Dispensing Robot Manual - Ver E - 2016
Dispensing Robot Manual - Ver E - 2016
DISPENSING ROBOTS
OPERATING MANUAL
Table of Contents
SECTION 1: INTRODUCTION ....................................................................................5
1. SAFETY PRECAUTIONS ........................................................................................................6
2. PACKAGE CONTENTS...........................................................................................................6
3. CONNECTOR AND SWITCH LOCATIONS ................................................................................7
3.1 DIY-200 ...............................................................................................................................................7
3.2 200F/300F/400F/500F ........................................................................................................................8
3.3 200Q/300Q/400Q ................................................................................................................................9
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SECTION 1: Introduction
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1. Safety Precautions
1.1 Make sure the robot is connected to a properly grounded power source before
operating.
1.2 Keep away from any moving parts while the robot is running.
1.3 Loading and unloading of parts and material must only be done when the robot is at
a complete stop.
1.4 Changing of fixtures or tooling must be done with the power source disconnected.
1.5 The 200F, 300F and 400F robots should only be operated in an environment
between 0 and 40 degrees Celsius with humidity of 20 to 95 percent and no visible
condensation.
1.6 Do not store or setup the robot in an area where it is directly exposed to sunlight.
1.8 Only use a neutral chemical for cleaning the robot. Do not use alcohol, benzene or
thinner as it may damage the paint on the robot.
2. Package Contents
In addition to this operating manual, the following items should be included with the robot:
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3.1 DIY-200
Front View
PURGE START EMG
PURGE START
NCY
GE
EMER
ST
OP
Power PROG NO. Teach Pendant
RUN RS 232
TEACH
Rear View
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3.2 200F/300F/400F/500F
Front View
EMER
ST
OP
TEACH
Rear View
Voltage: 120-240V/50-60Hz
1~2 Amps
Warning: Disconnect Power Cord Before Servicing
I/O PORT
RoHS
Compliant
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3.3 200Q/300Q/400Q
Front View
Rear View
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SECTION 2: Setup
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Always lift the robot from its base. Never lift the robot from the cross member.
Remove all accessories from the shipping package before attempting to remove the
robot.
Place the robot on a stable workbench before operating
If you can, do not discard the packing material as these items may be needed if the robot
is shipped or moved in the future.
2. Setup
The robots are available with different configurations. The setup of each machine with its
accessories will depend on the customer‟s application.
2.1. Remove the shipping bracket 1 by removing the screws that secure it. Keep the
shipping bracket and screws in a safe place for future use.
2.2. Connect one end of the Teach Pendant cable to the Teach Pendant and the other
end to the Teach Pendant connection on the robot.
2.3. Connect the power cord of the robot to the power socket on the robot. Be sure to
use the correct power cord and power source for the robot model you are using
(110 V or 220 V).
2.4. Tie back all cables and air lines so that they will not interfere with the robot‟s motion
when the robot is operating. Be sure that the cables and air lines do not restrict the
motion of the robot‟s head and the robot‟s table and make sure that they can not
become jammed as the robot moves through the work area.
1
The 300F and 400F robots are shipped from the factory with a shipping bracket installed. The shipping
bracket secures the worktable to the X/Z head to prevent movement and damage during shipment.
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1. Teaching Overview
A program consists of a series of instructions stored in the main memory unit. Each
instruction is stored in a numbered memory address. A memory address may record a
point location with an X, Y, and Z-axis value and point type or it may store an instruction,
which sets a parameter, such as a dispensing time or line speed.
When the program is executed, the robot will go through each memory address in
sequence and execute the instruction found there. If the memory address contains a point
location, the robot will move the X, Y, and Z axes to that location. Depending on the type
of point registered at that location, the robot may also perform other functions, such as
turn the dispenser on or off.
The most commonly used point types are Dispense Dot, Line Start, Line Passing, Arc
Point, and Line End.
To program the robot to dispense a „dot‟ of material, the dispensing tip must be jogged to
the desired XYZ location, then that location is registered as a DISPENSE DOT point type
by pressing the appropriate keys on the Teach Pendant.
Dispense Dot
To program the robot to dispense a bead of material along a linear path, the XYZ location
of the start of the line is registered as a LINE START point type. The locations where the
tip changes direction are registered as LINE PASSING points. The end of the line is
registered as a LINE END point:
The LINE START has already included DISPENSE ON function and the LINE END has
already included DISPENSE OFF function.
Line Line
Passing Passing
Line Start
Line End
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To dispense a bead of material in an arc, the XYZ location of the start of the line is
registered as a LINE START point type. The high point of the arc is registered as an ARC
POINT. The end of the arc is registered as a LINE END point:
Arc Point
Lines and arcs can also be combined to dispense a bead of material along a complex path:
You cannot have 2 consecutive arc points in a program
Line Passing
Arc Point
Once the required point locations for your program have been taught, the teach pendant is
no longer required. The unit can be switched to RUN mode and operated using the
buttons and switches on the main unit control panel.
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The teach pendant enables the user to jog robot to input program data.
If Shift is pressed,
released, then the
Speed key is
pressed, Speed
Setup is executed.
If this key is
pressed alone,
Setup is executed.
When entering
numbers, this key is
0.
There are several functions assigned to most keys on the Teach pendant. When a key is
pressed alone, the function shown in the dark grey colored area on the key is executed.
For example, Ins, Del, Jump, Clear and Esc are the default key functions, which are
executed when that key is pressed alone.
To access the function shown in the light grey area at the top of a key, press and release
the Shift key first (the LED on the Shift key will be flashing), then press the desired key.
For example, to select the Speed function, press and release Shift, then press the Speed
key.
When a number is required, the teach pendant will automatically switch to numeric entry
mode. The number represented by each key is shown in the lower right corner of the key.
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Key
Moves backward Changes the Inserts a memory address
(1) memory display to before the current address.
address. memory address
number 1.
Moves forward (1) Changes the
memory address. display to the last
Deletes the current memory
memory address
address.
used in the
program.
Moves the tip to the Jumps to a Clears / erases the numeric
point location specified memory value currently shown in the
currently in the address display.
display.
Adjusts the tips To run the Homes the robot. Initializes
position after a program all axes and moves the
barrel change head to the position (0, 0,
0).
(Enter)–used to If pressed once, clears the current numeric value.
confirm data If pressed twice, cancels the current function.
entries. If a program is running, cancels the running program.
Opens the Point Changes from Point List display mode to Single Point
registration menu. display when teaching point data.
Jog Keys
Jogs the Y-axis in Jogs the X-axis in Jogs the Z-axis DOWN.
the forward the right direction.
direction.
Jogs the Y-axis in Jogs the X-axis in Jogs the Z-axis UP.
the backward the left direction.
direction.
