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Computer Network Important Module1

The document explains encapsulation in networking, detailing how data is wrapped with protocol information at each layer of the OSI model, and outlines the responsibilities of the Network Layer, including routing, logical addressing, and packet forwarding. It also describes data communication through a block diagram, highlighting components such as sender, transmitter, and receiver, and discusses key network criteria and the Peer-to-Peer process. Finally, it provides an overview of the OSI model, detailing each layer's functions and advantages and disadvantages.

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0% found this document useful (0 votes)
17 views55 pages

Computer Network Important Module1

The document explains encapsulation in networking, detailing how data is wrapped with protocol information at each layer of the OSI model, and outlines the responsibilities of the Network Layer, including routing, logical addressing, and packet forwarding. It also describes data communication through a block diagram, highlighting components such as sender, transmitter, and receiver, and discusses key network criteria and the Peer-to-Peer process. Finally, it provides an overview of the OSI model, detailing each layer's functions and advantages and disadvantages.

Uploaded by

kshravani067
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1)what is encapsulation and responsibilities of network layer.

1) Encapsulation:

Encapsulation in networking refers to the process of wrapping data with the necessary
protocol information before it's transmitted across the network. It involves adding headers
(and sometimes trailers) to the data at each layer of the OSI or TCP/IP model.

For example, when sending data from one device to another:

• At the Application Layer, the data is a message.

• At the Transport Layer, this message is encapsulated into a segment or datagram,


with a header containing source and destination ports.

• At the Network Layer, the segment becomes a packet, and the network header
includes information like source and destination IP addresses.

• At the Data Link Layer, it’s encapsulated into a frame, with a header containing MAC
addresses and other data necessary for local delivery.

• At the Physical Layer, the frame is converted into a series of bits for transmission
over the medium (copper, fiber, etc.).

This process allows each layer to handle its own responsibility independently, simplifying the
communication process.

2) Responsibilities of the Network Layer:

The Network Layer (Layer 3 of the OSI model) is responsible for:

• Routing: Determining the best path for data to travel across networks. Routers
operate at this layer to make forwarding decisions.

• Logical Addressing: Assigning and using IP addresses (or similar logical addressing
schemes) to uniquely identify devices across networks. The Network Layer is
responsible for ensuring the data can reach the correct destination based on its IP
address.

• Packet Forwarding: Moving packets from the source to the destination across
different networks. The network layer ensures that each packet can be routed and
passed through various intermediary devices.

• Fragmentation and Reassembly: If a packet is too large to be transmitted over a


specific network, the Network Layer can fragment it into smaller pieces and
reassemble them at the destination.

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• Error Handling: The Network Layer can also detect some types of errors in the packet
header (though it's not responsible for correcting all errors—this is handled more by
the Data Link Layer).

2)what is data communication using block diagram.

Data communication is the process of transmitting data between devices over a medium. It
involves sending and receiving data from one device to another, typically through electrical
signals, light pulses, or radio waves.

The basic block diagram of data communication consists of several components, which are
responsible for different aspects of the communication process:

Here’s the block diagram:

+-----------------+ +----------------+ +-----------------+

| Sender | --> | Transmitter | --> | Transmission |

| (Source) | | | | Medium |

+-----------------+ +----------------+ +-----------------+

| |

v v

+----------------+ +-----------------+

| Receiver | <-- | Receiver |

| (Destination)| | (Device) |

+----------------+ +-----------------+

Components of Data Communication:

1. Sender (Source):

o The sender is the device that originates the data. This could be a computer,
smartphone, or sensor.

o It generates the data that needs to be transmitted, such as a file, message, or


signal.

2. Transmitter:

o The transmitter is responsible for encoding the data from the sender into a
suitable signal that can be sent over the transmission medium.

o It may involve converting digital data into analog signals (modulation) or


simply formatting the data for transmission.

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3. Transmission Medium:

o The transmission medium is the physical path through which the data travels.

o It can be wired (like copper cables, fiber-optic cables) or wireless (like radio
waves, microwaves, or satellite signals).

4. Receiver:

o The receiver is the device that receives the signal from the transmission
medium.

o It decodes the signal back into the original data format that the receiver can
understand.

5. Destination (Receiver Device):

o The destination is the device where the data is being sent.

o It could be a computer, smartphone, printer, or any other system that can


receive and process the data.

Flow of Data Communication:

1. Data Generation (Sender): The sender creates data in the form of messages, files, or
signals.

2. Encoding (Transmitter): The transmitter converts the data into a suitable format for
transmission (signal modulation or formatting).

3. Transmission: The data travels through the transmission medium. During this phase,
the data may be subject to interference, noise, or signal degradation.

4. Reception (Receiver): The receiver picks up the transmitted signal and decodes it to
retrieve the original data.

5. Data Interpretation (Destination): The destination device processes and interprets


the received data to use or display it.

3)what are the different network cireteria and peer to peer process

When designing and evaluating computer networks, certain criteria must be considered to
ensure the network is efficient, reliable, and meets the needs of the users. These criteria
help in assessing the performance and quality of the network.

Here are the key network criteria:

1. Performance:

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o Bandwidth: The data transfer rate of the network, usually measured in bits
per second (bps). Higher bandwidth means more data can be transferred in a
given period.

o Latency: The time it takes for data to travel from the source to the
destination. Lower latency is desirable for faster communication.

o Throughput: The actual rate at which data is successfully transferred over the
network, often influenced by network congestion, packet loss, and errors.

2. Reliability:

o Availability: The proportion of time the network is operational and able to


provide services. High availability is essential for mission-critical applications.

o Error Rate: The number of errors in transmitted data, such as corrupted


packets. Low error rates are necessary for reliable communication.

o Redundancy: Backup pathways and systems to ensure the network can


continue functioning even if one part fails.

3. Scalability:

o The ability of the network to grow and handle increasing amounts of data,
devices, or users without significant degradation in performance. A scalable
network can accommodate more users and devices over time.

4. Security:

o The measures and protocols put in place to protect data from unauthorized
access, loss, or tampering. This includes encryption, firewalls, authentication,
and access control policies.

5. Cost:

o The financial cost of setting up, maintaining, and expanding the network. This
includes hardware, software, bandwidth costs, and personnel resources.

6. Manageability:

o How easily the network can be monitored, configured, and maintained. A


network with good manageability will have tools for troubleshooting,
monitoring performance, and ensuring smooth operation.

7. Topology:

o The physical or logical layout of network devices. Common network


topologies include star, mesh, bus, ring, and hybrid topologies. The choice of
topology impacts the network's performance, reliability, and scalability.

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Peer-to-Peer Process:

The Peer-to-Peer (P2P) process refers to a decentralized model where each device or node in
the network (called a peer) has equal responsibilities and can act as both a client and a
server. This is in contrast to the client-server model, where there is a central server providing
services to client devices.

Key features of Peer-to-Peer (P2P) communication:

1. Decentralization:

o There is no central server; instead, all peers are considered equals, and they
can share resources (like files, processing power, etc.) with each other.

2. Resource Sharing:

o Peers in a P2P network share resources such as files, printers, or processing


power directly with one another without relying on a central authority.

3. Direct Communication:

o Devices in a P2P network can communicate directly with one another, usually
via the internet or local area network (LAN). This reduces the need for an
intermediary (like a server).

4. Scalability:

o P2P networks can scale easily, as adding more peers increases the network’s
resources rather than creating a burden. Each new peer contributes to the
network's capabilities.

5. Reliability and Redundancy:

o If one peer fails, others can still function because there is no single point of
failure. However, data and resources are often duplicated across multiple
peers to ensure redundancy.

6. Examples of P2P Networks:

o File Sharing: Peer-to-peer file-sharing networks like BitTorrent, where users


can download parts of files from different peers instead of relying on a central
server.

o Communication Apps: Messaging apps like Skype (earlier versions) used to


rely on P2P for voice and video communication.

o Blockchain and Cryptocurrencies: Systems like Bitcoin use P2P protocols to


allow transactions to occur directly between users without intermediaries.

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Peer-to-Peer Communication Process:

1. Connection Establishment:

o Peers first identify and establish connections with other peers. This may
involve a process like discovery or using a tracker (in file-sharing apps) to find
peers.

2. Data Exchange:

o Once connected, peers can exchange data directly with each other. In file-
sharing, for instance, peers might exchange file parts and check if any parts
are missing or corrupted.

3. Resource Sharing:

o Peers may also provide resources like storage, processing power, or


bandwidth to other peers, often contributing to a distributed network (e.g.,
distributed computing projects like SETI@home).

4. Synchronization:

o Data might be synchronized or replicated between peers to ensure that each


one has the most up-to-date or accurate information. In the case of file-
sharing, this could mean downloading missing file pieces from other peers.

5. Security:

o Even though P2P networks are decentralized, security mechanisms like


encryption and authentication can be used to protect communication and
ensure that only authorized peers participate.

