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Simple Instant Messaging App

The document outlines the design and specifications of a Simple Instant Messaging System, focusing on its functionalities, software requirements, and object-oriented analysis. It details the technologies used for both backend and frontend development, as well as the UML diagrams that visualize the system's architecture and workflows. Key components include user authentication, message handling, and real-time notifications, ensuring a user-friendly and efficient communication platform.
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0% found this document useful (0 votes)
23 views20 pages

Simple Instant Messaging App

The document outlines the design and specifications of a Simple Instant Messaging System, focusing on its functionalities, software requirements, and object-oriented analysis. It details the technologies used for both backend and frontend development, as well as the UML diagrams that visualize the system's architecture and workflows. Key components include user authentication, message handling, and real-time notifications, ensuring a user-friendly and efficient communication platform.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Simple Instant Messaging System

NAME: ANNAMNEDI GOVARDHAN


ROLL NO: 2488654001
SUBJECT: OBJECT ORIENTED SOFTWARE
ENGINEERING
Simple Instant Messaging System
1. Introduction and Project Definition:
Introduction:
The "Simple Chat Instant Messaging System" is an innovative project designed to address the
need for seamless and efficient communication in a digital environment. It enables users to
connect and exchange messages instantly, fostering real-time interaction. This project is built
with a focus on simplicity and accessibility, ensuring that users with minimal technical
expertise can comfortably use the system. Whether for personal or professional use, the
system provides a secure and reliable platform for communication. By incorporating essential
features like user-friendly interfaces, robust data handling, and instant notifications, the
project demonstrates the potential of modern communication technologies.
Project Definition:
The "Simple Chat Instant Messaging System" is a software application that allows users to
send and receive messages in real-time. The system includes core functionalities such as user
authentication, message delivery, and a responsive interface. By leveraging modern
technologies, this project aims to demonstrate how instant messaging can be effectively
implemented with an emphasis on performance and ease of use.

2.Software Requirements Specifications:


1. Development Environment

 Integrated Development Environment (IDE):


o IntelliJ IDEA, Eclipse, Visual Studio Code, or any other preferred IDE for
coding.
 Programming Languages:
o Java or Python for backend development.
o HTML, CSS, and JavaScript for the frontend interface.

2. Backend Technologies

 Framework:
o Spring Boot (for Java) or Flask/Django (for Python) to build a robust backend.
 Database:
o MySQL, PostgreSQL, or MongoDB for storing user and message data.
 WebSocket Support:
o To enable real-time messaging, WebSocket libraries like Spring WebSocket
(Java) or websockets (Python) are necessary.

3. Frontend Technologies

 Web Development:
o HTML, CSS, and JavaScript for designing the user interface.
o React.js or Angular (optional) for creating a dynamic and interactive user
experience.
 UI Frameworks:
o Bootstrap, Material-UI, or Tailwind CSS for responsive design.

4. Server and Hosting

 Application Server:
o Apache Tomcat (Java) or Gunicorn (Python) to host the backend.
 Cloud Hosting (Optional):
o AWS, Azure, or Google Cloud for deploying the application.
 Local Server for Testing:
o XAMPP or WAMP for initial development and testing.

5. Tools for Communication and Collaboration

 Version Control:
o Git for source code management.
o GitHub, GitLab, or Bitbucket for repository hosting.
 Collaboration Tools:
o Slack, Microsoft Teams, or Discord for team communication.

6. Real-Time Features

 WebSocket or Messaging Protocol:


o Socket.IO or WebSocket APIs for real-time message exchange.
 Notification Framework:
o Push.js or Firebase Cloud Messaging (FCM) for push notifications.

7. Testing and Debugging

 Unit Testing Tools:


o JUnit (Java) or PyTest (Python) for automated testing.
 Debugging Tools:
o Integrated debuggers in IDEs or browser developer tools for frontend
debugging.