Accelerates jog speed – used with X+, X-. Y+, Y-, Z Up, Z Down
If the FAST button is pressed and held first, then one of the jog buttons is
pressed, the axis will be jogged at the maximum jog speed.
If one of the jog buttons is pressed first, then the FAST button is pressed, the jog
motion will accelerate.
If the FAST button is released, the jog motion will decelerate.
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Key Function
Registers a DISPENSE Registers a LINE START
→ DOT point. → point.
Registers a LINE Registers a LINE END
→ PASSING point. → point.
Registers a Line Speed
Registers an ARC POINT.
→ → command.
Registers a Point
Registers a Line Dispense
Dispense Setup
→ → Setup command.
command.
Registers the End
Redo
→ Program command. →
Registers a Z Clearance
Undo
→ → command.
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3.1 F1 Menu
Below is a list of Point Types, which are found under the Enter or F1 key (F1 Menu):
Function Description
Step & Repeat Y indicates that the robot will give priority to
the Y-axis, running the parts along the Y-axis first.
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Function Description
Causes the tip to „paint‟ the defined area. The painted area
Brush Area
can be in the form of a rectangle or a circle / spiral.
After executing the current point (Line start, passing, etc) the
Wait Point robot will wait a specified amount of time before moving to
the next command.
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Line End 1 1 2
Line End 1
3.2 F2 Menu
Below is a list of functions, which are found under the F2 key (F2 Menu):
Function Description
Allows a function to be applied to a user-defined group
of memory addresses. Functions include copy, delete,
Group Edit
move, multiply line speed, multiply dispense times,
apply X Offset, apply Y Offset, apply Z Offset
Expands the memory address locations which would
be performed at a Step & Repeat instruction so
Expand Step & Repeat
individual memory addresses of the repeated
instructions can be edited
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Function Description
Allows the user to set the tip jog speed for teach mode:
Jog Speed
Low, Middle or High jog speed can be selected.
Adjust Position See Section 3 Chapter 2.9 “Adjust Position Setup”
Control by RS232 Allows the robot to be controlled via the RS232 port
Function Description
Opens the Program utility menu. Allows programs to
Program
be copied, backed up, restored, or cleared.
Opens the Memory utility menu. Allows the robot
Memory
memory to be backed up, restored, or cleared.
Opens the Teach Pendant utility menu. Allows the
Teach Pendant current program to be copied to the Teach Pendant for
transferring to another robot.
Clear Teach Pendant Data Clear the program stored in the teach pendant
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3.4 F3 Menu
Below is a list of functions, which are found under the F3 key (F3 Menu):
Function Description
Allows the tip to be positioned numerically by entering a
Numerical Move
number for the X, Y and Z values.
Saves the current XYZ position in a temporary memory
Save Temp Point
area numbered 1 – 9.
Retrieves a XYZ position, which was stored with Save
Move To Temp Point
Temp Point.
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3.5 F4 Menu
Below is a list of functions, which are found under the F4 key (F4 Menu):
Function Description
Registers the LINE SPEED used for all lines from the
Line Speed current memory address forward until another Line
Speed instruction is found.
Registers the LINE DISPENSE SETUP values which
sets dispensing wait time at the start of lines („head‟
time), wait time at the passing points („Node‟ time) and
Line Dispense Setup waiting time at the end of lines („tail‟ time). The
registered values will be used from the current memory
address forward until another Line Dispense Setup
instruction is found.
Registers POINT DISPENSE SETUP values, which sets
dispensing time and waiting time at the end of
Point Dispense Setup dispensing („tail‟ time) for dots. The registered values will
be used from the current memory address forward until
another POINT DISPENSE SETUP instruction is found.
Registers the height and speed the tip should raise at
the end of dispensing. The registered values will be
Dispense End Setup
used from the current memory address forward until
another DISPENSE END SETUP instruction is found.
Registers the addition distance the tip should rise,
beyond the height set in Dispense End Setup, to allow
Z Clearance obstacles to be cleared as the tip moves from one figure
to another. Values will be used until another Z Clearance
instruction is found.
Sets the movement speed of the X and Y axes when
XY Move Speed
moving from one figure to another in the program
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Function Description
Debug Speed (mm/s) Sets the speed used when running in Debug mode.
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Page 1 Page 2
1. Dispense Dot 1. Dispense On/Off
2. Line Start 2. Goto Address
3. Line Passing 3. Step & Repeat
4. Circle 4. Brush Area
5. Arc Point 5. Call Subroutine
6. Line End 6. Call Program
F1 7. End Program 7. Set I/O
Enter Page 3 Page 4
1. Wait Point 1. Display Count
2. Stop Point 2. Loop Count
3. Home Point 3. Line End1
4. Loop Addrsss 4. Dispense Output Setup
5. Dummy Point 5. Needle Adjustment
6. Initialize 6. Needle Adjustment Count
7. Label 7. Arc Dispense Setup
Page 1 6.1 Program
1. Group Edit 6.2 Memory
2. Ex. Step & Repeat 6.3 Teach Pendant
3. Program Name 6.4 Relocate Data
F2 4. Z Axis Limit (100) 6.5 Lock Program
5. Initial Output Port 6.6 Password Setup
6. Utility Menu 6.7 Key Beep
7. Control By RS232 1. 1. Test Function
2. Clear Teach Pendant Data
Page 1 Page 2
1. Numerical Move 1. System Information
2. Save Temp Point 2. Execute Point
3. Move To Temp Point 3. Program List
F3
4. Undo Program
5. Redo Program
6. Debug Program
7. Move To Home position
Page 1 Page 2
1. Line Speed 1. Home Position Setup
2. Line Dispense Setup 2. Adjust Position Setup
3. Point Dispense Setup 3. Retract Setup
4. Dispense End Setup 4. Quickstep
5. Z Clearance 5. Auto Purge Setup
6. XY Move Speed 6. ESTOP Output Status
7. Z Move Speed 7. Acceleration
F4
Page 3 Page 4
1. Pause Status 1. Circle Delay Time
2. Language 2. Initialize Setup
3. Jog Speed 3. Teach Needle Adjustment
4. Debug Speed (10) 4. Needle Adjustment Setup
5. Adjust Origin
6. Quickstep Path
7. USB Up/Down Load
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1. Programming Example
To help you become familiar with programming the robot, please follow the instructions
below to create a program, which dispenses in the following pattern (White Path):
Point 16: Dispense Dot Point 17: Dispense Dot Point 7: Line Passing
Point 12: Line Passing
Notes:
We will use a line speed of 50 mm / second for the lines and arcs in the program
For dots, we will use a dispensing time of 1.5 seconds and a waiting time of 0.2
seconds after dispensing
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[MACHINE HOME]
Select program 5 using the program number
+------------+
2 selection switches on the main unit control panel.
| START/HOME |
Turn the power on. +------------+
ADDR:1 PROG:5
Press the START button. The robot will move to EMPTY
3
the home position.
