OOPS Unit3 Notes
OOPS Unit3 Notes
Unit - 3
1. What is multithreading in Java? Explain the difference between extending the Thread class and
implementing the Runnable interface for creating threads.
To start the thread, you need to create an instance of the class and call the
start() method.
Here is an example of how to start a thread:
Java
MyThread thread = new MyThread();
thread.start();
To start the thread, you need to create an instance of the class and pass it
to the Thread constructor.
Here is an example of how to start a thread:
Java
MyRunnable runnable = new MyRunnable();
Thread thread = new Thread(runnable);
thread.start();
2. How do you start a thread in Java? Compare and contrast the methods start() and run() in the
Thread class.
The start() method creates a new thread and then executes the run()
method. The run() method is the entry point for the new thread, and it
contains the code that you want to execute in the new thread.
The start() and run() methods are two important methods in the Thread
class. The main difference between the two methods is whether a new
thread is created:
• start(): Creates a new thread and then executes the run() method.
• run(): Executed as a normal method call on the current calling thread.
In other words, when you call the start() method, a new thread is created
and the run() method is executed in that new thread. When you call the
run() method directly, no new thread is created and the run() method is
executed on the current thread.
• Using locks:
Locks are objects that can be used to explicitly control access to shared resources. A
thread can acquire a lock on an object before accessing the resource, and then release the
lock when it is finished. Other threads cannot access the resource while the lock is held.
• Improves performance:
Thread synchronization can improve performance by preventing threads from interfering
with each other. For example, if two threads are trying to access the same file at the same
time, they can interfere with each other and slow down the performance of the
program. Thread synchronization can prevent this from happening by ensuring that only one
thread can access the file at a time.
4. Explain the concept of GUI components in Java. What are AWT and Swing components?
Differentiate between them.
5. Describe the Component class and Container class in Java GUI programming. How are they related
and what roles do they play in building graphical user interfaces?
In Java GUI programming, the Component class and the Container class
are two fundamental concepts.
The Component class is the base class for all graphical user interface (GUI)
elements in Java. It provides the basic functionality for all GUI elements,
such as visibility, size, and location.
The Container class is a subclass of the Component class. It is a
component that can contain other components. Containers are used to
organize and manage the layout of GUI elements.
Here is a table summarizing the key differences between the Component
class and the Container class:
Components and containers are related in that all containers are
components, but not all components are containers. Containers are used
to organize and manage the layout of components.
Components and containers play an important role in building graphical
user interfaces. Components are the individual building blocks of GUI
elements, while containers are used to organize and manage the layout of
components. By combining these two concepts effectively, Java
developers can create powerful and visually appealing graphical user
interfaces that enhance the overall user experience.
6. What are layout managers in Java GUI programming? Discuss the commonly used layout managers
and their characteristics.
In Java GUI programming, layout managers are classes that control the
size and position of components within a container. They ensure that
components are arranged in a practical and aesthetically pleasing way, and
that the user interface functions as intended across different platforms and
screen sizes. Layout managers take into account the size of the container,
the preferred size of the components, and any constraints that have been
set for the layout.
7. Explain event handling in Java GUI programming. What are events and listeners? How
do they work together to handle user interactions with graphical components?
8. Discuss the types of AWT events in Java and how they are handled using event listeners.
In Java, events are used to notify the user interface (UI) components when
something happens. For example, when a user clicks on a button, an event
is generated and sent to the button component. The button component
then handles the event by performing the appropriate action, such as
opening a new window or displaying a message.
There are many different types of AWT events, each of which corresponds
to a different type of user interaction. Some of the most common AWT
events include:
• ActionEvent: This event is generated when a user clicks on a button, selects a
menu item, or double-clicks on a list item.
• KeyEvent: This event is generated when a user presses or releases a key on
the keyboard.
• MouseEvent: This event is generated when a user moves the mouse, clicks on
a mouse button, or presses a mouse wheel.
• TextEvent: This event is generated when a user enters text into a text field or
text area.
• WindowEvent: This event is generated when a window is opened, closed,
moved, or resized.
To handle AWT events, you must register an event listener with the UI
component that you want to monitor. An event listener is an object that
implements one or more of the event listener interfaces, such as
ActionListener, KeyListener, MouseListener, TextListener, or
WindowListener.
When an event occurs, the UI component generates an event object and
sends it to all of the registered event listeners. The event listeners then
process the event object and perform the appropriate action.
For example, the following code shows how to register an ActionListener
with a button:
Java
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// Handle the event here
}
});
When the user clicks on the button, the actionPerformed() method of the
ActionListener is called. The actionPerformed() method can then perform
the appropriate action, such as opening a new window or displaying a
message.
Event handling is an important part of developing Java applications. By
handling AWT events, you can create UI components that respond to user
interaction in a meaningful way.
9. What is an event listener in Java? Explain the concept of event delegation and how it is
implemented in Java event handling.
• FocusEvent:
A FocusEvent is generated when a component gains or loses input focus. FocusEvents are
handled by objects that implement the FocusListener interface.
• KeyEvent:
A KeyEvent is generated when a user presses or releases a key on the keyboard. KeyEvents
are handled by objects that implement the KeyListener interface.
• MouseEvent:
A MouseEvent is generated when a user interacts with the mouse, such as clicking, moving,
or dragging. MouseEvents are handled by objects that implement the MouseListener
interface.
• WindowEvent:
A WindowEvent is generated when a window is opened, closed, activated, deactivated,
iconified, or deiconified. WindowEvents are handled by objects that implement the
WindowListener interface.
These events are generated by the Java platform and are delivered to the
appropriate listener objects. For example, when a user clicks a button, an
ActionEvent is generated and delivered to all ActionListener objects that
are registered with the button.
To handle events in a Java application, you must first create a listener
object that implements the appropriate interface. For example, to handle
ActionEvents, you would create an object that implements the
ActionListener interface. Once you have created a listener object, you must
register it with the component that will generate the events. For example, to
register an ActionListener object with a button, you would call the button's
addActionListener() method.
When an event is generated, the Java platform will deliver it to all of the
registered listener objects. The listener objects can then take the
appropriate action in response to the event. For example, an ActionListener
object might respond to an ActionEvent by performing some task, such as
updating the contents of a window.