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comando bind rust

The document outlines various commands related to AI, analytics, anti-hack measures, application settings, and specific game mechanics. It includes detailed parameters for NPC behavior, AI management, and server configurations. Additionally, it provides commands for managing player interactions and system performance within a gaming environment.

Uploaded by

Romans Valles
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views

comando bind rust

The document outlines various commands related to AI, analytics, anti-hack measures, application settings, and specific game mechanics. It includes detailed parameters for NPC behavior, AI management, and server configurations. Additionally, it provides commands for managing player interactions and system performance within a gaming environment.

Uploaded by

Romans Valles
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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adventcalendar

Command

adventcalendar.overrideadventcalendarday

adventcalendar.overrideadventcalendarmonth

ai

Command

ai.accuratevisiondistance

ai.addignoreplayer
Add a player (or command user if no player is specified) to the AIs ignore list.

ai.aizonestats

ai.allowdesigning

ai.animal_ignore_food
If animal_ignore_food is true, animals will not sense food sources or interact with them (server o

ai.brainstats

ai.clearignoredplayers
Remove all players from the AIs ignore list.

ai.frametime

ai.groups

ai.ignoreplayers

ai.killanimals

ai.killscientists

ai.move

ai.nav_carve_height
The height of the carve volume. (default: 2)

ai.nav_carve_min_base_size
The minimum size we allow a carving volume to be. (default: 2)

ai.nav_carve_min_building_blocks_to_apply_optimization
Command

The minimum number of building blocks a building needs to consist of for this optimization to b

ai.nav_carve_size_multiplier
The size multiplier applied to the size of the carve volume. The smaller the value, the tighter th
animals can attack through walls. (default: 4)

ai.nav_carve_use_building_optimization
If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh ca

ai.navthink

ai.npc_alertness_drain_rate
npc_alertness_drain_rate define the rate at which we drain the alertness level of an NPC when t

ai.npc_alertness_to_aim_modifier
This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to

ai.npc_alertness_zero_detection_mod
npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy

ai.npc_cover_compromised_cooldown
npc_cover_compromised_cooldown defines how long a cover point is marked as compromised b

ai.npc_cover_info_tick_rate_multiplier
The rate at which we gather information about available cover points. Minimum value is 1, as it
0.1 (Default: 20)

ai.npc_cover_path_vs_straight_dist_max_diff
npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straig
evaluating cover points. (default: 2)

ai.npc_cover_use_path_distance
If npc_cover_use_path_distance is set to true then npcs will look at the distance between the co
two, rather than the straight-line distance.

ai.npc_deliberate_hit_randomizer
The percentage away from a maximum miss the randomizer is allowed to travel when shooting
with every shot). (default: 0.85f)

ai.npc_deliberate_miss_offset_multiplier
Command

The offset with which the NPC will maximum miss the target. (default: 1.25)

ai.npc_deliberate_miss_to_hit_alignment_time
The time it takes for the NPC to deliberately miss to the time the NPC tries to hit its target. (defa

ai.npc_door_trigger_size
npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs w

ai.npc_enable
If npc_enable is set to false then npcs won't spawn. (default: true)

ai.npc_families_no_hurt
If npc_families_no_hurt is true, npcs of the same family won't be able to hurt each other. (defau

ai.npc_gun_noise_silencer_modifier
The modifier by which a silencer reduce the noise that a gun makes when shot. (Default: 0.15)

ai.npc_htn_player_base_damage_modifier
Baseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the o

ai.npc_htn_player_frustration_threshold
npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where
aggressive tactic. (default: 3)

ai.npc_ignore_chairs
If npc_ignore_chairs is true, npcs won't care about seeking out and sitting in chairs. (default: tru

ai.npc_junkpile_a_spawn_chance
npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. (Default:

ai.npc_junkpile_dist_aggro_gate
npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggres

ai.npc_junkpile_g_spawn_chance
npc_junkpile_g_spawn_chance define the chance for scientists to spawn at junkpile g. (Default:

ai.npc_junkpilespawn_chance
defines the chance for scientists to spawn at NPC junkpiles. (Default: 0.1)

ai.npc_max_junkpile_count
Command

npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the sam

ai.npc_max_population_military_tunnels
npc_max_population_military_tunnels defines the size of the npc population at military tunnels.

ai.npc_max_roam_multiplier
This is multiplied with the max roam range stat of an NPC to determine how far from its spawn p

ai.npc_only_hurt_active_target_in_safezone
If npc_only_hurt_active_target_in_safezone is true, npcs won't any player other than their active

ai.npc_patrol_point_cooldown
npc_patrol_point_cooldown defines the cooldown time on a patrol point until it's available again

ai.npc_reasoning_system_tick_rate_multiplier
The rate at which we tick the reasoning system. Minimum value is 1, as it multiplies with the tic

ai.npc_respawn_delay_max_military_tunnels
npc_respawn_delay_max_military_tunnels defines the maximum delay between spawn ticks at m

ai.npc_respawn_delay_min_military_tunnels
npc_respawn_delay_min_military_tunnels defines the minimum delay between spawn ticks at m

ai.npc_sensory_system_tick_rate_multiplier
The rate at which we tick the sensory system. Minimum value is 1, as it multiplies with the tick-

ai.npc_spawn_on_cargo_ship
Spawn NPCs on the Cargo Ship. (default: true)

ai.npc_spawn_on_junkpile
Spawn NPCs on junkpiles (default: true)

ai.npc_spawn_per_tick_max_military_tunnels
npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at m

ai.npc_spawn_per_tick_min_military_tunnels
npc_spawn_per_tick_min_military_tunnels defineshow many will minimum spawn at once at mili

ai.npc_speed_crouch_run
Command

npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should b

ai.npc_speed_crouch_walk
npc_speed_walk define the speed of an npc when in the crouched walk state, and should be a n

ai.npc_speed_run
npc_speed_walk define the speed of an npc when in the run state, and should be a number betw

ai.npc_speed_sprint
npc_speed_walk define the speed of an npc when in the sprint state, and should be a number b

ai.npc_speed_walk
npc_speed_walk define the speed of an npc when in the walk state, and should be a number be

ai.npc_use_new_aim_system
If npc_use_new_aim_system is true, npcs will miss on purpose on occasion, where the old system

ai.npc_use_thrown_weapons
If npc_use_thrown_weapons is true, npcs will throw grenades, etc. This is an experimental featu

ai.npc_valid_aim_cone
npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. (default:

ai.npc_valid_mounted_aim_cone
npc_valid_mounted_aim_cone defines how close their aim needs to be on target in order to fire

ai.npcswimming

ai.ocean_patrol_path_iterations

ai.printignoredplayers
Print a lost of all the players in the AI ignore list.

ai.removeignoreplayer
Remove a player (or command user if no player is specified) from the AIs ignore list.

ai.scientist_spawners_enabled
Do any kind of scientists spawn on the map (default: true)

ai.selectnpclookatserver

ai.sensetime
Command

ai.setdestinationsamplenavmesh

ai.showstate

ai.sleepwake

ai.sleepwakestats

ai.spliceupdates

ai.think

ai.tickrate

ai.usecalculatepath

ai.usegrid

ai.usesetdestinationfallback

ai.wakesleepingai

aibrainsenses

Command

aibrainsenses.humanknownplayerslosupdateinterval

aibrainsenses.knownplayerslosupdateinterval

aibrainsenses.updateinterval

aiinformationzone

Command

aiinformationzone.usesimpleloscheck

aimanager

Command

aimanager.ai_dormant
If ai_dormant is true, any npc outside the range of players will render itself dormant and take up

aimanager.ai_dormant_max_wakeup_per_tick
Command

ai_dormant_max_wakeup_per_tick defines the maximum number of dormant agents we will wak

aimanager.ai_htn_animal_tick_budget
ai_htn_animal_tick_budget defines the maximum amount of milliseconds ticking htn animal age

aimanager.ai_htn_player_junkpile_tick_budget
ai_htn_player_junkpile_tick_budget defines the maximum amount of milliseconds ticking htn pla
ms)

aimanager.ai_htn_player_tick_budget
ai_htn_player_tick_budget defines the maximum amount of milliseconds ticking htn player agen

aimanager.ai_htn_use_agency_tick
If ai_htn_use_agency_tick is true, the ai manager's agency system will tick htn agents at the ms
ai_htn_animal_tick_budget. If it's false, each agent registers with the invoke system individually

aimanager.ai_to_player_distance_wakeup_range
If an agent is beyond this distance to a player, it's flagged for becoming dormant.

aimanager.nav_disable
If set to true the navmesh won't generate.. which means Ai that uses the navmesh won't be abl

aimanager.nav_obstacles_carve_state
nav_obstacles_carve_state defines which obstacles can carve the terrain. 0 - No carving, 1 - Onl

aimanager.nav_wait
If true we'll wait for the navmesh to generate before completely starting the server. This might
background.

