Design Process and Perspective Syllabus
Design Process and Perspective Syllabus
Teaching-Learning Process
These are sample Strategies, which teachers can use to accelerate the attainment of the various course
outcomes.
1. Lecturer method (L) needs not to be only a traditional lecture method, but alternative effective
teaching methods could be adopted to attain the outcomes.
2. Use of Video/Animation to explain functioning of various concepts.
3. Encourage collaborative (Group Learning) Learning in the class.
4. Ask at least three HOT (Higher order Thinking) questions in the class, which promotes critical
thinking.
5. Adopt Problem Based Learning (PBL), which fosters students’ Analytical skills, develop design
thinking skills such as the ability to design, evaluate, generalize, and analyze information rather than
simply recall it.
6. Introduce Topics in manifold representations.
7. Show the different ways to solve the same problem with different circuits/logic and encourage the
students to come up with their own creative ways to solve them.
8. Discuss how every concept can be applied to the real world - and when that's possible, it helps
improve the students' understanding
9. Use any of these methods: Chalk and board, Active Learning, Case Studies
Text book 1
Chapter 1: 1.1, 1.2.1, 1.2.2, 1.3.1, 1.3.2, 1.3.3, 1.5, 1.9
Chapter 5: 5.1, 5.2
@#@10012025 1
Annexure-II 2
Gathering information, data, information, and knowledge, Iinformation literacy and the internet,
Ffinding sources of design information,Llibrary sources. Embodiment design, Product architecture,
Steps in developing product architecture.
Text book 1
Chpater 4: 4.1.1, 4.1.2, 4.2, 4.3
Chapter 8: 8.1, 8.2, 8.3
Text book 1
Chapter 6: 6.1, 6.2.1, 6.2.2, 6.3.1, 6.3.2, 6.4.1, 6.4.2
Chapter 7: 7.7.1, 7.2, 7.3.1
Module 4: Design Tools and Technologies 10
Hours
Visual Design Basics: The Golden Rules, Place the User in Control, Reduce the User’s Memory
Load, Make the Interface Consistent, User Interface Design Steps, Interface Design Steps, Applying
Interface Design Steps, User Interface Design Patterns, WebApp Interface Design,, WebApp
Interface Design, Interface Design Principles and Guidelines, Interface Design Workflow for
WebApps, Computer Science Design Basics, Design Patterns, Kinds of Patterns, Frameworks,
Pattern-Based Software Design, Pattern-Based Software Design, Pattern-Based Design in Context,
Thinking in Patterns, User Interface Design Patterns, WebApp Design Patterns.
Textbook 2
Cyhapter 11: 11.1.1, 11.1.2, 11.1.3, 11.4.1, 11.4.2, 11.5.1, 11.5.2
Chapter 12: 12.1.1, 12.1.2, 12.2.1, 12.2.2, 12.5. 12.6
Module 5: Ethical, Cultural, and Sustainable Design 10 Hours
The environmental movement, Ecosystems and balance, Dependence on fossil fuels, Behavior
changes started by the u.s. environmental movement, Sustainability, Wced report on sustainability,
Challenges of sustainability for business, End-of-life product transformations.
Text book 1
@#@10012025 2
Annexure-II 3
Semester-End Examination:
Theory SEE will be conducted by University as per the scheduled timetable, with common question papers
for the course (duration 03 hours).
1. The question paper will have ten questions. Each question is set for 20 marks.
2. There will be 2 questions from each module. Each of the two questions under a module (with a
maximum of 3 sub-questions), should have a mix of topics under that module.
3. The students have to answer 5 full questions, selecting one full question from each module.
Marks scored shall be proportionally reduced to 50 marks
Books
Text Books :
1. "Engineering Design: A Systematic Approach (6th Edition)" by Gerhard Pahl and Wolfgang Beitz.
6th edition
2. "Software Engineering: A Practitioner's Approach" by Roger S. Pressman.7th Edition
Reference Books
1. "The Design of Everyday Things" by Don Norman, 2nd Edition (2013).
2. "Design Thinking: Process and Methods" by Robert Curedale, 3rd Edition (2013).
@#@10012025 3