X:0.00 Y:0.00 Z:0.00
Line Speed Setup
----------------
4 Press the + to register a line speed Speed:
of 50 mm/second at memory address number 1.
unit: mm/sec
ADDR:2 PROG:5
The robot is now waiting for the speed to be
EMPTY
5 registered. Press 50 then ENTER to register a
speed of 50 mm / second.
The display shows we are at memory address 2
and that it is empty.
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+
to register the location as a Line Passing point.
Now jog the tip to the location of the third point
(3: Line Passing). When the location is correct, ADDR:5 PROG:5
EMPTY
9
press the +
to register the location as an Arc point.
Jog the tip to the location of the fourth point
(4: Line Passing). When the location is correct, ADDR:6 PROG:5
EMPTY
10
press the +
to register the location as a Line Passing point.
Repeat the step 8 – 10 to register the point 5 to
11
12
Jog the tip to the location of the thirteenth point
(13: Line End). When the location is correct, ADDR:15 PROG:5
EMPTY
12
press the +
to register the location as a Line End point.
The line is now complete. The next step is to Point Dispense Setup
register the dispense settings for the dots. --------------------
13 Dis. Time:
Press the + Tail Time:
to register the dot dispensing time. unit: sec
Type 1.5 to register a dispensing time of 1.5 ADDR:16 PROG:5
seconds, then press ENTER. EMPTY
14
Type 0.2 to register a waiting time after
dispensing of 0.2 seconds, then press ENTER.
Jog the tip to the location of first dispense dot
(14: Dispense Dot). When the location is correct, ADDR:17 PROG:5
EMPTY
15
press the +
to register the location as a Dispense Dot.
Jog the tip to the location of second dispense dot
(15: Dispense Dot). When the location is correct, ADDR:18 PROG:5
EMPTY
16
press the +
to register the location as a Dispense Dot.
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For a complete list and description of all the different setup commands, refer to SECTION
3:4.5 F4 Menu and SECTION 5:2 F4 Menu.
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3. Editing a Program
You can move through the instructions in an existing program by using the following keys:
Key Function
Moves forward (1) memory address
Moves the tip to the XYZ point location of the selected point
To change the XYZ location of a point, press the or key until the point you
want to change is shown in the display.
You can confirm that the correct point is in the display by pressing the key. This will
cause the tip to move to the XYZ position shown in the display.
Now use the jog keys (X, X, Y and Y) and the Z / Z keys to jog the tip to the
new location.
Once the location is correct, simply re-register the point as you did when it was first taught,
by pressing the key and selecting the point type. The point will be re-registered at
the new location.
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To insert an instruction, press the key. The point currently shown in the
display will be moved forward one memory address. A new, empty memory address
will be inserted at the current memory address.
To delete the instruction currently shown in the display, press the key, and
then press the (W+) (Yes) key.
The program number is selected by the program number selection switches on the main
unit‟s control panel.
Note: Program 99 is designed for “autorun” on Run mode. When starting the robot with
this program, the robot starts automatically without pressing the Start/Home key for
initialization.
To change from Teach mode to Run mode, change the position of the mode switch on the
main unit‟s control panel.
When the machine is in Run mode, the teaching box (teach pendant) is not required.
Programs can be selected and run using the switches on the front control panel of the
main unit.
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1. F1 (Point Menu)
Below is a list of functions which are found under the ENTER key. These functions are
„point-type‟ functions, meaning that the values applied will occupy one memory address.
Registers the current XYZ location as a dispense point for dot dispensing.
The dispense time and wait time must be set in a previous memory address by registering
a Point Dispense Setup instruction.
The upward motion of the tip after dispensing can be controlled by registering a Dispense
End Setup instruction and / or a Z Clearance instruction in a previous memory address.
Dispense End Setup and Z Clearance instructions are registered using the SETUP key.
See also SECTION 5:5.3 Point Dispense Setup, SECTION 5:5.4 Dispense End Setup
and SECTION 5:5.5 Z Clearance.
Registers the current XYZ location as a Line Start point for line dispensing.
The line speed must be set in a previous memory address by registering a Line Speed
instruction using the SETUP key.
Dispense delay times used at Line Start and Line End points can be controlled by
registering a Line Dispense Setup instruction in a previous memory address. The Line
Dispense Setup instruction is registered by pressing the SETUP key.
See also SECTION 5:5.1 Line Speed and SECTION 5:5.2 Line Dispense Setup.
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Registers the current XYZ location as a Line Passing point. This is a location on the line
where the tip changes direction, such as at the corner on a rectangle.
Also use a Line passing point before and after an Arc Point instruction.
1.4 Circle
Type I:Move the tip to register the XYZ coordinates of the 3 passing points. It will
complete the circle after calculation.
Type II:Registers the XYZ coordinates of the center point and the radius of the circle. It
will complete the circle after calculation.
Registers a circle, where the circle‟s center is at the current XYZ location. To register a
circle, jog the tip to the circle‟s center and press ENTER, and then press the key 4 (for
circle). The display will prompt you to type the following data:
The speed must be set in a previous memory address by registering a Line Speed
instruction using the SETUP key.
Dispense delay times used at the start of the circle and at the end of the circle can be
controlled by registering a Line Dispense Setup instruction in a previous memory
address. The Line Dispense Setup instruction is registered by pressing the SETUP key.
See also SECTION 5:5.1 Line Speed and SECTION 5:5.2 Line Dispense Setup.
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The upward motion of the tip after dispensing can be controlled by registering a Dispense
End Setup instruction and / or a Z Clearance instruction in a previous memory address.
Dispense End Setup and Z Clearance instructions are registered using the SETUP key.
See also SECTION 5:5.4 Dispense End Setup and SECTION 5:5.5 Z Clearance.
Registers the current XYZ location as an Arc Point. Arc points are used to dispense
material along an arc or circular path.
See SECTION 4: Programming Example, for an example of the use of an Arc point.
The dispense delay time used at the end of the line can be controlled by registering a Line
Dispense Setup instruction in a previous memory address. The Line Dispense Setup
instruction is registered by pressing the SETUP key.
The upward motion of the tip after dispensing can be controlled by registering a Dispense
End Setup instruction and / or a Z Clearance instruction in a previous memory address.
Dispense End Setup and Z Clearance instructions are registered using the SETUP key.
Registers the current memory address as the end of the program. The end program
instruction will cause the tip to return to the home position at the end of the program cycle.
