs must set waveformatversion to FMOD_CODEC_WAVEFORMAT_VERSION
in the FMOD_CODEC_OPEN_CALLBACK.
* LowLevel API - Removed support for digital CD audio

Features:
* Studio API - The new .bank file format provides improved support for backward
and forward compatibility. Future version updates will not
generally require banks to be rebuilt.
* Studio API - Added support for events duplicated across banks.
* Studio API - Added support for transition marker and loop region probability.
* Studio API - Added support for sounds on transition timelines.
* Studio API - Added asset enumeration functions: Studio::System::getBankCount,
Studio::System::getBankList, Studio::Bank::getEventCount,
Studio::Bank::getEventList, Studio::Bank::getMixerStripCount,
Studio::Bank::getMixerStripList.
* Studio API - Added path retrieval functions: Studio::System::lookupPath,
Studio::EventDescription::getPath, Studio::MixerStrip::getPath,
Studio::Bank::getPath.
* Studio API - Bank loading now takes an extra flags argument. It is possible
to load banks in non-blocking mode in which case the function
will return while the bank is still in the process of loading.
* Studio API - Added Studio::System::setAdvancedSettings.
* Studio API - Added Studio::System::getCPUUsage.
* Studio API - Studio repositories have improved performance and no longer depend
on the standard library map.
* LowLevel API - The system callback now includes the error callback type which
will be invoked whenever a public FMOD function returns a result
which is not FMOD_OK.
* LowLevel API - Optimize Sound::getNumSyncPoints when using large FSB files with
many subsounds and many syncpoints.
* LowLevel API - Made improvements to virtual voices for DSP graphs using sends,
returns, fade points, and sounds with varying peak volumes.
* LowLevel API - PS4 - Added recording support.
* LowLevel API - XBox One - Added dll loading support.
* FSBank API - Added support for exporting peak volume per sound using the
FSBANK_BUILD_WRITEPEAKVOLUME flag.

Fixes:
* LowLevel API - Channels now take fade points into account for virtualisation
* LowLevel API - Fixed pops when changing Echo DSP Delay parameter
* LowLevel API - Xbox One - Removed a CPU spike when first playing a compressed
sample XMA.

Notes:
* Studio API - Replaced Studio::System::lookupEventID and
Studio::System::lookupBusID
with Studio::System::lookupID.
* LowLevel API - The system callback now has an extra userdata argument that
matches
the userdata specified in System::setUserData.
* LowLevel API - Xbox One - APU allocations are now handled internally for
developers
using memory callbacks or memory pools.

24/02/14 1.02.13 - Studio API patch release


----------------------------------------------------

Fixes:
* LowLevel API - Removed stalls when removing a DSP chain from a channel
* LowLevel API - Fixed Channel::getPosition returning incorrect value for streams
with very short loops.
* LowLevel API - Fixed rare bug with DSP nodes not being set active in the mixer
graph.
* LowLevel API - Fixed rare bug with DSP metering not being set.
* LowLevel API - Fixed incorrect playback of multi-channel PCM8 data.
* LowLevel API - PS4 - Fixed issues with calling ChannelControl::setPosition on AT9
streams and compressed samples.
* LowLevel API - PS4 - Fixed audio glitches when using the background music port
and
the system format is not 7.1
* LowLevel API - PS4 - Added loading of plugins from PRX files.
* LowLevel API - Android - Fixed crash on low quality Vorbis encoded FSBs.
* LowLevel API - Android - Fixed one time memory leak on System::release when using
OpenSL output mode.
* Studio API - Fixed playlist instruments occasionally cutting off too early.
* Studio API - Fixed rare timing issue that caused spawning instruments to
trigger
too early.

Notes:
* Xbox One - Now built with August QFE11 XDK.
* PS4 - Now built with SDK 1.600.051.

07/01/14 1.02.12 - Studio API patch release


----------------------------------------------------

Fixes:
* LowLevel API - Fixed potential crash with net streams.
* LowLevel API - PS4 - Fixed rare internal error in AT9 codec when channels are
reused after stopping.
* Studio API - Fixed nested events getting incorrect 3D position information

17/12/13 1.02.11 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Added ChannelControl::setVolumeRamp and
ChannelControl::getVolumeRamp
to control whether channels automatically ramp their volume
changes.
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_IDLE callback type, fired
when an event instance enters the idle state.

