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ML & Ai Syllabus

The CCS352 Multimedia and Animation course aims to provide foundational knowledge in multimedia elements, file formats, authoring techniques, and animation principles. It covers various multimedia applications, including big data computing and cloud computing, while also incorporating practical experiments with image, audio, and video editing tools. The course outcomes emphasize the ability to create interactive presentations and understand the complexities of multimedia in modern contexts.

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0% found this document useful (0 votes)
43 views3 pages

ML & Ai Syllabus

The CCS352 Multimedia and Animation course aims to provide foundational knowledge in multimedia elements, file formats, authoring techniques, and animation principles. It covers various multimedia applications, including big data computing and cloud computing, while also incorporating practical experiments with image, audio, and video editing tools. The course outcomes emphasize the ability to create interactive presentations and understand the complexities of multimedia in modern contexts.

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1993helanangel
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CCS352 MULTIMEDIA AND ANIMATION

COURSE OBJECTIVES:
 To grasp the fundamental knowledge of Multimedia elements and systems
 To get familiar with Multimedia file formats and standards
 To learn the process of Authoring multimedia presentations
 To learn the techniques of animation in 2D and 3D and for the mobile UI
 To explore different popular applications of multimedia
UNIT I INTRODUCTION TO MULTIMEDIA 6
Definitions, Elements, Multimedia Hardware and Software, Distributed multimedia systems,
challenges: security, sharing / distribution, storage, retrieval, processing, computing.
Multimedia metadata, Multimedia databases, Hypermedia, Multimedia Learning.
UNIT II MULTIMEDIA FILE FORMATS AND STANDARDS
6
File formats – Text, Image file formats, Graphic and animation file formats, Digital audio and
Video file formats, Color in image and video, Color Models. Multimedia data and file
formats for the web.

UNIT III MULTIMEDIA AUTHORING 6


Authoring metaphors, Tools Features and Types: Card and Page Based Tools, Icon and Object
Based Tools, Time Based Tools, Cross Platform Authoring Tools, Editing Tools, Painting and
Drawing Tools, 3D Modeling and Animation Tools, Image Editing Tools, audio Editing
Tools, Digital Movie Tools, Creating interactive presentations, virtual learning, simulations.
UNIT IV ANIMATION 6
Principles of animation: staging, squash and stretch, timing, onion skinning, secondary
action, 2D, 2 ½ D, and 3D animation, Animation techniques: Keyframe, Morphing, Inverse
Kinematics, Hand Drawn, Character rigging, vector animation, stop motion, motion graphics,
, Fluid Simulation, skeletal animation, skinning Virtual Reality, Augmented Reality.
UNIT V MULTIMEDIA APPLICATIONS 6
Multimedia Big data computing, social networks, smart phones, surveillance, Analytics,
Multimedia Cloud Computing, Multimedia streaming cloud, media on demand, security and
forensics, Online social networking, multimedia ontology, Content based retrieval from
digital libraries.
30 PERIODS
LIST OF EXPERIMENTS:
Working with Image Editing tools: Install tools like GIMP/ InkScape / Krita / Pencil and
perform editing operations:
Ø Use different selection and transform tools to modify or improve an image
Ø Create logos and banners for home pages of websites.
Working with Audio Editing tools:
Ø Install tools like, Audacity / Ardour for audio editing, sound mixing and special effects like
fade in or fade-out etc.,
Ø Perform audio compression by choosing a proper codec. Working with Video Editing and
conversion tools: Install tools like OpenShot / Cinelerra / HandBrake for editing video
content.
Ø Edit and mix video content, remove noise, create special effects, add captions. Ø Compress
and convert video file format to other popular formats.
Working with web/mobile authoring tools:
Working with Animation tools:
Adapt / KompoZer/ BlueGriffon / BlueFish / Aptana Studio/ NetBeans / WordPress
/Expression Web:
Ø Design simple Home page with banners, logos, tables quick links etc Ø Provide a search
interface and simple navigation from the home page to the inside pages of the website. Ø
Design Responsive web pages for use on both web and mobile interfaces. Install tools like,
Krita, Wick Editor, Blender: Ø Perform a simple 2D animation with sprites
Ø Perform simple 3D animation with keyframes, kinematics
 Working with Mobile UI animation tools: Origami studio / Lottie / Framer etc., Working
with E-Learning authoring tools: Install tools like EdApp / Moovly / CourseLab/ IsEazy and
CamStudio/Ampache, VideoLAN:
Ø Demonstrate screen recording and further editing for e-learning content.
Ø Create a simple E-Learning module for a topic of your choice.
165 166 Creating VR and AR applications:
Ø Any affordable VR viewer like Google Cardboard and any development platform like
Openspace 3D / ARCore etc. Note: all tools listed are open source. Usage of any proprietary
tools in place of open source tools is not restricted.
30 PERIODS TOTAL: 60 PERIODS WEB REFERENCES:
1. https://itsfoss.com/
2. https://www.ucl.ac.uk/slade/know/3396
3. https://handbrake.fr/
4. https://opensource.com/article/18/2/open-source-audio-visual-production-tools
https://camstudio.org/
5. https://developer.android.com/training/animation/overview
6. https://developer.android.com/training/animation/overview
COURSE OUTCOMES:
 Get the bigger picture of the context of Multimedia and its applications
 Use the different types of media elements of different formats on content pages
 Author 2D and 3D creative and interactive presentations for different target multimedia
applications.  Use different standard animation techniques for 2D, 21/2 D, 3D applications
 Understand the complexity of multimedia applications in the context of cloud, security,
bigdata streaming, social networking, CBIR etc.,
TEXT BOOKS:
1. Ze-Nian Li, Mark S. Drew, Jiangchuan Liu, Fundamentals of Multimedia”, Third Edition,
Springer Texts in Computer Science, 2021. (UNIT-I, II, III) REFERENCES: 1. John M Blain,
The Complete Guide to Blender Graphics: Computer Modeling & Animation, CRC press, 3rd
Edition, 2016.
2. Gerald Friedland, Ramesh Jain, “Multimedia Computing”, Cambridge University Press,
2018
. 3. Prabhat K.Andleigh, Kiran Thakrar, “Multimedia System Design”, Pearson Education, 1st
Edition, 2015.
4. Mohsen Amini Salehi, Xiangbo Li, “Multimedia Cloud Computing Systems”, Springer
Nature, 1st Edition, 2021.
5. Mark Gaimbruno, “3D Graphics and Animation”, Second Edition, New Riders, 2002.
6. Rogers David, “Animation: Master – A Complete Guide (Graphics Series)”, Charles River
Media, 2006.
7. Rick parent, “Computer Animation: Algorithms and Techniques”, Morgan Kauffman, 3rd
Edition, 2012.
8. Emilio Rodriguez Martinez, Mireia Alegre Ruiz, “UI Animations with Lottie and After
Effects: Create, render, and ship stunning After Effects animations natively on mobile with
React Native”, Packt Publishing, 2022.

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