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Hive User Guide

The user guide for Heckmann Audio's Hive software synthesizer provides detailed instructions on installation, user interface, performance features, and various functionalities including preset management and MIDI capabilities. It covers essential components such as the control bar, synth engine, modulation options, and effects, along with tips for effective usage. The document serves as a comprehensive resource for users to navigate and utilize the synthesizer's capabilities effectively.

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0% found this document useful (0 votes)
12 views82 pages

Hive User Guide

The user guide for Heckmann Audio's Hive software synthesizer provides detailed instructions on installation, user interface, performance features, and various functionalities including preset management and MIDI capabilities. It covers essential components such as the control bar, synth engine, modulation options, and effects, along with tips for effective usage. The document serves as a comprehensive resource for users to navigate and utilize the synthesizer's capabilities effectively.

Uploaded by

newgmsc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 82

USER GUIDE

Version 2.1.2
19. August 2024

HECKMANN AUDIO GMBH • BERLIN


Table of Contents
Introduction 4
Installation ....................................................................4
User Interface ...............................................................5
Performance .................................................................7
Control Bar ...................................................................7
Synth Engine ................................................................9
Lower Bar ...................................................................10

Preset Browser 11
Overview .....................................................................11
Directory Panel ...........................................................12
Presets Panel .............................................................15
Drag & Drop................................................................17
Preset Info ..................................................................18
Installing Soundsets ...................................................18
Preset Tagging ............................................................19
Search Functions........................................................20

Panel Reference 24
Oscillator (OSC) .........................................................24
Sub-Oscillator (SUB) ..................................................26
Filter ............................................................................26
Envelopes (AMP / MOD) ............................................29
Low Frequency Oscillators (LFO) ...............................30
Function Generators ...................................................31
Shape Sequencer .......................................................33
Keyboard (KEYS) .......................................................37
Modulation Matrix .......................................................39

Wavetables 43
Arpeggiator & Sequencer 46
Clock ...........................................................................47
Arpeggiator (ARP) ......................................................47
Sequencer ..................................................................49

X/Y Pads 51
XY Macro Assignment ................................................51
XY Matrix ....................................................................52

Effects (FX) 53
Distortion ....................................................................54
Reverb ........................................................................55
2
Equalizer.....................................................................56
Chorus ........................................................................56
Phaser ........................................................................57
Compressor ................................................................58
Delay ..........................................................................59
FX Preset....................................................................60

Scope 61
Configuration 62
About MIDI CC ...........................................................62
MIDI Learn ..................................................................63
MIDI Table ..................................................................64
Preferences Page .......................................................66

Inside the Hive 68


Matrix Sources ............................................................68
Matrix Targets .............................................................69

MIDI Specialities 71
MIDI Programs ...........................................................71
CLAP ..........................................................................71
Polyphonic Aftertouch .................................................71
Multichannel MIDI .......................................................71
MPE ............................................................................72

NKS 75
Tips & Tricks 76
Setting Volumes..........................................................76
432 Hz Tuning ............................................................76
Using Constant ...........................................................76
Pulse Width Modulation ..............................................77
Wavetable Tricks ........................................................77
Filter Tricks .................................................................77
Envelope Tricks ..........................................................78
LFO Tricks ..................................................................78
Shape Sequencer Tricks ............................................78
Function Generator (FG) Tricks ..................................79
Mod Matrix Tricks .......................................................80
XY Pad Tricks .............................................................82
Arpeggiator & Sequencer Tricks .................................82
Delay & Reverb Tricks ................................................82

3
TOC INTRO

Introduction
Installation
Go to the Hive page at u-he.com, download the appropriate installer for your computer system and
unzip the compressed file. Open the “Hive” folder and start the installer application. The only demo
restriction is a mild crackling sound at irregular intervals after about two minutes of use, which will
disappear after you have entered a serial number.
By default, recent versions of Hive use the following directories:
Win presets (local) C:\Users\YOU\Documents\u-he\Hive.data\Presets\Hive\
presets (user) C:\Users\YOU\Documents\u-he\Hive.data\UserPresets\Hive\
preferences C:\Users\YOU\Documents\u-he\Hive.data\Support\ (*.txt files)
microtuning C:\Users\YOU\Documents\u-he\Hive.data\Tunefiles\
alternative skins C:\Users\YOU\Documents\u-he\Hive.data\Support\Themes
other resources C:\Users\YOU\Documents\u-he\Hive.data\
Mac presets (local) Macintosh HD/Library/Audio/Presets/u-he/Hive/
presets (user) Macintosh HD/Users/YOU/Library/Audio/Presets/u-he/Hive/
preferences Macintosh HD/Users/YOU/Application Support/u-he/com.u-he.Hive...
microtuning Macintosh HD/Library/Application Support/u-he/Tunefiles/
alternative skins Macintosh HD/Library/Application Support/u-he/Themes/
other resources Macintosh HD/Library/Application Support/u-he/Hive/

Online resources
For downloads, news articles and support, go to the u-he website
For lively discussions about u-he products, go to the u-he forum at KVR
For friendship and informal news updates, go to the u-he facebook page
For video tutorials and more, go to the u-he youtube channel
For our soundsets and bundles, go to u-he soundsets
For 3rd party presets, go to Patchlib

Team 2024 (Q4)


Urs Heckmann (concepts, code)
Jayney Klimek (accounting, procuration)
Howard Scarr (sound design, user guides, grump)
Sebastian Greger (UI design, 3D graphics)
Jan Storm (framework, hardware code)
Oddvar Manlig (business development)
Viktor Weimer (customer support, sound design)
Thomas Binek (QA, betas, customer support)
Henna Gramentz (office coordination, customer support)
Frank Hoffmann (framework, browser)
Alf Klimek (studio, voiceovers)
Sebastian Hübert (media creation)
David Schornsheim (framework, CLAP)
Kay Knofe (hardware development)
Tim Fröhlich (more code)
Sadjad Siddiq (DSP code)
Petros Karagkounidis (backend development, IT admin)
Simon Schrape (web development)
Alternative skin ‘Izmo’ by Yuta Yoshimatsu https://plugmon.jp
Special thanks to Brian Rzycki for maintaining the original Patchlib.

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TOC INTRO

User Interface
Overview

CONTROL BAR
ENGINE
OSCILLATOR 1 OSCILLATOR 2

FILTER 1 FILTER 2
WAVETABLES
ARP/SEQUENCER
X/Y CONTROL
AMP ENVELOPE 1 EFFECTS AMP ENVELOPE 2
MOD ENVELOPE 1 SCOPE MOD ENVELOPE 2
LFO 1 LFO 2

FUNCTION GENERATORS, SHAPE SEQUENCER

LOWER BAR

KEYBOARD etc., MODULATION MATRIX, X/Y MATRIX

The symmetrical arrangement encourages users to layer two relatively simple voices: A powerful
approach to synth design with a grand tradition (for instance the Yamaha CS80 or Korg 800 DV).

Signal Flow
The dark arrows in this diagram are stereo signals, while the light arrows represent modulation
paths that are immediately available i.e. don't need to be assigned in the modulation matrix.

MOD Envelope 1

Vibrato LFO LFO 1 AMP Envelope 1

OSC 1
FILTER 1 AMP 1
SUB 1

EFFECTS

OSC 2
FILTER 2 AMP 2
SUB 2

LFO 2 AMP Envelope 2


stereo audio
modulation MOD Envelope 2

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TOC INTRO

Basic Elements
Knobs / Sliders
Hive controls react to left-click & drag as well as the mouse wheel, while a right-click opens a
context menu. Double-click to reset a parameter to its default. You can FINE TUNE values by
holding a SHIFT key before either clicking on the control or rolling your mouse wheel.

Parameter Locking
To ensure that a parameter value doesn’t change when you switch presets, most of
the controls can be locked. To do this, right-click the control and select Lock in the
context menu. Note that locked parameters can still be adjusted manually!

Drag & Drop Modulation


The modulation matrix can be populated remotely by dragging these ‘crosshairs’ or
one of the sources in the lower bar (wheels, pressure, velocity etc.) onto any
modulation target. Assignments are removed again by right-clicking on either the
source or target and selecting remove modulation from the context menu.
You might be surprised at some of the possible targets: For instance most of the selectors in the
OSC panels do something: If the Waveform is Pulse or Wavetable, its graphic is a valid target.
It’s a good idea to try them all and look in the matrix to see what appears.
While the assigned source is simply highlighted, orange-coloured depth controls (the
central dot here) and range indicators (the arc here) appear at the target. Click and
drag the dot to remotely adjust the modulation Depth in the matrix. Double-click to
reset, right-click to remove the modulation assignment again.

Panel Presets
Next to each panel’s label is a triangle you can click to copy, save or load panel
settings. Note: Those for ARP/SEQ and FX are fields which display the preset name.
To locate panel presets on your hard disk, select Show in Finder / Explorer.

Solo Buttons
To the right of each title in the oscillator and filter panels is a button labelled ’S’ (Solo).
Just like on an audio mixer, activating Solo isolates a module so that you can check
its contribution to the overall sound.

GUI Size
Hive’s window can be temporarily resized to anywhere between 70% and 200% of the standard
size: Right-click in the background and choose a size from the context menu. Values that are
larger than your screen will appear greyed-out and cannot be selected here.
To set this more permanently, change the Default Size preference in the Configuration pages.

Control Link
Activating the large button between Filter 1 and the hexagon will link many controls
on the right to the corresponding controls on the left. Linked controls are marked with
a blue L. Note that the controls on the right will not necessarily adopt the absolute
values of those on the left, as movement is relative.

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TOC INTRO

Performance
All Hive factory presets can be played expressively using the left-hand performance controls of a
MIDI keyboard (and sometimes aftertouch), so that playing Hive is a more enjoyable experience.
Many factory presets also respond to Control A and Control B messages, Hive’s general-purpose
MIDI controls. See MIDI Specialities.
And: You should always try out the XY pads! All presets include XY pad control, as any unused
‘dimensions’ are automatically filled with usable assignments the next time the preset is loaded.
Alternatively, try the row of 8 knobs at the bottom of the PRESETS window or the corresponding
encoders on NKS hardware. All of these are equivalent – see XY Pads.

Control Bar

Hive’s top panel hosts several global parameters plus a few utility functions.
On the left we have…

Voice Mode
The poly option is polyphonic, mono is monophonic with retrigger, legato is monophonic without
retrigger. In duo mode, oscillator 1 only responds to the lowest played note while oscillator 2
only responds to the highest played note.

Voices
This sets the maximum number (2-16) of voices that can be played simultaneously.

Transpose
Shifts incoming MIDI notes +/- 24 semitones.

Fine Tune
+/- 100 cents overall pitch offset for all oscillators and filters (assuming 100% key follow).

Data Display
Apart from showing the preset name, the central text display has several other duties:
Loading presets: Click on the arrows step through presets, or in the middle to select a preset
from the current directory. While a parameter is being adjusted you will see its value.
Another little helper: If you drag a preset from e.g. your desktop and drop it onto the Data
Display, it will be loaded but not automatically saved.
Initialize preset: Whenever you want to program a new sound from scratch, right-click on the
data display and select init.
Status Indicators: At the bottom of the data display is a row of indicators. Normally faint, the
MIDI activity indicator flashes whenever MIDI data is being received. The TUN symbol turns
blue if microtuning is active. The horizontal bar to the right indicates approximate CPU usage.
Revision: Hover over the ‘REV. nnnn’ label to view the revision number in the data display.

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TOC INTRO

Undo / Redo
Click on the curved arrows to undo (maximum 30 steps) or redo an action. You
can even undo a change of preset so that you don’t lose any edits made to the
previous one.

PRESETS
Opens and closes Hive’s browser. See the Preset Browser chapter.

Save
Stores the preset in either the User folder or the currently open folder, depending on
the status of the Save Presets To preference. If you are running the VST2 version you
will also see the option .nksf in the list. See the NKS chapter.
If a file with the same name already exists, an alert box lets you save a backup of the original.
Right-clicking on the [SAVE] button lets you set the preset format. The standard is .h2p, which
has the advantage of being cross-platform compatible. The .h2p extended format is similar but
also allows per-line comments – the preset files are therefore slightly larger. For details about
the final Tag this patch entry, see Preset Tagging.

Output
This is Hive’s main volume control, accompanied by a signal level indicator.
Most of the factory presets have Output set to 100. Higher values are available so you
can boost very quiet signals up to ‘normal’ levels if necessary.

Key Control (experimental feature, work in progress!)


Activate this button then either click on a control or navigate using your cursor keys.
Type a value, then confirm with Return or Enter. For negative values, type minus (-)
before confirming. Increment / decrement values via plus (+) and minus (-), hold Shift
for finer steps. Reset to the default via Backspace.
Use +/- keys to cycle between all views in the hexagon except the FX, in the following order:
ARP/SEQ, FX, X/Y, WAVETABLE 1, WAVETABLE 2, Shape editor, SCOPE, ARP/SEQ again.
The system copy/paste and undo/redo shortcuts work. In the Matrix you can type partial
modulation source names, without spaces. E.g. 'L' then Return then '+' sets LFO2 as source.
In the Shape Sequencer, type A to D to focus on a row, then 1 to 8 to (de)activate individual
cells. To select a shape from the row for editing, use cursor keys together with option / alt.
Remote control tip: In the MIDI Table, add Last Clicked Control and Last Clicked Control Fine
(as 'Parameter') and assign them a pair of MIDI CC you can send from unused knobs or sliders
on your MIDI hardware (as 'Controller').
For more details about Key Control, including a video walkthrough, go to:
https://www.kvraudio.com/forum/viewtopic.php?t=611856.

u-he Badge
Click on the badge for links to our website, to this user guide and other Hive
documents, to our user support forum at KVR and to our social network pages.
For details about the final Install Soundset entry, see Installing Soundsets.

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TOC INTRO

Configuration cogwheel
Clicking on the cogwheel symbol at the top-right opens the configuration pages where
you can set up remote control via MIDI CC as well as several global preferences.
See the Configuration chapter.

Synth Engine
The selector immediately above the hexagon is in such a prominent position because it presents
an important choice: SYNTH ENGINE fundamentally affects Hive's character by simultaneously
swapping out parts of the ‘circuitry’ while adjusting the behaviour of others.

CLEAN ...............Wide oscillator detune, linear attack, exponential decay and release, perfectly linear
i.e. non-distorting State Variable filter without oversampling. In filter modes Comb,
Dissonant and Reverb, a dynamic limiter prevents build-up.
NORMAL ..........Exponential oscillator detune law, s-curve envelope attack, short punchy decays,
oversampled, self-oscillating Ladder filter with non-linear resonance. In filter modes
Comb, Dissonant and Reverb, a dynamic limiter prevents build-up.
DIRTY.................Evenly-spaced oscillator detuning, exponential envelopes, oversampled self-
oscillating Steiner-Parker (Sallen-Key diode ring) filters. The analogue filter model
is similar to classic KorgTM MS-20, but unbuffered so that current from the second
pole leaks back into the first. Very smooth when tamed, but can get very screamy
and erratic. Adds distortion to filter modes Comb, Dissonant, Reverb and Sideband.

All CLEAN envelopes NORMAL AMP envelopes NORMAL MOD and


all DIRTY envelopes

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TOC INTRO

Lower Bar
View Selectors
Below the main panels is a narrow bar containing view selectors for the lower panel – click on any
of these to switch the contents of the lower panel.
On the left are selectors for KEYS, MATRIX A or MATRIX B:

On the right are selectors for XY pad custom assignment:

Drag & Drop Modulation Sources


These work like the crosshair symbols in the main panels, giving you drag & drop access to the
most common modulation sources that don’t belong in any of those panels:

Pitch Wheel pitch-bend controller


Mod Wheel modulation depth controller, MIDI CC #01
Pressure aka aftertouch, either channel pressure or poly AT
Velocity MIDI velocity, how hard you play a note on your keyboard
Key Follow modulation source derived from MIDI note number plus glide
Gate simple on/off envelope
Control A/B the two user-definable MIDI CC
Alternate per note toggle between extreme values -100 and +100
Random per note random value between -100 and +100 (see also Sample & Hold (SH))
Constant per note +100 fixed value
Mod Noise noise similar to LFO Random Glide at maximum speed
See also Drag & Drop Modulation on page 6.

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TOC PRESETS

Preset Browser
Overview
To open the preset browser, click on the [PRESETS] button in the control bar. It will be highlighted
blue. To exit the browser, click on the same button.

Folders appear on the left, presets in the centre and information about the currently active preset
appear on the right. If you can’t see any presets at all, click on Local. If you can’t see the PRESET
INFO panel, click on the button in the top right and select Show Preset Info.
The Local root directory contains a representative selection of presets copied from the subfolders.
After selecting a preset here you can step through the others using your computer’s cursor keys.
Bottom right is an effects bypass switch so you can compare presets with and without effects. The
lower panel mirrors the XY pad controls so you can also test those while browsing.
If you want the preset browser to open automatically every time you load a new instance of Hive,
right-click on the [PRESETS] button while the browser is active and select Set as Default View.

