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Murder Drones RPG System

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39 views50 pages

Murder Drones RPG System

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Murder Drones RPG system

Basics:

Base: DND 5E (just like DND these are more guidelines than rules)

Map movement: the number of squares per turn someone can move is their
movement speed divided by 10 if the number is a decimal round it up to the
nearest whole number

Players can do anything that in the game that their character can physically
and mentally do including things that are not listed here

Walking speed: walking speed =running speed divided by 2

Check success of an average difficulty= 10

Stats: 1-10 5= average

Point buy= 48

Roll= D10 for stats

+1 for every 1 point above 5 -1 for every 1 point below 5

Strength 1= hardest punch hurts as much as a slap 5= average 10=


professional bodybuilder
Constitution 1= bones break from being slapped too hard 5= average 10=
can get up from a gunshot

Speed 1= speed walker 5= average 10= athletic runner

Dexterity 1= tripping over own feet 5= average 10= gymnast

Accuracy 1= would miss with a flamethrower 5= average 10= never missed


a shot before

Intelligence 1= would fail 5th grade math 5= average 10= rocket scientist

Perception 1= would believe stories with fiction in the title 5= average 10=
can detect a lie from a mile away

Charisma 1= social outcast 5= average 10= local celebrity

Mentality 1= mentally unstable 5= average 10= just attack mental tactics


probably don’t work

Skills:

Points: 3 points add proficiency in skill +1 on rolls with proficiency in said


skill in said skill plus the stat it’s base is proficiency will remove rolls in the
negatives on said skill if the character isn’t good at the stat it’s base is goes
up by another +1 on levels 5,10,15,20 expertise is gained by having a 8 or
over in the stat the skill base is and being proficient in that skill +2 instead of
+1
Athletics: Str (Physical prowess the ability to lift heavy objects or interact
with things that need a high amount of strength)

Endurance: Con (if something requires a high amount of running this


determines weather or not you keep up with your speed)

Dodging: Spd (the ability to dodge an incoming attack)

Sleight of hand Spd (the ability to pick up an object without someone


noticing)

Acrobatics: Dex (the skillful mobility feats one can accomplish not including
speed such as climbing doing flips etc)

Flexibility: Dex (the amount someone can bend a certain body part can be
useful in tight areas)

Repair: Int (the ability to repair a destroyed object)

History: Int (the knowledge of the history of anything)

Insight: Per (the ability to detect a lie)

Reaction time per (the ability to react fast to unexpected scenarios such as
sneak attacks)

Persuasion: Cha (the ability to talk your way out of a scenario)

Deception: Cha (the ability to lie)


Mechanics:

Max Hit points: hit die + con modifier cannot go lower than 1 levelling up will
increase this by your classes hit die and con modifier

Death Saves: (skip this if you know how the mechanic works in dnd) upon
reaching 0 hit points enter death saves where you roll a d20 to see if you
succeed or fail fail 3 times your character dies succeed 3 times your
character survives and comes back with 1 hit point

Advantage/Disadvantage (skip if you know how the mechanic works in dnd)


roll 2 dice if you have advantage take the higher roll if its disadvantage take
the lower roll

Rests: short rests will bring back half of your hit points long rests will recover
all of them and will grant other benefits depending on your class

Initiative: roll a D20 plus your speed modifier to see who will go first or last
during a fight the higher the roll the sooner your turn

On hit target must roll a dodge check if they choose to do so don’t know why
you wouldn’t though rolling above hit will cause them to dodge rolling below
will be a hit dodge will be a disadvantage if they are facing away from
opponent dodge does not apply to guns

Ranged: hit upon succeeding on an accuracy check the number depending


on the difficulty projectiles such as cross bows bow and arrows etc can be
dodged where guns cannot
Speed: speed is determined by the races speed plus speed modifier
equipping a medium weight weapon will reduce speed by 5 heavy weapons
by 10

Sneak attacks: if you are behind an enemy and they are unaware of your
existence your first attack is a crit however they will have to roll for reaction
time and if they roll higher than your hit they dodge the attack

Critical Hits: (don’t have to read if you know how the mechanic works in
DND)

Critical hits are often used from some mechanics and rolling a Nat 20 to hit
this will cause damage to be doubled

