comando bind rust
comando bind rust
Command
adventcalendar.overrideadventcalendarday
adventcalendar.overrideadventcalendarmonth
ai
Command
ai.accuratevisiondistance
ai.addignoreplayer
Add a player (or command user if no player is specified) to the AIs ignore list.
ai.aizonestats
ai.allowdesigning
ai.animal_ignore_food
If animal_ignore_food is true, animals will not sense food sources or interact with them (server o
ai.brainstats
ai.clearignoredplayers
Remove all players from the AIs ignore list.
ai.frametime
ai.groups
ai.ignoreplayers
ai.killanimals
ai.killscientists
ai.move
ai.nav_carve_height
The height of the carve volume. (default: 2)
ai.nav_carve_min_base_size
The minimum size we allow a carving volume to be. (default: 2)
ai.nav_carve_min_building_blocks_to_apply_optimization
Command
The minimum number of building blocks a building needs to consist of for this optimization to b
ai.nav_carve_size_multiplier
The size multiplier applied to the size of the carve volume. The smaller the value, the tighter th
animals can attack through walls. (default: 4)
ai.nav_carve_use_building_optimization
If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh ca
ai.navthink
ai.npc_alertness_drain_rate
npc_alertness_drain_rate define the rate at which we drain the alertness level of an NPC when t
ai.npc_alertness_to_aim_modifier
This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to
ai.npc_alertness_zero_detection_mod
npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy
ai.npc_cover_compromised_cooldown
npc_cover_compromised_cooldown defines how long a cover point is marked as compromised b
ai.npc_cover_info_tick_rate_multiplier
The rate at which we gather information about available cover points. Minimum value is 1, as it
0.1 (Default: 20)
ai.npc_cover_path_vs_straight_dist_max_diff
npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straig
evaluating cover points. (default: 2)
ai.npc_cover_use_path_distance
If npc_cover_use_path_distance is set to true then npcs will look at the distance between the co
two, rather than the straight-line distance.
ai.npc_deliberate_hit_randomizer
The percentage away from a maximum miss the randomizer is allowed to travel when shooting
with every shot). (default: 0.85f)
ai.npc_deliberate_miss_offset_multiplier
Command
The offset with which the NPC will maximum miss the target. (default: 1.25)
ai.npc_deliberate_miss_to_hit_alignment_time
The time it takes for the NPC to deliberately miss to the time the NPC tries to hit its target. (defa
ai.npc_door_trigger_size
npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs w
ai.npc_enable
If npc_enable is set to false then npcs won't spawn. (default: true)
ai.npc_families_no_hurt
If npc_families_no_hurt is true, npcs of the same family won't be able to hurt each other. (defau
ai.npc_gun_noise_silencer_modifier
The modifier by which a silencer reduce the noise that a gun makes when shot. (Default: 0.15)
ai.npc_htn_player_base_damage_modifier
Baseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the o
ai.npc_htn_player_frustration_threshold
npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where
aggressive tactic. (default: 3)
ai.npc_ignore_chairs
If npc_ignore_chairs is true, npcs won't care about seeking out and sitting in chairs. (default: tru
ai.npc_junkpile_a_spawn_chance
npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. (Default:
ai.npc_junkpile_dist_aggro_gate
npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggres
ai.npc_junkpile_g_spawn_chance
npc_junkpile_g_spawn_chance define the chance for scientists to spawn at junkpile g. (Default:
ai.npc_junkpilespawn_chance
defines the chance for scientists to spawn at NPC junkpiles. (Default: 0.1)
ai.npc_max_junkpile_count
Command
npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the sam
ai.npc_max_population_military_tunnels
npc_max_population_military_tunnels defines the size of the npc population at military tunnels.
ai.npc_max_roam_multiplier
This is multiplied with the max roam range stat of an NPC to determine how far from its spawn p
ai.npc_only_hurt_active_target_in_safezone
If npc_only_hurt_active_target_in_safezone is true, npcs won't any player other than their active
ai.npc_patrol_point_cooldown
npc_patrol_point_cooldown defines the cooldown time on a patrol point until it's available again
ai.npc_reasoning_system_tick_rate_multiplier
The rate at which we tick the reasoning system. Minimum value is 1, as it multiplies with the tic
ai.npc_respawn_delay_max_military_tunnels
npc_respawn_delay_max_military_tunnels defines the maximum delay between spawn ticks at m
ai.npc_respawn_delay_min_military_tunnels
npc_respawn_delay_min_military_tunnels defines the minimum delay between spawn ticks at m
ai.npc_sensory_system_tick_rate_multiplier
The rate at which we tick the sensory system. Minimum value is 1, as it multiplies with the tick-
ai.npc_spawn_on_cargo_ship
Spawn NPCs on the Cargo Ship. (default: true)
ai.npc_spawn_on_junkpile
Spawn NPCs on junkpiles (default: true)
ai.npc_spawn_per_tick_max_military_tunnels
npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at m
ai.npc_spawn_per_tick_min_military_tunnels
npc_spawn_per_tick_min_military_tunnels defineshow many will minimum spawn at once at mili
ai.npc_speed_crouch_run
Command
npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should b
ai.npc_speed_crouch_walk
npc_speed_walk define the speed of an npc when in the crouched walk state, and should be a n
ai.npc_speed_run
npc_speed_walk define the speed of an npc when in the run state, and should be a number betw
ai.npc_speed_sprint
npc_speed_walk define the speed of an npc when in the sprint state, and should be a number b
ai.npc_speed_walk
npc_speed_walk define the speed of an npc when in the walk state, and should be a number be
ai.npc_use_new_aim_system
If npc_use_new_aim_system is true, npcs will miss on purpose on occasion, where the old system
ai.npc_use_thrown_weapons
If npc_use_thrown_weapons is true, npcs will throw grenades, etc. This is an experimental featu
ai.npc_valid_aim_cone
npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. (default:
ai.npc_valid_mounted_aim_cone
npc_valid_mounted_aim_cone defines how close their aim needs to be on target in order to fire
ai.npcswimming
ai.ocean_patrol_path_iterations
ai.printignoredplayers
Print a lost of all the players in the AI ignore list.
ai.removeignoreplayer
Remove a player (or command user if no player is specified) from the AIs ignore list.
ai.scientist_spawners_enabled
Do any kind of scientists spawn on the map (default: true)
ai.selectnpclookatserver
ai.sensetime
Command
ai.setdestinationsamplenavmesh
ai.showstate
ai.sleepwake
ai.sleepwakestats
ai.spliceupdates
ai.think
ai.tickrate
ai.usecalculatepath
ai.usegrid
ai.usesetdestinationfallback
ai.wakesleepingai
aibrainsenses
Command
aibrainsenses.humanknownplayerslosupdateinterval
aibrainsenses.knownplayerslosupdateinterval
aibrainsenses.updateinterval
aiinformationzone
Command
aiinformationzone.usesimpleloscheck
aimanager
Command
aimanager.ai_dormant
If ai_dormant is true, any npc outside the range of players will render itself dormant and take up
aimanager.ai_dormant_max_wakeup_per_tick
Command
aimanager.ai_htn_animal_tick_budget
ai_htn_animal_tick_budget defines the maximum amount of milliseconds ticking htn animal age
aimanager.ai_htn_player_junkpile_tick_budget
ai_htn_player_junkpile_tick_budget defines the maximum amount of milliseconds ticking htn pla
ms)
aimanager.ai_htn_player_tick_budget
ai_htn_player_tick_budget defines the maximum amount of milliseconds ticking htn player agen
aimanager.ai_htn_use_agency_tick
If ai_htn_use_agency_tick is true, the ai manager's agency system will tick htn agents at the ms
ai_htn_animal_tick_budget. If it's false, each agent registers with the invoke system individually
aimanager.ai_to_player_distance_wakeup_range
If an agent is beyond this distance to a player, it's flagged for becoming dormant.
aimanager.nav_disable
If set to true the navmesh won't generate.. which means Ai that uses the navmesh won't be abl
aimanager.nav_obstacles_carve_state
nav_obstacles_carve_state defines which obstacles can carve the terrain. 0 - No carving, 1 - Onl
aimanager.nav_wait
If true we'll wait for the navmesh to generate before completely starting the server. This might
background.
