import pygame
import pygame
import random
# Initialize pygame
pygame.init()
# Game constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
BLACK = (0, 0, 0)
RED = (255, 0, 0)
class Avenger(pygame.sprite.Sprite):
super().__init__()
self.name = name
self.image = pygame.Surface((50, 50))
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.health = health
self.speed = 5
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
def attack(self):
class IronMan(Avenger):
def attack(self):
all_sprites.add(repulsor)
repulsor_group.add(repulsor)
class Thor(Avenger):
super().__init__("Thor", YELLOW, x, y)
def attack(self):
all_sprites.add(lightning)
lightning_group.add(lightning)
class CaptainAmerica(Avenger):
def attack(self):
all_sprites.add(shield)
shield_group.add(shield)
# Hulk's Smash
class Hulk(Avenger):
super().__init__("Hulk", GREEN, x, y)
def attack(self):
all_sprites.add(smash)
smash_group.add(smash)
class BlackWidow(Avenger):
def attack(self):
all_sprites.add(bite)
bite_group.add(bite)
# Hawkeye's Arrow
class Hawkeye(Avenger):
def attack(self):
all_sprites.add(arrow)
arrow_group.add(arrow)
class RepulsorBeam(pygame.sprite.Sprite):
super().__init__()
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.speed = 10
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
# Thor's Lightning
class Lightning(pygame.sprite.Sprite):
super().__init__()
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.speed = 10
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
class Shield(pygame.sprite.Sprite):
super().__init__()
self.image.fill(BLUE)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.speed = 8
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
# Hulk's Smash
class Smash(pygame.sprite.Sprite):
super().__init__()
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.speed = 10
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
class WidowBite(pygame.sprite.Sprite):
super().__init__()
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.speed = 8
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
# Hawkeye's Arrow
class Arrow(pygame.sprite.Sprite):
super().__init__()
self.image.fill(BLACK)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.speed = 10
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
all_sprites = pygame.sprite.Group()
repulsor_group = pygame.sprite.Group()
lightning_group = pygame.sprite.Group()
shield_group = pygame.sprite.Group()
smash_group = pygame.sprite.Group()
bite_group = pygame.sprite.Group()
arrow_group = pygame.sprite.Group()
# Game loop
running = True
while running:
screen.fill(BLACK)
# Handle events
running = False
keys = pygame.key.get_pressed()
all_sprites.update(keys)
if keys[pygame.K_SPACE]:
if keys[pygame.K_RETURN]:
# Draw everything
all_sprites.draw(screen)
repulsor_group.draw(screen)
lightning_group.draw(screen)
shield_group.draw(screen)
smash_group.draw(screen)
bite_group.draw(screen)
arrow_group.draw(screen)
pygame.display.flip()
pygame.time.Clock().tick(60)
# Quit pygame
pygame.quit()