Handling Mouse 3
Handling Mouse 3
Attention grabber
Display slide 3 of the Presentation: Bee-Bot adventures to discuss the Learning objective and
Success criteria.
Presentation: Bee-Bot adventures
Show on your interactive whiteboard
Slide 3: get the children into pairs and ask each pair to access the link: ‘Terrapin Logo – Bee-
Bot’with the ‘Number Line’ mat loaded.
Do a few warm-up exercises with the children, for example:
• Can Partner One get the Bee-Bot to zero?
• Can Partner Two get the Bee-Bot to the pigs?
Model fixing mistakes that come up and highlight what can be learnt from them.
Main event
Slide 4: explain that you are going to read a story called ‘The Adventures of Bee-Bot’ and
working in pairs, they are going to program their Bee-Bots to move to a character or in a certain
direction, when these are mentioned.
Slide 5: the children will need access to a devices with the ‘Number Line’ mat loaded on the link:
‘Terrapin Logo – Bee-Bot’. Read the story, using the prompts as necessary, pausing while the
children program the Bee-Bots.
Encourage co-operation in their pairs and remind them not to use the mouse to move the Bee-
Bot!’. Ask the children to think carefully about completing the challenge, by inputting more than
one instruction at a time.
This is a good opportunity for observational assessment:
• Who takes several steps to reach their target.
• Who can get to their target straight away?
• Who panics when they make a mistake?
• Who can fix a mistake?
Key questions
• Who can get to the target straight away?
• Who can fix a mistake if they make one?
Wrapping up
At the end of the story, do some quickfire challenges to see how familiar the children are with
the instructions they give. Judge how ‘quick fire’ to make these challenges by assessing how
confident your class is at this point.
Glossary
• Bee-Bot
• Program
• Debug
• Mistake
• Programming
• Code
• Inputting
• Emulator