DT Bakir - Topic 1
DT Bakir - Topic 1
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COURSE OUTLINE
ASSESSMENTS
HUMAN FACTORS AND ERGONOMICS
HUMAN FACTORS
AND ERGONOMICS
IB DESIGN TECHNOLOGY
1.1
ensure that the products they design are the right size for the
user and therefore comfortable to use. Designers have access
to data and drawings, which state measurements of human
beings of all ages and sizes. Designers need to consider how
users will interact with the product or service. Use and misuse
is an important consideration”.
ANTHROPOMETRICS
Making sure a product or workplace fits the body is where anthropometrics come into play. Anthropometry is
the measurement of the human body. Common measurements focus on length, girth, weight, body mass,
angles and more, but the precise measurements required will depend on the product type.
PRIMARY
Of course, there might be times when you need to generate this data yourself. Some products are bespoke for
a single user, such as a prosthetic limb. Primary data is data collected personally for a specific purpose.
Q: Think of a product that would fail without secondary data, and one that would fail with primary?
30 128cm
60 141cm
Buttons on a vending machine are placed for the 50th for height.
70 144cm
95
152cm
155cm S
Buttons on remote might consider the 5th for finger length. https://www.gigacalculator.com/calculators/height-percentile-calculator.php
Q: What is your percentile for height? CLICK HERE
1.1 Anthropometrics
RANGE OF SIZES vs ADJUSTABILITY
RANGE OF SIZES- A designer will create products in a range of sizes to best accommodate the range of
user measurements. In the headphones pictured, a number of inner ear attachments are included, from S to
XL size!
ADJUSTABILITY- It might be possible to create a product that physically adjust to the measurements of
all users within a certain range. Think a baseball cap or car seat. The benefit of this is that with ranged
sizes, some users might fall between the gaps (EG too small for XL but too big for L). The headstrap of over
Q: Advantages/disadvantages of each?
S
YOU MUST UNDERSTAND HOW CLIENTS PERCEIVE
THE WORLD, NOT HOW YOU PERCEIVE IT
Psychological Factors
1.2
attempt by designers to classify people into groups merely
results in a statement of broad principles that may or may not
be relevant to the individual. Design permeates every aspect of
human experience and data pertaining to what cannot be seen
such as touch, taste, and smell are often expressions of
opinion rather than checkable fact.
The user will interpret information gained from these factors, which then influences their
behaviour. It might make the user react in a certain way, for example feel the need to break if
their vision is obscured. If the temperature is too hot, it might make them irritable and lose
concentration.
We need to understand how our user will interpret and react to these factors.
S
Q: How might the rider react to these factors?
1.2 Psychological Factors
ENVIRONMENTAL FACTORS
Some psychological interpretations are inflenced by the environment. These affect things such as
the users…
PERCEPTION - The way in which something is regarded, understood or interpreted.
ALERTNESS - The level of vigilance, readiness or caution of an individual.
Some of the environmental factors that affect perception and alertness are…
ALTITUDE- Riding high with lower oxygen levels will also reduce alertness.
Q: How might these factors influence a soldier?
DATA TYPES
Collecting this kind of data is a little different to Anthropometric data, which as a data type falls
under the category of
Psychological data cannot be measured with a ruler however. It doesn't present as a number. A
feeling or thought presents as a description given by the user. For this reason, it is of the type
QUALITATIVE DATA- Measurement of the quality, rather than the quantity.
An example of qualitative data might be how hot a user FEELS, rather than the actual temperature
(which would be quantitative). S
Q: Prepare for a rapid fire “Which is is test”.
1.2 Psychological Factors
HUMAN INFORMATION PROCESSING SYSTEMS
So we now know some of the factors that might affect how users think. Now let's look a way to
understand HOW the user will react to them. Think of this as Cognitive ergonomics
We are going to look at how humans process information. If you can understand how this works,
we can design products that work with the process, not against it. Here is a simple example:
User has a choice.
The rider Breaks
Stop or keep
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S
Physiological Factors
Featured Designer
Physiological Factors
When designing a product, we need to consider how the body will function during use. Examples of
physiological factors a designer might take into consideration are:
ENDURANCE- How long a certain action can be performed before exhaustion stops it.
TOLERANCE- How much force can be withstood.
COORDINATION- How different body systems interact to complete a task.
STRENGTH- How much force can be applied during an particular action.
STRESS- The physical type. What points on the body feel the most impact or strain?
A variety of methods can be used to generate this data, such as testing, observation and
measurement. Let’s think about the example pictured...running shoes. S
Q: What data can be used to make a shoe safer, more comfortable, and enhance performance?
1.3 Physiological Factors
BIOMECHANICS
Biomechanics is the study of how the components of the human body interact to perform
movements. These components include muscle, bone, skin, ligaments, tendons, and blood. Think
about our runner over there. There is a lot going on in order to propel them forward to create
motion. Muscles will tighten and relax. Joints will rotate. Blood will rush to certain areas.