Default preset
Whenever Hive is started it checks whether the Local root contains a preset called default. If this
file exists, it is loaded instead of the demo preset. Note that default will not appear in the browser.
If you want Hive to start with a simple template every time instead of the default preset, do this:
Right-click on the data display, select init (initialize) and make any minor adjustments you like.
Make sure that the preference Save Presets To is set to ‘selected folder’ and that the ‘Local’ root
directory is currently open. Finally, [Save] your preset under the name default.

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TOC PRESETS

Directory Panel
If you don’t see this panel on the left of Hive’s Presets browser, click on the DIRECTORY tab.

Local
Hive’s factory presets are sorted into folders 1 through 12. We recommend that you do not add
or remove presets here, but save all your creations and other soundsets in ‘User’ (see below).
Note: Hive version 1.x included an extra folder called TREASURE TROVE containing presets
kindly submitted by Hive fans shortly before the official release. These are not included with
version 2, but can still be downloaded from Patchlib (https://u-he.com/PatchLib/hive.html).
MIDI Programs
As well as the categorized factory presets, ’Local’ also contains a folder called ‘MIDI Programs’
which is normally empty. When the first instance of Hive starts, up to 128 presets in the MIDI
Programs folder are loaded into memory so they can be selected via MIDI Program Change
messages. For details, see MIDI Specialities towards the end of this document.

User
The best address for your own creations or soundsets from other sources. You can either select
User immediately before saving the preset, or set a global preference which ensures that it will
always be saved somewhere within this folder – see the Save Presets To preference.
Tip: It’s worth finding out where the User folder resides on your computer, especially if you want
to manually install soundsets. Simply right-click on User and select Open in Finder / Explorer.

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TOC PRESETS

Smart Folders
The other folders do not contain files, but display the results of querying a database of presets.
The content is therefore dynamic i.e. it will change whenever the underlying data changes.

You can drag & drop smart folder content (even ‘Junk’) onto e.g. ‘User’ or the desktop
(see External Drag & Drop) to create folders containing real copies of those presets

Search History
Click on this folder to display the results of past searches (maximum 10). Whenever you need to
make the results of a search more permanent, right-click and select Save Search... To remove
all searches from the list, right-click on the ‘Search History’ folder and select Clear.
Saved Searches
A list of searches saved via right click from Search History. To remove individual entries, right-
click on the search and select Delete.
Bank
These smart folders reference metadata about preset origin – the version of the factory library
or the name of the soundset with which the preset was installed. See Preset Info below. Banks
are (or will be) predefined for factory presets as well as u-he soundsets.
You can even create your own custom banks: Drag & drop one or more presets onto the ‘Bank’
folder, then enter a suitable bank name into the dialogue box.
To remove Bank attributes from selected presets, either drag & drop them onto the ‘no Bank’
folder you will see at the bottom of the Bank list, or right-click on the Bank and select Remove
Presets from Bank. Empty Banks will disappear.
Favourites
8 smart folders, one for each Favourite colour. See Presets context menu. Presets dropped
onto a ‘Favourites’ folder will be marked accordingly. Only one Favourite colour/number can be
set per preset. Favourites can be imported / exported - see External Drag & Drop below.
You can clear the Favourite status from all presets of one particular colour / index by right-
clicking on the ‘Favourite’ folder and selecting Remove All Favourite (n) Marks.
Note: As presets are referenced by name as well as relative location they will not retain their
Favourite (or Junk) status if moved using Finder / Windows functions.
Junk
A smart folder pointing to junked presets (see Presets context menu). Files dropped onto this
folder will normally disappear from the browser, but you can select Show Junk in the presets
context menu. Like Favourites, Junk can even be exported/imported (as Junk.uhe-fav).
Junk marks can be removed globally by right-clicking on the Junk folder and selecting Remove
All Junk Marks. If hidden, all junked presets will reappear in the browser.
Tags
Smart folders for each Category/Subcategory, Features and Character tag. Presets dropped
onto these folders will adopt the corresponding tag. Presets dropped onto the ‘[no Tags]’ folder
will have all Category/Subcategory, Features and Character tags removed.
Author
Smart folders for each Author i.e. the contents of the ‘author name’ field defined while a preset
is being saved. Tip: Instead of signing each of your creations individually, sign one to create
your Author folder, then drag & drop all others onto that folder. This process cannot be undone,
so please use it with caution! Right click on an author to rename globally.

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TOC PRESETS

Directory Context Menu


Right-clicking on any folder within Local or User will open this menu:

Refresh
Create New…
Rename…
Open in Finder

Move to Trash

On Open Expand to
Hidden Folders

Note that this menu is dynamic: Some smart folders offer extra options e.g. 'Save Search'.
Refresh
This function forces the Hive browser contents to be updated. Although it will also work on a Mac,
Refresh is mainly aimed at Windows users: It is necessary after any files or folders have been
moved, added, removed or renamed using Explorer.
Create New…
Insert an empty subdirectory.
Rename…
Edit the folder name.
Open in Finder / Explorer
Opens a system window for the currently selected folder. If you hold down option (Mac) or control
(Windows), this entry will change to ‘Show in Finder / Explorer’ and the folder will be highlighted
instead of opened.
Move to Trash / Recycle Bin
Moves the selected folder to the system trash. If you right click on the Junk folder, this entry will be
replaced by ‘Remove All Junk Marks’. If you right click on a Bank smart folder, it will be replaced by
‘Remove Presets from Bank’ (see Smart Folders above).
On Open Expand to
These options determine how deeply the browser will open subdirectories whenever the GUI is
opened or the refresh function is called. The none option collapses all folders, while the all levels
option reveals all nested folders.
Hidden Folders
Select smart folders you don't wish to appear in the directory: Search History, Saved Searches,
Bank, Favourites, Junk, Tags, Author, Duplicate Names.

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TOC PRESETS

Presets Panel
The centra area of the browser displays all presets in the current folder. Left-click to select.

Presets context menu


Right-click to open a menu containing functions that can be applied to individual presets.

Mark as Favourite 1
Mark as Favourite 2
Mark as Favourite 3
Mark as Favourite 4
Mark as Favourite 5
Mark as Favourite 6
Mark as Favourite 7
Mark as Favourite 8

Mark as Junk

Show Junk

Select All
Deselect

Rename…
Copy to User Folder *
Show in Finder *
Convert to h2p *

Copy
Paste

Move to Trash *

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TOC PRESETS

Mark as Favourite
Tick one of 8 ‘favourites’. The selected entry will be replaced with Unmark as Favourite.
Mark as Junk / Show Junk
Instead of deleting unloved presets, mark them as ‘junk’ so that they disappear from the browser.
Activate Show Junk to display junked files instead, and mark them with a STOP symbol.
Select All, Deselect
See ‘Multiple selection’ on the next page.
Rename…
You can change the names of presets using this function. Note that only the most recently selected
preset can be renamed i.e. you can’t rename multiple files at once.
Copy to User Folder / Duplicate
The entry here depends on the status of the Save Presets To preference as well as on the location
of the source preset(s) i.e. whether they are in the Local or the User folder. Selected presets are
copied with a number appended to the name, which increments (just like the ‘Auto Versioning’
option) so that no preset can be overwritten by mistake.
Saving under the same name offers you the option of renaming the original as a backup with the
extension .bak. Although saved in the same location, .bak files do not appear in Hive's browser.
Show in Finder / Explorer
Opens a system window for the right-clicked file. In smart folders only, holding down an option key
(Mac) or ctrl key (Windows) replaces this entry with Show in Browser, which shows the currently
selected file in its original location within Hive’s browser.
Convert to native / h2p / h2p extended / nksf
Converts selected preset(s) into the format previously specified via right-click on the [SAVE] button.
For details about that final option, see the NKS chapter.
Copy / Paste
Clipboard functions. Individual or multiple presets can be copied / pasted, even between Hive's
browser and system windows (Finder, Explorer).
Move to Trash / Recycle Bin
Moves selected presets to the system ‘trash’.

Restore
At the top left of the Presets panel is a button labelled [RESTORE]. This lets you audition presets
to your heart’s content without losing track of the one that was loaded before you opened the
browser. Clicking on [RESTORE] navigates to that preset and reloads it.

Scan / ready
In the top right of the presets panel is a dark rectangle normally labelled ‘ready’. Whenever you
use the Refresh function (see the Directory context menu on the previous page), this turns into a
progress indicator showing the preset database being refreshed. The process should only take a
few seconds, even for a large preset library.

Multiple selection
A block of adjacent presets can be selected via shift+click, and presets added to the selection via
cmd-click (macOS) or alt+click (Windows). Presets can be moved to another folder via drag & drop
(see below). To deselect, click on an unselected preset or choose Deselect from the context menu.

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Drag & Drop


Internal
You can drag and drop single or multiple files from the preset panel onto any folders in the
directory panel. Files dragged onto regular folders will be moved unless you hold down option
(Mac) or ctrl (Windows), in which case they will be copied instead. Files dropped onto smart folders
will adopt the attribute of that folder: For instance, you can set e.g. the Author or Favourite status of
several presets at once.

External
To manage your preset library externally you can drag presets and folders between Hive’s browser
and your desktop (or any system window). On the Mac, most Finder operations will automatically
update the browser. Updating might not be immediate when using multiple formats or multiple host
applications, but all it usually takes is a click on the GUI or in the directory tree (sets focus to the
clicked instance of Hive).
On Windows, a manual Refresh (see Directory Context Menu) will be required before changes to
the contents of the browser appear.
Another little helper: If you drag a Hive preset from e.g. your desktop and drop it onto the Data
Display, that preset will be loaded (but not automatically saved).
Exporting smart folders
Drag any smart folder onto the desktop to create a new folder containing those presets. Drag an
entry from your Search History, or the Category ‘Duo’, or one of the Authors…
Exporting favourite / junk status
You can export Favourite status, all at once or individually: Shift+click and drag the ‘Favourites’
folder onto the desktop to create a file called Favourites.uhe-fav. Similar for sub-folders: If you
shift+click and drag e.g. ‘Favourites 5’, this will create a file called Favourite 5.uhe-fav. The same
method works for Junk status, creating a file called Junk.uhe-fav. Such files can be imported into
Hive’s browser on a different computer (for instance), via drag & drop onto or anywhere within the
Favourites folder, or to the Junk folder.
Note: Importing .uhe-fav files from another computer will only work 100% correctly if all preset
names and locations are identical on both computers!

Note for MS Windows users


According to Microsoft, drag & drop will only work between applications with the same
rights (i.e. both admin or both normal) – for security reasons. If the host was started
using the “run as admin” option, drag & drop functionality will be limited: You can still
drag objects between plug-ins, or from the plugin into system windows e.g. your
desktop, but attempts to drag & drop anything into the plugin from outside the host
will fail. This applies to presets, folders, favourites, .uhe-soundset files or indeed
anything that can be dropped onto the plug-in GUI.

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Preset Info
The panel to the right displays information about the selected preset. If you can’t see this panel,
click on the triple bar [≡] button in the top right corner and tick Show Preset Info:

Show Preset Info


Show Tags in Preset Info

Below the preset name you should see its path (from /Local or /User), the Bank and the Author
(which also appear as smart folders).
DESCRIPTION and USAGE text is entered immediately before saving a preset.
CATEGORIES, FEATURES and CHARACTER are the tags for the currently selected preset (see
Preset Tagging). You can remove or add tags directly here (see Tagging via PRESET INFO).
If you prefer to see less information, hide the tags only or the entire PRESET INFO panel.

Installing Soundsets
All soundsets we distribute ourselves will (eventually) be available in .uhe-soundset format. Third
parties are also encouraged to use this package format for their own commercial soundsets (for
details please contact our support team).

Standard Method
To install, drag & drop the .uhe-soundset file into Hive – anywhere will work. The soundset should
appear in the ‘User’ folder. If a soundset with the same name already exists in that location, any
modified files will be backed up and the location of the backup file will be displayed.

Alternative Method
Soundsets in .uhe-soundset format can also be installed by clicking on the u-he badge, selecting
Install Soundset… from the menu and navigating to the .uhe-soundset file. This option is especially
useful for Linux, as the browser version for that platform does not support drag & drop.

Move / Copy Files


Folders containing Hive presets can be manually copied or moved into the ‘User’ folder. You might
have to refresh the browser (see Directory context menu) before they appear there. A refresh is
generally necessary in Windows but not in macOS.
Note: As .uhe-soundset files are basically ZIP-compressed folders, you can rename them i.e.
replace the file extension with ’zip’, then extract the presets and accompanying documentation.

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Preset Tagging
Tags are elements of metadata, information added to presets so you can find them more easily.

IMPORTANT
Tags are updated automatically – clicking on the [SAVE] button isn’t required! The main
advantage is that presets don’t have to be saved every time you edit a tag. The main
caveat is that you should only edit tags after saving your preset.
For instance, if you decide to edit tags while creating a 2nd version of an existing preset,
please remember that you are actually changing the tags in the original preset!

The Tagging Window


Right-click on the [SAVE] button and select Tag this Patch:

CATEGORY FEATURE CHARACTER

Bass Acoustic Mono Bright Dark


Pads Analogue Poly Constant Moving
Leads Digital Duo Clean Dirty
Keys Dist+LoFi Chord Soft Aggressive
FX E-Bass BPM Phat Thin
Drums FX Bass Comb Natural Synthetic
Seq+Arp Plucks Modulated
Other Rhythmic Dry
Sub Percussive
Sync Soft Attack
Synth Slow Release
Vocal Glide
Wavetable
MPE

Category describes a preset by analogy to instrument types or typical usage, and each one has
an appropriate set of subcategories. Features are technical classifications, and Character tags
are pairs of opposites from which you can choose only one.

Tagging via PRESET INFO


In the PRESET INFO panel, right-click on the Category, Features or Character and select or
unselect tags from the menu. Note that this method only works for individual presets. If you
right-click on an existing tag, the first option in the menu becomes remove tag.
The function Create Search from Tags finds all presets with exactly the same set of Category,
Features and Character tags.

Tagging via smart folder


You can tag presets by dropping (“drag & drop”) any number of presets onto one of the Tags
smart folders. To remove all tags, drag them onto the ‘[no Tags]’ smart folder.

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Search Functions
Search by Tags
Click on the [TAGS] tab to open this view. The buttons here let you set up search criteria according
to existing tags with just a few mouse clicks:

Below the Search field are four sets of buttons (CATEGORIES, FEATURES, CHARACTER and
FAVOURITES). The first three correspond to the tags in the tagging window (see the previous
page), while the bottom row lets you find any presets you have tagged as Favourites.
Clicking on the [^] icon to the right of each heading hides the options for that set of tags.

Categories and Subcategories


Especially for Category tags, following a step-by-step tutorial (see the next page) is much easier
than studying a full technical description, so here are just a few pointers:
Each Category has its own set of subcategories which appear below the main categories. Click
on [Leads] and see them appear. Not selecting a subcategory here means “show me presets
tagged with any subcategory”. Selecting the top-left subcategory (which has the same name as
the category) means “show me presets tagged without any subcategory”. You should not find
any of these in the factory presets!
You can select multiple categories without specifying subcategories if you hold command (Mac)
or alt (Windows) while clicking on the category button. Try that with the [Keys] button.
Completed category+subcategory tags appear below the subcategories as buttons with ‘off’
switches [X] so that you can add other main categories by simply clicking on them.
So far we have actually been expanding the search, which is not very useful…

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Search by Tags Tutorial


• Click on the DIRECTORY tab and open the Local root folder if it is closed. Double-click on the
Local/06 Plucks & Stabs folder to limit the scope of the search to that particular folder. The se-
lected path appears immediately below the Search field instead of preset folders.

• Click on the TAGS tab. In the Categories, select [Bass]. Subcategory buttons appear and the
preset window is updated to list all presets in 06 Plucks & Stabs that are tagged as [Bass]. In
Hive 1.x there was only one, namely XS Bubblegum. In Hive 2 there are 3.

• Now click on [Keys]. The [Bass] category is switched off, and the preset window is updated to
list all presets in 06 Plucks & Stabs that are tagged as [Keys]. There are quite a lot of those!
Note that you haven’t specified a subcategory yet...

• Hold down the command (Mac) or alt (Win) key and click on the [Bass] category again. The
[Keys] category remains highlighted and the list shows all presets in the 06 Plucks & Stabs fold-
er that have either of those tags, disregarding any subcategories.

• Click on the DIRECTORY tab again: The text “#Bass:* #Keys:*” appears in the editable field as
well as in the Search History smart folder, followed by the number of found presets. The colon
symbol ‘:’ functions as a separator between Category and Subcategory, while the star (*) means
“any Subcategory, even none”.

