Music Selector
Music Selector
// States
#alias 0 : MUSICSELECTOR_BLANK
#alias 1 : MUSICSELECTOR_STOP_MOVE_L
#alias 2 : MUSICSELECTOR_MOVE_L
#alias 3 : MUSICSELECTOR_STOP_MOVE_R
#alias 4 : MUSICSELECTOR_MOVE_R
sub ObjectMain
switch Object.State
case MUSICSELECTOR_BLANK
break
case MUSICSELECTOR_STOP_MOVE_L
Object.XPos -= 0xC0000
TempValue0 = Screen.CenterX
TempValue0 <<= 16
if Object.XPos <= TempValue0
Object.XPos = TempValue0
Object.State = MUSICSELECTOR_BLANK
end if
break
case MUSICSELECTOR_MOVE_L
Object.XPos -= 0xC0000
if Object.XPos < -0x600000
TempValue0 = Screen.XSize
TempValue0 += 192
TempValue0 <<= 16
Object.XPos += TempValue0
Object.State = MUSICSELECTOR_STOP_MOVE_L
if Object.Frame < 33
Object.Frame++
else
Object.Frame = 0
end if
end if
break
case MUSICSELECTOR_STOP_MOVE_R
Object.XPos += 0xC0000
TempValue0 = Screen.CenterX
TempValue0 <<= 16
if Object.XPos >= TempValue0
Object.XPos = TempValue0
Object.State = MUSICSELECTOR_BLANK
end if
break
case MUSICSELECTOR_MOVE_R
Object.XPos += 0xC0000
TempValue0 = Screen.XSize
TempValue0 += 96
TempValue0 <<= 16
if Object.XPos > TempValue0
Object.XPos -= TempValue0
Object.XPos -= 0x600000
Object.State = MUSICSELECTOR_STOP_MOVE_R
if Object.Frame > 0
Object.Frame--
else
Object.Frame = 33
end if
end if
break
end switch
end sub
sub ObjectDraw
DrawSprite(Object.Frame)
end sub
sub ObjectStartup
LoadSpriteSheet("DAGarden/Objects.gif")
case 1
SpriteFrame(-42, -4, 84, 8, 1, 883) // #3 - RRZ
SpriteFrame(-60, -4, 120, 8, 1, 892) // #4 - RRZ "G" Mix
SpriteFrame(-60, -4, 120, 8, 1, 901) // #5 - RRZ "B" Mix
break
end switch
SpriteFrame(-54, -4, 108, 8, 1, 604) // #6 - CCZ
SpriteFrame(-72, -4, 144, 8, 1, 613) // #7 - CCZ "G" Mix
SpriteFrame(-72, -4, 144, 8, 1, 622) // #8 - CCZ "B" Mix
SpriteFrame(-46, -4, 92, 8, 1, 631) // #9 - TTZ
SpriteFrame(-65, -4, 130, 8, 1, 640) // #10 - TTZ "G" Mix
SpriteFrame(-65, -4, 130, 8, 1, 649) // #11 - TTZ "B" Mix
SpriteFrame(-54, -4, 108, 8, 1, 658) // #12 - QQZ
SpriteFrame(-72, -4, 144, 8, 1, 667) // #13 - QQZ "G" Mix
SpriteFrame(-72, -4, 144, 8, 1, 676) // #14 - QQZ "B" Mix
SpriteFrame(-55, -4, 110, 8, 1, 685) // #15 - WWZ
SpriteFrame(-73, -4, 146, 8, 1, 694) // #16 - WWZ "G" Mix
SpriteFrame(-73, -4, 146, 8, 1, 703) // #17 - WWZ "B" Mix
SpriteFrame(-61, -4, 122, 8, 1, 712) // #18 - SSZ
SpriteFrame(-79, -4, 158, 8, 1, 721) // #19 - SSZ "G" Mix
SpriteFrame(-79, -4, 158, 8, 1, 730) // #20 - SSZ "B" Mix
SpriteFrame(-59, -4, 118, 8, 1, 739) // #21 - MMZ
SpriteFrame(-77, -4, 154, 8, 1, 748) // #22 - MMZ "G" Mix
SpriteFrame(-77, -4, 154, 8, 1, 757) // #23 - MMZ "B" Mix
SpriteFrame(-38, -4, 76, 8, 1, 766) // #24 - Final Fever
SpriteFrame(-46, -4, 92, 8, 1, 775) // #25 - Little Planet
SpriteFrame(-33, -4, 66, 8, 1, 784) // #26 - Game Over
SpriteFrame(-36, -4, 72, 8, 1, 793) // #27 - Zone Clear
SpriteFrame(-18, -4, 36, 8, 1, 802) // #28 - Boss!!
SpriteFrame(-37, -4, 74, 8, 1, 811) // #29 - Invincible!!
SpriteFrame(-30, -4, 60, 8, 1, 820) // #30 - Speed Up!!
SpriteFrame(-18, -4, 36, 8, 1, 829) // #31 - Title
SpriteFrame(-45, -4, 90, 8, 1, 838) // #32 - Special Stage
SpriteFrame(-40, -4, 81, 8, 1, 847) // #33 - Time Attack
end sub
// ========================
// Editor Subs
// ========================
sub RSDKDraw
DrawSprite(0)
end sub
sub RSDKLoad
LoadSpriteSheet("DAGarden/Objects.gif")
SpriteFrame(-49, -4, 98, 8, 1, 577) // PPZ text
SetVariableAlias(ALIAS_VAR_PROPVAL, "unused")
end sub