01 - introduction
01 - introduction
Guillaume Haeringer
Spring 2025
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Why Game Theory?
the outcome for each person depends on their actions and the
actions of the other person
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Why Game Theory?
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Why mathematical models?
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The Plan (For The Course)
I Focus on tools
I Static games of complete information
I Dynamic games of complete information
I Games of incomplete information
I Solution concepts and refinements
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The Plan (For The Course)
Part 2: Information Economics
Focus on applications in the face of asymmetric information
I Example 1: Signaling
I Companies want to recruit people of high ability
I But they cannot observe ability directly
I Can education be used by high ability candidates to signal that
they have high ability?
I Example 2: Moral Hazard
I A boss wants to encourage their worker to work hard
I But they cannot observe effort directly, only outcomes (which
have a random component)
I How should they design their incentive scheme?
I Example 3: Optimal selling mechanisms
I Seller makes a product, doesn’t know how much it’s worth to
prospective buyers
I How to design auction rules?
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The Plan (for today)
I A gentle introduction!
I Talk through some ‘classic’ games
I Formal definition of a game
I Mixed strategies
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Example: Matching Pennies
Bob
H T
H 1, −1 −1, 1
Alice
T −1, 1 1, −1
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Example: Prisoners’ Dilemma
Bob
Defect Cooperate
Defect −6, −6 0, −9
Alice
Cooperate −9, 0 −1, −1
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Example: partnership
Bob
S E
6
S 0 − 0, 0 − 0 2 − 0, 62 − 4
Alice
6
E 2 − 4, 62 − 0 2× 6
2 − 4, 2 × 6
2 −4
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Example: partnership
Bob
S E
Alice S 0, 0 3, −1
E −1, 3 2, 2
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Prisoner’s dilemma
where
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Defining a Game
A simultaneous-move game (a.k.a strategic form game, normal
form game) consists of 3 elements:
1. The players
Notation
I S := nk=1 Sk
Q
I s := (s1 , ..., sn ) ∈ S
I S−i := k6=i Sk
Q
I u : S → Rn
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What are we assuming about individuals?
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Payoffs in games
So, a player
I only looks at her own payoff to evaluate an outcome
I BUT may want to look at the others’ payoffs to ‘guess’ what
they’ll do.
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Example: Second-Price Sealed-Bid Auction
0 ≤ v1 ≤ · · · ≤ vn
I The highest bidder wins the object and pays the second
highest bid.
In the case of a tie all winning bidders are equally likely to
have their bid accepted.
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Example: Second-Price Sealed-Bid Auction
Formally, the 2nd price auction is described as follows:
I Players: 1, ...., n
Si = [0, ∞)
I Payoffs:
Given a profile of bids, s, the set of highest bidders is
W (s) ≡ {k : ∀j, sk ≥ sj }
Then we have
vi − maxj6=i sj if si > maxj6=i sj
1
ui (si , s−i ) = (vi − si ) if si = maxj6=i sj
|W (s)|
0 if si < maxj6=i sj .
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Example: Cournot Duopoly
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Example: Cournot Duopoly
Formally, we have
I Players: 1,2
I Strategies Si = [0, ∞).
I Payoffs
ui (q1 , q2 ) = [P (q1 + q2 ) − c] qi .
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Example: Voting
I There are two candidates a and b which they can vote for.
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Example: Voting
I Players: 1,2,3
I Strategies Si = {a, b}
u1 (a, a, a) = 1 u1 (b, a, a) = 1
u1 (a, a, b) = 1 u1 (b, a, b) = 0
,
u1 (a, b, a) = 1 u1 (b, b, a) = 0
u1 (a, b, b) = 0 u1 (b, b, b) = 0
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Mixed Strategies
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Mixed Strategies
Definition
Suppose {(S1 , u1 ) , ..., (Sn , un )} is an n-player normal-form game.
A mixed strategy for player i is a probability distribution over
elements of Si , denoted by σi ∈ ∆ (Si ) .
Strategies in Si are called pure strategies.
Remarks
I In most cases, we assume Si is finite. Then σi : Si → [0, 1]
P
s.t. si ∈Si σi (si ) = 1.
I When Si is not countable, it’s more work/math to define
mixed strategies (mixed strategy sets become infinite
dimensional. . . )
→ We will not worry about this ;-)
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Mixed Strategies
Qn
Extend ui to j=1 ∆ (Sj ) by taking expected values. If Si is finite:
X X
ui (σ1 , . . . , σn ) := ··· ui (s1 , ..., sn ) σ1 (s1 ) σ2 (s2 ) · · · σn (sn ) .
s1 ∈S1 sn ∈Sn
So, we’re simply using expected utility (i.e., we’re vNM utilities,
but does not mean we’re assuming risk neutrality).
Notation:
X Y
ui (si , σ−i ) := ui (si , s−i ) σj (sj )
j6=i
s−i ∈S−i
X
ui (σi , σ−i ) := ui (si , σ−i ) σi (si )
si ∈Si
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Mixed Strategies
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Mixed Strategies
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Correlated v. non-correlated strategies
Bob
L R
U α β
Alice
D γ δ
So, we have
Yn
∆ (Si ) = ∆(SA ) × ∆(SB )
i=1
= a probability Alice plays U (and D)
AND a probability Bob plays L (and R)
If instead we look at
Yn
∆ Si = ∆(SA × SB )
i=1
= a probability Alice and Bob play (U, L),
and (U, R), and (D, L), and (D, R))
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Summary
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