Fixes:
* Studio API - Fixed FMOD_STUDIO_EVENT_CALLBACK_STOPPED callback firing when
an event instance is already stopped.
* Studio API - Fixed Studio::EventInstance::getCueCount returning 1 even on
events
with no sustain points.
* LowLevel API - Fixed ChannelControl::setDelay rarely being ignored.

Notes:
* LowLevel API - PCM data will now be read the main data in a single read instead
of breaking the reads up into 16kb chunks.
* Studio API - Changed behavior of Studio::EventInstance::getCue to return
FMOD_ERR_EVENT_NOTFOUND if the event has no sustain points.

02/12/13 1.02.10 - Studio API patch release


----------------------------------------------------

Important:
* LowLevel API - Updated the C ChannelGroup functions to take 64 bit integer
argument.

Fixes:
* LowLevel API - Fix FMOD_SPEAKERMODE_SURROUND upmixing to 5.1 or 7.1 incorrectly,
ie surround left mixing into LFE and surround right into surround
right.
* LowLevel API - PS4 - Fix playback of background music when system software format
is not 7.1.

26/11/13 1.02.09 - Studio API patch release


----------------------------------------------------

Notes:
* PS4 - Now built with SDK 1.500.111

19/11/13 1.02.08 - Studio API patch release


----------------------------------------------------

Important:
* LowLevel API - DSP clock now uses 64 bit integers. The following functions have
been modified to accept a 64 bit integer argument:
ChannelControl::getDSPClock,
ChannelControl::setDelay, ChannelControl::getDelay,
ChannelControl::addFadePoint,
ChannelControl::removeFadePoints, ChannelControl::getFadePoints.

Features:
* Studio API - Added setParameterValue and setParameterValueByIndex functions in
eventInstance to wrap finding and then setting a parameter value.

Fixes:
* LowLevel API - Fixed positioning of 5.1 surround speakers when soundcard is
set to other surround formats
* LowLevel API - Fixed excessive log spam making the logging version much slower
* LowLevel API - Xbox One - Fixed rare XMA codec hang which could also manifest as
FMOD_ERR_INTERNAL.
* LowLevel API - PS4 - Fixed crash when assigning a channel group to the controller
speaker.
* Studio API - Fixed MixerStrip release not working when the user has multiple
handles to the same strip
* Studio API - Fixed pops when playing nested events that have silent tracks
* Studio API - Fixed crash when shutting down with profiler connected.
* Studio API - Fixed unused streams being created during event preloading

Notes:
* LowLevel API - Turned off optimization for user created DSP effects that do not
call the read
callback if no sound is coming in. read callbacks will now always
fire
regardless. 'shouldiprocess' callback can be defined to optimize
out no input.

12/11/13 1.02.07 - Studio API patch release


----------------------------------------------------

Fixes:
* LowLevel API - iOS - Fixed streams returning FMOD_ERR_INTERNAL on ARM64 devices.
* LowLevel API - iOS - Fixed automatic interruption handling not working for ARM64
devices.
* Lowlevel API - Fix possible crash on startup, if using 5.1 mixing on a
stereo output (downmixer enabled).
* LowLevel API - Fix setMute on master channelgroup not working.
* Studio API - Fixed AHDSR modulators starting at the wrong value when
attack time is 0
* Studio API - Fixed Multi Sounds and Scatterer Sounds not randomizing
correctly after deleting all entries

06/11/13 1.02.06 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - iOS - Added support for ARM64 devices and x86_64 simulator.

Fixes:
* Studio API - Fix playback issues after running for more than 12 hours
* LowLevel API - Fixed net streaming truncating or repeatings parts of the end
of a netstream.
* LowLevel API - Fix crash due to missing functions in kernel32.dll on Windows XP.

29/10/13 1.02.05 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Improved performance of Studio::System::setListenerAttributes
* Studio API - FMOD profiler can now show Studio Bus and Event instances in
the DSP node graph.

Fixes:
* Studio API - Fixed pan jittering on events that move with the listener

22/10/13 1.02.04 - Studio API patch release


----------------------------------------------------
Features:
* Studio API - Added ability to continue loading banks when missing plugins.
* Studio API - Added FMOD_STUDIO_PARAMETER_TYPE enum to describe the type of a
parameter to FMOD_STUDIO_PARAMETER_DESCRIPTION.
* LowLevel API - Added function to get parent sound from a subsound.
* LowLevel API - Android - Added support for dynamic plugins.