aimanager.pathfindingiterationsperframe
The maximum amount of nodes processed each frame in the asynchronous pathfinding process
processed faster, but can cause some hiccups in frame rate. Default value is 100, a good range

aimanager.setdestination_navmesh_failsafe
If set to true, npcs will attempt to place themselves on the navmesh if not on a navmesh when

aithinkmanager

Command

aithinkmanager.animalframebudgetms
Command

aithinkmanager.framebudgetms

aithinkmanager.petframebudgetms

analytics

Command Defau

analytics.analytics_bulk_container_url
-
Azure blob container url for use with client secret authentication

analytics.analytics_bulk_upload_url
-
Azure blob container url + SAS token, enables a more efficient upload method

analytics.analytics_header
X-API-
Header key of secret when uploading analytics

analytics.analytics_secret
-
Header secret value when uploading analytics

analytics.azure_client_id
-
Azure client id for authentication

analytics.azure_client_secret
-
Azure client secret for authentication

analytics.azure_tenant_id
-
Azure tenant id for authentication

analytics.gameplay_analytics
False
Toggle whether gameplay analytics is collected

analytics.gameplay_tick_analytics
False
Toggle whether gameplay tick analytics is collected

analytics.pending_analytics
-
Shows how many analytics events are pending upload

analytics.performance_analytics
True
Toggle to turn off server performance collection

analytics.server_analytics_url https:
antihack

Command

antihack.admincheat

antihack.build_inside_check

antihack.build_losradius

antihack.build_losradius_sleepingbag

antihack.build_terraincheck

antihack.build_vehiclecheck

antihack.debuglevel

antihack.enforcementlevel

antihack.eye_clientframes

antihack.eye_distance_parented_mounted_forgiveness

antihack.eye_forgiveness

antihack.eye_history_forgiveness

antihack.eye_history_penalty

antihack.eye_losradius

antihack.eye_noclip_backtracking

antihack.eye_noclip_cutoff

antihack.eye_noclip_margin

antihack.eye_penalty

antihack.eye_protection

antihack.eye_serverframes

antihack.eye_terraincheck

antihack.eye_vehiclecheck

antihack.flyhack_extrusion

antihack.flyhack_forgiveness_horizontal

antihack.flyhack_forgiveness_horizontal_inertia

antihack.flyhack_forgiveness_vertical
Command

antihack.flyhack_forgiveness_vertical_inertia

antihack.flyhack_margin

antihack.flyhack_maxsteps

antihack.flyhack_penalty

antihack.flyhack_protection

antihack.flyhack_reject

antihack.flyhack_stepsize

antihack.flyhack_usecachedstate

antihack.forceposition

antihack.impact_effect_distance_forgiveness

antihack.maxdeltatime

antihack.maxdesync

antihack.maxviolation

antihack.melee_backtracking

antihack.melee_clientframes

antihack.melee_forgiveness

antihack.melee_losforgiveness

antihack.melee_penalty

antihack.melee_protection

antihack.melee_serverframes

antihack.melee_terraincheck

antihack.melee_vehiclecheck

antihack.mesh_inside_check_distance

antihack.modelstate

antihack.noclip_backtracking
Command

antihack.noclip_margin

antihack.noclip_margin_dismount

antihack.noclip_maxsteps

antihack.noclip_penalty

antihack.noclip_protection

antihack.noclip_reject

antihack.noclip_stepsize

antihack.objectplacement

antihack.projectile_anglechange

antihack.projectile_backtracking

antihack.projectile_clientframes

antihack.projectile_damagedepth

antihack.projectile_desync

antihack.projectile_distance_forgiveness_minimum

antihack.projectile_forgiveness

antihack.projectile_impactspawndepth

antihack.projectile_losforgiveness

antihack.projectile_penalty

antihack.projectile_positionoffset

antihack.projectile_protection

antihack.projectile_serverframes

antihack.projectile_terraincheck

antihack.projectile_trajectory

antihack.projectile_trajectory_update

antihack.projectile_update_limit

antihack.projectile_vehiclecheck
Command

antihack.projectile_velocitychange

antihack.relaxationpause

antihack.relaxationrate

antihack.reporting

antihack.rpc_timer_forgiveness

antihack.rpcstallfade

antihack.rpcstallmode

antihack.rpcstallthreshold

antihack.server_occlusion_admin_bypass

antihack.serverside_fall_damage

antihack.speedhack_forgiveness

antihack.speedhack_forgiveness_inertia

antihack.speedhack_penalty

antihack.speedhack_protection

antihack.speedhack_reject

antihack.speedhack_slopespeed

antihack.terrain_check_geometry

antihack.terrain_kill

antihack.terrain_padding

antihack.terrain_penalty

antihack.terrain_protection

antihack.terrain_timeslice

antihack.tick_buffer_noclip_threshold

antihack.tick_buffer_preventions

antihack.tick_buffer_reject_threshold

antihack.tick_buffer_server_lag_threshold
Command

antihack.tick_distance_forgiveness

antihack.tick_max_distance

antihack.tick_max_distance_falling

antihack.tick_max_distance_parented

antihack.tickhistoryforgiveness

antihack.tickhistorytime

antihack.use_legacy_mesh_inside_check

antihack.userlevel

app

Command

app.alarmcooldown
Cooldown time before alarms can send another notification (in seconds)

app.appban

app.appunban

app.connections

app.info

app.listenip

app.maxconnections

app.maxconnectionsperip

app.maxmessagesize

app.notifications
Enables sending push notifications

app.pair

app.port

app.publicip

app.queuelimit
Command

Max number of queued messages - set to 0 to disable message processing

app.regeneratetoken

app.resetlimiter

app.retry_initialize
Retry initializing the Rust+ companion server if it previously failed

app.serverid

app.update
Disables updating entirely - emergency use only

autoturret

Command

autoturret.auto_turret_budget_ms
How many milliseconds to spend on target scanning per frame

ballistagun

Command De

ballistagun.reload -

baseboat

Command

baseboat.do_shore_drift

baseboat.drift_speed

baseboat.generate_paths

baseboat.seconds_between_shore_drift

baseboat.seconds_until_shore_drift

basefirework

Command

basefirework.maxactivefireworks

basefishingrod
Command

basefishingrod.forcefail

basefishingrod.forcesuccess

basefishingrod.immediatehook

basemetaldetector

Command

basemetaldetector.detectlongrangetick

basemetaldetector.detectminmovementdistance

basemetaldetector.nearestdistancetick

basemission

Command

basemission.missionsenabled

basenavigator

Command

basenavigator.basenavmovementframeinterval
How many frames between base navigation movement updates

basenavigator.maxstepupdistance
The max step-up height difference for pet base navigation

basenavigator.navtypedistance

basenavigator.navtypeheightoffset

basenavigator.stucktriggerduration
How long we are not moving for before trigger the stuck event

basepet

Command

basepet.movementupdatebudgetms

basepet.onlyqueuebasenavmovements

basepet.queuedmovementsallowed

baseplayer
Command

baseplayer.lifestoryframebudgetms

baseridableanimal

Command

baseridableanimal.decayminutes
How long before a horse dies unattended

baseridableanimal.dungtimescale

baseridableanimal.framebudgetms

basesiegeweapon

Command

basesiegeweapon.outsidedecayminutes
How many minutes before a siege weapon loses all its health while outside

basesubmarine

Command

basesubmarine.deepwaterdecayminutes
How long before a submarine loses all its health while in deep water

basesubmarine.outsidedecayminutes
How long before a submarine loses all its health while outside. If it's in deep water, deepwaterd

basesubmarine.oxygenminutes
How long a submarine can stay underwater until players start taking damage from low oxygen

batching

Command Defa

batching.verbose 0

batteringram

Command

batteringram.maxbuildingblockgrade

batteringramhead
Command

batteringramhead.hurt

bear

Command

bear.population
Population active on the server, per square km

bigwheelgame

Command

bigwheelgame.spinfrequencyseconds

bike

Command

bike.doplayerdamage
Can bike crashes cause damage or death to the rider?

