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Class Definition Considerations

The document outlines class definition considerations for game objects, emphasizing the importance of interaction based on the object's role, such as player or enemy. It specifies the need for public methods for external interactions, private variables for internal data, and protected methods for inheritance. Additionally, it highlights the necessity of getter and setter functions for controlled access to variables like health and position to ensure encapsulation.

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0% found this document useful (0 votes)
2 views1 page

Class Definition Considerations

The document outlines class definition considerations for game objects, emphasizing the importance of interaction based on the object's role, such as player or enemy. It specifies the need for public methods for external interactions, private variables for internal data, and protected methods for inheritance. Additionally, it highlights the necessity of getter and setter functions for controlled access to variables like health and position to ensure encapsulation.

Uploaded by

rcreddypapasani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Class Definition Considerations for Game Objects

How would you expect to interact with this object?

- The interaction with this object depends on its role within the game.
- If it represents a player, it may support movement, attacking, and inventory management.
- If it represents an enemy, it may have AI-based decision-making methods.
- The class should include public methods like:
- move()
- attack()
- takeDamage()
- getHealth()

What operations should the class support, and what access modifiers should they use?

- Public Methods:
- Used for external interaction (e.g., move(), attack()).
- Private Variables:
- Internal data that should not be accessed directly.
- Protected Methods:
- Useful for inheritance and extending behavior (e.g., updateAI()).

What variables will your game object need for data storage, and what access modifiers
should they use?

- Private Variables:
- int health; (Stores the health of the object)
- int x, y; (Position coordinates)
- std::string name; (Character name)
- Public or Getter/Setter Methods for controlled access.

Do any of your variables require getter or setter functions?

- Variables like health and position should be accessed through getter and setter functions:
int getHealth() const;
void setHealth(int h);
int getX() const;
int getY() const;
void setPosition(int newX, int newY);
- This ensures encapsulation and controlled modifications.

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