Fixes:
* Studio API - Trying to set an automatic parameter will return
FMOD_ERR_INVALID_PARAM.
* LowLevel API - Fix restarting a channel corrupting fader and panner positions
if effects are added.
* LowLevel API - Fix channel restarting if 1. sound ended, 2. Channel::setVolume(0)
with FMOD_VOL0BECOMESVIRTUAL happened, 3. setVolume(>0) happened,
in between 2 system updates.
* LowLevel API - Fixed issues on PS4 after opening an output audio port fails.
* LowLevel API - Calling playSound on a fsb loaded with createStream will now
return FMOD_ERR_SUBSOUND.

15/10/13 1.02.03 - Studio API patch release


----------------------------------------------------

Fixes:
* LowLevel API - iOS - Fixed potential crash when stopping virtual channels.
* Studio API - Fixed click with cross-fade for nested events
* Studio API - Mac - Fixed link issues from certain API functions.

Notes:
* Studio API - FMOD_Studio_System_Create now takes a headerVersion parameter
to match the C++ API

07/10/13 1.02.02 - Studio API patch release


----------------------------------------------------

Fixes:
* LowLevel API - Fixed rare crash when using virtual voices.
* LowLevel API - Fixed channel fade state not being preserved when switching to
virtual.
* LowLevel API - Fixed 5.1 and 7.1 downmix to stereo being off-center.
* LowLevel API - Mac - Fixed incorrect downmix logic causing excess channels to
be dropped.

Notes:
* LowLevel API - changed FMOD_DSP_LIMITER_MODE parameter to bool

01/10/13 1.02.01 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Improved performance of compressor on X86/x64 platforms.
* Studio API - Added support for new automatic parameters: Event Orientation,
Direction, Elevation and Listener Orientation

Fixes:
* LowLevel API - Fixed crash when downmixing to 16-bit output.
* LowLevel API - Fixed floating point issue when setting very low pitch values.
* Studio API - Fixed sound glitch that could occur after crossfade.
* Studio API - Fix for assert when rescheduling with modified pitch.
Notes:
* iOS - Now built with SDK 7.0.
* Mac - Now built with SDK 10.8.

23/09/13 1.02.00 - Studio API minor release


----------------------------------------------------

Important:
* Added Android platform support.

Features:
* LowLevel API - Added FMOD_CREATESOUNDEXINFO.fileuserdata to hold user data
that will be passed into all file callbacks for the sound
* LowLevel API - Added System::mixerSuspend and System::mixerResume for mobile
platforms to allow FMOD to be suspended when interrupted or
operating in the background.
* LowLevel API - Added float parameter mappings support to plug-ins
* LowLevel API - PS4 - Added Output Ports example
* Studio API - Reduced memory overhead for several core types.
* Studio API - Added Studio::System::loadBankMemory to support loading banks
from a memory buffer
* Studio API - Added Studio::System::loadBankCustom to support loading banks
using bank-specific custom file callbacks
* Studio API - Added support for placing multiple tempo markers on a timeline.
* Studio API - Better error reporting for instruments scheduled in the past.

Fixes:
* LowLevel API - Fix incorrect error codes being returned by C# wrapper.
* LowLevel API - Fix bug in stereo-to-surround and surround-to-surround panning
* LowLevel API - Fix System::playDSP not working
* LowLevel API - Fix rare crash with DSPConnection::setMixMatrix. Studio API
could also be affected.
* LowLevel API - Fix getMeteringInfo not clearing its values when pausing.
* LowLevel API - Fix audio pops when restarting sounds due to downmixing.
* LowLevel API - PS4 - Fix crash when disconnecting a channel group from an output
port.
* LowLevel API - PS4 - Fix issue with audio channels not finishing correctly when
being played through a port.
* LowLevel API - Xbox One - Fixed 'clicking' when a realtime decoded XMA sample
loops if adjusting pitch during playback.
* Studio API - Fix event priority not working
* Studio API - Fix Studio::EventInstance::start() returning incorrect result with
non-blocking sounds.
* Studio API - Fix memory leaks when loading corrupt banks
* Studio API - Fix channels leaking with nested instruments
* Studio API - Fix MixerStrip::setFaderLevel on the game side affecting volume
levels in the tool when connected via Live Update
* Studio API - Fix a potential crash when getting a string property with
Studio::EventDescription::getUserPropertyByIndex

