Study Guide 1.0-1
Study Guide 1.0-1
1
2.1.9 Differentiate between a point and a vector
2.1.10 Explain modelview transformation and why model and view transformation are
usually combine in WebGL and OpenGL.
2.1.11 Use composite transformations in WebGL
3.0 Viewing
3.1 After studying this topic, the student should be able to:
3.1.1 Specify view transformations
3.1.2 Explain orthographic and perspective projections
3.1.3 Explain hidden-surface removal/visible surfaces determination
3.1.4 Explain Z-buffer algorithm
4.0 Geometry processing and graphics pipeline
4.1 After studying this topic, the student should be able to:
4.1.1 Explain vertex processing
4.1.2 Explain fragment processing
4.1.3 Explain rasterization
4.1.4 Explain ray casting