Richardson2012 Using The Community of Inquiry Framework
Richardson2012 Using The Community of Inquiry Framework
Introduction
In the United States, 4.6 million students took at least one online course during fall
2008, a 17% increase from the previous year. US schools offering these courses have
seen increases in demand for e-learning options, with 66% and 73% of responding
schools reporting increased demand for new and existing online course offerings,
respectively (Allen and Seaman 2010). Indeed, online learning, at least at the higher
education level, has advanced from an interesting experiment to “the new normal”
(Davidson and Goldberg 2009) in a relatively short amount of time. Moreover, indi-
cations are that online learning is more engaging than face-to-face learning and that
students learn more online as a result. The National Survey of Student Engagement
(NSSE 2009), which in 2008 tested technology questions with 31,000 students at 58
institutions, for example, found significant positive correlations between the use of
course management systems and high-tech communications in college courses and
L. Moller and J.B. Huett (eds.), The Next Generation of Distance Education: 97
Unconstrained Learning, DOI 10.1007/978-1-4614-1785-9_7,
© Springer Science+Business Media, LLC 2012
98 J.C. Richardson et al.
Social Presence
Teaching Presence
Perhaps, the most significant issue is whether social presence is really a necessary
precursor of cognitive presence. Most researchers in this area agree that it is, with the
caveat that social presence must be directed toward learning outcomes (Garrison 2007).
Using the Community of Inquiry Framework to Inform Effective Instructional Design 101
Garrison, Anderson & Archer (2000) contended that while interactions between
participants are necessary in virtual learning environments, interactions by them-
selves are not sufficient to ensure effective online learning. These types of interac-
tions need to have clearly defined parameters and be focused toward a specific
direction, hence the need for teaching presence. They describe teaching presence as
the design, facilitation, and direction of cognitive social processes for the purpose of
realizing personally meaningful and educationally worthwhile learning outcomes.
Anderson, Rourke, Garrison & Archer (2001) conceptualized teaching presence as
having three components: (1) instructional design and organization, (2) facilitating
discourse (originally called “building understanding”), and (3) direct instruction.
Although recent empirical research may generate a debate regarding whether teach-
ing presence has two (Shea 2006; Shea and Bidjerano 2009) or three (Arbaugh and
Hwang 2006) components, the general conceptualization of this CoI element has
been supported by subsequent research (Arbaugh, Bangert, & Cleveland-Innes 2010;
Ke 2010; LaPointe and Gunawardena 2004; Shea, Fredericksen, Pickett, & Pelz
2003; Stein, Wanstreet, Calvin, Overtoom, & Wheaton 2005).
The design and organization aspect of teaching presence has been described as
the planning and design of the structure, process, interaction, and evaluation aspects
of the online course (Anderson et al. 2001). Some of the activities comprising this
category of teaching presence include re-creating PowerPoint presentations and lec-
ture notes onto the course site, developing audio/video mini-lectures, providing per-
sonal insights into the course material, creating a desirable mix of and a schedule for
individual and group activities, and providing guidelines on how to use the medium
effectively. These are particularly important activities since clear and consistent
course structure supporting engaged instructors and dynamic discussions has been
found to be the most consistent predictor of successful online courses (Ke 2010;
Swan 2002, 2003). Of the three components of teaching presence, this is the one
most likely to be performed exclusively by the instructor. These activities are for
the most part completed prior to the beginning of the course, but adjustments can be
made as the course progresses (Anderson et al. 2001).
Facilitating discourse was conceptualized as the means by which students are
engaged in interacting about and building upon the information provided in the course
instructional materials (Anderson et al. 2001). This component of teaching presence
is consistent with extensive findings supporting the importance of participant interac-
tion in online learning effectiveness (An, Shin & Lim 2009; Arbaugh 2005b; Arbaugh
and Benbunan-Fich 2007; Hratsinski 2008; Ke 2010; Sherry et al. 1998). This role
includes sharing meaning, identifying areas of agreement and disagreement, and seek-
ing to reach consensus and understanding. Therefore, facilitating discourse requires
the instructor to review and comment upon student comments, raise questions, and
make observations to move discussions in a desired direction, keep discussion moving
efficiently, draw out inactive students, and limit the activity of dominating student
posters when they become detrimental to the learning of the group (Anderson, Rourke,
Garrison & Archer 2001; Brower 2003; Coppola, Hiltz, & Rotter 2002; Shea,
Fredericksen, Pickett, & Pelz 2003).
