Class Definition Considerations
Class Definition Considerations
- The interaction with this object depends on its role within the game.
- If it represents a player, it may support movement, attacking, and inventory management.
- If it represents an enemy, it may have AI-based decision-making methods.
- The class should include public methods like:
- move()
- attack()
- takeDamage()
- getHealth()
What operations should the class support, and what access modifiers should they use?
- Public Methods:
- Used for external interaction (e.g., move(), attack()).
- Private Variables:
- Internal data that should not be accessed directly.
- Protected Methods:
- Useful for inheritance and extending behavior (e.g., updateAI()).
What variables will your game object need for data storage, and what access modifiers
should they use?
- Private Variables:
- int health; (Stores the health of the object)
- int x, y; (Position coordinates)
- std::string name; (Character name)
- Public or Getter/Setter Methods for controlled access.
- Variables like health and position should be accessed through getter and setter functions:
int getHealth() const;
void setHealth(int h);
int getX() const;
int getY() const;
void setPosition(int newX, int newY);
- This ensures encapsulation and controlled modifications.