Damage types:

slashing, piercing, blunt, acidic, burning, cold (human only),toxic (human


only),

Status effects:

Prone: you cannot move cause is varied

Frightened: you’re far too afraid to attack gained by success on intimidation


roll and failure on a mentality roll

Burning: take 1 d4 damage per turn for 3 turns this is caused by burning and
acidic damage

Races:
Human:

Running speed: 30 ft

Average height: 5’6

Lifespan: 80 years without outside means

Strengths: can join the JCJenson faction easily and won’t be looked into for
being human

Weaknesses: can take cold damage and can take toxic damage

Description: Humans were the former dominant species on Copper 9, an


exoplanet owned by JCJenson before an accident within the planetary core
caused all biological life to be wiped out, due to the inhospitable conditions.
They mainly worked under JCJenson as employees, supervising and
mistreating the Worker Drones.

As of Dead End, humanity's status is left questionable as we see that Earth


has been left completely inhospitable for life due to the AbsoluteSolver
destroying it with a singularity, before the program spread to the drones
inhabiting several other exo-planets colonized by humans, the most notable
being Copper 9 with its infection of Nori Doorman.

Following the destruction of both Earth and Copper 9, it's unknown whether
or not humanity has gone extinct.

Description from: https://murder-drones.fandom.com/wiki/Humans


Worker Drone:

running speed: 30 ft

Average height: 5’0

Lifespan: unknown possibly infinite

Strengths: proficiency in athletics sleight of hand and repair

Weaknesses: weak in insight without boosts not taken seriously by JCJenson


members and are used as butlers and mistreated workers by them can be
bootlooped by sentinels disadvantage on death saves success on death
saves will turn the character into a zombie drone which can be considered as
an upside or downside

Neutral Effects: Flexibility is not a adjustable ability and is always +0

Description: When first created by JCJenson to mine resources from


exoplanets before Copper 9's explosion, all Worker Drones wore hard hats
and orange jackets, with their only eye color being light blue.

Following the core explosion of exoplanet Copper 9, all humans on the planet
were wiped out, turning it into a winter-apocalyptic wasteland. Seizing this
opportunity, the Worker Drones quickly picked up where the humans had left
off, formed their colony, and embraced this newfound freedom by wearing
human-like clothing and having different eye colors. Known colors they can
have are red, orange, green, blue, cyan, aqua, magenta, pink, purple, and
white.

Appearance
When first created by JCJenson to mine resources from exoplanets before
Copper 9's explosion, all Worker Drones wore hard hats and orange jackets,
with their only eye color being light blue.

Following the core explosion of exoplanet Copper 9, all humans on the planet
were wiped out, turning it into a winter-apocalyptic wasteland. Seizing this
opportunity, the Worker Drones quickly picked up where the humans had left
off, formed their colony, and embraced this newfound freedom by wearing
human-like clothing and having different eye colors. Known colors they can
have are red, orange, green, blue, cyan, aqua, magenta, pink, purple, and
white.

A key trait to notice about the Worker Drones' eye colors is the total absence
of yellow. This trait was thought to belong solely to the Disassembly Drones
until it was revealed that they were once Worker Drones themselves and that
their yellow eye color originates from the Zombie Drone, Cyn.

After "banishing" herself from the colony, Uzi sadistically rants about how
she wants to kill all humans on Earth in retribution for sending the
Disassembly Drones to kill them all. While doing so, her right eye turns
yellow while her left eye turns into a yellow hazard symbol hinting at the
presence of the AbsoluteSolver.

Visor messages

Drones have two bright eyes on their visor that emotes. Under some
circumstances, their eyes can be overridden by an error, status warning, or
system message:

• AbsoluteSolver symbol replacing one eye or covering entire


visor:Caused by the AbsoluteSolver awakening within the drone or being
utilised. The Solver's glyph covering the entire drone's visor is caused when
they fully initiate their Solver Form.

• System messages briefly covering visor: Caused by minor errors


experienced by the drone. An example is Uzi's "EDGE LEVELS CRITICALLY
LOW" error.
• Rampant error messages covering visor: Caused by injecting
wdOS_606, a core termination program, into the drone.