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The Dispense ON / OFF instruction will allow the user to program an instruction which will
turn the dispenser ON or OFF.
This is useful for turning the dispenser OFF before the end of a line to prevent excess
material at the line end.
Solution: Turn the dispenser OFF before the end of the line
To register a DISPENSE OFF instruction, jog the tip to the XYZ location where you want
the dispenser OFF, enter that location as a Line Passing point, then press the ENTER key
and select Dispense ON / OFF.
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The GOTO Address function causes the program to jump to a specified memory address.
Step & Repeat X allows a group of instructions to be run repeatedly, stepping a given
distance in the X-axis or Y-axis between each cycle.
Step & Repeat X is useful when a fixture is mounted on the robot, which holds many
identical work pieces aligned in rows and columns. The user needs only to create a
program for the first work piece in the fixture, and then use the Step & Repeat function to
dispense to the other work pieces.
The Step & Repeat function will allow the user to define the number of rows, the number
of columns, the X Offset between each part, and the Y Offset between each part.
If, for example, we have a program (number 20) which dispenses four dots of material on
a work piece:
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Address Instruction
4 Dispense Point
5 Dispense Point
6 Dispense Point
7 Dispense Point
8 End Program
If a fixture is made which holds (12) work pieces, in four columns by three rows:
Y Offset
25 mm
X Offset
30 mm
A Step & Repeat X instruction can be used to repeat the program at the additional (11)
locations.
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The instruction at memory address 8 should be changed from End Program to Step &
Repeat X. To register a Step & Repeat X instruction at memory address 8, do the following:
The start address is the memory address of the Step & Repeat
first instruction, which is part of this Step & Address, 8
Repeat group. ---------------------
4 1.X 2.Y, 1
In our example, we want to repeat all instructions Start Address, 4
starting with memory address number 4. Columns (X):
Rows (Y):
Type 4 to specify memory address 4, and then
press ENTER.
Step & Repeat
Address, 8
---------------------
Type 4 to specify four columns, and then press
5 1.X 2.Y, 1
ENTER. Start Address, 4
Columns (X): 4
Rows (Y):
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Unit: mm
Step & Repeat
In the above example, the X Offset between Address, 8
parts is 30 mm. ---------------------
7 X Offset: 30
Type 30 to specify an X Offset of 30 mm, and Y Offset:
then press ENTER.
Unit: mm
Step & Repeat
In the above example, the Y Offset between
Address, 8
parts is 25 mm.
---------------------
8
1. S Path
Type 25 to specify 25 mm, and then press 2. N Path
ENTER. Select:
The display will prompt you to select 1. S Path or
2. N. Path.
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The program will run in the following pattern and consists of the following instructions:
1 2 3 4
8 7 6 5
9 10 11 12
Address Instruction
4 Dispense Point
5 Dispense Point
6 Dispense Point
7 Dispense Point
9 End Program
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The previous example was done using S Path. The difference between S Path and N Path
is the order in which the pieces are run:
S PATH N PATH
1 2 3 4 1 2 3 4
8 7 6 5 5 6 7 8
9 10 11 12 9 10 11 12
Step & Repeat Y works just as Step & Repeat X does, with one difference: priority is given
to the Y-axis instead of the X-axis.
2 5 8 11 2 5 8 11
3 4 9 10 3 6 9 12
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The Brush Area command causes the tip to „paint‟ a defined area.
There are six Brush Area types: Rectangle, Circle, Rectangle 1, Rectangle Band, Circle
Band and Circle1. The next pages provide a detailed description of all the Brush area
types.
[POINT] 1/3
1 Dispense Dot
2 Line Start
1 Press ENTER to open the Point Menu
.
.
7 End Program
[POINT] 2/3
.
2 Press X, to go to page 2 .
4 Brush Area
.
Brush Area Setup
------------------
1.Rectangle 4.Rect Band
3 Press 4 to select Brush Area.
2.Circle 5.Circle Band
3.Rectangle 1 6. Circle 1
Select:
Brush Area Setup
------------------
1.Rectangle 4.Rect Band
Press the numeric key corresponding to
4 2.Circle 5.Circle Band
the brush area type then press ENTER 3.Rectangle 1 6.Circle 1
Width(mm):
Band(mm):
Type the width value and press ENTER.
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Brush Area Rectangle causes the tip to „paint‟ the defined area by passing back and forth
along the X-axis, while moving the Y-axis a determined Brush Width distance after each
pass along the X-axis.
After registering the Brush Area Rectangle command, teach a Line Start point at the top
left corner of the area to be brushed and a Line End point at the bottom right corner of that
area (the tip will not dispense a straight line between these two points):
Line Start
Paint
Area
Line End
If, for example, a brush width of 5 mm was used, the tip will take the following path when
the program is run:
5 mm
5 mm
5 mm
5 mm
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Brush Area Circle causes the tip to „paint‟ the defined area by following a spiral path from
the outside limit of the circle to the center of the circle. It works in reverse of the Circle 1
function.
After registering the Brush Area Circle command, jog the tip to a point on the outside limit
of the circle to be brushed and register that location as a Line Start point. Then jog the tip
directly across to the center of the circle and register that location as a Line End point (the
tip will not dispense a straight line between these two points):
Paint
Line Start Line End
Area
If, for example, a brush width of 5 mm was used, the tip will take the following path when
the program is run:
Closed Circle: from Outside of the Circle to the Center Open Circle: from Center of the Circle to out
An open or closed option is also available for this function. Selecting the Closed option will
make a whole circle first before making the spiral. Selecting the Open option will make the
spiral without closing the outer circle.
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Brush Area Rectangle 1 causes the tip to „paint‟ the defined area by following a square
spiral path from the outside of the rectangle to the center.
After registering the Brush Area Rectangle 1 command, teach a Line Starting point at the
top left corner of the area to be brushed and a Line End point at the bottom right corner of
that area (the tip will not dispense a straight line between these two points):
Line Start
Paint
Area
Line End
If, for example, a brush width of 5 mm was used, the tip will take the following path when
the program is run:
5 mm
5mm
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Brush Area Rect. Band causes the tip to „paint‟ a defined rectangular band area by
following a square spiral path from the outside of the rectangle to the center.
After registering the Brush Area Rect. Band command, teach a Line Start point at the top
left corner of the area to be brushed and a Line End point at the bottom right corner of that
area (the tip will not dispense a straight line between these two points):
Line Start
Line End
If, for example, a brush width of 5 mm and band of 10mm was used, the tip will take the
following path when the program is run:
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Brush Area Circle Band causes the tip to „paint‟ a defined circular band area by following a
spiral path from the outside limit of the circle to the center of the circle.