4)explain osi model with advantage and disadvantage

1) Physical layer

o The main functionality of the physical layer is to transmit the individual bits from one
node to another node.

o It is the lowest layer of the OSI model.

o It establishes, maintains and deactivates the physical connection.

o It specifies the mechanical, electrical and procedural network interface


specifications.

Functions of a Physical layer:

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o Line Configuration: It defines the way how two or more devices can be connected
physically.

o Data Transmission: It defines the transmission mode whether it is simplex, half-


duplex or full-duplex mode between the two devices on the network.

o Topology: It defines the way how network devices are arranged.

o Signals: It determines the type of the signal used for transmitting the information.

2) Data-Link Layer

o This layer is responsible for the error-free transfer of data frames.

o It defines the format of the data on the network.

o It provides a reliable and efficient communication between two or more devices.

o It is mainly responsible for the unique identification of each device that resides on a
local network.

o It contains two sub-layers:

o Logical Link Control Layer

o It is responsible for transferring the packets to the Network layer of


the receiver that is receiving.

o It identifies the address of the network layer protocol from the


header.

o It also provides flow control.

o Media Access Control Layer

o A Media access control layer is a link between the Logical Link Control
layer and the network's physical layer.

o It is used for transferring the packets over the network.

Functions of the Data-link layer

o Framing: The data link layer translates the physical's raw bit stream into packets
known as Frames. The Data link layer adds the header and trailer to the frame. The
header which is added to the frame contains the hardware destination and source
address.

o Physical Addressing: The Data link layer adds a header to the frame that contains a
destination address. The frame is transmitted to the destination address mentioned
in the header.

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o Flow Control: Flow control is the main functionality of the Data-link layer. It is the
technique through which the constant data rate is maintained on both the sides so
that no data get corrupted. It ensures that the transmitting station such as a server
with higher processing speed does not exceed the receiving station, with lower
processing speed.

o Error Control: Error control is achieved by adding a calculated value CRC (Cyclic
Redundancy Check) that is placed to the Data link layer's trailer which is added to the
message frame before it is sent to the physical layer. If any error seems to occurr,
then the receiver sends the acknowledgment for the retransmission of the corrupted
frames.

o Access Control: When two or more devices are connected to the same
communication channel, then the data link layer protocols are used to determine
which device has control over the link at a given time.

3) Network Layer
o It is a layer 3 that manages device addressing, tracks the location of
devices on the network.
o It determines the best path to move data from source to the
destination based on the network conditions, the priority of service,
and other factors.
o The Data link layer is responsible for routing and forwarding the
packets.
o Routers are the layer 3 devices, they are specified in this layer and
used to provide the routing services within an internetwork.
o The protocols used to route the network traffic are known as
Network layer protocols. Examples of protocols are IP and Ipv6.
Functions of Network Layer:
o Internetworking: An internetworking is the main responsibility of
the network layer. It provides a logical connection between different
devices.
o Addressing: A Network layer adds the source and destination
address to the header of the frame. Addressing is used to identify the
device on the internet.
o Routing: Routing is the major component of the network layer, and
it determines the best optimal path out of the multiple paths from
source to the destination.
o Packetizing: A Network Layer receives the packets from the upper
layer and converts them into packets. This process is known as
Packetizing. It is achieved by internet protocol (IP).

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4) Transport Layer

o The Transport layer is a Layer 4 ensures that messages are transmitted in the order in
which they are sent and there is no duplication of data.

o The main responsibility of the transport layer is to transfer the data completely.

o It receives the data from the upper layer and converts them into smaller units known
as segments.

o This layer can be termed as an end-to-end layer as it provides a point-to-point


connection between source and destination to deliver the data reliably.

The two protocols used in this layer are:

o Transmission Control Protocol

o It is a standard protocol that allows the systems to communicate over the


internet.

o It establishes and maintains a connection between hosts.

o When data is sent over the TCP connection, then the TCP protocol divides the
data into smaller units known as segments. Each segment travels over the
internet using multiple routes, and they arrive in different orders at the
destination. The transmission control protocol reorders the packets in the
correct order at the receiving end.

o User Datagram Protocol

o User Datagram Protocol is a transport layer protocol.

o It is an unreliable transport protocol as in this case receiver does not send any
acknowledgment when the packet is received, the sender does not wait for
any acknowledgment. Therefore, this makes a protocol unreliable.

Functions of Transport Layer:

o Service-point addressing: Computers run several programs simultaneously due to


this reason, the transmission of data from source to the destination not only from
one computer to another computer but also from one process to another process.
The transport layer adds the header that contains the address known as a service-
point address or port address. The responsibility of the network layer is to transmit
the data from one computer to another computer and the responsibility of the
transport layer is to transmit the message to the correct process.

o Segmentation and reassembly: When the transport layer receives the message from
the upper layer, it divides the message into multiple segments, and each segment is
assigned with a sequence number that uniquely identifies each segment. When the

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message has arrived at the destination, then the transport layer reassembles the
message based on their sequence numbers.

o Connection control: Transport layer provides two services Connection-oriented


service and connectionless service. A connectionless service treats each segment as
an individual packet, and they all travel in different routes to reach the destination. A
connection-oriented service makes a connection with the transport layer at the
destination machine before delivering the packets. In connection-oriented service, all
the packets travel in the single route.

o Flow control: The transport layer also responsible for flow control but it is performed
end-to-end rather than across a single link.

o Error control: The transport layer is also responsible for Error control. Error control is
performed end-to-end rather than across the single link. The sender transport layer
ensures that message reach at the destination without any error. 5) Session Layer

5) Session Layer
o It is a layer 3 in the OSI model.
o The Session layer is used to establish, maintain and synchronizes the
interaction between communicating devices.
Functions of Session layer:
o Dialog control: Session layer acts as a dialog controller that creates a
dialog between two processes or we can say that it allows the
communication between two processes which can be either half-
duplex or full-duplex.
o Synchronization: Session layer adds some checkpoints when
transmitting the data in a sequence. If some error occurs in the
middle of the transmission of data, then the transmission will take
place again from the checkpoint. This process is known as
Synchronization and recovery.
6) Presentation Layer

o A Presentation layer is mainly concerned with the syntax and


semantics of the information exchanged between the two systems.
o It acts as a data translator for a network.
o This layer is a part of the operating system that converts the data
from one presentation format to another format.
o The Presentation layer is also known as the syntax layer.
Functions of Presentation layer:
o Translation: The processes in two systems exchange the information
in the form of character strings, numbers and so on. Different
computers use different encoding methods, the presentation layer

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handles the interoperability between the different encoding
methods. It converts the data from sender-dependent format into a
common format and changes the common format into receiver-
dependent format at the receiving end.
o Encryption: Encryption is needed to maintain privacy. Encryption is a
process of converting the sender-transmitted information into
another form and sends the resulting message over the network.
o Compression: Data compression is a process of compressing the
data, i.e., it reduces the number of bits to be transmitted. Data
compression is very important in multimedia such as text, audio,
video.
7) Application Layer

o An application layer serves as a window for users and application


processes to access network service.
o It handles issues such as network transparency, resource allocation,
etc.
o An application layer is not an application, but it performs the
application layer functions.
o This layer provides the network services to the end-users.
Functions of Application layer:
o File transfer, access, and management (FTAM): An application layer
allows a user to access the files in a remote computer, to retrieve the
files from a computer and to manage the files in a remote computer.
o Mail services: An application layer provides the facility for email
forwarding and storage.
o Directory services: An application provides the distributed database
sources and is used to provide that global information about various
objects.

5) Explain different network topologies with diagram

Network topology is the way devices are connected in a network. It


defines how these components are connected and how data transfer
between the network. Understanding the different types of network
topologies can help in choosing the right design for a specific network.

Mesh Topology

In a mesh topology, every device is connected to another device via a


particular channel. Every device is connected to another via dedicated
channels. These channels are known as links. In Mesh Topology, the
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protocols used are AHCP (Ad Hoc Configuration
Protocols), DHCP (Dynamic Host Configuration Protocol), etc.

Mesh Topology

• Suppose, the N number of devices are connected with each other in


a mesh topology, the total number of ports that are required by each
device is N-1. In Figure 1, there are 5 devices connected to each other,
hence the total number of ports required by each device is 4. The
total number of ports required = N * (N-1).

Advantages of Mesh Topology

• Communication is very fast between the nodes.

• Mesh Topology is robust.

• The fault is diagnosed easily. Data is reliable because data is


transferred among the devices through dedicated channels or links.

• Provides security and privacy.

Disadvantages of Mesh Topology

• Installation and configuration are difficult.


• The cost of cables is high as bulk wiring is required, hence suitable
for less number of devices.
• The cost of maintenance is high.