• Warning sign: This is caused by severe damage to the drone's


visor like being pierced by a sharp object. It is also found on numerous
deceased drones. Uzi also suffers this after being hit by J's EMP.

• HIGH TEMP: Accompanied by a warning sign. Self-explanatory,


usually appears on AbsoluteSolver hosts.

• FATAL ERROR: This occurs when a drone dies, usually by external


causes like severe hardware damage.

• X shape replacing both eyes:Used to signify that a drone has


died. It only appears once in the series (during Cabin Fever).

• Elongated 'X' on visor: Either caused when a faulty OS string is


present or when an AbsoluteSolver host becomes violent and/or starts to
transform into their Solver Form.

• Flashing ERROR 606 message:Accompanied by an elongated 'X'.


This is caused by the removal of one or more core OS strings. Drones with
this error are non-sentient, unresponsive, and immobile.

• Buffering symbol: Caused by being boot-looped by Sentinels. Like


ERROR 606, drones with this error are non-sentient, unresponsive, and
immobile.

• Text: Can be generated at will to communicate without speaking.


It is also used to display when a drone is in SLEEP MODE.

Variants:

Zombie Drone

Added strengths: 30ft flying speed plus speed modifier

Added weaknesses: burns in sunlight deal 1D4 burning damage every 2 turns
in the sun
In the case of any Worker Drone that has been rebooted, either by a human
or on its own, runs the risk of becoming what is referred to by the company
as a "Zombie Drone" as shown in a JCJensonVHS training tape discovered by
N in Cabin Fever and shown in Home.

The video warns against the act of improperly disposing of a Worker Drone
marked for disassembly due to the possibility that a drone may reboot
without changes (70.3%), carry "terminal lockout" (29%), or revive with
"potentially hazardous mutations" (0.7%), which can lead to human fatalities
or injury. High federal fines may be incurred on the handler's behalf.

N, V and J were Worker Drones that rebooted normally (as they had
armbands indicating that they were marked for disassembly and were found
by Tessa in a landfill), whereas Cyn was a Worker Drone that rebooted by
herself with dangerous mutations, seemingly revived by the AbsoluteSolver,
resulting in her becoming a full-fledged Zombie Drone.

Description from: https://murder-drones.fandom.com/wiki/Worker_Drones

Murder Drone:

running speed: 30 ft

Average Height: 6’0

Lifespan: Unknown possibly infinite

Strengths: 30 ft flying speed plus speed modifier free 5 points in


walking/running speed can go over the strength and constitution limit turn
hands into weapons proficiency in intimidation 5hp regeneration every 2
turns nanite acid tail dealing 1d4 acidic damage if hit

Weaknesses: burning in sunlight take 1d6 burning damage every turn or


movement on board in the sunlight (this does not cause the burning status
effect) blood or oil requirement every 2 days to live (roll death saves if the
player fails this) weak in insight prone to absolute solver control near Cyn
can be bootlooped by sentinels abilities disabled by attached magnets if they
are killed they will turn into an Eldritch monstrosity that will attack anyone it
sees

Neutral Effects: Flexibility is not a adjustable ability and is always +0

Description: Disassembly Drones, colloquially known as Murder Drones, are


the titular antagonistic faction of Murder Drones.

They are vicious robots that were once Worker Drones until they were
converted into new vampiric forms by the self-rebooted Zombie Drone
named Cyn, using the powers granted to her by the mysterious, eldritch
program known as the AbsoluteSolver. Once the servants of Elliott Manor like
Cyn herself, they were taken over by her and converted into her "murder
pets" to unleash upon the humans living on Earth, reprogrammed to feast
upon their flesh and slaughter by any means necessary in order to aid Cyn in
destroying humanity.

However, after Cyn succeeded in destroying the Earth, she wiped the
Disassembly Drones' memories and implanted false ones to make them
forget they were ever Worker Drones in the first place and instead trick them
into thinking they were created by JCJenson to kill all of the Worker Drones
living on the exoplanets by order of the company due to the belief that they
were "corrupted, runaway AI". In reality (as shown in Nori Doorman's
drawings), this was done in order to both wipe out the hosts of the
AbsoluteSolver such as Nori and Yeva cured by Crucifix Patch so they couldn't
use Cyn's power against her and also get access to Cabin Fever Labs to find
the Crucifix Patch and destroy it. After executing these directives,
AbsoluteSolver will have no obstacles and it will turn the core of Copper 9
into a singularity.
In order to ensure that the Disassembly Drones complete their directive, Cyn
intentionally designed them to require the oil of Worker Drones to prevent
them from overheating and dying themselves, before using the corpses of
their victims to create spires which seemingly aid in Cyn's plans of
consuming planets, but also so that the Disassembly Drones will die on their
own once they kill off all the Workers to prevent them from learning the truth
about their origin and from turning against Cyn.