8. Deployment Requirements

 Build Tools:
o Maven or Gradle for Java projects.
o Pipenv or Poetry for Python projects.
 Deployment Automation:
o Jenkins, Docker, or Kubernetes for CI/CD pipelines.
3.Introducation to Unified Modeling Languages:
Unified Modeling Language (UML) plays a significant role in designing and visualizing the
architecture and workflows of the "Simple Chat Instant Messaging System." UML diagrams
provide a clear understanding of the system's components, their interactions, and their
behavior. Below are the key UML diagrams that can be utilized for this project:

3.1: Use Case Diagram:

Definition: A visual representation of the interactions between users (actors) and the chat
messaging system.
Actors:
 New User: Individuals registering for an account.
 Existing User: Users with accounts accessing system features.
 Notification Service: Sends alerts for new messages or updates.
Use Cases:
 Create Account: New users register for access.
 Log In: Existing users authenticate to access their accounts.
 Send Message: Users send messages to other users.
 Receive Message: Users receive messages from others.
 Manage Contacts: Users add, remove, or edit their contact lists.
3.2: Class Diagram:

Classes and Attributes

1. User
o Attributes: User_id, User_name, User_Password
o Methods: addUser(), editUser(), deleteUser()
o Relationships:
 Sends and receives Message.
 Linked to Theme and Conference.

2. Message
o Attributes: message_id, message_name, message_type,
message_description
o Methods: addMessage(), deleteMessage(), updateMessage()
o Relationships:
 Associated with User (send/receive relationship).

3. Theme
o Attributes: theme_id, theme_name
o Methods: addTheme(), editTheme()
o Relationships:
 Connected to User via a "Chat Interface".

4. Conference
o Attributes: conference_id, conference_name
o Methods: addConference(), deleteConference()
o Relationships:
 Associated with User (many conferences for one user).

5. Status
o Attributes: status_id, status_client_id, status_name,
status_description
o Methods: addStatus(), editStatus(), deleteStatus(), saveStatus()
o Relationships:
 Each Status is linked to a User (1-to-1 relationship).

Relationships

 User and Message: A user can send and receive messages.


 User and Theme: Users interact with themes via a chat interface.
 User and Conference: A user can belong to multiple conferences.
 User and Status: A user is associated with a single status.

Functionality

The diagram illustrates methods for CRUD operations (Create, Read, Update, Delete) in
various classes, supporting the core functionalities like user management, messaging, status
updates, and conference management.

3.3: Sequence Diagram:


Actors and Objects

1. Actor:
o Admin: Initiates all actions.

2. Objects:
o Login Success: Manages login processes.
o Message: Handles messages.
o Conference: Manages conference details.
o Client: Handles client-related details.
o Server: Manages server-related details.
o Status: Handles status information.

Interactions and Flow

1. Login Process:
o The Admin initiates a login.
o Login confirmation is handled via the Login Success object.

2. Message Management:
o Admin performs Manage Message.
o Messages are saved via the Message object.

3. Conference Management:
o Admin retrieves Message Conference details.
o Conference messages are added via the Conference object.

4. Client Management:
o Admin manages client details.
o Client messages are added and saved via the Client object.

5. Server Management:
o Admin manages server details.
o Messages are added, saved, or deleted via the Server object.

6. Status Management:
o Admin manages statuses.
o Status messages are added, saved, or deleted via the Status object.
3.4: Collaboration Diagram:

This diagram illustrates a collaboration sequence for sending and receiving messages between a
sender and a receiver, using various components like an application, encoder, database, decoder, and
communication tools. Here's a summary of the flow:

1. Sender selects a message: The process starts with the user selecting a message
(selectMessage()).
2. Encoding the message: The application encodes the message (encode(message)) using the
encoder and retrieves encoded data (getCodes(message)).
3. Sending the encoded message: The application sends the encoded message
(send(encodedMessage)) through the dialer.
4. Communication established: The dialer uses signals like wakeUp(), buzzCodes(), and
hangUp() to handle the communication process.
5. Listener receives the data: The listener acknowledges receipt of buzzCodes() and notifies
the application.
6. Receiver decodes the message: The database retrieves and passes buzzCodes to the decoder,
which decodes it into the original message.
7. Alerting the receiver: The receiver is alerted with the new message (alert(newMessage)).