Notes:
* Studio API - Renamed Studio::System::loadBank to Studio::System::loadBankFile
* Studio API - Updated the API examples to use the new example project
* LowLevel API - Changed FMOD_FILE_OPEN_CALLBACK userdata parameter from void**
to void* (it now comes from FMOD_CREATESOUNDEXINFO.fileuserdata
rather than being set by the open callback)
* LowLevel API - iOS - Removed automatic handling of interruptions. Developers
should call the new System::mixerSuspend /
System::mixerResume API from their interruption handler.
* LowLevel API - iOS - Removed all usage of AudioSession API, developers are
now encouraged to use the platform native APIs as there
is no possible conflict with FMOD.
* PS4 - Now built with SDK 1.020.041.

02/09/13 1.01.15 - Studio API patch release


----------------------------------------------------

Features:
* LowLevel API - Performance optimizations.
* Studio API - Performance optimizations.

Fixes:
* LowLevel API - Fix oscillators not changing pitch if System::playDSP was used.
* LowLevel API - Fix crash when setting 0 or invalid pitch.
* Studio API - Fix for some allocations not propagating FMOD_ERR_MEMORY errors.
* Studio API - Fix for memory leak when failing to load a bank.

26/08/13 1.01.14 - Studio API patch release


----------------------------------------------------

Fixes:
* LowLevel API - Fix crash if adding an FMOD_DSP_TYPE_FADER dsp to a channelgroup.
* LowLevel API - Xbox One - Internal WASAPI (mmdevapi.dll) threads will now have
their affinity set to match the FMOD feeder thread.

Notes:
* Xbox One - Now built with August XDK.

19/08/13 1.01.13 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Global mixer strips will now be automatically cleaned up when
when the events routed into them complete.

* Studio API - Improved performance of Studio::System::Update by removing stalls


waiting on the mixer the complete.

Fixes:
* LowLevel API - Channel::setPitch() now returns an error if a NaN is passed in.
Fixes crashes occuring later in the mixer thread.
* Studio API - Fixed sustain points at the start of the timeline not working
* Studio API - Fixed sustain point keyoff incorrectly being ignored if the
cursor is not currently sustaining
* Studio API - Fixed sustain point keyoff incorrectly skipping sustain points
repeatedly when looping

Notes:
* Studio API - Changed behavior of Studio::EventInstance::getCue to return
FMOD_ERR_INVALID_PARAM if the event contains no sustain points.

12/08/13 1.01.12 - Studio API patch release


----------------------------------------------------

Features:
* Added FMOD SoundBank Generator tool for creating .fsb files. Both a GUI version
(fsbank.exe) and a command line version (fsbankcl.exe) are provided.
Fixes:
* LowLevel API - Fix FSB Vorbis seek table containing an invalid entry at the end.
* LowLevel API - Fix cpu stall when using System::playDSP. Also if using
oscillator in studio.
* LowLevel API - Xbox One - Fixed rare crash on System::init when using WASAPI.

05/08/13 1.01.11 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed resource leak.
* Studio API - Fixed a crash when releasing an event instance with sub events.
* LowLevel API - Fixed FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED not being
passed to the application.
* LowLevel API - PS4 - Fix crashes caused by out-of-memory conditions.
FMOD_ERR_MEMORY is now returned correctly.
* LowLevel API - Xbox One - Fixed race condition that causes a hang when playing
compressed XMA samples and streams at the same time.
* LowLevel API - Xbox One - Fixed leak of SHAPE contexts that would cause
createSound to fail if playing and releasing lots of
XMA streams.
* LowLevel API - Xbox One & Win - Fixed surrounds and rears being swapped in 7.1.

29/07/13 1.01.10 - Studio API patch release


----------------------------------------------------

Important:
* Studio API - Changed .bank file format - API is backward compatible but must
be upgraded for compatibility with Studio tool 1.01.10 or newer.