aimanager.pathfindingiterationsperframe
The maximum amount of nodes processed each frame in the asynchronous pathfinding process
processed faster, but can cause some hiccups in frame rate. Default value is 100, a good range
aimanager.setdestination_navmesh_failsafe
If set to true, npcs will attempt to place themselves on the navmesh if not on a navmesh when
aithinkmanager
Command
aithinkmanager.animalframebudgetms
Command
aithinkmanager.framebudgetms
aithinkmanager.petframebudgetms
analytics
Command Defau
analytics.analytics_bulk_container_url
-
Azure blob container url for use with client secret authentication
analytics.analytics_bulk_upload_url
-
Azure blob container url + SAS token, enables a more efficient upload method
analytics.analytics_header
X-API-
Header key of secret when uploading analytics
analytics.analytics_secret
-
Header secret value when uploading analytics
analytics.azure_client_id
-
Azure client id for authentication
analytics.azure_client_secret
-
Azure client secret for authentication
analytics.azure_tenant_id
-
Azure tenant id for authentication
analytics.gameplay_analytics
False
Toggle whether gameplay analytics is collected
analytics.gameplay_tick_analytics
False
Toggle whether gameplay tick analytics is collected
analytics.pending_analytics
-
Shows how many analytics events are pending upload
analytics.performance_analytics
True
Toggle to turn off server performance collection
analytics.server_analytics_url https:
antihack
Command
antihack.admincheat
antihack.build_inside_check
antihack.build_losradius
antihack.build_losradius_sleepingbag
antihack.build_terraincheck
antihack.build_vehiclecheck
antihack.debuglevel
antihack.enforcementlevel
antihack.eye_clientframes
antihack.eye_distance_parented_mounted_forgiveness
antihack.eye_forgiveness
antihack.eye_history_forgiveness
antihack.eye_history_penalty
antihack.eye_losradius
antihack.eye_noclip_backtracking
antihack.eye_noclip_cutoff
antihack.eye_noclip_margin
antihack.eye_penalty
antihack.eye_protection
antihack.eye_serverframes
antihack.eye_terraincheck
antihack.eye_vehiclecheck
antihack.flyhack_extrusion
antihack.flyhack_forgiveness_horizontal
antihack.flyhack_forgiveness_horizontal_inertia
antihack.flyhack_forgiveness_vertical
Command
antihack.flyhack_forgiveness_vertical_inertia
antihack.flyhack_margin
antihack.flyhack_maxsteps
antihack.flyhack_penalty
antihack.flyhack_protection
antihack.flyhack_reject
antihack.flyhack_stepsize
antihack.flyhack_usecachedstate
antihack.forceposition
antihack.impact_effect_distance_forgiveness
antihack.maxdeltatime
antihack.maxdesync
antihack.maxviolation
antihack.melee_backtracking
antihack.melee_clientframes
antihack.melee_forgiveness
antihack.melee_losforgiveness
antihack.melee_penalty
antihack.melee_protection
antihack.melee_serverframes
antihack.melee_terraincheck
antihack.melee_vehiclecheck
antihack.mesh_inside_check_distance
antihack.modelstate
antihack.noclip_backtracking
Command
antihack.noclip_margin
antihack.noclip_margin_dismount
antihack.noclip_maxsteps
antihack.noclip_penalty
antihack.noclip_protection
antihack.noclip_reject
antihack.noclip_stepsize
antihack.objectplacement
antihack.projectile_anglechange
antihack.projectile_backtracking
antihack.projectile_clientframes
antihack.projectile_damagedepth
antihack.projectile_desync
antihack.projectile_distance_forgiveness_minimum
antihack.projectile_forgiveness
antihack.projectile_impactspawndepth
antihack.projectile_losforgiveness
antihack.projectile_penalty
antihack.projectile_positionoffset
antihack.projectile_protection
antihack.projectile_serverframes
antihack.projectile_terraincheck
antihack.projectile_trajectory
antihack.projectile_trajectory_update
antihack.projectile_update_limit
antihack.projectile_vehiclecheck
Command
antihack.projectile_velocitychange
antihack.relaxationpause
antihack.relaxationrate
antihack.reporting
antihack.rpc_timer_forgiveness
antihack.rpcstallfade
antihack.rpcstallmode
antihack.rpcstallthreshold
antihack.server_occlusion_admin_bypass
antihack.serverside_fall_damage
antihack.speedhack_forgiveness
antihack.speedhack_forgiveness_inertia
antihack.speedhack_penalty
antihack.speedhack_protection
antihack.speedhack_reject
antihack.speedhack_slopespeed
antihack.terrain_check_geometry
antihack.terrain_kill
antihack.terrain_padding
antihack.terrain_penalty
antihack.terrain_protection
antihack.terrain_timeslice
antihack.tick_buffer_noclip_threshold
antihack.tick_buffer_preventions
antihack.tick_buffer_reject_threshold
antihack.tick_buffer_server_lag_threshold
Command
antihack.tick_distance_forgiveness
antihack.tick_max_distance
antihack.tick_max_distance_falling
antihack.tick_max_distance_parented
antihack.tickhistoryforgiveness
antihack.tickhistorytime
antihack.use_legacy_mesh_inside_check
antihack.userlevel
app
Command
app.alarmcooldown
Cooldown time before alarms can send another notification (in seconds)
app.appban
app.appunban
app.connections
app.info
app.listenip
app.maxconnections
app.maxconnectionsperip
app.maxmessagesize
app.notifications
Enables sending push notifications
app.pair
app.port
app.publicip
app.queuelimit
Command
app.regeneratetoken
app.resetlimiter
app.retry_initialize
Retry initializing the Rust+ companion server if it previously failed
app.serverid
app.update
Disables updating entirely - emergency use only
autoturret
Command
autoturret.auto_turret_budget_ms
How many milliseconds to spend on target scanning per frame
ballistagun
Command De
ballistagun.reload -
baseboat
Command
baseboat.do_shore_drift
baseboat.drift_speed
baseboat.generate_paths
baseboat.seconds_between_shore_drift
baseboat.seconds_until_shore_drift
basefirework
Command
basefirework.maxactivefireworks
basefishingrod
Command
basefishingrod.forcefail
basefishingrod.forcesuccess
basefishingrod.immediatehook
basemetaldetector
Command
basemetaldetector.detectlongrangetick
basemetaldetector.detectminmovementdistance
basemetaldetector.nearestdistancetick
basemission
Command
basemission.missionsenabled
basenavigator
Command
basenavigator.basenavmovementframeinterval
How many frames between base navigation movement updates
basenavigator.maxstepupdistance
The max step-up height difference for pet base navigation
basenavigator.navtypedistance
basenavigator.navtypeheightoffset
basenavigator.stucktriggerduration
How long we are not moving for before trigger the stuck event
basepet
Command
basepet.movementupdatebudgetms
basepet.onlyqueuebasenavmovements
basepet.queuedmovementsallowed
baseplayer
Command
baseplayer.lifestoryframebudgetms
baseridableanimal
Command
baseridableanimal.decayminutes
How long before a horse dies unattended
baseridableanimal.dungtimescale
baseridableanimal.framebudgetms
basesiegeweapon
Command
basesiegeweapon.outsidedecayminutes
How many minutes before a siege weapon loses all its health while outside
basesubmarine
Command
basesubmarine.deepwaterdecayminutes
How long before a submarine loses all its health while in deep water
basesubmarine.outsidedecayminutes
How long before a submarine loses all its health while outside. If it's in deep water, deepwaterd
basesubmarine.oxygenminutes
How long a submarine can stay underwater until players start taking damage from low oxygen
batching
Command Defa
batching.verbose 0
batteringram
Command
batteringram.maxbuildingblockgrade
batteringramhead
Command
batteringramhead.hurt
bear
Command
bear.population
Population active on the server, per square km
bigwheelgame
Command
bigwheelgame.spinfrequencyseconds
bike
Command
bike.doplayerdamage
Can bike crashes cause damage or death to the rider?