• Click on the TAGS tab. Select the [Leads] category without holding down command/alt this time.
The [Bass] and the [Keys] tags are removed from the search. Select the [Digital] subcategory.
The result is a list of all presets in the 06 Plucks & Stabs folder that have the Leads:Digital tag.
Below the subcategories you will see the complete tag in the form [Category:Subcategory|X].

• Let’s get some more hits by including another subcategory: Click on the [Synth] subcategory.
The tag [Digital] remains selected, and the list of hits is updated to include presets which have
either of those tags. Click on [Digital] again and the tag search will find fewer presets – only
those that are tagged as [Leads:Synth] in the 06 Plucks & Stabs folder.

• Click the [Drums] category. Below the subcategories, the [Leads:Synth|X] tag remains in place
because it is complete (Category with Subcategory). Check the tags in the PRESET INFO by
clicking on presets in the central list: Each preset will include a Leads:Synth tag or a Drums tag
(with any or no subcategory), or both.

• Click on the DIRECTORY tab. The text #Drums:* #Leads:Synth appears in the Search field as
well as the Search History smart folder. If you are feeling adventurous, you can try editing the
characters in the Search field – after hitting Return, the results will be updated accordingly.

• To the left of the grey search path is an ‘up’ [^] symbol. Click on this to exit the current folder,
which in this case changes the search path from Local/06 Plucks & Stabs to the Local root. The
list now includes many more presets because the range of the search spans all of Local.

• Another click on [^] expands the scope to the entire preset library i.e. /Local plus /User. Note
that clicking on the [X] symbol to the right of the search path will immediately exit any subfolder.

• Repeat the above a few times if necessary – you’ll soon get the hang of it!

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Features, Character and Favourites


Unlike multiple Category tags which expand the search, these types restrict the search. As a
practical example let’s find all “thin” and “moving” presets with a slow release…
Click on the TAGS tab. If any Categories are highlighted, click on them. Select [Slow Release]
feature, then the [Thin] and [Moving] characters. You should now see about 10 hits in the
presets panel – which is generally a good number to aim for while searching.

Summary
In the DIRECTORY panel, specify a search path via double-click. In the TAGS panel, select
category tags. Add others if required to extend the search, but remember to hold down
command (Mac) or alt (Windows) if you want to retain category tags that don’t specify a
subcategory. Select Features, Character and/or Favourites tags to refine the search.
Remember to exit the search path (if there is one) afterwards.

Search by Text
The Search Field lets you find presets according to a text string. An example: If you remember
that the preset you want has the word “clock” in its name or description, simply enter clock into
the Search field and hit Return…
This basic search normally looks into the preset name, author, the DESCRIPTION and USAGE
(see the PRESET INFO panel). Searches are not case-sensitive, and quotes are not required
unless you need to include spaces.
To restrict the search to a particular path, for instance Local/05 Pads & Strings, double click the
05 Pads & Strings folder. This path will appear immediately below the Search field instead of the
preset folders, and you will only see folders within the specified path (if any exist) plus the usual
bunch of smart folders:

The [^] button to the left of the search path moves up one level, in this example up to /Local.
Alternatively, you can navigate directly to any higher level by right-clicking on the path. The [X]
button to the right expands the path to include all Hive presets (in ’Local’ as well as in ‘User’),
and all the regular preset folders will reappear.
Try a text search: Enter three or four letters then hit Return. For instance, star would find all files
containing the text string star (e.g. mustard or starters). Entering "star wars" with the quotation
marks would find e.g. Battlestar Warsaw.

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Syntax
You can limit the scope of the search to just the preset name or specific parts of PRESET INFO
by using name (preset name), author, desc (description) or use (usage) followed by a colon.
For instance, author:the finds all presets by sound designers whose author names contain ‘the’.
Similarly, desc:space will find all presets with the word space in the description.
Logical Operators
The following logical operators can only be used between text elements.
AND requires that presets contain both words. It can be written explicitly if you prefer, but is not
necessary. For example, star AND wars (or simply star wars) will find presets that contain both
star and wars.
OR means that presets can contain just one of the words or both. For example, star OR ship will
find presets that contain star as well as presets that contain ship.
NOT excludes presets containing the word. To find all presets that contain star but don’t contain
ship, enter star NOT ship.
Including Tags
Regular tags can also be entered into the search field if preceded with a ‘#’. For example,
name:"hs " #bass:* will find all presets with "hs " in the name that are tagged as Bass with any
or no subcategory. The colon separates Category and Subcategory, and the star (*) means “any
subcategory, even none”. Note: Between multiple tags of the same type is an implicit OR, while
between different types is an implicit AND.
Tags must appear after any text items, as in the last example here...
Example searches
Copy the italic text, paste it into the search field and hit Return:
desc:classic = presets with the word “classic” in the description
author:ark = presets by Arksun
use:"at =" author:how = aftertouch-controlled presets by howard
tuc OR xs #pads:strings = strings by either Viktor Weimer or Xenos

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Panel Reference
This chapter describes all of Hive’s main synthesis panels i.e. everything except the hexagon.

Oscillator (OSC)
Hive’s oscillators feature Unison (‘hyperwave’), stereo panning and a freely tuneable sub-oscillator:

Waveform
To change the waveform, click on the field above the graphic and choose from the menu (or
hover over it and roll the mouse wheel):
The Sine, Sawtooth, Triangle and Square options are classic waveforms that shouldn’t require
further explanation. Half and Narrow are pulse waveforms with differing widths.
Pulse sounds like Square at first, but you can control Pulse Width in the modulation matrix by
dragging & dropping a modulation source onto the Waveform graphic. (Tip: Use Constant as the
source if you want to set the pulse width to a fixed value). See Hidden Parameters.
White and Pink are two standard variants of noise: White is bright, Pink is darker.
Wavetable is Hive’s most powerful oscillator mode. You can load special .wav samples or .uhm
script files containing up to 256 individual waveforms (‘frames’).
Some wavetable parameters are available directly in the oscillator panel: The 3 triangles are for
quickly selecting a wavetable file: The downward-pointing triangle opens the complete menu
while the other two select the previous or next wavetable file in the directory. To adjust the frame
Position within the wavetable, click anywhere on the waveform graphic and drag vertically.
The waveform graphic is also the drag & drop target for wavetable Position modulation. For all
other wavetable parameters, click on the [WAVETABLE] buttons at the top of the hexagon and
read the Wavetables chapter. If you are interested in creating your own wavetables, check out
Hive Wavetables.pdf, which you will find in the Docs Folder – right-click on the u-he badge.

Unison
Stacking multiple waves results in a richer sound, especially when detuned, at the cost of a
higher CPU load. Note that Unison will only work for the SUB if its Waveform is set to like Osc.

Octave / Semi (semitone)


Tuning within a range of +/- 3 octaves. These settings apply to the entire oscillator i.e. the SUB's
Tune knob adjusts an offset relative to the Octave and Semi settings. Drag & drop a modulation
source onto either field to modulate oscillator tuning (a hidden parameter).

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Phase
“Phase” is basically the horizontal position of a waveform. The switch here gives you a choice of
three modes which govern oscillator phase at the start of each note:
reset ....................For consistent / robotic attack. The phase in reset mode is normally 0°, but this
can be modulated (see Real-time phase control below).
random...............Phase is set to a random value whenever a note is played. Very organic.
flow.......................The phase of a new note picks up where the previous one left off, so any beating
between oscillators is continuous.
Although the difference between random and flow can be rather subtle, flow is closest to how
oscillators in a classic analogue polyphonic synth behave. For technical reasons, flow works as
described for the main oscillators only, not for the sub-oscillators (see the next page).
Real-time phase control is a hidden parameter. If you drag & drop any modulation source onto
the Phase selector, a Phase control assignment will appear in the modulation matrix.

Detune
If Unison is set to 1 the Detune knob is a simple fine tune control: Oscillator 1 is tuned up while
oscillator 2 is tuned down within a range of one semitone.
If Unison is set to 2 or more, the multiple waves are detuned in opposite directions. In this case
the sub-oscillator isn't affected at all unless its Waveform is set to like Osc.
It might not be obvious, but you can still fine tune the overall pitch of unison oscillators: In the
modulation matrix, set the source to Constant and the target to Tune, then adjust the modulation
amount while holding a SHIFT key.

Width
If Unison is set to 2 or more, this controls the stereo width of the signal around the current pan
position. If Unison is set to 1, Width has no effect.

Pan
Sets the stereo panorama position for the oscillator and sub-oscillator.

Volume
The amount of main oscillator signal sent to the filters (note that the sub-oscillator has its own
volume control). See also Setting Volumes in the Tips & Tricks chapter.

Vibrato
The amount of cyclic pitch modulation from the Vibrato LFO. Also applied to the sub-oscillator.
Tip: For typical vibrato via modulation wheel go into the modulation matrix, click on a panel
preset button (downward-pointing triangle) and select 01 Vibrato via MW.

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Sub-Oscillator (SUB)
Waveform
The sub-oscillator’s Waveform selector offers all the same options as the main oscillator except
Wavetable. The extra option at the top of the list, like Osc, means that the sub-oscillator will
inherit the Waveform and Unison settings from the main oscillator.

Tune
Sub-oscillator tuning relative to that of the main oscillator. Hold down a SHIFT key to fine tune.

Volume
The sub-oscillator’s own volume control. See also Setting Volumes.

Filter

Filter Type
To swap out the filter type, click on the field above the graphic and select from the menu:
Bypass......................Disables the filter circuit. The oscillator input switches as well as the Input and
output Volume controls remain functional while the Cutoff, Resonance, Mod
Env and LFO controls have no effect.
Lowpass 24 ...........Removes frequencies above the cutoff point: 24 dB per octave.
Lowpass 12 ...........Removes frequencies above the cutoff point: 12 dB per octave.
Bandpass ................Removes both low and high frequencies, while allowing a band of frequencies
around the cutoff to pass through.
Highpass .................Removes frequencies below the cutoff point.
Bandreject ..............Removes a narrow band while allowing lower and higher frequencies to pass.
Practically the opposite of Bandpass (see above).
Peaking ....................Like Bypass but with active resonance. Use this mode to accentuate a certain
frequency e.g. for bass boost or mid-range ‘honk’.

For the next 4 modes, the Filter Type display looks rather different…

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If you select the Comb, Dissonant, Reverb or Sideband, vertical


sliders appear in place of the frequency response graphic. These
can create envelope-driven polyphonic flanging, strange spaces,
realistic strings, dynamic percussion instruments, clangorous bells
and much more.
The first three are “comb filter” variations based on short delay
lines with multiple taps and feedback. They can turn a simple
impulse into a slowly decaying tone. If you turn the Resonance
knob (feedback) up, the frequency response curve resembles a
regular row of tines / spikes, hence the name Comb.

Damp reduces feedback in Comb, Dissonant or Reverb.


Mix crossfades between the untreated and treated signals.
Ratio has various duties, depending on the chosen type:
Comb ..................In this basic comb filter model, Ratios from 0 to 50 fade in a second delay tap,
while values above 50 lengthen both delay times, thus lowering the pitch.
Dissonant .........A variant of Comb with a 4x4 feedback delay network. The Damp parameter
controls the cutoff frequency of a simple lowpass filter in the feedback path,
while Ratio lengthens delay times, thus lowering the pitch. The hidden filter
parameter Spread shifts each pair of delay lines apart in stereo. Dissonant is
especially good for metallic sounds and percussion instruments.
Reverb ...............A variant of Comb with longer delays capable of emulating resonant bodies
and ambient spaces – polyphonically! Ratio adjusts the diffusion.
Sideband ..........This type is not based on delay lines, but on a special form of AM (amplitude
modulation). Essentially a frequency shifter, the metallic character is due to
frequencies being shifted by a constant (e.g. 100Hz) instead of a factor (e.g. 2
times). The Ratio parameter offsets the phase of the frequency-shifted signal.
Tip: For soft bell-like sounds or bubble effects (low Cutoff), experiment with a
Sine oscillator and low Resonance. For synthetic vocal sounds, try Saw or
Narrow with maximum Resonance.
Please note that the selected synth engine has a significant affect on the tone
of the Sideband filter. In the CLEAN synth engine it is also an octave lower
than in NORMAL or DIRTY.

Filter Input Selectors


These two rows of buttons are for audio signal routing i.e. they select input signals for each
filter. Active buttons appear highlighted (blue):

Filter 2 has an extra [FILT1] button, which is the filter 1 signal at full volume. Tip: To route the
two filters in series, turn filter 1 Volume down to zero and activate only [FILT1] for filter 2, as in
the righthand image here.

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Cutoff
Everybody’s favourite synthesizer control, ‘Cutoff’ is the knob most likely to show signs of wear
and tear on old hardware synths. There’s something very satisfying about manually sweeping
the cutoff, especially with some resonance…

Resonance
Resonance is an internal feedback loop that emphasizes the cutoff frequency. In Synth Engine
modes NORMAL and (especially) DIRTY, the amount of resonance depends on the Input gain…

Input
In NORMAL or DIRTY synth engine mode the filter’s Input gain not only controls input volume
(in decibels), but also the amount of non-linear distortion: an important characteristic of real
analogue filters. In CLEAN mode it simply attenuates or boosts the level. See Setting Volumes.

Mod Env
The Mod Env knob adjusts cutoff modulation from the selected envelope (MOD1 or MOD2). Tip:
Turn Cutoff way up and try negative Mod Env values. This can take some getting used to.
Experiment with Mod Env until you are familiar with the ‘upside-downishness’ of it all!

LFO
Similarly, the LFO knob adjusts cutoff modulation depth from either LFO1 or LFO2. As this knob
is also bipolar, you can make the filters move in opposite directions without using up a matrix
slot. Tip: Set the LFO mode to Gate and experiment with LFO Phase.
Key Follow
The amount of Cutoff modulation from MIDI note number. At 100% the cutoff point will track the
notes on your keyboard quite well.
Key Follow pivots around MIDI note 64, the E above middle C. All other notes are modulated up
or down while the pivot note remains fixed.

Volume
Filter output level. Does not affect the level of [FILT1] for filter 2. See also Setting volumes.

Spread
This hidden parameter shifts Cutoff in opposite directions for the left and right channels!

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Envelopes (AMP / MOD)


Hive’s envelopes are arranged in pairs, symmetrically either side of the hexagon. The outer panels
(AMP) control amplifier envelopes while the inner ones (MOD) control the filter / general purpose
modulation (MOD) envelopes:

Trigger
The Gate option is for normal triggering via MIDI Note On.
One Shot triggering ignores gate length: The envelope always completes the Decay. Great for
percussion sounds, fly-by effects, certain pads e.g. ‘HS Bloom Pad’. It usually makes sense to
set Sustain and Release to minimum in this mode, but you can use higher values to create an
interesting ‘Hold’ effect: Try setting Sustain to about 50, then test extreme Decay values.
The LFO options retrigger the envelope from one of the LFOs. Note: Unless you really want a
randomly delayed trigger, you should avoid setting that LFO’s Restart to random.

ADSR
The 4 sliders control Attack time, Decay time, Sustain level and Release time. Each envelope
stage can be modulated in realtime – see Envelope Tricks.

Velocity
How strongly the envelope’s output is affected by MIDI velocity (e.g. how fast a key is struck).

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Low Frequency Oscillators (LFO)


Hive has two regular LFOs (low frequency oscillators):

Waveform
Click on the field above the graphic and choose a shape from the menu: The options are sine,
triangle, saw up, saw down, sqr hi-lo (square wave starting high), sqr lo-hi (square wave
starting low), rand hold (stepped random wave) and rand glide (smooth random wave).

Polarity [+]
Shifts the LFO wave ‘upwards’ so that it only outputs positive values. You will see the zero line
move down to the bottom of the little graphic. Note: The absolute output level is halved so that
the maximum value cannot be exceeded.

Phase
The position (along the waveform) at which the LFO will be started whenever a note is played.
The Phase value is irrelevant if ‘Restart’ (see below) is set to random.

Rate
Shifts the LFO speed relative to the selected Time Base (see below). The range is from -5 to +5:
integer steps halve or double the speed.

Restart
Selects rules for how LFO phase is reset.
sync .....................LFOs of all voices are synchronized to the host, so they all adopt the same
phase. Unlike Single mode (see below), the phases can still be modulated apart
by a ‘polyphonic’ source such as Velocity, KeyFollow or Random.
single ..................All voices share the same LFO, which is restarted at the next MIDI note after all
previous notes have been released.
gate ......................Notes restart the LFO for each voice independently at the specified Phase.
random...............Notes restart the LFO for each voice independently at a random phase, ignoring
the value of Phase.
Time Base
The basic ‘speed mode’. Time Base offers non-synchronized times measured in seconds (0.1,
1s or 10s) as well as a long list of values that are synchronized to song tempo, including dotted
times (50% longer) and triplets (3 in the space of 2).