A common example of mesh topology is the internet backbone, where


various internet service providers are connected to each other via
dedicated channels. This topology is also used in military
communication systems and aircraft navigation systems.

Star Topology

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In Star Topology, all the devices are connected to a single hub through
a cable. This hub is the central node and all other nodes are connected
to the central node. The hub can be passive in nature i.e., not an
intelligent hub such as broadcasting devices, at the same time the hub
can be intelligent known as an active hub. Active hubs have repeaters
in them. Coaxial cables or RJ-45 cables are used to connect the
computers. In Star Topology, many popular Ethernet LAN protocols are
used as CD(Collision Detection), CSMA (Carrier Sense Multiple Access),
etc.

Star Topology

Advantages of Star Topology

• If N devices are connected to each other in a star topology, then the


number of cables required to connect them is N. So, it is easy to set
up.

• Each device requires only 1 port i.e. to connect to the hub, therefore
the total number of ports required is N.

• It is Robust. If one link fails only that link will affect and not other
than that.

• Easy to fault identification and fault isolation.

• Star topology is cost-effective as it uses inexpensive coaxial cable.

Disadvantages of Star Topology

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• If the concentrator (hub) on which the whole topology relies fails, the
whole system will crash down.

• The cost of installation is high.

• Performance is based on the single concentrator i.e. hub.

A common example of star topology is a local area network (LAN) in


an office where all computers are connected to a central hub. This
topology is also used in wireless networks where all devices are
connected to a wireless access point.

Bus Topology

Bus Topology is a network type in which every computer and network


device is connected to a single cable. It is bi-directional. It is a multi-
point connection and a non-robust topology because if the backbone
fails the topology crashes. In Bus Topology, various MAC (Media Access
Control) protocols are followed by LAN ethernet connections
like TDMA, Pure Aloha, CDMA, Slotted Aloha, etc.

Bus Topology

Advantages of Bus Topology

• If N devices are connected to each other in a bus topology, then the


number of cables required to connect them is 1, known as backbone
cable, and N drop lines are required.

• Coaxial or twisted pair cables are mainly used in bus-based networks


that support up to 10 Mbps.

• The cost of the cable is less compared to other topologies, but it is


used to build small networks.

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• Bus topology is familiar technology as installation and
troubleshooting techniques are well known.

• CSMA is the most common method for this type of topology.

Disadvantages of Bus Topology

• A bus topology is quite simpler, but still, it requires a lot of cabling.

• If the common cable fails, then the whole system will crash down.

• If the network traffic is heavy, it increases collisions in the network.


To avoid this, various protocols are used in the MAC layer known as
Pure Aloha, Slotted Aloha, CSMA/CD, etc.

• Adding new devices to the network would slow down networks.

• Security is very low.

A common example of bus topology is the Ethernet LAN, where all


devices are connected to a single coaxial cable or twisted pair cable.
This topology is also used in cable television networks.

Ring Topology

In a Ring Topology, it forms a ring connecting devices with exactly two


neighboring devices. A number of repeaters are used for Ring topology
with a large number of nodes, because if someone wants to send some
data to the last node in the ring topology with 100 nodes, then the data
will have to pass through 99 nodes to reach the 100th node. Hence to
prevent data loss repeaters are used in the network.

The data flows in one direction, i.e. it is unidirectional, but it can be


made bidirectional by having 2 connections between each Network
Node, it is called Dual Ring Topology. In-Ring Topology, the Token Ring
Passing protocol is used by the workstations to transmit the data.

Ring Topology

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The most common access method of ring topology is token passing.

• Token passing: It is a network access method in which a token is


passed from one node to another node.

• Token: It is a frame that circulates around the network.

Operations of Ring Topology

• One station is known as a monitor station which takes all the


responsibility for performing the operations.

• To transmit the data, the station has to hold the token. After the
transmission is done, the token is to be released for other stations to
use.

• When no station is transmitting the data, then the token will


circulate in the ring.

• There are two types of token release techniques: Early token


release releases the token just after transmitting the data
and Delayed token release releases the token after the
acknowledgment is received from the receiver.

Advantages of Ring Topology

• The data transmission is high-speed.

• The possibility of collision is minimum in this type of topology.

• Cheap to install and expand.

• It is less costly than a star topology.

Disadvantages of Ring Topology

• The failure of a single node in the network can cause the entire
network to fail.

• Troubleshooting is difficult in this topology.

• The addition of stations in between or the removal of stations can


disturb the whole topology.

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• Less secure.

Tree Topology

Tree topology is the variation of the Star topology. This topology has a
hierarchical flow of data. In Tree Topology, protocols like DHCP and SAC
(Standard Automatic Configuration) are used.

Tree Topology

In tree topology, the various secondary hubs are connected to the


central hub which contains the repeater. This data flow from top to
bottom i.e. from the central hub to the secondary and then to the
devices or from bottom to top i.e. devices to the secondary hub and
then to the central hub. It is a multi-point connection and a non-robust
topology because if the backbone fails the topology crashes.

Advantages of Tree Topology

• It allows more devices to be attached to a single central hub thus it


decreases the distance that is traveled by the signal to come to the
devices.

• It allows the network to get isolated and also prioritize from different
computers.

• We can add new devices to the existing network.

• Error detection and error correction are very easy in a tree


topology.

Disadvantages of Tree Topology

• If the central hub gets fails the entire system fails.

• The cost is high because of the cabling.

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• If new devices are added, it becomes difficult to reconfigure.

A common example of a tree topology is the hierarchy in a large


organization. At the top of the tree is the CEO, who is connected to the
different departments or divisions (child nodes) of the company. Each
department has its own hierarchy, with managers overseeing different
teams (grandchild nodes). The team members (leaf nodes) are at the
bottom of the hierarchy, connected to their respective managers and
departments.

Hybrid Topology

Hybrid Topology is the combination of all the various types of


topologies we have studied above. Hybrid Topology is used when the
nodes are free to take any form. It means these can be individuals such
as Ring or Star topology or can be a combination of various types of
topologies seen above. Each individual topology uses the protocol that
has been discussed earlier.

Hybrid Topology

The above figure shows the structure of the Hybrid topology. As seen it
contains a combination of all different types of networks.

Advantages of Hybrid Topology

• This topology is very flexible .

• The size of the network can be easily expanded by adding new


devices.

Disadvantages of Hybrid Topology

• It is challenging to design the architecture of the Hybrid Network.

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• Hubs used in this topology are very expensive.

• The infrastructure cost is very high as a hybrid network requires a


lot of cabling and network devices

6) what do you understand by layered archeticture

Layered architecture is a design approach commonly used in computer


networks and software engineering where the system is divided into layers
that perform specific tasks and responsibilities. Each layer interacts with
the layers directly above and below it, providing a clear structure that
enhances modularity, separation of concerns, and maintainability. The
layers are typically stacked, and each layer focuses on a particular aspect of
the system's functionality.

Key Concepts of Layered Architecture:

1. Separation of Concerns:
o Each layer handles a distinct set of functionalities. This
separation makes it easier to design, implement, and maintain
the system because you can focus on one part at a time
without worrying about the details of other layers.
2. Modularity:
o Each layer is designed to be independent, so changes in one
layer do not affect other layers (as long as the interface
between the layers remains the same). This modular approach
makes systems more flexible and easier to scale.
3. Interlayer Communication:
o Layers interact with each other through well-defined
interfaces. For example, one layer might provide services to
the layer above it, while relying on services from the layer
below it.
4. Abstraction:
o Each layer abstracts its own internal details and only exposes
the necessary functionality to the adjacent layers. This
abstraction makes the system more understandable and
easier to maintain, as higher layers do not need to know the
details of lower layers.
5. Encapsulation:
o Data is encapsulated within the layers as it moves down or up
the stack. For example, at each layer, data is packaged with
headers or metadata relevant to that layer’s operations.

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Layered Architecture in Networking (OSI Model Example):

The most common example of layered architecture in networking is the


OSI Model, where the communication process is divided into seven
distinct layers. Each layer is responsible for a specific task in the
communication process, such as ensuring reliable transmission,
addressing, or providing application services.

Here is an overview of the seven layers of the OSI model, which


demonstrates how a layered architecture works:

1. Physical Layer: Deals with the physical medium (cables, radio waves)
used for transmitting raw data.
2. Data Link Layer: Ensures data transfer across a single network link,
detecting errors and managing access to the physical medium.
3. Network Layer: Handles routing and forwarding of data between
different networks, using logical addressing (IP addresses).
4. Transport Layer: Provides reliable end-to-end communication, flow
control, error detection, and data segmentation/reassembly.
5. Session Layer: Manages sessions or connections between
applications, ensuring that data exchange is properly synchronized.
6. Presentation Layer: Translates data into a format suitable for the
application, handling tasks like encryption, compression, and
translation.
7. Application Layer: Provides application services such as email, file
transfer, and web browsing to end users.

