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Learning JavaScript Design
Patterns
Addy Osmani
ISBN: 978-1-449-33181-8
1335906805
Table of Contents
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
2. What is a Pattern? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
We already use patterns everyday 4
6. Anti-Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
iii
Modules 27
Object Literals 27
The Module Pattern 29
The Revealing Module Pattern 36
The Observer Pattern 37
Advantages 38
Disadvantages 39
Implementations 39
The Mediator Pattern 49
Advantages & Disadvantages 50
Mediator Vs. Observer 51
Mediator Vs. Facade 51
The Prototype Pattern 52
The Command Pattern 54
The Facade Pattern 56
The Factory Pattern 58
When To Use The Factory Pattern 59
When Not To Use The Factory Pattern 59
The Mixin Pattern 60
The Decorator Pattern 61
Subclassing 61
Decorators 63
Example 1: Basic decoration of existing object constructors with new
functionality 63
Example 2: Simply decorate objects with multiple decorators 64
Pseudo-classical decorators 65
Interfaces 65
This variation of decorators and abstract decorators 66
Implementing decorators with jQuery 69
Pros and cons of the pattern 70
10. Flyweight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Flyweight and the data layer 72
Converting code to use the Flyweight pattern 72
A Basic Factory 74
Managing the extrinsic states 74
The Flyweight pattern and the DOM 76
Example 1: Centralized event handling 76
Example 2: Using the Flyweight for Performance Gains 77
iv | Table of Contents
MVC For JavaScript Developers 80
Models 81
Views 82
Controllers 85
Controllers in another library (Spine.js) vs Backbone.js 86
What does MVC give us? 87
Delving deeper 88
Summary 88
MVP 88
Models, Views & Presenters 89
MVP or MVC? 90
MVC, MVP and Backbone.js 90
MVVM 92
History 92
Model 93
View 94
ViewModel 96
Recap: The View and the ViewModel 98
Recap: The ViewModel and the Model 98
Pros and Cons 98
Advantages 98
Disadvantages 98
MVVM With Looser Data-Bindings 99
MVC Vs. MVP Vs. MVVM 103
Backbone.js Vs. KnockoutJS 103
Namespacing Patterns 104
What is namespacing? 104
Advanced namespacing patterns 105
Automating nested namespacing 105
Dependency declaration pattern 107
Deep object extension 108
Namespacing Fundamentals 110
1.Single global variables 111
2. Prefix namespacing 111
3. Object literal notation 112
4. Nested namespacing 114
5. Immediately-invoked Function Expressions (IIFE)s 115
6. Namespace injection 117
Table of Contents | v
The Adapter Pattern 123
The Facade Pattern 124
The Observer Pattern 125
The Iterator Pattern 126
The Strategy Pattern 127
The Proxy Pattern 127
The Builder Pattern 128
The Prototype Pattern 128
vi | Table of Contents
Further Reading 161
Custom Events For Pub/Sub (With The Widget factory) 161
Further Reading 162
Prototypal Inheritance With The DOM-To-Object Bridge Pattern 162
Further Reading 164
jQuery UI Widget Factory Bridge 164
Further Reading 166
jQuery Mobile Widgets With The Widget factory 167
RequireJS And The jQuery UI Widget Factory 169
Further Reading 172
Globally And Per-Call Overridable Options (Best Options Pattern) 172
Further Reading 174
A Highly Configurable And Mutable Plugin 174
Further Reading 176
UMD: AMD And CommonJS-Compatible Modules For Plugins 176
Further Reading 179
What Makes A Good Plugin Beyond Patterns? 179
Target Audience
This book is targeted at professional developers wishing to improve their knowledge
of design patterns and how they can be applied to the JavaScript programming lan-
guage.
Some of the concepts covered (closures, prototypal inheritance) will assume a level of
basic prior knowledge and understanding. If you find yourself needing to read further
about these topics, a list of suggested titles is provided for convenience.
If you would like to learn how to write beautiful, structured and organized code, I
believe this is the book for you.
Acknowledgments
I will always be grateful for the talented technical reviewers who helped review and
improve this book, including those from the community at large. The knowledge and
enthusiasm they brought to the project was simply amazing. The official technical re-
ix
viewers tweets and blogs are also a regular source of both ideas and inspiration and I
wholeheartedly recommend checking them out.