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Function Generators
Inspired by our foray into the world of Eurorack modular synthesis, Hive 2 is equipped with a pair
of Function Generators (abbreviated to FG here):

Hive’s FGs combine simple envelope functionality with LFO, slew limiter / envelope follower and
gate control. Each of the three outputs has its own ‘crosshair’ you can drag & drop onto any valid
modulation target, including the Scope or modulation matrix source fields.
Triggered and/or modulated by the LFOs, the Shape Sequencer and each other, Hive’s Function
Generators can create some truly mind-bending motion effects!

A/D
Attack and Decay times. Maximum times are 4 seconds each (8 seconds in total), and
the minimum times are short enough that a cycled FG can reach low audio rates.

Slope
The curvature of both Attack and Decay, from exponential (low) through linear (centre)
to logarithmic (high). Tip: View the Env output in the Scope.

Input
A modulation source used to trigger the FG every time the signal moves upwards from a
point close to zero. Playing a note will also retrigger the FG, regardless of the selected
Input or the Mode…

Mode
Envelope
Attack-Decay envelope. A trigger during decay will start the attack from the current value. For a
simple note-triggered envelope, set the Input to none and the Mode to Envelope or One Shot.
One Shot
Like Envelope except that the Input will not retrigger the FG until the previous decay is finished.
One Shot can create a slower rhythm from a faster LFO – see Function Generator Tricks.
Cycle (Trig)
Looping envelope. A trigger from the selected Input during the decay will restart the attack from
the current value. However, MIDI note gates will always restart the attack from zero.
Cycle (OnOff)
Looping envelope. The loop only continues while the input signal is above zero, after which the
final value is held. Note: In this mode (only) the Input defaults to Constant, so if you need Still to
go high when notes are released you should set the Input explicitly to Gate.

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Follow
Practically a lag generator (a.k.a. slew limiter). The Attack and Decay knobs can be used to set
different response rates for the rising and falling sections of the input signal. Typical applications
are rounding off square LFOs or smoothing aftertouch (see Tips & Tricks). The modulation
matrix’s own slew limiter does a similar job, but the FGs offer more control.

Follow (Gate)
The Gate variant takes the idea further: It only follows the Input while a note is being held i.e.
while the MIDI Gate is open. As soon as you release a note i.e. close the Gate, the FG’s output
will freeze at the current value. The release time of the amp envelope therefore plays a role
here: with too short a Release you won’t hear the effect.

Gate Outputs
Apart from the normal Env (envelope) output, each function generator has two gate outputs:
Rise ...............1 while the function generator’s envelope signal is rising, otherwise 0
Still .................1 while the envelope signal is not moving, otherwise 0
Fall .................1 while the envelope signal is falling, otherwise 0
Move .............1 while the signal is moving in either direction, otherwise 0

Function 1 Env Function 2 Env

Function 1 Rise Function 2 Fall

Function 1 Still Function 2 Move

This above image shows all four gate outputs for Input = none, Mode = Envelope.
These gates are practically extra pulse LFOs with variable pulse widths (by modulating Attack
and/or Decay). You can use them to trigger the other function generator or to trigger sample &
hold in the matrix, for instance.
With LFO-triggered One Shot envelopes, the gate outputs can function as clock dividers. See
the first example in the Function Generator Tricks section.

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Shape Sequencer
The Shape Sequencer is where you can create complex modulations and/or rhythmic patterns. It
offers a comfortable way to ‘gamify' rhythm creation. While it may look like a baby version of what
other synths have to offer, Hive’s shape sequencer can do a lot more than first meets the eye…

Segment Editor
Click one of the numbered (1-8) segment selectors to opens its editor. A single click to the left or
right of the expanded view selects the previous or next segment:

Segment Type
To choose a basic waveform for the current segment, use the buttons
at the bottom or right-click anywhere in the editor and select from the
context menu. The options are Saw, Triangle or Pulse.

Left Value, Right Value


Blue triangular handles appear to the left and right while your mouse pointer is in the editor
area. Click and drag them up or down to adjust levels. Double-click in the segment selector to
invert the waveform (the left and right levels are simply swapped).

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Curvature
Clicking and dragging within the editor has a different meaning for each segment type. For the
Saw it adjusts concavity / convexity, for the Pulse the pulse width and for Triangle it morphs
between sine and sharp spike. A double-click in the editor resets the curvature to the default.

Ratchet
Roll your mouse wheel to smoothly ‘ratchet’ the segment 2, 3 or 4 times to generate triplets etc..
Remember that you can hold down a SHIFT key to ‘fine tune’ it!

The Grid
Below the segment selector is an 8 x 4 grid containing an on/off button for each step. The Grid
lets you set up 4 different sequences from the pool of 8 segments. While the Shape Sequencer
is running, any gaps between active steps (for instance in lane B here) are simply skipped.

Shape Modulators
The four lanes A, B, C and D have associated control panels which determine how the active cells
are sequenced. With independent Time Base, Trigger and Order settings, the shape modulators
can be triggered differently and run at a different speeds.

Time Base
The basic ‘speed mode’. Unlike its namesake in the LFOs, the Shape Sequencer’s Time Base
offers exclusively straight host-synchronized options between 1/32 and 4/1.
The final option ‘Halt’ freezes the shape modulator so that you can use it as a waveshaper by
modulating Position A/B/C/D. (see ‘Shape Sequencer’ modulation targets).

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Trigger
The default poly trigger option gives you a separate Shape modulator for each voice. The single
trigger option is essentially ‘monophonic’ and ensures that the sequence remains synchronized
between voices for as long as you play legato.

Order
Let’s have a look at the Order options of each of those modulators:
Loop➝.............................Repeat all selected shapes from left to right
←pooL ............................Repeat all selected shapes from right to left
Random .........................Repeat all selected shapes, randomly chosen
One Shot .......................Play all selected shapes once only, from left to right

As they only play a single shape, the last two modes are fundamentally different:
One By One .................Each note plays the next selected segment. With single Trigger it starts
from the leftmost one, only incrementing during legato play. This behaviour
is ideal for the sequencer, which restarts per played note and stays in sync.
One Random ...............Each note plays a random segment. Unlike One by One, single triggering
from Hive’s sequencer only plays one segment until you play another note.
If you want random selection at each step, use Random order instead.

Modulation
The Shape Sequencer offers quite a few modulation targets, some of which are quite ‘esoteric’:

Rate A
Rate B
Rate C
Rate D
Left Value (A)
Right Value (B)
Curve (C)
Ratchet (D)
Position A
Position B
Position C
Position D

Rate modulation
Continuous control over speed: Drag any modulation source onto a Time Base selector to
create the connection in the matrix. The range is -5 to +5 with each integer step doubling or
halving the speed. Tip: Choose integer quantization in the matrix (set that matrix slot’s SH
option to Gate) so that different velocities will play the sequence 2, 4, 8, 16 or 32 times as fast.

Segment modulation
The next four targets let you dynamically modulate the following segment parameters:
Left Value (A) ..............Vertical position of the left handle
Right Value (B) ...........Vertical position of the right handle
Curve (C) .......................Concavity / convexity, pulse width or sinusoid / spike
Ratchet (D) ...................Multiplication factor, from 1 to 4

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Modulating all these targets separately per lane and switching the modulation on/off per cell
would have required 16 target parameters and 32 switches – so we decided to simplify matters
with the following compromises…

1) Modulation is applied to all 4 lanes at once, cutting the required targets down to only 4.
2) Each lane ALSO functions as a row of on/off switches for segment modulation, which
cuts our extra 32 switch requirement down to zero. The letter A, B, C or D in brackets after
the name of each modulation target (see the above list) is its “switch lane”.
This second point can be difficult to grasp at first, and you might have to plan your use of the 4
lanes carefully. For instance, if you know you will only be modulating the Left Value of certain
segments, it would be best to avoid using lane A for anything other than the modulation switch.
Here’s an example of segment modulation:

step
1 2 3 4
lane
A A+C A+D A

B B+D

C A+C

D A+D B+D

Cells A1 and C1 will respond to Left Value (A) and Curve (C) modulation
Cells A2 and D2 will respond to Left Value (A) and Ratchet (D) modulation
Cell A3 will respond to Left Value (A) modulation only
Cells B4 and D4 will respond to Right Value (B) and Ratchet (D) modulation

Position modulation
The last four targets, practically the phase of each shape sequencer lane, are mainly useful
when Time Base is set to Halt. They are only available in the menu i.e. not per drag & drop.
Modulating shape sequencer positions with Time Base settings other than Halt will work fine,
but this can get quite complicated. Here’s a simpler experiment starting from init…
Set SHAPE A Time Base to halt, go into the matrix and modulate Position A from LFO1 with its
Waveform set to saw up and Polarity set to positive (activate the [+] button): The LFO now
scans linearly through all active segments in lane A. Set the target to e.g. oscillator pitch so you
can hear the result. Of course you can use any modulation source instead of the LFO to scan,
even another lane of the shape sequencer!
Note: Negative modulation does not move the position “below zero”. It remains stuck at zero
until sent positive – so it can be used to create a delay for that lane.

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Keyboard (KEYS)
The button on the left of the lower bar selects Hive’s keyboard and extra pitch settings:

The panel on the left contains the following pitch-related parameters:

Glide
Glide (a.k.a. ’portamento’) slurs the pitch between consecutive notes. There are two different
glide modes: in Rate mode (‘constant rate’) the glide takes longer for larger intervals, while in
Time mode (‘constant time’) the Glide is independent of the interval. Amount sets the glide
time/rate for all oscillators and filters – anything that uses key tracking.

Microtuning
Click in the lower half of the field to select a microtuning table. The [Activate] button switches
microtuning on or off so you can compare the effect. Hive supports standard TUN format
microtuning tables, and there are already several in the list. Many more microtuning TUN format
tables are available online, most of them free. For the more ambitious user we have an online
microtuning table generator: u-he.com/tools/microtuning/. To close the microtuning browser,
click on the [CLOSE] button at the upper right. The .tun files belong in the following folder:
Win..........C:\Users\YOU\Documents\u-he\Hive.data\Tunefiles\
Mac .........Macintosh HD/Library/Application Support/u-he/Tunefiles/
…or equivalent locations in accordance with your VST and Hive installation paths.
To find the files at that location from within the microtuning browser, right-click on any .tun file
and select Show in Finder (Mac) / Show in Explorer (Win).
Note: Hive also supports Oddsound MTS-ESP, a system for microtuning multiple plug-ins within
a DAW environment. The freeware ‘Mini’ version is all you need to get started. MTS-ESP can be
defeated by activating Hive’s own microtuning with e.g. Default Scale.

Vibrato LFO
A third LFO, hardwired to the oscillators. The Rate knob controls the speed and the Delay knob
controls how slowly it fades in. See also Vibrato in the oscillator panel.

PB +/-
The two small selectors set the pitch bend ranges (up/down) independently, from 0 to 24, 36 or
48 semitones. The MPE option at the bottom of the list sets the ranges for the MPE manager
channel to +/- 2 semitones by default. See MPE in the MIDI Specialities chapter.

MPE
Activates 'Multidimensional Polyphonic Expression' (MPE). See the MIDI Specialities chapter.

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Pitch (pitch wheel)


Most MIDI keyboards have a ‘pitch bender’ control, often a centre-sprung wheel or stick that
bends the overall pitch up and down.

Mod (Modulation Wheel)


On-screen modulation wheel, reacts to MIDI CC#01. Note that the value you set here, either by
pushing your real modulation wheel or moving this virtual version, is not saved with the preset.

Virtual Keyboard
You can play notes with different velocities on Hive’s virtual keyboard: Click close to the top for
low velocities and further down for high velocities.
Double-clicking on a note will sustain it. This feature is handy for sound design if you don’t have
a real keyboard at hand, or even for holding a drone while playing live. To release the latched
note, single-click the same note again (or click on any other note).

Scale Quantizer
Although the lowest octave can be played just like the rest of the keyboard, it can also be used
to quantize incoming MIDI notes to a particular scale. Click on the dots to include or exclude
notes. For instance, here’s a C minor 9th chord (C, D, Eb, G, Bb):

Scale presets
Chromatic
To quickly set up standard scales you can right-click on a dot and choose
Minor
a preset from the menu – the selected scale will appear with the clicked
Melodic Minor
note as its root. There is also a handy Clear function so you never have to
Harmonic Minor
deselect all dots individually.
Minor Pentatonic
Blues In Scale Transpose
Major At the bottom of the oscillator modulation target menu is a related option
Major Pentatonic which shifts notes within the specified scale. What that means is best
Phrygian Dominant demonstrated by a little experiment…
Diminished
Dorian Starting with a simple arpeggio preset choose a Scale preset, open the
Locrian mod matrix (see the next page) and assign your modulation wheel to
Lydian
control In Scale Transpose at maximum Depth. To avoid glitches, set the
Lydian Augmented
sample & hold (SH) trigger for the matrix slot to ‘Gate’. In addition to the
Mixolydian
mod wheel you could also try modulating In Scale Transpose from a slow
LFO with Restart set to sync or single.
Clear

Lock

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Modulation Matrix
The mod matrix is used for connecting modulation sources (MIDI controls, envelopes, LFOs etc.)
to one or two modulation targets.
There are 12 units with 2 targets each. As each unit is quite large, the matrix is split into two pages
of 6 units each, selected by the [MATRIX A] and [MATRIX B] buttons in the lower bar:

primary source panel menu

matrix slot on/off secondary


source (via)

target selector 1
modulation depth 1
slot modifiers 1

target selector 2
modulation depth 2
slot modifiers 2

curve rectify quantize slew limit

sample & hold trigger source

In the above example, oscillator 1 Pulse Width and Filter 1 Input Gain are both being modulated by
LFO1, the depth of which is controlled by the modulation wheel (or vice versa – see Secondary
Source below).

Primary Source (unlabelled)


The top left selector specifies a primary modulation source. Click and select from the menu, or
drag & drop from the crosshair symbols in the main panels or source buttons in the lower bar.

Secondary Source (a “via” processor, unlabelled)


An optional secondary modulation source determines how much of the signal from the primary
source is actually passed on to both targets. Click and select from the menu, or drag & drop
from the crosshair symbols in the main panels or source buttons in the lower bar.
Note that the primary and secondary sources are usually interchangeable. Swapping LFO1 and
Mod Wheel in the above example will have the same result, although “mod wheel via LFO” may
seem less intuitive than “LFO via mod wheel”.

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Target Selectors (unlabelled)


The quickest way to select a target is usually via drag & drop – see below. Alternatively you can
right-click on a target selector to open a menu containing all possible target parameters. Note
that inactive effect parameters will not appear in the modulation target menu – the image here
shows how the menu will appear if all effects are active.

Each synthesis panel except the matrix itself has its own sub-menu –
Assign Recent
hover over an entry to see the individual targets. Note that FX
not assigned
parameters will only appear if the effect is active.
Amp Envelope 1 Assign Recent is a list of the most recently adjusted parameters so
Mod Envelope 1 you can quickly assign several sources to the same target.
LFO 1
Function 1
Immediately above the list of modulation targets is the option to
Oscillator 1 remove (“unassign”) the current assignment if there is one, otherwise
Filter 1 it will say “not assigned”, like in this image.

Amp Envelope 2
Mod Envelope 2
LFO 2
Function 2
Oscillator 2
Filter 2

Arp+Seq Clock
Sequencer
Voice
Vibrato LFO
Shape Sequencer

Distortion
Chorus
Phaser
EQ
Delay
Reverb
Compressor

Lock

Drag & Drop from a Target Selector


Hive has so many possible modulation targets that we added an easier way to get to them…
In the modulation matrix, click and hold on one of the target selectors, drag the crosshair onto a
target parameter, then release the mouse button. You can check whether any object is a valid
target by dragging the crosshair over it: You might be surprised at some of the possibilities,
especially in the FX panel or even in the matrix itself…
Not only the majority of the knobs, but also some of the selectors are valid modulation targets.
Drop the crosshair onto an oscillator’s Octave or Semi selector to assign pitch modulation, onto
Phase for phase modulation, onto the waveform for pulse width modulation if the Pulse
waveform is selected, or for wavetable Position if Wavetable is selected. To modulate Delay
time, drop the crosshair onto either the Left or Right selector in the Delay panel.
Remember that you can populate the mod matrix remotely via drag & drop from
any modulator panel or from the row of modulation sources in the lower bar.

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Slot Modifiers
Below each target selector is a row of buttons which can be used to modify the shape of the
modulation signal, individually for each slot. They are processed in order from left to right:
Curve, Quantize, Rectify, Sample & Hold, Slew.