Advantages of Layered Architecture:

1. Simplifies Design and Development:


o By breaking the system into smaller, manageable parts, each
layer can be developed and tested independently, reducing
complexity.
2. Improved Modularity:
o Developers can work on different layers independently
without affecting other layers, making it easier to update or
replace a layer with minimal impact on the rest of the system.
3. Flexibility and Scalability:

20
o New layers or functionalities can be added as needed without
disrupting existing ones, which is useful when scaling systems
or introducing new technologies.
4. Easier Troubleshooting:
o If something goes wrong, it's easier to pinpoint the problem by
isolating the layer responsible for the issue. Network
troubleshooting, for example, can be done by analyzing
specific layers (e.g., physical layer issues or application layer
bugs).
5. Encapsulation and Abstraction:
o The abstraction provided by the layers hides the complexities
of each layer’s operation from the others, which simplifies both
use and maintenance. For instance, an application doesn't
need to worry about the network's low-level transmission
methods.
6. Interoperability:
o With standard interfaces between layers, different systems or
devices from various manufacturers can communicate
effectively, as long as they adhere to the same protocols and
standards in the layers involved.

Disadvantages of Layered Architecture:

1. Performance Overhead:
o Each layer adds overhead due to the additional processing
required for encapsulation, addressing, or error handling. This
may lead to performance issues, especially in systems where
low latency or high throughput is critical.
2. Excessive Abstraction:
o While abstraction simplifies understanding and development,
it can also hide important details that might be critical for
optimization or deep troubleshooting. It could make it difficult
to tune performance or understand low-level behavior.
3. Rigid Structure:
o Some systems may require a more flexible or adaptive
approach. Layered architectures can be too rigid for certain
dynamic systems or use cases that require custom interactions
between layers.
4. Incompatibilities Between Layers:

21
o If layers are designed with different standards or
implementations, incompatibilities may arise. This could cause
issues in communication between systems or devices that
don't fully adhere to the same model.

7) Responsibilities of physical layer

The Physical Layer is the first layer of the OSI model and plays a critical
role in the communication process. It is responsible for the actual
transmission of raw data bits (0s and 1s) over a physical medium, such
as cables, fiber optics, or wireless signals. This layer defines the physical
means of sending data between devices and ensures that data is
transmitted and received correctly at the hardware level.

Here are the key responsibilities of the Physical Layer:

1. Data Encoding and Transmission:

• The physical layer takes the data from the upper layers (like the Data
Link Layer) and converts it into a physical signal (electrical, light, or
radio waves) for transmission over the medium.
• It encodes the data into a form suitable for transmission, such as
converting binary 1s and 0s into electrical pulses or light signals.

2. Bit Transmission:

• The primary responsibility of the Physical Layer is to transmit raw


bits (0s and 1s) over a physical medium like copper cables, fiber-optic
cables, or wireless communication channels.
• It ensures that data is converted into signals and transmitted across
the medium, and similarly, it receives incoming signals from the
medium and converts them back into bits.

3. Signal Modulation and Demodulation:

• In the case of analog transmission, the physical layer is responsible


for modulating the data (transforming digital data into an analog
signal) for transmission over the physical medium.
• On the receiving end, it demodulates the signal (transforming
analog signals back into digital data) to send to the next layer for
further processing.
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4. Physical Media and Transmission Medium:

• The physical layer defines the type of physical media used for data
transmission (e.g., twisted pair cables, coaxial cables, fiber-optic
cables, or air for wireless transmission).
• It is also responsible for determining the type of electrical or optical
signals used on the medium (e.g., electrical pulses, light pulses, radio
waves).

5. Bit Rate Control:

• The Physical Layer defines the bit rate, which is the number of bits
transmitted per second (bps). It determines how fast data is sent
over the medium.
• The bit rate may depend on the medium and transmission method,
and it helps regulate how quickly the system can transmit data.

6. Physical Topology and Device Connectivity:

• The Physical Layer is responsible for defining the physical topology


(how devices are physically connected in the network). For example,
in a star topology, devices are connected to a central hub or switch.
• It specifies how devices are connected, the arrangement of network
cables, and the proper connector types for the physical devices.

7. Error Detection and Handling (at the Physical Level):

• While the physical layer is not responsible for error correction, it can
detect simple errors, like signal loss or corruption, through basic
checks (e.g., using special error-detection codes like parity).
• In some cases, the physical layer may be able to request
retransmission of corrupted data through lower-level mechanisms
(though actual error correction is handled at higher layers like the
Data Link Layer).

8. Synchronization:

• The Physical Layer ensures that the sender and receiver are
synchronized so they know when to send and receive bits. It uses
clock signals or timing mechanisms to keep the transmission and
reception aligned, ensuring data is interpreted at the correct
intervals.

23
9. Connector and Voltage Specifications:

• The Physical Layer defines the connector types (e.g., RJ45 for
Ethernet) and the voltage levels used for transmitting data signals.
These electrical or optical specifications ensure that devices can
physically connect and communicate.

10. Data Compression and Encryption (Occasionally):

• In some cases, the Physical Layer may be responsible for basic data
compression or encryption before transmission, though these tasks
are more typically handled by higher layers (e.g., Presentation Layer
or Transport Layer).

Examples of Physical Layer Technologies:

• Wired Transmission: Ethernet (using twisted pair cables or fiber-


optic cables), DSL, coaxial cables.
• Wireless Transmission: Wi-Fi (802.11), Bluetooth, cellular networks
(4G, 5G), and satellite communications.
• Signaling Standards: Voltage levels, light intensity (in fiber optics),
radio frequencies, modulation techniques (e.g., QAM, FSK).

8) explain the different types of the packets in each of the layer of


OSI model.

1. Application Layer (Layer 7)

• Packet Type: Data


• Description: At the Application Layer, data refers to the raw data
generated by the user or application, such as text in an email or a file
to be downloaded. This layer deals with high-level protocols like
HTTP, FTP, SMTP, and DNS. The data is unformatted and represents
what the user intends to send or receive.

2. Presentation Layer (Layer 6)

• Packet Type: Data (still)

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• Description: The Presentation Layer is responsible for translating,
encrypting, and compressing data. The data from the Application
Layer is often formatted here (e.g., converting from ASCII to EBCDIC
or compressing a file). In some cases, encryption such as SSL/TLS is
applied for secure communication.
• Note: The data remains in the form of "data" as it passes through this
layer; it does not have a new packet format, but its content may be
transformed for compatibility or security.

3. Session Layer (Layer 5)

• Packet Type: Data (still)


• Description: The Session Layer manages sessions, which are logical
connections between applications on different devices. It handles
the opening, closing, and managing of sessions, ensuring data is
synchronized and properly organized.
• Note: Like the Presentation Layer, the Session Layer typically doesn't
alter the format of the data. It ensures that the communication is
properly organized into sessions (like keeping track of which client is
sending data in a session).

4. Transport Layer (Layer 4)

• Packet Type: Segments (TCP) / Datagrams (UDP)


• Description: The Transport Layer is responsible for end-to-end
communication and flow control. It ensures data is properly divided
and sent to the correct destination. It adds headers that include port
numbers (for addressing) and sequence numbers (to maintain the
order of packets).
o TCP (Transmission Control Protocol): The data is divided into
segments. Each segment includes a TCP header with control
information like source and destination ports, sequence
numbers, and acknowledgment numbers.
o UDP (User Datagram Protocol): The data is divided into
datagrams. UDP is connectionless and does not guarantee
reliability, so the header is simpler and lacks features like
sequencing or acknowledgment numbers.

25
5. Network Layer (Layer 3)

• Packet Type: Packets


• Description: The Network Layer is responsible for logical
addressing, routing, and forwarding data across different networks.
It takes the segment/datagram from the Transport Layer and
encapsulates it into a packet by adding a header with IP addresses
(source and destination) and other routing information.
o IP (Internet Protocol): The packet includes the source and
destination IP addresses, allowing routers to forward it across
different networks.
o Other protocols: Routing protocols like OSPF or RIP operate at
this layer to help direct traffic.

6. Data Link Layer (Layer 2)

• Packet Type: Frames


• Description: The Data Link Layer is responsible for physical
addressing (MAC addresses) and ensuring reliable data transfer
between two devices on the same network. It takes the packet from
the Network Layer and encapsulates it into a frame by adding a
frame header and trailer.
o MAC addresses: The frame header contains the source and
destination MAC addresses, which are used to deliver the data
to the correct network interface.
o The trailer often includes error detection information, such as
a cyclic redundancy check (CRC), to detect transmission
errors.

