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1.4 Revit-Arch-Interface

The document provides an overview of the Revit interface and its key components, including projects, families, and templates. It explains the importance of using a single project file for design management and outlines the functionalities of various interface elements like the Quick Access Toolbar and Properties Palette. Additionally, it covers basic mouse controls and keyboard shortcuts for efficient navigation and object selection within Revit.

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0% found this document useful (0 votes)
18 views9 pages

1.4 Revit-Arch-Interface

The document provides an overview of the Revit interface and its key components, including projects, families, and templates. It explains the importance of using a single project file for design management and outlines the functionalities of various interface elements like the Quick Access Toolbar and Properties Palette. Additionally, it covers basic mouse controls and keyboard shortcuts for efficient navigation and object selection within Revit.

Uploaded by

engineeringsavs1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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START SCREEN

3
1. PROJECTS
1 2 4 5 Open a project from your
library, start a new project
from a template or select
one of the templates
displayed

2. RECENT PROJECTS
Quickly select a project from
the recently opened section

3. FAMILIES
Open a family from your
library, start a new family
from a template or quickly
select a family from the
recently opened section

4. RECENT FAMILIES
Quickly select a family from
the recently opened section

5. RESOURCES
Find out what's new, get help,
watch tutorials and speak
with online community about
any Revit issues

6 6. WEB LINK
Brings you to the Revit
overview page showing some
tips and tutorials.

Instructor: Steve Fagan Level: Beginner Course


PROJECTS & PROJECT TEMPLATES
PROJECTS
A project is the single database of information for your design - the BIM. By using a single project file, Revit makes it easy for you to alter the
design and have changes reflected in all associated areas (plan views, elevation views, section views, schedule and so forth). Having only one file
to track also makes it easier to manage the project.

PROJECTS
· Open…: Opens a project from your library
· New…: Start a new project from scratch, from a list of various template or create a new template

PROJECT TEMPLATES
Use project templates as a starting point for new projects. Use the default templates or define custom templates to enforce office standards.
A project template provides a starting point for a new project, including view templates, loaded families, defined settings (such as units, fill
patterns, line styles, line weights, view scales and more), and geometry, if desired.

· Construction Template:
· Architectural Template: The difference between each template is how the project browser configured.
· Structural Template: Naming of floor plans, Elevations, Electrical, plumbing plans, etc.
· Mechanical Template:

Instructor: Steve Fagan Level: Beginner Course


FAMILIES
FAMILIES
A family is a group of elements with a common set of properties, called parameters, and a related graphical representation.
Different elements belonging to a family may have different values for some or all of their parameters, but the set of parameters (their names
and meanings) is the same. These variations within the family are called family types or types.

FAMILIES
· Open…: Opens a family from your library
· New…: Start a new family from a list of various template
· New Conceptual Mass...: Start a new mass from a template

FAMILY TEMPLATES
The template serves as a building block, containing the information that you need to start creating the family and that Revit needs to place the
family in projects.

Instructor: Steve Fagan Level: Beginner Course


UNDERSTANDING REVIT TERMS
ELEMENTS
When creating a project, you add parametric building elements to the design. Revit classifies elements by categories, families, and types.

CATEGORY
A category is a group of elements that you use to model or document a building design.
EXAMPLES

· Categories of model elements: Walls & Beams


· Categories of annotation elements: Tags & Text notes

TYPE
Each family can have several types. A type can be a specific size of a family, such as a '600x1200mm' or A0 title block.
A type can also be a style, such as default aligned or default angular style for dimensions.

INSTANCE
Instances are the actual items (individual elements) that are placed in the project and have specific locations in the building (model instances) or
on a drawing sheet (annotation instances).

Instructor: Steve Fagan Level: Beginner Course


INTERFACE
1. FILE (application menu)
The application menu
1 4 7 2 5 6 3 8 contains commands that are
relevant for the project as a
whole.