Fixes:
* Studio API - Fixed plugin effect sounds not working in game.
* Studio API - Fixed a crash in Studio::System::update after calling
Studio::EventDescription::releaseAllInstances
* Studio API - Fixed sustain points at the start of the timeline not working
* Studio API - Fixed sustain point keyoff incorrectly being ignored if the
cursor is not currently sustaining
* Studio API - Fixed sustain point keyoff incorrectly skipping sustain points
repeatedly when looping
* Studio API - Fixed a crash when unloading a bank that contains a nested
event that is currently playing
* Studio API - Fixed Studio::System::update sometimes failing with
FMOD_ERR_INTERNAL
and leaving the system in an inconsistent state
* LowLevel API - Xbox One - Fixed FMOD_CREATECOMPRESSEDSAMPLE XMA playback issues.

Notes:
* Studio API - Changed behavior of Studio::EventInstance::getCue to return
FMOD_ERR_INVALID_PARAM if the event contains no sustain points.

22/07/13 1.01.09 - Studio API patch release


----------------------------------------------------

Important:
* LowLevel API - Fixed rare crash in mixer.

Features:
* Studio API - Fixed spawning sounds not playing at correct 3D position.
* Studio API - Fixed 40ms of latency getting added for each layer of event
sound nesting.
* Lowlevel API - Optimized mixer by about 30% in some configurations.

Fixes:
* LowLevel API - Remove FMOD_CHANNELCONTROL union, used in ChannelControl type
callbacks, as it was incorrect and using it as a union would
have lead to corruption/crash. A simple opaque
FMOD_CHANNELCONTROL type is now used for callbacks, and the
user should just cast to the relevant channel or channelgroup
type.
* LowLevel API - Fixed fade point interpolation on channels with pitch.
* LowLevel API - Fixed race condition when channels were reused after stopping.
* LowLevel API - Xbox One - Fixed hang for short (2KB) XMA files.
* LowLevel API - Xbox One - Fixed incorrect seek offset for XMA files.
* LowLevel API - PS4 - Added support for AT9 streams with greater than 2 channels.
* Studio API - PS4 - Fixed crash when Handle derived classes went out of scope
after
the dynamic lib was unloaded

Notes:
* PS4 - Now built with SDK 1.0.

15/07/13 1.01.08 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Added Studio::EventDescription::getMinimumDistance
* Studio API - Added Studio::EventDescription::isStream

Fixes:
* LowLevel API - Fixed crash / corruption from DSP Fader/Panner objects.
* LowLevel API - Fixed mod/s3m/xm/mid playback.
* Studio API - Fixed Studio::EventDescription::isOneshot() incorrectly returning
true
for an event that has a loop on the logic track.
* Linux - Fixed crash on playback of certain CELT streams.
* Xbox One - Fixed potential hangs with compressed XMA samples.
* Xbox One - Fixed potential silence if XMA sample rate was not one of 24K, 32K,
44.1K or 48K.

10/07/13 1.01.07 - Studio API patch release


----------------------------------------------------

Fixes:
* LowLevel API - Fix "Sample Rate Change" tag from passing through 0 rate when
EOF was hit on certain MP3 files.
* LowLevel API - Fix crash when using FMOD_CREATECOMPRESSEDSAMPLE introduced in
1.01.06
* LowLevel API - iOS - Fixed crash when using DSP Echo.
* LowLevel API - iOS - Fixed crash in mixer due to misaligned buffers.

08/07/13 1.01.06 - Studio API patch release


----------------------------------------------------

Features:
* XboxOne - Officially added support for XMA. Please note this requires the July
XDK to avoid a hang.
* Studio API - Added Studio::ParameterInstance::getDescription
* Studio API - Added EventDescription getParameter, getParameterCount and
getParameterByIndex functions

Fixes:
* Fix Sound userdata being overwritten when FMOD_SOUND_NONBLOCKCALLBACK was
called for a 2nd or more time.
* LowLevel API - Fix rare crash in mixer when releasing a ChannelGroup
* LowLevel API - Fix 3D Panner DSPs and Studio Event 3d volumes not being
considered by virtual voice system.
* LowLevel API - Fixed compressor sounding erratic and unresponsive
* Studio API - Fixed clicks when a Studio::ParameterInstance::setValue call
causes
sounds to be cut off

Notes:
* XboxOne - Now built with July XDK.
* LowLevel API - Changed FMOD_DSP_TYPE_PAN FMOD_DSP_PAN_STEREO_POSITION
parameter to go from -100 to 100.
* LowLevel API - Changed FMOD_DSP_TYPE_COMPRESSOR FMOD_DSP_COMPRESSOR_ATTACK
parameter to go from 0.1 to 500ms.