Although it's unknown exactly how many Disassembly Drones exists, they
seem to be sent to their targets in landing pods in squads of three and aren't
taught how to land to prevent them from leaving. So far, the only known
Disassembly Drones are the three "pets" of Tessa Elliott, whom she salvaged
and rebooted: N, V, and J. There have been other squads sent to Copper 9
but were all slaughtered by the Anti-Drone Sentinels-created by the company
whose purpose was to guard Cabin Fever Labs and contain drones infected
by the Solver/unauthorized visitors.

Appearance

Disassembly Drones are physically similar to Worker Drones, having a white


coloration with a black screen on the top half of their face, a black waist, and
hands with four fingers. However, Disassembly Drones are half a head taller
than them and have white arms with wider forearms that end with yellow
and black stripes. On their head is a black headband with five sections of
yellow light which contains Nanite Acid. In their mouth is a dark gray tongue
and retractable fangs. All Disassembly Drones also sport a long black tail that
ends in a large syringe, also containing the acid.

Males have feet that end on yellow and black stripes, giving the appearance
of soles/heels, while the females' shins are tapered to a point. Females also
have curvy torsos and black markings on their legs, giving the appearance of
stockings. The markings also come with yellow and black stripes. Unlike
Worker Drones, Disassembly Drones have hair regardless of their gender.
Their hair is silver while their eyes are neon yellow, akin to that of Cyn, while
they wear black short-sleeved clothes with fur collars and a yellow armband
on their left upper arm.

A Visor messages
Drones have two bright eyes on their visor that emotes. Under some
circumstances, their eyes can be overridden by an error, status warning, or
system message:

• AbsoluteSolver symbol replacing one eye or covering entire


visor:Caused by the AbsoluteSolver awakening within the drone or being
utilised. The Solver's glyph covering the entire drone's visor is caused when
they fully initiate their Solver Form.

• System messages briefly covering visor: Caused by minor errors


experienced by the drone. An example is Uzi's "EDGE LEVELS CRITICALLY
LOW" error.

• Rampant error messages covering visor: Caused by injecting


wdOS_606, a core termination program, into the drone.

• Warning sign: This is caused by severe damage to the drone's


visor like being pierced by a sharp object. It is also found on numerous
deceased drones. Uzi also suffers this after being hit by J's EMP.

• HIGH TEMP: Accompanied by a strong warning sign. Self-


explanatory, usually appears on AbsoluteSolver hosts.

• FATAL ERROR: This occurs when a drone dies, usually by external


causes like severe hardware damage.

• X shape replacing both eyes:Used to signify that a drone has


died. It only appears once in the series (during Cabin Fever).

• Elongated 'X' on visor: Either caused when a faulty OS string is


present or when an AbsoluteSolver host becomes violent and/or starts to
transform into their Solver Form.

• Flashing ERROR 606 message:Accompanied by an elongated 'X'.


This is caused by the removal of one or more core OS strings. Drones with
this error are non-sentient, unresponsive, and immobile.

• Buffering symbol: Caused by being boot-looped by Sentinels. Like


ERROR 606, drones with this error are non-sentient, unresponsive, and
immobile.

• Text: Can be generated at will to communicate without speaking.


It is also used to display when a drone is in SLEEP MODE.
Description from:
https://murder-drones.fandom.com/wiki/Disassembly_Drones

Classes:

Classes gain new abilities at level 5,10,15,20 you can increase stats by 2
points at levels 8, 14 and 20 and gain 1 point to put into a skill at levels 2, 4,
8, 16, 20.