bike.motorbikemonumentpopulation
Motorbike population in monuments
bike.outsidedecayminutes
How long before a bike loses all its health while outside
bike.pedalmonumentpopulation
Pedal bike population in monuments
bike.pedalroadsidepopulation
Pedal bike population active on the server (roadside spawns)
bike.playerdamageragdolltheshold
Amount of collision damage on a bike required to ragdoll the player
blackjackmachine
Command
blackjackmachine.maxbet
Maximum initial bet per round
boar
Command
boar.population
Population active on the server, per square km
boombox
Command
boombox.backtracklength
boombox.clearradiobyuser
boombox.serverurllist
A list of radio stations that are valid on this server. Format: NAME,URL,NAME,URL,etc
bradley
Command
bradley.enabled
bradley.quickrespawn
bradley.respawndelayminutes
bradley.respawndelayvariance
bradleyapc
Command
bradleyapc.deployattackdistancemax
bradleyapc.deployhealthrangemax
bradleyapc.deployhealthrangemin
bradleyapc.deployinterval
bradleyapc.deployondamagecheckinterval
bradleyapc.killscientistsonbradleydeath
bradleyapc.mountafternotattackedduration
bradleyapc.mountafternotfiredduration
bradleyapc.mountafternottargetsduration
bradleyapc.scientistredeploymentmininterval
bradleyapc.spawnroadbradley
Command
bradleyapc.usesmokegrenades
camerarenderer
Command
camerarenderer.completionframebudgetms
camerarenderer.enabled
camerarenderer.entitymaxage
camerarenderer.entitymaxdistance
camerarenderer.farplane
camerarenderer.height
camerarenderer.layermask
camerarenderer.maxraysperframe
camerarenderer.maxrendersperframe
camerarenderer.nearplane
camerarenderer.playermaxdistance
camerarenderer.playernamemaxdistance
camerarenderer.renderinterval
camerarenderer.samplesperrender
camerarenderer.verticalfov
camerarenderer.width
camerarenderermanager
Command
camerarenderermanager.pool_stats
cargoship
Command
cargoship.cargo_escape_boat_rhib
cargoship.debug_cargo_status
Command
cargoship.debug_info
cargoship.dock_time
cargoship.docking_debug
cargoship.egress_duration_minutes
cargoship.event_duration_minutes
cargoship.event_enabled
cargoship.loot_round_spacing_minutes
cargoship.loot_rounds
cargoship.refresh_loot_on_dock
cargoship.should_dock
cassette
Command
cassette.clearcassettes
cassette.clearcassettesbyuser
cassette.maxcassettefilesizemb
catapult
Command Default V
catapult.fire -
catapult.reload -
cctv
Command
cctv.camera_disable_seconds
chat
Command
chat.cardgamesay
chat.clansay
Command
chat.enabled
chat.globalchat
chat.hidechatintutorial
chat.historysize
Number of messages to keep in memory for chat history
chat.localchat
chat.localchatrange
chat.localsay
chat.say
chat.search
chat.serverlog
chat.tail
chat.teamsay
chicken
Command
chicken.population
Population active on the server, per square km
cinematicentity
Command
cinematicentity.hideobjects
Hides cinematic entities by group (0= none, 1= lights, 2= BGs, 3= props, 4= misc)
clan
Command
clan.editsrequireclantable
If enabled then players will need to be near a Clan Table to make changes to clans
clan.enabled
Command
Enables the clan system if set to true (must be set at boot, requires restart)
clan.info
Prints info about a clan given its ID
clan.maxmembercount
Maximum number of members each clan can have (local backend only!)
clan.scorefordestroyingbradley
How much score players earn for destroying bradley
clan.scorefordestroyingtoolcupboards
How much score players earn for destroying other player's tool cupboards
clan.scoreforhackingcrates
How much score players earn for hacking crates
clan.scoreforkilledbyplayerinotherclan
How much score players earn for being killed by a player in another clan (this value should be n
clan.scoreforkillingplayerinotherclan
How much score players earn for killing a player in another clan
clan.scoreforkillingunarmedplayer
How much score players earn for killing unarmed players (this value should be negative)
clan.scoreforlootingelitecrate
How much score players earn for looting an elite crate
clan.scoreforopeninghackedcrates
How much score players earn for opening hacked crates
clan.scoreforreachingcargoship
How much score players earn for reaching cargo ship
clan.scoreforrunningexcavator
How much score players earn for running the excavator
clothlod
Command
clothlod.clothloddist
distance cloth will simulate until
codelock
Command
codelock.lockoutcooldown
codelock.maxfailedattempts
commands
Command Defau
commands.echo -
commands.find -
console
Command Default V
console.search -
console.tail -
construct
Command
construct.frameminutes
copypaste
Command
copypaste.copybox_sv
copypaste.copybuilding_sv
copypaste.copyradius_sv
copypaste.deletepaste
<name>
copypaste.downloadpaste
<url> <name>
copypaste.killbox_sv
Command
copypaste.loadpaste
<name>
copypaste.paste_sv
copypaste.printselection_sv
copypaste.renamepaste
<old> <new>
copypaste.savepaste
<name>
copypaste.undopaste_sv
coverpointvolume
Command
coverpointvolume.cover_point_sample_step_height
cover_point_sample_step_height defines the height of the steps we do vertically for the cover p
more accurate cover points, but at a higher processing cost). (default: 2.0)
coverpointvolume.cover_point_sample_step_size
cover_point_sample_step_size defines the size of the steps we do horizontally for the cover poin
more accurate cover points, but at a higher processing cost). (default: 6.0)
craft
Command Def
craft.add -
craft.cancel -
craft.canceltask -
craft.fasttracktask -
craft.instant Fals
creative
Command
creative.allusers
Command
creative.bypassholdtoplaceduration
Bypasses bypassHoldToPlaceDuration when deploying items
creative.freebuild
Build blocks for free
creative.freeplacement
Bypasses all placement checks
creative.freerepair
Bypass the 30s repair cooldown when repairing objects
creative.togglecreativemodeuser
creative.unlimitedio
Bypasses limits on IO length and points
cui
Command
cui.cui_test
cui.cui_test_update
cui.endtest
data
data.export -
debug
Command
debug.bench_io
Spawn lots of IO entities to lag the server
debug.breakheld
Break the current held object
debug.breakheld_almost
Command
debug.breakitem
Break all the items in your inventory whose name match the passed string
debug.breakshield
Breaks the currently held shield
debug.callbacks
debug.checkparentingtriggers
debug.checktriggers
debug.cleartutorialforplayer
If a player ends up stuck on a tutorial for any reason this will clear the island and reset the play
debug.completemission
debug.completemissionstage
debug.completetutorial
debug.debugdismounts
debug.deleteentitiesbyshortname
debug.deleteentitybyid
debug.disablecondition
Do not damage any items
debug.drink
debug.eat
debug.enable_player_movement
debug.flushgroup
Takes you in and out of your current network group, causing you to delete and then download a
debug.heal
debug.hurt
debug.invis
Make admin invisibile
Command
debug.log
debug.printgroups
debug.printmissionspeakinfo
debug.puzzlereset
reset all puzzles
debug.quittutorial
debug.refillvitals
Refills the vital of a target player. eg. debug.refillsvital jim - leave blank to target yourself, can t
debug.refillvitalsall
Refills the vitals of all active players on the server
debug.renderinfo
debug.repair_inventory
Repair all items in inventory
debug.resetsleepingbagtimers
debug.setdamage
debug.setfood
debug.sethealth
debug.setradiation
debug.setwater
debug.spawnparachutetester
debug.stall
debug.starttutorial
debug.testtutorialcinematic
debug.tutorial_start_cooldown
debug.tutorialstatus
decay
Command
decay.bracket_0_blockcount
Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upke
decay.bracket_0_costfraction
blocks within bracket 0 will cost this fraction per upkeep period to maintain
decay.bracket_1_blockcount
Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_
decay.bracket_1_costfraction
blocks within bracket 1 will cost this fraction per upkeep period to maintain
decay.bracket_2_blockcount
Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_
decay.bracket_2_costfraction
blocks within bracket 2 will cost this fraction per upkeep period to maintain
decay.bracket_3_blockcount
Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will co
maintain
decay.bracket_3_costfraction
blocks within bracket 3 will cost this fraction per upkeep period to maintain
decay.build_twig_cost_multiplier
Can players upgrade building blocks to wood
decay.debug
decay.delay_metal
How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_override
When set to a value above 0 everything will decay with this delay
decay.delay_stone
How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_toptier
Command
How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_twig
How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_wood
