Bitag
Bitag
PURPOSE
The purpose of the "Guess the Programming Language" game is to
provide an engaging and educational way for players to test and expand their knowledge of
different programming languages. It challenges players to recognize programming
languages based on descriptive hints, helping them learn about their unique characteristics
and uses. The game is designed to be fun and interactive, offering a mix of popular and
lesser-known languages, making it suitable for both beginners and experienced developers.
It encourages players to improve their memory and understanding of programming
languages while enjoying the process of learning.
SYSTEM REQUIERMENTS
The "Guess the Programming Language" game is a simple console-based
application written in C++ that requires minimal system resources. It can run on various
operating systems, including Windows, macOS, and Linux. The game has low hardware
requirements, with a minimum of 2 GB of RAM and an Intel Core i3 processor or
equivalent. It needs about 50 MB of free disk space, and integrated graphics are sufficient
for gameplay. To run the game, you will need a C++ compiler (such as GCC, MinGW, Clang,
or Visual Studio) and standard C++ libraries (C++11 or later recommended). For the best
experience, it’s recommended to have at least 4 GB of RAM, an Intel Core i5 processor, and
around 100 MB of free disk space. However, the game is lightweight and should perform
well on most modern systems that support C++ compilation and have access to a terminal
or command prompt.
Featured
The "Guess the Programming Language" game offers several engaging features that
make it both educational and fun:
Code Structure
Header files:
#include <iostream> // This header file is part of the C++ Standard Library and is used to handle
input and output. It provides functionality for outputting information to the console (using std::cout)
and receiving input from the user (using std::cin).
#include <map> // The map header provides the std::map container, which is a collection of key-
value pairs, where each key is unique. In this game, std::map is used to store the programming hints
(as keys) and the corresponding programming languages (as values).
#include <vector> // The vector header provides the std::vector container, which is a
dynamic array that can resize itself automatically when elements are added or removed.
#include <cstdlib> // The cstdlib header provides functions for general purpose utilities
such as memory allocation, process control, and random number generation.
#include <ctime> // This header defines functions to manipulate and format time. It is used in
conjunction with std::rand() for seeding the random number generator using the current time.
#include <algorithm> The algorithm header provides a variety of functions to perform
operations on containers like vectors and arrays. In this game, std::transform is used to convert
strings to lowercase (for case-insensitive comparisons), and std::shuffle is used to randomly shuffle
the questions.
#include <random> // For std::shuffle
Main Function
return guess;
}
// Function to play the programming language game
void playGame() {
// Map of hints and corresponding programming languages
map<string, string> programmingHints = {
// < hints and Answer >
{"Known for its flexibility.", "JavaScript"},
{"Statically typed, commonly used for Android development.",
"Java"},
{"Known for its simplicity and readability.", "Python"},
{"Used for system-level programming and operating systems.",
"C"},
{"Object-oriented, commonly used in game development.", "C++"},
{"Used for building dynamic web applications, known for
frameworks like Rails.", "Ruby"},
{"Functional programming language used in web applications like
WhatsApp.", "Erlang"},
{"Developed by Google, used for performance-critical
applications.", "Go"},
{"Scripting language used for server-side web development.",
"PHP"},
{"Data science and machine learning favorite.", "R"},
{"Developed by Microsoft, used for Windows apps.", "C#"},
{"General-purpose language created by Bjarne Stroustrup.", "C+
+"},
{"Cross-platform mobile app development framework by Google.",
"Dart"},
{"Functional-first language that runs on the .NET runtime.",
"F#"},
{"Created for statistical computing and graphics.", "R"},
{"A language often used for embedded systems and
microcontrollers.", "C"},
{"A powerful and fast programming language used in high-
performance applications.", "Rust"},
{"A programming language focused on simplicity, used in web
development.", "Go"},
{"A statically typed, compiled programming language designed for
scalability.", "Swift"},
{"A general-purpose, high-level language used for software and
web applications.", "JavaScript"},
{"Used for scientific computing and artificial intelligence.",
"Julia"},
{"A language designed to be simple and efficient for numerical
computing.", "Matlab"},
{"Popular for cross-platform applications and mobile apps.",
"Kotlin"},
{"A powerful, open-source language for web development and
scripting.", "Python"},
{"Used for large-scale enterprise applications and database
systems.", "SQL"},
{"Used for creating websites and web applications.", "HTML"},
{"A lightweight, interpreted language often used for server-side
web development.", "Node.js"}
};
if (userGuess == normalizedAnswer) {
cout << "Correct! The answer is: " << answer << ".\n";
score++;
} else {
cout << "Wrong! The correct answer was: " << answer << ".\n";
}
}
do {
// Play the game
playGame();
cout << "\nThanks for playing, " << playerName << "! Goodbye!\n";
return 0;
}
Sample Input and Output with screenshot
limitations
The "Guess the Programming Language" game has several limitations. It currently offers a
limited number of questions, which can make the game repetitive for players after multiple
rounds. Additionally, there are no difficulty levels to adjust the game for beginners or experts.
The absence of a timer or time-based scoring mechanism reduces the challenge, as players can
take as long as they need to answer. When players guess incorrectly, the game only reveals the
correct answer without offering explanations, which limits the educational value. The game also
lacks progress tracking, high scores, or statistics to motivate players. Furthermore, the text-based
interface may not appeal to players who prefer more interactive or visually engaging
experiences, and the input handling is basic, offering no support for typos or alternate valid
answers.
Enhancements
To enhance the game, several improvements could be made. Expanding the question pool would
keep the game fresh and engaging for players. Introducing difficulty levels would cater to
players of varying skill levels, while adding a timer could make the game more exciting and
competitive. Providing explanations for incorrect answers would make the game more
educational, helping players learn about programming languages. Implementing high-score
tracking or leaderboards would allow players to track their progress. A graphical user interface
(GUI) could make the game more visually appealing, and enhanced input validation could
improve the user experience by handling typos and alternative answers. Additionally, a
multiplayer mode would allow players to compete against each other, and mobile or web
versions of the game would make it more accessible. Lastly, offering customizable questions or
categories would allow players to tailor the game to their interests. These enhancements would
make the game more engaging, educational, and accessible to a wider audience.