This is how they might appear when all of the modifiers are active:

Curve
These options let you map the source onto an s-curve – it’s like a waveshaper for modulation
signals. A bipolar ramp, for instance from a rising sawtooth LFO or from the pitch bend control,
would be transformed into one of these curves:

very compressed compressed linear expanded very expanded

Unipolar modulation sources (envelopes, modulation wheel etc.) only use the upper half of the
curve. For instance, if you want the modulation wheel to have a very subtle effect when only
pushed a little, but still deliver the full effect when pushed all the way, choose very expanded (as
the first part of the curve above zero is very shallow).

Rectify
Half-wave or full-wave rectification (in positive as well as negative versions), or make unipolar.
The symbols depict how a bipolar ramp wave would appear after rectification.

none half wave + half wave - full wave + full wave - unipolarize

none ...........................no rectification


half wave +.............removes negative values
half wave - ..............removes positive values
full wave + ..............folds negative values up into the positive
full wave - ...............folds positive values down into the negative
unipolarize ..............shifts the signal to positive-only (halves the amplitude of bipolar sources)

To transform the pitch wheel so that pulling also sends positive values, choose full wave +.

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Quantize (Q)
After applying a curve, the modulation signal can be forced to adopt certain discrete values. The
integer setting makes the modulation typically “steppy”, while the steps of 12 setting transforms
bipolar sources into maximum 5 values (unipolar = maximum 3) including zero.
All other options quantize the output to certain scales:
overtone series .......................harmonic overtones
minor / major scale ...............natural minor, regular major
minor / major chord ..............chord tones (root, third fifth)
minor / major series .............third intervals (repeats after two octaves)
fifths and octaves ..................well, it’s fifths and octaves only!
Note: As quantization is applied to the signal after the Depth control, lower Depth values mean
fewer steps, not narrower steps. For instance if you quantize an LFO to steps of 12, you will
hear no modulation at all unless you turn Depth up to at least 25.

Sample & Hold (SH)

none
Whenever the signal you select here crosses zero in the positive direction,
the main modulation source will be sampled and held i.e. stepped.
LFO1
There are fewer entries here than in the primary and secondary (‘via’)
LFO2
source menus. Those that make little or no sense for SH (the envelopes,
Seq Gate
Velocity, Alternate, Constant, Random, Mod Noise) have been removed.
Seq Mod
Vibrato LFO As the Sample & Hold is applied per voice, sampled values are not retained
between successive notes.
ShapeSeq A
Gate is a particularly useful SH option as it converts the signal from the main
ShapeSeq B
modulation source, for instance mod wheel or LFO, into discrete steps at the
ShapeSeq C
onset of each note.
ShapeSeq D
Func1 Env Note: The Random modulation source not only retriggers when a new note
Func1 Rise is played, but also whenever the option selected here crosses zero in the
Func1 Still positive direction!
Func2 Env
Func2 Fall
Func2 Move

Control A
Control B
Gate
Mod Wheel
Pitch Wheel
Pressure

Random

Slew Limit (SL)


Similar to the dedicated Glide processor for pitches, the Slew Limiter in the matrix can be used
to soften transients in any modulation source e.g. LFO square wave or Mod Noise. There is no
continuous control here, but only a selector offering off, fast, smooth or slow. To develop a feel
for the options, try modulating oscillator pitch from a square wave LFO with Slew Limit set to
slow. Note: For technical reasons, the modulation sources Alternate, Random and Key Follow
cannot be slewed.
Note that the Function Generators can be used as much more flexible slew limiters.

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Wavetables
The [WAVETABLE 1] and [WAVETABLE 2] buttons at the top of the hexagon open the Wavetable
control pages. If you haven’t selected a wavetable in the oscillator panel, you will be requested to
do just that. With an active wavetable the hexagon should look something like this…

Hive wavetables can contain up to 256 single-cycle waves. Find a particular waveform by adjusting
Position, then modulate Position to create tonal movement.

Two Kinds of Wavetable


Hive can load wavetables in either of two formats, .uhm or .wav. The former is a powerful script
format which creates wavetables on-the-fly by interpreting a list of text commands and formulae.
For wavetables to be recognized they must be in this location:
Win C:\Users\YOU\Documents\u-he\Hive.data\Wavetables\
Mac MacHD/Library/Application Support/u-he/Hive/Wavetables/
Files in subdirectories of the Wavetables folder will also be recognized and loaded.
For details of the .uhm script language and a few notes about .wav requirements, please refer
to the extra document Hive Wavetables.pdf included in the Hive installer. To locate this file, click
on the u-he badge and select Docs Folder.

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IMPORTANT: If you get the message “File wasn’t loaded: [wavetable name]”, the wavetable’s
path as stored in the preset is invalid. Be careful not to move, rename or delete wavetables if
they are already in use. If you do lose factory wavetables, simply re-install Hive.
Either type of wavetable can hold up to 256 individual waveforms.

File Selectors (unlabelled)


To load a specific wavetable, click on either of the two selectors near the top of the hexagon.
The difference between them is that the arrows of the upper selector step through folders while
those of the lower selector step through files. The menu also includes the following functions:
Refresh Wavetables updates the list, just like refresh does for the browser content.
Show in Finder / Explorer opens a system window for the currently selected folder. Important:
After adding, removing or renaming wavetable files or folders outside of Hive’s own browser you
will need to use the Refresh Wavetables function – also on the Mac.
Unload Current replaces the selected wavetable with the default sine wave, minimizing preset
load times as well as memory and CPU usage. Once specified, wavetables will be loaded and
processed even if you replace them with regular waveforms, so…

If you decide to use a normal oscillator type after having loaded a wavetable,
remember to unload it i.e. select Unload Current before saving your preset!

Info Text
Some wavetables include explanatory text while others only display the number of frames used.
Try opening an .uhm file in your favourite text editor to see how they are defined.

Position
The Position knob scans through the wavetable. This control is also available in the oscillator
Waveform graphic (the POS knob).

WT Auto Mode (unlabeled)


You can modulate wavetable Position without using an LFO or envelope etc.: One Shot scans
through the wavetable just once then stops. Loop > repeatedly scans in one direction, while
Loop >< scans in both directions.
Note that automatic scanning normally starts at the set Position and ends at the final wave.
However, this actually depends on the status of the Reverse and Cyclic buttons (see below).

Tempo
Adjusts the speed of One Shot or Loop modulation from “quite slow” to “very fast”.

Reverse
Reverses the order of frames, which is particularly useful with Auto Mode One Shot. Try this:
Load init (right-click on the data display), select Wavetable as OSC1 Wave, load DX Piano.uhm,
from the FM folder and select One Shot. Listen to some notes, then activate Reverse… you
should recognize that sound!

Cyclic
Used in combination with Auto Mode, this option adds a copy of the first frame to the end of the
table. Particularly useful for smoothing Loop >, Cyclic mode also lets loops cross wavetable
boundaries. To compare, set a medium Position then switch Cyclic on and off.

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Tables < Position


Hive’s wavetables become two-dimensional (some would even say three-dimensional) if the
Tables parameter, which specifies the number of frames in the y-axis, is set to 2 or more. The
lower Position knob then crossfades between frames in the y-axis. Some examples:

100 Tables = 1

Multi Position
(has no effect)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

0 Position 100

100 Tables = 2

9 10 11 12 13 14 15 16
Multi Position

1 2 3 4 5 6 7 8

0 Position 100

100 Tables = 4
13 14 15 16

9 10 11 12
Multi Position
5 6 7 8

1 2 3 4
0 Position 100

Things can get rather interesting if you set Tables to a value that doesn’t divide the number of
frames in the wavetable so evenly. Tip: Experiment with the Interpolator set to switch…

Interpolator
A choice of 4 different algorithms for interpolating between frames. This option only applies to
the main Position parameter – the interpolation through Multi Position is always crossfade.
switch..................no interpolation at all, sudden jumps between frames
crossfade ..........smoothly interpolates waveform magnitudes
spectral ..............like crossfade, but also interpolates the phases of each partial. CPU-hungry!
zero phase .......like spectral, but also forces the phase of each partial to zero first

The appearance of waveforms can differ significantly, depending on the chosen interpolation.
The spectral and zero phase modes shift the relative phases of partials differently, while the
switch option will only show the basic, non-interpolated waveforms.
As blending different phases requires extra computation, spectral is actually the highest quality
mode, and therefore the most CPU-intensive. Tip: The CPU-friendly crossfade is usually best.

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Arpeggiator & Sequencer


The ARP/SEQ button at the top of the hexagon opens a window containing everything you need to
set up complex arpeggios and sequences…

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Clock
The arpeggiator and sequencer share a common host-synchronized clock:

Time Base
Basic note division (1/32, 1/16, 1/8 or 1/4) for the arp and sequencer. As the clock is always
synchronized to host tempo, no absolute times (in seconds) are available here.

Sync
‘Strict Host Synchronization’ causes arpeggios and sequences to align with beats in the host so
they are not restarted with each note.

Multiply
Speed (50% to 200%). For triplets, set 75% or 150%, for dotted times set 66.67% or 133.33%.
Note: As the results can be unpredictable, modulating Multiply from within the sequencer itself
(using e.g. Seq Mod or Velocity as source) is not recommended.

Swing
Swing factor. 50% = 2:1 (triplet swing), 100% = 3:1 (dotted swing).

Arpeggiator (ARP)
Hive’s arpeggiator has the usual octaves and direction parameters, but also a few extras that
make it surprisingly powerful, e.g. the ability to drive the sequencer.

On/Off (round button)


Activate / deactivate the arpeggiator.

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Octaves
(1 to 4) transposes the arpeggio in octaves according to the Order (see Order below).

ClockDiv (clock division)


Driving the sequencer from the arpeggiator by activating both at the same time lets you
transpose sequences via MIDI notes / chords. This is especially interesting if you run the
arpeggiator slower than the sequencer: ClockDiv specifies how many times slower, from 2x to
8x.
Note: If you are using the arpeggiator on its own i.e. without the sequencer, setting ClockDiv to
anything other than 1x will effectively remove any Swing (see the previous page).

Direction
Arpeggio playback mode:
played .................as the notes were played
up ..........................from lowest to highest note
down....................from highest to lowest note
up+dn 1 .............from lowest to highest, then back down again
up+dn 2 .............same as up+dn 1, but the highest and lowest notes are repeated
random...............chaotic, unpredictable

Order
Specifies when the arpeggio will jump to the next octave:
serial....................plays all notes first, then jumps octaves up
round ...................like serial, but also jumps down again if Octaves (see above) is set to 3 or 4
leap ......................jumps octaves at each successive note
repeat .................repeats the note in all octaves before playing the next note

Depending on the number of notes as well as the Octave and Restart settings (see below),
some of the Direction and Order options will sound identical.

Restart
The number of notes the arpeggiator will play before jumping back to the start. The idea behind
Restart is to ensure that arpeggios stay in time (e.g. 4/4) however many notes are played.
Available values are none, 4 to 10, 12, 14, 16, 24, 32. Experiment with ‘8’ or ‘16’ first. Be aware
that if you choose a very low value here, the arpeggio is likely to restart before all held notes
have been played, in which case some of the notes will simply go missing.
The results of arpeggiation also depend on the selected voice mode, with overlapping release
phases (poly), retrigger (mono), or single trigger (legato and duo).

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Sequencer
Below the Clock and Arpeggiator panels is Hive’s 16-step sequencer / modulator / gater. Here’s a
screenshot of the sequence used in the preset Heavy Gravy:

OFF | MOD | ► | REC


In MOD (Modulator) mode the Gate, Transpose and Velocity data (see below) are ignored. The
envelopes are not triggered. However, the Mod values and Seq Gate (see Attack, Decay, Gate
% below) can still be used.
Select the ► (Run Sequencer) button if you want the sequencer to trigger envelopes. Like the
arpeggiator, the sequencer will run whenever notes are played and will stop as soon as all notes
are released.
REC (Step Record) mode lets you fill the data area with transposition, velocity and CC values,
including whatever the arpeggiator is delivering.
IMPORTANT: The first note you record defines zero transposition (Trsp). To prevent notes from
overshooting the transposition limits (+/-24), do this: Play a fairly central ‘root’ note first, then
your complete sequence (which will also overwrite that first note), then shift the entire sequence
one step to the left – see Shift on the next page.

Mod CC
Specifies a MIDI controller (Control A or B, ModWheel, PitchWheel or Pressure) for recording
and/or playing back Mod data (see Mod below).

Dynamic Vel
When activate, the sequencer’s “Vel” values are multiplied with incoming MIDI note velocities.

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Steps
The number of notes (2 to 16) the sequencer will play before it restarts. Tip: MIDI-learn a knob
or slider on your hardware controller and try performing with this parameter!

Shift
In hindsight, a heavily edited sequence often seems to start on the wrong beat. To fix this effect,
the small triangles here rotate the active part of the sequence to the left or right. Note that Shift
is only available if the sequencer is in either MOD or Run ► mode.

Gate
Click on the dots to cycle between Note, Tie and Rest. Click and swipe to the left or right to
change multiple steps at once.

Note ........Plays a note with the length defined by the Gate % value (see below).

Tie ............Like Note but 100% gate length. Only a true tie in Legato voice mode.

Rest ........The step is ignored.

Trsp (transpose)
Per-step transposition within a 4-octave range (-24 to +24). Tip: Try using the mouse wheel.

Vel (velocity)
Per-step velocity values which will override normal MIDI note velocity unless the Dyn Vel switch
(see above) is activated.

Mod
Use this row to modulate anything you like in sync with the sequence. These values are sent to
two parallel sources: the modulation source Seq Mod and the chosen Mod CC (see above). We
recommend using Seq Mod if you want to avoid the smoothing which may or may not be
applied to all the Mod CC options (this depends on the MIDI Control Slew preference).

Attack
How slowly the modulation source Seq Gate fades in for each step. Note that Seq Gate values
are scaled by note velocity.

Decay
How slowly the modulation source Seq Gate fades out for each step.

Gate %
Sequencer gate time i.e. how long the notes are held relative to the clock’s TimeBase. Tied
notes (see Gate above) effectively have Gate % set to maximum.

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X/Y Pads
Clicking on the [XY] button at the top of the hexagon opens a panel containing four 2-dimensional
performance controls. You can set the focus to a particular control by clicking on it, by rolling your
mouse wheel within the square, or by selecting from the vertical row on the right.

The buttons on the left offer 3 views: All in a single pad, as 4 separate pads or as 8 knobs.

At the bottom of the hexagon in the pad views are labels for each individual X and Y control, while
in the 8-knob view they appear next to each knob. Double-click on a label to edit the text (max. 20
characters). The macro itself will not be affected – that’s what the [EDIT] buttons are for!

XY Macro Assignment
Whenever a preset is loaded that doesn’t include XY control, Hive can automatically create it for
you. These “macros” affect up to 4 parameters simultaneously, and each pad offers a different set:
Oscillators or Control A/B values (XY1), filters (XY2), envelopes or LFOs (XY3) and effects (XY4).
See the option XY Auto Setup in the Preferences panel.

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Right-click anywhere on the pad to open the XY macro menu:

unassign

Dtn+Width
WT Pos
Control A
Control B
Osc Mix
auto-assign all unused unassign
Osc Pan
unassign all Osc Width Filt Cutoff
Filt Reso
assign X1
assign Y1 1 Filt Env

assign X2 2
assign Y2

assign X3
assign Y3 3
unassign
assign X4
assign Y4
4 Env Decay
unassign Env Rel
Env Attack
Rev+Delay
LFO Rate
Chr+Phasr
Filter LFO
Delay
Reverb
Chorus
Phaser

Select auto-assign all unused to assign any unassigned X and Y controls. Caution: unassign all
removes all XY assignments from the preset and cannot be undone.
Each X and Y control has a sub-menu containing preset macros. These are the same for X and Y
but different for each pad (1-4). Select unassign to remove the existing assignment.
The Control A/B options available for XY pad 1 allow you to send CC data from the pad via the
modulation matrix to multiple Hive parameters. This is an offset i.e. it is added to any Control A or
B data received from elsewhere (e.g. from Hive’s sequencer or from an external source of CC).
Selecting XY macros populates the XY modulation matrix...

XY Matrix
Each X/Y pair has its own mod matrix panel where you can specify up to 4 target parameters and
modulation depths. These panels are opened either by clicking on an [XY] button in the lower bar
or on an [EDIT] button below the XY pad:

On the left is a small XY pad so you can test your settings immediately. As mentioned above, each
X and Y dimension has its own label. Double-click to enter maximum 20 characters. NKS users
please note that these labels might appear abbreviated on the hardware.
Like the general purpose modulation matrix, the XY matrix also has slot modifiers Curve, Quantize,
Rectify, Sample & Hold and Slew. For details, see the section about the modulation matrix.