Finally, direct instruction was defined as the instructor provision of intellectual
and scholarly leadership in part through the sharing of his/her subject matter
102 J.C. Richardson et al.
knowledge with the students (Anderson, Rourke, Garrison & Archer 2001).
Anderson, Rourke, Garrison & Archer (2001) also contend that a subject matter
expert, and not merely a facilitator, must play this role because of the need to diag-
nose comments for accurate understanding, injecting sources of information, and
directing discussions in useful directions, thereby scaffolding learner knowledge to
raise it to a new level.
In addition to the sharing of knowledge by a content expert, direct instruction is
concerned with indicators that assess the discourse and the efficacy of the educa-
tional process. Instructor responsibilities are to facilitate reflection and discourse by
presenting content, using various means of assessment and feedback. Explanatory
feedback is crucial. Instructors must have both content and pedagogical expertise to
make links among contributed ideas, diagnose misperceptions, and inject knowl-
edge from textbooks, articles, and web-based materials.
The simultaneous roles of discussion facilitator and content expert within teach-
ing presence go beyond early contentions that online instructors needed merely to
transition from a role of knowledge disseminator to interaction facilitator. Teaching
presence contends that for online learning to be effective, instructors must play both
roles (Arbaugh and Hwang 2006; Ke 2010; Shea and Bidjerano 2009). Also, teach-
ing presence’s emphasis on design and organization should positively impact student
satisfaction with the Internet as a delivery medium. If there is no set of activities, no
timeline, no protocol, no format for course materials, and no evaluation criteria, chaos
will ensue in the online environment (Berger 1999; Hiltz and Wellman 1997).
Design and organization provide the context for which discourse and direct instruc-
tion have meaning.
Cognitive Presence
Cognitive presence, as conceptualized in the CoI framework, has its genesis in the
work of Dewey (1933) and his notion of scientific inquiry. For Dewey, inquiry was
at the core of a worthwhile educational experience. The development of the cogni-
tive presence construct by Garrison et al. (2001) is grounded in the critical thinking
literature and operationalized by the Practical Inquiry Model (Fig. 2) which draws
on and represents a slight truncation of Dewey’s model.
The Practical Inquiry Model is defined by two axes. The vertical axis reflects the
integration of thought and action, reflection, and discourse. The horizontal axis rep-
resents its interface. The extremes of the horizontal axis are analysis and synthesis.
These are points of insight and understanding (Garrison et al. 2000). The model also
distinguishes four phases of pragmatic inquiry—triggering, exploration, integration,
resolution—which the CoI model identifies as the elements of cognitive presence.
As conceptualized in the CoI model, cognitive presence begins with a trigger-
ing event in the form of an issue, problem, or dilemma that needs resolution. As a
result of this event, there is a natural shift to exploration, the search for relevant
information that can provide insight into the challenge at hand. As ideas crystal-
lize, there is a move into the third phase, integration, in which connections are
Using the Community of Inquiry Framework to Inform Effective Instructional Design 103
made and there is a search for a viable explanation. Finally, there is a selection and
testing of ideas (through vicarious or direct application) leading to resolution.
Consistent with Dewey’s rejection of dualism, the phases should not be seen as
discrete or linear. However, in an actual educational experience, they are very dif-
ficult to label, as those that have used this model to code transcripts will attest
(Garrison et al. 2001).
In the CoI framework, cognitive presence is defined as the extent to which learn-
ers are able to construct and confirm meaning through sustained reflection and dis-
course (Garrison et al. 2001) and operationalized as the presence of its elements, the
four phases of practical inquiry. Researchers have found ample evidence of practical
inquiry in online discussions; however, initial studies revealed that most postings in
online discussion forums were concentrated at and rarely moved beyond the explo-
ration phase (Kanuka and Anderson 1998; Luebeck and Bice 2005; Meyer 2003,
2004; Murphy 2004; Garrison and Arbaugh 2007; Shea, Hayes, Vickers, Gozza-
Cohen, Uzuner, Mehta, Valchova, & Rangan 2010).