3.5: State Chart Diagram:


This state chart outlines the process of sending messages, including error handling and retry
mechanisms. Here's a brief summary:

1. Preparing to send message: The process starts with message preparation.


2. Alert check: The system checks if it is an alert message.
o If yes, high-priority handling is invoked.
o If no, it proceeds with standard message handling.
3. Establishing connection: The system attempts to establish a connection.
o If the connection is successful, the message is sent.
o If the connection fails, the system retries.
4. Saving data for long-term storage:
o If saving fails, the system diagnoses and fixes the problem.
o If retries reach the limit without success, the process stops.
5. Sending message: After establishing the connection, the message is sent.
o For high-priority messages, they are logged locally as well.
6. Waiting for response:
o If a response is received, the process completes successfully.
o If no response is received, the system attempts to resend.
o If retries are exhausted, the process fails.
3.6: Activity Diagram:

1.Definition:
 An activity diagram is a type of flowchart that illustrates the sequence of activities and
workflows within a system.

2.Purpose:
 To visualize the flow of processes, showing how tasks are interconnected from start to finish.
 Helps identify roles and responsibilities, ensuring clarity in task assignments.

3.Components:
 Start Node: Represents the beginning of the process (depicted as a solid circle).
 Activities: Actions or steps within the process (shown as rounded rectangles).
 Decision Nodes: Conditional branches that dictate flow based on specific criteria
(represented by diamonds).
 End Node: Marks the conclusion of the process (depicted as an outlined circle).

3.7: Component Diagram:

Key Components

1. Instant Messaging System:


o Core component that facilitates communication.
o Interacts with other modules through a system admin.

2. System Admin:
o Oversees and manages the system.

3. Functional Modules:
o Message: Handles message-related functionalities.
o Conference: Manages conference-related operations.
o Client: Focuses on client details and interactions.
o Server Status: Tracks and manages server states.
o Theme: Manages themes for customization.

4. Data Access Layer:


o Each functional module (e.g., Message, Conference, Client) has a data access
interface to interact with underlying systems.

5. Security Features:
o Encryption: Ensures secure data transmission and storage.
o Access Control: Manages permissions and authentication.

6. Database Management:
o Database Connector: Interface to the database for all modules.
o Persistence: Ensures data is saved and retrieved efficiently.
System Flow

 The System Admin oversees operations within the Instant Messaging System.
 Each module (Message, Conference, etc.) connects to the Data Access layer.
 The Data Access layer interacts with:
o Encryption and Access Control for security.
o Database Connector for storing and retrieving data.
 Security (Encryption and Access Control) and Persistence are integral to the system's
functionality.

3.8: Deployment Diagram:

he image you sent is a UML deployment diagram. It shows a typical three-tier architecture
for a web application. Let's break down the components:

Workstation:

 This is where the user interacts with the system. It has a keyboard and monitor for
input and output.
 It also hosts a web browser, which is used to access the web application.

Web Server:
 This is the heart of the application. It handles requests from the workstation and
processes them.
 It has a presentation layer (web interface) that generates the HTML, CSS, and
JavaScript that the user sees in their browser.
 It also has a database interface that communicates with the database server.
 Finally, it has a log file to record events and errors.

Database Server:

 This stores the application's data. It is accessed by the web server through a TCP/IP
connection or a local socket.
 In this example, the database is MySQL.

Connections:

 The workstation and web server communicate using HTTP/HTTPS.


 The web server and database server communicate using TCP/IP or a local socket.

Overall, the diagram shows how a user interacts with a web application, which in turn
interacts with a database to store and retrieve information.

Overall, the diagram illustrates how the various components interact to provide a
unified portal experience that integrates instant messaging capabilities.