After registering the Brush Area Circle Band command, jog the tip to a point on the outside
limit of the circle to be brushed and register that location as a Line Start point. Then jog the
tip directly across to the center of the circle and register that location as a Line End point
(the tip will not dispense a straight line between these two points):
Paint Area
If, for example, a brush width of 5 mm and Band of 15mm was used, the tip will take the
following path when the program is run:
Width = 5mm
Band=15mm
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Brush Area: Circle 1, causes the tip to „paint‟ the defined area by following a spiral path
from the center of the circle to the outside limit of the circle. It works in reverse of the
Circle function.
After registering the Brush Area Circle command, jog the tip to a point where you want to
register the center of the circle and register that location as a Line Start. Then jog the tip
directly across on the outside limit of the circle to be brushed and register that location as
a Line End point (the tip will not dispense a straight line between these two points):
Paint
Line End Line Start
Area
If, for example, a brush width of 5 mm was used, the tip will take the following path when
the program is run:
Closed Open
An open or closed option is also available for this function. Selecting the Closed option will
make a whole circle first before making the spiral. Selecting the Open option will make the
spiral without closing the outer circle.
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A subroutine is a set of instructions that are located after the End Program instruction.
Call Subroutine causes the machine to jump to a specified memory address and execute
the instructions found there using coordinates specified at the Call Subroutine instruction.
When the End Program instruction for the subroutine is reached, program execution will
continue at the address immediately after the Call Subroutine instruction.
The Call Subroutine function is most useful to repeat a pattern anywhere on the work-
piece, as opposed to the Step & Repeat function where the pattern must be repeated in
straight lines, at fixed distances from each other.
The following example illustrates the use of the Call Subroutine instruction. An
explanation follows.
Address Instruction
1 Line Speed = 20
2 Call Subroutine (X1,Y1,Z1) address 7
3 Call Subroutine (X2,Y2,Z2) address 7
4 Call Subroutine (X3,Y3,Z3) address 7
5 Call Subroutine (X4,Y4,Z4) address 7
6 End Program
7 Line Start (Xs,Ys,Zs)
8 Line End (Xe,Ye,Ze)
9 End Program
START
Add 2
X1,Y1,Z1
Add 3
Add 4
X2,Y2,Z2
X3,Y3,Z3
END
Add 5
X4,Y4,Z4
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Addresses 7 and 8 comprise the subroutine that will be executed whenever it is called
within the main program. The coordinates in the body of the subroutine
(Xs,Ys,Zs,Xe,Ye,Ze) are not important; the critical information is the relative position to
each other. The actual work will be performed on the coordinates in the main body of the
program.
Before using the Call Subroutine instruction, the tip must be jogged to the first point
where the user wants the work to occur. This point must correspond to the relative first
point defined in the subroutine.
Call Program will jump to the specified program number and execute the program data in
the destination program until the End Program command is reached. When the destination
program is executed, the robot will return to the calling program.
Set I/O registers an instruction, which either sets the value of an output signal or checks
the status of an input signal.
When the Set I/O function is registered, the user is prompted to select 1. Input or 2.
Output.
If 1. Input is selected; the user can enter the input Port (input # 1 – 8), the input Status
(1/0) and the address to GOTO if that input status occurs. The input status is (0) when the
input pin is connected to ground. The input status is (1) if the input pin is disconnected.
If 2.Output is selected, the user can enter the output Port (output # 0 – 8), and whether
the output should be turned ON or OFF.
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Registers a Wait Point at the current X, Y, Z location. When executed, the tip will move to
that location and wait for the specified period of time.
Registers a Stop Point at the current X, Y, and Z location. When executed, the tip will
move to that location and wait until the start button is pressed.
Registers an instruction to „HOME‟ all axes, by sending them to the home position. It
works like a “Move” command.
It works like an “End Program” function when registered at the end of the program. After
program completion, the dispensing tip moves to the home position. If used in the body of
the program, the tip is moved to the home position and the next instruction is executed.
This function uses the Home Position Setup coordinates (under F4 (Setup Menu)) if a new
home position is made. Otherwise, it uses the default home position (X=0, Y=0, Z=0).
See the Setup Menu for instructions on changing the location of the home position.
When the Loop Address instruction is registered, the display will prompt for an Address
and Count.
Address is the memory address to jump to from the current address. This address must
be less than the current memory address.
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Registers the current XYZ location as a Dummy point. The tip will simply pass through this
point. A dummy point is useful for avoiding obstacles on the work piece.
1.21 Initialize
Registers an Initialize point causing the robot to perform a mechanical initialization. The tip
will home to position (0,0,0) and the robot will re-find the home position using the home
position sensors.
1.22 Label
Registers a label that can be used as a reference when used with the GOTO, Loop
address, Set I/O, Step & repeat X, Step & repeat Y and Call Subroutine commands.
Label can be used instead of Address number. A maximum of 64 labels is permitted per
program; each label can have up to 8 characters.
The Display Counter instruction shows a counter at the bottom of the teach pendant
screen while a program is running. Every time this instruction is executed, the counter
increases by one and is shown again on the screen. The counter begins at one (1).
The Loop Counter either clears or keeps the current tally of the counter when an I/O signal
is received. The tally is cumulatively added to the current count on the display counter.
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Dispense Output Setup assigns the dispense output port number (0-8) for the line and dot
under control of the line dispense setup and point dispense setup. The default dispense
output port number is zero.
Programming Sample:
Address Instruction
1 Line Dispense Setup
Head Time: 0.1
Tail Time: 0.1
Node Time: 0
Tail Length: 0
2 Dispense Output: 3
3 Line Start
4 Line End
5 Line Dispense Setup
Head Time: 0.15
Tail Time: 0.1
Node Time: 0
Tail Length: 0
6 Dispense Output: 2
7 Line Start
8 Line End
9 Point Dispense Setup
Head time: 0.1
Tail time: 0.1
10 Dispense output: 1
11 Dispense Dot
12 Dispense Dot
End Program
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2. F2 (Menu 1)
Group Edit is a powerful utility, which allows several different functions to be applied to a
user-defined group of addresses. These functions include copy, delete, move, multiply line
speed, multiply dispense times, apply X Offset, apply Y Offset, and apply Z Offset.