7. Physical Layer (Layer 1)

• Packet Type: Bits (or Signals)


• Description: The Physical Layer is responsible for the actual
transmission of raw data (in the form of electrical, optical, or radio
signals) over the physical medium (wires, fiber optics, wireless radio

26
waves). It takes the frame from the Data Link Layer and converts it
into bits, which are transmitted as signals over the physical medium.
o Bit Transmission: The data is transmitted as binary digits (0s
and 1s), which represent electrical voltages, light pulses, or
radio waves. The Physical Layer does not handle data
formatting but focuses on sending and receiving the bits
accurately over the medium.

Summary of the Types of Packets at Each Layer:

Layer Packet Type Description


Application Raw data generated by the user
Data
(Layer 7) or application (e.g., text, file).
Data may be encoded,
Presentation
Data compressed, or encrypted, but
(Layer 6)
remains in raw data format.
Organizes and synchronizes the
Session
Data communication between
(Layer 5)
applications.
Segments Divides data into manageable
Transport (TCP) / pieces (segments/datagrams),
(Layer 4) Datagrams adds port numbers, and ensures
(UDP) reliability (TCP).
Adds logical addressing (IP
Network
Packets addresses) for routing and
(Layer 3)
forwarding across networks.
Adds MAC addresses and error-
Data Link
Frames checking to ensure reliable
(Layer 2)
delivery on a local network.
Converts data into raw binary
Physical
Bits (Signals) signals (0s and 1s) for physical
(Layer 1)
transmission.

9) Describe TCP/IP model

The TCP/IP model (Transmission Control Protocol/Internet Protocol) is a


conceptual framework used to describe the different layers involved in

27
network communication, particularly over the internet. It is simpler and
more practical than the OSI model and serves as the foundation for
how data is transmitted across networks.

The TCP/IP model was designed to ensure reliable communication


between different types of hardware and networks, and it’s the protocol
suite that powers the modern internet.

The Four Layers of the TCP/IP Model:

The TCP/IP model is structured into four layers. These layers correspond
to the OSI model but with some consolidation. Here’s a breakdown of
the TCP/IP model’s layers:

1. Application Layer

• Function: This is the topmost layer and provides network services


directly to end-user applications. It defines the protocols and services
that allow applications to communicate over the network, such as
email, file transfer, and web browsing.
• Protocols:
o HTTP (HyperText Transfer Protocol): Used for transferring
web pages.
o FTP (File Transfer Protocol): Used for transferring files.
o SMTP (Simple Mail Transfer Protocol): Used for email
transmission.
o DNS (Domain Name System): Resolves domain names to IP
addresses.
o POP3, IMAP: Email retrieval protocols.
• Example: A web browser like Google Chrome uses HTTP/HTTPS at
the application layer to retrieve web pages.

2. Transport Layer

• Function: The transport layer is responsible for end-to-end


communication between devices. It ensures that data is delivered
reliably and in the correct sequence.
• Protocols:
o TCP (Transmission Control Protocol): A connection-oriented
protocol that ensures reliable, error-free data delivery by

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establishing a connection before data is sent. It includes
features like sequencing, flow control, and error checking.
o UDP (User Datagram Protocol): A connectionless protocol
that sends data without establishing a connection or ensuring
reliability. It is faster but less reliable than TCP.
• Example: When you send an email, the data may be transmitted
using TCP to ensure reliability.

3. Internet Layer

• Function: The Internet layer is responsible for logical addressing,


routing, and packet forwarding across different networks. It deals
with the routing of data packets from the source to the destination
based on IP addresses.
• Protocols:
o IP (Internet Protocol): Provides logical addressing (IP
addresses) and routing of packets between devices across
networks.
o ICMP (Internet Control Message Protocol): Used for error
messages and diagnostics (e.g., ping).
o ARP (Address Resolution Protocol): Resolves IP addresses to
MAC addresses on local networks.
o RARP (Reverse ARP): Resolves MAC addresses to IP addresses
(less commonly used today).
• Example: The data packets are assigned an IP address at this layer,
ensuring they can be routed across the internet.

4. Network Access Layer (Link Layer)

• Function: The Network Access Layer is the lowest layer and is


responsible for the physical transmission of data over the network. It
deals with the physical medium, such as cables, switches, and
wireless technologies, and ensures that data is framed and
transmitted correctly on the local network.
• Protocols:
o Ethernet: The most common protocol for wired local area
networks (LANs).
o Wi-Fi: Wireless communication protocol for LANs.
o PPP (Point-to-Point Protocol): A protocol for direct
communication over serial links.
o Frame Relay, ATM: Older technologies used for WAN
communication.
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10) Discuss UDP socket programming

UDP (User Datagram Protocol) is a connectionless and unreliable


protocol in the Transport Layer of the OSI model. Unlike TCP (which
establishes a connection between sender and receiver before data is
sent), UDP sends data without establishing a connection, and
there’s no guarantee that the data will arrive at the destination or
arrive in the correct order.

UDP socket programming is used to implement communication


between applications using the UDP protocol. It is often used in
applications where speed is more critical than reliability, such as
video streaming, online gaming, and real-time communication.

In UDP socket programming, a socket is an endpoint for sending or


receiving data. A UDP socket allows you to send and receive
datagrams (self-contained, independent packets of data) between
networked devices.

Key Concepts in UDP Socket Programming:

1. Socket: A communication endpoint that is used by programs to


send or receive data across the network.
2. Datagram: The unit of data transferred using UDP; it contains the
destination and source address along with the data payload.
3. Unreliable Transmission: UDP does not ensure reliable delivery of
packets, so packets might be lost or arrive out of order. However, it
does provide speed and low overhead.

Steps in UDP Socket Programming:

1. Creating a Socket: A socket is created using the socket() function in


most programming languages. This socket allows communication
over the network using UDP.
2. Binding the Socket: In a server application, you usually bind the
socket to a specific port and IP address so that the server knows
where to listen for incoming messages.

30
3. Sending Data: The client sends data (datagram) to the server using
the sendto() function, providing the destination address and port.
4. Receiving Data: The server listens for incoming messages using the
recvfrom() function, which retrieves the message and the source
address (IP and port).
5. Closing the Socket: Once communication is complete, both the
client and server close the socket to release resources

11) what are the services provided by DNS protocol

The DNS (Domain Name System) is a crucial protocol in the


Application Layer of the OSI model that translates human-readable
domain names (e.g., www.example.com) into machine-readable IP
addresses (e.g., 192.0.2.1). This allows users to access websites and
services without having to remember numeric IP addresses.

DNS provides several important services that ensure the smooth


functioning of the internet:

1. Domain Name Resolution:

• Primary Service: DNS’s most critical service is resolving domain


names to IP addresses. When a user enters a URL (like
www.google.com) in their browser, the DNS protocol resolves this
domain to an IP address (like 216.58.214.14), enabling the browser to
connect to the correct web server.
• Forward Lookup: This is the process of translating a domain name
to an IP address (e.g., www.example.com → 192.0.2.1).
• Reverse Lookup: In reverse lookup, DNS resolves an IP address back
to a domain name (e.g., 192.0.2.1 → www.example.com).

2. Mapping Services:

• Host Name to IP Address Mapping: DNS maps domain names to IP


addresses, allowing users to access websites and services by their
domain names.

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• IP Address to Host Name Mapping: Through reverse DNS lookups,
DNS can map an IP address to its associated domain name. This
service is often used for logging and troubleshooting purposes.

3. Mail Routing:

• MX Records (Mail Exchange Records): DNS provides mail routing


services using MX records. These records define the mail servers
responsible for receiving email for a specific domain. When an email
is sent to [email protected], the sending mail server queries DNS
to find the MX record for example.com to determine where to send
the email.
• Priority Levels: MX records also define the priority of mail servers. If
one server is unavailable, the next server with a higher priority is
used.

4. Load Balancing:

• Round-Robin DNS: DNS can provide basic load balancing by


returning multiple IP addresses for a single domain name. This is
done in a round-robin fashion, where DNS returns a different IP
address each time a query is made for the same domain, distributing
the load across several servers.
• Geographical Load Balancing: Some DNS providers use
geographical data to return different IP addresses depending on the
user's location. This can improve the response time and reliability of
services.

5. Name Delegation:

• Delegation of Subdomains: DNS allows for name delegation,


meaning that a domain can delegate responsibility for a subdomain
to another DNS server. For example, the domain example.com may
delegate responsibility for the subdomain sub.example.com to a
different DNS server, which handles queries for that subdomain.

32
• This enables hierarchical management of domain names across the
internet.

6. Caching:

• Local Caching of DNS Records: To improve performance and


reduce network traffic, DNS responses are cached at different levels
(e.g., by DNS resolvers, browsers, and operating systems). When a
domain name is resolved, the result is stored temporarily, so
subsequent queries for the same domain are resolved more quickly
without needing to contact the DNS server again.
• TTL (Time-to-Live): The TTL value in DNS records defines how long
the record can be cached before it needs to be refreshed. It helps
control the freshness of DNS information.