bike.motorbikemonumentpopulation
Motorbike population in monuments

bike.outsidedecayminutes
How long before a bike loses all its health while outside

bike.pedalmonumentpopulation
Pedal bike population in monuments

bike.pedalroadsidepopulation
Pedal bike population active on the server (roadside spawns)

bike.playerdamageragdolltheshold
Amount of collision damage on a bike required to ragdoll the player

blackjackmachine

Command

blackjackmachine.maxbet
Maximum initial bet per round

boar
Command

boar.population
Population active on the server, per square km

boombox

Command

boombox.backtracklength

boombox.clearradiobyuser

boombox.serverurllist
A list of radio stations that are valid on this server. Format: NAME,URL,NAME,URL,etc

bradley

Command

bradley.enabled

bradley.quickrespawn

bradley.respawndelayminutes

bradley.respawndelayvariance

bradleyapc

Command

bradleyapc.deployattackdistancemax

bradleyapc.deployhealthrangemax

bradleyapc.deployhealthrangemin

bradleyapc.deployinterval

bradleyapc.deployondamagecheckinterval

bradleyapc.killscientistsonbradleydeath

bradleyapc.mountafternotattackedduration

bradleyapc.mountafternotfiredduration

bradleyapc.mountafternottargetsduration

bradleyapc.scientistredeploymentmininterval

bradleyapc.spawnroadbradley
Command

bradleyapc.usesmokegrenades

camerarenderer

Command

camerarenderer.completionframebudgetms

camerarenderer.enabled

camerarenderer.entitymaxage

camerarenderer.entitymaxdistance

camerarenderer.farplane

camerarenderer.height

camerarenderer.layermask

camerarenderer.maxraysperframe

camerarenderer.maxrendersperframe

camerarenderer.nearplane

camerarenderer.playermaxdistance

camerarenderer.playernamemaxdistance

camerarenderer.renderinterval

camerarenderer.samplesperrender

camerarenderer.verticalfov

camerarenderer.width

camerarenderermanager

Command

camerarenderermanager.pool_stats

cargoship

Command

cargoship.cargo_escape_boat_rhib

cargoship.debug_cargo_status
Command

cargoship.debug_info

cargoship.dock_time

cargoship.docking_debug

cargoship.egress_duration_minutes

cargoship.event_duration_minutes

cargoship.event_enabled

cargoship.loot_round_spacing_minutes

cargoship.loot_rounds

cargoship.refresh_loot_on_dock

cargoship.should_dock

cassette

Command

cassette.clearcassettes

cassette.clearcassettesbyuser

cassette.maxcassettefilesizemb

catapult

Command Default V

catapult.fire -

catapult.reload -

cctv

Command

cctv.camera_disable_seconds

chat

Command

chat.cardgamesay

chat.clansay
Command

chat.enabled

chat.globalchat

chat.hidechatintutorial

chat.historysize
Number of messages to keep in memory for chat history

chat.localchat

chat.localchatrange

chat.localsay

chat.say

chat.search

chat.serverlog

chat.tail

chat.teamsay

chicken

Command

chicken.population
Population active on the server, per square km

cinematicentity

Command

cinematicentity.hideobjects
Hides cinematic entities by group (0= none, 1= lights, 2= BGs, 3= props, 4= misc)

clan

Command

clan.editsrequireclantable
If enabled then players will need to be near a Clan Table to make changes to clans

clan.enabled
Command

Enables the clan system if set to true (must be set at boot, requires restart)

clan.info
Prints info about a clan given its ID

clan.maxmembercount
Maximum number of members each clan can have (local backend only!)

clan.scorefordestroyingbradley
How much score players earn for destroying bradley

clan.scorefordestroyingtoolcupboards
How much score players earn for destroying other player's tool cupboards

clan.scoreforhackingcrates
How much score players earn for hacking crates

clan.scoreforkilledbyplayerinotherclan
How much score players earn for being killed by a player in another clan (this value should be n

clan.scoreforkillingplayerinotherclan
How much score players earn for killing a player in another clan

clan.scoreforkillingunarmedplayer
How much score players earn for killing unarmed players (this value should be negative)

clan.scoreforlootingelitecrate
How much score players earn for looting an elite crate

clan.scoreforopeninghackedcrates
How much score players earn for opening hacked crates

clan.scoreforreachingcargoship
How much score players earn for reaching cargo ship

clan.scoreforrunningexcavator
How much score players earn for running the excavator

clothlod
Command

clothlod.clothloddist
distance cloth will simulate until

codelock

Command

codelock.lockoutcooldown

codelock.maxfailedattempts

commands

Command Defau

commands.echo -

commands.find -

console

Command Default V

console.search -

console.tail -

construct

Command

construct.frameminutes

copypaste

Command

copypaste.copybox_sv

copypaste.copybuilding_sv

copypaste.copyradius_sv

copypaste.deletepaste
<name>

copypaste.downloadpaste
<url> <name>

copypaste.killbox_sv
Command

copypaste.loadpaste
<name>

copypaste.paste_sv

copypaste.printselection_sv

copypaste.renamepaste
<old> <new>

copypaste.savepaste
<name>

copypaste.undopaste_sv

coverpointvolume

Command

coverpointvolume.cover_point_sample_step_height
cover_point_sample_step_height defines the height of the steps we do vertically for the cover p
more accurate cover points, but at a higher processing cost). (default: 2.0)

coverpointvolume.cover_point_sample_step_size
cover_point_sample_step_size defines the size of the steps we do horizontally for the cover poin
more accurate cover points, but at a higher processing cost). (default: 6.0)

craft

Command Def

craft.add -

craft.cancel -

craft.canceltask -

craft.fasttracktask -

craft.instant Fals

creative

Command

creative.allusers
Command

Apply creative mode to the entire server

creative.bypassholdtoplaceduration
Bypasses bypassHoldToPlaceDuration when deploying items

creative.freebuild
Build blocks for free

creative.freeplacement
Bypasses all placement checks

creative.freerepair
Bypass the 30s repair cooldown when repairing objects

creative.togglecreativemodeuser

creative.unlimitedio
Bypasses limits on IO length and points

cui

Command

cui.cui_test

cui.cui_test_update

cui.endtest

data

Command Default Value

data.export -

debug

Command

debug.bench_io
Spawn lots of IO entities to lag the server

debug.breakheld
Break the current held object

debug.breakheld_almost
Command

Almost break the current held object

debug.breakitem
Break all the items in your inventory whose name match the passed string

debug.breakshield
Breaks the currently held shield

debug.callbacks

debug.checkparentingtriggers

debug.checktriggers

debug.cleartutorialforplayer
If a player ends up stuck on a tutorial for any reason this will clear the island and reset the play

debug.completemission

debug.completemissionstage

debug.completetutorial

debug.debugdismounts

debug.deleteentitiesbyshortname

debug.deleteentitybyid

debug.disablecondition
Do not damage any items

debug.drink

debug.eat

debug.enable_player_movement

debug.flushgroup
Takes you in and out of your current network group, causing you to delete and then download a

debug.heal

debug.hurt

debug.invis
Make admin invisibile
Command

debug.log

debug.printgroups

debug.printmissionspeakinfo

debug.puzzlereset
reset all puzzles

debug.quittutorial

debug.refillvitals
Refills the vital of a target player. eg. debug.refillsvital jim - leave blank to target yourself, can t

debug.refillvitalsall
Refills the vitals of all active players on the server

debug.renderinfo

debug.repair_inventory
Repair all items in inventory

debug.resetsleepingbagtimers

debug.setdamage

debug.setfood

debug.sethealth

debug.setradiation

debug.setwater

debug.spawnparachutetester

debug.stall

debug.starttutorial

debug.testtutorialcinematic

debug.tutorial_start_cooldown

debug.tutorialstatus

decay
Command

decay.bracket_0_blockcount
Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upke

decay.bracket_0_costfraction
blocks within bracket 0 will cost this fraction per upkeep period to maintain

decay.bracket_1_blockcount
Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_

decay.bracket_1_costfraction
blocks within bracket 1 will cost this fraction per upkeep period to maintain

decay.bracket_2_blockcount
Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_

decay.bracket_2_costfraction
blocks within bracket 2 will cost this fraction per upkeep period to maintain

decay.bracket_3_blockcount
Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will co
maintain

decay.bracket_3_costfraction
blocks within bracket 3 will cost this fraction per upkeep period to maintain

decay.build_twig_cost_multiplier
Can players upgrade building blocks to wood

decay.debug

decay.delay_metal
How long should this building grade decay be delayed when not protected by upkeep, in hours

decay.delay_override
When set to a value above 0 everything will decay with this delay

decay.delay_stone
How long should this building grade decay be delayed when not protected by upkeep, in hours

decay.delay_toptier
Command

How long should this building grade decay be delayed when not protected by upkeep, in hours

decay.delay_twig
How long should this building grade decay be delayed when not protected by upkeep, in hours

decay.delay_wood
How long should this building grade decay be delayed when not protected by upkeep, in hours

decay.duration_metal
How long should this building grade take to decay when not protected by upkeep, in hours

decay.duration_override
When set to a value above 0 everything will decay with this duration

decay.duration_stone
How long should this building grade take to decay when not protected by upkeep, in hours

decay.duration_toptier
How long should this building grade take to decay when not protected by upkeep, in hours

decay.duration_twig
How long should this building grade take to decay when not protected by upkeep, in hours

decay.duration_wood
How long should this building grade take to decay when not protected by upkeep, in hours

decay.outside_test_range
Maximum distance to test to see if a structure is outside, higher values are slower but accurate