2.1.1 Copy
For example, to use group edit to copy addresses 1 – 20 in the current program to
memory address 21 - 40:
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2.1.2 Delete
GROUP EDIT
ADDR: 15-25
Type 15 then press ENTER to register 15 in ----------------------
From. 1.Copy 5.Dispense Time
2
2.Delete 6.Offset
Type 25 then press ENTER to register 25 in To. 3.Move 7.Offset (R.E)
4.Line Speed
Select:
GROUP DELETE
The Group Edit menu will then appear, allowing ADDR: 15-25
the user to select an operation to be applied to ------------------------
3 the range of points. 1. Yes
2. No
Press 2 to select Delete. Then press ENTER
Select:
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2.1.3 Move
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To use group edit to increase all of the line speed commands in memory address range
1 – 200 by 20 %:
The display will prompt the user to type the GROUP LINE SPEED
Multiple Value to be applied to the line speeds. ADDR: 1-200
------------------------
For example, a value of 1.2 will increase all Multiple Value:
4 speeds by 20%. A value of 0.8 will decrease all 1.2
speeds by 20%. 1.Yes
2.No
Type 1.2 and press ENTER to select a multiplier
of 1.2. Select:
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To use group edit to increase all of the dispensing times (Point Dispense Setup) in
memory address range 1 – 200 by 15%:
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2.1.6 Offset
The Offset function allows all XYZ locations in a program to be shifted in the X, Y, or Z-
axis by a user-defined distance.
To use group edit to add 15 mm to all X-axis values in memory address range 1 – 200:
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2.1.7 Offset to
This function allows to be corrected automatically the offset problems which can appear
when changing the tip, the barrel and/or the item to be dispensed on.
Move the tip using the original coordinates stored in program memory with the MOVE
button. The next step is to jog the tip to the where it should be. The robot will realign all of
the data points with the original program.
Press Move key. The tip will move to the Line Start X:50
saved position that was recorded in the Y:10
current Address. Z:35
1
If the new tip location is slightly different from
the last tip location, you should see that the tip
is not exactly at the reference point. X: 50, Y: 10, Z: 35
Line Start X:50
Y:10
Jog the tip to the correct location for the
Z:35
2 reference point.
X: 50.3, Y: 10.5, Z: 35
Press the F2 (MENU 1) key, then 1 to select GROUP EDIT
Group Edit. The display will prompt the user to FROM:1
2 enter the starting memory address of the TO:1
group to edit (From) and the ending number of (1 <-> 4000)
the group to edit (To). F1:All F2:End
Type 1 then press ENTER to register 1 in
From. GROUP EDIT 1-200
Type 200 then press ENTER to register 200 in 1.Copy
To. 5.Dispen.Time
3 2.Delete 6.Offset
The Group Edit menu will then appear, 3.Move 7.Offset to
allowing the user to select an operation to be 4.Line Speed
applied to the range of points. Select:
Press 7 to select Offset to. Then press ENTER
The program origin will be adjusted for the
4 X:0.3, Y:0.5, Z:0.0
new tip location.
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Expand Step & Repeat will expand a step and repeat instruction to the actual data it
represents. This can be useful in situations where the user must edit selected elements in
a Step & Repeat group, although an expanded Step & Repeat instruction will occupy more
memory space than an unexpanded instruction.
For example, if the following program was created:
Before:
1 2 3 4 Address Instruction
1 Dispense End Setup
2 Z Clearance
3 Point Dispense Setup
8 7 6 5
4 Dispense Point
5 Dispense Point
6 Dispense Point
9 10 11 12
7 Dispense Point
8 Step & Repeat X, Addr=4
9 End Program
The original program occupies 9 memory addresses.
If the user brings memory address number 8 into the display and then selects F2 (MENU
1), Expand Step & Repeat, address 8 will be expanded into the 44 points which it
represents, bringing the total number of memory addresses used to 51 (plus the End
Program instruction at address 52).
After:
1 2 3 4 Address Instruction
1 Dispense End Setup
2 Z Clearance
8 7 6 5 3 Point Dispense Setup
4 Dispense Point
5 Dispense Point
9 10 11 12 6 Dispense Point
7 Dispense Point
8 Dispense Point
9 Dispense Point
10 Dispense Point
. .
. .
. .
51 Dispense Point
52 End Program
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Program Name allows the user to register a name for the current program. If a program
name is registered, it will appear on the display when that program is selected in Run
mode.
Z-axis Limit allows the user to limit the range of the Z-axis.
Use the Z and Z keys to bring the Z-axis to the lowest point the Z-axis should be
allowed to travel (the highest Z-axis numeric value), then select F2 (Menu 1), 4. Z-axis
Limit. (mm)
Initial Output Port sets the ON/OFF status of the output signals at the start of each
program cycle.
Initial Output Port value is the decimal representation of an 8 binary bit values controlling
the 8 output signals.
For example,
Output Status
Decimal
(X = on, blank = OFF)
Value
#1 #2 #3 #4 #5 #6 #7 #8
0
1 X
2 X
4 X
8 X
16 X
32 X
64 X
128 X
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Debug Speed allows the debug speed to be set. This speed is the speed at which the tip
will move when running in Debug mode.
The Jog Speed setting allows the user to select the jog speed for programming in Teach
mode. The Jog speed can be set to Low, Middle or High speed.
Allows the position of a program to be corrected using the reference points. Corrects: X
offset, Y offset. Please refer to Section 2.9 “Adjust Position Setup.”
This command allows the robot to be controlled via the RS232 port. This is possible with
the Fisnar Windows software package Robot Edit feature.
To enable or disable this functionality, select F2 (Menu 1) Control by RS232 and select
Enable or Disable.
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3.1 Program
Opens the program utility menu. The program utility menu includes four options:
3.2 Memory
Erases the entire contents of the robot memory. If Clear is selected, the
3. Clear
user will be prompted for a password.
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Opens the Teach Pendant utility menu. The Teach Pendant utility menu includes two
options:
1. Backup Copies the current program number data to the Teach Pendant.
Restores the contents of the Teach Pendant memory into the current
2. Restore
program number.
The above teach pendant utilities provide an easy method of moving program data from
one robot to another
The Relocate Data function allows the position of a program to be corrected, including
correction for X offset, Y offset and angle of rotation.
If, for example, the work piece fixture has been changed, the program position can be
adjusted automatically for the new fixture.
The Relocate Data function requires two reference points for the calculations. Choose two
point locations from your program, which will be used as reference points. For example, to
relocate the program after a fixture change:
Jog the tip to the new, correct position for the first
reference point.
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Relocate Data
--------------------------
Press F2 (Menu 1), then 7. Utility Menu, and 1.All Points
7
select Relocate Data. 2.Some Points
SELECT:
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Lock or Unlock Program allows the user to protect a program from editing. If the program
is locked, the user will not be able to change any of the program data. Unlocking the
program will allow the data to be changed again.
Password Setup allows the password to be set or reset for the current program.
To set the password, select F2 (MENU 1), Utility Menu, and Password Setup. The user
will be prompted for a NEW PASSWORD. Type the new password and press ENTER.
If the password is left blank and ENTER is pressed, the password will be removed. After
changing or resetting the password, the robot power should be turned off.