7. Security Features:

• DNSSEC (DNS Security Extensions): DNSSEC adds security to the


DNS system by allowing DNS responses to be digitally signed. This
ensures that the responses haven't been tampered with during
transmission and helps prevent certain types of attacks, such as DNS
spoofing or cache poisoning.
• Protection Against DDoS Attacks: DNS can help mitigate the
impact of Distributed Denial-of-Service (DDoS) attacks by using
techniques such as traffic filtering, rate limiting, and distributing
DNS servers geographically to handle large volumes of requests.

8. Service Location (SRV Records):

• SRV Records: DNS supports SRV records, which provide information


about services available in a domain, such as a particular service's
port number and the host providing it. SRV records are commonly
used in services like SIP (Session Initiation Protocol), XMPP
(Extensible Messaging and Presence Protocol), and LDAP
(Lightweight Directory Access Protocol).

33
• For example, SRV records allow clients to discover which server
provides a particular service (e.g., which server is responsible for
handling VoIP calls for a domain).

9. Alias and Redirection (CNAME Records):

• CNAME (Canonical Name) Records: DNS allows a domain to have


multiple aliases. A CNAME record maps an alias domain name to the
canonical (true) domain name. For instance, www.example.com
could be an alias for example.com, meaning requests to
www.example.com would be resolved to the same IP address as
example.com.
• Redirection: DNS can be used to redirect traffic between different
domain names (e.g., from www.oldsite.com to www.newsite.com).

10. Dynamic DNS (DDNS):

• Dynamic DNS allows for the automatic updating of DNS records


when an IP address changes. This is particularly useful for devices
that do not have a fixed IP address (e.g., residential broadband
connections or mobile devices).
• DDNS is commonly used in remote access applications, gaming
servers, and IP cameras where the IP address of the device may
change frequently.

12) Expalin the Http request responses behaviour

An HTTP request-response behavior describes how a client (like a


web browser) communicates with a server by sending an HTTP
request, which the server then processes and responds to with an
HTTP response, essentially a "give and take" interaction where the
client asks for information and the server provides it back; this is the
fundamental mechanism for how web pages are loaded and data is
exchanged on the internet.

Key aspects of HTTP request-response behavior:

• Client-Server Model:

34
HTTP operates on a client-server model, where the client initiates a
request and the server fulfills it by sending a response.

• Request Structure:
• Method: Specifies the action to be performed (e.g., GET to
retrieve data, POST to send data).
• URI: Uniform Resource Identifier, the address of the requested
resource.
• Headers: Additional information like content type, cookies,
and authentication details.
• Body: Optional data to be sent with the request (like form data
in a POST request).
• Response Structure:
• Status Code: A numerical code indicating the outcome of the
request (e.g., 200 for success, 404 for not found).
• Headers: Information about the response like content type
and caching details.
• Body: The actual content requested, like HTML, text, or an
image.

How it works:

1. 1. Client sends a request:

The client (browser) sends an HTTP request to the server, specifying


the desired resource using a URL and the desired method (e.g., GET,
POST).

2. 2. Server processing:

The server receives the request, interprets the information, and


processes it to retrieve the requested resource or perform the
required action.

3. 3. Server sends a response:

The server sends an HTTP response back to the client, including a


status code to indicate if the request was successful, relevant
headers with additional information, and the requested content in
the body.

4. 4. Client displays the response:

35
The client receives the response, parses the headers, and displays
the content in the browser window.

Example:

• Request:
• Method: GET
• URI: https://www.example.com/index.html
• Headers: "Accept: text/html"
• Response:
• Status Code: 200 (OK)
• Headers: "Content-Type: text/html"
• Body: The HTML content of the "index.html" page

Key points to remember:

• HTTP is stateless:

Each request is treated independently, meaning the server doesn't


maintain information about previous requests from the same client
without additional mechanisms like cookies or sessions.

• Different HTTP Methods:

GET, POST, PUT, DELETE are commonly used to perform different


operations on data (retrieve, create, update, delete).

• Error Codes:

HTTP response status codes provide information about potential


errors encountered during processing.

13) what are the different protocol used in application layer

1. Hypertext Transfer Protocol (HTTP)

• Purpose: HTTP is the foundation of data communication on the


World Wide Web. It is used to request and transfer web pages
(HTML), images, videos, scripts, and other resources between a client
(usually a browser) and a server.
• Function: HTTP defines how clients and servers communicate, using
request-response mechanisms.
• Common Ports:

36
o HTTP: Port 80
o HTTPS (secure HTTP): Port 443

2. File Transfer Protocol (FTP)

• Purpose: FTP is used to transfer files between computers over a


network. It allows users to upload, download, delete, and manage
files on a remote server.
• Function: FTP works in a client-server model and provides
authentication (username and password) for access control.
• Common Ports:
o FTP (active mode): Port 21
o FTP data transfer: Port 20
o FTPS (FTP Secure): Port 990 (implicit), Port 21 (explicit)

3. Simple Mail Transfer Protocol (SMTP)

• Purpose: SMTP is used for sending and forwarding emails across


networks. It handles the sending of email messages from an email
client to a mail server or between mail servers.
• Function: SMTP defines the format of the message and the rules for
message forwarding between servers.
• Common Ports:
o SMTP: Port 25
o SMTPS (SMTP Secure): Port 465

4. Post Office Protocol (POP) / POP3

• Purpose: POP3 is used to retrieve emails from a mail server. It allows


users to download email messages to their local device and typically
deletes the messages from the server after downloading (although
modern versions can keep them).
• Function: POP3 facilitates downloading emails, making them
accessible offline.
• Common Ports:
o POP3: Port 110

37
o POP3S (POP3 Secure): Port 995

5. Internet Message Access Protocol (IMAP)

• Purpose: IMAP is another protocol for retrieving emails, but it differs


from POP by allowing users to manage their emails directly on the
mail server. It supports synchronization across multiple devices.
• Function: IMAP keeps messages on the server, allowing users to
read, organize, and manage them from multiple devices.
• Common Ports:
o IMAP: Port 143
o IMAPS (IMAP Secure): Port 993

6. Domain Name System (DNS)

• Purpose: DNS is responsible for translating human-readable


domain names (like www.example.com) into machine-readable IP
addresses (like 192.0.2.1). This is essential for routing traffic on the
internet.
• Function: DNS resolves domain names through a distributed
network of DNS servers.
• Common Ports:
o DNS: Port 53 (both UDP and TCP)

7. Dynamic Host Configuration Protocol (DHCP)

• Purpose: DHCP automatically assigns IP addresses and other


network configuration parameters (like subnet mask, gateway) to
devices on a network.
• Function: Devices request an IP address from a DHCP server, which
then dynamically assigns a unique address to the device.
• Common Ports:
o DHCP: Port 67 (server), Port 68 (client)

8. Telnet

38
• Purpose: Telnet is used for remote login and communication with
remote devices over a network. It allows users to access command-
line interfaces of remote computers or network devices.
• Function: Telnet provides text-based communication and requires
an interactive terminal.
• Common Ports:
o Telnet: Port 23

9. Secure Shell (SSH)

• Purpose: SSH is a secure, encrypted alternative to Telnet for remote


login and communication. It is widely used for accessing servers and
network devices securely over an untrusted network.
• Function: SSH encrypts all traffic, providing secure login and
command execution.
• Common Ports:
o SSH: Port 22

10. Simple Network Management Protocol (SNMP)

• Purpose: SNMP is used to manage and monitor network devices like


routers, switches, and servers. It allows administrators to gather
performance data and configure devices remotely.
• Function: SNMP works with agents (software running on network
devices) and a manager (monitoring system) to perform
management tasks.
• Common Ports:
o SNMP: Port 161
o SNMP Trap (notifications): Port 162

11. Hypertext Transfer Protocol Secure (HTTPS)

• Purpose: HTTPS is the secure version of HTTP, which uses SSL/TLS


encryption to protect the integrity and privacy of data exchanged
between the client and the server.

39
• Function: HTTPS ensures that communication is encrypted and
secure, protecting users from man-in-the-middle attacks and
eavesdropping.
• Common Ports:
o HTTPS: Port 443

12. Lightweight Directory Access Protocol (LDAP)

• Purpose: LDAP is used for accessing and maintaining distributed


directory information services. It is commonly used for managing
user information, authentication, and authorization in corporate
networks.
• Function: LDAP enables querying, updating, and maintaining
directories that store user credentials, organizational structure, and
other network-related information.
• Common Ports:
o LDAP: Port 389
o LDAPS (LDAP Secure): Port 636

13. Real-Time Protocol (RTP)

• Purpose: RTP is used for delivering real-time data like audio and
video over a network. It is commonly used in voice and video
communications (e.g., VoIP, video conferencing).
• Function: RTP provides end-to-end delivery services, including
payload type identification, sequence numbering, and timestamping
to ensure proper timing and order for media data.
• Common Ports:
o RTP: Port 5004
o RTCP (RTP Control Protocol): Port 5005

14. Simple Object Access Protocol (SOAP)

• Purpose: SOAP is a protocol used for exchanging structured


information in the implementation of web services. It is XML-based

40
and relies on other application protocols (like HTTP or SMTP) for
message transmission.
• Function: SOAP defines a message format for requests and
responses, ensuring interoperability between web services.
• Common Ports: Typically used over HTTP (Port 80) or HTTPS (Port
443).