Various explanations for the lack of integration and resolution in online discus-
sions have been offered. One idea concerns the nature of the assignments and
instructional direction provided (Garrison and Arbaugh 2007; Akyol and Garrison
2008). Indeed, studies in which students were challenged to resolve a problem with
explicit facilitation and direction provided found that students did progress to reso-
lution (Meyer 2003; Murphy 2004; Shea and Bidjerano 2008). These findings sug-
gest that learner maturity and self-efficacy may be key factors in reaching higher
levels of inquiry, prompting recent calls for the incorporation of “learner presence”
into the framework (Shea and Bidjerano 2010). Another explanation suggests that
practical inquiry might be initiated in discussion but reach integration and/or resolu-
tion in other parts of a course (Archer 2010). Finally, it is sometimes the case that
convergent thinking, hence resolution, is not the desired outcome. Literary under-
standing (Langer 1990), for example, focuses on exploration and integration.
104 J.C. Richardson et al.
Due to the work of these researchers, the appropriateness of measuring the three
types of presence exclusively by transcript analysis has increasingly come into ques-
tion (Garrison and Arbaugh 2007; Shea and Bidjerano 2009). Therefore, efforts to
develop supplemental or alternative measures for these constructs are underway.
Most recently, the development and validation of a CoI survey instrument (see
Appendix) by researchers utilizing the model has confirmed the reliability of the CoI
framework and its interrelated but separate presences (Swan, Shea, Fredericksen,
Pickett, Pelz, & Maher 2000). The CoI survey consists of 34 agreed upon and statis-
tically validated items that operationalize the concepts in the CoI model (Arbaugh,
Cleveland-Innes, Diaz, Garrison, Ice, Richardson, Shea, & Swan 2008). It can and is
being used for continued exploration of concepts in the model and in online learning
in general, and is sustaining an ongoing research agenda that supports generaliza-
tions across institutions and specific studies (Boston, Diaz, Gibson, Ice, Richardson,
& Swan 2009; Shea and Bidjerano 2009). The CoI framework and survey can also
be used to inform design research on the efficacy of the use of new media and
emerging Web 2.0 technologies in online courses (Garrison and Akyol 2009; Ice,
Curtis, Philips, & Wells 2007; Ice, Swan, Diaz, Kupczynski, & Swan-Dagen 2010;
Shea and Bidjerano 2009).
The CoI survey may also be used for practical purposes—to guide design ele-
ments ahead of time or to evaluate their success in supporting the development of an
online CoI, once implemented—in that items in the survey provide insights into
the necessary practice-based requirements of each presence (Ice 2009a, b).
If one assumes that responses to the 12 cognitive presence items in the CoI survey
provide a reasonable snapshot of the thinking and learning processes occurring in an
online course, then it is clear that these items can be used to evaluate course designs
relative to their support for the development of cognitive presence. It is also clear
that one can design to them. For example, the triggering event items suggest that
designers must provide learners with interesting problems, discussion questions,
and task-related activities to engage them in the inquiry process. The resolution
items suggest that such problems, discussions, and/or activities need to be authentic
and linked to the learners’ practice for them to stay engaged through to resolution.
Similarly, the exploration items point to the importance of providing learners with
opportunities to brainstorm and discuss issues and ideas, encouraging them to use
and search for information to support their inquiries and positions. The integration
items can be used to develop activities that require reflection, the integration of
ideas, and the development of explanations and problem solutions.
In any case, it can be argued that the elements of cognitive presence as defined in
the CoI framework provide a reasonably complete catalog of the thinking and learn-
ing processes that take place in a collaborative constructivist environment. As such,
Using the Community of Inquiry Framework to Inform Effective Instructional Design 105
they can be used to guide course design and implementation and to evaluate
how successful design and implementation are in eliciting cognitive presence.
Thus, instructional designers and/or course instructors who want to foster open
communication can focus on providing opportunities for students to become com-
fortable conversing, participating, and interacting in online course discussions and
can measure their success in so doing using the three related CoI survey items.
By supposing that the nine social presence items included within the CoI survey
provide a reasonable representation of the necessary and relevant social interactions
necessary in online courses for effective learning, we can use them to evaluate course
designs and related implications. For example, Boston et al. (2009) used the CoI
instrument as a means to examine student retention in online courses. Correspondingly,
we can also use the indicators or items to design effective online courses. While the
activities presented as suggestions may overlap among the three categories, following
are some suggestions for designers. When designing for affective expressions, design-
ers should consider including initial course activities to encourage the development
of swift trust, such as introductory and short content-related videos, places for student
and peer interaction (e.g., “meet your classmates” and “study lounges”), real-time
communications (e.g., chat, collaborative whiteboards, interactive video), or social
software (e.g., blogs, wikis, YouTube, Flickr, MySpace, Second Life). For open com-
munication, designers should require discussion participants to respond to their class-
mates postings, make participation in discussion a significant part of course grades
(e.g., if we value the discussion, students will value it), consider how to explicitly
introduce students to the unique nature and learning potential of online discussion,
establish rules of Netiquette, and incorporate journaling or blogging so that students,
peers, and instructors can interact on an individual and personal basis. Finally, for
group cohesion, activities in addition to those already mentioned can include the
development and integration of community building activities and collaborative
activities such as problem-solving tasks, projects, and small group discussion.
