UNIT - I-Electrostatics
UNIT - I-Electrostatics
Vector analysis
Introduction:
• Vector Algebra is a part of algebra that deals with the theory of vectors and vector
spaces. Most of the physical quantities are either scalar or vector quantities.
Scalar Quantity:
• Scalar is a number that defines magnitude. Hence a scalar quantity is defined as a
quantity that has magnitude only. A scalar quantity does not point to any direction
i.e. a scalar quantity has no directional component.
• For example when we say, the temperature of the room is 30o C, we don‘t specify
the direction. Hence examples of scalar quantities are mass, temperature, volume,
speed etc.
• A scalar quantity is represented simply by a letter – A, B, T, V, S.
Vector Quantity:
• A Vector has both a magnitude and a direction. Hence a vector quantity is a quantity
that has both magnitude and direction.
• Examples of vector quantities are force, displacement, velocity, etc.
• A vector quantity is represented by a letter with an arrow over it or a bold letter.
Unit Vectors:
• When a simple vector is divided by its own magnitude, a new vector is created
known as the unit vector. A unit vector has a magnitude of one. Hence the name -
unit vector.
• A unit vector is always used to describe the direction of respective vector.
• Hence any vector can be written as the product of its magnitude and its unit vector.
Unit Vectors along the co-ordinate directions are referred to as the base vectors. For
example unit vectors along X, Y and Z directions are ax, ay and az respectively.
Position Vector / Radius Vector (̅ ̅ ̅ ):
• A Position Vector / Radius vector define the position of a point(P) in space relative
to the origin(O).Hence Position vector is another way to denote a point in space.
• ̅ ̅ ̅ = 𝑥 ̅𝑥 + 𝑦 ̅𝑦 + 𝑧 ̅𝑧
Displacement Vector :
• Displacement Vector is the displacement or the shortest distance from one point to
another.
Vector Multiplication :
• When two vectors are multiplied the result is either a scalar or a vector depending
on how they are multiplied. The two important types of vector multiplication are:
• Dot Product/Scalar Product (A.B)
• Cross product (A x B)
1. DOT PRODUCT (A. B):
• Dot product of two vectors A and B is defined as:
• ̅. ̅ = │ ̅││ ̅│ cos 𝜃𝐴𝐵
• Where 𝜃𝐴𝐵 is the angle formed between A and B. Also 𝜃𝐴𝐵 ranges from 0 to π i.e.
0 ≤ 𝜃𝐴𝐵 ≤ π
• The result of A.B is a scalar, hence dot product is also known as Scalar Product.
• Properties of Dot Product:
1. If A = (Ax, Ay, Az) and B = (Bx, By, Bz) then ̅. ̅= AxBx + AyBy + AzBz
2. ̅. ̅= |A| |B|, if cos𝜃𝐴𝐵=1 which means θAB = 00 This shows that A and B are in
the same direction or we can also say that A and B are parallel to each other.
3. 𝐴.̅ ̅= - |A| |B|, if cos 𝜃𝐴𝐵=-1 which means 𝜃𝐴𝐵 = 1800.
• This shows that A and B are in the opposite direction or we can also say that A and
B are antiparallel to each other.
4. ̅. ̅ = 0, if cos 𝜃𝐴𝐵 =0 which means 𝜃𝐴𝐵 = 900.
• This shows that A and B are orthogonal or perpendicular to each other.
5. Since we know the Cartesian base vectors are mutually perpendicular to each other,
we have
• ̅𝑥 . ̅𝑥 = ̅𝑦. ̅𝑦 = ̅𝑧 . ̅𝑧 = 1
• ̅𝑥 . ̅𝑦 = ̅𝑦. ̅𝑧 = ̅𝑧 . ̅𝑥 = 0
2. Cross Product (A X B):
• Cross Product of two vectors A and B is given as:
• ̅𝑋 ̅ = │ ̅││ ̅│ sin 𝜃𝐴𝐵 ̅𝑁
• Where 𝜃𝐴𝐵 is the angle formed between A and B and ̅𝑁 is a unit vector normal to
both A and B. Also θ ranges from 0 to π i.e. 0 ≤ 𝜃𝐴𝐵≤ π
• The cross product is an operation between two vectors and the output is also a
vector.
• Properties of Cross Product:
1. If A = (Ax, Ay, Az) and B = (Bx, By, Bz) then,
• The resultant vector is always normal to both the vector A and B.
2. ̅𝑋 ̅ = 0, if sin 𝜃𝐴𝐵 = 0 which means 𝜃𝐴𝐵 = 00 or 1800;
• This shows that A and B are either parallel or antiparallel to each other.
3. ̅𝑋 ̅ =│ ̅││ ̅│ ̅𝑁, if sin 𝜃𝐴𝐵 = 0 which means 𝜃𝐴𝐵 = 900.
• This shows that A and B are orthogonal or perpendicular to each other.
4. Since we know the Cartesian base vectors are mutually perpendicular to each other,
we have
• ̅𝑥 𝑋 ̅𝑥 = ̅𝑦 𝑋 ̅𝑦 = ̅𝑧 𝑋 ̅𝑧 = 0
• ̅𝑥 𝑋 ̅𝑦 = ̅𝑧 , ̅𝑦 𝑋 ̅𝑧 = ̅𝑥 , ̅𝑧 𝑋 ̅𝑥 = ̅𝑦
CO-ORDINATE SYSTEMS:
• Co-Ordinate system is a system of representing points in a space of given
dimensions by coordinates, such as the Cartesian coordinate system or the system
of celestial longitude and latitude.
• In order to describe the spatial variations of the quantities, appropriate coordinate
system is required. A point or vector can be represented in a curvilinear coordinate
system that may be orthogonal or non-orthogonal. An orthogonal system is one in
which the coordinates are mutually perpendicular to each other.
• The different co-ordinate system available are:
• Cartesian or Rectangular co-ordinate system.(Example: Cube, Cuboid)
• Circular Cylindrical co-ordinate system.(Example : Cylinder)
• Spherical co-ordinate system. (Example: Sphere) The choice depends on the
geometry of the application.
• A set of 3 scalar values that define position and a set of unit vectors that define
direction form
• a co-ordinate system. The 3 scalar values used to define position are called co-
ordinates. All coordinates are defined with respect to an arbitrary point called the
origin.
Basics of coordinate system
Cartesian Co-ordinate System / Rectangular Co-ordinate
System (x,y,z)
• A Vector in Cartesian system is
represented as (Ax, Ay, Az) Or
• ̅ = 𝐴𝑥 ̅𝑥 + 𝐴𝑦 ̅𝑦 + 𝐴𝑧 ̅𝑧