15. Multipurpose Internet Mail Extensions (MIME)

• Purpose: MIME is used to extend the format of email messages to


support text in character sets other than ASCII, attachments
(images, audio, video), and multiple message types.
• Function: MIME headers describe the content type of an email
message, such as text/html, image/jpeg, or application/json.
• Common Ports: MIME operates on SMTP (Port 25), POP3 (Port 110),
or IMAP (Port 143) as part of email communication.

14) How does the information passed from one layer to another layer in
OSI model

In the OSI (Open Systems Interconnection) model, information is


passed from one layer to another through a structured and
organized process known as encapsulation and decapsulation.
Each layer has a specific function, and when data is passed between
layers, it undergoes a series of processes that add or remove headers,
trailers, and other information needed for successful
communication.

Here's a breakdown of how information is passed from one layer to


another in the OSI model:

1. Encapsulation (Sending Side)

When data is passed down the OSI model from the Application
Layer to the Physical Layer, it is encapsulated by each layer. This
means that each layer adds its own header (and sometimes footer)
to the data to ensure that it can be properly processed by the
corresponding layer on the receiving side.

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Encapsulation Process:

1. Application Layer:
o The application data is generated (e.g., a user request in a
browser, an email message, etc.).
o This is the data that the user or application sends.
2. Presentation Layer:
o If necessary, the data is converted into a format suitable for
transmission.
o This could involve data compression, encryption, or translation
between different data formats.
o The data is then passed to the Session Layer.
3. Session Layer:
o The session layer establishes, manages, and terminates
communication sessions.
o It adds control information to maintain the session, such as
session identifiers, to manage multiple communication
sessions.
o The data is passed to the Transport Layer.
4. Transport Layer:
o The transport layer is responsible for end-to-end
communication and reliability.
o It adds a transport header that includes port numbers,
sequence numbers, and error-checking mechanisms like
checksums to ensure data integrity.
o The segment is then passed to the Network Layer.
5. Network Layer:
o The network layer adds its own network header, which
includes information such as the source and destination IP
addresses for routing purposes.
o The data unit is now called a packet.
o The packet is passed down to the Data Link Layer.
6. Data Link Layer:
o The data link layer is responsible for node-to-node
communication and error detection within a network
segment.
o It adds a frame header and trailer. The header contains the
MAC addresses of the source and destination devices, and the
trailer contains error-detection information (such as a CRC
checksum).
o The data unit is now called a frame.

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o The frame is passed to the Physical Layer.
7. Physical Layer:
o The physical layer converts the frame into electrical or optical
signals, radio waves, or light pulses, depending on the
transmission medium (e.g., copper wires, fiber optics, wireless).
o The data is now transmitted as raw bits over the medium.

2. Decapsulation (Receiving Side)

On the receiving side, the data moves up the OSI model in the
reverse order. Each layer decapsulates the information by stripping
off its corresponding header or footer before passing the data to the
next higher layer.

Decapsulation Process:

1. Physical Layer:
o The physical layer receives the raw bits (electrical signals, light
pulses, etc.) and converts them back into a frame of data.
o It passes the frame up to the Data Link Layer.
2. Data Link Layer:
o The data link layer checks the frame for errors and verifies the
integrity using the trailer (such as a checksum or CRC).
o It removes the frame's header and trailer, extracting the
packet.
o The packet is then passed to the Network Layer.
3. Network Layer:
o The network layer looks at the packet's header to extract
routing information (such as source and destination IP
addresses) and determines the correct destination.
o It removes the network layer's header, leaving the transport
segment.
o The segment is passed to the Transport Layer.
4. Transport Layer:
o The transport layer processes the header information,
including sequence numbers and error checks.
o It removes the transport layer's header and passes the
remaining data to the Session Layer.
5. Session Layer:

43
o The session layer manages the session state and removes any
session-specific information from the data.
o The remaining data is passed to the Presentation Layer.
6. Presentation Layer:
o If any data translation, decompression, or decryption was done
earlier, the presentation layer reverses those processes (e.g.,
decompression or decryption).
o The data is now in the original format and passed to the
Application Layer.
7. Application Layer:
o The application layer processes the data and presents it to the
end-user or application (e.g., displaying a webpage or showing
an email).
o The data is now available for use by the receiving application.

15) what is network virtual terminal

A Network Virtual Terminal (NVT) refers to a standardized, virtual


interface used in Telnet communication. It defines how characters
and control codes are transmitted over the network between a client
(such as a terminal) and a remote server, making the
communication independent of the local device's specific terminal
characteristics (such as character sets, screen sizes, or control keys).

The idea is to create a virtual terminal that both the local and
remote systems can agree upon, allowing devices with different
terminal capabilities (e.g., different character encodings, screen sizes,
etc.) to communicate in a way that is universally understood. The
NVT standardizes the character set and control codes used in Telnet
communication.

How NVT Works:

1. Character Set: The ASCII character set is used as the standard


character encoding for communication between the client and the
server in Telnet. This ensures that characters sent between the
devices are understood regardless of the devices' local
configurations.
2. Control Characters: The NVT defines a set of control characters
(such as carriage return, line feed, and tab) that help control text
formatting and the terminal's interaction with the user. These

44
control characters are sent in a standard way over the Telnet
connection.
3. Terminal Independence: The NVT protocol abstracts the differences
in terminal types, allowing a client to connect to a server regardless
of the specific type of terminal (whether it's a simple terminal,
graphical user interface, or other devices). The remote system "sees"
the client as if it were a standard, virtual terminal.
4. Telnet and NVT: Telnet uses the NVT as a way to ensure that data
transmitted across the network follows a standard protocol. The NVT
allows Telnet clients and servers to understand each other, even if
the actual physical terminals being used are different or use
different configurations.

16) difference between UDP and tcp protocol

User Datagram Protocol


Basis Transmission Control Protocol (TCP) (UDP)

UDP is the Datagram-


oriented protocol. This is
because there is no
TCP is a connection-oriented protocol.
overhead for opening a
Connection orientation means that the
connection, maintaining
communicating devices should establish
Type of Service a connection, or
a connection before transmitting data
terminating a
and should close the connection after
connection. UDP is
transmitting the data.
efficient for broadcast
and multicast types of
network transmission.

TCP is reliable as it guarantees the The delivery of data to


Reliability delivery of data to the destination the destination cannot
router. be guaranteed in UDP.

Error checking TCP provides extensive error- UDP has only the basic
mechanism checking mechanisms. It is because it error-checking

45
User Datagram Protocol
Basis Transmission Control Protocol (TCP) (UDP)

provides flow control and mechanism


acknowledgment of data. using checksums.

No acknowledgment
Acknowledgment An acknowledgment segment is present.
segment.

There is no sequencing
Sequencing of data is a feature of
of data in UDP. If the
Transmission Control Protocol (TCP). this
Sequence order is required, it has
means that packets arrive in order at the
to be managed by the
receiver.
application layer.

UDP is faster, simpler,


Speed TCP is comparatively slower than UDP. and more efficient than
TCP.

There is no
retransmission of lost
Retransmission of lost packets is
Retransmission packets in the User
possible in TCP, but not in UDP.
Datagram Protocol
(UDP).

TCP has a (20-60) bytes variable length UDP has an 8 bytes


Header Length
header. fixed-length header.

Weight TCP is heavy-weight. UDP is lightweight.

It’s a connectionless
Handshaking Uses handshakes such as SYN, ACK, SYN-
protocol i.e. No
Techniques ACK
handshake

46
User Datagram Protocol
Basis Transmission Control Protocol (TCP) (UDP)

UDP supports
Broadcasting TCP doesn’t support Broadcasting.
Broadcasting.

UDP is used
TCP is used by HTTP, by DNS , DHCP ,
Protocols
HTTPs , FTP , SMTP and Telnet . TFTP, SNMP , RIP ,
and VoIP .

UDP connection is a
Stream Type The TCP connection is a byte stream.
message stream.

Overhead Low but higher than UDP. Very low.

This protocol is used in


situations where quick
This protocol is primarily utilized in communication is
situations when a safe and trustworthy necessary but where
Applications communication procedure is necessary, dependability is not a
such as in email, on the web surfing, and concern, such as VoIP,
in military services. game streaming, video,
and music streaming,
etc.