A good deal of important research on online learning has utilized the CoI frame-
work. For example, research has found that perceptions of social presence are linked
to student satisfaction in online courses (Gunawardena and Zittle 1997, Tu and
McIsaac 2002; Richardson and Swan 2003), as well as to students’ perceived and
actual learning from them (Walther 1992; Gunawardena 1995; Picciano 2002;
Richardson and Swan 2003). It suggests that, while social presence alone will not
ensure the development of critical discourse in online learning, it is extremely dif-
ficult for such discourse to develop without a foundation of social presence (Celani
and Collins 2005; Garrison and Cleveland-Innes 2005; Molinari 2004).
Liu, Gomez, & Yen (2009) conducted a predictive quantitative research design to
examine the predictive relationships between social presence and course retention,
as well as final grade in community college online courses. The results of their study
suggest that social presence is a significant predictor of course retention and final
grade in the community college online environment. They recommended “actions
for community colleges and online educators to improve the likelihood of student
success in an online learning environment including early identification of at-risk
students and effective interventions such as building effective blended learning pro-
grams and developing integrated social and learning communities” (p. 173).
Boston et al. (2009) explored the relationship between indicators of the CoI
framework and student persistence at a fully online university (n = 28,877). Their
findings demonstrated a significant amount of variance (18%) in student reenroll-
ment (with whether a student returned to studies in the semester subsequent to com-
pleting the survey) that could be accounted for by indicators of social presence.
They suggest that students attending fully online universities seek social interaction
Using the Community of Inquiry Framework to Inform Effective Instructional Design 107
Recent research utilizing the CoI survey identifies teaching presence as a necessary
prerequisite for the development of social and cognitive presence (Shea and
Bidjerano 2008). From this perspective, researchers that are focusing on the CoI
have developed a different lens from which to view the framework in terms of
108 J.C. Richardson et al.
Deep learning reflects the intention to extract meaning through active learning
processes such as relating ideas, looking for patterns, using evidence, and examining
the logic of argument. While resting first on personal intention, deep learning is
fostered through modeling, expectation, debate, and appropriate assessment
(Entwistle 2000). For Lipman (1991) and Garrison et al. (2001), collaborative con-
structivism leading to deep learning occurs most readily in a learning community.
This, then, is the first order of development for an online instructor. In order to do
this, the following design components must be considered.
Design for Open Communication and Trust. Little has been studied as much or as
thoroughly as the modern concept of community and the changes occurring in
human community based on social organizational changes and technology. In exten-
sive research, Bruhn (2005) determined that community forms through the links
created between the individuals in that community. In order for these links or rela-
tionships to form, the opportunity for open communication expressed in a trusting
or safe environment, course design must make these opportunities available (Swan
and Shih 2005; Tu and McIsaac 2002). Open communication and trust are functions
of teaching presence (Cleveland-Innes et al. 2009) and, in particular, teacher behav-
ior (Shea, Li, Swan, & Pickett 2005; Shea and Bidjerano 2009).
Design for Critical Reflection and Discourse. For online learning to become a sound
educational environment, course activity must be designed to require interaction
activity beyond “undirected, unreflective, random exchanges and dumps of opin-
ions” (Garrison et al. 2000, p. 15). Like open communication, this cognitive engage-
ment is dependent upon teaching presence (Cleveland-Innes et al. 2009;
Cleveland-Innes, Vaughan, & Garrison 2010) and well-defined, agreed-upon roles
for students and instructors (Rourke and Kanuka 2007). It is critical reflection and
discourse that move students through the full process of practical inquiry. To accom-
plish this, course design must include a “means for reducing structure and increas-
ing dialogue so that learners may move from being simply recipients of knowledge
to actively embracing and working with objective knowledge to make it their own”
(Lauzon 1992, p. 34) such that critical thinking may emerge (Bullen 1998). Course
design must include interaction activities that are both dialogic (Gunawardena et al.