decay.scale

decay.tick

decay.upgrade_hqm_cost_multiplier
Can players upgrade building blocks to hqm

decay.upgrade_hqm_enabled
Can players upgrade building blocks to hqm

decay.upgrade_metal_cost_multiplier
Command

Can players upgrade building blocks to metal

decay.upgrade_metal_enabled
Can players upgrade building blocks to metal

decay.upgrade_stone_cost_multiplier
Can players upgrade building blocks to stone

decay.upgrade_stone_enabled
Can players upgrade building blocks to stone

decay.upgrade_wood_cost_multiplier
Can players upgrade building blocks to wood

decay.upgrade_wood_enabled
Can players upgrade building blocks to wood

decay.upkeep
Is upkeep enabled

decay.upkeep_grief_protection
How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (

decay.upkeep_heal_scale
Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which

decay.upkeep_inside_decay_scale
Scale at which objects decay when they are inside, default of 0.1

decay.upkeep_period_minutes
How many minutes does the upkeep cost last? default : 1440 (24 hours)

demo

Command

demo.benchmark_demo_upload

demo.delete_after_upload
Should the full server demos be deleted after they are uploaded

demo.full_server_demo
Command

demo.max_upload_concurrency
Max parallel requests when uploading demos

demo.record

demo.recordlist

demo.recordlistmode
Controls the behavior of recordlist, 0=whitelist, 1=blacklist

demo.server_demo_cleanup_interval
How many minutes between cleaning up demos from the disk

demo.server_demo_directory
Directory to save full server demos

demo.server_demo_disk_space_gb
How much disk space full server demos can take before we start to delete them

demo.server_flush_seconds

demo.splitmegabytes

demo.splitseconds

demo.stop

demo.upload_bandwidth_limit_ratio

demo.upload_demos

demo.upload_url

demo.zip_demos
Should we be zipping the demos before we upload them

drone

Command

drone.altitudespeedoverride
If greater than zero, overrides the drone's vertical movement speed

drone.maxcontrolrange
Command

How far drones can be flown away from the controlling computer station

drone.movementspeedoverride
If greater than zero, overrides the drone's planar movement speed

droppeditem

Command

droppeditem.underwater_drag_budget_ms
How many milliseconds to spend on updating underwater drag levels

dungeonnavmesh

Command

dungeonnavmesh.use_baked_terrain_mesh

dynamicnavmesh

Command

dynamicnavmesh.use_baked_terrain_mesh

electricbattery

Command

electricbattery.batteryid

entity

Command

entity.debug_toggle

entity.deleteby
Destroy all entities created by provided users (separate users by space)

entity.deletebytextblock
Destroy all entities created by users in the provided text block (can use with copied results from

entity.find_entity

entity.find_group

entity.find_id

entity.find_parent
Command

entity.find_radius

entity.find_self

entity.find_status

entity.nudge

entity.set_battery_charge

entity.spawn

entity.spawngrid

entity.spawnitem

entity.spawnlootfrom

env

Command

env.addtime

env.day

env.month

env.nightlight_brightness

env.nightlight_distance

env.nightlight_fadefraction

env.oceanlevel

env.progresstime

env.redmoon

env.time

env.year

espcanvas

Command

espcanvas.displaydistancemultiplier
Multiply the maximum distance for displaying players nameplates

events
Command

events.print_server_events

events.set_event_enabled

events.set_event_max_delay

events.set_event_min_delay

eventschedule

Command

eventschedule.killallevents

eventschedule.triggerevent

eventschedulewipeoffset

Command

eventschedulewipeoffset.event_hours_before_wipe

excavatorsignalcomputer

Command

excavatorsignalcomputer.chargeneededforsupplies

fps

Command Default Value

fps.limit 240

frankensteinbrain

Command

frankensteinbrain.movetowardsrate

frankensteinpet

Command

frankensteinpet.decayminutes
How long before a Frankenstein Pet dies un controlled and not asleep on table

fsmcomponent

Command

fsmcomponent.framebudgetms
Command

How many milliseconds to spend on the AIs FSMs per frame

fsmcomponent.maxrefreshintervalseconds

fsmcomponent.minrefreshintervalseconds

gamemode

Command

gamemode.set

gamemode.setteam

gamemodesoftcore

Command

gamemodesoftcore.reclaim_fraction_belt

gamemodesoftcore.reclaim_fraction_main

gamemodesoftcore.reclaim_fraction_wear

gc

Command

gc.alloc

gc.collect

gc.enabled

gc.incremental_enabled

gc.incremental_milliseconds

gc.unload

global

Command

global.add_wallpaper_radius
add_wallpaper_radius 'wallpaper' 'radius'

global.adminui_deleteugccontent

global.adminui_fullrefresh
Command

global.adminui_requestfireworkpattern

global.adminui_requestplayerlist

global.adminui_requestserverconvars

global.adminui_requestserverinfo

global.adminui_requestugccontent

global.adminui_requestugclist

global.allowadminui
Controls whether the in-game admin UI is displayed to admins

global.asyncwarmup

global.authcount
Returns all entities that the provided player is authed to (TC's, locks, etc), supports --json

global.authradius

global.authradius_multi

global.authradius_radius

global.ban
ban <player> <reason> [optional duration]

global.banid
banid <steamid> <username> <reason> [optional duration]

global.banlist
List of banned users (sourceds compat)

global.banlistex
List of banned users - shows reasons and usernames

global.bans
List of banned users

global.breakclothing

global.breakitem
Command

global.buildinfo
Get information about this build

global.carstats
Get information about all the cars in the world

global.change_wallpaper_radius
change_wallpaper_radius 'wallpaper' 'radius'

global.cinematicgingerbreadcorpses
When enabled a player wearing a gingerbread suit will gib like the gingerbread NPC's

global.clear_wallpaper_radius
clear_wallpaper_radius 'radius'

global.clearallsprays

global.clearallspraysbyplayer

global.cleardroppeditems

global.clearspraysatpositioninradius

global.clearspraysinradius

global.clearugcbyplayer

global.clearugcentitiesinrange

global.clearugcentity

global.clearvendingmachinenamescontaining

global.clientperf

global.clientperf_frametime

global.colliders

global.deauthradius

global.deauthradius_multi

global.deauthradius_radius

global.developer
Command

global.disablebagdropping
Disables the backpacks that appear after a corpse times out

global.dump

global.entcount
Returns all entities that the provided player has placed, supports --json

global.entid

global.error

global.forceunloadbundles

global.free

global.getugcinfo

global.injure

global.injureplayer

global.job_system_threads

global.kick

global.kickall

global.kill

global.killallplayers

global.killplayer

global.listid
List of banned users, by ID (sourceds compat)

global.maxspraysperplayer
If a player sprays more than this, the oldest spray will be destroyed. 0 will disable

global.maxthreads

global.moderatorid

global.mute

global.mutelist
Command

Print a list of currently muted players

global.objects

global.ownerid

global.perf

global.playerlist
Get a list of players

global.players
Print out currently connected clients etc

global.preloadconcurrency

global.printallscenesinbuild

global.queue

global.quit

global.recover

global.recoverplayer

global.removemoderator

global.removeowner

global.removeskipqueue
Removes skip queue permission from a SteamID

global.report

global.respawn

global.respawn_sleepingbag

global.respawn_sleepingbag_remove

global.restart

global.say
Sends a message in chat

global.serverinfo
Command

Get a list of information about the server

global.setinfo

global.skick

global.skin_looking
<skin>

global.skin_radius
skin_radius 'skin' 'radius'

global.skipassetwarmup_crashes

global.skipqueue

global.skipqueueid
Adds skip queue permissions to a SteamID

global.sleep

global.sleepingusers
Show user info for players on server.

global.sleepingusersinrange
Show user info for sleeping players on server in range of the player.

global.sleeptarget

global.spectate

global.spectateid

global.sprayduration
Base time (in seconds) that sprays last

global.sprayoutofauthmultiplier
Multiplier applied to SprayDuration if a spray isn't in the sprayers auth (cannot go above 1f)

global.stats
Print out stats of currently connected clients

global.status
Command

Print out currently connected clients

global.status_sv

global.steamconnectiontimeout

global.steamnagleflush

global.steamnagletime
Nagle time, in microseconds

global.steamnetdebug
Turns on varying levels of debug output for the Steam Networking. This will affect performance.
5 = message, 6 = verbose, 7 = debug, 8 = everything)

global.steamnetdebug_ackrtt

global.steamnetdebug_message

global.steamnetdebug_p2prendezvous

global.steamnetdebug_packetdecode

global.steamnetdebug_packetgaps

global.steamnetdebug_sdrrelaypings

global.steamrelayinit

global.steamsendbuffer
Upper limit of buffered pending bytes to be sent

global.steamsendratemax
Maxminum send rate clamp, 0 is no limit

global.steamsendratemin
Minimum send rate clamp, 0 is no limit

global.steamstatus

global.subscriptions

global.sysinfo

global.sysuid

global.teaminfo
Command

global.teleport

global.teleport2autheditem

global.teleport2death

global.teleport2grid

global.teleport2marker

global.teleport2me

global.teleport2owneditem

global.teleportany

global.teleporteveryone2me

global.teleportlos

global.teleportnonsleepers2me

global.teleportpos

global.teleportsleepers2me

global.teleporttargetteam2me

global.teleportteam2me

global.textures

global.togglespectateteaminfo

global.unban

global.unmute

global.updatemanifest
Immediately update the manifest

global.updatenetworkpositionwithdebugcamerawhilespectating

global.upgrade_looking
<grade>

global.upgrade_radius
Command

upgrade_radius 'grade' 'radius'

global.users
Show user info for players on server.

