Murder Drones RPG System
Murder Drones RPG System
Basics:
Base: DND 5E (just like DND these are more guidelines than rules)
Map movement: the number of squares per turn someone can move is their
movement speed divided by 10 if the number is a decimal round it up to the
nearest whole number
Players can do anything that in the game that their character can physically
and mentally do including things that are not listed here
Point buy= 48
Intelligence 1= would fail 5th grade math 5= average 10= rocket scientist
Perception 1= would believe stories with fiction in the title 5= average 10=
can detect a lie from a mile away
Skills:
Acrobatics: Dex (the skillful mobility feats one can accomplish not including
speed such as climbing doing flips etc)
Flexibility: Dex (the amount someone can bend a certain body part can be
useful in tight areas)
Reaction time per (the ability to react fast to unexpected scenarios such as
sneak attacks)
Max Hit points: hit die + con modifier cannot go lower than 1 levelling up will
increase this by your classes hit die and con modifier
Death Saves: (skip this if you know how the mechanic works in dnd) upon
reaching 0 hit points enter death saves where you roll a d20 to see if you
succeed or fail fail 3 times your character dies succeed 3 times your
character survives and comes back with 1 hit point
Rests: short rests will bring back half of your hit points long rests will recover
all of them and will grant other benefits depending on your class
Initiative: roll a D20 plus your speed modifier to see who will go first or last
during a fight the higher the roll the sooner your turn
On hit target must roll a dodge check if they choose to do so don’t know why
you wouldn’t though rolling above hit will cause them to dodge rolling below
will be a hit dodge will be a disadvantage if they are facing away from
opponent dodge does not apply to guns
Sneak attacks: if you are behind an enemy and they are unaware of your
existence your first attack is a crit however they will have to roll for reaction
time and if they roll higher than your hit they dodge the attack
Critical Hits: (don’t have to read if you know how the mechanic works in
DND)
Critical hits are often used from some mechanics and rolling a Nat 20 to hit
this will cause damage to be doubled
Damage types:
Status effects:
Burning: take 1 d4 damage per turn for 3 turns this is caused by burning and
acidic damage
Races:
Human:
Running speed: 30 ft
Strengths: can join the JCJenson faction easily and won’t be looked into for
being human
Weaknesses: can take cold damage and can take toxic damage
Following the destruction of both Earth and Copper 9, it's unknown whether
or not humanity has gone extinct.
running speed: 30 ft
Following the core explosion of exoplanet Copper 9, all humans on the planet
were wiped out, turning it into a winter-apocalyptic wasteland. Seizing this
opportunity, the Worker Drones quickly picked up where the humans had left
off, formed their colony, and embraced this newfound freedom by wearing
human-like clothing and having different eye colors. Known colors they can
have are red, orange, green, blue, cyan, aqua, magenta, pink, purple, and
white.
Appearance
When first created by JCJenson to mine resources from exoplanets before
Copper 9's explosion, all Worker Drones wore hard hats and orange jackets,
with their only eye color being light blue.
Following the core explosion of exoplanet Copper 9, all humans on the planet
were wiped out, turning it into a winter-apocalyptic wasteland. Seizing this
opportunity, the Worker Drones quickly picked up where the humans had left
off, formed their colony, and embraced this newfound freedom by wearing
human-like clothing and having different eye colors. Known colors they can
have are red, orange, green, blue, cyan, aqua, magenta, pink, purple, and
white.
A key trait to notice about the Worker Drones' eye colors is the total absence
of yellow. This trait was thought to belong solely to the Disassembly Drones
until it was revealed that they were once Worker Drones themselves and that
their yellow eye color originates from the Zombie Drone, Cyn.
After "banishing" herself from the colony, Uzi sadistically rants about how
she wants to kill all humans on Earth in retribution for sending the
Disassembly Drones to kill them all. While doing so, her right eye turns
yellow while her left eye turns into a yellow hazard symbol hinting at the
presence of the AbsoluteSolver.
Visor messages
Drones have two bright eyes on their visor that emotes. Under some
circumstances, their eyes can be overridden by an error, status warning, or
system message:
Variants:
Zombie Drone
Added weaknesses: burns in sunlight deal 1D4 burning damage every 2 turns
in the sun
In the case of any Worker Drone that has been rebooted, either by a human
or on its own, runs the risk of becoming what is referred to by the company
as a "Zombie Drone" as shown in a JCJensonVHS training tape discovered by
N in Cabin Fever and shown in Home.