2001; Pena-Shaff and Nicholls 2004) and dialectic (Nussbaum 2008). Without both
types of supported interaction, critical debate and cognitive resolution will be
limited.
Create and Sustain a Sense of Community. Early definitions of community were
based on geography, referring to a group who existed in a particular place. It holds
the necessity of interaction among community members around a mutual purpose,
an awareness of their commonalities, and some common rules of operation. Long
before Hillery, Durkheim (1933) noted the shortcomings of defining community
based solely on geography: “To be sure, each of us belongs to a commune or depart-
ment, but the bonds attaching us become daily more fragile and more slack. These
geographical divisions are, for the most part, artificial and no longer awaken in us
profound sentiments” (pp. 27–28). Mutuality has become a defining characteristic
of community: “Community is a feeling that members have of belonging, a feeling
110 J.C. Richardson et al.
that members matter to one another and to the group, and a shared faith that members’
needs will be met through their commitment to be together” (McMillan and Chavis
1986, p. 9).
To garner this commitment in a short-term online community as part of a temporary
learning environment requires careful planning and implementation, as productive
online learning communities do not emerge spontaneously (Wood 2003). In a position
of authority and leadership, an online instructor must respond to students such that
they feel part of a purposeful CoI and learning. Meaningful discourse and reflection
should be modeled and rewarded with encouragement and acknowledgment. This
must go beyond just the instructor–student dialogue to student-to-student dialogue—
watch for it, support it, and remind them to engage in deep and meaningful discussion.
The instructor must foster a dynamic relationship between students and the commu-
nity they support (Moisey, Neu, & Cleveland-Innes 2008).
Whether online or otherwise, “education is best experienced within a community
of learning where competent professionals are actively and cooperatively involved
with creating, providing, and improving the instructional program” (Sonwalkar,
Flores, & Gardner 2010, p. 37). Building community online requires usual elements
of building community: leadership, rules of operation, social norms, and relation-
ships among community members (Kim 2000; Paloff and Pratt 1999). The stronger
the ties between the members of the community, the more salient and engaged the
community. The development of an online community, with required support for
earners adjusting to their new role, requires thoughtful and deliberate action on the
part of those engaged in the creation and facilitation of online courses (Willment
and Cleveland-Innes 2002).
Ensure that Students Sustain Collaboration. Facilitation goes beyond support for
community to sustaining collaboration within that community. It is not simply the
community itself that fosters learning but collaborative, constructivist activities
within the community that is most important. These activities foster and sustain
community, but most importantly, this is where knowledge is shared and developed.
Facilitating this collaboration can be achieved by requiring group activities and col-
laborative interaction through discourse and debate.
Support Purposeful Inquiry. Instructors have the opportunity to support purposeful
inquiry by making desired outcomes explicit (hence purposeful) and posing critical
questions (to encourage inquiry). The Practical Inquiry Model identifies four phases
in the inquiry process (Garrison et al. 2001): definition of a problem or task, explo-
ration for relevant information/knowledge, making sense of and integrating ideas,
and testing plausible solutions. All of these occur in an environment of reflection
and discourse, analysis, and synthesis.
Ensure that Inquiry Moves to Resolution. Progression through the inquiry cycle
requires well-designed learning activities, facilitation, and direction. Although the
online CoI recommends acceptance of the open and tentative nature of knowledge,
moving students toward intellectual resolution, at least temporarily, is highly desired.
Early research of practical inquiry in online environments found little evidence of
Using the Community of Inquiry Framework to Inform Effective Instructional Design 111
students moving to the resolution phase (see for example, Fahy, Crawford, & Ally
2001). This highlighted the issue, and further research has been done.
Integration and Resolution are More Demanding than Exploration. Meyer (2003)
suggests that increased time for reflection is required and that faculty may have to
insist that resolution be achieved. What is now supported by research is that the role
of the instructor, and the activities that instructor requires of students, will either
move students toward resolution or not: “When questions specifically asked stu-
dents to engage in practical applications, discussions did progress to the synthesis
and resolution phase” (Garrison and Arbaugh 2007, p. 162).
Ensure Assessment is Congruent with Intended Learning Outcomes. Assessment
activities reveal what is valued and shape how students approach their learning.
