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SG-8S Slugger
Increased stagger force
Increased spread
Increased drag
Gameplay
The operation modifier Atmospheric Interference has been removed,
Additionally for the automatons we added the modifier "Poor Intel" which makes
objectives on the map to get a search radius just like most Eliminate objectives
already has.
Corrosive acid planets no longer have the Intense Heat environment modifier.
Gunship Patrols are now less frequent and the amount of ships are reduced.
Gunship Engines are less durable now.
Improved armory weapon preview controls.
Updated orders UI.
Energy shields such as the Shield Generator Pack and Shield Generator Relay now
block snowstorms as well as sandstorms.
A new grief protection system has been added that allows kicked players to continue
in their own mission. This allows players to complete the mission and get full
rewards despite being kicked.
Fixes
Crash Fixes
Decreased the chance of crashing when pressing alt+tab while using exclusive
fullscreen window mode. (Windows)
Fixed rare crash which could occur while browsing Warbonds.
Fixed rare crash which could occur when switching tabs in the loadout.
Fixed rare crash which could occur when inviting PSN friends to a session. (PS5)
Fixed rare crash which could occur when selecting a booster in the loadout.
Fixed crash which could occur when browsing the acquisition center menus and alt-
tabbing. (Windows)
Fixed rare crash which could occur in the loadout after joining a game.
Fixed crash which could occur when ragdolling into barbed wire.
Fixed crash which could occur when joining a mission with active vehicle skins from
disconnected players.
Fixed crash which could occur when peers with unique skins would get kicked or
disconnected.
ARC-12 Blitzer
You can now hold the fire button to shoot continuously.
LAS-16 SIckle
Fixed incorrect fire limit value in the weapon stats.
Miscellaneous fixes
Fixed a game soft lock where the extraction shuttle would sink into the ground
preventing players from extracting.
Fixed being able to click hidden items (ie- items that have scrolled out of view)
in the settings and bindings menus.
Game no longer hangs on quit after changing the crossplay setting.
Fixed hellpods not destroying trees in the swamp biome.
Weapons supporting auto reload retries could reload twice if interrupted in the
final stage and firing occurred before resuming. Auto reload retries can now be
canceled by pressing reload.
Resolved an issue where transitions into jog and sprint animations would be delayed
if spammed.
Reduced the intensity of the Experimental Infusion booster visual effect.
Fixed missing description from Experimental Infusion booster
Fix Helldivers's prone rotation being reset after dodging while aiming.
Fixed stamina bar not respecting the stamina visibility HUD setting.
Fixed section number of owned stratagems not updating on purchase.
Fixed Hologram map preview not showing extraction point.
Improved performance of terrain destruction.
Fix stuck helldivers in cryo chambers after cutscene interruptions triggered by the
host.
Improvements to the physics of the Ballistic Shield Stratagem as well as some bugs
related to physics.
Fixed effects tab top title not showing correctly in Portuguese.
Fixed discarding when changing settings menu after changing resolution, render
scale or screen device without applying.
Fixed special characters not showing in player names when picking up items.
Fixed the issue where players couldn't press ESC to discard resolution changes on
the popup.
Fixed naming of Shrieker nests as Bug holes when pinging.
Hive Breaker Drill now does damage when dropped in Nuke Nursery Chamber missions.
Fixed weapon aim modes (both global and per weapon) not being remembered between
closing and re-opening the game.
Fixed progress bar not showing for Raise the flag objective.
Adjusted flame effects to work more realistically.
It doesn't go through various bodies/objects where bounce off would be the expected
behavior, like on armors and static objects.
Fixed issue where minimap would allow interactions during ion storms.
Changing text language in-game will no longer cause terminals to appear blank.
Fixed a bug where equipping a skin from the Warbond's purchase confirmation menu
would reset the player's armor selection.
Hellpod skins are now visible on ships; initial hellpod drops from host ships will
share the host's skin selection, while subsequent reinforcements will use
individual skin selections.
Samples are transferred to the shuttle when boarding, dying inside the shuttle
won't drop samples.