17)Explain the features of TCP protocol

1. Connection-Oriented Communication

• Establishes a connection: Before any data is transmitted, TCP


establishes a connection between the sender and receiver using a
process called the three-way handshake.
o Three-Way Handshake:

47
1. SYN: The sender sends a synchronize (SYN) message to
the receiver to initiate the connection.
2. SYN-ACK: The receiver acknowledges the SYN request
and sends a SYN-ACK message back to the sender.
3. ACK: The sender sends an acknowledgment (ACK) to the
receiver, confirming the connection.
o Once the handshake is complete, data transmission begins.

2. Reliable Data Transfer

• Error Detection and Recovery: TCP ensures the reliable delivery of


data by using checksum to detect errors in transmitted data. If
errors are found, the affected data packets are retransmitted.
• Acknowledgments (ACKs): Each packet sent by the sender must be
acknowledged by the receiver. If an acknowledgment is not
received, the packet is retransmitted.
• Sequence Numbers: TCP assigns a unique sequence number to
each byte of data. These numbers ensure that data is received in the
correct order, and help with identifying lost packets for
retransmission.
• Retransmission: Lost packets are retransmitted automatically,
ensuring that no data is lost during transmission.

3. Ordered Data Delivery

• Ensures Correct Order: TCP guarantees that data will be delivered


in the same order in which it was sent. Even if packets arrive out of
order due to network delays or routing issues, TCP will reorder them
before passing them to the application layer.

4. Flow Control

• Prevents Congestion: TCP uses a flow control mechanism to


regulate the amount of data sent between the sender and receiver.
The receiver specifies a window size (known as the sliding window),

48
which indicates the amount of data that can be sent before an
acknowledgment is required.
• Sliding Window: This dynamic mechanism allows for the efficient
use of the network and ensures that the sender doesn't overwhelm
the receiver with more data than it can handle at a time.

5. Congestion Control

• Adjusts Transmission Rate: TCP has built-in mechanisms to avoid


network congestion by adjusting the rate of data transmission based
on current network conditions. It uses algorithms like slow start,
congestion avoidance, and fast retransmit to manage congestion
and ensure stable network performance.
o Slow Start: Starts by sending a small amount of data and
gradually increases the amount sent based on network
capacity.
o Congestion Avoidance: Uses algorithms to monitor network
congestion and adjust transmission accordingly to avoid
overloading the network.
o Fast Retransmit: If a packet is lost (due to a timeout or
duplicate ACKs), it is quickly retransmitted.

6. Full-Duplex Communication

• Simultaneous Two-Way Communication: TCP supports full-duplex


communication, meaning that data can be sent and received
simultaneously between the sender and receiver. This allows for
efficient bidirectional data transmission.

7. Connection Termination

• Graceful Connection Termination: When the communication is


complete, TCP ensures that the connection is properly closed using
a process known as the four-way handshake:
1. The sender sends a FIN (Finish) message, indicating it has
finished sending data.

49
2. The receiver acknowledges the FIN and sends an ACK.
3. The receiver sends its own FIN message to the sender to
indicate it has finished.
4. The sender acknowledges the receiver's FIN message with an
ACK, completing the termination.

8. Segmentation and Reassembly

• Data Segmentation: TCP divides large chunks of data into smaller,


manageable segments (packets). Each segment is then sent
independently over the network. The size of each segment is
determined by the maximum segment size (MSS), which is
negotiated during the connection setup.
• Reassembly: When the segments arrive at the destination, TCP
reassembles them into the original data stream before passing it to
the application layer.

9. Error Detection

• Checksum: TCP calculates a checksum for each segment, which is


used to detect errors during transmission. If the data arrives with a
different checksum than expected, it is discarded, and a request for
retransmission is made.

10. Byte-Stream Service

• Stream-Oriented: TCP treats the transmitted data as a continuous


stream of bytes. This means that the application layer can send data
as a continuous flow, and TCP handles breaking it into segments,
numbering the bytes, and ensuring they are correctly transmitted
and reassembled.

11. Reliable Connection Management

50
• Connection Establishment and Maintenance: TCP provides
mechanisms to establish and maintain the connection, monitor the
status of the connection, and ensure that both the sender and
receiver are synchronized.

12. TCP Header

• TCP Segment Structure: The TCP header contains various fields for
managing the connection, such as source and destination port
numbers, sequence and acknowledgment numbers, flags (SYN,
ACK, FIN, etc.), window size, and checksum. These fields are
essential for maintaining reliable communication.

18)Explain the responsibilities of transport layer

The Transport Layer (Layer 4) is a crucial part of the OSI model that
is responsible for ensuring end-to-end communication between
devices across a network. It plays a key role in providing reliable and
efficient data transfer, managing flow control, error correction, and
segmentation. The Transport Layer establishes, maintains, and
terminates connections between devices, and ensures that data is
delivered reliably and in the correct order.

Responsibilities of the Transport Layer:

1. End-to-End Communication

• The Transport Layer is responsible for providing end-to-end


communication between two devices, typically across multiple
networks. It ensures that the data sent by an application on the
sender's side reaches the corresponding application on the receiver's
side.
• This layer abstracts the network details, allowing the application to
communicate with other applications regardless of the network
infrastructure in between.

51
2. Segmentation and Reassembly

• The Transport Layer is responsible for segmentation and


reassembly of data.
o Segmentation: Large chunks of data from the application
layer are divided into smaller segments that can be
transmitted over the network.
o Reassembly: On the receiving side, these segments are
reassembled into the original data stream for the application
layer.
• This is particularly important for protocols like TCP, where large
amounts of data need to be broken into smaller units (called
segments) for transmission.

3. Flow Control

• Flow control ensures that the receiver is not overwhelmed by too


much data at once. The Transport Layer uses mechanisms to
regulate the rate at which data is sent from the sender to the
receiver.
o For example, in TCP, the sliding window mechanism allows
the receiver to specify how much data it is willing to receive at
any given time.
• This ensures that the receiver can process data at a rate that
matches its ability to handle the incoming traffic.

4. Error Detection and Error Recovery

• The Transport Layer is responsible for ensuring that data is


transmitted accurately. It performs error detection through
mechanisms like checksums to verify that data has been
transmitted correctly.
o If an error is detected (such as data corruption or loss), the
Transport Layer can request retransmission of the affected
data. This process ensures reliable data delivery, which is
especially important for protocols like TCP.

52
5. Reliable Data Delivery (TCP Only)

• In TCP (Transmission Control Protocol), the Transport Layer


guarantees reliable data delivery by:
o Acknowledging receipt of each data segment.
o Retransmitting any data that is lost or corrupted.
o Ensuring that data is received in the correct order and
without duplication.
• This makes TCP connection-oriented and reliable, as the protocol
ensures that the data arrives intact, in the correct sequence, and
without loss.

6. Multiplexing and Demultiplexing

• The Transport Layer provides multiplexing and demultiplexing


services to allow multiple applications or processes on the same
device to use the network simultaneously.
o Multiplexing: On the sending side, the Transport Layer
combines data from different applications or processes into a
single stream for transmission.
o Demultiplexing: On the receiving side, the Transport Layer
distributes the received data to the correct application based
on the port number.
• Each process or application that communicates over the network is
identified by a unique port number, and the Transport Layer uses
this to ensure that the data is delivered to the right application.

7. Connection Establishment and Termination

• In connection-oriented protocols like TCP, the Transport Layer is


responsible for establishing, maintaining, and terminating the
connection between the sender and receiver.
o Connection Establishment: Before data transfer begins, the
Transport Layer ensures that a connection is established
between the sender and receiver (this is done through a
process called the three-way handshake in TCP).
o Connection Termination: When the communication is
complete, the connection is terminated in a controlled

53
manner, ensuring that no data is lost and that the resources
are properly released.

8. Quality of Service (QoS)

• The Transport Layer can help ensure the quality of service by


managing traffic and prioritizing data flows for time-sensitive
applications like voice or video (such as in Real-Time Transport
Protocol (RTP)).
• For instance, it can manage latency and throughput for applications
that require guaranteed performance levels.

9. Port Addressing

• The Transport Layer uses port numbers to address and identify the
source and destination applications or services on each device.
o For example, port 80 is used for HTTP traffic, and port 443 is
used for HTTPS traffic.
• This allows the Transport Layer to demultiplex data from different
applications running on the same device.

10. Protocol Multiplexing (via Ports)

• The Transport Layer allows multiple communication sessions to


occur simultaneously between devices by using different port
numbers for different applications.
o For instance, you can have HTTP traffic on port 80, FTP traffic
on port 21, and SMTP traffic on port 25, all using the same
network connection.

19)Expalin the entire process of handshaking mechanism with


diagram

20)Explain the different types of protocol using in slow control


mechanism

54
21)difference between connection less and connection oriented
service with diagram

22)Explain the socket related activity between a client and server


using TCP

23)Expalin the different types of protocol used in network layer

55

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