global.usersinrange
Show user info for players on server in range of the player.

global.usersinrangeofplayer
Show user info for players on server in range of the supplied player (eg. Jim 50)

global.version

global.warmupconcurrency

growableentity

Command

growableentity.framebudgetms

growableentity.growall

guntrap

Command

guntrap.gun_trap_budget_ms
How many milliseconds to spend on target scanning per frame

hackablelockedcrate

Command

hackablelockedcrate.decayseconds
How many seconds until the crate is destroyed without any hack attempts

hackablelockedcrate.requiredhackseconds
How many seconds for the crate to unlock

halloween

Command

halloween.enabled

halloween.murdererpopulation
Command

Population active on the server, per square km

halloween.scarecrow_beancan_vs_player_dmg_modifier
Modified damage from beancan explosion vs players (Default: 0.1).

halloween.scarecrow_body_dmg_modifier
Modifier to how much damage scarecrows take to the body. (Default: 0.25)

halloween.scarecrow_chase_stopping_distance
Stopping distance for destinations set while chasing a target (Default: 0.5)

halloween.scarecrow_throw_beancan_global_delay
The delay globally on a server between each time a scarecrow throws a beancan (Default: 8 sec

halloween.scarecrowpopulation
Population active on the server, per square km

halloween.scarecrows_throw_beancans
Scarecrows can throw beancans (Default: true).

halloweendungeon

Command

halloweendungeon.lifetime
How long each active dungeon should last before dying

halloweendungeon.population
Population active on the server

handcuffs

Command

handcuffs.maxconditionrepairlossonpush

handcuffs.restrainedpushdamage

handcuffs.togglecuffslocked

harmony
Command Defau

harmony.load -

harmony.unload -

heli

Command

heli.bulletaccuracy

heli.bulletdamagescale

heli.call

heli.calltome

heli.death

heli.drop

heli.flee

heli.guns

heli.lifetimeminutes

heli.move

heli.orbit

heli.orbitstrafe

heli.patrol

heli.strafe

heli.testpuzzle

hexagongridgenerator

Command

hexagongridgenerator.generategrid
<gridSize> 5 <tileSpacing> 1.35

hierarchy

Command Default Value

hierarchy.cd -

hierarchy.del -
Command Default Value

hierarchy.ls -

horse

Command

horse.population
Population active on the server, per square km

hotairballoon

Command

hotairballoon.minimumaltitudeterrain

hotairballoon.outsidedecayminutes
How long before a HAB loses all its health while outside

hotairballoon.population
Population active on the server

hotairballoon.serviceceiling

inventory

Command

inventory.clearinventory
Clears the inventory of a target player. eg. inventory.clearInventory jim. Can take container nam

inventory.copyto
Copies the players inventory to the player in front of them

inventory.defs

inventory.deployloadout
Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim

inventory.deployloadoutinrange
Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30

inventory.disableattirelimitations
Command

Disables all attire limitations, so NPC clothing and invalid overlaps can be equipped

inventory.endloot

inventory.equipslot

inventory.equipslottarget

inventory.give
{item} {amount} {condition} {skin} {container} {slot}

inventory.giveall

inventory.givearm
{itemid} {amount}

inventory.givebp

inventory.giveid
{itemid} {amount}

inventory.giveto
{item} {player} {amount} {skin}

inventory.lighttoggle

inventory.listloadouts
Prints all saved inventory loadouts

inventory.pipetteid

inventory.reloaddefs

inventory.resetbp

inventory.saveloadout
Saves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutna

inventory.unlockall

ioentity

Command

ioentity.backtracking
Command

ioentity.debugbudget
Print out what is taking so long in the IO frame budget

ioentity.debugbudgetthreshold
Ignore frames with a lower ms than this while debugBudget is active

ioentity.debugqueue

ioentity.framebudgetelectrichighpriorityms

ioentity.framebudgetelectriclowpriorityms

ioentity.framebudgetfluidms

ioentity.framebudgetgenericms

ioentity.framebudgetindustrialms

ioentity.framebudgetkineticms

ioentity.infiniteiopower
All player placed electrical entities will receive full power without needing to be plugged into an

ioentity.responsetime

itemmanager

Command

itemmanager.enablepooling

junkpilewater

Command

junkpilewater.framebudgetms

legacyshelter

Command

legacyshelter.max_shelters

log

Command Default Value

log.level -

manifest
Command

manifest.printmanifest

manifest.printmanifestraw

megaphone

Command

megaphone.megaphonevoicerange

memsnap

Command

memsnap.full

memsnap.managed

memsnap.native

meta

Command

meta.add
add <convar> <amount> - adds amount to convar

metaldetectorflag

Command

metaldetectorflag.timeoutduration

metaldetectorsource

Command

metaldetectorsource.attemptspersubsourcespawn

metaldetectorsource.mindistancebetweensubsources

metaldetectorsource.population
Population active on the server, per square km

metaldetectorsource.servercountsources

metaldetectorsource.timeoutduration

minicopter
Command

minicopter.population
Population active on the server

mlrs

Command

mlrs.brokendownminutes
How many minutes before the MLRS recovers from use and can be used again

modularcar

Command

modularcar.outsidedecayminutes
How many minutes before a ModularCar loses all its health while outside

modularcar.population
Population active on the server

monumentnavmesh

Command

monumentnavmesh.use_baked_terrain_mesh

motorrowboat

Command

motorrowboat.decaystartdelayminutes
How long until decay begins after the boat was last used

motorrowboat.deepwaterdecayminutes
How long before a boat loses all its health while in deep water

motorrowboat.outsidedecayminutes
How long before a boat loses all its health while outside. If it's in deep water, deepwaterdecaym

motorrowboat.population
Population active on the server

net
Command

net.global_network_debug
Toggle printing time taken to send all global entities to client when they connect

net.global_networked_bases

net.limit_global_update_broadcast
(default) true = only broadcast to clients with global networking enabled, false = broadcast to e

net.network_group_debug
Toggle checking network group bounds whenever an entity changes its network group

net.visdebug

net.visibilityradiusfaroverride

net.visibilityradiusnearoverride

nexus

Command

nexus.broadcast_ping

nexus.clanclatbatchduration
Maximum duration in seconds to batch clan chat messages to send to other servers on the nexu

nexus.defaultzonecontactradius
Default distance between zones to allow boat travel, if map.contactRadius isn't set in the nexus
coordinates)

nexus.endpoint
URL endpoint to use for the Nexus API

nexus.islandspawndistance
How far away islands should be spawned, as a factor of the map size

nexus.loadingtimeout
Time in seconds to keep players in the loading state before going to sleep

nexus.logging

nexus.mapimagescale
Scale of the map to render and upload to the nexus

nexus.messagelockduration
Command

Time in seconds to allow the server to process nexus messages before re-sending (requires rest

nexus.ping

nexus.pinginterval
Time in seconds to wait between server status pings

nexus.playermanifestinterval
Interval in seconds to broadcast the player manifest to other servers on the nexus

nexus.playeronline

nexus.protectionduration
Maximum time in seconds to keep transfer protection enabled on entities

nexus.refreshislands

nexus.rpctimeoutmultiplier
Multiplier for nexus RPC timeout durations in case we expect different latencies

nexus.secretkey

nexus.timeoffset
Time offset in hours from the nexus clock

nexus.transfer

nexus.transferflushtime
Maximum amount of time in seconds that transfers should be cached before auto-saving

nexus.uploadmap
Reupload the map image to the nexus. Normally happens automatically at server boot. WARNIN

nexus.zonecontroller

note

Command Default Value

note.update -

npc
Command

npc.vendor_attack_heli_enabled

npc.vendor_hab_enabled

npc.vendor_minicopter_enabled

npc.vendor_rhib_enabled

npc.vendor_rowboat_enabled

npc.vendor_scrap_heli_enabled

npc.vendor_sub_duo_enabled

npc.vendor_sub_solo_enabled

npcautoturret

Command

npcautoturret.sleeperhostiledelay
How many seconds until a sleeping player is considered hostile