How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.duration_metal
How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_override
When set to a value above 0 everything will decay with this duration
decay.duration_stone
How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_toptier
How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_twig
How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_wood
How long should this building grade take to decay when not protected by upkeep, in hours
decay.outside_test_range
Maximum distance to test to see if a structure is outside, higher values are slower but accurate
decay.scale
decay.tick
decay.upgrade_hqm_cost_multiplier
Can players upgrade building blocks to hqm
decay.upgrade_hqm_enabled
Can players upgrade building blocks to hqm
decay.upgrade_metal_cost_multiplier
Command
decay.upgrade_metal_enabled
Can players upgrade building blocks to metal
decay.upgrade_stone_cost_multiplier
Can players upgrade building blocks to stone
decay.upgrade_stone_enabled
Can players upgrade building blocks to stone
decay.upgrade_wood_cost_multiplier
Can players upgrade building blocks to wood
decay.upgrade_wood_enabled
Can players upgrade building blocks to wood
decay.upkeep
Is upkeep enabled
decay.upkeep_grief_protection
How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (
decay.upkeep_heal_scale
Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which
decay.upkeep_inside_decay_scale
Scale at which objects decay when they are inside, default of 0.1
decay.upkeep_period_minutes
How many minutes does the upkeep cost last? default : 1440 (24 hours)
demo
Command
demo.benchmark_demo_upload
demo.delete_after_upload
Should the full server demos be deleted after they are uploaded
demo.full_server_demo
Command
demo.max_upload_concurrency
Max parallel requests when uploading demos
demo.record
demo.recordlist
demo.recordlistmode
Controls the behavior of recordlist, 0=whitelist, 1=blacklist
demo.server_demo_cleanup_interval
How many minutes between cleaning up demos from the disk
demo.server_demo_directory
Directory to save full server demos
demo.server_demo_disk_space_gb
How much disk space full server demos can take before we start to delete them
demo.server_flush_seconds
demo.splitmegabytes
demo.splitseconds
demo.stop
demo.upload_bandwidth_limit_ratio
demo.upload_demos
demo.upload_url
demo.zip_demos
Should we be zipping the demos before we upload them
drone
Command
drone.altitudespeedoverride
If greater than zero, overrides the drone's vertical movement speed
drone.maxcontrolrange
Command
How far drones can be flown away from the controlling computer station
drone.movementspeedoverride
If greater than zero, overrides the drone's planar movement speed
droppeditem
Command
droppeditem.underwater_drag_budget_ms
How many milliseconds to spend on updating underwater drag levels
dungeonnavmesh
Command
dungeonnavmesh.use_baked_terrain_mesh
dynamicnavmesh
Command
dynamicnavmesh.use_baked_terrain_mesh
electricbattery
Command
electricbattery.batteryid
entity
Command
entity.debug_toggle
entity.deleteby
Destroy all entities created by provided users (separate users by space)
entity.deletebytextblock
Destroy all entities created by users in the provided text block (can use with copied results from
entity.find_entity
entity.find_group
entity.find_id
entity.find_parent
Command
entity.find_radius
entity.find_self
entity.find_status
entity.nudge
entity.set_battery_charge
entity.spawn
entity.spawngrid
entity.spawnitem
entity.spawnlootfrom
env
Command
env.addtime
env.day
env.month
env.nightlight_brightness
env.nightlight_distance
env.nightlight_fadefraction
env.oceanlevel
env.progresstime
env.redmoon
env.time
env.year
espcanvas
Command
espcanvas.displaydistancemultiplier
Multiply the maximum distance for displaying players nameplates
events
Command
events.print_server_events
events.set_event_enabled
events.set_event_max_delay
events.set_event_min_delay
eventschedule
Command
eventschedule.killallevents
eventschedule.triggerevent
eventschedulewipeoffset
Command
eventschedulewipeoffset.event_hours_before_wipe
excavatorsignalcomputer
Command
excavatorsignalcomputer.chargeneededforsupplies
fps
fps.limit 240
frankensteinbrain
Command
frankensteinbrain.movetowardsrate
frankensteinpet
Command
frankensteinpet.decayminutes
How long before a Frankenstein Pet dies un controlled and not asleep on table
fsmcomponent
Command
fsmcomponent.framebudgetms
Command
fsmcomponent.maxrefreshintervalseconds
fsmcomponent.minrefreshintervalseconds
gamemode
Command
gamemode.set
gamemode.setteam
gamemodesoftcore
Command
gamemodesoftcore.reclaim_fraction_belt
gamemodesoftcore.reclaim_fraction_main
gamemodesoftcore.reclaim_fraction_wear
gc
Command
gc.alloc
gc.collect
gc.enabled
gc.incremental_enabled
gc.incremental_milliseconds
gc.unload
global
Command
global.add_wallpaper_radius
add_wallpaper_radius 'wallpaper' 'radius'
global.adminui_deleteugccontent
global.adminui_fullrefresh
Command
global.adminui_requestfireworkpattern
global.adminui_requestplayerlist
global.adminui_requestserverconvars
global.adminui_requestserverinfo
global.adminui_requestugccontent
global.adminui_requestugclist
global.allowadminui
Controls whether the in-game admin UI is displayed to admins
global.asyncwarmup
global.authcount
Returns all entities that the provided player is authed to (TC's, locks, etc), supports --json
global.authradius
global.authradius_multi
global.authradius_radius
global.ban
ban <player> <reason> [optional duration]
global.banid
banid <steamid> <username> <reason> [optional duration]
global.banlist
List of banned users (sourceds compat)
global.banlistex
List of banned users - shows reasons and usernames
global.bans
List of banned users
global.breakclothing
global.breakitem
Command
global.buildinfo
Get information about this build
global.carstats
Get information about all the cars in the world
global.change_wallpaper_radius
change_wallpaper_radius 'wallpaper' 'radius'
global.cinematicgingerbreadcorpses
When enabled a player wearing a gingerbread suit will gib like the gingerbread NPC's
global.clear_wallpaper_radius
clear_wallpaper_radius 'radius'
global.clearallsprays
global.clearallspraysbyplayer
global.cleardroppeditems
global.clearspraysatpositioninradius
global.clearspraysinradius
global.clearugcbyplayer
global.clearugcentitiesinrange
global.clearugcentity
global.clearvendingmachinenamescontaining
global.clientperf
global.clientperf_frametime
global.colliders
global.deauthradius
global.deauthradius_multi
global.deauthradius_radius
global.developer
Command
global.disablebagdropping
Disables the backpacks that appear after a corpse times out
global.dump
global.entcount
Returns all entities that the provided player has placed, supports --json
global.entid
global.error
global.forceunloadbundles
global.free
global.getugcinfo
global.injure
global.injureplayer
global.job_system_threads
global.kick
global.kickall
global.kill
global.killallplayers
global.killplayer
global.listid
List of banned users, by ID (sourceds compat)
global.maxspraysperplayer
If a player sprays more than this, the oldest spray will be destroyed. 0 will disable
global.maxthreads
global.moderatorid
global.mute
global.mutelist
Command
global.objects
global.ownerid
global.perf
global.playerlist
Get a list of players
global.players
Print out currently connected clients etc
global.preloadconcurrency
global.printallscenesinbuild
global.queue
global.quit
global.recover
global.recoverplayer
global.removemoderator
global.removeowner
global.removeskipqueue
Removes skip queue permission from a SteamID
global.report
global.respawn
global.respawn_sleepingbag
global.respawn_sleepingbag_remove
global.restart
global.say
Sends a message in chat
global.serverinfo
Command
global.setinfo
global.skick
global.skin_looking
<skin>
global.skin_radius
skin_radius 'skin' 'radius'
global.skipassetwarmup_crashes
global.skipqueue
global.skipqueueid
Adds skip queue permissions to a SteamID
global.sleep
global.sleepingusers
Show user info for players on server.
global.sleepingusersinrange
Show user info for sleeping players on server in range of the player.
global.sleeptarget
global.spectate
global.spectateid
global.sprayduration
Base time (in seconds) that sprays last
global.sprayoutofauthmultiplier
Multiplier applied to SprayDuration if a spray isn't in the sprayers auth (cannot go above 1f)
global.stats
Print out stats of currently connected clients
global.status
Command
global.status_sv
global.steamconnectiontimeout
global.steamnagleflush
global.steamnagletime
Nagle time, in microseconds
global.steamnetdebug
Turns on varying levels of debug output for the Steam Networking. This will affect performance.
