Pathfinder 2e Cheat Sheet
Pathfinder 2e Cheat Sheet
Degrees of Success
Lower Failure
A natural 20 improves your degree of success by one step. A natural 1 reduces your
degree of success by one step.
Other than your proficiency bonus, there are three types of bonuses and penalties.
These are circumstance, item and status. Bonuses and penalties don’t stack
(you only apply the highest bonus of each type, and the biggest penalty of each type).
Hero Points
• Spend 1 Hero Point to reroll a check. You must use the second result and can’t do this more than once for the same check.
• Spend all your Hero Points (minimum 1) to avoid death. (page 467)
Spending Hero Points is not an Action.
Secret Checks: A secret check is rolled by the GM, so you don’t know the result!
Actions in Combat
◆ Interact You use your hand or hands to manipulate an object or the terrain.
◆◆ Ready You prepare to use an action that will occur after a specific trigger outside your turn.
◆ Sense motive You try to tell whether a creature’s behaviour is abnormal. [secret]
◆ Step You carefully move 5 feet. Unlike most types of movement, Stepping doesn’t trigger reactions.
◆ Strike You attack with a weapon you’re wielding or with an unarmed attack.
◆ Take cover You press yourself against a wall or duck behind an obstacle to take better advantage of cover.
◆ Maneuver in flight You try a difficult maneuver while flying. Requirement: You have a fly Speed.
◆ Force open You attempt to forcefully open a door, window, container or heavy gate.
◆◆ High jump You Stride, then make a vertical Leap and attempt an Athletics check to increase the height.
◆◆ Long jump You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length.
◆ Create a diversion You attempt to divert creatures attentions from you so you can become Hidden.
◆ Feint With a misleading flourish, you try to make your opponent flatfooted to your next Strike.
◆ Demoralize With a sudden shout, well-timed taunt, or cutting putdown, you try to frighten an enemy.
Medicine (untrained) Actions, page 248 [Requirement: You have healer’s tools]
◆◆ Administer first aid You perform first aid on an adjacent creature that is dying or bleeding.
Medicine (trained) Actions, pages 248-249 [Requirement: You have healer’s tools]
◆ Treat poison You attempt to treat a patient to prevent the spread of poison.
◆ Conceal an object You hide a small object on your person (such as a weapon of light Bulk). [secret]
◆ Hide You huddle behind cover or deeper into concealment, trying to become hidden. [secret]
◆ Sneak You attempt to move to another place while becoming or staying undetected. [secret]
Thievery (untrained) Actions, page 254
◆ Palm an object You attempt to palm a small, unattended object without being noticed
◆ Steal You try to take a small object from another creature without being noticed.
Arrest a fall You attempt an Acrobatics check to slow your fall. Requirement: You have a fly Speed.
◆ Avert gaze You avert your eyes from danger (such as a Medusa’s petrifying gaze).
◆ Burrow You dig your way through dirt, sand, or a similar loose material. Requirement: You have a
burrow Speed.
◆ Fly You move through the air. Requirement: You have a fly Speed.
◆ Point out You indicate a creature that you can see to one or more allies. Requirement: A creature is
undetected by one or more of your allies but isn’t undetected by you.
◆ Raise a shield You position your shield to protect yourself, gaining its listed circumstance bonus to AC until the
start of your next turn. Requirements: You are wielding a shield.
Remember to check your Feats and Class abilities for special Actions and Activities your character can use!
Spell Components (page 303)
Material (manipulate): A bit of physical matter consumed in the casting. Requires a free hand to retrieve and manipulate the
material component.
Somatic (manipulate): A specific hand movement or gesture. You can use this component while holding something in your hand,
but not if you are restrained or otherwise unable to gesture freely.
Verbal (concentrate): A vocalization of words of power. You must speak them in a strong voice, so it’s hard to conceal that
you’re Casting a Spell.
Focus (manipulate): An object that funnels the magical energy of the spell. Requires a free hand to retrieve/hold the focus.