npcvendingmachine

Command

npcvendingmachine.addhours
Simulates the provided number of hours passing in the vending machine system

npcvendingmachine.dynamicpricingenabled
Whether to run the the dynamic pricing system

npcvendingmachine.maximumpricemultiplier
The maximum point that a price can increase to (2 = 200%)

npcvendingmachine.minimumpricemultiplier
The Minimum point that the price can drop to (0.5 = 50% off)

npcvendingmachine.pricedecreaseamount
How much to decrease the price for if it is underselling (0.05 = 5%)

npcvendingmachine.priceincreaseamount
How much to increase the price by if it is selling a lot (0.05 = 5%)

npcvendingmachine.priceupdatefrequencybiweekly
Command

How many realtime hours are checked when looking for price increases. Max 72 (10 days), min

npcvendingmachine.priceupdatefrequencydefault
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min

npcvendingmachine.priceupdatefrequencyweekly
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min

npcvendingmachine.printallpricechanges
Print out all current price changes on the server

npcvendingmachine.resetdynamicpricing
Resets the state of all discounts and surcharges from NPC vending machines

npcvendingmachine.resetfrequencytags

npcvendingmachine.startingpricemultiplier
What discount surcharge should be applied to items when the server starts

parachute

Command

parachute.bypassrepack

parachute.landinganimations

patrolhelicopterai

Command

patrolhelicopterai.flee_damage_percentage

patrolhelicopterai.monument_crash

patrolhelicopterai.use_danger_zones

petbrain

Command

petbrain.controldistance

petbrain.drownindeepwater

petbrain.drowntimer

petbrain.idlewhenownermounted
Command

petbrain.idlewhenownerofflineordead

physics

Command

physics.allowhorsetempragdoll

physics.allowplayertempragdoll

physics.autosynctransforms

physics.batchsynctransforms

physics.bouncethreshold

physics.droppedmode
The collision detection mode that dropped items and corpses should use

physics.gravity
Gravity multiplier

physics.groundwatchdebug

physics.groundwatchdelay

physics.groundwatchfails

physics.sendeffects
Send effects to clients when physics objects collide

physics.serverragdollmode
The collision detection mode that server-side ragdolls should use

physics.serversideragdolls
Do ragdoll physics calculations on the server, or use the old client-side system

physics.sleepthreshold

physics.solveriterationcount
The default solver iteration count permitted for any rigid bodies (default 7). Must be positive

physics.towingmaxlinearaccelfromjoint

physics.treecollision
Do players and vehicles collide with trees?
ping

Command

ping.auto_refresh_region

ping.ping_estimate_logging

ping.ping_estimation

ping.ping_parallel

ping.ping_refresh_interval

ping.ping_samples

planterbox

Command

planterbox.outsidetestdistance

planterboxstatic

Command

planterboxstatic.favourablegenechance
Chance of a favourable gene being picked [0-1]. Setting this to 0 does not ensure no favourable
chances.

player

Command

player.abandonmission

player.cinematic_gesture

player.cinematic_play

player.cinematic_stop

player.copyrotation

player.createskull

player.createtrophy

player.dismount

player.fillwater

player.gesture_radius
Command

player.gesture_radius_notme

player.gotosleep

player.markhostile

player.mount

player.printpresence

player.printstats

player.ragdoll
optional param {player}

player.ragdollall
ragdolls

player.ragdollallbutme
ragdolls everyone except player

player.ragdollother
Ragdolls a player you're looking at

player.reloadweapons

player.resetstate
Resets the PlayerState of the given player

player.stopgesture_radius

player.swapseat

player.tickrate_cl

player.tickrate_sv

player.trigger_wildlife_trap

player.wakeup

player.wakeupall

player.woundforever
Whether the crawling state expires
playerhelicopter

Command

playerhelicopter.insidedecayminutes
How long before a player helicopter loses all its health while indoors

playerhelicopter.outsidedecayminutes
How long before a player helicopter loses all its health while outside

playerinventory

Command

playerinventory.forcebirthday

polarbear

Command

polarbear.population
Population active on the server, per square km

pool

Command

pool.clear_assets

pool.clear_memory

pool.clear_prefabs

pool.debug

pool.enabled

pool.export_prefabs

pool.fill_prefabs

pool.mode

pool.prewarm

pool.print_arraypool

pool.print_assets

pool.print_memory

pool.print_prefabs
Command

pool.reset_max_pool_counter

profile

Command

profile.command_lagspike_threshold

profile.dump_profile_recorders

profile.flush_analytics

profile.perfsnapshot
profile.perfsnapshot [delay=15, int] [name='Profile', str, no extension, max 32chars] [frames=1
as well] Will produce a JSON perf snapshot that can be viewed in Perfetto or similar tools

profile.profiling_entities
0 = off, 1 = spawn/kill, 2 = spawn/kill per entity, 3 = count every '5 min'

profile.profiling_entity_count_interval
How frequently to count all entities across the server

profile.profiling_fixed_invokes
0 = off, 1 = stats per frame, 2 = stats per method

profile.profiling_invokes
0 = off, 1 = stats per frame, 2 = stats per method

profile.profiling_lagspikes
Record inbound RPC & ConsoleCommands that cause lag spikes

profile.profiling_packets
Record type of packets inbound/outbound per frame

profile.profiling_ping
Raknet statistics, 0 = off, 2 = per connection

profile.profiling_ping_interval
How often to flush raknet stats per second

profile.profiling_ping_per_frame

profile.profiling_rcon
Command

0 = off, 1 = count per frame, 2 = connection attempts, 3 = messages

profile.profiling_rcon_message_length
Clamp the length of logged RCON messages to prevent the profiler from being flooded with larg

profile.profiling_work_queue
Record execution time of ObjectWorkQueues per frame

profile.rcon_lagspike_threshold

profile.rpc_lagspike_threshold

profile.runtime_profiling
0 = off, 1 = basic, 2 = everything. This will reset all profiling convars, however they can be mod

profile.runtime_profiling_interval

profile.runtime_profiling_persist
Enable to allow runtime profiling to persist across restarts

profile.runtime_profiling_pool_flush_interval
How often to flush pooling stats in seconds

profile.runtime_profiling_pooling
0 = off, 1 = flush every 5 minutes

profile.runtime_profiling_uploader_pooling
Should analytics bulk uploaders use pooling

profile.start

profile.stop

radiation

Command

radiation.materialtoradsratio

radiation.water_inventory_damage

radiation.water_loot_damage

rcon
Command

rcon.ban_ip
Ban an IP address from RCON, preventing it from connecting and kick any clients from this IP, th

rcon.banduration
How long in seconds to ban an IP that has exceeded the maximum password failures (default: 3

rcon.clear_rcon_failed_logins
Clear all failed login attempts

rcon.ip
IP Address to listen for RCON connections

rcon.logfailedattempts
Log failed attempts and attempts from banned IP addresses (default: true)

rcon.maxpasswordfailures
How many password failures before banning an RCON client's IP (default: 5)

rcon.permanentbanfailedips
Permanently ban IPs that trigger too many failed attempts (default: false)

rcon.port
Port to listen for RCON connections

rcon.print
If true, RCON commands will be printed in the console

rcon.print_rcon_bans
Print a table of permanently banned IPs and networks. Use '--json' to return a JSON object

rcon.print_rcon_clients
Print a table of connected RCON clients. Use '--json' to return a JSON object

rcon.print_rcon_failed_logins
Print a table of clients with failed passwords. Use '--json' to return a JSON object

rcon.unban_ip
Unban an IP address from connecting to RCON, will also remove all attempt history

rcon.web
Command

If set to true, use websocket RCON. If set to false use legacy, source engine RCON. Source engin

reclaimmanager

Command

reclaimmanager.reclaim_expire_minutes

relationshipmanager

Command

relationshipmanager.acceptinvite

relationshipmanager.addtoteam

relationshipmanager.contacts

relationshipmanager.createandaddtoteam

relationshipmanager.fakeinvite

relationshipmanager.forgetafterminutes

relationshipmanager.kickmember

relationshipmanager.leaveteam

relationshipmanager.maxplayerrelationships

relationshipmanager.maxteamsize

relationshipmanager.mugshotupdateinterval

relationshipmanager.promote

relationshipmanager.promote_id

relationshipmanager.rejectinvite

relationshipmanager.seendistance

relationshipmanager.sendinvite

relationshipmanager.sleeptoggle

relationshipmanager.trycreateteam

relationshipmanager.wipe_all_contacts

relationshipmanager.wipecontacts

render
Command

render.print_global_entities
Print off count of global building entities on the server