Reverting to default settings on a tab will no longer overwrite settings in other
tabs.
The minimap now closes, if open, when exiting an Exo-Suit.
Loadout menu call-in times now include transportation time, aligning with in-game
values.
Hellbomb stratagem will now be visible on the HUD when you are near an objective
where it can be called down.
Applied fix to avoid that multiple stratagems - SOS beacon, sentries, resupply pod
- would deploy inside of the Escape Pod.
Added graphics settings preset for Steam Deck.
Helldivers may now use stims while at full health for their other democratic
effects.
“Kill x amount of enemies by guard dogs" personal orders can now be completed.
The latest warbond released will now appear at the top of the warbonds list.
Fix "[0/0]" being displayed in assassinate missions.
Fixed bug causing equipment previews to load indefinitely.
Fixed teammates picking up an item not showing the name in their color.
Fixed text chat cursor not working.
Implemented a more informative Quickplay toggle button.
Fixed effects tab sometimes showing scrambled.
Fixed mines being invisible for hot-joining players.
Additionally, fixed a bug causing recently deployed mines to become invisible.
Mines will no longer detonate if they are shot through a Shield Generator Relay
bubble from the exterior or situated behind a solid obstacle and shot at.
Display hit markers for all weapons.
Fixed mute icon not showing when player muted.
Fixed bug when using a stim which canceled other players' sprint.
Fixed stimming animation while holding an Expendable AT.
Gone in 360 seconds trophy now awarded on difficulties greater than or equal to 6
rather than only on difficulty 6.
If a hellbomb is destroyed while it's armed and the timer is active it will
explode.
Fixed issue where the player can throw an unlimited amount of grenades/throwing
knives after diving off of a ledge while holding and then throwing the last
throwable.
Fixed another issue where the player would hold an invisible grenade/throwing knife
if they still had any left after hitting the ground in the same way.
Added TOGGLE MICROPHONE option to toggle the microphone activity for voice chat.
Sentries now won't try and attack certain buildings, and bullet sentries don't
waste ammo on dropships.
Fixed HUD Info feed visibility setting not working correctly.
Fixed HUD Stratagem Visibility setting showing stratagems UI when set to hidden and
opening the map.
Fixed UI sometimes showing the wrong amount of bug holes destroyed.
Patriot Exosuit missiles no longer self inflict damage.
Fix explosions not working from far distances against armored enemies.
Fixed issue when not being able to text chat when in loadout and the rest of the
team is on the mission.
Fixed issues with Mission Control Radio voiceover not triggering.
Fixed a bug where changing VO language could take a very long time (sometimes
forever) to apply.
Fixed issue that was leading the account linking menu to close automatically if
it's being accessed through the in-game settings and the user's account was already
linked.
Defend event progress now properly shown in mission end sequence.
Fixed effects tab sometimes showing scrambled text.
Known Issues
We are aware and currently investigating some performance issues with difficulty
10, we have begun working on a fix
Game may display an infinite loading screen if a player disconnects during the
deployment cutscene.
Players may sometimes not receive Friend Requests sent from another platform.
"Invite only" games created by a Friend can still be seen on the Galactic War map
but cannot be joined.
“Conduct Geological Survey” mission may become incompletable if a player calls in
“Seismic Probe” and immediately leaves the game or disconnects.
Bile Titan sometimes does not take damage to the head.
Enemies that bleed out do not progress Personal Orders and Eradicate missions.
Dead massive enemies may sometimes launch the helldiver into the air.
Most weapons shoot below the crosshair when aiming down the sights.
Flamethrowers fired from inside the Shield Generator Relay cannot damage enemies.
Chain-link fences block flamethrowers’ fire.
Stratagem beam might attach itself to an enemy but it will deploy to its original
location.
“Guard Dog Rover” does not overheat when firing continuously.
Reinforcement may not be available for players who join a game in progress.
Service Technician on the ship cannot be interacted with - they complained they
were bothered too much and could not do their work efficiently.
Enemies can sometimes shoot through obstacles