The video warns against the act of improperly disposing of a Worker Drone
marked for disassembly due to the possibility that a drone may reboot
without changes (70.3%), carry "terminal lockout" (29%), or revive with
"potentially hazardous mutations" (0.7%), which can lead to human fatalities
or injury. High federal fines may be incurred on the handler's behalf.
N, V and J were Worker Drones that rebooted normally (as they had
armbands indicating that they were marked for disassembly and were found
by Tessa in a landfill), whereas Cyn was a Worker Drone that rebooted by
herself with dangerous mutations, seemingly revived by the AbsoluteSolver,
resulting in her becoming a full-fledged Zombie Drone.
Murder Drone:
running speed: 30 ft
They are vicious robots that were once Worker Drones until they were
converted into new vampiric forms by the self-rebooted Zombie Drone
named Cyn, using the powers granted to her by the mysterious, eldritch
program known as the AbsoluteSolver. Once the servants of Elliott Manor like
Cyn herself, they were taken over by her and converted into her "murder
pets" to unleash upon the humans living on Earth, reprogrammed to feast
upon their flesh and slaughter by any means necessary in order to aid Cyn in
destroying humanity.
However, after Cyn succeeded in destroying the Earth, she wiped the
Disassembly Drones' memories and implanted false ones to make them
forget they were ever Worker Drones in the first place and instead trick them
into thinking they were created by JCJenson to kill all of the Worker Drones
living on the exoplanets by order of the company due to the belief that they
were "corrupted, runaway AI". In reality (as shown in Nori Doorman's
drawings), this was done in order to both wipe out the hosts of the
AbsoluteSolver such as Nori and Yeva cured by Crucifix Patch so they couldn't
use Cyn's power against her and also get access to Cabin Fever Labs to find
the Crucifix Patch and destroy it. After executing these directives,
AbsoluteSolver will have no obstacles and it will turn the core of Copper 9
into a singularity.
In order to ensure that the Disassembly Drones complete their directive, Cyn
intentionally designed them to require the oil of Worker Drones to prevent
them from overheating and dying themselves, before using the corpses of
their victims to create spires which seemingly aid in Cyn's plans of
consuming planets, but also so that the Disassembly Drones will die on their
own once they kill off all the Workers to prevent them from learning the truth
about their origin and from turning against Cyn.
Although it's unknown exactly how many Disassembly Drones exists, they
seem to be sent to their targets in landing pods in squads of three and aren't
taught how to land to prevent them from leaving. So far, the only known
Disassembly Drones are the three "pets" of Tessa Elliott, whom she salvaged
and rebooted: N, V, and J. There have been other squads sent to Copper 9
but were all slaughtered by the Anti-Drone Sentinels-created by the company
whose purpose was to guard Cabin Fever Labs and contain drones infected
by the Solver/unauthorized visitors.
Appearance
Males have feet that end on yellow and black stripes, giving the appearance
of soles/heels, while the females' shins are tapered to a point. Females also
have curvy torsos and black markings on their legs, giving the appearance of
stockings. The markings also come with yellow and black stripes. Unlike
Worker Drones, Disassembly Drones have hair regardless of their gender.
Their hair is silver while their eyes are neon yellow, akin to that of Cyn, while
they wear black short-sleeved clothes with fur collars and a yellow armband
on their left upper arm.
A Visor messages
Drones have two bright eyes on their visor that emotes. Under some
circumstances, their eyes can be overridden by an error, status warning, or
system message:
Classes:
Classes gain new abilities at level 5,10,15,20 you can increase stats by 2
points at levels 8, 14 and 20 and gain 1 point to put into a skill at levels 2, 4,
8, 16, 20.