2. QUICK ACCESS TOOL BAR


Displays frequently used tools
like open, save, undo or plot

3. INFO-CENTRE
Search for info, sign in to
your account, buy app's or
get help

4. TABS
Organizes the ribbons

5. RIBBONS
Organizes commands and
tools into panels

6. PANELS
Contains commands and
tools

7. TOOLS
Use tools to create/modify
your project

8. NAVIGATION BAR
Allows you to pan and
zoom the drawing

*Hovering over tools displays


Tooltips, resting the cursor over
Tooltips displays further info*
Instructor: Steve Fagan Level: Beginner Course
INTERFACE
9. PROPERTIES PALETTE
A modeless dialog where you
can view and modify the
9 10 11
parameters that define the
properties of elements.

10. TYPE SELECTOR


Identifies the currently
selected family type and
provides a drop-down from
which you can select a
different type

11. PROJECT BROWSER


Shows a logical hierarchy for
all views, schedules, sheets,
groups, and other parts of the
current project.

12. STATUS BAR


Provides tips or hints on what
to do

13. VIEW CONTROLS


The View Control Bar provides
quick access to functions that
affect the current view

14. CONTEXT MENU


Right-click in the drawing
area, the content of the
context menu depends on the
12 13 14 15 currently selected object(s)

15. SELECTION TOGGLES


Various methods of selection
tools and filters

Instructor: Steve Fagan Level: Beginner Course


INTERFACE

20 18 19

16. DRAWING AREA


Space to create model

17. ELEVATION VIEW


View your model from
numerous elevation
perspectives

WHEN A TOOL IS SELECTED

18. CONTEXTUAL TAB


Organizes the ribbon relevant
to the selected object or
current action

19. CONTEXTUAL PANEL


Provides tools relevant to the
selected object or current
action

20. OPTIONS BAR


It displays conditional tools
dependent on the current
tool or selected element.
16 17

Instructor: Steve Fagan Level: Beginner Course


INTERFACE

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

QUICK ACCESS TOOLBAR

1. OPEN 9. TAG BY CATEGORY


2. SAVE 10. TEXT
3. SYNCHRONISE AND MODIFY SETTINGS 11. DEFAULT 3D VIEW
4. UNDO 12. SECTION
5. REDO 13. THIN LINES
6. PRINT 14. CLOSE HIDDEN WINDOWS
7. MEASURE BETWEEN TWO REFERENCES 15. SWITCH WINDOWS
8. ALIGNED DIMENSION 16. CUSTOMISE QUICK ACCESS

1 2 3 4 5 6 7 8 9 10 11 12 VIEW CONTROLS

1. SCALE
2. DETAIL LEVEL
3. VISUAL STYLE
4. SUN PATH
5. SHADOWS
1 2 3 4 5 6 7 SELECTION TOGGLES 6. CROP VIEW
7. SHOW CROP REGION
1. SELECT LINKS 8. TEMPORARY
2. SELECT UNDERLAY HIDE/ISOLATE
ELEMENTS 9. REVEAL HIDDEN
3. SELECT PINNED ELEMENTS ELEMENTS
4. SELECT ELEMENTS BY FACE 10. TEMPORARY VIEW
5. DRAG ELEMENTS ON PROPERTIES
SELECTION 11. HIDE ANALYTICAL MODE
6. BACKGROUND PROCESSES 12. REVEAL CONSTRAINTS
7. FILTER

Instructor: Steve Fagan Level: Beginner Course


INTERFACE

MOUSE CONTROLS
1. Select objects - Left click
2. Context menu - Right click
3. Pan - Hold in scroll-wheel and drag
4. Zoom - Move the scroll-wheel
5. Zoom extents - Double click wheel to zoom extents

WINDOWS HOTKEYS
1. Ctrl + X = Cut 4. Ctrl + Z = Undo last action
2. Ctrl + C = Copy 5. Ctrl + Y = Redo last action
3. Ctrl + V = Paste 6. Ctrl + Shift = Toggle between drawings

ACTIVATION / DE-ACTIVATION OF TOOLS


1. Select tool > use tool > tool will be active until you press ESC to complete tool
2. Hit ENTER to re-activate tool and de-activate once previously selected
3. Finished a Command by clicking ESC (sometimes twice)

OBJECT SELECTION
Window selection
Object only becomes selected once entirely inside the window selection
>Click and drag from the top left corner to the bottom right corner, selected objects become blue

Crossing selection
Objects become selected once the object touches the crossing selection
>Click and drag from the bottom right corner to the top left corner, selected objects become blue

Instructor: Steve Fagan Level: Beginner Course

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