render.show_building_blocked_server

render.tree_entities

reports

Command

reports.exceptionreportmaxlength

rhib

Command

rhib.rhibpopulation
Population active on the server

ridablehorse

Command

ridablehorse.population
Population active on the server, per square km

ridablehorse.sethorsebreed

ridablehorse2

Command

ridablehorse2.autoavoidance

ridablehorse2.debug

ridablehorse2.decayminutes
How long before a horse dies unattended

ridablehorse2.dungtimescale

ridablehorse2.groundangleupdaterate

ridablehorse2.population
Population active on the server, per square km

ridablehorse2.ragdoll
Command

ridablehorse2.setforsale

ridablehorse2.sethorsebreed

ridablehorse2.throttledgroundangleupdate

samsite

Command

samsite.staticrepairseconds
how long until static sam sites auto repair

santasleigh

Command

santasleigh.altitudeaboveterrain

santasleigh.desiredaltitude

santasleigh.drop

scenetoprefab

Command

scenetoprefab.monument_scenes_enabled

scraptransporthelicopter

Command

scraptransporthelicopter.population
Population active on the server

sensecomponent

Command

sensecomponent.maxrefreshintervalseconds

sensecomponent.minrefreshintervalseconds

sentry

Command

sentry.debugpreventduplicates
Prevents auto turrets getting added more than once to the IO queue
Command

sentry.hostileduration
how long until something is considered hostile after it attacked

sentry.interferenceradius
radius to check for other turrets

sentry.maxinterference
max interference from other turrets

sentry.targetall
target everyone regardless of authorization

server

Command

server.anticheatid

server.anticheatkey

server.anticheatlog

server.anticheattoken

server.arrowarmor

server.arrowdamage

server.artificialtemperaturegrowablerange

server.authtimeout

server.autouploadmap
Automatically upload procedurally generated maps so that players download them (faster) inste

server.backup
Backup server folder

server.bag_quota_item_amount

server.bansserverendpoint
HTTP API endpoint for centralized banning (see wiki)

server.bansserverfailuremode
Command

Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki

server.bansservertimeout
Timeout (in seconds) for centralized banning web server requests

server.bleedingarmor

server.bleedingdamage

server.botcount

server.branch

server.broadcastplayvideo

server.bulletarmor

server.bulletdamage

server.canequipbackpacksinair
Allows backpack equipping while not grounded

server.ceilinglightgrowablerange

server.ceilinglightheightoffset

server.censorplayerlist
Censors the Steam player list to make player tracking more difficult

server.cheatreport

server.cinematic

server.clear_loot_spawn_cache
Clears the loot spawn cache used to restrict loot into each era

server.clear_trees_radius

server.combatlog
Get the player combat log

server.combatlog_outgoing
Get the player combat log, only showing outgoing damage

server.combatlogdelay
Command

server.combatlogsize

server.composterupdateinterval

server.compression

server.conveyormovefrequency
How often industrial conveyors attempt to move items (value is an interval measured in second

server.corpsedespawn

server.corpseinfo
Get info on player corpses on the server

server.corpses

server.crawlingenabled
Do players go into the crawling wounded state

server.crawlingmaximumhealth
Maximum initial health given when a player dies and moves to crawling wounded state

server.crawlingminimumhealth
Minimum initial health given when a player dies and moves to crawling wounded state

server.cycletime

server.debrisdespawn

server.defaultblueprintresearchcost
How much scrap is required to research default blueprints

server.description

server.dropitems

server.encryption

server.enforce_era_restrictions
Deletes items on the server that are not allowed in the era

server.enforcepipechecksonbuildingblockchanges
Whether to check for illegal industrial pipes when changing building block states (roof bunkers)
Command

server.entitybatchsize

server.entitybatchtime

server.entityrate

server.era
none,primitive,medieval,frontier,rust

server.events

server.favoritesendpoint
Domain name to save when players favorite your server. The port can be omitted if using the de

server.filefolderoverride

server.fps

server.funwaterdamagethreshold

server.funwaterwetnessgain

server.gamemode

server.headerimage

server.homingmissiletargetshab
If true hot air balloons can be shot down with homing missiles

server.hostname

server.http_connection_limit

server.identity

server.idlekick

server.idlekickadmins

server.idlekickmode

server.incapacitatedrecoverchance
Base chance of recovery after incapacitated wounded state

server.industrialallowquickmove
Enables a faster way to move items around during conveyor transfers. Should be on unless ther
Command

server.industrialcrafterfrequency
How often industrial crafters attempt to craft items (value is an interval measured in seconds). S

server.industrialframebudgetms
How long per frame to spend on industrial jobs

server.industrialtransferstricttimelimits
When enabled industrial transfers will abort if they start to take too long. Will lead to inconsisten

server.ip

server.ipqueriespermin

server.itemdespawn

server.itemdespawn_container_max_multiplier

server.itemdespawn_container_scale

server.itemdespawn_quick

server.level

server.leveltransfer

server.levelurl

server.listtoolcupboards
Prints all the Tool Cupboards on the server

server.listvendingmachines
Prints all the vending machines on the server

server.logoimage

server.lowprioritybuoyancyrange
If no players are in this range kayaks, boogie boards and inner tubes will switch to a cheaper bu

server.max_sleeping_bags

server.maxclientinfosize

server.maxconnectionsperip

server.maxdecryptqueuebytes
Command

server.maxdecryptqueuelength

server.maxdecryptthreadwait

server.maximummapmarkers
How many markers each player can place

server.maximumpings
How many pings can be placed by each player

server.maxitemstacksmovedpertickindustrial
How many stacks a single conveyor can move in a single tick

server.maxmainthreadwait

server.maxpacketsize_command

server.maxpacketsize_globalentities

server.maxpacketsize_globaltrees

server.maxpacketspersecond

server.maxpacketspersecond_command

server.maxpacketspersecond_rpc

server.maxpacketspersecond_rpc_signal

server.maxpacketspersecond_tick

server.maxpacketspersecond_voice

server.maxpacketspersecond_world

server.maxplayers

server.maxreadqueuebytes

server.maxreadqueuelength

server.maxreadthreadwait

server.maxreceivetime

server.maxunack

server.maxwritequeuebytes
Command

server.maxwritequeuelength

server.maxwritethreadwait

server.meleearmor

server.meleedamage

server.metabolismtick

server.modifiertickrate

server.motd

server.netcache

server.netcachesize

server.netlog

server.netprotocol

server.nonplanterdeathchancepertick

server.official

server.oilrig_radiation_alarm_threshold

server.oilrig_radiation_amount_scale

server.oilrig_radiation_time_scale

server.optimalplanterqualitysaturation

server.packetlog

server.packetlog_enabled

server.parachuterepacktime
How long it takes to pick up a used parachute in seconds

server.ping_region_code_override

server.pingduration
How long a ping should last

server.plantlightdetection

server.planttick
Command

server.planttickscale

server.player_state_cache_count

server.player_state_cache_evictions

server.player_state_cache_size

server.playerlistpos
Prints the position of all players on the server

server.playerserverfall

server.playertimeout

server.port

server.printdecryptqueue

server.printeyes
Print the current player eyes.

server.printpos
Print the current player position.

server.printposcenter
Print the current player center position.

server.printreadqueue

server.printreportstoconsole
Should F7 reports from players be printed to console

server.printrot
Print the current player rotation.

server.printwritequeue

server.pve

server.queriespersecond

server.queryport

server.radiation
Command

server.readcfg

server.rejoin_delay

server.reportsserverendpoint
HTTP API endpoint for receiving F7 reports

server.reportsserverendpointkey
If set, this key will be included with any reports sent via reportsServerEndpoint (for validation)

server.resetserveremoji
Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji

server.respawnatdeathposition
If a player presses the respawn button, respawn at their death location (for trailer filming)

server.respawnresetrange

server.respawnwithloadout
When a player respawns give them the loadout assigned to client.RespawnLoadout (created wit

server.rewounddelay

server.rpclog

server.rpclog_enabled

server.salt

server.save
Force save the current game

server.savebackupcount

server.savecachesize

server.saveinterval

server.schematime

server.secure

server.seed

server.sendnetworkupdate
Command

Send network update for all players

server.server_id

server.setshowholstereditems
Show holstered items on player bodies

server.showholstereditems

server.skipdeathscreenfade
Skip death screen fade

server.snapshot
This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we req
they get all the information.