Understanding this helps designers to be more successful in terms of creating a successful design.
It could help shape designs in these four areas
REDUCTION OF FATIGUE
The longer a person is engaged in physical or mental activity, the more fatigued they will become.
Fatigue can take the form of a loss of physical energy, in the case of a runner at the back end of a
race, and/or tiredness. Through understanding the physiological data, designers can work to
reduce fatigue.
INCREASED COMFORT
Comfort can be defined as “A feeling of ease, and freedom from pain or discomfort”. Pretty
important for a product, as a user will not want to use something that causes them to suffer.
Understanding physiology is vital in making something comfortable.
S
Q: For a running shoe, give an example of how this knowedge could improve a product.
1.3 Physiological Factors
OTHER FACTORS
It is really important to understand that there is not one universal biomechanical system. Different
people work in different ways. Examples being:
AGE- For example the ability to rotate the wrist to open a jar (TORQUE) is reduced.
GENDER- Slight variations in bone and muscle structure are what lead to male and female shoes.
DISABILITY- For example, partial paralysis.
LINKS
TBA
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GLOSSARY
TOPIC 1 GLOSSARY
TERM DEFINITION
Adjustability The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for.
Alertness The level of vigilance, readiness or caution of an individual.
Anthropometrics The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.
Biomechanics The research and analysis of the mechanics of living organisms. Biomechanics in Human factors includes the research and analysis of the mechanics
(operation of our muscles, joints, tendons, etc.) of our human body. It also includes Force (impact on user’s joints), Repetition, Duration and Posture.
Clearance The physical space between two objects.
Cognitive ergonomics How mental processes, (memory, reasoning, motor response and perception), affect the interactions between users and other components of a system.
Comfort A person's sense of physical or psychological ease.
Dynamic data Human body measurements taken when the subject is in motion related to range and reach of various body movements. E.g. crawling height, overhead
reach and the range of upper body movements.
Environmental factors A set of psychological factors that can affect the performance of an individual that come from the environment that the individual is situated.
Ergonomics The application of scientific information concerning the relationship between human beings and the design of products, systems and environments.
Fatigue A person's sense of physical or psychological tiredness.
Functional data Functional data includes dynamic data measurements while performing a required task e.g. reaching abilities, manoeuvring and aspects of space and
equipment use.
Human error Mistakes made by users, some of which can result in catastrophic consequences for people, property and the environment, as they are considered key
contributors to major accidents.
Human factors A scientific discipline concerned with understanding how humans interact with elements of a system. It can also be considered the practice of designing
products, systems or processes to take account of the interaction between them and their users. It is also known as comfort design, functional design and
user-friendly systems.
Human information An automatic system that a person uses to interpret information and react. It is normally comprised of inputs, processes (which can be sensory, central
processing system and motor), and outputs.
Interval data Interval data are based on numeric scales in which we know the order and the exact difference between the values. Organised into even divisions or
intervals, and intervals are of equal size.
Nominal data scale Nominal means 'by name' and used in classification or division of objects into discrete groups. Each of which is identified with a name e.g. category of
cars, and the scale does not provide any measurement within or between categories.
TOPIC 1 GLOSSARY
TERM DEFINITION
Ordinal data A statistical data type that exists on an arbitrary numerical scale where the exact numerical value has no significance other than to rank a set of data points.
Deals with the order or position of items such as words, letters, symbols or numbers arranged in a hierarchical order. Quantitative assessment cannot be made.
Percentile range That proportion of a population with a dimension at or less than a given value. For a given demographic (gender, race, age), the 50th percentile is the average.
Physiological factor data Human factor data related to physical characteristics used to optimise the user's safety, health, comfort and performance
Psychological factor data Human factor data related to psychological interpretations caused by light, smell, sound, taste, temperature and texture.
Qualitative data Typically descriptive data used to find out in depth the way people think or feel - their perception. Useful for research at the individual or small (focus) group
level
Quantitative data Data that can be measured and recorded using numbers. Examples include height, shoe size, and fingernail length.
Range of sizes A selection of sizes a product is made in that caters for the majority of a market.
Ratio data scale A ratio scale allows you to compare differences between numbers. For example, use a rating scale of 1-10 to evaluate user responses.
Reach A range that a person can stretch to touch or grasp an object from a specified position.
Structural data Refers to measurements taken while the subject is in a fixed or standard position, e.g. height, arm length.
Workplace environmental These factors can be considered to maximise performance of a user in a role and reduce the risk of accidents. They can be categorised as:
factors • Management (policies, safety education)
• Physical environment (noise, temperature, pollutants, trip hazards, signage)
• Equipment design (controls, visibility, hazards, warnings, safety guards)
• The nature of the job (repetitiveness, mental or physical workload, force, pressure)
• Social or psychological environment (Social group, morale)
• The worker (personal ability, alertness, age, fatigue)