Multiclassing: upon reaching a level that grants you a new ability you can
keep going as that class and become a more powerful variant or multi class
and gain that classes abilities and hit die for the next 5 levels where you can
choose to multiclass or become better in your most recently selected class

Absolute Solver:

(Humans can’t use this class)

The absolute solver is the closest there is to a spell caster in this system the
absolute solver is a main fighter and is very weak early game but very strong
late game but all this power with a price

Hit die: D12

Level 1: nothing but you swear a strange symbol appears in the corner of
your visor

Level 5: gain access to the upsides and downsides of the absolute solver
giving you some powerful abilities that require an action but using said
abilities will make you have to do a mentality check starting at 6 failing this
check will increase it success won’t change anything upon reaching a need
for the success to be a 15 failing it will cause you to become in control of the
solver and will make you an enemy unless your character dies or rolls a 20
on a mentality save this check will revert back to 6 if the character takes a
long rest these abilities cannot be used against others with this class

Abilities:

Move: move an object or person a distance away from you up to 30 ft

Rotate: rotate an object or a certain area to break it the breaking option


cannot he used on living objects

Level 10: choose a path to go with the subclass abilities stack if a race
shares these benefits

Murderous Hunger: no changes yet

Solver benefactor: no changes yet

Level 15:

Murderous Hunger:

Advantages: grow wings and a tail have a 30 ft flying speed and heal 2 hit
points every 2 turns

Disadvantages: roll disadvantage on all roles of the character is in sunlight


Solver benefactor:

Duplicate: duplicate any small weapon

Mentality save now starts at a 5

Level 20:

Can create black holes via an action if touched deal 5d20 damage and can
destroy any surface it touches

Starting equipment: none

Carpenter:

carpenters are support roles that do not fight in the front lines but use
construction to support teammates such as weapon repair makeshift ammo
and makeshift weapons

Hit die: D4

Level 1: make makeshift weapons if you have the materials that deal half the
damage of the normal ones

Level 5: disassemble wooden doors via an action


Level 10: create barricades if you have the materials to use as shields hiding
actual barricades literally anything you can think of that barricades can
realistically do via 2 actions

Level 15: create makeshift bullets if you have the materials for guns dealing
half the damage than normal

Level 20: makeshift weapons no longer deal half the damage and now full
damage and barricades can be built with 1 action

Starting equipment: hammer, 6 planks, 50 nails, pocket knife,

Engineer:

engineers are support roles that do not fight in the front lines an more focus
on creating effective defence and healing metal teammates.

Hit die: D4

Level 1: can repair technologies with advantage including computers chips


USB’s and the to heal Worker Drone, Zombie Drone and Murder Drones

Level 5: advantage on any roll involving use of technology

Level 10: gain the ability create attachments for weapons if you have the
materials

Level 15: gain the ability to create prosthetic limbs if you have the materials
Level 20: replicate weapons with the right materials and a energy core these
weapons don’t require ammo and previously uncraftable weapons can be
crafted with 15 sheet metal and 3 actions

Starting equipment: welder, 15 sheet metals, welders mask, wrench,


screwdriver, hammer,

Fighter:

Fighters are main attackers dealing the most damage and having the most
hit points

Hit die: D20

Level 1: extra action per turn and movement speed is increased by 5

Level 5: advantage on Initiative rolls

Level 10: extra action per turn

Level 15: movement speed increased by 5

Level 20: Opponent will roll disadvantage on dodge rolls if you don’t have
disadvantage

Starting Equipment: 1 medium weapon, 1 ranged weapon, 2 small weapons,


1 long weapon,
Medic:

Medics are support classes focusing on healing and recovery of teammates

Hit die: D6

Level 1: roll advantage on how much health is healed when using a med kit
towards allies

Level 5: Advantage on how much health is gained with self healing using a
med kit

Level 10: proficiency bonus on persuasion

Level 15: increase speed by 2 (can go over the limit)

Level 20: when healing health is doubled

Starting equipment: med kit any short weapon any lightweight gun

Scavenger:

Scavengers are hunters that are great with certain enemy types focus on
specific targets that they are most familiar with have weapon preferences
and are Great for locating traps or lost objects
Hit die: D8

Level 1: choose a favourite race/monster to have as a preferred target


gaining you advantage if you are fighting said target: Worker Drone, Zombie
Drone, Murder Drone, Eldritch Monstrosity, Sentinel, Human, however you
will also have to choose a target you are unfamiliar with where you have
disadvantage while attacking