28/06/13 1.01.05 - Studio API patch release


----------------------------------------------------

Important:
* LowLevel API - Changed .fsb file format - ALL BANKS MUST BE REBUILT
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT

Features:
* Studio API - Added Studio::System::unloadAll function

Fixes:
* LowLevel API - PS4 - Improved AT9 decoding performance, fixed issue with
when a sound has loop points not aligned to frame size,
fixed seamless looping playback glitches.
* LowLevel API - Fixed bug that was causing virtual channels to stop prematurely.
* LowLevel API - Fixed fade points leaking when channels go virtual.

Notes:
* Studio API - Effect data parameter buffers are now 16-byte aligned
(128-byte aligned on PS3)
* Studio API - Added automatic header version verification to
Studio::System::create

19/06/13 1.01.04 - Studio API patch release


----------------------------------------------------

Fixes:
* Low Level API - Fix rare crash with Fader DSP unit.
* Studio API - Fixed some effects causing events to not stop correctly
* Studio API - Fixed multiple concurrent playbacks of one event sometimes
failing with FMOD_ERR_SUBSOUNDS returned from
Studio::System::update

Notes:
* Studio API - Changed Studio::EventInstance::getTimelinePosition to const
* PS4 - Now built with SDK 0.990.020.

07/06/13 1.01.03 - Studio API patch release


----------------------------------------------------
Features:
* LowLevel API - Optimized mixer when pausing or delaying nodes. Should
provide significant speed increase for Studio runtime
projects.
* LowLevel API - Add FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN.

Fixes:
* LowLevel API - Fixed silence in certain DSP configurations.
* LowLevel API - Fixed virtual channels not stopping correctly when a parent
channelgroup stops due to an end delay
* LowLevel API - Fixed virtual channels not cleaning up fade points correctly
* LowLevel API - Fixed fade points being ignored when channels go from virtual
to non-virtual
* Studio API - Fixed crash when playing a multisound after unloading and
reloading it's bank.
* Studio API - Implemented Studio::Bank::loadSampleData,
Studio::Bank::unloadSampleData and
Studio::Bank::getSampleLoadingState (they previously did nothing)
* Studio API - Fixed crashes and unexpected behavior with sidechains when they
are connected to multiple compressors.
* Studio API - Fixed a linker error when calling handle assignment operators
* Studio API - Fixed a crash in the game when adding a sound to an event
while connected via Live Update

Notes:
* LowLevel API - Specific parameter description structures like
FMOD_DSP_PARAMETER_DESC_FLOAT no longer inherit from
FMOD_DSP_PARAMETER_DESC; instead, FMOD_DSP_PARAMETER_DESC
includes a union of all the specific structures with
floatdesc, intdesc, booldesc and datadesc members.
The FMOD_DSP_INIT_PARAMDESC_xxxx macros have been updated
to reflect this.
* PS4 - Now built with SDK 0.930.060.

31/05/13 1.01.02 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed getMixerStrip not returning a valid handle when
retrieving a VCA.

30/05/13 1.01.01 - Studio API patch release


----------------------------------------------------

Fixes:
* LowLevel API - Fix rare crash in DSPFader.
* Studio API - Studio::EventInstance::getParameter and
Studio::EventInstance::getCue now use
case-insensitive name comparison

Notes:
* Studio API - Renamed Studio::EventInstance::getNumCues to
Studio::EventInstance::getCueCount

27/05/13 1.01.00 - Studio API minor release


----------------------------------------------------

Important:
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT

Features:
* PS4 - Added support for mono and stereo AT9 FSBs.
* LowLevel API - Optimized mixer by about 10%
* LowLevel API - Added 'sends' which is a special type of DSPConnection that
does not try and execute the input, the output (return) just
consumes what was generated by the input (the send). See
FMOD_DSPCONNECTION_TYPE_SEND
* LowLevel API - Added DSP::getIdle. Very useful for seeing if a signal is
still running to a DSP unit.
* LowLevel API - Added FadePoint API - now arbitrary volume ramps can be set
anywhere on the timeline. ChannelControl::SetDelay removes
ramp in/ramp out in favour of this. See
ChannelControl::addFadePoint/removeFadePointsgetFadePoints.
* Studio API - Added Studio::EventInstance::setTimelinePosition and
Studio::EventInstance::getTimelinePosition
* Studio API - Disconnect stopped events from the DSP graph to reduce CPU usage
* LowLevel API - removed 'sidechain' API, added FMOD_DSPCONNECTION_TYPE which is
now
a parameter to DSP::addInput. FMOD_DSPCONNECTION_TYPE_STANDARD,
FMOD_DSPCONNECTION_TYPE_SIDECHAIN, and
FMOD_DSPCONNECTION_TYPE_SEND
are now supported. DSPConnection::getType replaces
DSPConnection::isSideChain

