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Learning can be defined as the process by which any relatively permanent change in behaviour occurs as a result of practice and/or experience.
Example:
1.If a child avoids touching burning firewood after
being hurt, it can be understood that learning has taken place. Learning is a process by which a certain change or modification in behaviour occurs.
Example:
A child cannot learn to walk unless his leg muscles are strong enough to support his/her weight. Certain level of maturity is required to acquire skills or knowledge.
Learning Curve :
Learning can be measured in the performance of an individual on a given task. The performance is seen through the rate of learning. The rate of learning as normally measured by performance which can be represented graphically by placing the 'units of practice' on the X-axis and 'degree of learning' on the Y-axis.
Curve -A- indicating slow learning initially, followed by rapid learning Curve -B- illustrating irregular learning Curve-C- indicating slow learning initially, followed by rapid learning
Verbal Praise :
Nods, or smiles can mean a lot. These types of social rewards affirm a child s worth as a person.
y Feedback represents all the information received by the subject during or after performing a movement. Two types of feedback resulting from the produced action have been identified i.e intrinsic and extrinsic
Example:
while learning to type, knowledge of performance in each trial will help you to know where you made mistakes and to correct accordingly.
Example:
When we see a person coming towards us firstly, we perceive him as a whole than we go to isolated parts i.e hair, dress, shoes etc.
4.Meaningfulness:
Learning words like CAT, DOG, BAT, DOLL which have meaning, and NAD, BAB, COL, PEM which are nonsense syllables. The meaningfulness of the material to be learnt contributes to your learning efficiency. If the material to be learnt is meaningful, the rate of learning becomes rapid. The more meaningful the material, the fewer the trials or practice sessions necessary to learn it.
Example:
Trying to remember the digits 7434828321 can be difficult to remember, but, by grouping it as follows 7-434-828-321 it can be easier to remember.
5.Motivation:
Motivation refers to the state within a person that drives the learner towards some goal. A learner with a high motivation, tends to make more responses than a learner with a weak motivation. Reinforcement also acts as a motivation factor. There are two types of motivation, intrinsic and extrinsic.
Example:
In the experiment with the pigeon in the Skinner box, a hungry pigeon will be more active in exploring and giving responses, which may lead to learning. y Motivation is intrinsic when the learner recognises an activity as self- rewarding and does it because he/she derives satisfaction from it. y In extrinsic motivation, the reward is external and lies outside the person and outside the activity.
Example:
A child who studies for gaining knowledge is intrinsically motivated while a child who studies for the sake of earning a scholarship is extrinsically motivated. Certain factors affect learning and bring about improved
performance.
These factors are Reward and Punishment, Feedback or 'Knowledge of results, Distribution of practice, Whole vs. part learning, Meaningfulness, Interest and Attitude and Motivation. Reinforcement is the modem psychological term for reward and punishment. It is the key to learning.
Feedback or knowledge of results particularly when favourable, reinforces learning and maintains interest. The length of practice sessions and distribution of rest periods in between affect, the learning process. The more meaningful the material, the better the learning. An individual's interest and positive attitude towards learning material make learning more effective. An individual's motivation or the urge to learn brings about better learning.
Major Factors that effect learning: Relative Biological strength. Novelty and Familarity. Intensity of CS and US.