5 = message, 6 = verbose, 7 = debug, 8 = everything)
global.steamnetdebug_ackrtt
global.steamnetdebug_message
global.steamnetdebug_p2prendezvous
global.steamnetdebug_packetdecode
global.steamnetdebug_packetgaps
global.steamnetdebug_sdrrelaypings
global.steamrelayinit
global.steamsendbuffer
Upper limit of buffered pending bytes to be sent
global.steamsendratemax
Maxminum send rate clamp, 0 is no limit
global.steamsendratemin
Minimum send rate clamp, 0 is no limit
global.steamstatus
global.subscriptions
global.sysinfo
global.sysuid
global.teaminfo
Command
global.teleport
global.teleport2autheditem
global.teleport2death
global.teleport2grid
global.teleport2marker
global.teleport2me
global.teleport2owneditem
global.teleportany
global.teleporteveryone2me
global.teleportlos
global.teleportnonsleepers2me
global.teleportpos
global.teleportsleepers2me
global.teleporttargetteam2me
global.teleportteam2me
global.textures
global.togglespectateteaminfo
global.unban
global.unmute
global.updatemanifest
Immediately update the manifest
global.updatenetworkpositionwithdebugcamerawhilespectating
global.upgrade_looking
<grade>
global.upgrade_radius
Command
global.users
Show user info for players on server.
global.usersinrange
Show user info for players on server in range of the player.
global.usersinrangeofplayer
Show user info for players on server in range of the supplied player (eg. Jim 50)
global.version
global.warmupconcurrency
growableentity
Command
growableentity.framebudgetms
growableentity.growall
guntrap
Command
guntrap.gun_trap_budget_ms
How many milliseconds to spend on target scanning per frame
hackablelockedcrate
Command
hackablelockedcrate.decayseconds
How many seconds until the crate is destroyed without any hack attempts
hackablelockedcrate.requiredhackseconds
How many seconds for the crate to unlock
halloween
Command
halloween.enabled
halloween.murdererpopulation
Command
halloween.scarecrow_beancan_vs_player_dmg_modifier
Modified damage from beancan explosion vs players (Default: 0.1).
halloween.scarecrow_body_dmg_modifier
Modifier to how much damage scarecrows take to the body. (Default: 0.25)
halloween.scarecrow_chase_stopping_distance
Stopping distance for destinations set while chasing a target (Default: 0.5)
halloween.scarecrow_throw_beancan_global_delay
The delay globally on a server between each time a scarecrow throws a beancan (Default: 8 sec
halloween.scarecrowpopulation
Population active on the server, per square km
halloween.scarecrows_throw_beancans
Scarecrows can throw beancans (Default: true).
halloweendungeon
Command
halloweendungeon.lifetime
How long each active dungeon should last before dying
halloweendungeon.population
Population active on the server
handcuffs
Command
handcuffs.maxconditionrepairlossonpush
handcuffs.restrainedpushdamage
handcuffs.togglecuffslocked
harmony
Command Defau
harmony.load -
harmony.unload -
heli
Command
heli.bulletaccuracy
heli.bulletdamagescale
heli.call
heli.calltome
heli.death
heli.drop
heli.flee
heli.guns
heli.lifetimeminutes
heli.move
heli.orbit
heli.orbitstrafe
heli.patrol
heli.strafe
heli.testpuzzle
hexagongridgenerator
Command
hexagongridgenerator.generategrid
<gridSize> 5 <tileSpacing> 1.35
hierarchy
hierarchy.cd -
hierarchy.del -
Command Default Value
hierarchy.ls -
horse
Command
horse.population
Population active on the server, per square km
hotairballoon
Command
hotairballoon.minimumaltitudeterrain
hotairballoon.outsidedecayminutes
How long before a HAB loses all its health while outside
hotairballoon.population
Population active on the server
hotairballoon.serviceceiling
inventory
Command
inventory.clearinventory
Clears the inventory of a target player. eg. inventory.clearInventory jim. Can take container nam
inventory.copyto
Copies the players inventory to the player in front of them
inventory.defs
inventory.deployloadout
Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim
inventory.deployloadoutinrange
Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30
inventory.disableattirelimitations
Command
Disables all attire limitations, so NPC clothing and invalid overlaps can be equipped
inventory.endloot
inventory.equipslot
inventory.equipslottarget
inventory.give
{item} {amount} {condition} {skin} {container} {slot}
inventory.giveall
inventory.givearm
{itemid} {amount}
inventory.givebp
inventory.giveid
{itemid} {amount}
inventory.giveto
{item} {player} {amount} {skin}
inventory.lighttoggle
inventory.listloadouts
Prints all saved inventory loadouts
inventory.pipetteid
inventory.reloaddefs
inventory.resetbp
inventory.saveloadout
Saves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutna
inventory.unlockall
ioentity
Command
ioentity.backtracking
Command
ioentity.debugbudget
Print out what is taking so long in the IO frame budget
ioentity.debugbudgetthreshold
Ignore frames with a lower ms than this while debugBudget is active
ioentity.debugqueue
ioentity.framebudgetelectrichighpriorityms
ioentity.framebudgetelectriclowpriorityms
ioentity.framebudgetfluidms
ioentity.framebudgetgenericms
ioentity.framebudgetindustrialms
ioentity.framebudgetkineticms
ioentity.infiniteiopower
All player placed electrical entities will receive full power without needing to be plugged into an
ioentity.responsetime
itemmanager
Command
itemmanager.enablepooling
junkpilewater
Command
junkpilewater.framebudgetms
legacyshelter
Command
legacyshelter.max_shelters
log
log.level -
manifest
Command
manifest.printmanifest
manifest.printmanifestraw
megaphone
Command
megaphone.megaphonevoicerange
memsnap
Command
memsnap.full
memsnap.managed
memsnap.native
meta
Command
meta.add
add <convar> <amount> - adds amount to convar
metaldetectorflag
Command
metaldetectorflag.timeoutduration
metaldetectorsource
Command
metaldetectorsource.attemptspersubsourcespawn
metaldetectorsource.mindistancebetweensubsources
metaldetectorsource.population
Population active on the server, per square km
metaldetectorsource.servercountsources
metaldetectorsource.timeoutduration
minicopter
Command
minicopter.population
Population active on the server
mlrs
Command
mlrs.brokendownminutes
How many minutes before the MLRS recovers from use and can be used again
modularcar
Command
modularcar.outsidedecayminutes
How many minutes before a ModularCar loses all its health while outside
modularcar.population
Population active on the server
monumentnavmesh
Command
monumentnavmesh.use_baked_terrain_mesh
motorrowboat
Command
motorrowboat.decaystartdelayminutes
How long until decay begins after the boat was last used
motorrowboat.deepwaterdecayminutes
How long before a boat loses all its health while in deep water
motorrowboat.outsidedecayminutes
How long before a boat loses all its health while outside. If it's in deep water, deepwaterdecaym
motorrowboat.population
Population active on the server
net
Command
net.global_network_debug
Toggle printing time taken to send all global entities to client when they connect
net.global_networked_bases
net.limit_global_update_broadcast
(default) true = only broadcast to clients with global networking enabled, false = broadcast to e
net.network_group_debug
Toggle checking network group bounds whenever an entity changes its network group
net.visdebug
net.visibilityradiusfaroverride
net.visibilityradiusnearoverride
nexus
Command
nexus.broadcast_ping
nexus.clanclatbatchduration
Maximum duration in seconds to batch clan chat messages to send to other servers on the nexu
nexus.defaultzonecontactradius
Default distance between zones to allow boat travel, if map.contactRadius isn't set in the nexus
coordinates)
nexus.endpoint
URL endpoint to use for the Nexus API
nexus.islandspawndistance
How far away islands should be spawned, as a factor of the map size
nexus.loadingtimeout
Time in seconds to keep players in the loading state before going to sleep
nexus.logging
nexus.mapimagescale
Scale of the map to render and upload to the nexus
nexus.messagelockduration
Command
Time in seconds to allow the server to process nexus messages before re-sending (requires rest
nexus.ping
nexus.pinginterval
Time in seconds to wait between server status pings
nexus.playermanifestinterval
Interval in seconds to broadcast the player manifest to other servers on the nexus
nexus.playeronline
nexus.protectionduration
Maximum time in seconds to keep transfer protection enabled on entities
nexus.refreshislands
nexus.rpctimeoutmultiplier
Multiplier for nexus RPC timeout durations in case we expect different latencies
nexus.secretkey
nexus.timeoffset
Time offset in hours from the nexus clock
nexus.transfer
nexus.transferflushtime
Maximum amount of time in seconds that transfers should be cached before auto-saving
nexus.uploadmap
Reupload the map image to the nexus. Normally happens automatically at server boot. WARNIN
nexus.zonecontroller
note
note.update -
npc
Command
npc.vendor_attack_heli_enabled
npc.vendor_hab_enabled
npc.vendor_minicopter_enabled
npc.vendor_rhib_enabled
npc.vendor_rowboat_enabled
npc.vendor_scrap_heli_enabled
npc.vendor_sub_duo_enabled
npc.vendor_sub_solo_enabled
npcautoturret
Command
npcautoturret.sleeperhostiledelay
How many seconds until a sleeping player is considered hostile
npcvendingmachine
Command
npcvendingmachine.addhours
Simulates the provided number of hours passing in the vending machine system
npcvendingmachine.dynamicpricingenabled
Whether to run the the dynamic pricing system
npcvendingmachine.maximumpricemultiplier
The maximum point that a price can increase to (2 = 200%)
npcvendingmachine.minimumpricemultiplier
The Minimum point that the price can drop to (0.5 = 50% off)
npcvendingmachine.pricedecreaseamount
How much to decrease the price for if it is underselling (0.05 = 5%)
npcvendingmachine.priceincreaseamount
How much to increase the price by if it is selling a lot (0.05 = 5%)
npcvendingmachine.priceupdatefrequencybiweekly
Command
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min
npcvendingmachine.priceupdatefrequencydefault
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min
npcvendingmachine.priceupdatefrequencyweekly
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min
npcvendingmachine.printallpricechanges
Print out all current price changes on the server
npcvendingmachine.resetdynamicpricing
Resets the state of all discounts and surcharges from NPC vending machines
npcvendingmachine.resetfrequencytags
npcvendingmachine.startingpricemultiplier
What discount surcharge should be applied to items when the server starts
parachute
Command
parachute.bypassrepack
parachute.landinganimations
patrolhelicopterai
Command
patrolhelicopterai.flee_damage_percentage
patrolhelicopterai.monument_crash
patrolhelicopterai.use_danger_zones
petbrain
Command
petbrain.controldistance
petbrain.drownindeepwater
petbrain.drowntimer
petbrain.idlewhenownermounted
Command
petbrain.idlewhenownerofflineordead
physics
Command
physics.allowhorsetempragdoll
physics.allowplayertempragdoll
physics.autosynctransforms
physics.batchsynctransforms
physics.bouncethreshold
physics.droppedmode
The collision detection mode that dropped items and corpses should use
physics.gravity
Gravity multiplier
physics.groundwatchdebug
physics.groundwatchdelay
physics.groundwatchfails
physics.sendeffects
Send effects to clients when physics objects collide
physics.serverragdollmode
The collision detection mode that server-side ragdolls should use
physics.serversideragdolls
Do ragdoll physics calculations on the server, or use the old client-side system
physics.sleepthreshold
physics.solveriterationcount
The default solver iteration count permitted for any rigid bodies (default 7). Must be positive
physics.towingmaxlinearaccelfromjoint
physics.treecollision
Do players and vehicles collide with trees?