Evaluation consistent with the intention to engage in meaningful inquiry shows a
positive effect on deep approach to learning across time (Cleveland-Innes and Emes
2005; Andrews et al. 1996). In other words, if students are evaluated by recall of
facts without application or critique, students will resist approaches that encourage
critical discourse and reflection. They will expect the instructor to simply present
the content in a timely and clearly structured manner. Deep approaches to learning
are associated not only with appropriate assessment but teaching presence in the
form of facilitation and choice (Entwistle and Tait 1990). Assessment shapes the
quality of learning and the quality of teaching. In short, students do what is rewarded.
For this reason, one must be sure to reward activities that encourage deep and mean-
ingful approaches to learning. Feedback can be effectively provided in a face-to-
face or online context. Online discussion boards are one mechanism. Summative
evaluation, on the other hand, is about assessment of competence. Summative
assessment makes a judgment, based on quantitative and qualitative data, about
achievement related to intended learning outcomes. If the intended learning out-
comes are deep and meaningful learning, then assessment must be based on assign-
ments that encourage critical thinking and inquiry. Such assignments can be analysis
of case studies, article reviews, and individual or collaborative projects.
Grading collaborative assignments is more complex. Tensions and inequities
may arise in terms of individual contributions. For this reason, consideration should
be given to having students work collaboratively to a point but then submitting indi-
vidual assignments based on different perspectives or components of a larger prob-
lem. Even though students submit individual assignments, the group may, for
example, do a collaborative presentation with a grade assigned for the group
(Cleveland-Innes et al. 2010).
From the earliest forays into online learning, critics of the medium have contended
that because interactions occur in a disembodied form, a lack of nuance can lead to
loss of meaning for participants (Bullen 1998). As such, it is argued that asynchronous
112 J.C. Richardson et al.
learning is not sufficiently rich in the socially mediated practice that Vygotsky
(1978) described as necessary to construct knowledge. However, this narrow inter-
pretation of Vygotsky discounts the ability of learners to conceptualize “being” as
anything other than a physical construct.
The ability of a medium to fully support interpersonal communication was ini-
tially termed social presence by Short et al. (1976), who proposed that the inability of
low bandwidth media to transmit verbal and nonverbal information directly impacted
the degree to which presence was perceived. Researchers familiar with online discus-
sion forums, however, not only contested this notion, arguing that presence was a
perceptual not a physical quality (Gunawardena and Zittle 1997; Walther 1992), but
also appropriated the term “social presence” in their research (Anderson et al. 2001;
Swan 2002). Following this premise, considerable research has been conducted illus-
trating that high degrees of social presence, as well as teaching and cognitive pres-
ence, can be achieved in text-based environments (Akyol et al. 2009).
As learning technologies have proliferated over the last few years, the ability to
enhance each of the three presences has dramatically increased. However, for prac-
titioners, this proliferation has also created considerable ambiguity in selecting and
implementing effective solutions. Here, the CoI survey has proven to be extremely
useful as it provides a means for testing the efficacy of new technologies against
normative online techniques and pedagogical strategies.
After initial work on the efficacy of audio feedback, Ice (2008) used the CoI
survey to compare a multi-institutional sample in which participants provided audio
feedback to samples in which text-back feedback was utilized. Analysis clearly
demonstrated gains in all three presences and statistically significant gains on four
teaching presence, one social presence, and two cognitive presence survey items.
Emerging work by Greivenkamp, Stoll, & Johnston (2009) using Adobe Captivate
to capture both the visual and auditory components found students more effectively
contextualize mixed medium feedback, with significant gains in cognitive presence,
findings later validated in a larger study by Ice, Swan, Diaz, Kupczynski, & Swan-
Dagen (2010).
In separate work, Ice (2009b) used the CoI to design a rubric around the explora-
tion, integration, and resolution elements of cognitive presence to assess differences
in desktop versus software as a service (SaaS) document creation tools. In this study,
SaaS word processors were found to increase instances of indicators at all levels,
with gains in resolution with SaaS being over two to one as opposed to when desk-
top word processors were used.
With respect to Rich Internet Applications (RIAs), Bain and Ice (2009) adminis-
tered the CoI survey to students exposed to thematically similar content in both
static and dynamic formats (including RIAs). Though the sample size was small
(58), the findings revealed significant gains on 18 of the 34 indicators. Interestingly,
there was also a decrease in two of the items for the dynamic format group. As such,
the CoI has provided significant insight into both the strengths and weaknesses of
this general class of technologies.
