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Java_Mini_Project (1)

The document certifies that Usama Patel, Rajesh Pandit, and Pravesh Nahar submitted a report for their SE Semester 3 Java Mini Project at Lokmanya Tilak College of Engineering. The project is a Flappy Bird Game developed in Java, focusing on gameplay mechanics like timing, precision, and obstacle navigation. It showcases essential game development concepts such as collision detection and object-oriented programming.

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0% found this document useful (0 votes)
4 views

Java_Mini_Project (1)

The document certifies that Usama Patel, Rajesh Pandit, and Pravesh Nahar submitted a report for their SE Semester 3 Java Mini Project at Lokmanya Tilak College of Engineering. The project is a Flappy Bird Game developed in Java, focusing on gameplay mechanics like timing, precision, and obstacle navigation. It showcases essential game development concepts such as collision detection and object-oriented programming.

Uploaded by

ankurkumar99421
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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CERTIFICATE

This is to certify that Usama Patel, Rajesh Pandit and Pravesh Nahar have
submitted a report at Lokmanya Tilak College of Engineering, Navi Mumbai, for
the SE Semester 3 Java Mini Project in ”Computer Science and Data Science
Engineering” under the University of Mumbai for the academic year 2024-25.

Prof. Sapana Bhuskute External Examiner

(Project Guide)

Place: Lokmanya Tilak College of Engineering

Date:

i
ABSTRACT

The Flappy Bird Game is a simple yet engaging arcade game developed using
Java and the Swing framework. Players control a bird by pressing a key to flap
its wings, guiding it through randomly spaced obstacles. The game emphasizes
timing and precision, as players must avoid crashing into pipes while maintaining
control of the bird’s altitude. Designed with a minimalistic graphical interface,
the game also includes features such as scoring and difficulty progression. This
Java-based project demonstrates core concepts in game development, including
collision detection, event handling, and object-oriented programming .

ii

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