Level 5: you gain an extra +1 to perception and

Level 10: you can choose a preferred weapon from any of the in-game
weapons it is recommended to use this on weapons you will often use if you
are using a preferred weapon, you gain an extra +2 in rolls using it

Level 15: gain a +2 bonus on skills using perception

Level 20: gain a second preferred target and weapon

Starting equipment: 2 lightweight weapons and 1 heavy or 2 medium


weapons

Weapons Monsters and Armour:

Starting with money: money in this system is equivalent to real life Australian
dollars

Starting money: 1000 (This is recommended to be played around with by


GM’s or players if they want to change this to make buying easier or harder
or players more info on their characters (make sure the GM is okay with
players changing this)
Only 2 items can be equipped at a time normally unless character has extra
or is missing arms unarmed attacks deal 1 blunt damage unless character is
a fighter has high strength or is a drone with the absolute solver using
Murderous Hunger than roll 2 dice each dealing a d6 blunt damage

Melee:

Knife 1d4 slashing or piercing damage materials needed: sheet metal and a
handle (small lightweight weapon) cost: 50$

Shortsword Deal 1d6 slashing or piercing damage materials needed: 2 sheet


metals 1 handle (medium lightweight weapon) cost: 100$

Longsword Deal 1D 8 slashing or piercing damage materials needed: 3 sheet


metal 1 handle (long medium weight weapon) cost: 200$

Wrench Deal 1D4 blunt damage can be made with 1 reshaped metal
(short lightweight weapon) cost: 10$

Claws Roll 3 hits hits deal 1D4 slashing or piercing damage each can be
crafted with 3 sheet metal (short weightless weapon) cost: 150$

Pen Deal 2 piercing damage too complex to make (short weightless


weapon) cost: 3$

chainsaw Deal 1D12 slashing or piercing damage too complex to make


(heavy long weapon) cost: 200$

welder Deal 1D10 Burning damage too complex to make (medium


weight short tool) 200$

screwdriver Deal 1D4 piercing damage (short lightweight tool) 10$

hammer Deal 1D6 blunt damage can be crafted with a reshaped metal
and a handle (short lightweight tool) cost: 20$

Pocket knife Deal 2 slashing or piercing damage (weightless short


weapon) cost: 10$

Ranged:
Automatic weapons get -2 accuracy ammo can or cannot be a concern GM’s
choice however ammo is never a concern for Murder Drones since the
weapons are them transforming their hands into them

Pistol Deal 1D4 piercing damage (Lightweight weapon) cost: 500$

Shotgun 10 ft or lower away deal 1 D12 piercing damage enemy is


pushed back and is knocked prone on their next turn over 10 ft roll 12 dice
each dealing 1D4 damage (Medium weight weapon) cost: 500$

SMG Deal 3D6 piercing damage (lightweight automatic weapon) cost:


10000$

Sniper rifle Deal 1D12 piercing damage roll advantage on damage if target is
10 ft or further (heavy weapon) cost: 5000$

Assault Rifle Roll 12d6 piercing damage (heavy automatic weapon) cost:
2000

Railgun Deal 5D20 burning damage can only be shot once every 3 turns
does not cause the burning effect can be crafted with a Railgun part and an
energy core (heavy weapon) cost: 1000000$

laser cannon Deals 1D4 burning damage does not cause the burning
effect doesn’t require ammo if the GM adds it (light weapon) cost: 10000

Ammunition Box Only used if the GM adds ammo to guns cost: 30$

Rocket Launcher If ammo is used use rockets if not can only be used once
every 3 turns deal 4d20 burning damage on hit (heavy weapon) cost: 12000$

Rocket If ammo is used this is the Rocket launcher projectile cost:


12000$

ninja star Thrown weapon deal 1D4 damage when used and can be crafted
using 1 sheet metal (weightless weapon) cost: 20$

Armour: (armour does not effect the amount of items you hold negatively

Holsters While equipped Allows you to equip more than 2 weapons one
extra weapon per holster these include arms, legs and shoulder holsters
cost: 50$

