L002 - Basic Mathematics
L002 - Basic Mathematics
(SL)
Basic
Mathematics
Mathematics – Language of Physics
𝜃
𝑟
Relation between Degrees and Radians
Trigonometric Functions and Identities
Pythagorean
Identities
Trigonometric Functions and Identities
Trigonometric Functions and Identities
ASTC Rule
Trigonometric Functions and Identities
Draw the following angles and predict the values of all the trigonometric functions for the angle.
90°
Eg:
1.
2𝜋
3
180 ° 0°
270°
Trigonometric Functions as
sum/difference of multiples of or 90°
• If Examples:
• Value of
• n is odd, is the complementary function of
Eg. Given ,
then
1. , then
2. , then
Alternate notation:
Exponential functions
The exponential function is a type of mathematical function which are helpful in finding the growth or decay
1.GeoGebra Graphing
2.Desmos Graphing Calculator
Calculus
Differentiation Integration
Large
Pixels
Small
Pixels
Calculus - Infinitesimals
Large
Pixels
• For
becomesandbecomes
• and are infinitesimals: the smallest possible
change
Small
Pixels
Calculus - Derivatives
( 𝚫 𝒙 = 𝒉)
Slope of the secant (line joining the
two points)
Differentiation and Derivative Formulae
Differentiate the following:
1.
7.
2.
8.
3.
4. 9.
5.
10.
is constant
11.
6.
is constant 12.
Calculus - Integration
then
• Speed (v) is rate of distance (x) covered with respect to time (t)
−1
Integrate the following:
7.
1.
2. 8.
3.
9.
4.
10.
5.
6.
Vectors
• Definition: Quantities requiring a magnitude and a unique direction to express
the complete information.
• Can be represented as , where can be a small alphabet/ capital alphabet or by
the ends of the vector, .
Vectors – Representation of Vector Unit Vector
• magnitudedirection • Unit Vector : Vector in the same direction
as the original vector ( in this case), but
with magnitude of one.
⃗
𝒂
𝒂=|⃗
⃗ 𝒂| ^
𝒂⇒ ^
𝒂=
|⃗
𝒂|
Vector Addition
𝜽
(Angle between vectors) 𝜽
always considered
between head to head or
tail to tail.
90° 90°
60° 120°
Cartesian Representation of Vectors
• Cartesian System – XYZ coordinate system
¿ a⃗ ∨¿ √ a x +a 𝒚 +a
𝟐 𝟐
z
𝟐
Cartesian Addition of Vectors
• Cartesian System – XYZ coordinate system
If and
Then,
• Horizontal Component
Horizontal component lies along the x-axis. If the angle between the vector and the
horizontal axis is θ, then:
Horizontal Component = Magnitude of Vector × cos(θ)
• Vertical Component
Vertical component lies along the y-axis. If the angle between the vector and the
horizontal axis is θ, then:
Vertical Component = Magnitude of Vector × sin(θ)
Rectangular Resolution of
Vectors – Vector Components
Vectors can be easily resolved into its rectangular components and the
steps for the same are,
Step 1: Identify the Axes: Start by identifying the axes along which you want to
resolve. Typically, the axes are chosen to be perpendicular to each other, such
as horizontal and vertical axes.
Step 2: Determine the Angle: Determine the angle it makes with the axis.
Step 3: Use Trigonometry: If the angle between the vector and the
horizontal axis is θ:
• ax is the x component
• ay is the y component
• az is the z component
Resolve the following:
y y y
60°
45° 60°
x x x
y y y
120°
x’ x x x
Fin.