Multiclassing: upon reaching a level that grants you a new ability you can
keep going as that class and become a more powerful variant or multi class
and gain that classes abilities and hit die for the next 5 levels where you can
choose to multiclass or become better in your most recently selected class
Absolute Solver:
The absolute solver is the closest there is to a spell caster in this system the
absolute solver is a main fighter and is very weak early game but very strong
late game but all this power with a price
Level 1: nothing but you swear a strange symbol appears in the corner of
your visor
Level 5: gain access to the upsides and downsides of the absolute solver
giving you some powerful abilities that require an action but using said
abilities will make you have to do a mentality check starting at 6 failing this
check will increase it success won’t change anything upon reaching a need
for the success to be a 15 failing it will cause you to become in control of the
solver and will make you an enemy unless your character dies or rolls a 20
on a mentality save this check will revert back to 6 if the character takes a
long rest these abilities cannot be used against others with this class
Abilities:
Level 10: choose a path to go with the subclass abilities stack if a race
shares these benefits
Level 15:
Murderous Hunger:
Advantages: grow wings and a tail have a 30 ft flying speed and heal 2 hit
points every 2 turns
Level 20:
Can create black holes via an action if touched deal 5d20 damage and can
destroy any surface it touches
Carpenter:
carpenters are support roles that do not fight in the front lines but use
construction to support teammates such as weapon repair makeshift ammo
and makeshift weapons
Hit die: D4
Level 1: make makeshift weapons if you have the materials that deal half the
damage of the normal ones
Level 15: create makeshift bullets if you have the materials for guns dealing
half the damage than normal
Level 20: makeshift weapons no longer deal half the damage and now full
damage and barricades can be built with 1 action
Engineer:
engineers are support roles that do not fight in the front lines an more focus
on creating effective defence and healing metal teammates.
Hit die: D4
Level 10: gain the ability create attachments for weapons if you have the
materials
Level 15: gain the ability to create prosthetic limbs if you have the materials
Level 20: replicate weapons with the right materials and a energy core these
weapons don’t require ammo and previously uncraftable weapons can be
crafted with 15 sheet metal and 3 actions
Fighter:
Fighters are main attackers dealing the most damage and having the most
hit points
Level 20: Opponent will roll disadvantage on dodge rolls if you don’t have
disadvantage
Hit die: D6
Level 1: roll advantage on how much health is healed when using a med kit
towards allies
Level 5: Advantage on how much health is gained with self healing using a
med kit
Starting equipment: med kit any short weapon any lightweight gun
Scavenger:
Scavengers are hunters that are great with certain enemy types focus on
specific targets that they are most familiar with have weapon preferences
and are Great for locating traps or lost objects
Hit die: D8
Level 10: you can choose a preferred weapon from any of the in-game
weapons it is recommended to use this on weapons you will often use if you
are using a preferred weapon, you gain an extra +2 in rolls using it
Starting with money: money in this system is equivalent to real life Australian
dollars
Melee:
Knife 1d4 slashing or piercing damage materials needed: sheet metal and a
handle (small lightweight weapon) cost: 50$
Wrench Deal 1D4 blunt damage can be made with 1 reshaped metal
(short lightweight weapon) cost: 10$
Claws Roll 3 hits hits deal 1D4 slashing or piercing damage each can be
crafted with 3 sheet metal (short weightless weapon) cost: 150$
hammer Deal 1D6 blunt damage can be crafted with a reshaped metal
and a handle (short lightweight tool) cost: 20$
Ranged:
Automatic weapons get -2 accuracy ammo can or cannot be a concern GM’s
choice however ammo is never a concern for Murder Drones since the
weapons are them transforming their hands into them
Sniper rifle Deal 1D12 piercing damage roll advantage on damage if target is
10 ft or further (heavy weapon) cost: 5000$
Assault Rifle Roll 12d6 piercing damage (heavy automatic weapon) cost:
2000
Railgun Deal 5D20 burning damage can only be shot once every 3 turns
does not cause the burning effect can be crafted with a Railgun part and an
energy core (heavy weapon) cost: 1000000$
laser cannon Deals 1D4 burning damage does not cause the burning
effect doesn’t require ammo if the GM adds it (light weapon) cost: 10000
Ammunition Box Only used if the GM adds ammo to guns cost: 30$
Rocket Launcher If ammo is used use rockets if not can only be used once
every 3 turns deal 4d20 burning damage on hit (heavy weapon) cost: 12000$
ninja star Thrown weapon deal 1D4 damage when used and can be crafted
using 1 sheet metal (weightless weapon) cost: 20$
Armour: (armour does not effect the amount of items you hold negatively
Holsters While equipped Allows you to equip more than 2 weapons one