ping
Command
ping.auto_refresh_region
ping.ping_estimate_logging
ping.ping_estimation
ping.ping_parallel
ping.ping_refresh_interval
ping.ping_samples
planterbox
Command
planterbox.outsidetestdistance
planterboxstatic
Command
planterboxstatic.favourablegenechance
Chance of a favourable gene being picked [0-1]. Setting this to 0 does not ensure no favourable
chances.
player
Command
player.abandonmission
player.cinematic_gesture
player.cinematic_play
player.cinematic_stop
player.copyrotation
player.createskull
player.createtrophy
player.dismount
player.fillwater
player.gesture_radius
Command
player.gesture_radius_notme
player.gotosleep
player.markhostile
player.mount
player.printpresence
player.printstats
player.ragdoll
optional param {player}
player.ragdollall
ragdolls
player.ragdollallbutme
ragdolls everyone except player
player.ragdollother
Ragdolls a player you're looking at
player.reloadweapons
player.resetstate
Resets the PlayerState of the given player
player.stopgesture_radius
player.swapseat
player.tickrate_cl
player.tickrate_sv
player.trigger_wildlife_trap
player.wakeup
player.wakeupall
player.woundforever
Whether the crawling state expires
playerhelicopter
Command
playerhelicopter.insidedecayminutes
How long before a player helicopter loses all its health while indoors
playerhelicopter.outsidedecayminutes
How long before a player helicopter loses all its health while outside
playerinventory
Command
playerinventory.forcebirthday
polarbear
Command
polarbear.population
Population active on the server, per square km
pool
Command
pool.clear_assets
pool.clear_memory
pool.clear_prefabs
pool.debug
pool.enabled
pool.export_prefabs
pool.fill_prefabs
pool.mode
pool.prewarm
pool.print_arraypool
pool.print_assets
pool.print_memory
pool.print_prefabs
Command
pool.reset_max_pool_counter
profile
Command
profile.command_lagspike_threshold
profile.dump_profile_recorders
profile.flush_analytics
profile.perfsnapshot
profile.perfsnapshot [delay=15, int] [name='Profile', str, no extension, max 32chars] [frames=1
as well] Will produce a JSON perf snapshot that can be viewed in Perfetto or similar tools
profile.profiling_entities
0 = off, 1 = spawn/kill, 2 = spawn/kill per entity, 3 = count every '5 min'
profile.profiling_entity_count_interval
How frequently to count all entities across the server
profile.profiling_fixed_invokes
0 = off, 1 = stats per frame, 2 = stats per method
profile.profiling_invokes
0 = off, 1 = stats per frame, 2 = stats per method
profile.profiling_lagspikes
Record inbound RPC & ConsoleCommands that cause lag spikes
profile.profiling_packets
Record type of packets inbound/outbound per frame
profile.profiling_ping
Raknet statistics, 0 = off, 2 = per connection
profile.profiling_ping_interval
How often to flush raknet stats per second
profile.profiling_ping_per_frame
profile.profiling_rcon
Command
profile.profiling_rcon_message_length
Clamp the length of logged RCON messages to prevent the profiler from being flooded with larg
profile.profiling_work_queue
Record execution time of ObjectWorkQueues per frame
profile.rcon_lagspike_threshold
profile.rpc_lagspike_threshold
profile.runtime_profiling
0 = off, 1 = basic, 2 = everything. This will reset all profiling convars, however they can be mod
profile.runtime_profiling_interval
profile.runtime_profiling_persist
Enable to allow runtime profiling to persist across restarts
profile.runtime_profiling_pool_flush_interval
How often to flush pooling stats in seconds
profile.runtime_profiling_pooling
0 = off, 1 = flush every 5 minutes
profile.runtime_profiling_uploader_pooling
Should analytics bulk uploaders use pooling
profile.start
profile.stop
radiation
Command
radiation.materialtoradsratio
radiation.water_inventory_damage
radiation.water_loot_damage
rcon
Command
rcon.ban_ip
Ban an IP address from RCON, preventing it from connecting and kick any clients from this IP, th
rcon.banduration
How long in seconds to ban an IP that has exceeded the maximum password failures (default: 3
rcon.clear_rcon_failed_logins
Clear all failed login attempts
rcon.ip
IP Address to listen for RCON connections
rcon.logfailedattempts
Log failed attempts and attempts from banned IP addresses (default: true)
rcon.maxpasswordfailures
How many password failures before banning an RCON client's IP (default: 5)
rcon.permanentbanfailedips
Permanently ban IPs that trigger too many failed attempts (default: false)
rcon.port
Port to listen for RCON connections
rcon.print
If true, RCON commands will be printed in the console
rcon.print_rcon_bans
Print a table of permanently banned IPs and networks. Use '--json' to return a JSON object
rcon.print_rcon_clients
Print a table of connected RCON clients. Use '--json' to return a JSON object
rcon.print_rcon_failed_logins
Print a table of clients with failed passwords. Use '--json' to return a JSON object
rcon.unban_ip
Unban an IP address from connecting to RCON, will also remove all attempt history
rcon.web
Command
If set to true, use websocket RCON. If set to false use legacy, source engine RCON. Source engin
reclaimmanager
Command
reclaimmanager.reclaim_expire_minutes
relationshipmanager
Command
relationshipmanager.acceptinvite
relationshipmanager.addtoteam
relationshipmanager.contacts
relationshipmanager.createandaddtoteam
relationshipmanager.fakeinvite
relationshipmanager.forgetafterminutes
relationshipmanager.kickmember
relationshipmanager.leaveteam
relationshipmanager.maxplayerrelationships
relationshipmanager.maxteamsize
relationshipmanager.mugshotupdateinterval
relationshipmanager.promote
relationshipmanager.promote_id
relationshipmanager.rejectinvite
relationshipmanager.seendistance
relationshipmanager.sendinvite
relationshipmanager.sleeptoggle
relationshipmanager.trycreateteam
relationshipmanager.wipe_all_contacts
relationshipmanager.wipecontacts
render
Command
render.print_global_entities
Print off count of global building entities on the server
render.show_building_blocked_server
render.tree_entities
reports
Command
reports.exceptionreportmaxlength
rhib
Command
rhib.rhibpopulation
Population active on the server
ridablehorse
Command
ridablehorse.population
Population active on the server, per square km
ridablehorse.sethorsebreed
ridablehorse2
Command
ridablehorse2.autoavoidance
ridablehorse2.debug
ridablehorse2.decayminutes
How long before a horse dies unattended
ridablehorse2.dungtimescale
ridablehorse2.groundangleupdaterate
ridablehorse2.population
Population active on the server, per square km
ridablehorse2.ragdoll
Command
ridablehorse2.setforsale
ridablehorse2.sethorsebreed
ridablehorse2.throttledgroundangleupdate
samsite
Command
samsite.staticrepairseconds
how long until static sam sites auto repair
santasleigh
Command
santasleigh.altitudeaboveterrain
santasleigh.desiredaltitude
santasleigh.drop
scenetoprefab
Command
scenetoprefab.monument_scenes_enabled
scraptransporthelicopter
Command
scraptransporthelicopter.population
Population active on the server
sensecomponent
Command
sensecomponent.maxrefreshintervalseconds
sensecomponent.minrefreshintervalseconds
sentry
Command
sentry.debugpreventduplicates
Prevents auto turrets getting added more than once to the IO queue
Command
sentry.hostileduration
how long until something is considered hostile after it attacked
sentry.interferenceradius
radius to check for other turrets
sentry.maxinterference
max interference from other turrets
sentry.targetall
