Coursework Sample
Coursework Sample
Coursework Exemplar
Task 1
Reported to: Reported by: Date:
Introduction:
The purpose of this report is to identify a suitable project for our enterprise coursework and explaining the decision
we made.
Findings
Our first task is to carry out a brainstorm of ideas in our groups. We came up with 10 ideas: phone cases, candies,
bags, electronics, earphones, laptop cases, game cards, movie night, mac stickers, and stationaries. We had to
choose 2 ideas to further develop. The two ideas chosen were phone cases and game cards.
The two ideas were both permitted by the school at the beginning of the year.
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We chose to sell game cards as our target audiences are mostly lower secondary students, but they can also be
high school students and even teachers.
In question 1 (see appendix) 58% of people liked this idea. In question 4, 30% of the people said they would spend
money on app purchases every month. We think game cards are more fun than phone cases so we think that
younger people will like our products. If they like the games, they will buy more cards so we could get them to buy
more cards but people will only buy one phone case. So that is why we want to sell gift cards because we could
make more potential sales.
However after a few months, our idea of selling game cards got banned due to parent issues and school
restrictions. This meant we had to think of a new product to sell. At this point, we were not allowed to choose phone
cases because other groups started to work on them. After doing some more research (see appendix) we thought
of selling gadgets.
Now that we had decided to sell gadgets, we looked deeper into them, we started doing research on their costs
and difficulty of get the products. We also calculated costs, meaning how much the gadgets costs and how much
approximated profit we are going to earn. We looked up on taobao, eBay. These websites that sells products online
and of course, we found them. We started making surveys on ‘survey monkey’ to look for other people’s opinions.
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The information gathered from the gadget questionnaire (see Appendix) showed that everyone was interested in
the idea (question 1) and in question 3, 40% said they would actually use it. In question 4 we asked if you would
buy it as a gift or for yourself. Two thirds of people said it was for them. All this information showed there was
potential demand.
In question 2, most people said they would spend 11-20 rmb on one item, and 20% would pay 21-30 rmb or 31-40
rmb. We wanted to know this to help us set our prices so that we didn’t spend too much on the gadgets that people
would not be willing to buy. This would mean we would lose money.
Conclusion
In conclusion we chose to sell gadgets. From the market research, we found out that most people are willing to buy
the new product we came up with the reason being unique. We choose these products to sell because we wanted
to be different compared with other groups, the products are new to this school. Also, the price of the products we
order could either be high or low, the decision will be made later on. This will be a new experience for use as part
of the enterprise coursework. Through our own enterprise skills, we will try our best to earn a profit.
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Task 2
Task 2a
Managing Problems
I think the two significant activities for our project are number 5 and 8 (Action plan in appendix)
8 Permission to sell.
After the problem with the gaming cards we decided we needed to make sure we could sell gadgets as we do not
have enough time to start something else. We managed this problem by making sure we got permission from
school before we sent out any marketing communication.
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Task 2b
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Task 3
I had to use lots of enterprise skills to implement the project
Negotiation:
When I did my finance presentation to the teachers it was a success.
When we asked for permission to sell our gadgets, I had to arrange the meeting with the cafeteria manager.
X________ was in charge of the actual negotiation. He was really good and was able to solve issues such as the
allergy problem with the catering manager so I didn’t really have to say much so I just let him speak. We got
permission to sell our gadgets.
Creativity:
To be creative you have to use your imagination or come up with original ideas. I think I was quite creative. The
ideas we chose were creative – no other group thought about selling game cards which could have meant we
made more sales. Unfortunately our idea got banned due to parent issues. This could suggest we were too
creative. Our new idea was gadgets and our market research showed that people liked this idea because it was
creative. Also we made posters that were visually appealing. We ended up choosing my poster (see task 2) to stick
around the school. So I think this shows that I was used creativity a lot in the project.
Team-working:
In our group there were two people. We each had different jobs to do like market research, ordering and selling.
We both created posters and agreed to aThis worked well and we managed to make more money than we
expected.
Perseverance:
We had a lot of difficulties in our project. When our first idea got banned we didn’t give up and our second idea
made more money than we expected. When we had problems we did find a way to get things done.
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Appendix
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Task 4
Reported to:
Reported by:
Date:
Title: Evaluation
Introduction:
Our business name is called “ALMO”. At first, we were planning to sell gift cards. However, due to school
restrictions and parent issues, the idea was banned. Therefore we came up with another idea: to sell unique
gadgets.
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