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Effects (FX)
The [FX] button at the top of the hexagon opens a window containing everything you need to set
up a complex chain of audio effects:

Important: The symbol to the right of the [FX] label is a global on/off switch for all active effects.
Disable it and you won’t hear any effects at all, even after changing presets!

Enable / Rearrange
The central column contains 7 buttons, one for each effect. Click to switch the effect on or off. Click
and drag up or down to change the order of effects.
Tip: Experiment with unusual orders, for instance reverb then phaser followed by distortion!

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Distortion
Hive’s distortion unit is powerful but relatively simple, requiring only a mode selector and 3 knobs…

Mode (unlabeled)
Soft Clip .............Smoothly compresses peaks in the signal.
Hard Clip ...........Simply chops off the top and bottom of the waveform.
Foldback ...........Similar to soft clip except that increasing the gain doesn’t slam more of the signal
peaks against the limits, but reflects (folds) them back.
Corrode..............A combined sample rate and sample resolution control (a.k.a. bit crusher). The
Amount and Tone controls (see below) are replaced by Rate and Crush.

Amount
Input gain control. This effectively sets a threshold above which distortion occurs (and therefore
the perceived amount of distortion). In Corrode mode (see above), this knob sets the amount of
sample rate reduction (the label changes to Rate).

Tone
Bipolar frequency tilt for more bass or treble distortion. In Corrode mode (see above), this knob
reduces the sample resolution (the label changes to Crush).

Mix
Dry/Wet balance control. Turning Mix down from the usual maximum preserves more of the
original character without affecting the distortion characteristics.

Rate (in Corrode mode)


Replaces the Amount knob. Reducing / decimating the sample rate degrades audio quality: Low
values introduce high-pitched grit. At high Rate values, aliasing takes over i.e. you will hear
more rough metallic tones than you will hear original signal.

Crush (in Corrode mode)


Replaces the Tone knob. Bit crush / resolution reduction. Waves become increasingly steppy
until they become clicks or even silence, depending on the input signal.

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Reverb
Hive’s plate reverb unit is surprisingly flexible. It is capable of anything from small resonators (e.g.
guitar body or metal tubes) to huge cathedrals…

Pre
A single delay before the reverb starts. Especially useful for retaining the presence of the
original signal while using lots of reverb. Or as a slap-back delay!

Size
Room dimensions, from sardine can to infinity and beyond. Balance this with Decay…

Decay
Controls reflectivity of the room, essentially the opposite of Damp (see below). Affects how long
it takes for the reverb tail to fade out.

Damp
Causes higher frequencies to fade out more quickly than low frequencies, imitating the
‘warming’ effect of carpets, curtains etc. in a room, or the audience in a concert hall.

Tone
Strong ‘tilt’ equalizer. Use in combination with Damp to colour the reverb.

Width
Stereo spread of the ‘wet’ signal. Note that adjusting this parameter does not affect the stereo
width of the input signal, as the processed portion is summed to mono first.

Mix
Balance between the original (dry) and reverb signals. At maximum, the dry part of the signal is
faded out completely, which lets you use Hive’s reverb for strong ‘guitar body’ type resonances:
Set Pre to minimum, and fine tune the Size around 5.00.

Pan (hidden parameter)


Reverb pan position. Usually modulated with Constant or any mod source that is not per-voice.

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Equalizer
Insert the EQ effect wherever you want to cut or boost parts of the spectrum.

Bass | Mid | High


Hive’s 3-band EQ effect comprises low and high shelving filters surrounding a fixed-width mid
frequency band. Each band has a cutoff frequency (Freq.) control, and the corresponding Gain
controls let you set anything between -15dB and +15dB.
Tip: Where you place the EQ in the effects chain can be decisive. For instance, position the EQ
after the Distortion unless the plan is to control distortion characteristics with it.

Chorus
Chorus has a long tradition as synthesizer effect – after spring reverb, it was the second effect to
be built into a commercial synth. Hive’s Chorus unit offers three different models that share a
common set of controls:

Type (unlabelled)
Classic, Dramatic and Ensemble are all based on well-known hardware effects of yesteryear.
The latter is especially rich: it can turn a raw oscillator into a classic ‘string machine’ sound.

Rate
The modulation speed. Use low values for slow stereo effects.

Depth
The modulation amount. Set to zero (with Classic or Dramatic) for static coloration.

Wet
Balance between the original and treated signal. Lower values here can be used to add warmth
without making the sound too ‘washy’.

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Phaser
Traditional sweeping effect, stereo, with adjustable resonance (feedback)…

Rate
Modulation speed of the Phaser’s own LFO.

Feedback
The amount of resonance. Note: high resonance can create strong bass humps.

Flanged (button)
Switches from the default Stoned mode to the alternative Flanged. As it uses more delays,
Flanged is more resonant and is particularly suitable for bright sounds. Stoned mode is arguably
more ‘psychedelic’. Both models are based on classic hardware stomp-boxes.

Stereo
A bipolar stereo width control. Note that with the ‘Stoned’ type, maximum stereo width is at +/-
25.00 (this is especially obvious if you turn Feedback way up).

Phase
LFO phase offset, from 0 to 360°.

Wet
Amount of phase-shifted signal, from 0% (completely dry) to 50% Wet.

Depth (hidden parameter)


The amount of modulation from the Phaser’s own LFO. Normally maximum.

Center (hidden parameter)


Phase offset. For static colouration effects, load the matrix panel preset 11 Phaser Flattener.

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Compressor
Although dynamic processing is useful in any audio system, compressors are not often found built
into synthesizers. The number of controls in Hive’s compressor has been reduced to a minimum…

Amount
An inverted threshold and compression ratio control in one. At higher values, it can get loud…

Out
Turn this down to compensate for the boost in volume caused by strong compression, or turn it
up to boost very quiet signals (set the Amount to zero).

A
Attack: How fast the compressor reacts to peaks in the signal. Experiment with Attack and
Amount for maximum ‘punch’ in percussion sounds, or for the smoothest pads.

R
Release: Compression ‘relaxation’ time. This setting isn’t quite as important as attack because
the actual release time is semi-automatic.

GR (Gain Reduction)
How much the signal level is being reduced whenever the compressor kicks in. For maximum
effect, make sure there is plenty of movement here.

Mix (hidden parameter)


Dry/Wet mix control for parallel (a.k.a. New York) compression. See hidden parameters.

Note: To reduce peaks while boosting the signal level (which improves compression by lowering
the crest factor), the phase of lower mids around 200 Hz is shifted in the input stage, as are bass
frequencies in the output stage. These phase shifts are applied to the signal even if the Amount is
set to minimum. See DPR (Dual Phase Rotator) in the Presswerk user guide.
Although this often makes no audible difference to the sound, it is especially noticeable if the
Compressor is followed by Distortion, which you can use to your advantage.

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Delay
Hive’s delay unit looks simple enough, but is very ‘musical’…

L and R
Independent delay times for left and right channels, synchronized to host tempo. ’T’ in the
menu means triplet time (3 in in the space of 2) and ‘D’ means dotted (half as long again).
Tip1: For typical extreme stereo, set the right channel to twice as long as the left e.g. 1/4 and
1/2. Generally set Ping-Pong mode if the left channel’s delay is shorter, otherwise Pong-Ping.
Tip2: For a fuzzy slap-back effect, set the delay times to 1/32 and 1/16T, turn Feedb down to
zero and Diffuse up to maximum. You can make the delay times even shorter by negatively
modulating the hidden parameter Delay / Time Scale. See hidden parameters.

Mode (unlabeled)
Stereo .................independent delays without any cross-feed from one channel to the other
Ping-Pong ........feeds the left channel into the right, then vice versa
Pong-Ping ........feeds the right channel into the left, then vice versa

LP and HP
Cutoff controls for lowpass and highpass filters within the feedback path. Lower the value of LP
for typical damping, increase HP to reduce bass and mid frequencies.

Width
Stereo width of the delay signal.

Feedb
Feedback / regeneration amount. The output signals are fed back into the input for repeating
echoes. 100.00 will give you an almost infinite loop if LP is set to maximum and HP is set to
minimum... so try that!

Diffu (diffusion)
The diffusion parameter makes the delay more ‘fuzzy’. When Diffu is set to maximum, individual
echoes sound almost as if they had been treated with a short reverb.

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Mix
Balance between dry signal and treated signal.

TimeScale (hidden parameter)


Modulate this parameter to shift all delay times away from strict synchronization. Simply drag &
drop a modulator onto the L or the R selector, then adjust the amount in the modulation matrix.

Wow (hidden parameter)


‘Wow’ emulates the low frequency wavering of old magnetic tape delay units. To adjust the
amount of Wow, use Constant as source in the modulation matrix (and of course select Delay /
Wow as your target).
Tip: In the Matrix is a panel preset called ’09 UnWow the Delay’. This sets Wow to zero and lets
you straighten the delay time, which was set slightly longer to avoid overly robotic delays. As
this depends on the delay length, you may have to adjust the upper modulation amount.

Pan (hidden parameter)


Overall Delay pan position. Modulate with Constant or any other source that isn’t “per voice”.

FX Preset
At the bottom of the hexagon is a panel preset button in the form of a selector which you can use
to copy/paste, save or load all FX settings at once. Unlike the small panel preset buttons in other
Hive panels, this one displays the panel preset’s file name.

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Scope
Animated graphics in software synthesizers not only look cool, but can also help you program your
sounds by showing you what’s happening in real time. The Scope is especially useful for showing
how the parts of complex modulation interact (e.g. the Function Generators with an LFO).

As audio output is common to all presets, stereo audio is the default view. The above screenshot
shows a mono sum of the audio as well as the output of a modulation matrix slot.
To zoom horizontally, adjust the blue handles near the bottom of the hexagon. As usual, hold
SHIFT for a finer resolution. If maximized, the view will scan (like a heart monitor) and smoothly
adjust normalization i.e. the vertical size whenever there is a significant change in overall volume.
You can drag & drop any modulation source or even the target field of a matrix slot into the central
area. The audio will then be displayed as a mono sum to make room for the new source, and will
disappear entirely if you are viewing more than one modulation signal. Unused modulation sources
will not be displayed but will still appear as e.g. “LFO2 (inactive)”.
If you drag & drop a modulation source onto one of the four fields at the bottom of the
hexagon, or click on one of them and select from the menu, you can control the vertical
order. To remove a signal from the Scope, click on its field and select the top entry, none.

The small icons immediately below the SCOPE tab let you switch between 4-colour
and monochromatic viewing.

The [Freeze] button at the bottom takes a motionless snapshot of the signal. Click again
to “thaw”. To view different parts of the frozen signal, click on the connecting line between
the handles and drag horizontally. For finer control, hold SHIFT. If the connecting line is
too short for comfort, roll your mouse wheel instead. Again, hold SHIFT for fine control.
Right-click in the display area to set eco (especially CPU-friendly), fast or glow display mode.

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Configuration

The cogwheel button at the top right opens the global configuration pages where you can adjust
the window size and brightness or connect Hive parameters to MIDI continuous controllers.

The 4 buttons are MIDI Learn [L], MIDI Table [≡], Preferences [tools] and Close [X]:

About MIDI CC
Before connecting knobs and sliders on your master keyboard to Hive parameters (see the next
page), it’s best to know what a MIDI CC is…
CC, which officially stands for Control Change now (it used to mean “Continuous Controller”), is a
multi-purpose message format for performing as well as editing presets.
Note that CC isn’t the only kind of MIDI performance data available; there are also messages for
note on/off (including velocity), pitch bend and two kinds of aftertouch.
Thankfully, the MIDI Manufacturers Association (MMA, a.k.a. MIDI Association) left most of the CC
numbers undefined, but two of them have specific meanings which are also recognized by Hive:
CC#01 = modulation wheel
CC#64 = sustain pedal
Hive version 1.0 also offered modulation sources called Breath (CC#02) and Expression (CC#11).
These have been replaced by the user-definable Control A and Control B. See the Preferences.
Later revisions to the MIDI spec even included a bunch of overly specialized CC definitions such
as Celeste Detune Depth – presumably at the bidding of a home organ manufacturer or two. We
can safely ignore all those names.

You don’t need a hardware breath controller or expression pedal to make use of CC
messages! Most of the MMA-specified names are little more than convention: You can
use anything that can send CC messages, for instance a knob or slider on your MIDI
keyboard, or a controller lane in your MIDI sequencer.

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MIDI Learn
The MIDI Learn page is where you can connect MIDI CC (see above) to most Hive
parameters. CC data can be generated by e.g. knobs on your hardware controller, or
by a track in your host sequencer. Click on the configuration button and select the ‘L’
MIDI icon (looks like a 5-pin DIN socket).

The window is a translucent overlay, with all MIDI-learnable elements appearing as selectable
outlines. Already connected controls are filled (like three of the filter knobs in this image), and the
outline of the currently active control is highlighted (like FILTER 1 Mod Env here).

Try it: Click on the FILTER 1 Cutoff knob and send it some MIDI CC data (wiggle a knob or slider
on your MIDI controller). To remove the new CC connection, double-click on the same knob.
Note: Controls within currently invisible panels will not be immediately available i.e. they cannot be
switched over from within the MIDI Learn page: Exit the configuration pages, select e.g. ARP/SEQ,
Wavetable, FX etc., then navigate back into the MIDI Learn panel.
All assigned controls will appear as a list in the MIDI Table page (see the next page)…

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MIDI Table
Click on the configuration button (cogwheel) and select the MIDI icon labeled ‘≣’:

Parameter
The field selects one of Hive’s parameters, sorted into sub-menus. Click on the [ADD] button at
the bottom and experiment! Afterwards, delete the line by clicking on the [X] to the right.
An experimental feature: Select Last Clicked Control from the bottom of the Parameter menu,
enter any controller number then exit the configuration pages. Any MIDI controllable knob or
switch in Hive will now respond to that controller – you just have to click on it first! The final
option, Last Clicked Control Fine, is similar but with a significantly reduced range.

Channel / Controller
The next two fields are for MIDI channel and CC number. Hive is channel-sensitive so you can
map up to 16 channels for a total of about 2000 control assignments. Should be enough!

Mode
Specifies the range / resolution of values. The last 2 options are for adjusting oscillator pitch
normal ...................................full range, continuous
integer ...................................full range, whole numbers only
fine...........................................0.01 steps between the two integers closest to the current value
octaves .................................max. 5 discrete values
semitone ..............................+/- 6 semitones, continuous

Type
Specifies the type of hardware. By far the most common is Continuous 7-bit.
Encoder 127 ......................‘relative mode’ endless rotary controls that repeatedly send the CC value
1 when turned up, or 127 (interpreted as -1) when turned down
Encoder 64 .........................‘relative mode’ endless rotary controls that repeatedly send the CC value
65 when turned up, or 63 when turned down
Continuous 7-bit ..............7-bit MIDI CC (normal resolution, common)
Continuous 14-bit ............14-bit MIDI CC (high resolution, rare)

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Remove
To remove individual assignments, click on the [x] to the right of each line. To remove them all at
once, click on the [Delete All] button at the bottom of the window. See 2 pages down…

Per Instance Control


Local versions of the Control A Default and Control B Default settings in the Preferences (see
the next few pages).

To set a different CC either click and select an entry from the rather long menu, or hover over
the field and roll your mouse wheel.
Set as Default copies these Control A and Control B settings to the global Preferences.

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Preferences Page
Click on the ‘tools’ icon to access the global options…

CONTROLS
Mouse Wheel Raster
If your mouse wheel is rastered (you can feel
it clicking slightly as you roll the wheel), set
this option to ‘on’ so that each little click
increments the value in sensible steps.

Scroll Horizontal
Direction of scrolling within the presets panel.

APPEARANCE
Default Size
The GUI size for each new instance. You can
temporarily change the GUI size without
opening the Preferences page by right-
clicking anywhere in the background.

Default Skin
Sets the selected skin as the global default.
Will not appear If none are available.

Gamma
Effectively Hive UI brightness. It might take a
moment before the new setting appears.

Text Antialiasing
Smoothing of labels and values. Normally left
on – only in certain special cases will
switching this off improve readability.

PRESETS
Auto Versioning
If switched on, an index is appended to the preset name and automatically incremented each
time you save it. For instance, saving ‘Space’ three times in a row would give you three files:
‘Space’, ‘Space 2’ and ‘Space 3’.

Save Presets To
The user folder option prevents Hive from saving presets into the Local folder. Instead, they will
land in the User folder (or a subfolder if selected).

Scan On Startup
Whether the preset library should be scanned and the database recreated when the first
instance of Hive is started, e.g. when you reopen a project.

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OTHERS
Base Latency
If you are certain that your audio system – hardware as well as software – uses buffers that are
a multiple of 16 samples in size (please refer to the appropriate documentation), you can safely
disable Hive’s base latency. Otherwise leave it set to the default 16 samples to prevent crackles.
A new Base Latency setting will only take effect when the host allows e.g. on playback or after
switching the sample rate. Reloading Hive also works.