target everyone regardless of authorization
server
Command
server.anticheatid
server.anticheatkey
server.anticheatlog
server.anticheattoken
server.arrowarmor
server.arrowdamage
server.artificialtemperaturegrowablerange
server.authtimeout
server.autouploadmap
Automatically upload procedurally generated maps so that players download them (faster) inste
server.backup
Backup server folder
server.bag_quota_item_amount
server.bansserverendpoint
HTTP API endpoint for centralized banning (see wiki)
server.bansserverfailuremode
Command
Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki
server.bansservertimeout
Timeout (in seconds) for centralized banning web server requests
server.bleedingarmor
server.bleedingdamage
server.botcount
server.branch
server.broadcastplayvideo
server.bulletarmor
server.bulletdamage
server.canequipbackpacksinair
Allows backpack equipping while not grounded
server.ceilinglightgrowablerange
server.ceilinglightheightoffset
server.censorplayerlist
Censors the Steam player list to make player tracking more difficult
server.cheatreport
server.cinematic
server.clear_loot_spawn_cache
Clears the loot spawn cache used to restrict loot into each era
server.clear_trees_radius
server.combatlog
Get the player combat log
server.combatlog_outgoing
Get the player combat log, only showing outgoing damage
server.combatlogdelay
Command
server.combatlogsize
server.composterupdateinterval
server.compression
server.conveyormovefrequency
How often industrial conveyors attempt to move items (value is an interval measured in second
server.corpsedespawn
server.corpseinfo
Get info on player corpses on the server
server.corpses
server.crawlingenabled
Do players go into the crawling wounded state
server.crawlingmaximumhealth
Maximum initial health given when a player dies and moves to crawling wounded state
server.crawlingminimumhealth
Minimum initial health given when a player dies and moves to crawling wounded state
server.cycletime
server.debrisdespawn
server.defaultblueprintresearchcost
How much scrap is required to research default blueprints
server.description
server.dropitems
server.encryption
server.enforce_era_restrictions
Deletes items on the server that are not allowed in the era
server.enforcepipechecksonbuildingblockchanges
Whether to check for illegal industrial pipes when changing building block states (roof bunkers)
Command
server.entitybatchsize
server.entitybatchtime
server.entityrate
server.era
none,primitive,medieval,frontier,rust
server.events
server.favoritesendpoint
Domain name to save when players favorite your server. The port can be omitted if using the de
server.filefolderoverride
server.fps
server.funwaterdamagethreshold
server.funwaterwetnessgain
server.gamemode
server.headerimage
server.homingmissiletargetshab
If true hot air balloons can be shot down with homing missiles
server.hostname
server.http_connection_limit
server.identity
server.idlekick
server.idlekickadmins
server.idlekickmode
server.incapacitatedrecoverchance
Base chance of recovery after incapacitated wounded state
server.industrialallowquickmove
Enables a faster way to move items around during conveyor transfers. Should be on unless ther
Command
server.industrialcrafterfrequency
How often industrial crafters attempt to craft items (value is an interval measured in seconds). S
server.industrialframebudgetms
How long per frame to spend on industrial jobs
server.industrialtransferstricttimelimits
When enabled industrial transfers will abort if they start to take too long. Will lead to inconsisten
server.ip
server.ipqueriespermin
server.itemdespawn
server.itemdespawn_container_max_multiplier
server.itemdespawn_container_scale
server.itemdespawn_quick
server.level
server.leveltransfer
server.levelurl
server.listtoolcupboards
Prints all the Tool Cupboards on the server
server.listvendingmachines
Prints all the vending machines on the server
server.logoimage
server.lowprioritybuoyancyrange
If no players are in this range kayaks, boogie boards and inner tubes will switch to a cheaper bu
server.max_sleeping_bags
server.maxclientinfosize
server.maxconnectionsperip
server.maxdecryptqueuebytes
Command
server.maxdecryptqueuelength
server.maxdecryptthreadwait
server.maximummapmarkers
How many markers each player can place
server.maximumpings
How many pings can be placed by each player
server.maxitemstacksmovedpertickindustrial
How many stacks a single conveyor can move in a single tick
server.maxmainthreadwait
server.maxpacketsize_command
server.maxpacketsize_globalentities
server.maxpacketsize_globaltrees
server.maxpacketspersecond
server.maxpacketspersecond_command
server.maxpacketspersecond_rpc
server.maxpacketspersecond_rpc_signal
server.maxpacketspersecond_tick
server.maxpacketspersecond_voice
server.maxpacketspersecond_world
server.maxplayers
server.maxreadqueuebytes
server.maxreadqueuelength
server.maxreadthreadwait
server.maxreceivetime
server.maxunack
server.maxwritequeuebytes
Command
server.maxwritequeuelength
server.maxwritethreadwait
server.meleearmor
server.meleedamage
server.metabolismtick
server.modifiertickrate
server.motd
server.netcache
server.netcachesize
server.netlog
server.netprotocol
server.nonplanterdeathchancepertick
server.official
server.oilrig_radiation_alarm_threshold
server.oilrig_radiation_amount_scale
server.oilrig_radiation_time_scale
server.optimalplanterqualitysaturation
server.packetlog
server.packetlog_enabled
server.parachuterepacktime
How long it takes to pick up a used parachute in seconds
server.ping_region_code_override
server.pingduration
How long a ping should last
server.plantlightdetection
server.planttick
Command
server.planttickscale
server.player_state_cache_count
server.player_state_cache_evictions
server.player_state_cache_size
server.playerlistpos
Prints the position of all players on the server
server.playerserverfall
server.playertimeout
server.port
server.printdecryptqueue
server.printeyes
Print the current player eyes.
server.printpos
Print the current player position.
server.printposcenter
Print the current player center position.
server.printreadqueue
server.printreportstoconsole
Should F7 reports from players be printed to console
server.printrot
Print the current player rotation.
server.printwritequeue
server.pve
server.queriespersecond
server.queryport
server.radiation
Command
server.readcfg
server.rejoin_delay
server.reportsserverendpoint
HTTP API endpoint for receiving F7 reports
server.reportsserverendpointkey
If set, this key will be included with any reports sent via reportsServerEndpoint (for validation)
server.resetserveremoji
Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji
server.respawnatdeathposition
If a player presses the respawn button, respawn at their death location (for trailer filming)
server.respawnresetrange
server.respawnwithloadout
When a player respawns give them the loadout assigned to client.RespawnLoadout (created wit
server.rewounddelay
server.rpclog
server.rpclog_enabled
server.salt
server.save
Force save the current game
server.savebackupcount
server.savecachesize
server.saveinterval
server.schematime
server.secure
server.seed
server.sendnetworkupdate
Command
server.server_id
server.setshowholstereditems
Show holstered items on player bodies
server.showholstereditems
server.skipdeathscreenfade
Skip death screen fade
server.snapshot
This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we req
they get all the information.