The purpose of the password is to protect the program from unauthorized editing. The
user will not be allowed to enter TEACH mode unless the correct password is entered. If
the password is forgotten, the master password (777) can be used to gain access to the
program.
When in run mode, the first line of the display shows the number of program cycles, which
have run to completion for the current program number: [RUN MODE][X]
It is possible to reset this number by selecting F2 (MENU 1), Utility Menu, Cycle Counter.
When prompted for the New Data: press 0 and ENTER to reset the cycle counter.
In run mode, when the set number of program cycles has been completed, the display will
show Counter Full [Shif+Enter] and by pressing the shift+enter buttons the robot will be
disabled and you can run the program again.
It allows you to turn on the key beep selecting the ENABLE option and it will turn off if the
DISABLE option is selected.
The F4000N Series robots offer the convenience of the Test Function command.
The Test Function is a diagnostic command used for troubleshooting your robot easily
through the robot Teach Pendant.
Instructions
1) After initializing the robot, press the F2 button MENU 1 on the Teach Pendant.
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0. Home
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4. F3 (Menu 2)
Allows the tip to be positioned numerically by entering a number for the X, Y and Z values.
Save Temp Point saves the current XYZ position in a temporary memory area numbered
(1 – 9). The save temp point function is also used with the Relocate Data function.
Move To Temp Point retrieves a XYZ position, which was stored with Save Temp Point.
Cancels the last change to the program. Returns to the program state prior to the last
change.
Re-does the last change to the program, which was canceled with Undo.
Runs the program in Debug mode, using the speed set in Debug Speed starting at the
current point location.
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Move To Home Position will move the tip to the home location using either the default
values (X=0, Y=0, Z=0) or the user-specified location defined in the Setup Home
Position Setup command.
This command cannot be used as a program instruction. It can be used during program
editing to confirm the location of the home position.
System information will display the dispensing Software version currently installed in the
robot.
Execute Point will run a selected command. Use the –1 & +1 keys to locate the command
that you want to execute.
For example, if you select an address containing a circle, the Execute Point will cause the
tip to move in a circular path.
Program List allows the operator to see all programs previously written in the memory.
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5. F4 (Setup Menu)
Below is a list of functions, which are found under the SETUP key. These functions are all
related to the setup of dispensing parameters.
Registers the line speed used for all lines from the current memory address forward until
another Line Speed instruction is found.
When dispensing high viscosity materials, there is often a delay from the moment the
dispenser is turned on until the material begins to flow. The following parameters are set
under this function: Head Time, Tail Time, Node Time and Tail Length.
The Head Time setting is a delay time used at the start of line dispensing to prevent the
tip from moving along the line path until the material is flowing. The tip will move to the
start of the line, turn on the dispenser and wait for the time period specified in the head
time setting before moving. The time value can be adjusted to ensure that the material
begins flowing at the same time as the line movement begins.
At the end of dispensing, a delay is often required after the dispenser is turned off, to allow
the barrel pressure to equalize, before moving to the next point location. This prevents
material from being „spilled‟ where it is not wanted. This time delay at the end of
dispensing is called the Tail Time.
The Node Time parameter enters a wait time that only affects the Line Passing
command. Tip will pass through line passing point and will wait at line passing point with
the dispenser activated for the time specified in the Node Time.
Usually the material continues flowing after the dispenser is off, due to pressure built in
the system. Tail Length automatically turns off the dispenser at a user defined distance
before the end of a line, preventing excess of material to be deposited at the end of the
line.
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The value will be used for all lines from the current memory address forward until another
Tail Length instruction is found.
Tail Length
Values for the Head Time and Tail Time used when performing line dispensing are
registered by pressing the SETUP key, then selecting Line Dispense Setup. The set
values will be used by all lines from that memory address forward until new set of Line
Dispense Setup values are found.
Registers POINT DISPENSE SETUP values which set dispensing time and waiting time at
the end of dispensing („tail‟ time) for dots. The registered values will be used from the
current memory address forward until another POINT DISPENSE SETUP instruction is
found.
Dispense End Setup allows the L.Length, L. Speed and H. Speed values to be registered
at a memory address. These values will effect how far and how fast the tip rises after
dispensing.
After dispensing a dot or line, it is often required to raise the tip a short distance at a slow
speed. This allows the material to cleanly break free from the tip, without „dragging‟
material where it is not wanted.
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The distance and speed that the tip raises after dispensing is controlled by the L.Length
and L.Speed settings.
After the tip raises the length specified by L.Length at the speed specified by L.Speed,
the tip will continue rising to the Z Clearance height at the speed specified by H.Speed.
The purpose of specifying a Z Clearance height is to allow the tip to raise high enough to
clear any obstacles it may encounter on the way to the next point.
Values for H.Speed, L.Speed and L. Length are registered with the Dispense End Setup
function by pressing the SETUP key, then choosing Dispense End Setup.
Once Dispense End Setup values have been registered at a memory address, all points
after that memory address will use the values specified. If Dispense End Setup values are
registered again, at a higher memory address, all points from that memory address
forward will use the new values.
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5.5 Z Clearance
The purpose of the Z Clearance function is to cause the tip to raise high enough to clear
all obstacles as it moves from one point to another. If there are no obstacles between any
of the program points, a small Z Clearance value, such as 5 mm, can be used to minimize
the program cycle time.
Values for the Z Clearance are registered by pressing the SETUP key, then choosing Z
Clearance. The Z Clearance value will be used by all points from that memory address
forward until another Z Clearance value is found. Normally, a Z clearance instruction
should be registered in the beginning of a program, at one of the first memory addresses.
The Z Clearance value may be specified as a relative value or an absolute value. When
specified as a relative value, it is the distance to rise relative to the taught point location.
When it is specified as an absolute value, it is a distance from the Z-axis zero position,
where the tip will rise to, regardless of the Z-axis value of the taught point location. For
example:
Z Clearance = 10 mm RELATIVE:
Z = 0 mm
10 mm 10 mm
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Z Clearance = 10 mm ABSOLUTE:
Z = 0 mm
10 mm
Z = 10 mm
X/Y Move Speed sets default X and Y-axis movement speed as the tip moves between
figures in a program, such as from one dispense point to another or from the end of line
dispensing to the next start of line dispensing.
Z Move Speed sets default Z-axis movement speed as the tip moves between figures in a
program, such as from one dispense point to another or from the end of line dispensing to
the next start of line dispensing.
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Home Position Setup allows the user to change the location of the program home position.
The home position is the location where the tip will move to at the end of a program cycle
if the “End Program” or “Home Point” instruction is registered. The default home position
is (X=0, Y=0, Z=0).
To change the home position, jog the tip to the desired location for the new home position,
then press Setup Home Position Setup.