server.sprinklereyeheightoffset

server.sprinklerradius

server.stability

server.start
Starts a server

server.statbackup

server.stats

server.stop
Stops a server

server.strictauth_eac

server.strictauth_steam

server.tags
Comma-separated server browser tag values (see wiki)

server.tickrate

server.tutorialenabled
Controls whether the tutorial is enabled on this server

server.updatebatch
Command

server.updatebatchspawn

server.url

server.uselegacyworkbenchinteraction
Opens a loot panel when interacting with a workbench instead of going straight into the tech tre

server.useminimumplantcondition

server.watercontainersleavewaterbehind
When transferring water, should containers keep 1 water behind. Enabling this should help perf

server.waterwellnpcsalesrefreshfrequency
How often (in hours) the water well NPC's update their sell orders

server.workbench1taxrate
How much of a tax to apply to workbench T1 tech unlocks. 10 = additional 10% scrap cost

server.workbench2taxrate
How much of a tax to apply to workbench T2 tech unlocks. 10 = additional 10% scrap cost

server.workbench3taxrate
How much of a tax to apply to workbench T3tech unlocks. 10 = additional 10% scrap cost

server.worldsize

server.woundedmaxfoodandwaterbonus
Maximum percent chance added to base wounded/incapacitated recovery chance, based on the

server.woundedrecoverchance
Base chance of recovery after crawling wounded state

server.woundingenabled
Can players be wounded after receiving fatal damage

server.writecfg
Writes config files

serverocclusion
Command

serverocclusion.serverocclusiondebug
Tests occlusion visibility between two positions

shield

Command

shield.infiniteshieldblock

simpleshark

Command

simpleshark.disable

simpleshark.forcesurfaceamount

slotmachine

Command

slotmachine.forcepayoutindex

snowmobile

Command

snowmobile.allowpassengeronly
Allow mounting as a passenger when there's no driver

snowmobile.allterrain
If true, snowmobile goes fast on all terrain types

snowmobile.outsidedecayminutes
How long before a snowmobile loses all its health while outside

spawn

Command

spawn.cargoshipdockingtest

spawn.cargoshipevent

spawn.ch47event

spawn.delete_all_populations

spawn.delete_populations
Command

spawn.fill_groups

spawn.fill_individuals

spawn.fill_populations

spawn.max_density

spawn.max_rate

spawn.min_density

spawn.min_rate

spawn.player_base

spawn.player_scale

spawn.report

spawn.respawn_groups

spawn.respawn_individuals

spawn.respawn_populations

spawn.scalars

spawn.simulate_loot

spawn.svshielddummy

spawn.tick_individuals

spawn.tick_populations

stability

Command

stability.accuracy

stability.collapse

stability.refresh_stability

stability.stabilityqueue

stability.strikes

stability.surroundingsqueue

stability.verbose
Command

stabilityentity

Command

stabilityentity.demolish_seconds

stag

Command

stag.population
Population active on the server, per square km

stash

Command

stash.reveal_tick_rate

steam

Command

steam.server_allow_steam_nicknames

supply

Command Default Value

supply.call -

supply.drop -

system

Command

system.cpu_affinity

system.cpu_priority

telephonemanager

Command

telephonemanager.maxcalllength

telephonemanager.maxconcurrentcalls

telephonemanager.printallphones
ticklogging

Command

ticklogging.tick_uploader_lifetime

time

Command

time.cl_maxstepsperframe
The maximum amount physics ticks per frame on clients. If things are taking too long, time slow

time.cl_steps
Desired physics ticks per second on clients

time.pausewhileloading

time.sv_maxstepsperframe
The maximum amount physics ticks per frame on the server. If things are taking too long, time

time.sv_steps
Desired physics ticks per second on the server

time.timescale

traincar

Command

traincar.decayminutes
How long before a train car despawns

traincar.population
Population active on the server

traincar.wagons_per_engine
Ratio of wagons to train engines that spawn

traincarunloadable

Command

traincarunloadable.decayminutesafterunload
How long before an unloadable train car despawns afer being unloaded

traincouplingcontroller
Command

traincouplingcontroller.max_couple_speed
Maximum difference in velocity for train cars to couple

travellingvendor

Command

travellingvendor.alive_time_seconds

travellingvendor.attempt_pullovers

travellingvendor.max_speed

travellingvendor.should_destroy_buildings

travellingvendor.should_spawn

travellingvendor.spawn

travellingvendor.startevent

tree

Command

tree.global_broadcast

tree.simplified_collider

treemanager

Command

treemanager.cellsize
Define cell size(in m) of a grid for trees - only has effect on world load and must be > 1. This aff
more trees we have to send). The smaller the cell, the more cells we have to process and the m
send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512.

treemanager.enabletreestreaming

treemanager.playerbudgetms

treemanager.updatebudgetms

treemanager.uselazyserialization
Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world
of times we need to serialize the tree list, but causes the player queue to take longer to process

tugboat
Command

tugboat.tugcorpseseconds

tugboat.tugdecayminutes
How long before a tugboat loses all its health while outside

tugboat.tugdecaystartdelayminutes
How long until decay begins after the tugboat was last used

tutorialisland

Command

tutorialisland.enforcetrespasschecks

tutorialisland.overridetutoriallocation
Will place the tutorial as close as possible to this pos, only for debugging

tutorialisland.spawntutorialislandfornewplayer

vddraw

Command

vddraw.setisrecording

vehicle

Command

vehicle.autohover

vehicle.boat_corpse_seconds

vehicle.boatdriftinfo
Print out boat drift status for all boats

vehicle.carwrecks
Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. De

vehicle.cinematictrains
If true, trains always explode when destroyed, and hitting a barrier always destroys the train im

vehicle.fixcars

vehicle.killboats

vehicle.killcars
Command

vehicle.killdrones

vehicle.killminis

vehicle.killmotorbikes

vehicle.killpushbikes

vehicle.killscraphelis

vehicle.killtrains

vehicle.stop_all_trains

vehicle.swapseats

vehicle.trainskeeprunning
Determines whether trains stop automatically when there's no-one on them. Default: false

vehicle.vehiclesdroploot
Determines whether vehicles drop storage items when destroyed. Default: true

vendingmachine

Command

vendingmachine.clearallvendingcustomerhistory
Wipe the backend customer stats data on all vending machines. Slow operation.

vendingmachine.clearallvendinghistory
Wipe the backend stats data on all vending machines. Slow operation.

vendingmachine.max_history

vendingmachine.max_processed

vendingmachine.max_returned

vis

Command Default Valu

vis.attack False

vis.damage False

vis.hitboxes False

vis.lineofsight False
Command Default Valu

vis.protection False

vis.sense False

vis.triggers False

vis.weakspots False

voice

Command

voice.togglevoicerangeboost
Enabled/disables voice range boost for a player eg. ToggleVoiceRangeBoost sam 1

voice.voicerangeboostamount

waypointrace

Command

waypointrace.racetimeout
How long a race can go until it times out (in seconds)

waypointrace.startrace

weather

Command

weather.atmosphere_brightness

weather.atmosphere_contrast

weather.atmosphere_directionality

weather.atmosphere_mie

weather.atmosphere_rayleigh

weather.clear_chance

weather.cloud_attenuation

weather.cloud_brightness

weather.cloud_coloring

weather.cloud_coverage

weather.cloud_opacity
Command

weather.cloud_saturation

weather.cloud_scattering

weather.cloud_sharpness

weather.cloud_size

weather.dust_chance

weather.fog

weather.fog_chance

weather.load

weather.ocean_scale

weather.ocean_time

weather.overcast_chance

weather.rain

weather.rain_chance

weather.rainbow

weather.report

weather.reset

weather.storm_chance

weather.thunder

weather.wetness_rain

weather.wetness_snow

weather.wind

wipetimer

Command

wipetimer.days_to_add_test

wipetimer.hours_to_add_test
Command

wipetimer.printtimezones

wipetimer.printwipe

wipetimer.wipecronoverride
Custom cron expression for the wipe schedule. Overrides all other convars (except wipeUnixTim
https://github.com/HangfireIO/Cronos/

wipetimer.wipedayofweek
0=sun,1=mon,2=tues,3=wed,4=thur,5=fri,6=sat

wipetimer.wipehourofday
Which hour to wipe? 14.5 = 2:30pm

wipetimer.wipetimezone
The timezone to use for wipes. Defaults to the server's time zone if not set or invalid. Value sho
https://en.wikipedia.org/wiki/List_of_tz_database_time_zones

wipetimer.wipeunixtimestampoverride
Unix timestamp (seconds) for the upcoming wipe. Overrides all other convars if set to a time in

wolf

Command

wolf.population
Population active on the server, per square km

workshop

Command

workshop.print_approved_skins

world

Command

world.cache

world.configfile

world.configstring

world.monuments
Command

world.renderlabs
Renders a PNG of the current map's underwater labs, for a specific floor

world.rendermap
Renders a high resolution PNG of the current map

world.rendertunnels
Renders a PNG of the current map's tunnel network

xmas

Command

xmas.enabled

xmas.giftsperplayer

xmas.refill

xmas.spawnattempts

xmas.spawnrange

xmasdungeon

Command

xmasdungeon.playerdetectrange
How far we detect players from our inside/outside

xmasdungeon.xmaslifetime
How long each active dungeon should last before dying

xmasdungeon.xmaspopulation
Population active on the server

ziplinelaunchpoint

Command

ziplinelaunchpoint.highlight

ziplinelaunchpoint.report

zombie
Command

zombie.population
Population active on the server, per square km

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