4.Object-Oriented Analysis (OOA):


Object-Oriented Analysis (OOA) is the process of analyzing a system by identifying its
objects, their attributes, behaviors, and relationships. Below is the OOA for the "Simple Chat
Instant Messaging System":

4.1. Key Objects:


The system involves several key objects that play specific roles. These are:

1. User
o Attributes:
 userId (unique identifier)
 username
 password
 status (online/offline)
 profilePicture (optional)
o Behaviors:
 Login/Logout
 Send Message
 Receive Message

2. Message
o Attributes:
 messageId (unique identifier)
 content
 timestamp
 senderId
 receiverId
 status (sent/delivered/read)
o Behaviors:
 Encrypt/Decrypt Content
 Store Message

3. ChatSession
o Attributes:
 sessionId (unique identifier)
 participants (list of users)
 messages (list of message objects)
o Behaviors:
 Add Message
 Retrieve Messages

4. AuthenticationManager
o Attributes:
 users (list of registered users)
o Behaviors:
 Validate Credentials
 Register User

5. NotificationManager
o Attributes:
 notifications (list of notifications)
o Behaviors:
 Send Push Notifications

6. DatabaseManager
o Attributes:
 usersTable
 messagesTable
o Behaviors:
 Save Data
 Retrieve Data

4.2. Relationships Between Objects:

1. User - Message:
o A User sends and receives Messages.

2. Message - ChatSession:
o A ChatSession contains multiple Messages.

3. User - ChatSession:
o A User can participate in multiple ChatSessions.

4. AuthenticationManager - User:
o The AuthenticationManager validates and manages Users.

5. NotificationManager - User:
o The NotificationManager sends real-time notifications to Users.
4.3. Object Interaction:

 Login Process:
o The User interacts with the AuthenticationManager to validate credentials.
o If valid, the User is marked as online.

 Message Sending:
o The User creates a Message.
o The Message is passed to the Backend Server, which stores it in the Database and
forwards it to the Receiver.

 Notification:
o When a new Message is sent, the NotificationManager alerts the Receiver.

4.4. Use of OOP Principles:

1. Encapsulation:
o Attributes like password in the User object are private and accessed only through
specific methods.

2. Inheritance:
o Specialized Users (e.g., Admin) can inherit from the base User class.

3. Polymorphism:
o Methods like sendNotification in NotificationManager can handle different
types of notifications (e.g., text, sound).

4. Abstraction:
o The complexities of database operations are abstracted into the DatabaseManager.

5. Software Design:
Software design refers to the process of defining the architecture, components, modules,
interfaces, and data for a software system to satisfy specified requirements. It serves as a
blueprint for the development phase and aims to create a structure that is efficient,
maintainable, and scalable.

Software Architecture:
The architecture of a Simple Instant Messaging System typically involves several key
components that work together to facilitate real-time communication between users. Below is
a structured overview of the system architecture diagram based on the provided search
results.
Components of the Instant Messaging System

1. Instant Messaging Server:


• Central component that manages user sessions, message routing, and presence
information.
• Handles authentication requests and stores user data such as contact lists and
preferences.
2.Multiplexor:
• Serves as an intermediary that consolidates multiple client connections into a single
connection to the Instant Messaging server.
• Ensures efficient message delivery by routing messages to the appropriate server or
recipient.
3.Web Server:
• Hosts the Instant Messenger resources, allowing clients to download necessary files
to initiate communication.
• Can also serve as an application server in some configurations.
4.Directory Server (LDAP):
• Provides user authentication and stores user profiles, including contact lists and
preferences.
• Facilitates the retrieval of user information during login and message routing
processes.
5.Client Applications:
• User interfaces (either web-based or standalone) that allow users to send and
receive messages.
• Responsible for displaying notifications, managing user interactions, and storing
message history.