server.sprinklereyeheightoffset
server.sprinklerradius
server.stability
server.start
Starts a server
server.statbackup
server.stats
server.stop
Stops a server
server.strictauth_eac
server.strictauth_steam
server.tags
Comma-separated server browser tag values (see wiki)
server.tickrate
server.tutorialenabled
Controls whether the tutorial is enabled on this server
server.updatebatch
Command
server.updatebatchspawn
server.url
server.uselegacyworkbenchinteraction
Opens a loot panel when interacting with a workbench instead of going straight into the tech tre
server.useminimumplantcondition
server.watercontainersleavewaterbehind
When transferring water, should containers keep 1 water behind. Enabling this should help perf
server.waterwellnpcsalesrefreshfrequency
How often (in hours) the water well NPC's update their sell orders
server.workbench1taxrate
How much of a tax to apply to workbench T1 tech unlocks. 10 = additional 10% scrap cost
server.workbench2taxrate
How much of a tax to apply to workbench T2 tech unlocks. 10 = additional 10% scrap cost
server.workbench3taxrate
How much of a tax to apply to workbench T3tech unlocks. 10 = additional 10% scrap cost
server.worldsize
server.woundedmaxfoodandwaterbonus
Maximum percent chance added to base wounded/incapacitated recovery chance, based on the
server.woundedrecoverchance
Base chance of recovery after crawling wounded state
server.woundingenabled
Can players be wounded after receiving fatal damage
server.writecfg
Writes config files
serverocclusion
Command
serverocclusion.serverocclusiondebug
Tests occlusion visibility between two positions
shield
Command
shield.infiniteshieldblock
simpleshark
Command
simpleshark.disable
simpleshark.forcesurfaceamount
slotmachine
Command
slotmachine.forcepayoutindex
snowmobile
Command
snowmobile.allowpassengeronly
Allow mounting as a passenger when there's no driver
snowmobile.allterrain
If true, snowmobile goes fast on all terrain types
snowmobile.outsidedecayminutes
How long before a snowmobile loses all its health while outside
spawn
Command
spawn.cargoshipdockingtest
spawn.cargoshipevent
spawn.ch47event
spawn.delete_all_populations
spawn.delete_populations
Command
spawn.fill_groups
spawn.fill_individuals
spawn.fill_populations
spawn.max_density
spawn.max_rate
spawn.min_density
spawn.min_rate
spawn.player_base
spawn.player_scale
spawn.report
spawn.respawn_groups
spawn.respawn_individuals
spawn.respawn_populations
spawn.scalars
spawn.simulate_loot
spawn.svshielddummy
spawn.tick_individuals
spawn.tick_populations
stability
Command
stability.accuracy
stability.collapse
stability.refresh_stability
stability.stabilityqueue
stability.strikes
stability.surroundingsqueue
stability.verbose
Command
stabilityentity
Command
stabilityentity.demolish_seconds
stag
Command
stag.population
Population active on the server, per square km
stash
Command
stash.reveal_tick_rate
steam
Command
steam.server_allow_steam_nicknames
supply
supply.call -
supply.drop -
system
Command
system.cpu_affinity
system.cpu_priority
telephonemanager
Command
telephonemanager.maxcalllength
telephonemanager.maxconcurrentcalls
telephonemanager.printallphones
ticklogging
Command
ticklogging.tick_uploader_lifetime
time
Command
time.cl_maxstepsperframe
The maximum amount physics ticks per frame on clients. If things are taking too long, time slow
time.cl_steps
Desired physics ticks per second on clients
time.pausewhileloading
time.sv_maxstepsperframe
The maximum amount physics ticks per frame on the server. If things are taking too long, time
time.sv_steps
Desired physics ticks per second on the server
time.timescale
traincar
Command
traincar.decayminutes
How long before a train car despawns
traincar.population
Population active on the server
traincar.wagons_per_engine
Ratio of wagons to train engines that spawn
traincarunloadable
Command
traincarunloadable.decayminutesafterunload
How long before an unloadable train car despawns afer being unloaded
traincouplingcontroller
Command
traincouplingcontroller.max_couple_speed
Maximum difference in velocity for train cars to couple
travellingvendor
Command
travellingvendor.alive_time_seconds
travellingvendor.attempt_pullovers
travellingvendor.max_speed
travellingvendor.should_destroy_buildings
travellingvendor.should_spawn
travellingvendor.spawn
travellingvendor.startevent
tree
Command
tree.global_broadcast
tree.simplified_collider
treemanager
Command
treemanager.cellsize
Define cell size(in m) of a grid for trees - only has effect on world load and must be > 1. This aff
more trees we have to send). The smaller the cell, the more cells we have to process and the m
send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512.
treemanager.enabletreestreaming
treemanager.playerbudgetms
treemanager.updatebudgetms
treemanager.uselazyserialization
Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world
of times we need to serialize the tree list, but causes the player queue to take longer to process
tugboat
Command
tugboat.tugcorpseseconds
tugboat.tugdecayminutes
How long before a tugboat loses all its health while outside
tugboat.tugdecaystartdelayminutes
How long until decay begins after the tugboat was last used
tutorialisland
Command
tutorialisland.enforcetrespasschecks
tutorialisland.overridetutoriallocation
Will place the tutorial as close as possible to this pos, only for debugging
tutorialisland.spawntutorialislandfornewplayer
vddraw
Command
vddraw.setisrecording
vehicle
Command
vehicle.autohover
vehicle.boat_corpse_seconds
vehicle.boatdriftinfo
Print out boat drift status for all boats
vehicle.carwrecks
Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. De
vehicle.cinematictrains
If true, trains always explode when destroyed, and hitting a barrier always destroys the train im
vehicle.fixcars
vehicle.killboats
vehicle.killcars
Command
vehicle.killdrones
vehicle.killminis
vehicle.killmotorbikes
vehicle.killpushbikes
vehicle.killscraphelis
vehicle.killtrains
vehicle.stop_all_trains
vehicle.swapseats
vehicle.trainskeeprunning
Determines whether trains stop automatically when there's no-one on them. Default: false
vehicle.vehiclesdroploot
Determines whether vehicles drop storage items when destroyed. Default: true
vendingmachine
Command
vendingmachine.clearallvendingcustomerhistory
Wipe the backend customer stats data on all vending machines. Slow operation.
vendingmachine.clearallvendinghistory
Wipe the backend stats data on all vending machines. Slow operation.
vendingmachine.max_history
vendingmachine.max_processed
vendingmachine.max_returned
vis
vis.attack False
vis.damage False
vis.hitboxes False
vis.lineofsight False
Command Default Valu
vis.protection False
vis.sense False
vis.triggers False
vis.weakspots False
voice
Command
voice.togglevoicerangeboost
Enabled/disables voice range boost for a player eg. ToggleVoiceRangeBoost sam 1
voice.voicerangeboostamount
waypointrace
Command
waypointrace.racetimeout
How long a race can go until it times out (in seconds)
waypointrace.startrace
weather
Command
weather.atmosphere_brightness
weather.atmosphere_contrast
weather.atmosphere_directionality
weather.atmosphere_mie
weather.atmosphere_rayleigh
weather.clear_chance
weather.cloud_attenuation
weather.cloud_brightness
weather.cloud_coloring
weather.cloud_coverage
weather.cloud_opacity
Command
weather.cloud_saturation
weather.cloud_scattering
weather.cloud_sharpness
weather.cloud_size
weather.dust_chance
weather.fog
weather.fog_chance
weather.load
weather.ocean_scale
weather.ocean_time
weather.overcast_chance
weather.rain
weather.rain_chance
weather.rainbow
weather.report
weather.reset
weather.storm_chance
weather.thunder
weather.wetness_rain
weather.wetness_snow
weather.wind
wipetimer
Command
wipetimer.days_to_add_test
wipetimer.hours_to_add_test
Command
wipetimer.printtimezones
wipetimer.printwipe
wipetimer.wipecronoverride
Custom cron expression for the wipe schedule. Overrides all other convars (except wipeUnixTim
https://github.com/HangfireIO/Cronos/
wipetimer.wipedayofweek
0=sun,1=mon,2=tues,3=wed,4=thur,5=fri,6=sat
wipetimer.wipehourofday
Which hour to wipe? 14.5 = 2:30pm
wipetimer.wipetimezone
The timezone to use for wipes. Defaults to the server's time zone if not set or invalid. Value sho
https://en.wikipedia.org/wiki/List_of_tz_database_time_zones
wipetimer.wipeunixtimestampoverride
Unix timestamp (seconds) for the upcoming wipe. Overrides all other convars if set to a time in
wolf
Command
wolf.population
Population active on the server, per square km
workshop
Command
workshop.print_approved_skins
world
Command
world.cache
world.configfile
world.configstring
world.monuments
Command
world.renderlabs
Renders a PNG of the current map's underwater labs, for a specific floor
world.rendermap
Renders a high resolution PNG of the current map
world.rendertunnels
Renders a PNG of the current map's tunnel network
xmas
Command
xmas.enabled
xmas.giftsperplayer
xmas.refill
xmas.spawnattempts
xmas.spawnrange
xmasdungeon
Command
xmasdungeon.playerdetectrange
How far we detect players from our inside/outside
xmasdungeon.xmaslifetime
How long each active dungeon should last before dying
xmasdungeon.xmaspopulation
Population active on the server
ziplinelaunchpoint
Command
ziplinelaunchpoint.highlight
ziplinelaunchpoint.report
zombie
Command
zombie.population
Population active on the server, per square km