IPv4 - Packet Structure
IPv4 - Packet Structure
Internet Protocol being a layer-3 protocol (OSI) takes data Segments from layer-4 (Transport) and divides
it into packets. IP packet encapsulates data unit received from above layer and add to its own header
information.
The encapsulated data is referred to as IP Payload. IP header contains all the necessary information to
deliver the packet at the other end.
IP header includes many relevant information including Version Number, which, in this context, is 4. Other
details are as follows −
ECN − Explicit Congestion Notification; It carries information about the congestion seen in the
route.
Identification − If IP packet is fragmented during the transmission, all the fragments contain
same identification number. to identify original IP packet they belong to.
Flags − As required by the network resources, if IP Packet is too large to handle, these ‘flags’ tells
if they can be fragmented or not. In this 3-bit flag, the MSB is always set to ‘0’.
Fragment Offset − This offset tells the exact position of the fragment in the original IP Packet.
Time to Live − To avoid looping in the network, every packet is sent with some TTL value set,
which tells the network how many routers (hops) this packet can cross. At each hop, its value is
decremented by one and when the value reaches zero, the packet is discarded.
Protocol − Tells the Network layer at the destination host, to which Protocol this packet belongs
to, i.e. the next level Protocol. For example protocol number of ICMP is 1, TCP is 6 and UDP is 17.
Header Checksum − This field is used to keep checksum value of entire header which is then
used to check if the packet is received error-free.
Source Address − 32-bit address of the Sender (or source) of the packet.
Destination Address − 32-bit address of the Receiver (or destination) of the packet.
Options − This is optional field, which is used if the value of IHL is greater than 5. These options
may contain values for options such as Security, Record Route, Time Stamp, etc.