Fixes:
* LowLevel API - Fixed FSB Vorbis not working with encryption key enabled.
* LowLevel API - Fixed virtual voices not respecting ChannelControl::setDelay
* LowLevel API - Fixed parameter index validation when getting/setting DSP
parameters.
* LowLevel API - Fixed reverb not always idling when it should.
* LowLevel API - Fixed bug with loop count being incorrectly set to infinite
* LowLevel API - Optimised Echo DSP effect on x86/x64 architectures
* LowLevel API - Fixed ChannelControl::set3DLevel,
ChannelControl::set3DSpeakerSpread
and stereo 3d sounds not working
* LowLevel API - Fixed flange effect not updating 'rate' parameter if the rate was
set before adding it to a channel or channelgroup or system
object.
* LowLevel API - PS4 - Added support for music, voice, personal device and pad
speaker routing.
See System::AttachChannelGroupToPort and fmodorbis.h
* LowLevel API - PS4 - Added dynamic linking option.
* Studio API - Fixed stop/release behaviour of event instances containing logic
markers.
* Studio API - Fixed memory corruption in Studio::System::release
* Studio API - Fixed FMOD_STUDIO_STOP_ALLOWFADEOUT cutting off delay and reverb
* PS4 - Fixed closing the FMOD::System causing platform wide networking to be
shutdown
even if the system did not initialize it.

Notes:
* XboxOne - Now built with April XDK.
* PS4 - Now built with SDK 0.930.

09/05/13 1.00.03 - Studio API patch release


----------------------------------------------------
Features:
* LowLevel API - Added memory callbacks for DSP plugins

Fixes:
* LowLevel API - Fixed true peak calculation in loudness meter
* LowLevel API - Fix thread related crash in fader DSP and possibly panner DSP.
* Studio API - Fixed automatic angle parameter calculation

12/04/13 1.00.02 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed snapshots sometimes not working on some properties
* Studio API - Fixed VCAs applying fader level twice to controlled buses

09/04/13 1.00.01 - Studio API patch release


----------------------------------------------------

Important:
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT

Features:
* PS4 & XboxOne - Reduced CPU usage with optimized SSE and AVX functions.

Fixes:
* LowLevel API - Fix potential crash when stopping and starting sounds quickly
and a leak for FMOD_CREATECOMPRESSED codecs which made all
sounds go virtual.
* Studio API - Fixed a crash when connecting to the game via Live Update
* Studio API - Fixed serialization of snapshots with automation

Notes:
* XboxOne - Now built with March XDK.

25/03/13 1.00.00 - Studio API major release


----------------------------------------------------

Important:
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT

Features:
* Mac - Reduced CPU usage with optimized SSE and AVX functions.
* XboxOne - Added ability to set affinity via FMOD_Durango_SetThreadAffinity.
* PS4 - Added ability to set affinity via FMOD_Orbis_SetThreadAffinity.

Fixes:
* Studio API - Fixed Studio::EventDescription::getLength return incorrect values
* Studio API - Fixed playback glitches when sounds are placed end-to-end on the
timeline
* Studio API - Studio::System::lookupEventID and Studio::System::lookupBusID
now ignore case
* Studio API - Fixed playback of Sound Scatterers with non-zero pitch
* Made return DSPs go idle when there is no input from sends
* Fixed sends sometimes going silent if there are multiple sends to a
single return
* Fixed rare hang in mixer when using setDelay with a pitch on the parent

Notes:
* Studio API - Replaced Studio::System::lookupID with Studio::System::lookupEventID
and Studio::System::lookupBusID.
* FSBank API will now always encode PCM FSBs as PCM16 instead of deciding based
on the source file format.
* PS4 - Now built with SDK 0.920.