NOTE: When executing a program in TEACH MODE, the robot will move to the
mechanical home position (X=0, Y=0, Z=0) at the start of every program cycle. When
executing a program in RUN MODE, the robot will move to the home position set under
Setup Home Position Setup.
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When the dispensing barrel or tip is removed and replaced, the new tip is often in a
slightly different XYZ position than the old tip was. The F4200N robot has a software
utility to adjust a program‟s origin, thereby correcting the tip‟s offset problem.
A reference point should be chosen someplace on the work piece fixture or on the work
piece itself. The reference point must be registered in the program data. This only needs
to be done one time, such as when the program is originally created.
[SETUP] 2/3
1 Home Position Setup
2 Adjust Position Setup
2 Press the SETUP key, and go to page two
.
.
7 Acceleration
Set Adjust Position
Press 2 to Select Adjust Position Setup. The -------------------
current point will be saved automatically. (The X: 10
point will not be registered at any address in the Y: 20
program, but it will be saved as a global variable Z: 30
for the current program)
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When the tip/barrel is changed, use the following procedure to adjust the program‟s origin
for the new tip location:
[MESSAGE BOX]
-------------------
-------------------
Press the Enter key. The tip will move to the [MESSAGE BOX]
reference point previously saved (X=10, Y=20, -------------------
Z=30).
3 Move TIP
If the new tip‟s location is slightly different than
the last tip‟s location, you should see that the tip -------------------
is not exactly at the reference point X10 Y20 Z30
[MACHINE HOME]
Jog the tip to the correct location for the
reference point. +------------+
| START/HOME |
4 When the location is correct, press ENTER. +------------+
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The Retract function gives the programmer a high level of tip control at the end of line
dispensing. This is useful when dispensing high viscosity or 'stringy' materials as it will lay
the material‟s tail down on the dispensed bead.
There are five types of the Retract Setup functions: 0 (Normal), 1 (Back), 2 (Square Back),
3 (Forward) and 4 (Square Forward).
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
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_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
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RETRACT LENGTH: the distance to travel away from the line end point
RETRACT HEIGHT: the distance to rise as the tip moves away from the line end
(must be smaller than the value of Z clearance in that point).
RETRACT SPEED: the speed at which the tip moves along the retract path
Retract values will be used for all lines from the current memory address forward until
another Retract instruction is found or the function is canceled.
5.11 Quickstep
This function causes the robot to move very fast from one point to another reducing the
time of the dispensing cycle.
1. Triangle:
2. Normal:
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After the end of a program, the tip will go to the home position and material will be purged
in a continuous loop according to the parameters registered in the Auto Purge Setup
command.
This command is very useful for two part materials that have a very short pot life.
For example, if a Wait Time of 5s and a Purge Time of 2s is registered in the Auto Purge
Setup, the following chart shows the Purge pattern.
Wait
Purge
Dispenser ON
Dispenser OFF
2 5 7 10 12 15 Time (s)
After receiving the emergency stop signal, the robot can set the status of all the outputs as:
INITIAL: The status (On/Off) of the outputs is set as the status set by the Initial IO
command.
KEEP OUTPUT STATUS: The status (On/Off) of the outputs is left as it was before
the emergency signal.
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5.15 Acceleration
Controls the acceleration of each axis. The value entered in this setting is a robot
parameter and its exact relation to the robot‟s acceleration is beyond the scope of this
manual.
In general, the value of the acceleration parameter is inversely related to the robot‟s
acceleration. A small value will result in a high acceleration and vice versa. Very small
values can make the motors slip and can cause the driver cards to over heat.
The default value is 25 for all the axes and values lower than 15 are not recommended.
Pause Status sets the position to which the tip will move after pressing the Start button.
Stand: The tip will stay at the position where the Start button was pressed.
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6. I/O Specifications
Pin # Description
1 NO
2 COM
3 EARTH
Notes:
The pin assignments for the external control connector are as follows:
Pin # Description
1 Start Signal
2 Start Signal
3 Door Switch (COM)
4 Door Switch (NC)
5 Door Switch (NO)
6 Emergency Stop
7 Emergency Stop
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Operating Manual
Pin # Description
14 OUT #1
15 OUT #2
16 OUT #3
17 OUT #4
18 OUT #5
19 OUT #6
20 OUT #7
21 OUT #8
22 RESERVE
23 RESERVE
24 +24V
25 +24V
Pin # Description
1 IN # 1
2 IN # 2
3 IN # 3
4 IN # 4
5 IN # 5
6 IN # 6
7 IN # 7
8 IN # 8
9 RESERVE
10 RESERVE
11 GND
12 GND
13 GND
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Operating Manual
Example:
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Operating Manual
7. System Specifications
DIY 200
Resolution 0.01mm/Axis
4000 points/program
Data Memory capacity
100 programs
Processor 32 Bit
Auto-switching:
Power Supply AC95-132V 300W
AC180-250V 300W
Working Temperature 0 – 40 C
Relative Humidity
20 – 90%
(no condensation)
Dimensions
350 x 330 x 475
(WxDxH) (mm)
Weight 17 kg
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Operating Manual
Working Area X / Y / Z (mm) 200/200/50 300 / 300 / 100 400 / 400 / 100
Resolution 0.001mm/Axis
4000 points/program
Data Memory capacity
100 programs
Processor 32 Bit
Auto-switching: Auto-switching:
Power Supply AC95-132V 200W AC95-132V 300W
AC180-250V 200W AC180-250V 300W
Working Temperature 0 – 40 C
Relative Humidity
20 – 90%
(no condensation)
Dimensions
350 x 330 x 490 485 x 500 x 600 585 x 600 x 600
(WxDxH) (mm)
Weight 18 kg 32 kg 40 kg
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Operating Manual
Working Area X / Y / Z (mm) 200/200/50 300 / 300 / 100 400 / 400 / 100
Resolution 0.01mm/Axis
4000 points/program
Data Memory capacity
256 programs
Processor 32 Bit
Auto-switching: Auto-switching:
Power Supply AC95-132V 200W AC95-132V 300W
AC180-250V 200W AC180-250V 300W
Working Temperature 0 – 40 C
Relative Humidity
20 – 90%
(no condensation)
Dimensions
350 x 330 x 475 475 x 435 x 520 575 x 535 x 520
(WxDxH) (mm)
Weight 18 kg 26 kg 31kg
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Operating Manual
8. Machine Dimensions
DIY-200 Dimensions:
DT-200F Dimensions:
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Operating Manual
DT-300F Dimensions:
DT-400F Dimensions:
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Operating Manual
DT-500F Dimensions:
DT-200Q Dimensions :
- Page 97 -
Operating Manual
DT-300Q Dimensions
DT-400Q Dimensions
- Page 98 -