Bulletproof vest While equipped Disadvantage on dodge rolls however


firearm damage is halved cost: 200$
Gas mask Only humans will need to use these to filter air and breathe
safely in toxic environments such as the air of copper-9 (GM’s I recommend
giving human players these at the start if the campaign takes place on
copper-9) cost: 150$

Items: items that function as both tools and weapons will be in the weapons
section

Med kit Heal 1D12 hit points on use cost: 20$

Handheld radio Can communicate with others at far distances as long as


the other person has their radio cost: 300$

EMP Stuns robotic teammates and Jams weapons using the laser
attachment cost: 300$

attachments Silencers: quiets down gunshots making stealth with


gunshots an option auto-rail turns current weapon into an automatic add 3
dice to damage however-2 to accuracy rolls. Single shot rail:
decrease amount of dice rolled for damage to 1 however gain a +2 in
accuracy rolls. Laser bullets: if the DM is using ammo that is no longer a
concern and piercing damage is now burning however it does not cause the
burning effect cost: 50$

Railgun base the railgun base is the unpowered railgun that can’t be fired
(needs an energy core to fire cost: 2000$

Energy core: Allows weapons to fire a high damage projectile cost: 200$

Monsters:

Average Person:
Just a random person pure cannon fodder Usually Human or Worker Drone

Stats: Random usually 5s in all

Movements: 30 ft running speed

Actions: 1 action per turn

attack with equipped weapon refer to (weapon stats for details)

Hit points: 4 (if civilian) 20 (if they have some form of importance bodyguard
officer etc)

Sentinel
A robot velociraptor that is made to destroy drones for security measures

stats:

Strength: 8

Constitution: 5

Speed: 10

Dexterity: 10

Accuracy: 1

Intelligence: 1

Perception: 5
Charisma: cannot speak

Mentality: 5

Movements: 40 ft running speed

50 ft running speed

Actions 1 per turn

Claw: deal 4d4 damage

Boot loop light: (works on drones only and doesn’t effect them if they have
something covering their eyes even something as small as glasses) for 3
turns the drone is stunned if they are looking directly at the sentinel

Hit points: 30

Murder/Zombie Drone:
Stats: Random GM’s choice strength and constitution is usually over 8

Movements: 30 ft flying and running as was speed

Actions: 2 per turn

attack with equipped weapon: (look at weapon stats for details)

Pounce: pin enemy to the ground enemy is prone only while enemy is pinned

Hit points: 300

Eldritch Monstrosity:

Murder Drones that are killed and morphed into haunt snake like forms

Hit points: 50
Stats:

Strength: 15

Constitution: 15

Speed: 5

Dexterity: 5

Accuracy: 1

Intelligence: 10

Perception: 10

Charisma: 10

Mentality: 5

Movements: 30 ft speed of some kind likely slithering movement

Cyn:
Cyn patient 0 of the absolute solver and possibly the one controlling it Cyn is
known to wear human skin and outfits that obstruct the body to hide her
identity these are known as Skynwalkers

Hit points: 1000

Stats:

Strength: 10

Constitution: 20

Speed: 10
Dexterity: 20

Accuracy: 5

Intelligence: 10

Perception: 10

Charisma: 10

Mentality: 5

Movements:

30 ft running speed

40 ft flying speed

20 ft burrowing speed

50 ft climbing speed

Actions:

Claw: deal 1D12 damage


Move: move an object or person a distance away from you up to 30 ft

Rotate: rotate an object or Rotate a certain area to break it the breaking


option cannot he used on living objects

Duplicate: duplicate any small weapon and throw it at a target

Create black hole: deal 5d20 damage and can destroy any surface it touches

Character sheets

Character Sheet Template:


Pre-made Character Sheets: these are less so balanced and more canonically
accurate

Uzi:
N:

V:
J:
Kahn:

Nori:
Doll:
Lore:

Timeline:

July 21st: 2371: humans gain the technology to explore the solar system

August 27 2631: humans gain the ability to travel across galaxies

September 22nd 2701: JCJenson is founded

June 3rd 2972: the first thousands of worker drones are made

October 6th 3001: humans rely on worker drones to the point where world
leaders don’t see the purpose in fighting

