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SYLLABUS

The document outlines the course CCS356 on Object-Oriented Software Engineering, detailing its objectives, units, practical exercises, and suggested mini-project domains. Key topics include software lifecycle models, requirements analysis, design concepts, testing methodologies, and project management using DevOps. The course aims to equip students with skills in UML, software design patterns, and project scheduling, culminating in practical exercises related to real-world software systems.

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0% found this document useful (0 votes)
26 views5 pages

SYLLABUS

The document outlines the course CCS356 on Object-Oriented Software Engineering, detailing its objectives, units, practical exercises, and suggested mini-project domains. Key topics include software lifecycle models, requirements analysis, design concepts, testing methodologies, and project management using DevOps. The course aims to equip students with skills in UML, software design patterns, and project scheduling, culminating in practical exercises related to real-world software systems.

Uploaded by

Karthika
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CCS356 OBJECT ORIENTED SOFTWARE ENGINEERING L T P C 3 0 2 4

COURSE OBJECTIVES:

To understand Software Engineering Lifecycle Models

 To Perform software requirements analysis

 To gain knowledge of the System Analysis and Design concepts using UML.

 To understand software testing and maintenance approaches

 To work on project management scheduling using DevOps


UNIT I SOFTWARE PROCESS AND AGILE DEVELOPMENT 9

Introduction to Software Engineering, Software Process, Perspective and Specialized


Process Models –Introduction to Agility-Agile process-Extreme programming-XP Process-
Case Study.

UNIT II REQUIREMENTS ANALYSIS AND SPECIFICATION 9

Requirement analysis and specification – Requirements gathering and analysis – Software


Requirement Specification – Formal system specification – Finite State Machines –
Petrinets – Object modelling using UML – Use case Model – Class diagrams – Interaction
diagrams – Activity diagrams – State chart diagrams – Functional modelling – Data Flow
Diagram- CASE TOOLS.

UNIT III SOFTWARE DESIGN 9

Software design – Design process – Design concepts – Coupling – Cohesion – Functional


independence – Design patterns – Model-view-controller – Publish-subscribe – Adapter –
Command – Strategy – Observer – Proxy – Facade – Architectural styles – Layered -
Client Server - Tiered - Pipe and filter- User interface design-Case Study.

UNIT IV SOFTWARE TESTING AND MAINTENANCE 9

Testing – Unit testing – Black box testing– White box testing – Integration and System
testing– Regression testing – Debugging - Program analysis – Symbolic execution – Model
Checking-Case Study

UNIT V PROJECT MANAGEMENT 9

Software Project Management- Software Configuration Management - Project Scheduling-


DevOps: Motivation-Cloud as a platform-Operations- Deployment Pipeline:Overall
Architecture Building and Testing-Deployment- Tools- Case Study
COURSE OUTCOMES: CO1: Compare various Software Development Lifecycle Models
CO2: Evaluate project management approaches as well as cost and schedule estimation
strategies. CO3: Perform formal analysis on specifications. CO4: Use UML diagrams for
analysis and design. CO5: Architect and design using architectural styles and design
patterns, and test the system 45 PERIODS

PRACTICAL EXERCISES: 30 PERIODS

LIST OF EXPERIMENTS:

1. Identify a software system that needs to be developed.

2. Document the Software Requirements Specification (SRS) for the identified system.

3. Identify use cases and develop the Use Case model.

4. Identify the conceptual classes and develop a Domain Model and also derive a Class
Diagram from that.

5. Using the identified scenarios, find the interaction between objects and represent them
using UML Sequence and Collaboration Diagrams

6. Draw relevant State Chart and Activity Diagrams for the same system.

7. Implement the system as per the detailed design

8. Test the software system for all the scenarios identified as per the usecase diagram

9. Improve the reusability and maintainability of the software system by applying


appropriate design patterns.

10. Implement the modified system and test it for various scenarios.
SUGGESTED DOMAINS FOR MINI-PROJECT:

1. Passport automation system.

2. Book bank

3. Exam registration

4. Stock maintenance system.

5. Online course reservation system

6. Airline/Railway reservation system

7. Software personnel management system

8. Credit card processing

9. e-book management system

10. Recruitment system

11. Foreign trading system

12. Conference management system

13. BPO management system

14. Library management system

15. Student information system

TOTAL:75 PERIODS
TEXT BOOKS

1. Bernd Bruegge and Allen H. Dutoit, “Object-Oriented Software Engineering: Using


UML, Patterns and Java”, Third Edition, Pearson Education, 2009.
2. 2. Roger S. Pressman, Object-Oriented Software Engineering: An Agile Unified
Methodology, First Edition, Mc Graw-Hill International Edition, 2014.

REFERENCES

1. Carlo Ghezzi, Mehdi Jazayeri, Dino Mandrioli, Fundamentals of Software


Engineering, 2nd edition, PHI Learning Pvt. Ltd., 2010.

2. Craig Larman, Applying UML and Patterns, 3rd ed, Pearson Education, 2005. 3. Len
Bass, Ingo Weber and Liming Zhu, “DevOps: A Software Architect‘s Perspective”,
Pearson Education, 2016 4. Rajib Mall, Fundamentals of Software Engineering, 3rd
edition, PHI Learning Pvt. Ltd., 2009. 5. Stephen Schach, Object-Oriented and
Classical Software Engineering, 8th ed, McGraw-Hill, 2010.

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