As noted earlier, there are initial studies that examine the applicability of the CoI
in Second Life. Albeit with a sample of ten learners, Burgess, Slate, Rojas-LeBouef,
Using the Community of Inquiry Framework to Inform Effective Instructional Design 113
& LaPrarie (2010) found that respondents rated the Second Life environment highly
for each of the three types of presence. In a comparative study of 12 learners using
Second Life and text-based synchronous chat in an online course, Traphagan,
Chiang, Chang, Wattanawaha, Lee, Mayrath, Woo, Yoon, Jee, & Resta (2010)
found no differences between the mediums for social and teaching presence but
found that learners demonstrated higher levels of cognitive presence in synchronous
chats. They found differences in cognitive presence because participants were able
to establish collaborative discourse patterns and got used to the tools during chat ses-
sions, whereas Second Life’s user interface and visual info were difficult to use and
distracting. Considering that participants in this study were first time users of Second
Life, there is at least the potential that relative learner experience with the technology
may have confounded these findings. These initial studies suggest that there is poten-
tial for the CoI framework to be generalizable to immersive learning environments.
While supporting research is certainly needed, the CoI survey instrument has
proven very beneficial in the above studies. Systematic utilization of this methodol-
ogy can significantly reduce uncertainty regarding the efficacy of implementing
new technologies and associated costs. From a pedagogical perspective, there is
also a great deal to be gained from exploration of areas in which promising imple-
mentations can be used to enhance the potential of online learning.
Having an emerging theoretical framework such as the CoI to guide instructors
and institutions on the introduction of new technologies may prove both beneficial
and efficient. The historical instructional design and technology literature is replete
with examples of how “the next big thing” in instructional technology arrives before
we fully understand how to use the current “big thing” effectively (Saettler 1990).
Indeed, if anything, potential new applications are likely to mushroom during the
next decade, potentially rendering current tools obsolete (Ice 2010). Therefore, a lens
from which emerging technologies can be seen for their contribution to the learning
environment, such as the CoI, rather than merely their technological sizzle can help
educational providers make more informed and efficient adoption decisions.
A third area of potential integration with the CoI with implications for design deci-
sions is epistemological and behavioral differences in learning and education across
academic disciplines. To date, the literature on disciplinary differences has had little
influence on the online learning literature. Historically, researchers and practitioners
of online learning have, for the most part, tended to treat course content as a constant
(Arbaugh 2005a) and seek approaches to online learning effectiveness that are appli-
cable regardless of discipline (Gorsky and Caspi 2005; Helmi, Haynes, & Maun
2000). In response to increasing interest in the integration of content and pedagogi-
cal knowledge (Mishra and Koehler 2006), discipline-specific applications of tech-
nology to education (Neumann, Parry, & Becher 2002), and Wallace’s (2003) call
for research on subject matter effects in online learning, researchers are beginning to
114 J.C. Richardson et al.
Teaching Presence
Facilitation
1
Based on a 5-point Likert-type scale: 1 = strongly disagree, 2 = disagree, 3 = neutral, 4 = agree, and
5 = strongly agree.
Using the Community of Inquiry Framework to Inform Effective Instructional Design 117
6. The instructor was helpful in guiding the class toward understanding course
topics in a way that helped me clarify my thinking.
7. The instructor helped to keep course participants engaged and participating in
productive dialogue.
8. The instructor helped keep the course participants on task in a way that helped
me to learn.
9. The instructor encouraged course participants to explore new concepts in this
course.
10. Instructor actions reinforced the development of a sense of community among
course participants.
Direct Instruction
11. The instructor helped to focus discussion on relevant issues in a way that helped
me to learn.
12. The instructor provided feedback that helped me understand my strengths and
weaknesses.
13. The instructor provided feedback in a timely fashion.
Social Presence
Affective Expression
14. Getting to know other course participants gave me a sense of belonging in the
course.
15. I was able to form distinct impressions of some course participants.
16. Online- or web-based communication is an excellent medium for social
interaction.
Open Communication
Group Cohesion
20. I felt comfortable disagreeing with other course participants while still main-
taining a sense of trust.
21. I felt that my point of view was acknowledged by other course participants.
22. Online discussions help me to develop a sense of collaboration.
118 J.C. Richardson et al.
Cognitive Presence
Triggering Event
Exploration
Integration
Resolution
32. I can describe ways to test and apply the knowledge created in this course.
33. I have developed solutions to course problems that can be applied in practice.
34. I can apply the knowledge created in this course to my work or other non–class
related activities.
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