25/02/13 0.02.04 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Studio::System::loadBank now returns FMOD_ERR_PLUGIN_MISSING instead
of
FMOD_ERR_FILE_BAD when the bank uses a missing plugin

15/02/13 0.02.03 - Studio API patch release


----------------------------------------------------

Features:
* Studio API - Added Studio::System::lookupID() to look up event IDs from paths
(using any string tables present in currently loaded banks).
* Studio API - Added Studio::Bank::unload() to free loaded bank data.
* Windows - Added optimisations to the 64 bit build.

Fixes:
* Studio API - Fixed a linker error when calling Studio::EventDescription::getID
* Fixed constant FMOD_ERR_MEMORY in the TTY and hang if FMOD_ADVANCEDSETTINGS is
used with DSPBufferPoolSize being set to 0.
* Changed custom DSPs with no shouldiprocess callback to only be processed when
their inputs are active.
* Fixed high freqency noise coming from send DSP when channel counts mismatches
the return DSP.
* Fixed metering not working via LiveUpdate
* Windows - fixed bug in 5.1 mixing in 32bit builds.

Notes:
* XboxOne - Now built with January XDK.
* PS4 - Now built with SDK 0.915.

18/01/13 0.02.02 - Studio API patch release


----------------------------------------------------

Important:
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
* Studio API - Changed function signature for Studio::System::initialize, added
STUDIO_FLAGS field

Features:
* Studio API - Added FMOD_STUDIO_INIT_LIVEUPDATE flag to make Live Update optional

Fixes:
* Studio API - Fixed an internal error on instantiating a VCA when not all of
the mixer strips it controls are loaded

Notes:
* XboxOne - Now built with December XDK.

11/01/13 0.02.01 - Studio API patch release


----------------------------------------------------

Fixes:
* Studio API - Fixed Distance and Angle parameters not being created properly
by live update
* Fixed reverb effect generating denorm floats after silence

20/12/12 0.02.00 - Studio API minor release


----------------------------------------------------

Features:
* Added Xbox360 support.
* Added iOS support.
* Studio API - Added sub-event instantiation via
Studio::EventInstance::createSubEvent

23/11/12 0.01.04 - Patch release


----------------------------------------------------

Fixes:
* Fixed a crash when calling Studio::EventInstance::release in a callback fired
from
Studio::EventInstance::stop with FMOD_STUDIO_STOP_IMMEDIATE
* Fixed a linker error when using Studio::CueInstance::trigger
* Fixed a bug in volume conflict resolver

9/11/12 0.01.03 - Patch release


----------------------------------------------------

Fixes:
* Fixed a linker error when using Studio::EventInstance::setPaused

29/10/12 0.01.02 - Patch release


----------------------------------------------------

Fixes:
* Fixed distortion when the distance between 3D sound and the listener is greater
than the maximum attenuation distance.
* Fixed memory leaks when playing a persistent event and triggering sounds via
parameter changes.

16/10/12 0.01.00 - Minor release


----------------------------------------------------

Features:
* Implemented side chaining for FMOD Compressor

Fixes:
* Studio API - Fixed linker error when calling Studio::EventInstance::isVirtual
* Studio API - Added log message for asset not found error

Notes:
* Second Developer Preview release

28/09/12 0.00.04 - Patch release


----------------------------------------------------

Important:
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT

Features:
* Add DSP::addSideChain and FMOD_DSP_STATE::sidechainbuffer to allow a DSP unit
to support sidechaining from the output of another DSP.

Fixes:
* Studio API - Fixed Event::getParameter() and retrieving the name of a parameter
via EventParameter::getInfo()
* Studio API - Added version checking to bank loading, the runtime will
return FMOD_ERR_FORMAT when attempting to load an old bank

19/09/12 0.00.03 - Patch release


----------------------------------------------------

Fixes:
* Fix panning issue introduced in 5.00.02
* Fix possible crackling noises from mixer optimization in 5.00.02

14/09/12 0.00.02 - Patch release


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Important:
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT

Features:
* Optimized mixer to be 20% faster in some cases.
* Studio API - Improved performance of event playback containing mono/stereo tracks

Fixes:
* Studio API - Fixed panning different in game to tool

27/08/12 0.00.00 - Initial release


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Notes:
* First Developer Preview release

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