• Luke Smith (http://lucassmith.name, @ls_n)
• Nicholas Zakas (http://nczonline.net, @slicknet)
• Andrée Hansson (http://andreehansson.se, @peolanha)
• Alex Sexton (http://alexsexton.com, @slexaxton)
I would also like to thank Rebecca Murphey (http://rebeccamurphey.com, @rmur-
phey) for providing the inspiration to write this book and more importantly, continue
to make it both available on GitHub and via O'Reilly.
Finally, I would like to thank my wonderful wife Ellie, for all of her support while I was
putting together this publication.
Credits
Whilst some of the patterns covered in this book were implemented based on personal
experience, many of them have been previously identified by the JavaScript community.
This work is as such the production of the combined experience of a number of devel-
opers. Similar to Stoyan Stefanov's logical approach to preventing interruption of the
narrative with credits (in JavaScript Patterns), I have listed credits and suggested reading
for any content covered in the references section.
If any articles or links have been missed in the list of references, please accept my
heartfelt apologies. If you contact me I'll be sure to update them to include you on the
list.
Reading
Whilst this book is targeted at both beginners and intermediate developers, a basic
understanding of JavaScript fundamentals is assumed. Should you wish to learn more
about the language, I am happy to recommend the following titles:
• JavaScript: The Definitive Guide by David Flanagan
• Eloquent JavaScript by Marijn Haverbeke
• JavaScript Patterns by Stoyan Stefanov
• Writing Maintainable JavaScript by Nicholas Zakas
• JavaScript: The Good Parts by Douglas Crockford
x | Preface
CHAPTER 1
Introduction
One of the most important aspects of writing maintainable code is being able to notice
the recurring themes in that code and optimize them. This is an area where knowledge
of design patterns can prove invaluable.
In the first part of this book, we will explore the history and importance of design
patterns which can really be applied to any programming language. If you're already
sold on or are familiar with this history, feel free to skip to the chapter 'What is a
Pattern?' to continue reading.
Design patterns can be traced back to the early work of a civil engineer named Chris-
topher Alexander. He would often write publications about his experience in solving
design issues and how they related to buildings and towns. One day, it occurred to
Alexander that when used time and time again, certain design constructs lead to a
desired optimal effect.
In collaboration with Sara Ishikawa and Murray Silverstein, Alexander produced a
pattern language that would help empower anyone wishing to design and build at any
scale. This was published back in 1977 in a paper titled 'A Pattern Language', which
was later released as a complete hardcover book.
Some 30 years ago, software engineers began to incorporate the principles Alexander
had written about into the first documentation about design patterns, which was to be
a guide for novice developers looking to improve their coding skills. It's important to
note that the concepts behind design patterns have actually been around in the pro-
gramming industry since its inception, albeit in a less formalized form.
One of the first and arguably most iconic formal works published on design patterns
in software engineering was a book in 1995 called Design Patterns: Elements Of Reusable
Object-Oriented Software. This was written by Erich Gamma,Richard Helm,Ralph
Johnson andJohn Vlissides - a group that became known as the Gang of Four (or GoF
for short).
The GoF's publication is considered quite instrumental to pushing the concept of de-
sign patterns further in our field as it describes a number of development techniques
1
and pitfalls as well as providing twenty-three core Object-Oriented design patterns
frequently used around the world today. We will be covering these patterns in more
detail in the section ‘Categories of Design Patterns’.
In this book, we will take a look at a number of popular JavaScript design patterns and
explore why certain patterns may be more suitable for your projects than others. Re-
member that patterns can be applied not just to vanilla JavaScript (i.e standard Java-
Script code), but also to abstracted libraries such as jQuery or dojo as well. Before we
begin, let’s look at the exact definition of a ‘pattern’ in software design.
2 | Chapter 1: Introduction
CHAPTER 2
What is a Pattern?
3
gramming language) you are working with, design patterns can be applied to im-
prove the structure of your code.
• Certain patterns can actually decrease the overall file-size footprint of your
code by avoiding repetition.By encouraging developers to look more closely at
their solutions for areas where instant reductions in repetition can be made, e.g.
reducing the number of functions performing similar processes in favor of a single
generalized function, the overall size of your codebase can be decreased.
• Patterns add to a developers vocabulary, which makes communication
faster.
• Patterns that are frequently used can be improved over time by harnessing
the collective experiences other developers using those patterns contribute
back to the design pattern community. In some cases this leads to the creation
of entirely new design patterns whilst in others it can lead to the provision of im-
proved guidelines on how specific patterns can be best used. This can ensure that
pattern-based solutions continue to become more robust than ad-hoc solutions
may be.
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