extra weapon per holster these include arms, legs and shoulder holsters
cost: 50$
Items: items that function as both tools and weapons will be in the weapons
section
EMP Stuns robotic teammates and Jams weapons using the laser
attachment cost: 300$
Railgun base the railgun base is the unpowered railgun that can’t be fired
(needs an energy core to fire cost: 2000$
Energy core: Allows weapons to fire a high damage projectile cost: 200$
Monsters:
Average Person:
Just a random person pure cannon fodder Usually Human or Worker Drone
Hit points: 4 (if civilian) 20 (if they have some form of importance bodyguard
officer etc)
Sentinel
A robot velociraptor that is made to destroy drones for security measures
stats:
Strength: 8
Constitution: 5
Speed: 10
Dexterity: 10
Accuracy: 1
Intelligence: 1
Perception: 5
Charisma: cannot speak
Mentality: 5
50 ft running speed
Boot loop light: (works on drones only and doesn’t effect them if they have
something covering their eyes even something as small as glasses) for 3
turns the drone is stunned if they are looking directly at the sentinel
Hit points: 30
Murder/Zombie Drone:
Stats: Random GM’s choice strength and constitution is usually over 8
Pounce: pin enemy to the ground enemy is prone only while enemy is pinned
Eldritch Monstrosity:
Murder Drones that are killed and morphed into haunt snake like forms
Hit points: 50
Stats:
Strength: 15
Constitution: 15
Speed: 5
Dexterity: 5
Accuracy: 1
Intelligence: 10
Perception: 10
Charisma: 10
Mentality: 5
Cyn:
Cyn patient 0 of the absolute solver and possibly the one controlling it Cyn is
known to wear human skin and outfits that obstruct the body to hide her
identity these are known as Skynwalkers
Stats:
Strength: 10
Constitution: 20
Speed: 10
Dexterity: 20
Accuracy: 5
Intelligence: 10
Perception: 10
Charisma: 10
Mentality: 5
Movements:
30 ft running speed
40 ft flying speed
20 ft burrowing speed
50 ft climbing speed
Actions:
Create black hole: deal 5d20 damage and can destroy any surface it touches
Character sheets
Uzi:
N:
V:
J:
Kahn:
Nori:
Doll:
Lore:
Timeline:
July 21st: 2371: humans gain the technology to explore the solar system
June 3rd 2972: the first thousands of worker drones are made
October 6th 3001: humans rely on worker drones to the point where world
leaders don’t see the purpose in fighting
March 7th 3053: the flashback events in Home occur the absolute solver is
discovered and performs the Elliot manor massacre via Cyn
June 7th 3071: the IRL sections of Home occur and the events of dead end
and mass destruction occur
Factions:
Worker Drones: the worker drones are machines that wish to gain freedom
from the humans, humans and Murder Drones are allowed in the faction as
well though if they are allies, in the show there is 1 known group that falls
into this category which is the WDF
Groups in this faction include: cabin fever labs and the majority of the human
race especially the rich
The Absolute Solver: an AI program that possesses drones and focuses on
the destruction of everything in the universe
Lawful good:
A goody two shoes if you will so often merciful and chooses not to engage in
violence unless forced to example: Kahn Doorman
Neutral Good:
They do they best possible to help others judging by their needs or wants
Example: Thad
Chaotic Good:
Has Good morals and is considered noble however will do anything for those
goals making them morally grey in some aspects example: Serial
Designation N
Lawful Neutral:
They act in their own personal codes morals or traditions and not so much
others Example: Uzi Doorman
Neutral:
They tend to not ask any questions rather or not they’re actions are moral
and often don’t take sides example: Serial Designation V
Chaotic Neutral:
They hold their own wills and freedom above everything else example: Doll
Lawful Evil:
They take whatever they want no matter the consequences with a kind of
code or loyalty example: Serial Designation J
Neutral evil:
They just act upon whatever they get away with example: The Elliot’s
(Besides Tessa)
Chaotic Evil:
Purely evil has no redeeming qualities or good reason to be how they are
example: the Absolute Solver
Status: Active
Status: Active
1st death: (as Worker Drone) March 7th 3053 Decapitated by Cyn in the Elliot
Manor Massacre
Serial Designation V:
Status: Unknown
1st Death: (as worker drone) march 7th 3053 killed by Cyn in the Elliot Manor
Massacre
Likely 2nd death: June 7th 3071 possibly eaten alive by sentinels
Serial Designation J:
Status: Active
1st Death: (as worker drone) March 7th 3053 killed by Cyn in the Elliot Manor
Massacre
2nd death: April 7th 3071 Head and body blasted off by Uzi with a railgun
2nd Core Death: (In Eldridge form) April 8th 3071 blown up by Uzi’s
destroyed railgun and core is stabbed by N’s tail
Tessa Elliot:
Status: Deceased
Species: Human
Cyn:
Status: Active
Kahn Doorman:
Status: Active
Nori Doorman:
Status: Active
Doll:
Status: Deceased
Other:
The difference between being born and being manufactured is that born
drones and all humans go from childhood to adulthood however
manufactured drones are thrown into adult bodies since they were created
no matter their age