ABOUT THOSE BUFFERS


Internally, Hive processes audio in chunks of n x 16 samples. This ‘block processing’
method significantly reduces the CPU load and memory usage of all our plug-ins.
If the number of samples to be processed is say 41, Hive processes the first 32 and
keeps the remaining 9 in a small buffer (16 samples is enough). Those 9 samples are
then processed at the start of the next call… and so on.
The extra buffer is only necessary if the host or audio driver processes ‘unusual’ buffer
sizes. In the many host applications that process buffers of e.g. 64, 128, 256 or 512
samples (all multiples of 16), try switching it off so that Hive can process latency-free.

Control A/B Default


Apart from the modulation wheel, the list of modulation sources used to include two fixed MIDI
controls: Breath (CC#02) and Xpress (CC#11). While retaining backwards compatibility, we
replaced those with the user-definable Control A and Control B sources. Note that these
settings can be overridded seperately for each instance of Hive (see Per Instance Control).

MIDI Control Slew


Determines the strength of parameter smoothing for the following performance controls: pitch
bend, modulation wheel, Control A, Control B and Pressure. With MIDI Control Slew set to ‘off’,
Hive is more responsive to modulation wheel data (for instance), but performance control can
sound rather grainy. The default setting (‘Fast’) is a good compromise between responsiveness
and smoothness.
The ‘Slow’ option is adaptive: Whenever the incoming control data jumps suddenly between
values that are further apart, no slew is applied.

XY Auto Assign
Specifies whether / how unused XY pad dimensions will be automatically assigned whenever a
preset is loaded:
off ..........................do not auto-assign
all unused .........auto-assign all unused dimensions
if none.................only auto-assign if the preset has zero XY assignments

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Inside the Hive


Matrix Sources
Here is a list of all modulation sources available in the modulation matrix. Note that it does not
include the X/Y pad controls, as these have their own dedicated matrix.

Internal sources
Amp 1/2 amplifier envelopes

LFO 1/2 low frequency oscillators

Mod 1/2 modulation envelopes

Seq Gate the sequencer’s gate (adjust Attack / Decay!), scaled by velocity

Seq Mod sequencer Mod data

Vibrato LFO global low frequency oscillator (not only for vibrato!)

ShapeSeq A-D the four parts of the shape sequencer

Func1 Env function 1 envelope signal

Func1 Rise function 1 gate opens during the attack phase(s)

Func1 Still function 1 gate opens while motionless

Func2 Env function 2 gate opens during the attack phase(s)

Func2 Fall function 2 gate opens during the decay phase(s)

Func2 Move function 2 gate opens during attack and decay phases

MIDI sources
Control A user-definable CC - default is Breath (CC#02)

Control B user-definable CC - default is Expression (CC#11)

Gate +100 while a note is played, otherwise zero (see numeric sources)

Key Follow value derived from MIDI note number, pivots around ‘E3’ (note 64)

Mod Wheel modulation wheel (CC#01)

Pitch Wheel pitch bender

Pressure aftertouch (channel pressure or poly pressure)

Velocity MIDI note-on velocity

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Numeric sources
Alternate alternating extreme (+100, -100, +100, -100 etc.) per note

random value anywhere between -100 and +100 per note


Random
can also be retriggered by SH in the modulation matrix

Constant +100

ModNoise Noise as modulation source!

Matrix Targets
Here is a list of all modulation destinations available in the modulation matrix. To the left is what
you see in the target selector’s context menu, to the right is what you see in each sub-menu.
Targets in bold typeface are hidden parameters (see the next page). These are only available in
the modulation matrix and do not have controls in the panels.

Synthesis targets
Amp Envelope 1/2 Attack, Decay, Sustain, Release, Velocity

Mod Envelope 1/2 Attack, Decay, Sustain, Release, Velocity

LFO 1/2 Phase, Rate

Function 1/2 Attack, Decay, Slope

Detune, Tune (continuous), Vibrato, Phase (angle), PulseWidth


(pulse only), Volume (main oscillator), Pan, Width, Sub Tune,
Oscillator 1/2
Sub Volume, WT Position, WT Tempo, WT Multi Pos,
In Scale Transpose

Input Gain, Cutoff, Resonance, Key Follow, Env Depth,


Filter 1/2
LFO Depth, Spread, Volume, Damp, Ratio, Mix

Mod Matrix Depths. Drag&drop only i.e. not visible in the menu

Global targets
Arp+Seq Clock Multiply, Swing, Attack *, Decay * and Gate % *

Voice Glide

Vibrato LFO Delay, Rate

Rate A-D, Left Value (A), Right Value (B), Curve (C), Ratchet (D),
Shape Sequencer
Position A-D

* Attack, Decay and Gate % are only available via drag & drop. They do not appear in the menu.

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Effect targets
Distortion Amount, Tone, Mix, Rate, Crush

Chorus Rate, Depth, Wet

Phaser Rate, Feedback, Stereo, Phase, Wet, Depth, Center

EQ Bass Gain, Bass Freq, Mid Gain, Mid Freq, High Gain, High Freq

Time Scale, Width, Dry/Wet Mix, Feedback, HighPass, LowPass,


Delay
Wow, Diffuse, Pan

Reverb Pre-Delay, Damp, Decay, Size, Tone, Width, DryWetMix, Pan

Compressor Amount, Attack, Release, Mix, Output

Hidden Parameters
To avoid cluttering Hive’s UI with too many controls we decided to make certain parameters only
available within the modulation matrix. If you simply want to offset values (e.g. the basic pulse
width of an oscillator or the delay time), use Constant as modulation source.

Oscillator Tune (continuous)


Oscillator Phase
Oscillator Pulse Width
Filter Spread
Shape Sequencer Rates
Shape Sequencer Positions (practically “segment phase”)
Delay Time Scale
Delay Wow
Delay Pan
Reverb PanMultidimensional Polyphonic ExpressionMPE
Phaser Depth
Phaser Center
Compressor Mix

One useful side-effect of hidden parameters is that we can add as many modulation targets for
the experts as we like without making Hive any more difficult to use for beginners.

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MIDI Specialities
MIDI Programs
Presets in this folder are loaded into memory when the first instance of Hive starts, after which
they can be switched via ‘Program Change’ messages. As they are accessed in alphabetical
order it is best to prefix names with an index ‘000’ to ‘127'.
The MIDI Programs folder can contain up to 127 sub-folders of 128 presets, switched via MIDI
‘Bank Select’ messages (CC#0) preceding the Program Change message. The MIDI Programs
folder itself is bank 0, sub-folders are addressed in alphabetical order starting with bank 1.
When Hive receives a program change, it will display the bank and program numbers to the left
of the preset name e.g. “0:0” for the first preset in the first bank. In certain hosts, however, the
first bank / preset is designated “1” instead of the correct “0”.
IMPORTANT: Unlike regular presets, MIDI Programs cannot be added, removed or renamed on
the fly. Changes will only take effect after the host software is restarted!
To avoid another possible source of confusion: Please check that there are no junked presets in
the MIDI Programs folder, as all files are addressed – even those that are hidden!

CLAP
If you are running Hive in a CLAP-capable host we recommend using that format in preference
to VST or AU. CLAP includes several advanced features which are not available in the older
formats, including time stamped parameter changes, Note Expressions, and Parameter
Modulation. Note: CLAP's Brightness expression is permanently mapped to Control A in Hive.
More information is available at https://cleveraudio.org

Polyphonic Aftertouch
As well as normal aftertouch, Hive recognises polyphonic aftertouch, which affects individual
notes rather than all notes at once. Both types are combined in the Pressure modulation source.

Multichannel MIDI
Similar to MPE (see the next page) but simpler, Multichannel MIDI allows notes to be distributed
between the 16 MIDI channels so that they can have different expression: Each channel will
respond individually to the following performance controls:
Pitch bend
Pressure (aftertouch)
Modulation (MIDI CC #01)
Control A (user-definable MIDI CC)
Control B (user-definable MIDI CC)

Multichannel MIDI does not require activation. However, your host app must allow multiple MIDI
channels to be routed to a single instance of Hive. Multichannel MIDI is automatically disabled
whenever MPE is active.

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MPE
Introduction
Multidimensional Polyphonic Expression: Hive supports a growing class of instruments capable
of sending notes on separate MIDI channels so that they can be articulated individually. Note:
For Hive to respond correctly, the host application must allow multiple MIDI channels to be
routed to a single instance of a plug-in.
From MIDI to MPE
Most MIDI keyboards have a pair of left-hand performance controls which affect all notes played
to the same degree: pushing the modulation wheel / joystick causes all notes to respond in
parallel according to whatever has been programmed in the current preset. The same is
normally true for pitch bend and channel aftertouch (aka pressure), but not when MPE comes
into play: The MPE protocol allows voices to be articulated independently...
MPE defaults to an extended version of MIDI Mode 3 (aka Poly Mode), with MIDI channel 1
acting as Manager Channel for up to 15 Member Channels. MPE assigns each note a new MIDI
channel with its own performance data. For example, individual notes within a chord can be
bent like on a pedal steel guitar, or notes can be otherwise articulated individually like a vocal
quartet. It is up to the receiving device (e.g. Hive) to interpret the MPE data appropriately, and
it's up to the sound designer to use these data in a musically meaningful way.
MPE was designed to work with either a single polyphonic synthesizer or a number of
monophonic synths in parallel. At the time of writing, most controllers and DAWs only implement
the single polysynth option, which is catered for in Hive by setting the Voice Mode to poly. If you
are the lucky owner of a host that also implements the multiple mono synths option you can set
Hive's voice mode to mono or legato so that e.g. trills and legato glide become available for
each channel. Hive's duo mode is not recommended while MPE is active, as there is no suitable
specification for it.
MPE controllers are responsible for ensuring that all controllers have sensible values before
each Note On is sent. If you experience glitches here, please check whether your MPE
controller is sending suitable pitch bend, pressure and CC#74 (see below) values, then contact
the manufacturer if necessary.
Member channels
To keep the MIDI stream manageable, MPE only sends notes, pitch bend, channel pressure
and CC#74 (see below) over member channels: All other CC data including mod wheel (CC#01)
and hold pedal (CC#64) are sent on channel 1 and therefore remain global i.e. they apply to all
voices. Some MPE capable instruments e.g. Expressive-E Osmose include a traditional pitch
bender for all voices, while lateral motion of the keys (or pads) can bend individual notes.
MPE polyphony is not restricted to 15, the number of member channels. The trick is to freeze
the performance data of notes upon release (i.e. MIDI Note Off): New notes can then reuse
MIDI channels without the new performance data affecting released notes that are still audible.
General note: The idea behind MPE was to capture performances, not to micromanage note
data on your computer. Editing MPE in current DAWs is not recommended for the faint-hearted!

About CC#74 (Timbre)


Alongside pitch bend and aftertouch, MPE specifies a third dimension of per-note control called
Timbre, which uses CC#74. For full MPE compatibility, Control A must be set to MIDI CC#74
(see Preferences/OTHERS).

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MPE Settings
In the KEYS panel, switch [MPE] on by clicking on the lefthand MPE button next to the wheels.
The slider switch will move upwards and become highlighted:

Click on the righthand MPE button (labelled with a cogwheel) to open the following window.
Note that most of the elements in this panel simply mirror parameters elsewhere in the GUI!

Set all MPE parameters


The button at the top switches all five MPE-relevant parameters to their MPE default values.
Values that differ from the MPE defaults appear as horizontal switches. Those set to default
MPE values are replaced with ticks.
Click on the central fields to open their menus, or hover and roll your mouse wheel.
MPE Status
Activates or deactivates MPE mode, mirroring the MPE ON switch in the KEYS panel.
Voice Mode
Mirrors the Voice Mode parameter in the Control Bar. Set to poly for standard polyphonic MPE.

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Control A
Adopted as Per Instance Control in the MIDI Table (which overrides the global preference
Control A Default). Note that this setting does not automatically revert to its previous state when
you switch MPE off.

PitchBend Up / Down
These two values mirror the pitchbend settings in the KEYS panel. Setting MPE here means a
pitch bend range of +/- 48 semitones! Depending on your specific MPE controller, consider
using e.g. +/-2 instead.
MPE exposes the pitch bend range for each voice to the host via special RPN messages
("registered parameter numbers" are used to extend MIDI beyond the 128 controller limit). If you
set appropriate ranges for the specific patch instead, these will be interpreted correctly.
For MIDI experts: Pitch bend ranges on the manager channel are +/-2 by default, but these can
be overridden via RPN messages from the MPE source.
If you have any trouble playing Hive in MPE mode, please study the documentation of the MPE
instrument and host application carefully before reporting a bug to u-he. MPE is complicated!
Depending on how popluar they become, the FAQ page at u-he might include a few tips for the
more common MPE instruments.

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NKS
Hive 2 supports Native Instruments NKS format so it can be integrated into the Komplete Kontrol
software or Maschine environments: The factory presets can be installed as tagged .nksf files, and
the XY pad settings are transferred to the first NKS Parameter Page in the Control Area.

Saving as .nksf is only possible in the VST2 version


Mac owners can use – temporarily if necessary – any host application that supports VST2

Saving in NKS format


While the native, h2p and h2p extended options cause Hive to save presets into the currently
selected preset directory, .nksf files go directly into the preset location used for Komplete Kontrol or
Maschine. They do not appear in Hive’s preset browser. To make them visible in Komplete Kontrol,
open its preferences and rescan the preset locations.

Batch conversion
First, right-click the [Save] button and set the target format to nks. Via cmd+click (Mac) or alt+click
(Win), select all presets in the current folder you want to convert, right-click any of the selected
presets and choose Convert to nks from the menu. The original files will not be affected.

What to do if Hive doesn't show up in Komplete Kontrol / Maschine.


First of all, make sure that your NKS software is up to date: Komplete Kontrol V1.5+ or Maschine
V2.4 are the minimum requirements.
In Windows, Komplete Kontrol must know the location of the folder containing Hive: Open the
Komplete Kontrol preferences, go to Locations and add that path (if necessary), hit Rescan and
check whether Hive appears.
Maybe the NKS preset folder is empty? If so, please reinstall Hive with the correct VST path and
the NKS-option checked.
The preset folder locations are:
Mac: Macintosh HD/Library/Application Support/u-he/Hive/NKS/Hive/
Win: C:\Users\YOU\Documents\u-he\Zebra2.data\NKS\Hive\

Perhaps the XML-File is missing from here:


Mac: Macintosh HD/Library/Application Support/Native Instruments/Service Center/u-he-Hive.xml
Win: C:\Program Files\Common Files\Native Instruments\Service Center\u-he-Hive.xml
A re-install with the NKS-option checked should also remedy this issue.

What to do if Komplete Kontrol / Maschine is unable to load Hive


Either Hive wasn't installed as VST2, or it wasn’t installed with the correct path. The default VST
path is fixed in MacOSX, but in Windows it can be freely assigned during installation:
Mac: Macintosh HD/Library/Audio/Plug-Ins/VST/u-he/
Win: <User VST Folder> / (path for the VST plug-in set during installation)
If Hive’s VST plug-in cannot be found in one of these locations, run the installer again making sure
that you set the correct path and have activated ‘VST’ as installation option.

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Tips & Tricks


This chapter lists a few less obvious tricks you can apply to your own creations. Most instructions
here assume that you have initialized the patch (right-click on the data display and select init).

Setting Volumes
• Levels are affected at several points within the signal path: Oscillator volume, filter input and
output volumes, amp envelope velocity, compressor amount, compressor output, main output.
Which of these you choose to adjust the overall level can (and will) affect the sound! For more
information on this subject, search for “gain staging” in the Internet.

432 Hz Tuning
• Instead of the standard 440Hz, tuning A4 to 432Hz has become inexplicably popular. To retune
Hive to 432Hz, set FINE TUNE to precisely -31.76 (using SHIFT), right-click on that knob and
lock it. Of course this assumes that all presets have Fine Tune set to zero!

Using Constant
• If an oscillator's Unison count is set to 2 or more you can't use the Detune knob to fine tune.
The workaround: Grab Constant from the lower bar and drop it onto the oscillator’s Octave or
Semi selector. In the modulation matrix, hold down SHIFT and adjust the modulation depth.

• With lots of positive modulation the cutoff frequency can remain too high, even if the Cutoff knob
is at minimum (30.00). All is not lost, however, as you can take it much further down using the
modulation matrix: With ‘Constant’ as source and Cutoff as target, set a negative amount. For
an example see matrix slot 02 in 09 Loops - untuned / HS Analogue Noise Hits.

• The delay sounds too wobbly or not wobbly enough? Go into the matrix, select the panel preset
09 UnWow the Delay and adjust the lower of the two modulation amount knobs. The upper
knob adjusts the overall delay time (note that values beyond 50 have no effect here).

