local LuckyBlock = Instance.
new("ScreenGui")
local MainGui = Instance.new("Frame")
local LuckyBlockBattlegroundsGui = Instance.new("TextLabel")
local Close = Instance.new("TextButton")
local Galaxy = Instance.new("TextButton")
local Glitch= Instance.new("TextButton")
local MakeBy = Instance.new("TextLabel")
local OpenGui = Instance.new("Frame")
local Open = Instance.new("TextButton")
--Properties:
LuckyBlock.Name = "LuckyBlock"
LuckyBlock.Parent = game.CoreGui
MainGui.Active = true
MainGui.Draggable = true
MainGui.Name = "MainGui"
MainGui.Parent = LuckyBlock
MainGui.BackgroundColor3 = Color3.new(0.254902, 0.254902, 0.254902)
MainGui.BorderColor3 = Color3.new(0.254902, 0.254902, 0.254902)
MainGui.Position = UDim2.new(0.318219304, 0, 0.229447842, 0)
MainGui.Size = UDim2.new(0, 440, 0, 440)
MainGui.Visible = false
LuckyBlockBattlegroundsGui.Name = "Lucky Block Battlegrounds Gui"
LuckyBlockBattlegroundsGui.Parent = MainGui
LuckyBlockBattlegroundsGui.BackgroundColor3 = Color3.new(0, 0, 0)
LuckyBlockBattlegroundsGui.BorderColor3 = Color3.new(0, 0, 0)
LuckyBlockBattlegroundsGui.Size = UDim2.new(0, 440, 0, 50)
LuckyBlockBattlegroundsGui.Text = " Lucky Block Battlegrounds Gui"
LuckyBlockBattlegroundsGui.TextColor3 = Color3.new(1, 1, 1)
LuckyBlockBattlegroundsGui.TextSize = 15
LuckyBlockBattlegroundsGui.TextWrapped = true
LuckyBlockBattlegroundsGui.TextXAlignment = Enum.TextXAlignment.Left
Close.Name = "Close"
Close.Parent = MainGui
Close.BackgroundColor3 = Color3.new(0, 0, 0)
Close.BorderColor3 = Color3.new(0, 0, 0)
Close.Position = UDim2.new(0.861363649, 0, 0, 0)
Close.Size = UDim2.new(0, 61, 0, 50)
Close.Font = Enum.Font.Garamond
Close.Text = "X"
Close.TextColor3 = Color3.new(1, 1, 1)
Close.TextSize = 25
Close.TextWrapped = true
Close.MouseButton1Click:connect(function()
MainGui.Visible = false
OpenGui.Visible = true
end)
Galaxy.Name = "Galaxy"
Galaxy.Parent = MainGui
Galaxy.BackgroundColor3 = Color3.new(1, 1, 1)
Galaxy.Position = UDim2.new(0, 0, 0.618181825, 0)
Galaxy.Size = UDim2.new(0, 200, 0, 50)
Galaxy.Font = Enum.Font.Garamond
Galaxy.Text = "Lucky Block Galaxy"
Galaxy.TextColor3 = Color3.new(0, 0, 0)
Galaxy.TextSize = 25
Galaxy.TextWrapped = true
Galaxy.MouseButton1Click:connect(function()
game.ReplicatedStorage.SpawnGalaxyBlock:FireServer()
print("Working")
end)
Glitch.Name = "Glitch"
Glitch.Parent = MainGui
Glitch.BackgroundColor3 = Color3.new(1, 1, 1)
Glitch.Position = UDim2.new(0.545454562, 0, 0.618181825, 0)
Glitch.Size = UDim2.new(0, 200, 0, 50)
Glitch.Font = Enum.Font.Garamond
Glitch.Text = "Lucky Block Glitch"
Glitch.TextColor3 = Color3.new(0, 0, 0)
Glitch.TextSize = 25
Glitch.TextWrapped = true
Galaxy.MouseButton1Click:connect(function()
game.ReplicatedStorage.SpawnGalaxyBlock:FireServer()
print("Working")
end)
MakeBy.Name = "Make By"
MakeBy.Parent = MainGui
MakeBy.BackgroundColor3 = Color3.new(0, 0, 0)
MakeBy.BorderColor3 = Color3.new(0, 0, 0)
MakeBy.Position = UDim2.new(0, 0, 0.886363626, 0)
MakeBy.Size = UDim2.new(0, 440, 0, 50)
MakeBy.Font = Enum.Font.SourceSans
MakeBy.Text = "Make by Adel_Bartkh"
MakeBy.TextColor3 = Color3.new(1, 1, 1)
MakeBy.TextSize = 20
MakeBy.TextStrokeColor3 = Color3.new(1, 1, 1)
OpenGui.Name = "OpenGui"
OpenGui.Parent = LuckyBlock
OpenGui.Active = true
OpenGui.BackgroundColor3 = Color3.new(0, 0, 0)
OpenGui.BorderColor3 = Color3.new(0, 0, 0)
OpenGui.Position = UDim2.new(0, 0, 0.639263809, 0)
OpenGui.Size = UDim2.new(0, 108, 0, 38)
Open.Name = "Open"
Open.Parent = OpenGui
Open.BackgroundColor3 = Color3.new(0, 0, 0)
Open.BorderColor3 = Color3.new(0, 0, 0)
Open.Position = UDim2.new(0, 0, 0.184210524, 0)
Open.Size = UDim2.new(0, 96, 0, 24)
Open.Font = Enum.Font.SciFi
Open.Text = "Open"
Open.TextColor3 = Color3.new(1, 1, 1)
Open.TextSize = 20
Open.TextStrokeColor3 = Color3.new(1, 1, 1)
Open.MouseButton1Click:connect(function()
MainGui.Visible = true
OpenGui.Visible = false
end)
print("Working")