Basic Architecture Diagram:


Here is a simplified representation of the architecture:

Flow of Communication:
1.User Authentication:
• The client sends login credentials to the multiplexor, which forwards them to the
Instant Messaging server.
• The server queries the directory server for authentication.
2.Message Sending:
• When a user sends a message, it is transmitted from the client to the multiplexor.
• The multiplexor routes the message to the appropriate Instant Messaging server,
which then delivers it to the recipient's client.
3.Presence Management:
• The server maintains real-time presence information for users, enabling features like
online/offline status updates.
This architecture allows for scalable and efficient communication in an instant messaging
environment, supporting features such as chat rooms, private messaging, and user presence
notifications.

6. Software Testing:
Testing a simple chat messaging system involves several critical components to ensure that
the application functions correctly, securely, and efficiently. Here’s an overview of the key
areas to focus on during the software testing process for such systems.
Key Areas of Testing:
1.Functionality Testing:
 Message Sending and Receiving: Verify that users can send and receive messages without
delays or errors.
 User Interface: Ensure all UI elements (buttons, chat windows) function as intended and are
user-friendly.
 File Sharing: Test the ability to upload and download files, images, and multimedia content.
 User Management: Check functionalities like adding friends, creating groups, and managing
user profiles.

2.Performance Testing:
 Load Testing: Simulate multiple users to assess how the system performs under high traffic.
This includes measuring message delivery times and system responsiveness during peak
loads.
 Stress Testing: Determine the breaking point of the application by gradually increasing the
load until the system fails.
 Scalability Testing: Evaluate how well the chat application scales with an increasing number
of concurrent users.

3.Security Testing:
 Data Encryption: Ensure that messages are encrypted both in transit (using TLS) and at rest
(using AES256) to protect user data.
 Authentication Mechanisms: Test single sign-on (SSO) functionalities and ensure that user
credentials are securely managed.
 Permission Management: Verify that users can only access conversations they are
authorized to join.

4.Usability Testing:
 Assess the overall user experience by gathering feedback on ease of use, navigation, and
accessibility across different devices (web, mobile) and platforms (iOS, Android).
 Conduct A/B testing on various UI designs to determine which layout offers a better user
experience.

5.Compatibility Testing:
 Test the application across various devices (desktop, mobile) and browsers (Chrome, Firefox,
Safari) to ensure consistent performance
 Verify that the chat application works seamlessly across different operating systems
(Windows, macOS, Linux).

6.End-to-End Testing:
 Simulate real-world scenarios to validate complete workflows from user registration through
message sending to logging out.
 Ensure that all integrated components (backend servers, databases) work together as expected.
7. Summary:
The "Simple Chat Instant Messaging System" is designed to facilitate seamless
communication through instant messaging, focusing on user accessibility and security. The
system allows real-time message exchange and includes essential features such as user
authentication, message delivery, and a responsive interface suitable for both personal and
professional use.
Key Components:
Client Interface: Users interact via web or mobile applications.
Chat Server: Manages message routing and user sessions.
Database: Stores user information and chat history.
Web Server: Hosts the application and handles user requests.
Technologies Used:
Backend: Java (Spring Boot) or Python (Flask/Django) for server-side logic.
Frontend: HTML, CSS, JavaScript, with optional frameworks like React.js or Angular.
Database: MySQL, PostgreSQL, or MongoDB for data storage.
Real-Time Communication: Utilizes WebSocket for instant messaging capabilities.

UML Diagrams:
The project employs various UML diagrams to visualize its architecture:
Class Diagram: Defines classes such as User and Message with their attributes and methods.
Use Case Diagram: Illustrates interactions between users and the system functionalities like
account creation and message management.
Activity Diagram: Maps out workflows within the system.
Sequence Diagram: Details interactions during processes like login and message handling.
Security Features:
The system incorporates encryption for secure data transmission and access control mechanisms to
manage user permissions.

Overall, this project exemplifies modern communication technologies by providing a robust platform
for instant messaging while ensuring ease of use and security.
----------------------------- THE END-----------------------------

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