• For waveform variations, you can use Constant to adjust the pulse width of a pulse wave, or set
a Phase offset between the main oscillator and its sub-oscillator. Try this:
1. Load init by right-clicking on the data display.
2. Set the SUB1 waveform to Sawtooth and Tune to 0.00, then activate SUB1 for filter 1. The
result is a pair of saws with a 90° phase offset: Have a look at the waveform in the Scope.
3. In the matrix, select the 10 Phase Control panel preset and adjust the upper modulation
amount while listening carefully. At around -25 or +75 you should hear a perfect octave, with
various timbres between those values.
4. Moving the amount knob sounds similar to PWM: See the next page. Try modulating OSC1
Phase with a slow LFO instead of (or in addition to) the Constant.

• Constant can also unison-detune oscillators well beyond the maximum range of the Detune
knob. Applying multiple times adds more detuning. See 07 Chords / HS Klustah 1 - pure.
Note: There's a modulation matrix preset for detuning oscillator 1 called 06 More Detune.

• As Constant is reset per voice you can use it with slew (SL) as a one-shot Attack envelope, for
instance to create a bouncy attack by modulating SUB Tune – try that!

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Pulse Width Modulation


• A chorus-like effect at the oscillator level, PWM is ideal for ‘string ensemble’ sounds as well as
for simple but rich-sounding leads and basses. The first method is regular PWM using a Pulse
oscillator and an LFO:
1. Load init by right-clicking on the data display.
2. Set OSC1 Wave to Pulse (the PWM-capable version of Square).
3. In the first Matrix slot (01), select LFO1 as the Source.
4. Click and drag the crosshair from one of the Target selectors in matrix slot 01 and drop it
onto oscillator 1’s Wave selector: the Target selector should now read ‘Osc1:PulseWidth’.
5. Turn the modulation amount up to about 50, play a low note and listen. Adjust LFO1 Rate.
6. Does the PWM effect “seesaw”, i.e. is it not round enough? Change the LFO wave to Sine
and listen again. Try various LFO Rates.
7. Start again, but instead of step 3 load the 04 PWM via LFO1 matrix panel preset.

• Here's the old Minimoog™ PWM-like trick that uses a pair of saws, one of them inverted:
1. Load init (right-click on the data display). Set SUB1 Wave to like Osc.
2. Set SUB1 Tune to about 0.25 and its Volume to 0.00. Activate SUB1 in the Filter1 panel.
3. Drag and drop Constant (lower bar) onto SUB1 Volume. Click on the orange dot and drag
downwards until the data display reads "-100". An inverted sawtooth at maximum volume!

Wavetable Tricks
• Experiment with the 2D capabilities of all the Wavetable presets, not only 3 Overtones.uhm. For
instance FM Fold Rhythm.uhm, which includes several gaps of silence, changes its character if
you set Tables to 4. Remember to adjust the lower Position knob.

• Would you like an instant sitar-ish synth or a typical FM e-piano? Then try this: Load init, select
Wavetable as OSC1 Wave, load FM / DX Piano.uhm, select Auto Mode one shot. Play with that
sound for a while, then activate Reverse to hear the typical FM e-piano.

• Always try adjusting the all-important parameter Position while auditioning wavetables. You
don’t even have to open wavetable panels in the hexagon, as the Position is also available in
each oscillator panel – simply click on the the waveform graphic and drag it vertically.

• Some factory wavetables e.g. Complex / Spectra Breath.uhm have sudden transitions between
frames. You can make good use of these by setting Position close to such a transition and
modulating it within a very narrow range: Great for odd rhythms or special-sounding attacks…
sometimes the smaller modulation amounts deliver the most pleasing results.

Filter Tricks
• Only one lowpass filter is necessary for a classic analogue sound, so you can use Filter1 to
boost the bass of the raw oscillator signal before it reaches Filter2: Set Filter1 type to Peaking,
add resonance (about 30 should be enough), leave KeyTrack at minimum and adjust the Cutoff
until you hear the desired bass boost, especially on low notes. Finally, turn Filter1 volume down
to zero and select FILT1 as the only input for Filter2.

• With parallel filter routing you can emulate the silky “leakage” effect typical of certain multimode
filter designs: Add a tiny amount (1.00 should be plenty) of the unfiltered oscillator signal.

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• The Comb filter is capable of polyphonic chorus / flange style effects: Set the Ratio to 75 and
modulate it with a Triangle LFO, Depth = 25. Adjust Cutoff to about 60. Use that same LFO to
modulate filter Spread a little for a wide stereo effect.

Envelope Tricks
• Clicks: At minimum, the attack, decay and release phases are very fast, so notes played with
Hive can click as much as (or even a little more than) any real analogue synthesizer. Mild click-
ing can give notes more “thwack”, but if you want to remove it completely, set the amp envelope
Attack to at least 1 and the Release to at least 8.
If you set the oscillator Phase mode to ‘Reset’, all clicks will sound exactly the same unless
oscillator phase is modulated. You have complete control!

• For a snappy decay, negatively modulate Decay from the same envelope. For a short “pre-at-
tack”, set the Attack to about 25 and modulate it -100% from the same envelope. Positive modu-
lation has the opposite effect i.e. it gives you a convex curve.

• Experiment more often with the MOD envelope in ‘One Shot‘ trigger mode instead of the usual
‘Gate’. Higher ‘Sustain’ levels can lead to surprising results!

• For access to some extra LFO shapes in sync with the regular LFOs, set the trigger modes of
any otherwise unused envelopes to LFO 1 or LFO 2.

• In addition to positive “Mod Env” depth modulation, it is fairly common to modulate cutoff directly
from velocity. Alternatively, modulate the Sustain level of that same envelope.

• Try modulating the vibrato amount with an envelope. You can easily create an initial ‘growl’ or
wobble that quickly fades out.

• Try using two envelopes instead of one (warning: this can get a bit complicated). For a 2-stage
decay, modulate the Sustain of one envelope from another with a much slower Attack or Decay.
For a typical ‘cinematic swell’, modulate the filter Input gain or Volume by the other (also with a
much slower Attack or Decay).

• Experiment! For instance, try modulating each stage of an envelope from the 4 lanes of the
shape sequencer, or get a pair of envelopes to modulate each other.

LFO Tricks
• Modulate a single target from both LFOs, with various Sync ratios and phases. For instance two
square waves modulating OSC1 pitch, or create staircase patterns using two sawtooth LFOs
with opposite polarities.

• LFO waveforms can be skewed via recursive modulation of the Phase or Rate. For instance, try
setting the source to LFO1 and the target to LFO1 Phase. You can change the pulse width of a
square wave by letting it modulate its own Rate. View these signals in the scope!

Shape Sequencer Tricks


• Activating “prime numbers” of cells in each lane will ensure that sequences don’t repeat for a
long time, even if all the shape modulators have the same TimeBase: For instance, try looping
3, 4, 5 and 7 cells together. This will only repeat after 420 beats, and if for instance you double
the TimeBase of that ‘7’ shape modulator, only after 840 beats! A little math can go a long way.

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• If you are using the shape sequencer together with Hive’s arpeggiator / sequencer, try setting
the clock slower than the shape modulators (or the shape modulators faster than the clock) so
that more than one segment can be triggered per note.

• Try making a long envelope using all 8 segments, then choose the most suitable segments for
other tasks (using the other 3 lanes) afterwards.

• The Time Base option ‘Halt’ can be used to reshape any unipolar modulator. An experiment:
1. Load init by right-clicking on the data display.
2. Set SHAPE A Time Base to 1/1 and drag its crosshair onto OSC1 Octave or Semi. Turn up
the modulation amount in the matrix and play a note to check out what happens.
3. Switch SHAPE A Time Base to ‘Halt’. Drag and drop the Mod Wheel mod source selector (in
the the lower bar) onto matrix slot 02 source field. Set the upper target of that matrix slot to
Shape Sequencer / Position A. Turn up the amount and text what the mod wheel does to
pitch: it scans through the two segments of SHAPE A. Edit those shapes and change the
order to One by One. Instead of the mod wheel you could try a function generator or unipolar
LFO… or even another SHAPE modulator!

Function Generator (FG) Tricks


• With LFO-triggered One Shot envelopes, the gate outputs can function as clock dividers. Here’s
an example (Input = square LFO, the slower gates are created by adjusting A and D):

SCOPE

LFO 1

Function 1 Envelope

Function 1 Rising

Function 1 Still

LFO 1 Func1 Rise

Func1 Env Func1 Still

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• Random rhythms. Starting from init, turn Filter 1 Cutoff down to minimum and modulate it back
up with FG1 Env. Set the FG1 Input to LFO1 and its Mode to One Shot. Select LFO1 wave Saw
Down. View both LFO1 and FG1 Env in Hive's Scope. Adjust FG1 Decay so that FG1 retriggers
at about half the speed of the LFO. Finally, modulate FG1 Decay with an unsynchronized LFO2
(set TimeBase to 1s and adjust the Rate).
If LFO1 Restart and LFO2 Restart are both set to gate, the resulting pattern will be the same for
any note you play. Of course you can modulate the LFO rates to make the effect chaotic. Also
try setting LFO1 Restart to either sync or single for a chord strumming effect.

• Func1 Still or Func2 Fall can be used to delay something e.g. when an oscillator will become
audible (modulate its Volume). Use Attack/Decay to adjust the time before the 'gate' opens.

• To avoid wrist strain while adding vibrato or opening the filter via aftertouch, try routing Pressure
through an FG set to one of the Follow modes. Turn FG Decay to maximum and the Attack to
taste. A short “stab” of pressure keeps the modulation up for a while after you release the key!

• The various LFO waveforms cross zero (in the positive direction) at different phases, which can
cause the FG to trigger too late i.e. after you have played the note. To ensure that the FG trigger
coincides with MIDI Note On, adjust the LFO Phase as follows.

Bipolar Sine, Phase = 0 Bipolar Triangle, Phase = 25 Bipolar Saw Up, Phase = 50

Unipolar Sine, Phase = 75 Unipolar Triangle, Phase = 0 Unipolar Saw Up, Phase = 0

Mod Matrix Tricks


• You can quantize an LFO so that its speed can only be halved or doubled, whatever the depth
of rate modulation… or in this example, 2, 4 or 8 times the speed: Starting with init, select the
LFO1 waveform saw down, set its Restart mode to single and Time Base to 1/4. Drag Velocity
from the lower bar and drop it onto the Rate knob. In matrix unit 01, choose the expanded curve
(ensures that fairly low velocities don’t already double the LFO rate) and integer quantization.
Turn the modulation depth knob up to 60.00. In Filter 1 reduce the Cutoff and turn LFO1 cutoff
modulation up. Now try playing notes with very different velocities.
Note: a modulation value of +/-20 halves or doubles the speed of an LFO, and +/-40 will quarter
or quadruple the speed etc.. Check this using Constant as modulation source.

• You can double the rate of a triangle wave LFO by setting the rectification to full wave +.

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• To randomly transpose played notes up an octave, try this: Starting from init, drag Random from
the lower bar and drop it onto OSC1's Octave or Semi selector. In the mod matrix, set the depth
to about 30 for now. Choose the Quantize mode steps of 12 (octaves) and set the Rectify mode
to half wave +. Listen to how seldom the higher octave appears when you repeatedly play a
note. If you want the higher notes to appear more frequently, turn the depth up to about 70. At
90 some notes will even be transposed by 2 octaves. Try playing chords.

• Try setting the same parameter in both Target fields of a matrix unit, but with different modifiers.
The matrix preset ’12 Funny Release’ is a good example: The modulation depths are equal but
opposite, which would normally cause total cancellation. However, the Slew Limiter of the upper
slot is set to slow so that the pitch bounces upwards on release (turn up the Release time).

• Here’s a related trick, a different-sounding glide which will only work if the Voice Mode is set to
legato: Modulate oscillator Tune by KeyFollow twice, with the modulation depths set to -100 and
+100, then choose slow SL (slew limiting) for the slot with the positive modulation.

• For stronger pitch modulation with quite a different curve, try overtone series quantization with
slow slew limiting (SL). If you are using an LFO as mod source, make it unipolar.

• The depth knobs in the matrix are also valid modulation targets, which practically gives you an
extra “Via” modifier per slot. As this feature has only been implemented since version 1.2, few of
the factory presets use it. This is mostly uncharted territory, waiting to be explored.
Here’s an example for all you gold-caped keyboard wizards out there. This trick applies vibrato
from any mixture of modulation wheel or aftertouch, perfectly balanced:

01 02
ModWheel Pressure

Osc1: Vibrato Osc1: Vibrato


+60 +60

MM2: Depth #1 MM1: Depth #1

-30 -30

How it works: Applying maximum pressure reduces the amount of modulation from the wheel to
zero and vice versa so that the sum of both modulation depths for the vibrato is always 60%.
You only need -30 modulation to remove +60 here… just one of Hive’s many quirks!

• The ModNoise source can be used to ‘roughen’ any target, but smoothed by two slew limiters it
can also emulate the typical instability of old analogue oscillators: Starting from init, open the
matrix. Drag and drop Mod Noise (in the lower bar) onto the lower knob in matrix unit 01. Next,
drag and drop the lower slot in that matrix unit onto OSC1 Semi. Set the upper Depth knob to
about 20 and both SL (slew limiters) to slow. Listen, then activate OSC2 in the FILTER1 panel…

• The Random modulation source normally only triggers when a new note is played. However, it
will also retrigger via SH (Sample & Hold) in the matrix! For instance you could use LFO1 for
random pitches even though its waveform is Triangle: Load init, drag and drop Random (in the
lower bar) onto OSC1 Octave or Semi, and LFO1 onto the upper SH button in the matrix. Turn
up the modulation depth.

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XY Pad Tricks
• The 24 matrix Depth knobs are not normally available in the XY target menu, but if you move
one it will appear in ‘Assign Recent’ at the top of that menu.

• Unipolar parameters set to zero will only respond to movement in the “positive” areas of the XY
pad. Try this: Turn that parameter up and move the assigned XY control equally far into the
negative before saving your preset. That way you can use the full width/height of the pad.

• When you assign Control A or B it is usually best to set the rectification to unipolarize and move
the XY pip to the minimum position so that the entire X or Y dimension is used, not just positive
values. Tip: Don't add any more assignments except the Control A or B – you will want e.g. X1
and Control A to do exactly the same thing, which you define in the regular modulation matrix.

Arpeggiator & Sequencer Tricks


• Here’s a very quick method of turning a simple 3-note chord into a ‘rolling’ sequence: Activate
the arpeggiator (ARP) and choose the Direction played. Press [REC], play chords and release
whenever you are happy with the arpeggio.
Switch the SEQUENCER to Run mode [►] and deactivate the arpeggiator. Play a single note
and listen. Click on the triangles labelled 'Shift' until your sequence starts on the correct note.

• Performance trick: MIDI-learn the ‘Steps’ selector, then with a 16-step sequence running, quick-
ly change the number of steps from 16 down to 2 or 3. Watch how the sequence runs back-
wards (!) until it can comply with the new setting. Keep performing…

• As well as using Seq Mod to offset an oscillator’s pitch away from the others, you can even add
a third melody in parallel using the velocity data. Tricky to set up, but worth the effort.
Note: As the results can be unpredictable, modulating Multiply from within the sequencer itself
(using e.g. Seq Mod or Velocity as source) is not recommended.

Delay & Reverb Tricks


• For early reflection effects set the Left and Right delays to 1/32 and 1/16T and turn diffusion up
to maximum. Starting from zero, slowly adjust the feedback until it sounds like a cheap reverb
effect. Then adjust the LP and HP values to thin out the reverb tail until you reach the desired
ambient effect. If the current song tempo is very slow, you might have to speed up the delay by
negatively modulating its Time Scale with the source ‘Constant’…

• Adjusting the delay’s Time Scale can also add swing to rhythmic presets – see e.g. matrix slot
03 in the ‘HS Rotation Shuffle’ presets. Compare the sound with and without FX. Try adjusting
the Time Scale modulation amount in matrix slot 3 to e.g. -19.00 instead of -21.00.

• For resonant effects similar to comb filtering set reverb Size very low (e.g. 4.0), zero Damp, a
long decay and high Mix. Adjust the Pre and Tone knobs. Use this trick to simulate typical wind
instrument formants or small resonators – banjo, acoustic guitar, metal canister etc..
Longer pre-delay can result in a very characterful slap-back effect.

• Extreme values are a useful source of inspiration. For ‘infinite space’, set the Size and Decay
both to maximum, Damp and Tone to the default values (double-click).

• For strange, moving spaces try independently panning the delay and the reverb effects by mod-
ulating their hidden ‘Pan’ parameters. Use Constant as source first, then try ‘sync’ mode LFOs
or even 'single' mode shape modulators.

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