December 2nd 3002: the military is discontinued and is no longer funded

February 16th 3027: all nuclear warheads are safely dismantled

March 7th 3053: the flashback events in Home occur the absolute solver is
discovered and performs the Elliot manor massacre via Cyn

March 10th 3053: Murder Drones are created by Cyn

March 16th 3053: earth is destroyed


March 22nd 3053: cabin fever labs is founded

April 1st 3053: the core collapse on copper-9 occurs

April 7th 3071: the time events of the pilot happen

April 8th 3071: the time the events of heartbeat occur

April 10th 3071: the events of the Promening Happen

June 3rd 3071: the events of cabin fever occur

June 7th 3071: the IRL sections of Home occur and the events of dead end
and mass destruction occur

Factions:

Worker Drones: the worker drones are machines that wish to gain freedom
from the humans, humans and Murder Drones are allowed in the faction as
well though if they are allies, in the show there is 1 known group that falls
into this category which is the WDF

JCJenson: a company focusing on the slavery of worker drones study of the


absolute silver and be if it of humans:

Groups in this faction include: cabin fever labs and the majority of the human
race especially the rich
The Absolute Solver: an AI program that possesses drones and focuses on
the destruction of everything in the universe

Neutral: isn’t loyal to any faction and is just trying to survive

Alignments: (skip if you know them in dnd)

Lawful good:

A goody two shoes if you will so often merciful and chooses not to engage in
violence unless forced to example: Kahn Doorman

Neutral Good:

They do they best possible to help others judging by their needs or wants
Example: Thad

Chaotic Good:

Has Good morals and is considered noble however will do anything for those
goals making them morally grey in some aspects example: Serial
Designation N

Lawful Neutral:

They act in their own personal codes morals or traditions and not so much
others Example: Uzi Doorman
Neutral:

They tend to not ask any questions rather or not they’re actions are moral
and often don’t take sides example: Serial Designation V

Chaotic Neutral:

They hold their own wills and freedom above everything else example: Doll

Lawful Evil:

They take whatever they want no matter the consequences with a kind of
code or loyalty example: Serial Designation J

Neutral evil:

They just act upon whatever they get away with example: The Elliot’s
(Besides Tessa)

Chaotic Evil:

Purely evil has no redeeming qualities or good reason to be how they are
example: the Absolute Solver

Important Lore Characters:


Uzi Doorman:

Status: Active

Species: Zombie Drone

Born: July 7th 3053


Serial Designation N:

Status: Active

Species: Murder Drone

Manufactured: November 8th 3052

1st death: (as Worker Drone) March 7th 3053 Decapitated by Cyn in the Elliot
Manor Massacre
Serial Designation V:

Status: Unknown

Species: Murder Drone

Manufactured: December 1st 3052

1st Death: (as worker drone) march 7th 3053 killed by Cyn in the Elliot Manor
Massacre

Likely 2nd death: June 7th 3071 possibly eaten alive by sentinels
Serial Designation J:

Status: Active

Species Murder Drone:

Manufactured: July 23rd 3049

1st Death: (as worker drone) March 7th 3053 killed by Cyn in the Elliot Manor
Massacre

2nd death: April 7th 3071 Head and body blasted off by Uzi with a railgun
2nd Core Death: (In Eldridge form) April 8th 3071 blown up by Uzi’s
destroyed railgun and core is stabbed by N’s tail

Tessa Elliot:

Status: Deceased

Species: Human

Born: July 7th 3040


Death Date: March 7th 3053 (killed and skinned by Cyn in the Elliot manor
massacre)

Cyn:

Status: Active

Species: Zombie Drone (patient 0 of the absolute solver)

Born: February 7th 3044


Death Date: (as worker drone) February 22nd 3053 killed by the Elliot’s likely
James or Louisa

Kahn Doorman:

Status: Active

Species: Worker Drone


Manufactured: June 1st 3024

Nori Doorman:

Status: Active

Species: Worker Drone


Manufactured: January 7th 3025

Doll:

Status: Deceased

Species: Worker Drone


Born: September 1st 3053

Death Date: June 7th 3071 (core eaten by Cyn)

Other:

The difference between being born and being manufactured is that born
drones and all humans go from childhood to adulthood however
manufactured drones are thrown into adult bodies since they were created
no matter their age

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